Critias
May 11 2005, 05:31 PM
QUOTE (Kagetenshi) |
I suppose there are also political considerations that I should probably weed out. I'm less likely to attack someone who is echoing my overall sentiment even if they're not being productive while doing so because, despite the fact that we have nothing to do with each other, it still looks like dissent within the ranks. |
Sweet! Our side has ranks?
Dibs on Supreme Immortal Prime Minister of Defense (and Offense)!
Superbum
May 11 2005, 05:33 PM
Ouch. I never read that line, but I'm glad we both see the flames though. Anyone got any water?
Crimsondude 2.0
May 11 2005, 05:39 PM
QUOTE (Demonseed Elite @ May 11 2005, 06:53 AM) |
QUOTE | Anyway, it's not "borrowing," DE. We're rendering them back to countries where they're wanted, and if they happen to be in countries which boil people to death, then so be it. |
Regardless of the semantics, given the current-day politics in this country, it's not hard for me to imagine an angry American public looking the other way to a few thousand Native Americans with suspected terrorist ties being kept in camps, especially if those camps are run by extraterritorial entities.
|
This is the price I pay for eschewing smilies.
QUOTE (Kagetenshi) |
QUOTE | 3) SR4 is not just a new game. Im sure they are trying to make the rules easier, less bloated, and more consise, and at the same time continuing the whole history, feel and mythos of the world the same. |
And you think that SR3 didn't have the same design goals in mind?
|
They said as much.
"SR3 has been updated and rewritten for clarity, to provide cleaner, faster play" (SR3, 6).
"Even the new rules we added make the game more understandable and easier to play" (SR3, 322).
Penta
May 11 2005, 05:42 PM
Yeeeeeeeeeee-ah. Smilies are your friend.
Love the smiley. Use the smiley.
Demonseed Elite
May 11 2005, 05:44 PM
Never forget the smilies!
Crimsondude 2.0
May 11 2005, 05:47 PM
I still find it amusing that the government "renders" people by handing over a suspect to a country that considers submerging people into boiling water (often time until death) to be a useful interrogation method.
Anyway, to go back to the original question: No, change by itself isn't bad. It's neutral, and specifically in this case I am neutral to the idea of change. Poorly-made changes, however, are bad.
Kagetenshi
May 11 2005, 05:50 PM
Yes, yes, we're rendering them to be rendered. We got it

~J
Crimsondude 2.0
May 11 2005, 05:52 PM
The worst part of my posting habit is when I go back and edit something in the middle of someone's reply.
Eldritch
May 11 2005, 05:52 PM
QUOTE |
I disagree there Veracusse, you are out of order. Ive roleplayed a lot of systems over the last 15 years, and SR is a hell of a lot more complicated than just "reading the rulebook". I expect you to flame into me for being stupid, if your responses to weblife are anything to go by nyahnyah.gif As i see it the heart of weblifes comments is that a "streamlined" new rule set may not be a bad thing (if done well). Less time cross referencing rules and more roleplaying without losing a persons ability to be skillful/have options in combat etc. Now im saying all this with a reference to that :-
|
Streamling does not have to mean 'tear it down and build a new one'. But that is what they are doing.
QUOTE |
1) Yes SR is the best RPG ive ever played from story line to dice pools/rules 2) It is a very complicated system to learn fully 3) Some of the people on this forum who know the rules inside out may not see them as complicated anymore 4) In an ideal world i would not want a whole new system as i now know SR3 pretty well. |
I don't know the rules inside and out - in any game and I've been playing for over 25 years. And I still don't consider them overly complicated - complex? Yeah, but it's still a good system at that level of complexity.
QUOTE |
And:-
1) Fanpro are not out to destroy the game or its fanbase.
|
That of course is not their intention, but admit it - going with a totally new system is a big gamble.
QUOTE |
2) Yes, they are streamlining the rules ( those of u who want to call it "dumbing down" without actually seeing what they produce, then fine), but in my mind if done well could be quite exciting.
|
B'm not saying they are dumbing it down, but some of it kinda sounds that way - you're right - we just won't know till we get more materiel to look at. Their initial comment about streamlining to me meant that they were going to reorganize, make it easier to understand and kill off anything that may have been considered too complex, And to make the Decker an eassier character to run in a game session. Then they come out with the 'totally new system' Combine that with 'streamilin' and yeah, you have the potential for dumbing down.
QUOTE |
3) SR4 is not just a new game. Im sure they are trying to make the rules easier, less bloated, and more consise, and at the same time continuing the whole history, feel and mythos of the world the same.
|
? Totally new rules. A 5 year leap in the time line with what sounds like a gigantic leap in some tech - it's starting to sound like a new game.
QUOTE |
4) Staying with SR3 means the death of the world, as the number of players dwindle and its not worth them producing any more products. With SR4 they open up a whole new chance at new players, who can go cool i like the feel, setting and rules of this game... without having to a) find a copy of the handbook... let alone the other books (which in england even the best roleplaying shops have little or no copies) b) learn all the rules in their complicated state, or feel they have to have 10 or so other books just to feel that they are part of our complex world.
|
If you are having a hard time finding all the additional core books now, in a year you will be in the same boat.
QUOTE |
In my mind they are trying to keep the worlds history, feel AND whilst changing the rules essentially, keep current players happy, and at the same time appeal to new players.... which i see is the only way SR will continue.
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A noble goal - I hope it works out for them.
QUOTE |
Bashing the Developers or the playtesters is not helping anyone.... yes its impossible for them to make everyone happy (and believe me im not overjoyed at some of what LITTLE ive seen), but lets see what they produce. In my mind theres getting a little too much we are dumpshock, we are the game... its not broken why fix it.... fanpro are idiots out to ruin the game/rip us off and take our money... anyone who dares suggest the new edition may be ok must get trolled.
|
I've read very little - if any - actual bashing. I don't think anyone's really come out and said 'they''re idiots'. A lot of people have asked 'why should we trust them' - which is a legit question. I also think that most DS'rs will agree -
we are not the game, there is a husge fanbase out there besides us. Hell there's a huge fanbase that probably doesn't even know about DS

. None of us
belive fanpro is out to ruin the game - it is what we are afraid of. And all of us will agree - this is a money thing. Anyone that can ot see that is a dolt. It's always about money. They want more fans, to buy their product, so they can afford to make more product to seel to their fans. What, Does anyone believe they are just out to break even?
You are reading too much into our posts, and trying to put words in our mouths.
QUOTE |
I would suggest trying a bit more to look from the outside world and see that they are not trying to destroy SR, but doing there best to keep it going and improve it.... both for new players and old.
|
I totally agree with that - that is their goal - I just don't agree with their strategy.
Kagetenshi
May 11 2005, 05:54 PM
QUOTE (Crimsondude 2.0) |
The worst part of my posting habit is when I go back and edit something in the middle of someone's reply. |
I know what you mean. There are a few conversations I've been in here that have been rendered incomprehensible to anyone who didn't actually observe the frantic reply-edit-reply-edit-reply cycle.
~J
Grimtooth
May 11 2005, 06:37 PM
My biggest fear with SR4 is the "dumbing down" for the masses prospect.
When i first started with SR I was SO dead set agianst it. I'd been an AD&D and AD&D 2e player for several years. There was no way it was going to be better. Well after the first game i was hooked. I collected and read EVERYTHING SR book I could get my hands on. At one point i could almost quote it like scripture.
The intricacies of the rules are what set it apart from the early D20 stuff. If you want a game that appeals to the masses use D20. If you want a game that appeals to the more sophisticated and MATURE roleplayer then SR is your best bet.
Cut your teeth on D20. Its meant to appeal to the lowest common denominator.
If you're looking for sophistication, pre SR 4e is probly going to be your best bet.
Disclaimer: I am willing to eat my word if SR4 turns out to be better than sliced bread.
Gambitt
May 11 2005, 06:49 PM
Aye Eldrich i can agree with a lot of what u said, it makes sense in terms of they didnt need to make such a large jump in terms of a new system. But i will say new editions have come and gone, without making the game popular enough to sustain it... now i reckon a lot of people will agree the world of SR is the best their is in terms of detail/info. Now SR3 set out to make this better and easier in terms of rules and easy playability and failed... guess it kind of followed in the the same vein as the earlier editions.
You are right, the 5 year jump and leap in tech is more than a big ask, but i believe it does give the core of the game a new chance with a new system for new players... whilst at the same time keeping the story/world evolving for us older edition players. Dont get me wrong its not perfect, but it allows new players to think its a new game so to speak, and older players feeling the world is still moving on from where it was. So i suppose im saying that i dont see that however you repackaged SR3 (well i do see some ways, but damn thats gotta be a big risk if you were betting your house on it, looking at how other editions worked out), then SR4 looks like a not too bad option
Hell, im sure even if you decided to keep playing SR3 rules and intergrate the new world info, its got to be better than no material being produced at all.
Eldritch
May 11 2005, 07:09 PM
The game has been popular enough to sustain it - they come out with books fairly regularly - sure, it's not the once a month RPG machine that some comapanys can do - but I don't think I'd want that... They (Fanpro) just wants a bigger piece of the pie - And I'm not faulting them for that.
I dunno - it seems like Sr in any edition will have that "Shadowrun? I tried that once it it was too complicated" label associated with it. Unless there is a HUGE advertising push to go with it.
SOmething like This isn't your daddy's Shadowrun. All new, all easier to play. Even the Deckers! and put that in everyones face.
And yeah, I'll probably continue to play Sr3, and Yeah, I'll probably import new stuff - cyber, spells, Adept popwers, etc that they come out with.
weblife
May 11 2005, 08:45 PM
QUOTE |
Too much too fast, not possible, unrealistic, all these terms are the spawn of stagnant minds. Open up and smell the roses. |
Actually the above sentence isn't there to spike up anger. In any change, there are things you will dislike, but also things that are good.
My point being, accept the change. It is inevitable. Find the good things in the new situation and adapt to the rest.
As noone is forcing SR4 down anyones throat, adapting could include staying with SR3 and accepting that there will be no further development for that system.
Ok?
Second, I'm not a troll or trolling. And I have made a point out of not singling out persons for flaming, but try to stay focused on the content of the discussion. Even if this thread have taken a roundabout here and there.
Gambitt understood exactly what I was trying to say. Simplifying without losing the challenge of the game. Not simply "dumbing down".
I've read all the available SR4 material, the FAQs etc., and I have not seen anything that forebodes a bad game. A different game, yes, but bad is not something I can conclude at this point.
I'm not here to spew feel-good mainstream propaganda. I really believe that nothing should be taken at face value. However, there is a sharp difference between pointed questions (which we can't really ask FANPRO at this point), and thrashing of a game not yet released. - I know you have stuff in SR3 that you, and probably me too, will miss and need time to adjust to not being there or being changed. But to me, its not enough to actually propagandize vs. SR4.
That is what looks like plain stubbornness to change.
Anyhow, I don't have anything else to say to this topic. And I apologize if I have personally insulted anyone. That was not the intent.
Ellery
May 11 2005, 09:30 PM
The problem with words like "stubborn" and "closed-minded" is that they are not value-neutral. Being stubborn and closed-minded are bad. (Being traditional is neutral, being reliable and engaging in preservation is good.) So don't use them unless you intend the negative connotation as well.
Those of us who are not seeing the most enjoyable and flexible part of the SR rules preserved are, naturally, complaining. Of course, sycophants, the naive, and the foolhardy embrace the new system.
Or would you prefer that I use words like supportive and open-minded and adventurous to describe people who are favorably inclined towards the new system?
Eldritch
May 11 2005, 09:47 PM
QUOTE |
I've read all the available SR4 material, the FAQs etc., and I have not seen anything that forebodes a bad game. A different game, yes, but bad is not something I can conclude at this point. |
That's your opinion. And you're welome to it. Some have a similar opinion, others a different opinion. And most none at this point.
My opinion on the subject itself has remained unchanged since the announcement. admittedly, the reasons have changed. My initial reasons were financial - I just can't afford to upgrade. Then it went to a moral-type reason - Why has the industry adopted this 'new edition every so-many years' as a standard? Money grab. Thats why the comic industry releases comics with multiple covers, the DVD industry rereleases things like X-men 1.5, and why the gaming industry re-editions their games ever so often.
Now the reasoning for my dislike of the change comes from what we have been told; complete rules re-write, setting changes, character changes. They are getting rid of and/or changing a lot of the things that have been a staple of the SR game since day 1.
I'm not against change. I'm against change for the sake of change. All change is not good.
Wireknight
May 12 2005, 01:08 AM
QUOTE (Ellery) |
Or would you prefer that I use words like supportive and open-minded and adventurous to describe people who are favorably inclined towards the new system? |
Nonsense, this is an internet message board. The only thing wrong with your post was that you at no point bashed the United States, Microsoft, the EU, or Linux.
mfb
May 12 2005, 01:22 AM
she didn't mention hilter stabbing wk in the eyes, either.
Wireknight
May 12 2005, 02:32 AM
QUOTE (mfb) |
she didn't mention hilter, either. |
Or denounce someone as being worthless due to their spelling and typographical errors!
Kagetenshi
May 12 2005, 02:34 AM
No no, they're just planning a little Reich—I mean hike! Hike!
~J
Critias
May 12 2005, 05:21 AM
Ja wohl.
Hasagwan
May 12 2005, 05:51 AM
Oh great the new SR facists have been slotting Spaceballs the BTL
Kagetenshi
May 12 2005, 06:08 AM
Monty Python, thank you very much.
Philistine

~J
mfb
May 12 2005, 06:09 AM
Fawlty Towers, too.
Mongoose
May 12 2005, 06:30 AM
QUOTE |
QUOTE | 3) SR4 is not just a new game. Im sure they are trying to make the rules easier, less bloated, and more consise, and at the same time continuing the whole history, feel and mythos of the world the same. |
And you think that SR3 didn't have the same design goals in mind?
|
I was pretty heavily involved as a playtester for SR3, and don't recall "less bloated" or "more consise" ever being mentioned as major SR3 design goals, and they certainly were not IMPLIMENTED as such.
SR3 is more logical and consistant than SR2 (with its various suplements), but this wasn't in the name of simplicty; it was done to allow more and more complex game concepts to be integrated without logical clashes or absurd mechanical variances.
In fact, the SR3 book is longer (page and text count) than any other basic gamebook on the market that I know of, and has several large expansions that are really just semi-optional rules texts. Does that sound like a book designed with brevity in mind?
Ellery
May 12 2005, 06:45 AM
QUOTE |
In fact, the SR3 book is longer (page and text count) than any other basic gamebook on the market that I know of |
SR3--336 pages
Ars Magica, 3rd ed.--392 pages
Earthdawn--336 pages
D&D Player's Handbook--320 pages
D&D Dungeon Master's Guide--320 pages more (640 total)
Now maybe you know more.
Kagetenshi
May 12 2005, 07:01 AM
QUOTE (Mongoose) |
QUOTE | QUOTE | 3) SR4 is not just a new game. Im sure they are trying to make the rules easier, less bloated, and more consise, and at the same time continuing the whole history, feel and mythos of the world the same. |
And you think that SR3 didn't have the same design goals in mind?
|
I was pretty heavily involved as a playtester for SR3, and don't recall "less bloated" or "more consise" ever being mentioned as major SR3 design goals, and they certainly were not IMPLIMENTED as such.
|
QUOTE (Crimsondude 2.0) |
"SR3 has been updated and rewritten for clarity, to provide cleaner, faster play" (SR3, 6).
"Even the new rules we added make the game more understandable and easier to play" (SR3, 322) |
~J
Critias
May 12 2005, 07:15 AM
Neither of you were involved in SR3's playtesting (heavily or otherwise), so just shut your soup coolers!
Crimsondude 2.0
May 12 2005, 07:32 AM
QUOTE (Mongoose) |
I was pretty heavily involved as a playtester for SR3, and don't recall "less bloated" or "more consise" ever being mentioned as major SR3 design goals, and they certainly were not IMPLIMENTED as such. SR3 is more logical and consistant than SR2 (with its various suplements), but this wasn't in the name of simplicty; it was done to allow more and more complex game concepts to be integrated without logical clashes or absurd mechanical variances. |
Yeah, right.
I'm going to take the word of the line developer with regards to the intent behind SR3. Those quotes didn't come out of thin air. They're part of two large chunks of text I retyped (effing paper books...) on another thread. But for completeness' sake, enjoy:
QUOTE (SR3 @ 6) |
Shadowrun, Third Edition (SR3) is a complete roleplaying game--this single volume contains enough source material for both gamemasters and players to begin playing Shadowrun. This book is a revision of the original Shadowrun rules published in 1989 and revised in 1992. SR3 has been updated and rewritten for clarity, to provide cleaner, faster play. Players of previous Shadowrun versions will find that the concepts, applications and the heart of the game have changed very little. Any changes that have been made were designed to be consistent with the spirit of the fictional game world and to maintain the internal logic than has made Shadowrun one of the most popular science fiction and fantasy games ever. SR3 does NOT make other Shadowrun products obsolete. SR3 contains new material, some created to clarify existing material and some to rework existing rules. ... You hold in your hands the complete reference collection of basic rules used to play Shadowrun.
|
Hmm... What do I see here? "Cleaner", "faster", "consistent" (hahahaha), "clarify".
QUOTE (SR3 @ 322) |
... Why change anything? The simple answer is we had to. Nine years ago, the competition for a new roleplaying game was another new RPG. Today, the competition comes from every angle--home satellite dishes, the world wide web, computer games, interactive game sites. Something created nine years ago to compete against other RPGs had no real chance of holding its own against these innovations. So we changed everything we could. New look, new attitude, new approach, new perspective. ... So we set out to revamp the game according to two mantras. First, the Shadowrun world is strong, creative, and alive; leave it alone. Second, the presentation of the rulebook fails to entice people into playing; change that! ... In the nine years the game has been on the market, we have put out multiple rulebooks to try to correctm adjust and clarify the rules, and in some cases create rules that weren't there but needed to be. These books succeeded in accomplishing these tasks, but in the long run we always ran into the same problem--if you pick up the Shadowrun rulebook, you don't have the rules you need to play the game. The Matrix rules were in one book and the rigger and drone rules were in another. Magic was adjusted in a third and other rules were clarified in a fourth. Years ago, people might not have objected to buying multiple rulebooks to get the complete game, but if you tell today's roleplayer that he needs to buy four or five books just to get the core rules of your game, you might as well fold up your tend and go home. ... Even the new rules we added make the game more understandable and easier to play. Magic now uses the same mechanics as the rest of the game. Skills have been simplified, offering standard defaults as well as more options. |
"Understandable", "eaiser to play".
Nope, nothing concise in the book that is, "the complete reference collection of basic rules used to play Shadowrun."
Remember, this is the same book that said, "Years ago, people might not have objected to buying multiple rulebooks to get the complete game, but if you tell today's roleplayer that he needs to buy four or five books just to get the core rules of your game, you might as well fold up your tend and go home."
So, no, I don't suppose bloat was an intention of the design process.
Catsnightmare
May 12 2005, 07:45 AM
QUOTE (Critias) |
But most of us aren't "anti-change." We're "anti-these-changes-we've-heard-about-so-far." It's not like we were all sitting around waiting for anyone to propose any change, and then throwing poop at them like monkies. Quite a few of us were excited about the new edition right up until they started telling us what was changing.
There's a difference -- a huge one! -- between being "anti-change" and "not liking these changes, specifically." |
This sums up my whole outlook and oppinion on SR4.
I was excited about the new edition until I saw what was being changed.
I do consider myself "anti-these-changes-we've-heard-about-so-far."
Patrick Goodman
May 12 2005, 12:09 PM
QUOTE (Ellery) |
QUOTE | In fact, the SR3 book is longer (page and text count) than any other basic gamebook on the market that I know of |
SR3--336 pages Ars Magica, 3rd ed.--392 pages Earthdawn--336 pages D&D Player's Handbook--320 pages D&D Dungeon Master's Guide--320 pages more (640 total)
Now maybe you know more.
|
HERO System 5th Edition, 376 pages (and the recent revision added somethng like 60 more, IIRC)
Patrick Goodman
May 12 2005, 12:10 PM
QUOTE (Critias) |
Neither of you were involved in SR3's playtesting (heavily or otherwise), so just shut your soup coolers! |
"Soup Coolers." I must remember that one....
Patrick Goodman
May 12 2005, 12:30 PM
QUOTE (Kagetenshi) |
Patrick Goodman: has the entire staff changed, or are the people who gave us the oh-so-wonderful FAQ still largely running the show? We've been given almost nothing to trust the developers on here, and a lot to mistrust. You want us to be positive about SR4? GIVE US SOMETHING TO BE POSITIVE ABOUT. I know that's neither your job nor your right, but for fuck's sake back away from the info you've got that we don't, look at what we've been shown, and see if it looks good. I'm sure you're a great person, but I'm not going to trust you because of that when you say that the game's still fine. I have no reason to. I don't know you personally, I don't know your playing style, I don't know how other games you've playtested have turned out, anyone with as little information as I have about you who does trust you about this is a fool. |
You're right. You're absolutely right.
To respond to some of your points:
My style of play tends to be fairly plot-driven, but I do play it more as an action movie than grim, ugly cyberpunk. I don't much like cyberpunk (which is probably one of the worst-kept secrets in the gaming world).
The vast bulk of my freelancing and playtesting has been in Shadowrun; that's the game that I love and keep coming back to, all my other experiments over the last almost 30 years aside. I have been involved in the playtest, and in some cases re-writing, of everything FASA put out from Man & Machine onward, and a significant portion of FanPro's output.
I've got a few thousand words of my stuff in Target Matrix, a tiny chunk in Year of the Comet, and a significant chunk in the oft-delayed Running Wild, which has been moved on the schedule until sometime after the SR4 release. I helped rewrite the gun construction rules in Cannon Companion, because the original rules presented to us were even clunkier. (Many of my suggestions didn't make it in, either.) One of the guys in my group managed to get one of the martial arts styles changed slightly (he got them to exchange one maneuver for Focus Will in Carromeleg).
This isn't me bragging, it's me stating some of my bona fides so you can judge for yourself how things I've worked on have come out.
I'll respond some more to this later if you'd like. I think there are still things unanswered.
weblife
May 12 2005, 01:23 PM
QUOTE |
I helped rewrite the gun construction rules in Cannon Companion |
AHA! - So, where is my bullpup configured twin-clip, 50 shot each, 10S Shotgun?
(With optional underbarrelmounting for flamer or grenadethrower, top mounted superscope and internal smartlink 2, naturally with shockpads and improved gasvent IV, for easy BF utility. Conniseurs customize the grip for extra comfort)
It only weighs 7 kilos and cost 12k before SI. How could you Not pre-build this baby as a weapon to be added in CC?
My GM keeps getting this weird look in his eyes when I show him the designspecs.
Crimsondude 2.0
May 12 2005, 03:40 PM
QUOTE (Patrick Goodman) |
I helped rewrite the gun construction rules in Cannon Companion, because the original rules presented to us were even clunkier. (Many of my suggestions didn't make it in, either.) |
Funny, you don't look like spud.
Patrick Goodman
May 12 2005, 03:55 PM
QUOTE (Crimsondude 2.0) |
QUOTE (Patrick Goodman @ May 12 2005, 06:30 AM) | I helped rewrite the gun construction rules in Cannon Companion, because the original rules presented to us were even clunkier. (Many of my suggestions didn't make it in, either.) |
Funny, you don't look like spud.
|
And for good reason.

That's the reason I have a credit that says "Additional Information" instead of a simple playtester credit in CC was because of the considerable bleeding I did on the original gun creation rules presented during initial drafts.
I think spud's system was an after-market modification.
Taki
May 12 2005, 04:01 PM
uh !
Why didn't you guys didn't think of the electrical schock whip ???!!!
blakkie
May 12 2005, 04:02 PM
QUOTE (Taki) |
uh ! Why didn't you guys didn't think of the electrical schlock whip ???!!! |
Let me help out by correcting that spelling mistake.
Crimsondude 2.0
May 12 2005, 04:03 PM
QUOTE (Patrick Goodman @ May 12 2005, 09:55 AM) |
I think spud's system was an after-market modification. |
Nope. His came out months before CC did.
I know this because I remember the discussion we had on SL (back when he was on SL) when CC was released about how it looked like they cut & pasted his rules into the book (and in many cases with the same FCU values).
He released a second edition of the rules shortly thereafter which had been under construction when CC was released. However, we were specifically waiting for CC to be released because, you know, it's generally best to follow canon and it had already been announced that CC would have a FCG.
Taki
May 12 2005, 04:04 PM
??? help, french translation pleeeeeaaaase !!!
Adam
May 12 2005, 04:07 PM
QUOTE (blakkie @ May 12 2005, 11:02 AM) |
QUOTE (Taki @ May 12 2005, 10:01 AM) | uh ! Why didn't you guys didn't think of the electrical schlock whip ???!!! |
Let me help out by correcting that spelling mistake. |
[This is an administrative post.]
Please do not make "I corrected your spelling" and other such joke posts where you change someone's quoted text. It's rude and potentially leads to confusion.
Thanks.
mmu1
May 12 2005, 04:10 PM
QUOTE (Adam) |
[This is an administrative post.]
Please do note make "I corrected your spelling" and other such joke posts where you change someone's quoted text. It's rude and potentially leads to confusion.
Thanks. |
Must... Resist... The urge...
Kagetenshi
May 12 2005, 04:11 PM
Stay good, Sam, stay good!
~J
Taki
May 12 2005, 04:12 PM
Blackkinou.
Please do not make "I make fun in English (American?) slang" with my post because I can't understand it and that's rude to me !
Thanks.
ps... can you explain to me that "schlock" word ? I am confused
Adam
May 12 2005, 04:15 PM
QUOTE (mmu1) |
QUOTE (Adam @ May 12 2005, 11:07 AM) | [This is an administrative post.]
Please do note make "I corrected your spelling" and other such joke posts where you change someone's quoted text. It's rude and potentially leads to confusion.
Thanks. |
Must... Resist... The urge... |
ROFL! Oh, you got me there.
Time for morning coffee.
mmu1
May 12 2005, 04:17 PM
QUOTE (Taki @ May 12 2005, 11:12 AM) |
Blackkinou. Please do not make "I make fun in English (American?) slang" with my post because I can't understand it and that's rude to me !
Thanks.
ps... can you explain to me that "schlock" word ? I am confused |
Ok... It's "shock whip", but you wrote "schock", which apparently reminded him of "schlock" - meaning something cheap and shabby (most often used to describe art or film). It could be viewed as saying that "shock whip" is a "schlocky" idea, I guess.
blakkie
May 12 2005, 04:18 PM
Sorry about that Taki, didn't realize that English wasn't your native language.
"Schlock" is a slang word derived from Yiddish that means inferrior quality goods or literature. For example a movie that is "schlock" is also something that would be refered to as "cheesy"; crassly written or constructed.
EDIT: BTW i didn't intend to make fun of youR spelling. I certainly should be one of the last people here to do that.

It was ment simply as a play on words.
Taki
May 12 2005, 04:21 PM
lol !!! Thanks mmu
Ok babel fish give me the "shabby" one !
I am a black dwarf in lether with do(d)gy whip !
BYe
leaving ... work

EDIT: Blakkie : no offense, I was just frustrated not to understand the pun (play of word I think). Thanks for the link I can be quite useful !
C'est vraiment sympa de ta part !
Eldritch
May 12 2005, 04:40 PM
QUOTE |
In fact, the SR3 book is longer (page and text count) than any other basic gamebook on the market that I know of |
Just to drive a nail in that coffin...
Talislanta 4th edition: 504 pages (!!!)
Stargate: 488 pages
Adam
May 12 2005, 04:52 PM
And the upcoming Game of Thrones RPG is going to top 500, and the limited edition of that may top 600.
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