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Eyeless Blond
I just noticed this, but isn't it really, *really* easy for anyone to see a spell being cast? For all mages it's pretty bad--base TN 4 + Magic - Force--which really isn't that hard. A Force 4 spell is as noticable to a mundane as a sword sticking out from under a greatcoat under this rule. But then you add in the modifiers on p. 162, and suddenly the TN for a shaman pulling off a spell under somebody's nose is 1 + Magic - Force, which makes it damn near impossible to pull off.

So much for trying to hide the fact you're a spellslinger; you may as well paint a target on yourself and shout out, "Geek me please!" the first time you cast a thing.
torzzzzz
too true never noticed that one, whats the deal with that then??

torz x
Ancient History
<shrug> If a magician is delibrately trying to hide that they're casting a spell, I let them try a Stealth roll. Naturally, this only applies if they're either not using any sort of noticable crap (chanting, dancing, gestures), or have a good cover to hide it (drunken bum mumbling to himself, etc.)
Eyeless Blond
The irony is just before these rules:

QUOTE (SR3 p. 162)
Just how obvious are magical skills? Not very, since most spells and spirits have little, if any, visible effect in the physical world.


And then they go on to describe TNs that range from Fair to Disgustingly Easy. nyahnyah.gif
Ancient History
Be fair. If you're casting a Force 12 Nova spell, then the rest of the people in the room know that somebody in the vicinity of the circle of charred body remnants cast the spell, and you happen to be sanding there.

Anywho, with a high enough magic rating (or a power focus), you should be able to get away with casting low-to-mid Force spells without much trouble.
toturi
Well, don't forget the situational mods on p232 SR3 apply also. If you are in a firefight or any combat situation, I garuantee you'll be "perceiver distracted" and depending on lighting, you'll get vision mods too.
Edward
QUOTE (Ancient History)
Be fair. If you're casting a Force 12 Nova spell, then the rest of the people in the room know that somebody in the vicinity of the circle of charred body remnants cast the spell, and you happen to be sanding there.

Anywho, with a high enough magic rating (or a power focus), you should be able to get away with casting low-to-mid Force spells without much trouble.

On the other hand surreptitiously casting mind link to convey a message to an ally in a social gathering will be quite likely to be detected. This is a spell with absolutely no visible effect and if you walked in with it active no mundane would have a chance of knowing it. Say force 4 on magic 5 (wanting the 20meater range to cross the convention room lost a point of magic to get a little cyber and don’t want to advertise with your geasa). Target to be noticed if 5, average human intelligence is 3 any individual has a 70% chance of noticing you. If the closest 4 people are allowed to roll there is a 99% chance you will be spotted.

That hardly strikes me as being anything like unobvious.

Assuming your magic was 8 and the spell was only force 3 (for the same distance covered) that is target 9. That is still a 20 % chance of an individual spotting you and a 60% chance of being spotted by at least one of the 4 nearest people

Still not all that safe.

Edward
Eyeless Blond
And all of this of course assumes you're not a shaman, which immediately lops off another -2 to the TN, adding in another -1 if you get a Totem Advantage for a whopping -3 (can you choose *not* to get a Totem Advantage?) Oh, and other Awakened get a further -2, a *second* -2 if they're watching you on the Astral, though I suppose those are pretty fair.

It seems rather silly that you *have* to be a high-level initiate to make your spells less noticable adn that furthermore there is no other way to keep peple from noticing your spellcasting. Heck even Masking does nothing to help this modifier; it's nothing more than people looking at you and deciding without any actual movement or hand-waving or anything that you're casting a spell. What, does the air twinkle around you like you're in some MMORPG or something?
Endgame50
Nah. All magicians in the sixth world have neon signs that light up "Spellcasting in progress" whenever they cast a spell. It's some sort of weird compulsion for everyone who has the sorcery skill.
hahnsoo
A more reasonable example would be 4 + Magic 6 - Force 3 or TN of 7. That's a pretty good number in my book. The way to make your spells less noticable is to cast them at less force. How high does it have to be before it's considered "stealthy"? The average stealth open test rolls for our stealth specialist is 9, and that's supposedly hard to detect... you'd get the same TN if you cast a Force 1 spell as a starting mage.

Maybe House Ruling that you can withhold sorcery dice for the purpose of making your spells more stealthy, at the rate of 1 die per +1 to TN modifier. You are devoting some attention to obfuscating your spellcasting, reducing the effect a bit.
Tarantula
Note: anything over force 2 is "illegal" and thusly, the only ones who would be terribly obvious at casting would be military/law enforcement/security mages. And of course, shadowrunners trying to do things at less the legal levels.
torzzzzz
unless you can mask the spell, handy trick if you suceed can't easly be traced back to you then. (think)


torz x
Tarantula
Masking won't make it any harder to notice that you're casting a spell, in fact, any metamagic would likely make it easier to notice.
hahnsoo
QUOTE (Tarantula)
Masking won't make it any harder to notice that you're casting a spell, in fact, any metamagic would likely make it easier to notice.

A special Metamagic with a prerequisite of Masking to surreptitiously cast spells then, perhaps? I think that would be a reasonable metamagic to have... if you make the spell casting an Exclusive action, then you add your Initiate grade to perception tests to detect the spell, or something like that. You could call it Somatic Masking or something.
Tarantula
Making the spell exclusive would also raise the TN. "Hi Joe." "Oh hi Bob." Joe stares off into space for 3 seconds. "Joe, what was that?" "Oh, nothing bob... just a <whatever> spell."
Talia Invierno
I might be way off base here, but wasn't that formula (1 + Magic - Force) representing the TN required to perceive the spellcasting, if the magician was trying to be stealthy about it? Because that would make sense ...?
torzzzzz
I'm sure there was something in Mits about spell masking, or was that something to do with the astral?

torz x
hahnsoo
QUOTE (Tarantula)
Making the spell exclusive would also raise the TN. "Hi Joe." "Oh hi Bob." Joe stares off into space for 3 seconds. "Joe, what was that?" "Oh, nothing bob... just a <whatever> spell."

No, not making the spell Exclusive for the purposes of higher Force... taking an Exclusive Complex Action to cast the spell in a stealthy way using the Metamagic technique. It's similar to the way other canon Metamagic techniques are done (Quickening, for example, is Exclusive).
Rev
In MITS there is stuff about masking sustained spells, but nothing I am aware of about masking spell casting.

Would be a nice metamagic... though it would be nicer to be able to do something like devote sorcery/pool dice to resisting spell casting perception rolls... or just make the rule line up even vaguely with the intent,the intent being that noticing spell casting is "not very" noticable, while the rules say it is very (and another very for shamen) noticable.
Eyeless Blond
QUOTE (Talia Invierno)
I might be way off base here, but wasn't that formula (1 + Magic - Force) representing the TN required to perceive the spellcasting, if the magician was trying to be stealthy about it? Because that would make sense ...?

It's for "Noticing if someone is using a magical skill," whatever that entails. The base TN is 4 + Magic - Force, but there are a whole host of negative modifiers (p. 162 SR3) that make it in practice pretty damn easy for mundanes to notice someone casting a spell, especially shamans casting spells, and downright foolproof for another Awakened to notice, even without astral perception active.

I like the idea of withholding dice to increase the TN to spot, btw. I personally wouldn't have a problem withholding six or more dice to make it tough to detect my spellcasting, particularly for low-Force spells. That's a good house-rule, though it is a house-rule.
JaronK
Perhaps that would follow the usual rules for perception tests, so one success just lets the person know that somebody cast the spell, but maybe they get it wrong as to who did it, whereas four successes would tell you exactly who did it?

JaronK
Charon
QUOTE (JaronK @ Mar 2 2005, 05:53 PM)
Perhaps that would follow the usual rules for perception tests, so one success just lets the person know that somebody cast the spell, but maybe they get it wrong as to who did it, whereas four successes would tell you exactly who did it?

JaronK

Jaron, It is quite clear that this rule is about noticing the caster, not the spell. So one success gives away the caster otherwise the test makes no sense.

And since we are talking about noticing the caster when he works his mojo, I would say that these rules are pretty fair. Maybe even a little lenient.

This rule means that a mage with magic rating of 6 could stand right in front of an average joe (intelligence 3) and cast a force 4. Joe would only have about 42% odds of noticing a spell is being cast. And it's being done right in his face by the guy he is talking to!.

Now if the mage wants to be discreet and cast from the shadows, at distracted target or whatever, modifier starts to pile up.

Plus, I don't know about you, but I only roll for people who might notice. In that case, that would be joe (he's talking to you and thus his attention is on you) plus any security who are paid speicifically to pay attention. Otherwise, I would grow crazy making rolls.

As for Shamans being less discreet, hell yeah. I enforce it ruthlessly. I always thought that it both made sense storywise and balancewise. From a story perspective, shamans are supposed to be more expressive and artistic in their understanding of magic. It therefore must be more noticeable. And from a balance perspective, I'm sure you noticed that the advantage of a totem is never really offset by the disadvantage. But since Shaman are less discreet, I feel it evens out roughly with the mage.

Anyway, all of this becomes moot when our mage gets a geas that forces him to shout in latin whenever casting. wink.gif
Edward
A 42% chance of noticing hardly meshes with the flavour text saying it is really hard to notice.

Edward
Dawnshadow
QUOTE (Charon)
And from a balance perspective, I'm sure you noticed that the advantage of a totem is never really offset by the disadvantage.

MITS

Bat Totem: +2 to ALL magical target numbers when in direct sunlight

Cobra: +1 modifier to ALL target numbers for the remainder of the combat when surprised.

Dove: CANNOT cast combat spells. Will (6) test to purposely inflict physical damage on a metahuman.

Goose: +2 to all magical target numbers away from home territory

Phoenix: Overflow drops by one box every time deadly damage is taken.



Just as a few examples of rather brutal totem disadvantages..
Charon
QUOTE (Edward)
A 42% chance of noticing hardly meshes with the flavour text saying it is really hard to notice.

Edward

Once again, joe is currently talking to the guy casting a force 4 spell and he has a less than even chances to notice something is amiss!

I would argue that it does mesh with the flavour text.
Eyeless Blond
Honestly I don't have too much of a problem with it either. When someone is really putting their all into working some mojo, it should shine out like a beacon for all to see. Some mages, however, don't like to showboat, and even the flashiest mage doesn't like to always advertise to the sec guards that they were the one who just cast the manabolt/Chaotic World spell, but there are no mechanics to deal with this at all. You'd figure in a world like Shadowrun, where stealth and sneaky is the order of the day, that it would at least be *possible* for mages and even shamans to cast spells without lighting up like a Christmas tree.
Eyeless Blond
QUOTE (Charon)
QUOTE (Edward @ Mar 2 2005, 10:52 PM)
A 42% chance of noticing hardly meshes with the flavour text saying it is really hard to notice.

Edward

Once again, joe is currently talking to the guy casting a force 4 spell and he has a less than even chances to notice something is amiss!

I would argue that it does mesh with the flavour text.

Sure it's subtle. Exactly as subtle, in fact, as a guy carrying a katana under his coat, or the guy carrying a Remington Roomsweeper in his front pocket. Real subtle. nyahnyah.gif
hahnsoo
QUOTE (Eyeless Blond @ Mar 2 2005, 11:13 PM)
Sure it's subtle. Exactly as subtle, in fact, as a guy carrying a katana under his coat, or the guy carrying a Remington Roomsweeper in his front pocket. Real subtle. nyahnyah.gif

Reminds me of an exchange one of our players had with his contact:
Is that a Roomsweeper in your pocket, or are you happy to see me?
(pause)
Oh.
(disappointed look)
Charon
Ok, So I amend my previous post. Disadvantages usually don't offset the advantages. Still, some of these disadvantage are not really big handicap. Many are just rules that reinforce how such a concept character would behave anyway.

QUOTE (Dawnshadow)
Bat Totem: +2 to ALL magical target numbers when in direct sunlight


Yeah, so I guess a Bat shaman would mostly work at night anyway, huh? Bewteen focusing on night ops and mostly working inside, he probably could avoid direct sunlight more often than not. Here in Montreal it is possible to live, work and shop without ever going out. It was the topic of a docu/fiction film.

I'm guessing most Bat shaman players have managed to seriously minimize direct sunlight exposure. Like working in London! wink.gif

QUOTE
Dove: CANNOT cast combat spells. Will (6) test to purposely inflict physical damage on a metahuman.


Boohoo, cry me a river for the poor dove shaman. I bet this is the kind of character who has the pacifist flaw to boot.

This would be a huge disadvantage for an assassin dove shaman concept, but something tells me most dove shaman are patterned after Gandhi instead of Ted Bundy and that the player didn't want his PC to use violence in the first place. So big whoop, he has a mechanical flaw that enforces his roleplaying decision.

QUOTE
Goose: +2 to all magical target numbers away from home territory


Never saw a runner goose shaman. Used a few security goose shaman. They didn't look very handicaped at the time.

Usually, the totem qualities play in the a PCs favor. And for the few totem that doesn't, I gotta say I have yet to see a player choose them.
Sandoval Smith
Well yeah, that's kind of how it works. I'd be surprised to see a player choose something that had absolutely nothing to outweigh any penalties. I don't quite understand what problem you're having with these totems.

For the Bat shaman, of course he will have minimalized how much time he has to spend under daylight. It's not that pleasant for him. Still, what's he going to do when a run has to take place during the day? Just stay at home? The GM shouldn't be going out of his way to make every run have to take place at noon, but if every run he gives them takes place after sundown, he doesn't really have any ground to stand on for bitching that the Bat shaman doesn't actually have to deal with penalties.

The Dove Shaman probably will have taken pacifism too, but what's wrong with that? They're a character that doesn't want to hurt people. The situations where this will be a big problem are a little more ambiguous than with the Bat, but what happens if during a fight, they're the last one standing, and he doesn't pick up an assault rifle and start blazing, everyone is going to die? Everyone is going to be cursing at those Will tests, and hoping he makes it.

Not much to say about Goose. It's a totem that really wouldn't serve runners well, since many campaigns include quite a bit of time away from home, and very few people would enjoy playing a character that constantly suffers a +2 penalty.
Charon
QUOTE (Sandoval Smith)
Well yeah, that's kind of how it works. I'd be surprised to see a player choose something that had absolutely nothing to outweigh any penalties. I don't quite understand what problem you're having with these totems.

Why do you figure I have problems with those totems?

Start from the top and you'll see that's not the case.
Edward
QUOTE (Charon)
QUOTE (Edward @ Mar 2 2005, 10:52 PM)
A 42% chance of noticing hardly meshes with the flavour text saying it is really hard to notice.

Edward

Once again, joe is currently talking to the guy casting a force 4 spell and he has a less than even chances to notice something is amiss!

I would argue that it does mesh with the flavour text.

40% doesn’t represent hard to notice in my book.

I would assume that the caster is waiting until a slight lull in the conversation before casting the spell, if he casts it mid sentence then it should be very easy to notice but who is going to risk there neck on a 40% chance per individual when there are probably more than 1 person close enough and not sufficiently distracted to get to make the check.

Also what exactly is it you see when you notice somebody using magic. If your not projecting it cant be the mana flow or the aura, there is supposed to be no physical manifestation unless you have a shamanic mask.

As to shamans being less discrete and showier. It makes sense for a lot of them but what about these.

Cobra
Fox (to a small extent)
Jackal
Jaguar
Puma (to an extent)
Moon
Gargoyle (in the case of detections)
Trickster
Cat
Coyote
Mouse
Owl
Rat

All these are described to a greater or lesser extent as stealthy but using the abilities granted by the totem stealthily is all but imposable. A starting shaman casting a force 1 spell (min) is only target 7 to spot, with 3 dice has a 42% chance of being spotted by an individual. The +1 T for distracted dose not change a huge amount this so if you stand in the presence of 4 people that are not paying you significant attention you have a 83% chance of it being noticed that you are casting a spell.

For a hermetic that would be a 65% chance of detection for casting a force 1 spell with magic 6 in front of 4 inattentive guards

With a les than even chance of puling of the most basic magic in front of 4 people that don’t suspect a thing, are distracted and have no special knowledge of what to look for I don’t call it really hard to notice

Edward
toturi
Edward, add the "Action not obvious" modifier and things get much better.
Critias
Maybe they should be stealthy by not standing around right in front of people when they're about to cast a spell those people won't like.

I don't see how it's such a major problem that when you're right in someone's face and cast a spell, they notice it. They notice if you go for a gun or kick them in the head, too.

Cast a spell while tippy toeing behind them. Cast a spell while invisible. Cast a spell when no one's looking. Cast the spell ahead of time and sustain it (because you understand how obvious spellcasting is). Cast a spell while your buddy distracts everyone. Cast a spell with your GM's permission where their TN to spot it is modified by an Acting or other social roll (to hide the action). There are plenty of ways around it for an issue that comes up...how often?

To be honest, I don't think these rules have ever, once, come up in any Shadowrun game I've seen in all the time I've been playing. I really don't think they're a huge deal, because (as mentioned) how often are you casting a spell right in front of someone, when that "someone" in question would mind (that isn't, y'know, combat, where mages are easy to spot anyways)?
Edward
What action not obvious modifier. this spell casting is no les obvious than any other spell casting (even fireball is no easier to see being cast, just going off) .

And the numbers I gave where based on “Cast a spell while tippy toeing behind them” or “Cast a spell when no one's looking” or “Cast a spell while your buddy distracts everyone” if your in the same room all you can expect is +1 for distracted and penalties for people blocking the view.

It doesn’t even bother me that it is hard to hide.

It bothers me that it is hard to hide when the flavour text (witch represents how most people think about magic in the world) says it is very difficult and people saying that shamans are harder to hide because all shamans are flamboyant and artsy when there are many totems that would strip you of your magic if you didn’t make significant concessions to stealth, secrecy and blending in.

Edward
Edward
And although the rules for noticing spell casting never came up in a dangerous sense I have had to use them for pranks and tricks.

Edward
Critias
The flavor text you refer to is old -- and, as it's overruled by the rules given in MitS, apparently fairly outdated. It happens sometimes. You think that's bad, try playing Warhammer 40k and keeping up with the flavor text, sometime. The game developers changed their mind about how obvious/noticeable magic is. Sorry.

And, no, the numbers you gave didn't factor in what I light-heartedly called "tippy toeing behind them" and "where no one is looking," etc. If no one sees you because your Ninja Shaman made a successfull Stealth test, no one will notice his spellcasting. All the Totems you refer to as obsessed with Stealth (to the point you seem to think getting caught spellcasting would result in them being stripped of their power) would want their followers to be stealthy. That means not being seen.

If no one sees you in the first place -- if you aren't standing right square in front of someone -- then no one sees you casting. And guess what? Not being seen (nevermind "not being seen casting," just "not being seen") is what most people call stealthy.
Dawnshadow
QUOTE (Charon)
Usually, the totem qualities play in the a PCs favor. And for the few totem that doesn't, I gotta say I have yet to see a player choose them.

It happens. I thought about playing phoenix, not because of the totem modifiers, but because I wanted a shaman, and I wanted one that playing with fire a lot made sense. Decided not to and had the GM write me a different totem (Darkness), on a background I gave him..

Wound up with some impressive modifiers, good and bad.

+2 dice on illusion
+1 dice on non-elemental manipulation
+2 dice summoning city spirits
-2 dice on elemental manipulation
+2 target numbers on all actions in direct light

Absolutely incredible for a themed character, and pretty much perfect with what I had in mind. Painful as can be in a lot of circumstances though, because we don't have exclusive night runs, and direct light.. well, it was ruled that it takes a certain intensity, so things like sunlight, brightly lit rooms, searchlights..
Tarantula
QUOTE (Edward)
What action not obvious modifier. this spell casting is no les obvious than any other spell casting (even fireball is no easier to see being cast, just going off) .

And the numbers I gave where based on “Cast a spell while tippy toeing behind them” or “Cast a spell when no one's looking” or “Cast a spell while your buddy distracts everyone” if your in the same room all you can expect is +1 for distracted and penalties for people blocking the view.

It doesn’t even bother me that it is hard to hide.

Ok, I make a stealth roll with 6 dice. I get mostly likely something in the 7-11 range. You fail to see me, I cast spells, you don't get to roll because you failed to know I was there.

If you aren't looking in my direction, you do not get a roll to see if you spot the spellcasting. Distracted would be maybe... we're having a conversation, and the waitress spills your drink on you, and I decide, while hes distracted, I'll cast a spell now. Some guy standing over there isn't watching me to see if I am casting a spell (unless thats what hes paid for), and, if he is, most people wouldn't care, unless they're paranoid of magic, fanatics, or other sillyness.

If I go to a nighclub, do you roll for the 200+ people there to see if they can spot my survival knife in my boot? All of them, even that guy thats 150ft on the other side of the room? What about the band members? Do they only get a +1 because they're "distracted" by playing music at the time? You only make perception checks if someone is looking for something, or in the case of magic casting, if they're attention is on you. If they aren't paying attention to you, they can't see it (minus shamans of course).
Eyeless Blond
QUOTE (Critias @ Mar 3 2005, 04:43 AM)
The flavor text you refer to is old -- and, as it's overruled by the rules given in MitS, apparently fairly outdated.  It happens sometimes.  You think that's bad, try playing Warhammer 40k and keeping up with the flavor text, sometime.  The game developers changed their mind about how obvious/noticeable magic is.  Sorry.

Er, no, the rules for noticing magic that I quoted aren't in MitS at all. They are actually in the very same section where magic is being described as not obvious--the very next paragraph, in fact. There are *no* rules in MitS about noticing magic, and nothing stating how obvious or not-obvious magical skills are. All we have to go on are the statement that magical skills are difficult to notice... and the mechanics afterward which in practice make them about as subtle as pulling a knife on someone.

I also object to the idea that hermatics are somehow *not* as showy as shamans are. Did you see the pic of the hermatic mage in MitS? The one with the bald head, virrored wrap-around sunglasses, and the bolts of eldrich force flying from his fingertips? If ever there was a showboat of a caster, that would be it.

That said, I do agree that something like the shaman's mask would make spellcasting much more obvious (when it's visible, of course; thus not through camera systems and the like), and IMO it's a great way to help balance the shaman's generally superior spellcasting traits against the hermatic's (cheaper Lodge as opposed to multiple expensive libraries, only need to complete one astral quest as an Ordeal instead of four, etc.) My only point was that the negative TN modifiers to spot the casting for shamans in particular rack up very quickly, and contribute to the problrm of the mechanics not lining up at all with the adjoining flavor text.
Charon
QUOTE (Edward @ Mar 3 2005, 02:55 AM)
40% doesn’t represent hard to notice in my book.

---

Cobra
Fox (to a small extent)
Jackal
Jaguar
Puma (to an extent)
Moon
Gargoyle (in the case of detections)
Trickster
Cat
Coyote
Mouse
Owl
Rat

All these are described to a greater or lesser extent as stealthy but using the abilities granted by the totem stealthily is all but imposable.

42% for doing it in your face is suprisingly hard to notice, in my book.

Do it in an actual sneaky way and it becomes really hard. Do it while he's distracted talking to somebody else while you are sitting in a corner with bad lighting...

That's at least +4 by canon, more depending on the whim of the GM. If something is done out of direct sight, I tend to allow a stealth roll. In order to notice that a person is spellcasting (or whatever), you have to notice that this person is there in the first place!

As for your stealthy totems ; I'm guessing that if they are stealthy they won't cast right in the face of their target. They will cast from concealment.

Considering the question : "what does the perceiver notice (asked by somebody else)?" They notice the look of concentrations and the small gesture accompanying spellcasting according to the text. Someone who is used to work with mages could immediately guess what the mage is doing while average joe might only notice something weird that he won't connect immediately to spellcasting if there is no visible effect. He would only pass the info on to investigators if it comes to that. If Joe was the target of the spell in the first place, odds are it doesn't even matter what he noticed. Basically, the reaction of a successful perceiver depends on context.
Edward
My argument about those totems and the obviousness of magic (and I am sorry if I was not clear) was not that it was obvious but that it was clamed it was obvious because shamans are showy. The reason is that the metaphysics create a shamanic mask around a shaman when he casts a spell, if it was because shamans are showy then totems that favoured stealth would not inflict it on there shamans.

It is only when stealth is an advantage that failing to adequately try to use it would be a breach in the eyes of a stealthy totem. Given the mechanics that pretty much means no casting at the negotiation table, especially if you are considering keeping your magic as an ace in the hole. This contradicts the flavour text (witch we just heard from Eyeless Blond is on the same page of the same book) that suggests you should be able to get away with it with a reasonable degree of reliability.

Edward
Rev
There is also the thing that 1 perception success doesn't really get you everthing; that guy over there mumbled something, did something with his hands, has sort of wierd eyes etc. Maybe he cast a spell, maybe he is talking over a subvocal, maybe he is crazy, maybe he has cybereyes?
Charon
QUOTE (Edward @ Mar 3 2005, 12:47 PM)
Given the mechanics that pretty much means no casting at the negotiation table, especially if you are considering keeping your magic as an ace in the hole.

Well... yeah!

I guess we just disagree about how discreet magic should be. In my experience it is fairly discreet if you take some basic precaution but casting at the negociation table should be a bad idea.

Do you figure a mage should be able to sit at a table and kill one of the participant with no one having a fair chance to realize who cast the spell? 'Cause that's what would happen with a significantly higher TN. Poker games would become deadly, to say the least! Heck, this scenario already isn't that far fetched with an initiate casting a weak spell. It's easy to kill an average joe with Will 3 and a 2D mana bolt spell.

As things stand, a starting PC mage could be talking to two average joes, kill one with a force 4 spell and then have 58% odds that the other person won't realize the PC cast the spell! He could then immediately pretend to be just as shocked and panicked as the other person and drag him to "safety"...

It's hardly subtle yet it could easily work. If players want better odds than 58% to pull a stunt like that, I have no problem making them sweat a bit.
Rev
Heh, maybe each spell should have a concealability rating smile.gif
hahnsoo
QUOTE (Rev)
Heh, maybe each spell should have a concealability rating smile.gif

Technically, they do. It's called Force. smile.gif
Da9iel
Nice topic. Enjoyed the read. I see good points on both sides.

One nitpick.

Chance of getting at least one 4 on 3 dice is exactly 50%, not 42%. Not that I care how this effects the argument, I just know some statistics.

You may resume your regularly scheduled point/counterpoint.

[Edit]Ignore this post. Damn those drugs are fine. twirl.gif [/Edit]
BitBasher
Er, that cannot be right either, as the odds of rolling one four on ONE dice is exactly 50%, seeing as how the odds of rolling a four is 3 in 6, or exactly 50%.
Tarantula
Getting nitpicky... the odds of rolling a 4 on one die is 16.666%. A 4 or HIGHER puts it up to 50%.
Eyeless Blond
TN for noticing a shaman w/ Magic 6 casting a force 1 spell

4 +6(Magic) -1(Force) -2(Shaman mask) = 7 (6 if the spell has a Totem Advantage or the caster uses a fetish, 5 if both)

Chance of *failure* with an Int 3 mundane human: (5/6)^3 = 57.87%
Chance of success with an Int 3 mundane human: 100%-57.87% = 42.13%

Chance of failure with an Int 6 mundane human:(5/6)^6 = 33.48%
Chance of success with an Int 6 mundane human: 100%-33.48% = 66.51%

And these are for force 1 spells. The probabilities get much worse with force 2-3 spells, and downright impossible with anything force 4 or higher.

(Edit): There are also -2 TN mods if the observer is Awakened, or if he is astrally perceiving. As I said before, all of these rules are on p. 162 of the SR3 main book, under the heading "Noticing Magic.")
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