Mister Juan
Aug 10 2010, 12:08 PM
Initiative Roll
http://invisiblecastle.com/roller/view/2644696/Rolls: 3,6,3,2,6,4,6,2: 3 hits
Initiative Score: 8+3 : 11
Doc Chase
Aug 10 2010, 12:11 PM
I'm more than happy to have that be my turn, since technically everything sort of happens at once.
Mister Juan
Aug 10 2010, 02:12 PM
QUOTE (Doc Chase @ Aug 10 2010, 07:11 AM)

I'm more than happy to have that be my turn, since technically everything sort of happens at once.

Technically, you could "hold your action" until Sonora or Dexter calls out that something is wrong, and then go about it. So basically, everyone would go at the same time (like Init 11 or

Unless the sniper goes before you... which means your character could react to the gunshot.
@Abs
-Where is "East" in regards to the van's position? Is it the front or the back of the van?
-How far is Sonora from Dexter, and both of them from the van?
-Does carrying a tiny elf woman behind a van for cover count as a complexe action?
Abschalten
Aug 10 2010, 03:22 PM
Since
Sonora has already shouted out about the sniper, I'm happy to allow that to be a pre-initiative action.
East is perpendicular to the van. The Taqueria is actually facing down another street that joins the street you guys are all on. That's where the sniper is. If you're facing down that street, he's on top of a building on the left side.
Everyone is quite close to their respective vehicles already. With a move action anybody could be inside any of them.
Yes, picking somebody up and carrying them is a complex action.
Combat Mage
Aug 10 2010, 03:25 PM
How far is the sniper's position away from our current location?
Edit: Sangre would throw himself behind Smiley's car for cover, ready the assault rifle (which is slung on his shoulder) and try to use the image magnification in his cybereyes to get a better look at the sniper.
Abschalten
Aug 10 2010, 03:36 PM
Man, I'm bad at estimating distances, especially in SI, but we'll say... 50 meters?
How We'll Handle Initiative:
When this Combat Turn is done, we'll keep the same initiative and assume you got the same results on your roll.
If at the beginning of the next Combat Turn you want to try and change your initiative score, you may. However, you will keep THAT result, for better or worse, until the beginning of the next Combat Turn, at which point you can decide if you'd like to roll again.
This will cut down on some of the dice rolling and let things proceed a bit more smoothly.
Sam 19 - Smiley 17 - Dexter 11 - Bad Guys 10 - Coatl 9 - Sonora 8
Sam 19 - Smiley 17 - Dexter 11 - Bad Guys 10
Sam 19 - Dexter 11
Sam's Turn is Up.
@Combat Mage
He's at 50 meters, so factor that into your weapon shot if you decide to fire at him. Also, he's wearing ruthenium or something like it (-4). He's considered to have Good Cover (+4 bonus to his defense tests) if you attack him, since he's partially obscured by the side of the building. Just letting you know how the odds look in case you make a go for it.
Edit: You can go ahead and make your post. You can make a Perception test if you'd like. If you do exceptionally well on it I may kick in a bonus on your attack.
Combat Mage
Aug 10 2010, 04:29 PM
Well it's worth a try: Intuition 3 + Perception 2 + Vision Enhancement 2 + Actively looking 3 - Chameleon Suit 4 = 6 Dice
6d6.hits(5) → [2,1,6,5,1,5] = (3)Well 3 hits on 6 dice is not that bad after all.
Abschalten
Aug 10 2010, 04:48 PM
Alright. I'll give you a +1 on the attack if you'd like to take one with your remaining Simple Action.
Doc Chase
Aug 10 2010, 05:07 PM
QUOTE (Rastus @ Aug 9 2010, 06:30 AM)

By the way Doc, with Sonora's Perception dice she should really consider working part time as the team sniper in the future. Challanging work, out of doors, and I guarantee you'll not go hungry. 'Cause at the end of the day, so long as two people are left on the planet, somebody will want the other guy dead. Plus it keeps her well away from all the bullets and explosions.
I just need a bobblehead and an Australian accent. "Bewm. Headshawt."
Part of me really wants to max out her Intuition and Perception stats so I'm rollin' about 18 dice. I could be Sherlock Holmes.
Combat Mage
Aug 10 2010, 05:49 PM
I thought I didn't have actions left this IP. But if i have a simple left then I'll be happy to take a shot at the sniper.

50 meters is exactly still short range for an assault rifle, if you decide he's a bit farther then 50 meter just knock a die off.
Short wide burst at the sniper, recoil compensated by Gas Vent 3, -2 for him to dodge:
Agility 10 + Automatics 6 + Specialization 2 + Smartlink 2 + Reflex Recorder 1 + Bonus 1 - Chameleon Suit 4 - Firing from Cover 1 = 17 Dice
17d6.hits(5) → [3,3,1,4,1,2,3,1,5,1,1,1,5,5,4,2,6] = (4) Guess the well of good die rolls has gone dry.
Abschalten
Aug 10 2010, 06:30 PM
Oh this is going to be nasty.

I'm making the post, then it'll be Smiley's turn.
Edit: Poor Elena. Don't think she'll Hand of God that one.
Doc Chase
Aug 10 2010, 07:08 PM
Unbeknownst to Elena, one of the boys that came around in the evenings with the other day laborers was going to give her a gift, and ask her father's permission to date her. She always had an old romantic streak better suited for an age two hundred years prior, when the pinnacle of technology was the six-shot revolver, and Luiz wanted nothing more than to offer her that romantic dream.
She would have begrudgingly acquiesced to his pleadings for a date, the natural-grown iris clutched in her hand that he'd pilfered from one of the gardens in the luxury enclave where he did landscaping. A week later they would have danced in a discoteca, and he would have bribed one of the DJ's to perform one of the very classic slow-dance songs, 'Hot in Herre.'
There was some confusion on the DJ's part, though the crowd was happy with the selection.
Through months of romantic mix-ups, earnest desire and a few cases of mistaken identity with her sister Maya, Elena and Luiz would become a more serious couple, and then she would marry him while Maya found a scholarship through a local AA corporation to go to school.
They would split their time at the de la Rosa, and through careful savings and investing as guided by her sister, Elena would buy the flower shop and expand the taqueria,creating a serene garden restaraunt that brought an element of class that Nueva Caracas sorely lacked.
But for the chance actions of John Browning and Ronnie Barrett, this would have come to pass. Instead of that natural-grown iris, a treasure trove in and of itself, the way to her heart was bored with a .50 caliber round travelling at approximately 2,900 feet per second. This future would never come to pass, only end in an arterial spray the same shade of the rose she wore in her hair.
...Hm. Maybe I should save that one for the IC thread. >.>
Abschalten
Aug 10 2010, 07:11 PM
God, but we are some sick fucks.
*cackle*
Combat Mage
Aug 10 2010, 07:13 PM
Doc Chase
Aug 10 2010, 07:24 PM
Don't judge me!

I just read the post, and saw her timeline snuff out in just that method. I need to stop making fluff NPC's.
...Or I just need to make
more.
Abschalten
Aug 10 2010, 07:27 PM
Fluff NPCs will draw bullets away from Smiley's car.

Edit: Just kidding. It's all in fun. I felt like Elena dying would provide the drama and horror that the scene warranted.
Doc Chase
Aug 10 2010, 07:30 PM
Oh, it certainly does.
Mister Juan
Aug 10 2010, 09:17 PM
"Caracas, where two things always get shot: Little Girls and Smiley's Car"
Mister Juan
Aug 10 2010, 09:29 PM
Since I'm heading out tonight, and probably won't be back till the wee hours of the morning, here are Dexter's actions.
He will move to get inside the van.
Complex Action: Pick Sonora up like a sac of potato (or buritos) and carry her behind the van for cover.
Free Action: Yell "DAISY! SUPPRESS THAT MOTHERFUCKER!
Yes... he is talking to Sangre
Abschalten
Aug 10 2010, 09:48 PM
Noted. I'll make a post with your actions for you after Smiley takes his turn.
Rastus
Aug 10 2010, 11:47 PM
Alright then, time to stop holding things up and get shewtin'.
I'll make the same perception test CM did, just 'cause.
Intiution 4 + Perception 3 + Vision Enhancement 3 + Actively Looking + 3 - Chameleon Suit 4 = 9 dice
9d6.hits(5) → [6,3,1,2,4,2,2,5,5] = (3)For the shooting, it's a narrow burst and I'm using the vision magnification in Smiley's glasses to eliminate those penalties, foregrip and customized grip eliminate the 2 recoil.
Agility 4 + Longarms 3(5) + Smartlink 2 - Chameleon Coating 4 - Firing from cover 2 = 5 dice(Jesus!)
5d6.hits(5) → [3,4,1,2,3] = (0)Go figure. Not going to bother edging that. Anyways, for those curious what I mean by BOOM-BOOM-BOOM, I imagine that autoshotguns in SR sound like the
AA-12 Terry Crews uses in The Expendables. No scientific basis for it, they just do.(It's at 1:41-ish on that video)
Martin_DeVries_Institute
Aug 11 2010, 12:21 AM
Got my son with me so it'll be a while before I find time to roll + post. (Hard to get into character with a two year old getting into everything.) Probably within a couple of hours though.
Hmm... Wonder what the roll would be to Fastball Special Smiley...

EDIT: And I actually just read the post. What would the roll and mods be to dive over, grab the grenade from under the truck, and wing it south? Or would I even have time to do all of that?
Combat Mage
Aug 11 2010, 12:27 AM
In a different online-game my character played soccer with a grenade just the other day. It's great fun till someone loses a leg. Then it's hilarious.
Abschalten
Aug 11 2010, 12:36 AM
@Martin
No mods, but use the rules in the book for intercepting grenades. I'd tell you what to roll but I don't currently have the books in front of me, since I'm at work. There's an actual test for catching a grenade and getting rid of it.
Mister Juan
Aug 11 2010, 12:56 AM
Still home for 2 sec, so I'll help out a bit
Arsenal p163Agility + Reaction (3) to catch the grenade
If you fail, you are at range 0 when it goes off
If you get it, it's another Agility + Throwing Weapons to chuck it out.
Martin_DeVries_Institute
Aug 11 2010, 06:27 AM
OK then, here we go. This could get ugly.
Agility + Reaction (3) to get the grenade. Spending my point of Edge as well for Exploding Sixes and all that jazz.
9d6.hitsopen(5,6) → [1,4,1,[6, 1],4,2,5,2,5] = (3)And a good thing I did, too.
Now Agility + Throwing Weapons. Defaulting to Agility, so... pool of three. :/
3d6.hits(5) → [6,6,5] = (3)Surprisingly good, huzzah!
Grenade Scatter Direction:
1d6 → [6] = (6)Grenade Scatter Distance:
1d6 → [2] = (2)Grenade scatters 2 meters away, which is reduced by 1 of my hits. Net hits of 2 add 2 to the DV, correct? (I don't use grenades often.)
EDITED for cleanup.
Doc Chase
Aug 12 2010, 02:54 AM
Gonna Ready Weapon/Call Shot to blow out a tire / Make a shot with my Manhunter since I held. =P
What's the penalty to take a tire shot?
Abschalten
Aug 12 2010, 03:45 AM
I'll say in this case it's a -2 penalty. Range is 25 meters and closing.
Doc Chase
Aug 12 2010, 12:04 PM
Okay! Taking a shot with mah pistol:
Pistols 3 + Agility 3 + Laser Sight 1 - 2 Long range -2 Called Shot -1 Armor = 2 dice (lol)
2d6.hits(5) → [5,4] = (1)A hit!
Rastus
Aug 12 2010, 12:14 PM
Dude, wouldn't it be depressing if that lucky shot just anticlimatically glanced off the hubcap or something?

At least you didn't crit-glitch.
Combat Mage
Aug 12 2010, 01:19 PM
Shooting at the guys leaning out of the car.
Simple Action: Long narrow burst (+5 DV) at the guy on the right side of the car, 3 recoil compensated by Gas Vent 3:
Agility 10 + Automatics 6 + Specialization 2 + Smartlink 2 + Reflex Recorder 1 - Recoil 2 - Firing from Cover 1 = 18 Dice
18d6.hits(5) → [6,3,2,2,6,6,2,3,5,3,6,4,3,4,5,3,1,6] = (7)Free Action: Take Aim at the guy on the left side of the car (Free Action due to Krav Maga)
Simple Action: Short narrow burst (+2 DV) at the guy on the left:
Agility 10 + Automatics 6 + Specialization 2 + Smartlink 2 + Reflex Recorder 1 + Take Aim 1 - Recoil 3 - Firing from Cover 1 - Second Target 2 = 16 Dice
16d6.hits(5) → [1,1,3,5,1,1,2,6,4,3,5,1,6,2,3,2] = (4)
Doc Chase
Aug 12 2010, 02:07 PM
QUOTE (Rastus @ Aug 12 2010, 01:14 PM)

Dude, wouldn't it be depressing if that lucky shot just anticlimatically glanced off the hubcap or something?

At least you didn't crit-glitch.
What can I say? I am
not built for physical combat.
Mister Juan
Aug 12 2010, 06:38 PM
@Abs
-Is Rodrigo in the car's path? How far is he from Dexter's van?
-How far is the enterance to the building the sniper was on?
Rastus
Aug 12 2010, 09:10 PM
Shooting the Engine
Agility 4 + Longarms 3(5) + Smartlink 2 + Take Aim 1 - Firing from Cover 2 = 10 dice
10d6.hits(5) → [6,4,1,5,6,1,4,2,3,3] = (3) Edge To Reroll Failures
7d6.hits(5) → [3,2,6,6,1,3,2] = (2)Well, for about 13P -2AP that was edge well spent. And CM, you should check your books because I'm pretty sure firing from cover is a -2 penalty in SR4A.
Combat Mage
Aug 12 2010, 09:15 PM
I just checked and indeed you are right. Funny, my group played with -1 for a year and somehow noone ever saw the mistake when checking the table for other modifiers. I apologize and will use the correct modifier in the future.
Abschalten
Aug 12 2010, 09:18 PM
QUOTE (Mister Juan @ Aug 12 2010, 01:38 PM)

@Abs
-Is Rodrigo in the car's path? How far is he from Dexter's van?
-How far is the enterance to the building the sniper was on?
Rodrigo is inside the Taqueria, and not in the car's path. The car is en route. Keep in mind time sorta slows to a crawl in combat.
The building is about 50 meters down the street across from the Taqueria. The entrance would be on the left.
BTW: The first guy you shot at, Combat Mage, got 8 hits on his defense.
Traul
Aug 12 2010, 09:29 PM
QUOTE (Combat Mage @ Aug 12 2010, 11:15 PM)

I just checked and indeed you are right. Funny, my group played with -1 for a year and somehow noone ever saw the mistake when checking the table for other modifiers. I apologize and will use the correct modifier in the future.
It is a documented change of SR4A.
Combat Mage
Aug 12 2010, 09:35 PM
QUOTE (Abschalten @ Aug 12 2010, 11:18 PM)

BTW: The first guy you shot at, Combat Mage, got 8 hits on his defense.

How dare he? I'm shocked! Shocked I say!
I had been thinking a bit before rolling if I should use a narrow or a wide burst. I decided to go with narrow and felt good about that decision after I saw the results. So much about that.
Rastus
Aug 12 2010, 09:36 PM
QUOTE (Abschalten @ Aug 12 2010, 05:18 PM)

Rodrigo is inside the Taqueria, and not in the car's path. The car is en route. Keep in mind time sorta slows to a crawl in combat.
The building is about 50 meters down the street across from the Taqueria. The entrance would be on the left.
BTW: The first guy you shot at, Combat Mage, got 8 hits on his defense.

See, see? That's why I shot the car. He can't use good cover bonuses if I just shoot his cover instead! Just hope the car doesn't dodge, have more than 14 points of vehicle armor, or soak up most of everything.
Combat Mage
Aug 12 2010, 09:38 PM
Just you wait, I bet it's a ninja car! It's gonna dodge it!
Rastus
Aug 12 2010, 09:43 PM
With that result despite using edge? It most likely will. Just stop on a dime and do a backflip.
Mister Juan
Aug 12 2010, 09:46 PM
Depending on the result of Smiley's shot... I might have Dexter start shooting HE Mini Grenades at the thing
Rastus
Aug 12 2010, 09:52 PM
He might, if Abs can do a result fast enough so you can finally do your own action in combat. Just don't shoot the thing if it stops at less than 5-6 meters of us. We'll be in the blast radius then. And abs, don't stop the thing 5-6 meters away from us just because I mentioned that. Starting to think that if I said 'Ham Sandwich' in a meaningful way, we'd probably end up dealing with a ham sandwich that threatens our lives.
Combat Mage
Aug 12 2010, 09:58 PM
That would a delicious challenge!
Martin_DeVries_Institute
Aug 12 2010, 10:13 PM
It would be Coatl's best meal in weeks. "Attack of Will against the Ham Golem!"
Mister Juan
Aug 12 2010, 11:50 PM
Yes yes yes... me and my questions! I know!

-How far is the car?
Abschalten
Aug 13 2010, 12:01 AM
Eh, we'll say right now it's 20 meters.
Edit: me and my fat fingers. I had the car going backwards.
Rastus
Aug 13 2010, 12:01 AM
Considering I was able to hit it through the grill, probably a reasonable distance away. Shoot first, determine distance later. Even if it was 50 meters away, I have a feeling a fragment is going to hit Smiley's car regardless. Just that kind of day.
Edit: Nevermind, Abs was quick enough on the draw.
Abschalten
Aug 13 2010, 12:04 AM
It was 25 meters away when Sonora shot it, and since time is crawling right now, what happened in real life is that she shot the tire, Sam shot that one guy, and then you shot the engine... bam-bam-bam, one after another, almost rapid fire. The vehicle's gone 5 meters in that duration, and has been slowed down.
Also, you did considerable damage to it, by the numbers. That car is fucked.
Mister Juan
Aug 13 2010, 12:31 AM
Yea well; let's just make sure it's REALLY fucked.
Simple Action: Ready Weapon, MGL6
Free Action: Aim at the car
Simple Action: Fire Weapon, MGL6 (SA)
MGL-6 (8/8 C, 8 High Explosive Mini Grenades)
Mods: Airbust Link, SA Mode, Smartlink, Skinlink, Extended Clip, Trigger Removal
AP: -2 (HE Grenade)
DV: 10P
Dicepool: Agility (9) + Heavy Weapons (3) + Smartlink (2) + Aim (1) : 15
http://invisiblecastle.com/roller/view/2648285/Rolls: 5,2,1,1,1,1,3,1,2,6,1,4,2,1,2
Hits: 2
Yeeeesssshhhh
I guess I’ll spend 1 Edge reroll the no hits
http://invisiblecastle.com/roller/view/2648287/Rolls: 3,2,5,6,3,6,4,2,2,3,2,6,4
Hits: 4
Total hits: 6
Well, let’s just hope I didn’t just KILL ALL OF US.
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