Help - Search - Members - Calendar
Full Version: OOC: Down in the Puyallups
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
Unarmed
Hey RJ,

Would Collateral have some idea who Dodger is?
Redjack
Bishop: If you agree with Jake's plan, I will post forward.

Unarmed: Well, there are several who have used the handle Dodger. THE dodger... Sure. THIS dodger.. Only if he is THE dodger..
Saytr
roger dogder your dodger........or my dodger....roger, wait that doesnt make any sense lol.
kvasac
QUOTE
Bishop: If you agree with Jake's plan, I will post forward.


As a total Shadowrun n00b I am quite open to any ideas.
Thanee
QUOTE (Saytr)
roger dogder your dodger........or my dodger....roger, wait that doesnt make any sense lol.

Do you know what's kinda creepy... just recently in our PnP SR game, we learned that through some of our actions, even though unknown to us at that time, we killed Dodger... I think this is all one big conspiration! Yeah, that must be it! eek.gif

Bye
Thanee
Unarmed
For my own edification, I don't remember dodger having much to do with the ancients... It's been a while since I've read those books though so I may have just embarrased myself.... wink.gif
BishopMcQ
works for me.
Thanee
Well, who knows what happened in the last 10-20 years. And they are all elves, at the very least. smile.gif

Bye
Thanee
Unarmed
QUOTE (Thanee)
Well, who knows what happened in the last 10-20 years. And they are all elves, at the very least. smile.gif

Bye
Thanee

Yeah, Totally. I was just wondering if I'd managed to miss some shadowrun universe tie-in between dodger and the ancients. If it's all just coming out of RJ's mind, then all the better. wink.gif
Redjack
QUOTE (Thanee)
What does CSP stand for? smile.gif

Sorry I didn't answer this earlier... Lost track of it.
It stands for Common Sense Points. Not sure why fistandantilus3.0 coined the term like that, but since players rarely (ok, I've never seen one) spend their karma on knowledge skills, it is karma just for knowledge skills.
BishopMcQ
Team 1--I suppose it is now too late to ask if our rigger ever scanned for other rigger traffic, like flydrones or RFIDs with cameras in the hallway so that they could ambush us, the way we are ambushing them.

Redjack--What level of material are we looking at here for the hallway walls? Standard building materials? Something shabbier, something better?
Redjack
Bishop: No, no scanning. Yes, too late. The material is standard building material. It is a pretty old building, made of wood and wood based composites.

Team #2: When you're ready give me your order of exit and path. You can simply take the same route back if you wish as well.
Thanee
QUOTE (Redjack @ Jun 23 2007, 01:00 AM)
Sorry I didn't answer this earlier... Lost track of it.
It stands for Common Sense Points. Not sure why fistandantilus3.0 coined the term like that, but since players rarely (ok, I've never seen one) spend their karma on knowledge skills, it is karma just for knowledge skills.

Thanks! smile.gif

Yep, Knowledge Skills are rarely improved, since they are rarely of use, obviously.

I like to allow Knowledge Skills as complementary skills, where appropriate (i.e. bypassing a maglock and got the Security Systems knowledge skill? Roll the knowledge skill and add your hits as bonus dice to the Hardware test (like Teamwork)). There have to be limits, of course, i.e. no knowledge skill whatsoever adds to magical, hacking or combat tests.

Of course, making frequent use of Knowledge Skills for useful information, like you do, also helps to make them more interesting. smile.gif

Bye
Thanee
kvasac
QUOTE
Team 1--I suppose it is now too late to ask if our rigger ever scanned for other rigger traffic, like flydrones or RFIDs with cameras in the hallway so that they could ambush us, the way we are ambushing them.


I mentioned I was n00b to SR open for suggestions. Luckily, I never disclosed my true plan to RJ.
Redjack
QUOTE (Thanee)
Yep, Knowledge Skills are rarely improved, since they are rarely of use, obviously.
{ .. snip .. }
Of course, making frequent use of Knowledge Skills for useful information, like you do, also helps to make them more interesting. smile.gif

@Thanee
Exactly. As some of you might remember, I emphasized and clarified knowledge skills during character creation. I think knowledge skills are one of the core things that separate Shadowrun from other games.

In any case I like to see those develop with the characters. As you noted, knowledge skills never give you dice towards an active skill. They may enable you to properly and fully use your active skill though. ergo. You may declare your action with an active skill use differently after a success preparatory use of a complementary knowledge skill.
BishopMcQ
Kvasac--No worries. I forgot to ask about the details of our intel. So beyond the fact the Carter is being paid to assist you with finding our wayward sheep, why are we breaking into this apartment?
kvasac
Because this is sheep's apartment and we are trying to find some clues. I believe Whisper is also looking for his DNA and will try to track him down using her magic.
Redjack
@Kvasac
Can you provide a post describing to me the positions and movements of all four drones currently in the scene? Also, I assume you have Doberman #1 in the scene as opposed to Doberment #2?
kvasac
Yes. D1.
Roto drone: Flies out of the van to the back of the building, up to the second floor and then towards Spencers window. Under my active control.
Doberman #1: Ahead of Rex and Carter. Second in queue.
Fly#1: On window, upper left corner. Third in queue.
Fly#2: On the ceiling above the Spencers door. First in queue.

More descriptions?
BishopMcQ
I knew there would be a good reason.
Redjack
Kvasac
I just need to know if there are any pending commands. Since this is your first time using the drones, let me be overly clear about what I mean. You've told me where the drones are moving to, that's great. At this point, my assumption is that the drones move there, stop and await next command. Not says that is a bad thing. Better to be a little conservative than have friendly fire casualties... biggrin.gif

When combat begins, we will break down into 1 init pass intervals. For you jacked into the drone with your hot sim module, you will get 3 passes per combat run (3 seconds) so you will get 1 complex or 2 simple actions (+1 free action) per init pass (3seconds/3 passes = 1action/second). Issuing a simple (or preprogrammed) command to a drone takes a simple action. All drones get 3 passes each combat turn as well if then have applicable commands. You can hold action but you cannot accumulate actions. You can trade a simple action for 2 more free actions, but not the other way around. BBB pg #239 lists rigger specific actions.

NOTE: Jumping out of a drone is a simple action, jumping into another is also a simple action. Firing a weapon system is a complex action and you must be jumped into the drone. You may of course issue orders for a drone to fire on its own, but it is then up to the GM to interpret the command. Your drones have pilot ratings 3 and 4 (depending) so they are relatively smart about interpreting your commands, just don't get too sloppy of vague.
kvasac
One thing is that all drones have active weapons systems (those that have them at least). Now, can I program the drones to do things at certain time? Ie, I want the doberman to rush in and ram one of the thugs once I fire from the roto drone and at the same time I want fly2 to buzz in other ones face. Fly 2 will move away so it isn't damaged once the window is shattered.

Also, since we can see thugs positions from drones outside, are my weapons on doberman packing enough kick to blast through walls and hit thugs (since walls are old?)
Redjack
The doberman is not one for knocking down doors so not sure how it can rush in one the shooting starts. It can however shoot through the drywall with little resistance at the thug on the other side. DP modifier of -2 and +2 impact armor for the wall and indirect line of sight, but that should have little negative effect on your plan.
kvasac
Sometimes, I am such an idiot. The doors are CLOSED!! ACK! Of all the things it never crossed my mind.
I think that shooting through wall and fireing from the window should be enough of the surprise, at which point Rex and Carter can storm in.
So the plan is:
1 drones position for fire (roto drone first then the dobermann). They open fire. Rex and Carter go in.
Fly 2 will zoom in to annoy thugs if necessary and doberman will ram at other thug if necessary too.

does that work?
Redjack
So just to be clear: You've provided the positions of all the drones above. You are tagging a single use script to the fire sequence of the roto-drone
CODE
Domerman fires on the thugs, one burst, after the rotodrone fires.

You will initiate the combat by dropping the roto-drone into position and opening fire.

If that is correct, roll for initiative.
BishopMcQ
Initiative for Carter

8 + 4 hits, Initiative 12
kvasac
initiative

9+2hits=11

(I hope I did this right)

Rex's initiative

8+2hits=10
BishopMcQ
Kvasac--I'd recommend giving all of the drones their orders before the rotodrone starts. They can all be triggered at the same time, but that way you won't have to spend actions giving new commands.

Questions:
How many bursts do you want the rotodrone to fire before it withdraws?
Do you want the doberman to do anything after it fires the burst?
Which of the thugs are you highlighting for gunfire? (Remember: We want one of them alive, which means we don't want to put too many bursts into them.)
kvasac
QUOTE
Kvasac--I'd recommend giving all of the drones their orders before the rotodrone starts. They can all be triggered at the same time, but that way you won't have to spend actions giving new commands.


I believe I mentioned somewhere that drones will be pre-programmed, though I will shoot manually from roto drone....Or perhaps I did while on ICQ with RJ.

Questions:
QUOTE
How many bursts do you want the rotodrone to fire before it withdraws?

1, I guess. Narrow burst since we need good penetration effect.

QUOTE
Do you want the doberman to do anything after it fires the burst?

Once Rex opens the doors it should run in and ram thug that was not fired upon, possibly knocking him down.

QUOTE
Which of the thugs are you highlighting for gunfire? (Remember: We want one of them alive, which means we don't want to put too many bursts into them.)

A valid point. I guess all fire from drones should be concentrated on one thug.
Redjack
There is a thug effectively on either side of the door. The window is perpendicular to the door, left of it to Rex and Carter's orientation. I will continue to await until Kvasac posts the roto-drone opening fire to allow the OOC planning to play out...
kvasac
I hope I'll have my post up tomorrow. Still browsing through the book, figuring out all the options.
Redjack
---
kvasac
Jakes attack
13d6 measly 3 hits

Rex's defence 1
1hit

Rex's defence 2
no hits

Rex's attack
2hits
kvasac
Rex's resistance
Redjack
That makes it Bishop's move. He can see the thug who just got shot by looking around Rex or he can move to see the other.

I think Rex and Carter also only have one init pass as well, right?
Thanee
@Saytr: I cannot give you more details than what is in my last IC post, because I don't have more. Hell's Kitchen and gangers. smile.gif

Bye
Thanee
Saytr
gotcha sorry i didnt know if there was any more details that Aeryn knew my bad, cool beans let rock and roll nyahnyah.gif
BishopMcQ
Rolls
[5,2,6,1,6,1,6,4,5,5] 6 hits
[4,1,2,5,4,6,5,4,2,2] 3 hits
DV 4P

Two shots into the wounded thug. That's my action.
Redjack
Team #1
The thug has effectively surrendered. I will move back to normal actions... Grayson and Tigger are en route and can communicate via coms. (when not screaming)

Team #2
Looking at maps.google.com in hybird mode for what was "Carbanado, WA" you can see how Hell's Kitchen (between Carbanado and Orville Rd) looks in 2007. Zoom out three clicks (left side bar "-" button) and you get a pretty good overview of the whole area.

Orville Road will allow you to bypass the issues in the lower Puyallup Barrens and exit Seattle on the left edge of Tarislar. The roads are poor maintenance at best and sometimes non-existent. Luckily you have bikes and a 4x4, though Cynic's bike may have been the better choice for this area.

You are free to take any route south you like though the 167 to the 410 will b e the route you are most familiar with (especially having just come up the 167). Collateral will have some definite concerns about taking elves and the shiny 4x4 into Hell's Kitchen, but none more than Aeryn would have about taking an ork through Tarislar.. especially now that she knows the package is from the Ancients...

If you have more questions, let me know.
Unarmed
@Team

What if Cynic made me look like an elf and we went through Tarislar? Do you have physical mask?
kvasac
So...we won? It worked? We are all alive?
BishopMcQ
Looks that way. Time to get some information.

Is Carter doing the interrogation stuff, in which case I need to know what type of info you want? Or is someone else going to do the questioning?
Thanee
QUOTE (Unarmed @ Jun 26 2007, 05:53 PM)
What if Cynic made me look like an elf and we went through Tarislar? Do you have physical mask?

That also made me wonder... are the Ancients known to be on good terms with the folks from Tarislar?

Possibly that could make for the better route then...

Bye
Thanee
kvasac
I'd like to scare him a bit more and then you can ask questions. For starters, we need to know who he is working for and what does he know about Spencers recent activities. I am sure other Q's will pop up along the way.
RJ, what are modifiers for intimidation roll (if any)?
Redjack
QUOTE (Thanee)
are the Ancients known to be on good terms with the folks from Tarislar?

No. Quite the opposite.

QUOTE (kvasac @ Jun 26 2007, 01:52 PM)
what are modifiers for intimidation roll (if any)?

CHR(3) + Initimitation(2) + Specialization[Physical](2) + Imposing(3) + Outnumbered(2) +Weapon(2) + Causing Pain(2) - Hostile(3) - Harmful(3) = 10dp [ vs CHR + Intimidation ]

Saytr
@unarmed

I dont think that would be so wise because the Tir has numerous defenses looking for just that sort of thing with boarder crossings, especially spell slingers that fact that Cynic is a mage is going to be a problem if we get to close to the boarder. Correct me if im wrong but i dont think we have to actually go into the Tir just boarder it?
Thanee
QUOTE (Redjack)
QUOTE (Thanee)
are the Ancients known to be on good terms with the folks from Tarislar?

No. Quite the opposite.

Ok, then I definitely think Hell's Kitchen is the better route...

Bye
Thanee
kvasac
intimidation roll

4hits
BishopMcQ
I'm going to move through the apartment and take an observe in detail action in each room.

Visual Mods: Flare Compensation, low-light, Smartlink, Thermographic, and Vision Magnification.

Of course, now is also when I notice that I forgot to add Perception to my active skills list. Oh, well...

Also running the geiger counter to check for unusual radiation.
kvasac
RJ, what do I roll to detect other drones?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012