SporkPimp
Apr 5 2005, 05:47 AM
QUOTE (sapphire_wyvern) |
In fact, I believe that most people who read the nWoD corebook will come to the same conclusion I have: that it is, basically, Shadowrun at a lower tech level. It is every bit as creepy, dark, and gritty as SR - if not more so. |
Shadowrun is creepy, dark, and gritty now?
Crap. I'd better load my weighted-barrel Ares Alpha loaded with EX-EX quick! Every turn I wait is four creepy, dark, gritty mooks that I don't kill.
QUOTE (Arethusa) |
I don't think you people get it. Further abstraction of mechanics fundamentally distances the player from immersing him or herself from gritty details and nuances of the world. |
First off: any time you use the phrase "you people", you lose the internet. I remember in that old "Grenade Countermeasures" I said that you were usually an ass, and you acted all surprised. Glad to see you've not changed!
Second off... the fact that no one else pointed out that your criticism is not only unfounded, but completely bizarre, likely means that you've voiced it many, many times and they're just sick of it. If not... hey, you're not even inflammatory anymore.
Regardless, that's easily the lamest critique of any system concept I've ever heard. Stating it with more oomph will not make it more true.
-Albert
sr4 is exalted lol
sapphire_wyvern
Apr 5 2005, 06:00 AM
QUOTE (SporkPimp @ Apr 5 2005, 03:47 PM) |
QUOTE (sapphire_wyvern) | In fact, I believe that most people who read the nWoD corebook will come to the same conclusion I have: that it is, basically, Shadowrun at a lower tech level. It is every bit as creepy, dark, and gritty as SR - if not more so. |
Shadowrun is creepy, dark, and gritty now?
Crap. I'd better load my weighted-barrel Ares Alpha loaded with EX-EX quick! Every turn I wait is four creepy, dark, gritty mooks that I don't kill.
|
What, you don't think living in a world with vampires and magic, where you're likely to be manipulated by great dragons or rich, power-hungry corpers into dying for their benefit, would be creepy at all? I think it is.
Still, you're right that a typical SR campaign goes easy on the creepyness, certainly a lot less than a WoD for mortals campaign. But SR is still typically on the darker and grittier side of gaming. In what other game do you play mercenary criminal terrorists?
SporkPimp
Apr 5 2005, 07:40 AM
QUOTE |
In what other game do you play mercenary criminal terrorists? |
D&D?
"Criminal terrorists" pretty much describes the average RPG party. It's just that most RPGs allow you to fund yourself through improbable means, whereas Shadowrun concedes that sponsorship is required for roving massacre to be a sustainable career. Hence "mercenary", so you've got a point there.
Still... "the King has summoned the five of you to his chambers..."
-Albert
toturi
Apr 5 2005, 06:35 AM
QUOTE (SporkPimp) |
Still... "the King has summoned the five of you to his chambers..."
-Albert |
Hopefully not his bedchambers unless you are all playing females. Otherwise, ewwww....
I wouldn't mind being summoned by the Queen however(Princess, maybe

).
sapphire_wyvern
Apr 5 2005, 07:48 AM
QUOTE (toturi) |
QUOTE (SporkPimp @ Apr 5 2005, 03:40 PM) | Still... "the King has summoned the five of you to his chambers..."
-Albert |
Hopefully not his bedchambers unless you are all playing females. Otherwise, ewwww.... I wouldn't mind being summoned by the Queen however(Princess, maybe  ). |
In SR, of course, you're much more likely to be used for summoning the Queen.
hahnsoo
Apr 5 2005, 07:49 AM
QUOTE (toturi) |
QUOTE (SporkPimp @ Apr 5 2005, 03:40 PM) | Still... "the King has summoned the five of you to his chambers..."
-Albert |
Hopefully not his bedchambers unless you are all playing females. Otherwise, ewwww.... I wouldn't mind being summoned by the Queen however(Princess, maybe  ). |
Umm, that's a different kind of "roleplaying", and it's usually not done in groups, unless you are a swinger.
SporkPimp
Apr 5 2005, 06:45 AM
QUOTE (hahnsoo @ Apr 5 2005, 12:49 AM) |
QUOTE (toturi @ Apr 5 2005, 01:35 AM) | QUOTE (SporkPimp @ Apr 5 2005, 03:40 PM) | Still... "the King has summoned the five of you to his chambers..."
-Albert |
Hopefully not his bedchambers unless you are all playing females. Otherwise, ewwww.... I wouldn't mind being summoned by the Queen however(Princess, maybe  ). |
Umm, that's a different kind of "roleplaying", and it's usually not done in groups, unless you are a swinger. |
Well, you can kinda wing it with the rules in the corebook, but it'll be unsatisfying until you buy The Swinger's Black Book, which gives a whole bunch of new manuevers and really "fleshes it out," so to speak.
-Albert
Edit: I'd like to point out that Dumpshock claims that I replied to your post about 23 hours before you made it. GG invision!
QUOTE (Kagetenshi) |
Does it really take years of experience to get a player to read off results from high to low? |
honestly, i have no idea. i've only run SR on tabletop once, and played it on tabletop even less than that (nonce!)
Synner
Apr 5 2005, 09:00 AM
I'd just like to note, for those of you who like to throw around a boatload of dice, that using the new mechanic on average you roll more dice for the same test that you would in SR3 (because of Att+Skill).
hermit
Apr 5 2005, 09:38 AM
But doesn't that overemphathise attributes even more, and make maxed out attributes even more nescessary than now? I have till this day rejected maxing out my main character's physical attributes and have rather kept them in line with my character description, but with the new system, I might just have to. And for the record, a smallish, slender and fragile-looking str 6 elf woman is just ludicrous.
Synner
Apr 5 2005, 11:14 AM
To avoid further idle and unproductive speculation, I'll go on a ledge and clarify something mentioned in the FAQ:
QUOTE |
Skills and attributes range from 1 to 6, with 3 being average. So an average skill, average attribute dice pool is 6 dice. Purchasing above-average attributes and skills is limited at character creation and generally expensive. 6 is the maximum natural rating for attributes (before racial modifiers are applied). |
What this says is that the balance between Attributes and Skills is also being adjusted as is the framework they operate under. The system will likely put a stop to the current SR3 situation where dozens of shadowrunners are running around with not one but several Attributes on par with the racial maximum (think about how wrong that is). I won't even get into the skills situation where a shadowrunner often develops better ratings than an off-the-shelf specialist scientist who's exclusively dedicated to a particular field/skill. This is a long standing gripe I've had with SR3 and the move will partially correct this by providing a framework.
Note that the FAQ only specifically mentions limits on character creation but hasn't yet addressed progression costs/curves in game - I fully expect to see Att increases to be proportionately more expensive given their impact on the new Dice Pools.
Critias
Apr 5 2005, 11:22 AM
Yay, another game where playing someone exceptional or talented is punished. Mediocrity's not a lot of fun in real life, why do I want to be stuck with it when I'm role playing as a professional killer, too?
NightHaunter
Apr 5 2005, 11:37 AM
QUOTE (Synner) |
To avoid further idle and unproductive speculation, I'll go on a ledge and clarify something mentioned in the FAQ:
QUOTE | Skills and attributes range from 1 to 6, with 3 being average. So an average skill, average attribute dice pool is 6 dice. Purchasing above-average attributes and skills is limited at character creation and generally expensive. 6 is the maximum natural rating for attributes (before racial modifiers are applied). |
What this says is that the balance between Attributes and Skills is also being adjusted as is the framework they operate under. The system will likely put a stop to the current SR3 situation where dozens of shadowrunners are running around with not one but several Attributes on par with the racial maximum (think about how wrong that is). I won't even get into the skills situation where a shadowrunner often develops better ratings than an off-the-shelf specialist scientist who's exclusively dedicated to a particular field/skill. This is a long standing gripe I've had with SR3 and the move will partially correct this by providing a framework.
Note that the FAQ only specifically mentions limits on character creation but hasn't yet addressed progression costs/curves in game - I fully expect to see Att increases to be proportionately more expensive given their impact on the new Dice Pools.
|
If the average attribute is 3, it makes me wonder what the racial modifyers are gonna be cos if you tack +4 str for a troll on that they're gonna be sick.
Does anyone know if they'll be toning it down.
I rekon they prob be +3 bod and +2 str, troll that is, can work everything else out from that.
Synner
Apr 5 2005, 10:36 AM
QUOTE (Critias @ Apr 5 2005, 11:22 AM) |
Yay, another game where playing someone exceptional or talented is punished. Mediocrity's not a lot of fun in real life, why do I want to be stuck with it when I'm role playing as a professional killer, too? |
This is incorrect - on average you will be throwing around exactly the same number of dice (possibly more in technical skills) for the very same tests so despite the change in the probability curve it still evens out.
What's changed is the frame of reference - its just wrong that the average unenhanced SR3 character is on par with Carl Lewis, Charles Atlas and Einstein (assuming those maxed out the human racial maximum of 6 at their prime) out of the box. Take a look at the archetypes.
The issue isn't about being exceptionally talented and shining in your field of choice, its being overly talented and gifted across the board - especially when it comes multiple characters in a team having multiple Attributes at racial maximum (not saying that won't be possible in SR4 just that the reference framework will necessarily have to be revised). Those aren't shadowrunners, they're supersoldiers.
Patrick Goodman
Apr 5 2005, 10:40 AM
QUOTE (Kagetenshi) |
Personally, I think the Secret TN Success Count is invaluable; without it, the only recourse is to make the roll for the player, which both ups the GM's rolling load and takes away the player's ability to roll for their own character in many situations. |
There's no reason you can't have a secret test count; you don't have to tell the player how many hits/successes he needs to succeed at a given task.
It plays rather well, though there is a learning curve.
Austere Emancipator
Apr 5 2005, 11:50 AM
QUOTE (NightHaunter) |
If the average attribute is 3 [...] |
The average attribute was 3 even in SR3. If that didn't make trolls sick in SR3, I doubt it'll make them sick in SR4. Anyway, 2.8-meter tall, 400+kg bone-encrusted giants ought to be sick.
QUOTE (Synner) |
[...] the current SR3 situation where dozens of shadowrunners are running around with not one but several Attributes on par with the racial maximum [...] |
Only with the help with ware or magic. After all, going from an unmodified attr of 6 to 9 costs a whopping 72 Karma for a human. And in SR3 (post-Companion), the supergeniuses are more likely to have an Int of 11. Likewise I've always thought that a specialist scientist dedicated to a particular field might well have 2-digit skills related to that field -- considering relative karma costs, that seems logical.
If the problem is lots of new characters having all attributes and skills at either 6 or nothing, then what needs to be (and I assume is very much being) tweaked is chargen. No such problem with BeCKS, though I can see how such a system would go totally against the apparent goal of simpler rules.
hermit
Apr 5 2005, 10:43 AM
Edit: Austere beat me. What he said.
Patrick Goodman
Apr 5 2005, 10:44 AM
QUOTE (hahnsoo) |
* (for one thing, it makes Attributes far more valuable than they were before, a design "feature" that promotes maxing out stats rather than focusing on skills) |
There are safeguards against maxing out stats at chargen built into the system. Some of these thoughts have, in fact, occurred to the designers.
Austere Emancipator
Apr 5 2005, 11:53 AM
QUOTE (Synner) |
Carl Lewis, Charles Atlas and Einstein (assuming those maxed out the human racial maximum of 6 at their prime) |
Beg pardon? Is the Racial Modified Limit-Racial Maximum system being removed, with what used to be RMLs now being RMaxes for all races in SR4?
In SR3, I rather give at least Carl Lewis and possibly also Einstein one or more 2-digit attributes and skills.
hermit
Apr 5 2005, 10:46 AM
QUOTE |
There are safeguards against maxing out stats at chargen built into the system. Some of these thoughts have, in fact, occurred to the designers |
No offense meant, but that still means a human, quickness 3 and pistols 3, is as effective a shooter as a night one (quickness 3 + 3) with no pistols stkill, and I find that really extreme and unrealistic.
Fortune
Apr 5 2005, 11:58 AM
QUOTE (Austere Emancipator) |
Beg pardon? Is the Racial Modified Limit-Racial Maximum system being removed, with what used to be RMLs now being RMaxes for all races in SR4? |
Well, the FAQ does say that the Attribute maximum is 6 (plus racial bonuses, if any).
Patrick Goodman
Apr 5 2005, 11:59 AM
QUOTE (Arethusa @ Apr 4 2005, 10:22 PM) |
QUOTE (mfb @ Apr 5 2005, 12:21 AM) | i don't see how one basic mechanic is really superior to the other, in terms of gritty realism. |
With only one variable (number of dice rolled) or two (number of successes required, which is only kind of a variable, and not a very scalable one), you basically end up seeing everything in terms of that one variable. I'm not saying I loved the SR3 mechanic, but it did at least have more to work with in terms of variables and resultant details.
|
{curmudgeon] As a GM, and not a playtester (since this doesn't have anything to do with the new system), it's been my experience over a really hideous number of years that if you're relying on your dice to produce your atmosphere, then you're doing something wrong. That's entirely the province of the guy running the game, not of little cubes of plastic. {/curmudgeon}
We now return you to your previously scheduled discussion.
Austere Emancipator
Apr 5 2005, 10:52 AM
Crap, how did I miss that. Well, OK, I guess that's just one thing I'll be forced to house rule. No way no how are starting, unmodified shadowrunners going to be equal to the greatest minds and bodies the (meta)human race(s) have ever produced.
Fortune
Apr 5 2005, 10:55 AM
I think the point is you won't have to house rule it, being that the FAQ (and playtesters) are saying that limits are already built in to the chargen system to prevent this.
Be that as it may though, I have no problem with PCs having one or two Attributes in the highest human percentile.
Patrick Goodman
Apr 5 2005, 11:00 AM
QUOTE (hermit) |
QUOTE | There are safeguards against maxing out stats at chargen built into the system. Some of these thoughts have, in fact, occurred to the designers |
No offense meant, but that still means a human, quickness 3 and pistols 3, is as effective a shooter as a night one (quickness 3 + 3) with no pistols stkill, and I find that really extreme and unrealistic.
|
Now I'll go out on a ledge: That's occurred to them, too. There are penalties for defaulting to an attribute (as there are now in SR3). Still working out what those penalties will be at this time. As I said, this has occurred to the designers as well. We play the game too, remember.
Austere Emancipator
Apr 5 2005, 12:10 PM
QUOTE (Fortune) |
I think the point is you won't have to house rule it, being that the FAQ (and playtesters) are saying that limits are already built in to the chargen system to prevent this. |
I didn't read that as them simply ruling out the possibility of a starting character having an unmodified attribute of 6, but more as that being very expensive and perhaps not a profitable choice in the min/max sense. And even if there were a harsh upper limit at chargen, unless it's 3 (which I doubt...), the difference between that and the absolute natural maximum is much, much smaller than in SR3.
QUOTE (Fortune) |
[...] I have no problem with PCs having one or two Attributes in the highest human percentile. |
I guess that's just a preference question. I know well that a lot of people want the characters in their games to be The Bestest. I don't, really. I rather have them be just well above average people doing amazing things. I realize that this is a personal preference question, and that's why I said it's something that I'll personally house rule -- not something that I think should be changed or anything.
Patrick Goodman: I remain confident it has also occured to many of you that a QUI-8 night one with Pistols-1 shouldn't really be equal to a QUI-3 human with Pistols-6. Whether something can really be done about such oddities under the system is another matter, and I won't be terribly upset if the answer is "no".
RunnerPaul
Apr 5 2005, 11:06 AM
QUOTE (sapphire_wyvern) |
In Ironclaw, where all checks are against "secret" DCs because all checks are opposed, the players only need to know what the highest roll on their various polyhedral dice was highest. (Exception: damage rolls, which are always against open opposed rolls). |
Wow. And I thought I was the only one who posted around here who was familiar with Ironclaw/Jadeclaw's dice mechanic. To this day, out of all the RPG basic dice mechanic variations I've seen, Ironclaw's system is still hands down the one that impresses me the most for the smoothness of it's probability curves on both the "stat rating" and "dificulty of task" sides of the equation.
In fact, I've always wanted to adapt Ironclaw's core mechanic for use as a replacement for SR's core mechanic. Depending on what the final details are of SR4's system, I may finally be able to do just that.
Fortune
Apr 5 2005, 11:06 AM
There's not much range to be 'well above average' in the new system, from the sounds of it.
My main observation is that if 3 is considered to be human average, then there would be just as many people with an Attribute rating higher than 3 as there is those with a rating lower. I'm not really all that excited about the prospect of churning out Joe Average shadowrunners as PCs.
Austere Emancipator
Apr 5 2005, 11:28 AM
QUOTE (Fortune) |
My main observation is that if 3 is considered to be human average, then there would be just as many people with an Attribute rating higher than 3 as there is those with a rating lower. |
Such scales applied to even just to the adult population of a Western country are bound to fail. For example, based on the rules, an attribute of 1 basically means you're disabled (show me a healthy adult human who can carry only 10kg of stuff before he wears out), so those must be very rare, which basically forces you to have a bucketload of people who are sub-par in most ways (2s accross the table).
For SR3, my statistical attribute table looked roughly like this: 1-1.5%, 2-13.5%, 3-35%, 4-30%, 5-14%, 6-5%, 7-0.55%, 8-0.25%, 9-0.125%, 10-0.05%, 11-0.025%. With these figures, the attribute mean is 3.6125. It's not, of course, an exact science, since the GM is not required to stat out the whole of humanity, but I tried to keep this in mind when creating NPCs.
Fortune
Apr 5 2005, 12:41 PM
I've always just upped the human average in all editions of Shadowrun to 4 instead of 3, and adjust metahumans from there.
Tanka
Apr 5 2005, 11:35 AM
QUOTE (Austere Emancipator) |
Such scales applied to even just to the adult population of a Western country are bound to fail. For example, based on the rules, an attribute of 1 basically means you're disabled (show me a healthy adult human who can carry only 10kg of stuff before he wears out), so those must be very rare, which basically forces you to have a bucketload of people who are sub-par in most ways (2s accross the table). |
Well, one could say that an Attribute of 1 is either physically handicapped or mentally handicapped.
1 is just one step up from "I'm a vegetable!"
Austere Emancipator
Apr 5 2005, 12:44 PM
Fortune: That'd certainly help remedy the issue of Joe Slightlybelowaverage being completely useless.
tanka: Yup, and looking back at the figures, I'm pretty sure the likelihood of a 1 should either be 0.15%, or I've taken the likelihood of various illnesses etc. into consideration.
hermit
Apr 5 2005, 12:44 PM
QUOTE |
Now I'll go out on a ledge: That's occurred to them, too. There are penalties for defaulting to an attribute (as there are now in SR3). Still working out what those penalties will be at this time. As I said, this has occurred to the designers as well. We play the game too, remember. |
Sure. I'm a fan, I worry. If it's being adressed, great.

And since you're much more in the know about the new mechanic, could you please answer a simple, and egneral question: what is more important in determining success chances (dice pools, as it looks): skill, or attribute? Will low skills still be worse off than a high default attribute? Will the lowered average skill mean there'll be generally higher costs of rising in any skill and learning it above 3 than in SR3? Those learning tests already are tedious.
NightHaunter
Apr 5 2005, 01:01 PM
QUOTE (Austere Emancipator) |
QUOTE (NightHaunter) | If the average attribute is 3 [...] |
The average attribute was 3 even in SR3. If that didn't make trolls sick in SR3, I doubt it'll make them sick in SR4. Anyway, 2.8-meter tall, 400+kg bone-encrusted giants ought to be sick.
QUOTE (Synner) | [...] the current SR3 situation where dozens of shadowrunners are running around with not one but several Attributes on par with the racial maximum [...] |
Only with the help with ware or magic. After all, going from an unmodified attr of 6 to 9 costs a whopping 72 Karma for a human. And in SR3 (post-Companion), the supergeniuses are more likely to have an Int of 11. Likewise I've always thought that a specialist scientist dedicated to a particular field might well have 2-digit skills related to that field -- considering relative karma costs, that seems logical.
If the problem is lots of new characters having all attributes and skills at either 6 or nothing, then what needs to be (and I assume is very much being) tweaked is chargen. No such problem with BeCKS, though I can see how such a system would go totally against the apparent goal of simpler rules.
|
Yeah.
But the point I was making was you now add that to a skill when you roll.
That just might tip the balance a bit.
By the way i'm not just moaning that trolls are unfair as most of my chars are trolls. Troll rigger(Hacker), Troll decker(Hacker), Troll mage, Troll Shamen you name it i'll build it as a troll.
Anyway in nWOD.
Str + brawl = attack in melee.
Troll Str 8 + brawl 4 vs Human Str 4 brawl 6.
The human shold have the advantage, brawl 6 vs 4, if brawl 3 is average. But the troll has.
Yeah I know this assumes a lot but it the best example I could come up with without research.
Austere Emancipator
Apr 5 2005, 01:07 PM
QUOTE (NightHaunter) |
Troll Str 8 + brawl 4 vs Human Str 4 brawl 6. The human shold have the advantage, brawl 6 vs 4, if brawl 3 is average. |
If the only difference between the troll and the human in this case were the STR attribute, I'd agree. In SR this isn't the case. Sure the BOD and Reach bonuses also help (in SR3 anyway), but in the end it's often the case that amount of dice you get to roll is the only thing that really matters. If trolls finally get to completely annihilate humans in unarmed combat, I'll just be happy.
hobgoblin
Apr 5 2005, 02:36 PM
ok, a thought just crashed into my head like a jumbojet. what happens to smartlink and other target number modifying cyberware? they will have to more or less completly redo the entire cyberware collection!
Bigity
Apr 5 2005, 02:43 PM
Yup.
Range modifiers, vision, weather, etc etc. Hell, even walking/running.
Confusion spells and powers, etc etc.
One pool not mentioned is the Karma Pool. If that is still around, and if it's not, RIP Shadowrun 4th Edition, they have to rework all that too.
hobgoblin
Apr 5 2005, 01:36 PM
forget using the old books for anything but flavor. its a new SR world out there...
NightHaunter
Apr 5 2005, 02:47 PM
Dammit they've chipped the top of the iceberg with a pin and thrown the chip at us.
But imformative none the less.
Austere Emancipator
Apr 5 2005, 01:41 PM
QUOTE (hobgoblin) |
they will have to more or less completly redo the entire cyberware collection! |
You say that like it's a bad thing...
Bigity
Apr 5 2005, 01:42 PM
I need to hear something cool and good (IMO) about the new rules, I'm getting depressed.
Tell me karma is still the same!!!!
hobgoblin
Apr 5 2005, 01:48 PM
QUOTE |
You say that like it's a bad thing... |
well there are some old classics in there that i wonder how will end up after the changes.
RoaminNose
Apr 5 2005, 02:04 PM
QUOTE (mfb) |
it would appease the masses greatly if the next update or two focused on the similarities between SR3 and SR4--what's being kept, as opposed to what's changing. |
I hope that the FAQ people listened to that, because I think it's absolutely right.
My kneejerk reaction to the new system was "Well, I guess I'll just be using SR4 books for setting info." After a bit of thought I've calmed down immensely and I'm back to cautiously optimistic provided that there are adequate balances in place to keep skills more important than attributes. A defaulting penalty is a good step, but hopefully there will be something in place to keep QUI 6 Pistols 3 Guy a noticeably worse shooter than QUI 3 Pistols 6 Guy. One of the things I've always liked about SR was the importance of skills and the fact that knowing how to do something is better than having raw strength or speed.
And Patrick, we know you guys are trying to do good, but I don't think you can blame us for reacting to limited information when it's all you'll give us. We can't react to the stuff you haven't told us yet.
Edit: On second thought, most of us can't react to the stuff you haven't told us yet. Some of us actually seem to be very good at it.
Penta
Apr 5 2005, 02:47 PM
QUOTE (hahnsoo) |
*sigh* Maybe we should think about SR4 as a way to subvert White Wolf players instead of a way to please the current Shadowrun fanbase (some of which will evaporate because it "Just Won't Be Shadowrun"TM ). |
So SR is going to become "everybody wears black, wears makeup, and has rampant teen-angst?"
Adam
Apr 5 2005, 02:49 PM
And we're giving out free eyeliner at GenCon.
Pthgar
Apr 5 2005, 02:57 PM
Well, I generally liked the Trinity Game. It was our game we played when we wanted a break from SR. I liked that mechanic 'cause it made my life easier as a GM. I could enjoy the story more. I think I'm going to like the new SR mechanic.
When I told my wife she said, "But then it's not complicated. I like it complicated." Women.
Penta
Apr 5 2005, 04:15 PM
You sick man.
Anyhow. A brief plea, after the umpteenth argument on a MUSH about this...
Describe what each (as in every) attribute does, and what each step in the ratings scale means for every attribute.
I am tired of trying to boggle out what charisma represents.
QUOTE (Adam) |
And we're giving out free eyeliner at GenCon. |
that'll go well with the skirt-wearing crowd!
Pthgar
Apr 5 2005, 04:18 PM
Hey! I just realized that the new basic throw gets rid of the 6-7 flattend probability curve problem! I also have to rework my Excel SR Dice Roller.
NightHaunter
Apr 5 2005, 03:12 PM
Any thing that removes Rule of 6 from shadowrun has gotta be good.
The math just doesn't make sense in it.