QUOTE (Charon) |
Well, I gotta say I'm gonna miss Priority system's close cousin even more : Sum to 10. That's what I used the most. |
QUOTE (Kesh) | ||
You do realize that this would just get people screaming "new World of Darkness!" even more, right? ![]() |
QUOTE (sapphire_wyvern @ Apr 11 2005, 06:36 AM) |
I am a firm believer of the following theory: For optimal point-based character generation systems, the unit of character-building resource should be identical to the unit of character advancement resource, and should be spent using the same rules. Ie, characters should be built at chargen using XP or Karma or whatever the name of your "character upgrade resource" is. |
QUOTE (Kagetenshi) |
Er, no, a team of four 500 karma characters won't be anywhere remotely close to a 2000 karma threat. At least, not unless they're designed specifically to kill that threat rather than as believable characters functional in other situations. ~J |
QUOTE (Kagetenshi) |
Under current attribute/skill costs, 2,000 karma is enough for all attributes at 6 and all canon skills at 6, give or take a few. ~J |
QUOTE (Kagetenshi) |
But that's just it: the 2,000 karma character is in an excellent position to make sure that he or she doesn't resist four attacks. He can have explosives set up. He can have a rifle to outrange most of the team. He can have the Area Knowledge skills to keep them from ever seeing him. He can have all that and the Car, Helicopter, Hang-Glider, and Diving skills to escape. What's that you say? He needs to spend some karma on that gear? Fine, drop Suborbital B/R, because when I said he can have all canon skills, I meant all. ~J |
QUOTE (Patrick Goodman @ Apr 14 2005, 04:31 AM) |
You won't be the first to advocate BeCKS as the official chargen method (which is what you're implicitly stating, whether you mean to or not), but I personally find it painful to use. I think there are some merits to the idea, but I don't think we need more complexity to chargen, which already takes enough time as it is, IMO. I feel fairly certain that Rob and the others have seen this idea (they do peruse this forum, after all), but I personally don't find it as useful as some. I don't operate under the same theory, obviously. I should also note that I might be completely off-base, and Rob et al might look at it and find it the best thing since canned beer and implement it immediately...in which case I'd learn to deal with it. ![]() |