Help - Search - Members - Calendar
Full Version: Magic Clothing
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2
tisoz
QUOTE (Fortune @ Mar 8 2005, 09:32 AM)
Would you rule that Mask (and Physical Mask) could add illusionary clothing? I know it can change the appearance of clothing already worn, along with features, etc.

Absolutely.

I would give the ally a clothed form, just in case the illusion fails. Then they are not nude. I see the ally's clothes as part of the ally, not actual clothing that can be put on or taken off. So using mask to change the spirits attire is like using mask to change facial features.

If you see ally clothing as removable, then you are using masking to alter their attire.

I don't think I would allow Fashion to alter the ally's appearance. It is a being not a piece of clothing.

Makeover? That depends on how much you think you can alter an appearance with it. I usually think of it like a trip to the salon. But some of these makeover tv shows might broaden the idea to include the salon, the gym, the plastic surgeon, and of course the clothing boutique. Luckily, this hasn't come up for me.

QUOTE (Fortune)
Really, I just want an Ally Spirit that can change clothes on the fly.

Mile high club? biggrin.gif
Narmio
QUOTE (Fortune)
Really, I just want an Ally Spirit that can change clothes on the fly. smile.gif

QUOTE
oooo, i will take it to bed with me! ( I'm sure its around here somewhere)


Oh dear...
Fortune
At least that second quote is not mine. nyahnyah.gif
tisoz
I was assuming she meant the book, but I'm an old fart so my hormones are no longer raging.
Fortune
QUOTE (tisoz)
I would give the ally a clothed form, just in case the illusion fails.  Then they are not nude. 

I would rather not, but not for the reason that first comes to most Dumpshocker's minds. biggrin.gif

Or at least not only for that reason! wink.gif

QUOTE
I see the ally's clothes as part of the ally, not actual clothing that can be put on or taken off.  So using mask to change the spirits attire is like using mask to change facial features.


That was my thinking as well. The clothing (if any) would actually be part and parcel of the Ally itself.

QUOTE
If you see ally clothing as removable, then you are using masking to alter their attire.

I don't think I would allow Fashion to alter the ally's appearance.  It is a being not a piece of clothing.


If I saw the Ally's clothes as removable, then technically Fashion should work just fine.

QUOTE
Makeover?  That depends on how much you think you can alter an appearance with it.  I usually think of it like a trip to the salon.  But some of these makeover tv shows might broaden the idea to include the salon, the gym, the plastic surgeon, and of course the clothing boutique.


I mentioned Makeover because of the thread about a month ago where there was some discussion about just what the spell entailed. I believe as you do, that it only simulates a visit to a salon and a sprucing-up and cleaning of any worn clothing.

QUOTE
Luckily, this hasn't come up for me.


Nor me until now, which is quite surprising. I want the character to be able to call on and utilize the Ally in many different social settings though, and just one defined set of clothes just doesn't seem to cut it.

QUOTE
Mile high club?


You never know. If the character plays his cards right ... nyahnyah.gif biggrin.gif
Fortune
QUOTE (tisoz)
I was assuming she meant the book, but I'm an old fart so my hormones are no longer raging.

So did I, but it looks decidedly different when taken out of context. wink.gif
tisoz
I meant the broader use of the makeover spell.

I've had the ally appearance thing come up before. One solution was a variety of forms in different attire. A Force 6 spell may cost 6 karma and needs sustained, and can be resisted. It makes spending 6 karma for 6 additional easier to swallow.
Fortune
That makes sense. It'd just be hard to keep up with the fashion trends. Can you give an Ally new forms later in the Ritual of Change? If so, how much would it cost?
Eyeless Blond
I assume 1 karma per additional form, like it says in the text. smile.gif

One thing about the ally conjuring rules that I really dislike is how expensive Knowledge skills are for allies. It's like the writers wanted all ally spirits to be dumb. nyahnyah.gif
Fortune
QUOTE (Eyeless Blond @ Mar 9 2005, 07:42 PM)
I assume 1 karma per additional form, like it says in the text.

Does it specify that cost for the Ritual of Change, or only for the initial summoning? Every other cost is higher in the changing ritual.

Does it even state that it is possible to add forms after the fact?
torzzzzz
QUOTE (Narmio)
QUOTE
oooo, i will take it to bed with me! ( I'm sure its around here somewhere)


Oh dear...

Well it had been a long day and it was late!

heheheheh, I think I do need help!

Anyone willing to give it?

torz x biggrin.gif
Eyeless Blond
QUOTE (Fortune)
Does it specify that cost for the Ritual of Change, or only for the initial summoning? Every other cost is higher in the changing ritual.

Does it even state that it is possible to add forms after the fact?

You know, I never thought about that before. I just sort of assumed you could add forms, but reading through that section again it seems like you can't. Huh.
Eyeless Blond
QUOTE (torzzzzz)
heheheheh, I think I do need help!

Anyone willing to give it?

Heh, I might, but I live on the wrong half of the planet I think. nyahnyah.gif
Fortune
QUOTE (Eyeless Blond)
You know, I never thought about that before. I just sort of assumed you could add forms, but reading through that section again it seems like you can't. Huh.

Yeah, I got a chance to re-read it as well, and couldn't find any reference.
Eyeless Blond
I guess it puts the incredibly expensive Knowledge skill thing into perspective.

A little.

Oh, and why, when an ally has an Int score, do they roll their Force for Perception tests? Is it just me, or is that a stupid rule?
hahnsoo
QUOTE (Eyeless Blond @ Mar 9 2005, 05:59 AM)
Oh, and why, when an ally has an Int score, do they roll their Force for Perception tests? Is it just me, or is that a stupid rule?

Is it for all Perception tests in general, or just the Astral Watch power? I think it makes sense if it's just the Astral Watch power, especially when it's a "guard this area" type of Astral Watch. It would be analogous to the rules for Elementals.

EDIT: I take that back, for Elementals, it's Intelligence as well (which is normally equal to Force anyway). So no, it doesn't make sense. nyahnyah.gif
torzzzzz
QUOTE (Eyeless Blond)
QUOTE (torzzzzz @ Mar 9 2005, 03:54 AM)
heheheheh, I think I do need help!

Anyone willing to give it?

Heh, I might, but I live on the wrong half of the planet I think. nyahnyah.gif

Shame!

wink.gif

TORZ X
Fortune
QUOTE (Eyeless Blond @ Mar 9 2005, 09:59 PM)
I guess it puts the incredibly expensive Knowledge skill thing into perspective.

A little.

I guess it's just that metahuman skills are all pretty much alike to Spirits.

QUOTE
Oh, and why, when an ally has an Int score, do they roll their Force for Perception tests? Is it just me, or is that a stupid rule?


Idiotic rule! No matter what reason they are rolling Perception, it should be Intelligence.
toturi
When does an Ally not have an Intelligence equal to its Force?
DrJest
QUOTE (torzzzzz)
QUOTE (Narmio @ Mar 8 2005, 11:34 PM)
QUOTE
oooo, i will take it to bed with me! ( I'm sure its around here somewhere)


Oh dear...

Well it had been a long day and it was late!

heheheheh, I think I do need help!

Anyone willing to give it?

torz x biggrin.gif

You know, it's times like this I don't know if I'm pleased or mildly disturbed to discover a fellow shadowrunner a mere half-hour's drive away...
Fortune
QUOTE (toturi)
When does an Ally not have an Intelligence equal to its Force?


An Ally Spirit's mental Attributes are the same as its conjurer's are when it is summoned, while the physical ones are equal to its Force. The physical Attributes can be raised, either at the time it is first summoned, or later in a Ritual of Change, but its mental ones can never change.
toturi
QUOTE (Fortune)
QUOTE (toturi)
When does an Ally not have an Intelligence equal to its Force?


An Ally Spirit's mental Attributes are the same as its summoner's are when it is conjured, while the physical ones are equal to its Force.

OK, I get it now. Good rule, or people with high Intelligence would have highly perceptive Ally Spirits for a low cost.
torzzzzz
QUOTE (DrJest)
QUOTE (torzzzzz @ Mar 9 2005, 08:54 AM)
QUOTE (Narmio @ Mar 8 2005, 11:34 PM)
QUOTE
oooo, i will take it to bed with me! ( I'm sure its around here somewhere)


Oh dear...

Well it had been a long day and it was late!

heheheheh, I think I do need help!

Anyone willing to give it?

torz x biggrin.gif

You know, it's times like this I don't know if I'm pleased or mildly disturbed to discover a fellow shadowrunner a mere half-hour's drive away...

LOL, we know where you live!!

Bwahahahahaha!

torz x biggrin.gif
Eyeless Blond
QUOTE (Fortune)
An Ally Spirit's mental Attributes are the same as its conjurer's are when it is summoned, while the physical ones are equal to its Force. The physical Attributes can be raised, either at the time it is first summoned, or later in a Ritual of Change, but its mental ones can never change.

And there's something wrong with that?

What happens when the master is using the Sense link power to look through the spirit's eyes? Does he use his own Perception or the allies?
hahnsoo
QUOTE (Eyeless Blond)
What happens when the master is using the Sense link power to look through the spirit's eyes? Does he use his own Perception or the allies?

His own, I'd imagine.
Eyeless Blond
QUOTE (hahnsoo)
QUOTE (Eyeless Blond @ Mar 9 2005, 08:08 AM)
What happens when the master is using the Sense link power to look through the spirit's eyes? Does he use his own Perception or the allies?

His own, I'd imagine.

Well see there's the problem. What is it exactly that makes the ally's Perception different from everything else in Shadowrun? Are the sensetivity of its "eyes'" dependent on its Force, limiting the mage to only using that number of dice? What happens in the (admitedly rare) event that the Force of the ally is greater than its intelligence? In the absense of a special critter power like enhanced perception, what allows the stupid ally to perceive more than it can, well, comprehend? smile.gif
tisoz
QUOTE (Fortune)
QUOTE (Eyeless Blond @ Mar 9 2005, 08:53 PM)
You know, I never thought about that before. I just sort of assumed you could add forms, but reading through that section again it seems like you can't. Huh.

Yeah, I got a chance to re-read it as well, and couldn't find any reference.

Why not? An additional form costs one karma. Adding 3 additional forms to a force 4 ally would cost 3 karma and require a TN 7 conjuring test.
Tarantula
Indeed, the relevant text is: "All the requirements and ratings used for the ritual of summoning apply to the ritual of change." MiTS pg 112 under Ritual of Change.
Eyeless Blond
Does an alternate form count as a rating that you can change? I mean, it *should* be, but then there are a lot of things that *should* be in SR that aren't. nyahnyah.gif
tisoz
Count the number of additional forms. They cost 1 karma each. Like skills cost 1 karma per point. I don't see the problem. Is it that big a deal?
Kagetenshi
QUOTE (Fortune @ Mar 9 2005, 07:25 AM)
QUOTE
Oh, and why, when an ally has an Int score, do they roll their Force for Perception tests? Is it just me, or is that a stupid rule?


Idiotic rule! No matter what reason they are rolling Perception, it should be Intelligence.

Disagree. I look at it the same way as the critter split intelligence scores.

QUOTE (Eyeless Blond)
What is it exactly that makes the ally's Perception different from everything else in Shadowrun?


Nothing, see Critters. See that slash by Intelligence?

~J
Tarantula
QUOTE (Eyeless Blond)
Does an alternate form count as a rating that you can change? I mean, it *should* be, but then there are a lot of things that *should* be in SR that aren't. nyahnyah.gif

Ritual of Change, 112, "Even though the magician is only changing the spirit's design, he must use the original ally formula for the ritual of change."

Ally Formula, 111, "Each formula is specific and may only be used to conjure an ally with specific forms, Attributes and so on."

Thusly, forms are done in the formula, which is what the ritual of change changes, and can be added with a ritual of change.
Eyeless Blond
QUOTE (Kagetenshi)
Nothing, see Critters. See that slash by Intelligence?

O, so *that's* what that means!

...wow, did I earn my nick there or what? nyahnyah.gif
Kagetenshi
For what it's worth, I'm an eyeless blond myself smile.gif

~J
Fortune
QUOTE (Eyeless Blond @ Mar 10 2005, 12:08 AM)
QUOTE (Fortune @ Mar 9 2005, 07:52 AM)
An Ally Spirit's mental Attributes are the same as its conjurer's are when it is summoned, while the physical ones are equal to its Force. The physical Attributes can be raised, either at the time it is first summoned, or later in a Ritual of Change, but its mental ones can never change.

And there's something wrong with that?

I never said there was. I was merely answering toturi (whom I even quoted in my post).
Fortune
QUOTE (tisoz)
Count the number of additional forms. They cost 1 karma each. Like skills cost 1 karma per point. I don't see the problem. Is it that big a deal?

Not a big deal, but not necessarily canon. Everything that can be changed in that Ritual of Change is specified in rules. Each is given a cost, which is mostly different from the original conjuring cost. Extra Forms are not listed as something that can be added during the RoC. You also couldn't add Sense Link if you didn't include it in the original summoning.
Fortune
QUOTE (Kagetenshi @ Mar 10 2005, 01:19 AM)
Disagree. I look at it the same way as the critter split intelligence scores.

The only time a Perception test is mentioned is in the section on the Astral Watch Power. It can be argued that this anomaly only applies when using that Power (for some strange reason).

Note that, IIRC, the Ally Spirit's stats for Intelligence are not listed in the same manner as Critters who have a different Intelligence and Perception rating. In pretty much all cases where the Critter's stat is different, it is the Perception part that is igher than the actual Intelligence part.
Kagetenshi
That's correct; however, one could argue that that's because we already were directed to look at Force to resolve that question.

~J
Eyeless Blond
QUOTE (Fortune)
QUOTE (Eyeless Blond @ Mar 10 2005, 12:08 AM)
And there's something wrong with that?

I never said there was. I was merely answering toturi (whom I even quoted in my post).

Yeah sorry about that. Now that I've actually gotten some sleep I don't know why I even made that reply.
Tarantula
QUOTE (Fortune)
QUOTE (tisoz @ Mar 10 2005, 01:11 AM)
Count the number of additional forms.  They cost 1 karma each.  Like skills cost 1 karma per point.  I don't see the problem.  Is it that big a deal?

Not a big deal, but not necessarily canon. Everything that can be changed in that Ritual of Change is specified in rules. Each is given a cost, which is mostly different from the original conjuring cost. Extra Forms are not listed as something that can be added during the RoC. You also couldn't add Sense Link if you didn't include it in the original summoning.

Care to respond to my justification to adding extra forms then?
Fortune
The original formula is not changed in the Ritual of Change, only the Ally itself. Your justification is fine, but not supported by canon text, which specifies exacly what can be altered in the RoC. Adding extra forms is not mentioned anywhere in relation to the RoC, therefore it cannot be done according to canon.

Actually, I thought my previous post did respond to your justification adequately. There's no reason you couldn't add forms, but it would be a house rule. With your rationale, the conjurer should also be able to add the Sense Link Power in the RoC, as long as he had the original formula. This is also not backed up by canon.
Eyeless Blond
There's another piece of evidence that you can't just go changing the ally's form willy-nilly. Take a look at the Inhabiting power, bottom right of p. 108. To take an ally with inhabiting and give it materialization instead you can't just use a ritual of change; you have to go on an astral quest. Although this is a special case (the ally's body is "killed"), it does seem to indicate that the ally's form is not as easily mutable as, say, its Force or its skillset.
tisoz
Spirits that are restricted by inhabiting power can acquire a new form. It should be simpler for a spirit without that design limitation to add additional forms, not impossible.

Another thought, why not use the same mechanics listed in inhabiting to let the summoner change a true form or additional form?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012