Rystefn
Sep 2 2010, 01:17 AM
QUOTE (Rastus @ Sep 1 2010, 08:32 AM)

You wish. If Sonora won't take it, Smiley will. Drones can fly, Mono can't. Sniping Advantage: Drones.
Of course drones make the best snipers. Well, so long as you have good counter-hacking, anyway. It's cool if someone else wants it, I was just jumping in so I'm in the hierarchy if we keep finding the things, you know? Hell, Mono don't even have the longarms skill at this point. Personally, I'd rather go heavy weapons anyway. Something about the wall-running rocket-launcher guy just appeals to the pink mohawk in me.
Rystefn
Sep 2 2010, 01:21 AM
QUOTE (Mister Juan @ Sep 2 2010, 01:23 AM)

I am all for using the garage as our shiny new TOC.
@Abs
-Did you see my karma expenditures? And if yes, can I update Dexter's character sheet?
-Althought Claymore mines aren't part of any SR4 books, would you be ready to consider them as in game items? Sure, Dexter would grab a bunch of frag grenades and tie strings to the pins, so on so forth, but it seems rather... crude

I'd imagine a Claymore would work roughly like a frag grenade, with the exception of having it's blast be directional, instead of radial. Maybe with a higher DV since the explosion is concentrate in a narrow arc? Anyways, that's something Dexter would like to get his hands on.
@All
I'd like to have people's opinion on this. In what should Dexter invest his money?
1- A mortar. Yes. You read it correctly. Probably hand out a few target designator to the team.
2- GL 67 drum fed grenade launcher. Modified to shoot SA or even BF would be wicked!
3- Assault Canon. Because Barretts are for pussies. Preferably with AV rounds.
4- Arbelast II MAW Rocket Launcher
5- Great Dragon Anti Tank Guided Missile Launcher.
6- Keep putting money aside to get a Anti Aircraft Phalanx Vogeljager Missle Launcher (albeit a very specialized weapon... but when the Azzies roll into town with those choppers, it'll be pretty handy

)
7- Explosives. Lots of explosives.
LoL... my old tabletop group had a running gag of "You're going to need a... lot of explosives." So yeah, my vote is for 7, although I also back 1 and 6.
Oh, and I don't know how real Abs wants to be about it, but a Claymore would really do a concussion blast from the back as well. Trust me, you don't want to be behind one of those things when it goes off...
Abschalten
Sep 2 2010, 02:32 AM
@Mister JuanYou're waiting on my permission to update your sheet?

Why do you think I had you guys post them? So you could edit them! If you get karma, cash, equipment, whatever... put it on your sheet! Just don't get drunked up one night and decide that, you know, you deserve an extra point in Strength and a couple more ranks in Heavy Weapons, for the hell of it.
If I'm not mistaken, the rules for Demolitions state that the DV of directional blasts attenuate more slowly than radial blasts. This isn't an official ruling from me yet, but for now let's see about using the stats for standard grenades, but focused in a direction instead of an area of effect. 10 DV for HE seems pretty fair, too. I'm sure there are shrapnel versions as well that would benefit from the 12P(f) flechette version as well.
The thing is I've never dealt with explosives in real life. You could, of course, attempt to bring all sorts of realism to the game, but I have no idea how to treat it. The book mechanics are about the best I have to go by.
Also, sorry all if I'm a bit slow on the draw lately. I have been stupid busy with work and school. I haven't forgotten about you guys. Things may be slow until Thursday night or so.
Rastus
Sep 2 2010, 02:40 AM
@Mister JuanMuch as all those other things are super cool, probably best to get a big crate of C4. It's easy to use, it's stable, versitile in use, and you can hand preassembled bricks to everyone to use as improvised landmines. C4, it's the duct tape of explosives!
@AbschaltenYou know, State Of The Art 2063 had stats for Claymore mines. It's in SR3 rules, but hey you could convert them real easy. I personally would give it a damage code similar to that of a Fragmentation rocket, just increase the blast radius from the front, while being directly behind has a much shorter range.
Martin_DeVries_Institute
Sep 2 2010, 04:09 AM
Sigh. OK, I'm back! I thought I was going to have a post up tonight but after my archive trawl it is now too late, and I have work in the morning. Coatl should be doing something tomorrow though.
Rastus
Sep 2 2010, 07:16 AM
QUOTE (Martin_DeVries_Institute @ Sep 1 2010, 11:09 PM)

Sigh. OK, I'm back! I thought I was going to have a post up tonight but after my archive trawl it is now too late, and I have work in the morning. Coatl should be doing something tomorrow though.
Welcome back, nearly thought we would of gone through the whole downtime thing without you. If you plan to get bombs, troll-modified guns or cyberlimb upgrades, now is definately the time. I still think you should spend 8 karma to boost your heavy weapons skill to 3 and then get the machine gun specialization for it, then
maybe get the SMG specialization for automatics so you can pack a full-auto sidearm. You need it to dispense more of the dakka, no excuses, no exceptions.
Grimm
Sep 2 2010, 01:15 PM
Abs: Alex is triggering into a manic unwell period from the father's grief. Just noting it so you know I'm rp'ing my neg quality.
Mister Juan
Sep 2 2010, 03:23 PM
@Rastus
Is Smiley's launcher a Rocket launcher, or Missile?
Mister Juan
Sep 2 2010, 07:12 PM
@Abs
-Would you say that the lower a Medkit's rating, the less space it takes? I'm trying to figure out if Dexter could get a "pouch size" medkit, for on the spot emergency. The sort of thing that would fit in a drop leg pouch, or a butt pack. If yes, what would the highest rating be?
-What would be the cost of a claymore? Does it come with a wired trigger and pull pin (to set a trip wire) or would those have to be purchased seperately?
Doc Chase
Sep 2 2010, 07:36 PM
I thought claymores came with the tripwire string at manufacture.
With the 'Front Towards Enemy' stencil.
Rastus
Sep 2 2010, 08:09 PM
QUOTE (Mister Juan @ Sep 2 2010, 10:23 AM)

@Rastus
Is Smiley's launcher a Rocket launcher, or Missile?
Technically, all launchers in SR that don't use specialized munitions use both rockets or missiles. The only difference the rules makes between them is that missiles have a sensor rating and rockets don't. So yeah, his launcher is both rocket AND missile.
As for the claymore, it damnwell better have the string, alongside more exotic options like motions sensors and laser tripwires.
Mister Juan
Sep 2 2010, 08:33 PM
QUOTE (Rastus @ Sep 2 2010, 04:09 PM)

Technically, all launchers in SR that don't use specialized munitions use both rockets or missiles. The only difference the rules makes between them is that missiles have a sensor rating and rockets don't. So yeah, his launcher is both rocket AND missile.
As for the claymore, it damnwell better have the string, alongside more exotic options like motions sensors and laser tripwires.
I wasn't too sure about the missile/rocket thing, since they had a collum listing the ammo type for all launch weapons in arsenal. In that case, Smiley better take those rockets we go.
Unless we want to use them as IEDs?
Mister Juan
Sep 2 2010, 10:30 PM
Actually, checking the table at the end of Arsenal, it seems to state that every launcher either deals with Missiles OR Rockets.
It would seem to imply that the Aztechnology Striker (which I believe is Smiley's launcher) only fires Missiles, and not rockets. I mean, why would they bother listing the type of ammo under damage if every launcher could fire both type? I had actually never noticed this difference, until Abs stated that you guys had found Rockets in the van. Anyways, I might be totaly wrong. After all, that's pretty much a GM call.
The main reason why I keep bringing that up, is the fact that we got like 10 shiny rockets. If the striker can't fire it (isn't the striker supposed to be a disposable only launcher? sorta like a LAW?), then we should get our hands on a Arbelast II MAW rocket launcher.
Abs, would you mind giving us your input

It might alter what sorta of gear Dexter tries to get.
And just out of curiosity... would you allow the purchasing of Aztechnology Series 5 Iron Bombs? Yes, I am aware they are actually aircraft dropped bombs... I'm just curious what would happened if you strapped one with a bit of plastic and set it off in... I dunno... the basement of an Aztechnology owned building....
Rastus
Sep 2 2010, 11:16 PM
Giving WAY too much credit to the dev's for thinking there may be different launchers for rockets and missiles. Besides, that table at the end of arsenal seems to refer to missiles as a catchall term with the one exception of the MAW, because that one launcher specifically cannot use missiles as dictated by the description, besides, if it were true then try explaining this:
QUOTE
Mitsubishi Yakusoku MRL: The internal loading mechanism of
the Yakusoku Multi Rocket Launcher allows it to insert up to 4 different
types of missiles (2 each) and choose freely (via the integrated
smartgun connection) which of them to fire with each shooting action.
Its two firing tubes also allow for a quicker rate of fire.
Not only is the name of the weapon itself a total misnomer under your theory, but the chart in Arsenal would state that both the BBB launchers use missiles only, meaning people are fucked if they want a rocket launcher but don't have Arsenal to give them the MAW.
Besides, if the Striker is supposed to be like an RPG-7, kinda silly that it wouldn't be able to take unguided rockets, no?
Rystefn
Sep 2 2010, 11:19 PM
QUOTE (Doc Chase @ Sep 2 2010, 08:36 PM)

I thought claymores came with the tripwire string at manufacture.
With the 'Front Towards Enemy' stencil.

They do. Also, it's not a stencil anymore, it's molded into the casing as raised letters. Harder to sabotage and slightly more idiot-resistant. (To paraphrase the fire-marshal: There's no such thing as an idiot-proof object, only an idiot-resistant one. An intense enough idiot can destroy anything.)
So yeah, in case you haven't guessed, I'm ex-military, and I have a small amount of experience with certain kinds of explosives. User-level only, so nothing too detailed in most cases. Of course, this being a game, Rule of Cool, Rule of Awesome, and general expediency can and should overrule realism whenever the situation calls for it.
Rastus
Sep 2 2010, 11:22 PM
QUOTE (Rystefn @ Sep 2 2010, 06:19 PM)

They do. Also, it's not a stencil anymore, it's molded into the casing as raised letters. Harder to sabotage and slightly more idiot-resistant. (To paraphrase the fire-marshal: There's no such thing as an idiot-proof object, only an idiot-resistant one. An intense enough idiot can destroy anything.)
So yeah, in case you haven't guessed, I'm ex-military, and I have a small amount of experience with certain kinds of explosives. User-level only, so nothing too detailed in most cases. Of course, this being a game, Rule of Cool, Rule of Awesome, and general expediency can and should overrule realism whenever the situation calls for it.
My rule is if it was 'realistic' enough for Metal Gear Solid, then fuck it it's more than real enough for SR.
Rystefn
Sep 2 2010, 11:40 PM
QUOTE (Rastus @ Sep 3 2010, 12:22 AM)

My rule is if it was 'realistic' enough for Metal Gear Solid, then fuck it it's more than real enough for SR.
So Mono should be able to sneak up on guards using a cardboard box as camo? Sweet!
Abschalten
Sep 2 2010, 11:52 PM
QUOTE (Rystefn @ Sep 2 2010, 06:40 PM)

So Mono should be able to sneak up on guards using a cardboard box as camo? Sweet!
That would fall under the Rule of GM Amusement.
Sorta like Smiley's car.
Rastus
Sep 2 2010, 11:54 PM
QUOTE (Rystefn @ Sep 2 2010, 07:40 PM)

So Mono should be able to sneak up on guards using a cardboard box as camo? Sweet!
Hey, take care of your box and it'll take care of you. Besides, what else are you going to use as camo when inside a building? A ghille suit isn't exactly going to do anything.
Other sneaking tactics include:
-Laying open porno magazines to distract patrolling guards
-Tossing empty mags and/or brass casings to make noise
Martin_DeVries_Institute
Sep 3 2010, 01:04 AM
QUOTE (Abschalten @ Sep 2 2010, 04:52 PM)

Sorta like Smiley's car.
"Goddammit! You bastards stop scratching the paint job on my box!"
Rystefn
Sep 3 2010, 02:12 AM
QUOTE (Martin_DeVries_Institute @ Sep 3 2010, 02:04 AM)

"Goddammit! You bastards stop scratching the paint job on my box!"
Stupid Lone Star spike strip blew out thee flaps!
Abschalten
Sep 3 2010, 05:20 AM
@Smiley
Yes, your car got fixed all in one night. As for the stuff you listed, between your contacts you manage to get all of that done. You can either roleplay a scene out in the thread or just go with the OOC resolution.
@Mister Juan
I'd say a medkit of any stripe would still need to be about the size of your average Wheel of Time hardback, regardless of rating. There's accoutrements and whatnot in there that are needed to heal people. I don't know if you'd be able to put it in your pocket, but it's not too big.
My ruling, for simplicity: launchers can fire rockets or missiles. The only difference is one has a sensor rating to help guide it to the target, the other doesn't. Simple.
Claymores: use the stats (and prices) for the grenades. Yes that means the claymores are pretty cheap. We'll modify the DV and DV attenuation based on a directional blast.
Anybody have any other questions I've missed? I'm trying to play catchup here.
Rastus
Sep 3 2010, 06:41 AM
Yeah, I'll just cut to the chase and have Smiley meet with DevilBwoy for a mostly friendly chat.
Doc Chase
Sep 3 2010, 02:57 PM
I'll get the real estate stuff up in a while. I need to go over a few shots of the cathedral and do a bit of world building in La Guaira, plus I think Dexter said he wanted to introduce a few people.
@Mister Juan: If you don't want to introduce them to your folks, that's fine - I can cut ahead some, draw out the church, draw out the docks to get the shopping list going, and then lay some other foundation.
Hee hee! Devilbwoy. I should try to snag an Amazonian contact named Acosta.
Martin_DeVries_Institute
Sep 3 2010, 05:06 PM
OK, sorry I didn't get a post up; I was bushed from work and ended up having my kid over, so I didn't have an opportunity. Hopefully I can get one up tonight, (maybe soon, since there's nothing to do at work), and if not tonight then definitely first thing tomorrow.
Rastus
Sep 3 2010, 08:51 PM
QUOTE (Doc Chase @ Sep 3 2010, 09:57 AM)

Hee hee! Devilbwoy. I should try to snag an Amazonian contact named Acosta.
You probably should. those guys sold Daisy Cutter airstrikes and souped up Huey helicopters with rocketpods and miniguns.
Doc Chase
Sep 3 2010, 09:06 PM
I'm running through a full clear of that right now. Being able to buy those Daisy Cutters is a hoot.
My first few playthroughs I never really used airstrieks - I usually had a tank or a chopper and let that do the job, C4 for when I didn't. Now Misha's gettin' paid.
Abschalten
Sep 5 2010, 01:27 AM
I'll put a final call in now for anything anybody wants done during downtime. If you have any questions I didn't answer or requests that didn't get acknowledged, please put them in soon as you can. I think I'll be kicking us back into game mode soon.
@Grimm and Combat Mage
I'll be making updates for you two. For Grimm it'll be further development for his involvement in his storyline. For Combat Mage, your knowledge skill roll has made you eligible for a scene of RP. I'll type up your scene later on tonight.
Rastus
Sep 5 2010, 07:23 AM
Holy shit, goddamn
Leeron is Sam's arms dealer.
Smiley might need to pick up a cape and some pointy shades soon.
Combat Mage
Sep 5 2010, 08:47 AM
Sorry that I've made myself a bit rare, but with the move and my first week at the university I was too busy and stressed out for more than the minimum of posting activity. It's settling down a bit now (at least till october when I'm moving from my temporary living solution to my new apartment) so I'm hoping to be more active again.
@Rastus: Now that you mention it, I remember that I've actually seen the first half of Gurren Lagann (it wasn't finished back then). I really need to dig it up and finish it, I recall it being awesome.
Edit: Some additions to my list of stuff I want to buy:
Some HE-Grenades, some APDS ammo in heavy pistol and assault rifle caliber, non-conductivity and fire resistance upgrades for my FFBA and maybe a small portable radar thingy (if something like that exists and isn't too expensive, need to look it up).
Doc Chase
Sep 5 2010, 12:36 PM
QUOTE (Abschalten @ Sep 5 2010, 01:27 AM)

I'll put a final call in now for anything anybody wants done during downtime. If you have any questions I didn't answer or requests that didn't get acknowledged, please put them in soon as you can. I think I'll be kicking us back into game mode soon.
@Grimm and Combat Mage
I'll be making updates for you two. For Grimm it'll be further development for his involvement in his storyline. For Combat Mage, your knowledge skill roll has made you eligible for a scene of RP. I'll type up your scene later on tonight.
I'll work on a post for the list I"ll send to Sergei / check out the property / set up the central draw.
Abschalten
Sep 5 2010, 02:43 PM
@Combat MageI'm just pointing out that you
did take the Amnesia quality. The backstory is all mine.

Also, you reconnected with your Connections 3/Loyalty 5 arms dealer contact, Alejandro Mariposa.
And yes, the deal is serious. You give Alejandro the "night of his life", and he'll give you the rifle. Sometimes it's just best to give a girl what she wants.
@RastusActually, my inspiration for Alejandro was the character Kaylo in the movie Crank. Or similarly, the character of Venus in the sequel.
@MartinI actually really liked your downtime post, despite the fact you think he's not really doing anything. As a result: Coatl has learned more than he thinks, watching the docs maintain his arm. He's starting to puzzle out how cyberware internals work. Being able to tinker around on his own arm has made it something of a learning lab for him. Put Coatl down for a free point in Cybertechnology.
Combat Mage
Sep 5 2010, 04:39 PM
Well if they had a "relationship" before, I guess Sangre swings both ways.
Never played a bi or gay character before, that's gonna be both interesting and awkward.

I'll edit my last post a bit to make it fit better.
Also I would do a lot worse things for a gauss rifle.

On a totally unrelated note, I'm spending 6 Karma on Heavy Weapons (Assault Cannons): 1 (+2)
Martin_DeVries_Institute
Sep 5 2010, 05:20 PM
Well, thank you, Abs.

I'm going to buy Heavy Weapons up to 3, and learn Gunnery at 1 so I can use anything we might have bolted on to a vehicle. Although I like Rastus' suggestions I'm going to skip any specializations for the moment but will probably pick them up later.
Abschalten
Sep 5 2010, 05:56 PM
QUOTE (Combat Mage @ Sep 5 2010, 11:39 AM)

Well if they had a "relationship" before, I guess Sangre swings both ways.
Never played a bi or gay character before, that's gonna be both interesting and awkward.

I'll edit my last post a bit to make it fit better.
Also I would do a lot worse things for a gauss rifle.

I figured the gauss rifle would help ease the transition.

Also, I don't expect a long, drawn-out post about Sam's "date night." A fade to black and a fast forward are probably the best course.
I'm going to double check your list of desired gear, and if I think Alejandro has it I'll let you buy it.
Edit: Looked over your list. Alejandro cannot repair or modify anything. So repairing your weapons or modifying existing ones is beyond his abilities. He sells stock items. You cannot repair your armor, but you can buy a new suit of the exact same stuff. You can buy the stock (straight-from-the-book) versions of weapons, but you can't mod them. You should find yourself a gunsmith or armorer to do that. You can get the earbuds with hearing enhancement, though. That's pretty common. Basically anything stock in that list of yours you can get. Even the Ares Alpha. I didn't see anything ridiculous (like another assault cannon or anything.) Assume he has weapons and armor up to Availability 12, the stuff you can grab in chargen. Stuff harder to get will take a bit longer.
Combat Mage
Sep 5 2010, 06:23 PM
QUOTE (Abschalten @ Sep 5 2010, 07:56 PM)

Also, I don't expect a long, drawn-out post about Sam's "date night." A fade to black and a fast forward are probably the best course.
Yeah that's what I was thinking too.
QUOTE (Abschalten @ Sep 5 2010, 07:56 PM)

Edit: Assume he has weapons and armor up to Availability 12, the stuff you can grab in chargen. Stuff harder to get will take a bit longer.
Considering this Sangre is buying the following:
-Ares Alpha with 2 clips of HE grenades and 5 clips of Ex-Ex ammo.
-Armored Trenchcoat (=Armor Jacket), FFBA (Half-Body), Secure-Tech PPP Shin Guards, Forearm Guards, Helmet
-5 clips of Ex-Ex ammo for the Ares Predator
-Earbuds with Hearing Enhancement 3
Does Alejandro sell weapon accessories/mods even if he doesn't install them? If yes Sangre would also buy:
-External Smartlink x2
-Shock Pad
-Airburst Link
-Gas Vent 3
-Personalized Grip x2
-Underbarrel Weight
-Sound Surpressor
-Silencer
Sangre will then contact Sonora to find out if Sergei does equipment modification. Should I put that into an IC post or do we handle that OOC?
Martin_DeVries_Institute
Sep 5 2010, 06:41 PM
If Sangre mentioned his need for mods IC, Coatl might have piped up that he could try to put it together. Although you'd need to get the pieces, and Coatl has no tools.
Abschalten
Sep 5 2010, 07:41 PM
I'll say yes, you can buy those mods from Alejandro.
Rastus
Sep 5 2010, 09:15 PM
Between what I bought, what Sonora's probably spending on the hideout, and CM buying even MORE junk, I can't help but worry about all that money sudddenly vanishing.
Abschalten
Sep 5 2010, 09:17 PM
QUOTE (Rastus @ Sep 5 2010, 04:15 PM)

Between what I bought, what Sonora's probably spending on the hideout, and CM buying even MORE junk, I can't help but worry about all that money sudddenly vanishing.
Easy come, easy go.
Combat Mage
Sep 5 2010, 09:19 PM
It's more fun when we're poor again anyway.
Rastus
Sep 5 2010, 09:24 PM
Yeah, terrific. We're the Bebop crew alright.
You know, that gauss rifle would make a great mounted weapon.
Combat Mage
Sep 5 2010, 09:35 PM
Don't even think about it.
Rastus
Sep 5 2010, 09:37 PM
Fine, be that way. Just don't drop it into a pool of water or anything.
Martin_DeVries_Institute
Sep 5 2010, 10:45 PM
No way, man, Coatl wants the Thunderstruck mounted on his cyberarm. No, wait, that'll screw with his blades.... mount it on his meat arm. Just make sure the screws get driven all the way to the bone.
Doc Chase
Sep 6 2010, 12:33 AM
QUOTE (Abschalten @ Sep 5 2010, 09:17 PM)

Easy come, easy go.
Speaking of, how much is the doss?
Abschalten
Sep 6 2010, 12:55 AM
QUOTE (Doc Chase @ Sep 5 2010, 08:33 PM)

Speaking of, how much is the doss?
They'll let it go for 125,000 nuyen. You can make interest-free payments, or do the lump sum. That's a good deal, since it has functioning utilities, living space for plenty, holds four vehicles, and you can work on cars there.
I'm sure you guys can figure a way to get the cash.
Rastus
Sep 6 2010, 06:46 AM
Ares Thunderstruck: Free.
A safe place to keep it: Good bit over 100k
Go figure. Wonder if any local oil tycoon's need a couple guns-for-hire to help rescue an imprisoned general?
Doc Chase
Sep 6 2010, 02:42 PM
Doss is up. I also intend to get one up about Sergei and La Guaira, and possibly the cathedral/account setup. Odin's day will be a busy one for Sonora..
Intending on paying 10 payments of $12,500 each, so I'm thinking
Smiley's idea to hijack a shipment isn't a bad one once we get more info.
Sonora is dropping $2500 of her own cash towards that, so that's 10k the rest of you can split amongst yourselves.
Abschalten
Sep 6 2010, 06:49 PM
@Doc ChaseVery nice post about the garage and Barrio Santa Rosa. I couldn't have said any of that better myself.
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