This is sort of both a SR and a non-SR question, but still.
Like most gamer-type people, I started writing a roleplaying game some years back. Looking over it, I still like the background, but I really wasn't doing so well with the game system. So I decided to look for an alternative.
Because some of the themes have areas of commonality with the cyberpunk genre, and because of the existence of psychics, SR was one that immediately sprang to mind. The thing I was looking at now is this: I wanted to fiddle with the damage codes of firearms though, since they're a bit off at the moment imho (and that of others, this I know).
So at the moment, my revised codes look like this:
Holdout Pistols: 5L
Light/Machine Pistols: 5M
Heavy Pistols/SMGs: 8M
Assault calibre rifles (eg 5.56): 10M
Shotguns: 9S
Heavy calibre rifles/MGs (eg 7.62): 12S
Anti Materiel calibre rifles/MGs (eg .50BMG): 14D
On the other hand, I make no claims to any knowledge of firearms, and I'm well aware we have some experts around here.
I don't object to the average lethality of a gunfight going up; this is a vicious setting with a totalitarian governing body, and the appearance of enemy troops with smg's should make characters seek cover at the first opportunity. On the other hand, the setting is also intended to reflect heroic fiction, so I don't want "bang you're dead" either.
(On an unrelated note, if anyone has any ideas on interplanetary travel times - assuming the existence of cold fusion - I'd appreciate a PM)