Help - Search - Members - Calendar
Full Version: Question
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4
BitBasher
QUOTE (Patrick Goodman @ May 10 2005, 10:50 AM)
This is me talking. The player, not the playtester and not the writer. I say this now so that in case the "I speak for myself" disclaimer in my sig isn't enough, I make it obvious that I'm in no way connected to FanPro with this particular post.

QUOTE (BitBasher @ May 10 2005, 12:28 PM)
QUOTE
If, as Patrick says; "we don't have everything nailed down yet", FanPro is cutting things a little fine. I don't how much lead time is required to get SR4 to the printers so as to be ready for release at GenCon, but any changes made now won't have much chance to be playtested.
Hehehe, have faith, there'll be oversights and bugs, and as a result we'll get a FAQ just as useful as the current one! wink.gif biggrin.gif grinbig.gif

And you have the unmitigated gall to say that you're not bashing the developers and those involved in working on the new edition. You're so full of shit I can't begin to tell you....

Will it be perfect out of the gate? No, but show me something that is. Don't go out of your way, however, to make it seem like we're fuckups looking for some way to screw things up. That is the very essence of bashing the developers.

Er no, actually. I',m not saying that. I said I'm not bashing the developers for making a new edition. A new edition is a worthy goal if it works okay. Honestly a revision at least needs to be done because of the rule creep that's occurred over the edition.

I have always however been horribly down on the FAQ, primarily the 3rd edition FAQ. This was a dig at the FAQ not the development of 4th edition really. I doubt all or even most the people that are working on 4th were all involved in the FAQ. The FAQ is the target of my vitriol because it represents everything that is wrong with the mindset of game development.

The FAQ is a Frequently asked questions. It is not an eratta, which is a definably separate document. It is supposed to clarify or answer questions about existing rules, where answers come from "people in the know". Instead we get things in the FAQ that have directly contradicted the books. This does not show an inherint understanding of either the existing system, not has it displayed any forethought for the consequences of the answers given in the context of the game world in my opinion.

I don't expect SR4 to be perfect, and honestly I expect it will be decent.

In general all my hostility and sarcasm is directed twards the FAQ and those responsible for it, and my main concerns about SR4 are solely that the person responsible for the FAQ will have enough input into SR4 to screw it up as bad as the FAQ gets.

Beyond that all the other people working on SR have been doing good work and I have enjoyed and purchased all the releases for some time now in 3rd edition.

I apologize if it appeared otherwise. Please consider all my bashing directed solely at the SR3 FAQ and the person responsible for it. No other persons involved do I have a problem with as far as I know.

EDIT: I would also like to add that I apologize profusely to any of the developers or others whom I have offended. Honestly, I know you all are good people just doing your jobs.

Unfortuantely this comes from the fact that this is a very sore spot for me, as SR is the only real RPG that I like, and I like it because of the world/atmoshphere and the basic dice mechanics... Which are the two things positively known so far to be getting an overhaul/replacement.

It isn't because the developers aren't doing a good job, it's because in practice I haven't heard a single thing that tells me from the limited info available so far that it's actually staying something resembling SR except in name. All the info so far is how it's going to be completely different. None of the info has been reassuring. It all points to a sequal or paralell game more than a version update.
Superbum
QUOTE (Kagetenshi)
anyone with as little information as I have about you who does trust you about this is a fool.

Then I guess I am full of shit and I am a fool. eek.gif What will I ever do? Oh noes!!!!
Veracusse
@ Superbum: Sorry for the earlier comment. I was over the top on that one.

@Adam: Thanks for addressing some of my concerns. I honestly am interested in anything SR4 related that has been released. I just have not found it, nor in the volumes and venues that you said. I'll look. Maybe they will say something that will give me a positive impression of SR4.

In general. the reason why people are concerned about change here is basically many consider SR3 to be a good thing. When something is a good thing it usually is a bad thing to (completely) change it. And if it is going to be changed there better be a dam good reason for that change, and what it is going to be changed to should be better than the original. So far the changes that are being made do not show any improvements, just an over arching change to the entire game. Again this is a problem of communication.

In all honesty maybe a short pre-release pdf similar to what Loose Alliance got would help.

Veracusse
Eldritch
QUOTE (Patrick Goodman)
QUOTE (Eldritch @ May 10 2005, 01:01 PM)
Jeeze - Sensitive?

More like fed up, Eldritch.
QUOTE
Look, He's not bashing - calling the devs, et F***ups would be bashing.  Calling then Talentless hacks would be bashing.  That's not what he said.

THis was more a camel's back issue. Almost every word he's said on this forum about SR4 has been negative and taking oblique shots at the developers et al.

The same could be said for you, too. Usually I'm able to count to ten and drive on, but it's been building up for a while.
QUOTE
So what's your beef?

My beef is people who claim to know what's going on, based on the limited information released to the public (and I've not been altogether happy with how the FAQs came out). I'm not blaming anyone for being anxious, but Jesus, people! Are you really that distrustful of us?
QUOTE
If these comments are winding your shorts up that much, then you should take a week off, relax and worry about the wedding.

I am relaxed. That's one of the reasons I've been able to prowl these forums recently.

Well, I'm sorry you're getting all twisted about it.

You are in the enviable postion of being on the inside - with more info than us.

But as has been mentioned - please just don't ecpect us to trust anyone blindly. What we're chewing to death is what little we have - and extrapolations. That's the best we've got. And we've been given very little to make us trust them - curetnly and historically.

A lot of peeps have turned from the "Cool" to the "Err you're doing what?" Becuase of the faqs. I'd say stop doing them until they are ready to give us something as detailed as the Germans seem to be getting - but it looks like they've already tired of us and stopped.

wink.gif I think it was the 'The more they lift the lid off this thing, the more it stinks' comment that offended them. But then again, maybe they're too busy for us mere fans anymore frown.gif
Adam
There will, absolutely, be preview material released closer to the release date. That's the key -- closer to the release date. Preview material is designed to drive sales; you can't drive sales if the previews are released months before the book [if it's even physically possible to release said previews.] -- by the time the book is out, people have moved on to what's being shoved in their face at that time.

In the meantime, there are four other Shadowrun products being released that need previews, ebooks built, etc.
Penta
QUOTE (Superbum)
Is everyone really this distrusting of Fanpro and have a complete lack of faith in their ability to put out a solid book?

IMHO, they have been doing a good job so far with all the SR3 books they have released. So I am kinda confused as to why you all think SR4 will require a FAQ at release.....

Yes, we are.

Number 1 reason for me is that, comparing what I see in English with what we're getting translated from German...

I'm not seeing the same game.

I don't mean same game as in same as SR3.

I mean it feels an awful lot like I'm reading about two different games. Like SR US has one vision and thought, and SR Germany has a completely different thought process going on, and the twain are hardly meeting.
Penta
QUOTE (Crimsondude 2.0)
My favorite example is SOTA64, which I was ecstatic about when it first came out. However, upon further review and multiple readings we get the debate about Hermeticism or my criticsm elsewhere about the police chapter which was probably prompted in part by my reading of GURPS Cops (once again, another victim of the GURPS Sourcebook Law) which blew away SOTA64 and Lone Star. One of my more clever moments was to notice that the UCAS has no 14th amendment, and that allows local and state cops to do anything they want without federal reprecussion if the states give them the power. It is then followed by the expectation of how thoroughly archaic and conservative the UCAS judiciary would be in restricting the feds from going after the states if they decided to repeal due process from the state constitution (The Rehnquist Court is a bunch of communists compared to the Ordell Court that would exist in SR in 2005).

I was wondering when someone would bring that up.

Yeah, it's after reading stuff like that that I immediately concluded that the writer wasn't just clueless about stuff like politics (Oh, man...There's so much I could use here...), law (See Quoted), and government...He was PROUD to be clueless.

I mean, my God! Whoever wrote the Native American Re-education camps stuff for SR1/SR2 ought to have been shot for the sake of humanity. You couldn't pull that off. Not even close. If the courts didn't nail you, the public would.

And we won't go into the multiple SR variations upon violating the Holocaust Law (or at least doing the equivalent with everything else in history), the Crystal Power Law, and the Kill Whitey Law. And, oh yes, the Inquisition Law.

To be fair, SR's current crop have to deal with the accumulated trash we were given previously, and stand upon that.
Crimsondude 2.0
To be fair, I've mentioned it before. Most people's eyes tend to glaze over, though. Like IRL, and when I was discussing it on SL someone joked that I was pushing for a Shadows of the Courtroom book, with the tag line, "Watch out for that corner." But we could take this to the SOTA64 forum and discuss how appalling some of that chapter is.

I would agree with you sympathetically about having to deal with "accumulated trash," if it weren't for the fact that they have never been above historical revision (how about the fact that books published the same year as SoNA referred to CAS as a Confederacy until it became the Confederation of American States, or the India/Pakistan nuclear exchange?). However, to revise the SAIM/Lone Eagle/Re-Education Camp situation would require altering a fundamental part of SR lore.

OTOH, some of the events of SR remind me of how long they were supposedly working on SR before it was released (I remember some rumor about how CP's beating them to the release in 86/87 led to all manner of changes in SR) to the extent that the only way I can conceive of having Warren Burger retire in 1994 is if they had been writing that part of the history before he retired in 1986.

It's actually been something of an unimplemented desire to inject more political events and implications into the setting. One could practically write a book on 1990-2005 in the SR timeline, and one of the coolest books ever would be a history of SR that doesn't succumb to the desire to spill the secrets of various events from the Ordell Court's two major decisions to Lone Eagle or the Nightwraith attack further down the line.
Kagetenshi
QUOTE (Crimsondude 2.0)
the only way I can conceive of having Warren Burger retire in 1994 is if they had been writing that part of the history before he retired in 1986.

Or perhaps a deliberate divergence from real-world events?

~J
Crimsondude 2.0
Or... Yeah.

Although it's not really as "dark future" or whatever you want to call it when you're engaged in historical revisionism for the sake of resolving something that could have been resolved by other means like they did with, say, the last four Popes in SR.
Kagetenshi
That's true, I'm not saying that it's a reason we can find real backing for. On the other hand, it's not wholly improbable that someone may have deliberately decided to change it to reinforce the idea that the game isn't meant to parallel real life. No particular support for that view, mind you, but it could result in the current timeline while still having been written with knowledge of his prior retirement.

~J
weblife
I knew there would be flames. And I still think that I was dead on, when I painted some of the voices here on the forum as opinionated and closeminded. - I have not exactly been disproven, rather confirmed.

I've read the whole thread, but there were too many hooks I'd like to comment on, for me to do so without having to resort to the same verbal abuse you seem to favor and practice. Little content with simple words.

One thing I can't keep from commenting, is the claim that DnD is without tactical considerations. - Thats not true. And since the basic rules are simpler, the variables are used more often, flanking, visibility, cover etc.

In SR, when you have a few guys astrally, a decker in the Matrix, sams chopping spirits in the physical and a sniper popping Neurostun bullets at targets in melee, then you already have so many different rulesets going on, that the little stuff such as exactly how you are placed and how you can get "favorable position" compared to your opponent, is edited out so the combat can be kept in a tempo thats not taking all night.

Simpler structure doesn't mean less tactics, it simply means the emphasis will move from the larger scale rules to the more specific and immediate surroundings on the battlefield. - Which is good.

Fx stuff like visibility modifiers. In a party you have the Adept with super senses, the troll with heat vision and a normal human with a helmet thats got all the nobs in it. How does a GM typically handle lighting? - He sticks out a number and hopes his players go with it, so the game can focus on the action, instead of whether the troll gets a +2 instead of a +3 etc.

SR3 is like playing 3 or 4 different games with the same general rules, but very varied application. Magic, melee, Matrix, rigging, vehicle, hmm I passed 4 different rulesets now. - I really look forward to the streamlining. It never made sense to me to keep the subparts to radically different. Fx why give vehicles near immunity but low body? - Why not just crank up that body and let the armor be doubled? - I'm certain the same balance could be achieved with less complex rules.

Relieve rule pressure and you make room for the details to become the center of attention.

I don't know, if you understand where I'm trying to take you, then good. If you don't.. Well, I'll not be the worse for it. nyahnyah.gif
Crimsondude 2.0
QUOTE (Kagetenshi)
That's true, I'm not saying that it's a reason we can find real backing for. On the other hand, it's not wholly improbable that someone may have deliberately decided to change it to reinforce the idea that the game isn't meant to parallel real life. No particular support for that view, mind you, but it could result in the current timeline while still having been written with knowledge of his prior retirement.

That's a good point. I think that looking back on that period, a lot of things exist in a strange limbo. For example, with the election of 1992 resulting in a hard-right conservative as President, it begs the question about who was President from 1989-93. The wording of the text also suggests that a majority of the current Court was never appointed (Scalia, Souter, Thomas, Gunsburg or Breyer) as a result of that fact, which helps defer any suggestion about their decisionmaking by having the first fictional President appoint a majority of the Court that decided Seretech and Shiawase (I and II).
Hitomi
QUOTE (Penta)
I mean, my God! Whoever wrote the Native American Re-education camps stuff for SR1/SR2 ought to have been shot for the sake of humanity. You couldn't pull that off. Not even close. If the courts didn't nail you, the public would.


Off topic sorry but something just hit a nerve...

Japanese-American Internmit WWII

Can't Happen? Public wouldn't stand for it? Courts? Do some fucking research on what the American government did to those people. 4 fucking years and most of Americans don't even know that it happened.
Eldritch
QUOTE (Hitomi)
QUOTE (Penta)
I mean, my God! Whoever wrote the Native American Re-education camps stuff for SR1/SR2 ought to have been shot for the sake of humanity. You couldn't pull that off. Not even close. If the courts didn't nail you, the public would.


Off topic sorry but something just hit a nerve...

Japanese-American Internmit WWII

Can't Happen? Public wouldn't stand for it? Courts? Do some fucking research on what the American government did to those people. 4 fucking years and most of Americans don't even know that it happened.

I think that was his point - It couldn't happen again. The media then is't the same as it is today. The president can't sneeze today witout a camera falling out of his back side. Back then you'd be luck to get a speech that he gave within a week.


War reports took weeks to get to the USA, now we watch the action live. Anything like that atte[pted today would be on every televison in the world within minutes of the occurence, and then we'd come under a lot of heat from the UN.


But I digress.......



QUOTE
SR3 is like playing 3 or 4 different games with the same general rules, but very varied application. Magic, melee, Matrix, rigging, vehicle, hmm I passed 4 different rulesets now. - I really look forward to the streamlining. It never made sense to me to keep the subparts to radically different. Fx why give vehicles near immunity but low body? - Why not just crank up that body and let the armor be doubled? - I'm certain the same balance could be achieved with less complex rules.


Eh? you've got X dice representing your skill - and target number Y (Modified by z dice from your ***** pool). Whether you are in the matrix, astral plane or in the middle of physical combat. Those are the core rules - they are the same for each aspect of the game.

'Less complex ruleset' = Dumb it down.

I don't mind a little streamlining of the rules, i.e. organization and a few tweaks. But I still think that most of the rules are just fine.

Veracusse
QUOTE (Adam)
There will, absolutely, be preview material released closer to the release date. That's the key -- closer to the release date. Preview material is designed to drive sales; you can't drive sales if the previews are released months before the book [if it's even physically possible to release said previews.] -- by the time the book is out, people have moved on to what's being shoved in their face at that time.

In the meantime, there are four other Shadowrun products being released that need previews, ebooks built, etc.

I am not asking for a preview right now. Plus it is good to know that a preview WILL be released. I will look forward to that. I think that it really worked for LA. I know I am interested in that one, which chapters I will like and which chapters I might not like. wink.gif

Veracusse
Demonseed Elite
Yes, there's no way the United States could possibly inter terrorists and those suspected of links to terrorism without due process in this day and age...

oh wait.
Synner
LOL. I just know I'm going to get so much grief about that one line in Loose Alliances.
Veracusse
QUOTE (weblife)

In SR, when you have a few guys astrally, a decker in the Matrix, sams chopping spirits in the physical and a sniper popping Neurostun bullets at targets in melee, then you already have so many different rulesets going on, that the little stuff such as exactly how you are placed and how you can get "favorable position" compared to your opponent, is edited out so the combat can be kept in a tempo thats not taking all night.

First of all the complexity in your example lies in the fact that you have at least 7 player characters all clamoring to do something at once. In any game that is going to be complex.

In all the examples of different rules' sets, the basic rule is always the same: Roll skill/attribute Rating + x number from apprpriate Pool = number of dice versus a TN + any modifiers. Modifiers are usually in easy to access charts. Now sure the basic rules are somewhat more complicated then some systems, i.e. roll d20 + Modifiers versus DC + Modifiers.

The SR3 system is just really applicable in many different ways, which is one the beauties of the system.

The real problem, IMO, that many have stated about the SR3 rules is that the main book and source books are not very well organized. It sometimes becomes a challenge to find and reference some rules. But these rules are generally added optional rules that don't necessarily need to be added to the core rules.

This whol nonsense about SR3 being too difficult sometimes gets under my skin. Read the bloody rule book, its not that difficult.

Veracusse

BTW. Your baseless assertions about others and their open-mindedness and how they role-play is rather annoying. You are comming off as an arrogant prick. I don't know if that's what you intend, but it is definitely the tone that I am picking up from your posts.
Eldritch
QUOTE (Demonseed Elite)
Yes, there's no way the United States could possibly inter terrorists and those suspected of links to terrorism without due process in this day and age...

oh wait.

Err... Okay - you got me with that one. But, that isn't quite to the scale that what happend to the Japanese was. And one hopes that those being gathered are being gathred for a reason other than racial.


Penta
QUOTE (Eldritch)
QUOTE (Demonseed Elite @ May 10 2005, 11:15 PM)
Yes, there's no way the United States could possibly inter terrorists and those suspected of links to terrorism without due process in this day and age...

oh wait.

Err... Okay - you got me with that one. But, that isn't quite to the scale that what happend to the Japanese was. And one hopes that those being gathered are being gathred for a reason other than racial.

What he said.

Also, there's a matter of scale.

Guantanamo has never gotten beyond a few hundred, IIRC.

Both SR and the Japanese Internments are substantially larger.

Which is precisely what my point was, as Eldritch notes so well.

It has happened. It cannot happen again, however. Not something remotely like it (or SR's version).

No chance. Back then, people didn't know about it. Now, how could they not? And in the circumstances portrayed in SR, with an Act of Congress involved?

Uh, there's no chance in hell people wouldn't know.

Also, there's a fundamental difference between Gitmo and the Internments (and, by the way, the camps in SR).

Gitmo is happening against NON-Americans.

The Internments happened against Americans, as is the similar situation in SR's case.

No, we're not doing that again. Nobody would stand for it.

Finally, there's something altogether different.

Throughout SR (I believe in SR3, most significantly, though the book's nowhere near me at the moment), it's basically said that the Native American camps were basically death camps.

Now, does anybody actually see that happening, ever, in the US?
Kagetenshi
Yes, yes, and yes.

~J
Penta
<cocks an eyebrow> You think we would start death camps against, say, Arabs after another terror attack?
FlakJacket
But how often do distinct ethnic groups rebel against the Federal government and launch nuclear missiles at a foreign nation, almost starting mutually assured destruction and wiping out whole swathes of the country? I'd be pretty pissed if someone tried it.
Kagetenshi
After one more? No. Give it a decade or so of such events? Yeah, I think that.

~J
Crimsondude 2.0
QUOTE (Demonseed Elite)
Yes, there's no way the United States could possibly inter terrorists and those suspected of links to terrorism without due process in this day and age...

1 person =/= 2 million plus.

If we're going to discuss whether this would be accepted though, look at Thomas' dissents in the internment cases, specifically Padilla, where he deferred completely to the Executive asserting its own authority to do whatever it wanted to (specifically in arresting a US citizen on US soil and "disappearing" him for 3 years now). Now consider that like I said all afternoon, SCOTUS in SR would be a majority of people to the hard right of him. In SR... I'd say it's possible, because it'd be legal.

You know, like it was in Germany.

Also, let's not forget that the Court said that the government had to charge him or release him a year ago. Nothing has happened. Anything is possible under the right circumstances. The Re-Education Camps are possible. Unlikely, unnecessary, and a tremendously awful plot device, but possible.

As a political event and within the context of all of the other political events that occurred from 2000-09, it was likely done for many of the same reasons as was done to the Japanese--not for security, but for land. Remember that they had been in conflict with the government for years by 2009 over the Resource Rush and the sale of tribal lands to corps for exploitation. The Lone Eagle incident was a terrific opportunity to move them all off land that the US was gleefully selling off to the corps during the Resource Rush. For their own security and the security of the public, they were removed (like they were in the 1800s) because it would be a lot more difficult politically to abdicate the government's trust relationship with the tribes and the agreements to provide them reservations, but to "secure" them and to "re-educate" them... Yeah, it's possible.
Hitomi
Remember people at this time (SR 2009-2010) were confused and scared shitless of the Native Americans. They had captured a missle silo and launched. The spin that the government could of put on all of this is endless. VITAS also hit that year, that right there would be enough to keep the public at bay saying that it was the NA's fault. If you think something liek this can't or won't happen again, think again. Public opinon is all spin.

Sorrry for getting upset before, just got irked.


off topic again, ive typed this all on my PSP and it took forever =)
Crimsondude 2.0
Oh, I forgot ... There's also a body of federal Indian law that could be used to further erode and eliminate rights such as the fact that the Bill of Rights does not apply in Indian Country (that's why there's a statute that provides individuals with some of those rights), and the US defines what, or rather, where IC is. It's all legally possible, and the entirety of the DOJ and Congressional committees could find justifications for just about anything they wanted to do to Indians that they couldn't do to anyone else.

I'd be stunned silent if the designers knew this, but weirder things are true.
Demonseed Elite
Yep.

Plus, not all Native Americans were relocated to the camps, the camps were not hellholes until public attention fell off (in fact, they probably started out with better conditions than the reservations--a real problem today that no one cares much about), and they were contracted out to corporations to run. If an extraterritorial corporation was given the Native American land by the U.S. government, then the extraterritorial corp comes in and relocates the population...well, guess what, that's not the United States government doing it. The relocation of the Native Americans was outsourced to a body that doesn't answer to American laws. Kinda like when we let nations with loose civil rights records "borrow" a suspected terrorist for a bit.
Eldritch
QUOTE
(in fact, they probably started out with better conditions than the reservations--a real problem today that no one cares much about),


*shivers* Yeah, its rough in those casinos wink.gif

Just kidding there, I know that the reservation are bad in some areas today - but the 'Soverign nation' and gambling in states where it is illegal is crap and it irks me.

Sorry for the derailment, back to the topic. Nothing to see here......
Crimsondude 2.0
....

Hmm... That reminds me of the time I nearly slapped someone for a similar comment.

Anyway, it's not "borrowing," DE. We're rendering them back to countries where they're wanted, and if they happen to be in countries which boil people to death, then so be it.
Kesh
Times like these, I really wish this place had an Ignore feature. Yeesh.
Critias
It does have a Report, if something's bugging you that much.
Penta
That function's broken.
Demonseed Elite
QUOTE
Anyway, it's not "borrowing," DE. We're rendering them back to countries where they're wanted, and if they happen to be in countries which boil people to death, then so be it.


Regardless of the semantics, given the current-day politics in this country, it's not hard for me to imagine an angry American public looking the other way to a few thousand Native Americans with suspected terrorist ties being kept in camps, especially if those camps are run by extraterritorial entities.

EDIT: And on the casino comment, it's true that a handful of tribes live quite well off the gambling loophole (personally, I think they deserve the loophole, we Europeans screwed them pretty solid a couple centuries ago). But it's not the majority, not even close. And it's heavily divided the Native American community to the point where tribes hire lobbyists to make sure the states do not allow other tribes to open up a casino, because that would be competition. So one tribe lives in poverty while it's neighbor does well.
Critias
We taught 'em good.
mmu1
QUOTE (Critias)
We taught 'em good.

...because as we all know, the tribes used to live in perfect harmony with the environment and each other before the white man came around. wink.gif
Critias
And they used every part of the buffalo, and never ever killed each other!
weblife
Humans have been killing eachother in all cultures, all the time. The only difference was that the invading Europeans had more resources and better weapons than the locals.

The Indian tribes were not a match economically. A nearly similar scenario took place when medieval Europeans came to Japan and China. They conquered there aswell, but the structured local society was economically powerful enough to retaliate and retain their social integrity.

Hong Kong was claimed, but most other western interests were kicked out again. The locals took western technology and adapted it for their own use. The indians would have done the same, but they didn't have the knowledge or economy to adapt.
Demonseed Elite
That's not an entirely accurate comparison. The Asian colonies (and even the African colonies) were very different than the colonialization of North America and South America. For one, the Asian colonies used a lot of local, indigenous labor, which allowed them to integrate faster. In North and South America, the colonists mostly killed the indigenous population and imported labor from elsewhere. Look at the Caribbean today. The island of Hispanola (Haiti and the Dominican Republic) is almost entirely peopled by descendents of African slave labor, whereas the indigenous Hispanolan Indians are nearly extinct.

Also, disease played an important role. The indigenous Asian populations were not as vulnerable to European diseases as the Native American population was, which was horribly decimated by it. Hell, in most cases, the Europeans proved susceptable to Asian diseases (Black Plague, anyone?). But the Native Americans had no previous exposure, and therefore no resistance to, smallpox, influenza, the plague, or even measles. Don't underestimate the impact that disease had on the Americas. Historians vary on this, but I doubt you'll find a historian who will say that the disease mortality rate of indigenous American populations was less than 60% (some say it's as high as 90-95%).

Native Americans were overall doing quite well in adapting to western culture. They picked up on the gun and the horse very quickly. But faced with their adult populations being decimated by disease and a hostile population intent not on integrating them, but instead taking their territory and continually relocating them, they weren't dealt a very good hand.
Mongoose
I haven't had ANY involvement in SR4 development, and was surprised when I heard about it, but I can see the need. The market for games today is different, and SR3 was a difficult game system even 5 years ago. Given the hard competition from d20 systems and such, SR NEEDS a fast-to-lear, easy-to-remember game system to stay strong.
And I really don't think it needs to weaken the game. Change it, yes. Weaken it, no. Looking at the new WOTD system (which makes a similar level of change and simplification, involving many parallel mechanic changes) I'd say the new game looks to play better. I expect something similar for SR4.
And, mind you, I was one of the SR4 playtesters / authors who tended to go for the most complex solutions to a given game issue.... but really, I think a simple basic rule set, will easily allow for optional complexity, either published or as house rules.
nezumi
Weblife, I think you missed their sarcasm tags. No one was actually claiming that the white men are really white devils and the native Americans were without blame. We certainly did have better technology and economy. They would've done the same had positions been reversed.

As for your much earlier comment... I'm not sure how you're saying Shadowrun is less tactically oriented because your GM can't keep all the modifiers in mind, and so applies blanket modifiers for everyone. That's houseruling, it's not SR any more.
Gambitt
QUOTE (Veracusse)


In all the examples of different rules' sets, the basic rule is always the same: Roll skill/attribute Rating + x number from apprpriate Pool = number of dice versus a TN + any modifiers. Modifiers are usually in easy to access charts. Now sure the basic rules are somewhat more complicated then some systems, i.e. roll d20 + Modifiers versus DC + Modifiers.

The SR3 system is just really applicable in many different ways, which is one the beauties of the system.

The real problem, IMO, that many have stated about the SR3 rules is that the main book and source books are not very well organized. It sometimes becomes a challenge to find and reference some rules. But these rules are generally added optional rules that don't necessarily need to be added to the core rules.

This whol nonsense about SR3 being too difficult sometimes gets under my skin. Read the bloody rule book, its not that difficult.

Veracusse

BTW. Your baseless assertions about others and their open-mindedness and how they role-play is rather annoying. You are comming off as an arrogant prick. I don't know if that's what you intend, but it is definitely the tone that I am picking up from your posts.

so

QUOTE


I disagree there Veracusse, you are out of order. Ive roleplayed a lot of systems over the last 15 years, and SR is a hell of a lot more complicated than just "reading the rulebook". I expect you to flame into me for being stupid, if your responses to weblife are anything to go by nyahnyah.gif
As i see it the heart of weblifes comments is that a "streamlined" new rule set may not be a bad thing (if done well). Less time cross referencing rules and more roleplaying without losing a persons ability to be skillful/have options in combat etc.
Now im saying all this with a reference to that :-

1) Yes SR is the best RPG ive ever played from story line to dice pools/rules
2) It is a very complicated system to learn fully
3) Some of the people on this forum who know the rules inside out may not see them as complicated anymore
4) In an ideal world i would not want a whole new system as i now know SR3 pretty well.

And:-

1) Fanpro are not out to destroy the game or its fanbase.
2) Yes, they are streamlining the rules ( those of u who want to call it "dumbing down" without actually seeing what they produce, then fine), but in my mind if done well could be quite exciting.
3) SR4 is not just a new game. Im sure they are trying to make the rules easier, less bloated, and more consise, and at the same time continuing the whole history, feel and mythos of the world the same.
4) Staying with SR3 means the death of the world, as the number of players dwindle and its not worth them producing any more products. With SR4 they open up a whole new chance at new players, who can go cool i like the feel, setting and rules of this game... without having to a) find a copy of the handbook... let alone the other books (which in england even the best roleplaying shops have little or no copies) b) learn all the rules in their complicated state, or feel they have to have 10 or so other books just to feel that they are part of our complex world.

In my mind they are trying to keep the worlds history, feel AND whilst changing the rules essentially, keep current players happy, and at the same time appeal to new players.... which i see is the only way SR will continue.
Bashing the Developers or the playtesters is not helping anyone.... yes its impossible for them to make everyone happy (and believe me im not overjoyed at some of what LITTLE ive seen), but lets see what they produce.
In my mind theres getting a little too much we are dumpshock, we are the game... its not broken why fix it.... fanpro are idiots out to ruin the game/rip us off and take our money... anyone who dares suggest the new edition may be ok must get trolled.

I would suggest trying a bit more to look from the outside world and see that they are not trying to destroy SR, but doing there best to keep it going and improve it.... both for new players and old.



Kagetenshi
weblife walks in trolling with some feel-good "you people can't possibly have specific complaints, you must just be anti-change" bullshit, and suddenly everyone who calls him on it is out of line? ohplease.gif

QUOTE (Gambitt)
1) Fanpro are not out to destroy the game or its fanbase.

Doesn't mean they won't. I think most people are willing to give them the benefit of the doubt that they're not malicious (I certainly don't think they are, there are people involved with FanPro that I respect greatly as people). If you think just not being out to destroy the game is enough to make a good new edition, well, I don't know what to say.
QUOTE
2) Yes, they are streamlining the rules ( those of u who want to call it "dumbing down" without actually seeing what they produce, then fine), but in my mind if done well could be quite exciting.

I agree that it could be. What you're missing is that a lot of the "dumbing down" comments come in direct response to what we have been shown about what they're producing.
QUOTE
3) SR4 is not just a new game. Im sure they are trying to make the rules easier, less bloated, and more consise, and at the same time continuing the whole history, feel and mythos of the world the same.

And you think that SR3 didn't have the same design goals in mind?
QUOTE
4) Staying with SR3 means the death of the world, as the number of players dwindle and its not worth them producing any more products. With SR4 they open up a whole new chance at new players, who can go cool i like the feel, setting and rules of this game... without having to a) find a copy of the handbook... let alone the other books (which in england even the best roleplaying shops have little or no copies) b) learn all the rules in their complicated state, or feel they have to have 10 or so other books just to feel that they are part of our complex world.

Congratulations, you've just declared that one of the few successful RPGs is dying without anything to back your point up. Moreover, there are more than a few of us who are in favour of a 4th edition without necessarily being fans of this fourth edition. Take a look back at what people were saying when the news just came out. I think you'll find that a lot of naysayers now weren't naysayers then.

~J
Superbum
I really wish people would quit attacking posters here openly, its ridiculous.

First off, when someone says that they feel the changes are horrible and that they probably will not buy the game that tends to sound like they are "anti-change".

Second, when someone says they don't see why some people are hessitant about the changes and they ask for specific reasons we are getting both useless posts (ala "your stupid and full of shit" posts) and actual responses (ala Critias and yourself and, FYI, we thank you for your opinions). However, the people posting the beforementioned useless posts aren't consider Trolls? Please.
Gambitt
well u do say the dumbing down comments are about what they have shown.... well as far as i can see so far what they have shown is next to nothing.... a few lines does not say what the entire rules will be.
As to "didnt SR3 have that in mind"... do i care about that... will that effect what this edition does?
And saying " one of the few successful RPGs is dying without anything to back up your point" Huh? thought i was saying SR4 is a possible way for SR to continue to grow... i suppose it depends on if you look at the rules or the world ( and either way im sure they are trying their best to make the new rules work just as much for us as a new potential players
Critias
QUOTE (Superbum)
First off, when someone says that they feel the changes are horrible and that they probably will not buy the game that tends to sound like they are "anti-change".

But most of us aren't "anti-change." We're "anti-these-changes-we've-heard-about-so-far." It's not like we were all sitting around waiting for anyone to propose any change, and then throwing poop at them like monkies. Quite a few of us were excited about the new edition right up until they started telling us what was changing.

There's a difference -- a huge one! -- between being "anti-change" and "not liking these changes, specifically."
Superbum
Hence the "tends to sound like they are anti-change" in my sentence.
Patrick Goodman
QUOTE (BitBasher)
Change is neither good nor bad. It simply is.

Remember New Coke?

Do I have to?
Kagetenshi
Maybe I'm just being blinded by anger over lines like
QUOTE (weblife)
Too much too fast, not possible, unrealistic, all these terms are the spawn of stagnant minds. Open up and smell the roses.

(and I'm saying that seriously, it's happened to me before), but I didn't actually see anything other than "resistance to change is close-minded" in his post, making it hard to see it as anything other than a troll. You're right, I'm probably overreacting and will try to tone it down, but it seems like at times there's an assumption that there can't possibly be a logical reason for negativity regarding SR4.

I suppose there are also political considerations that I should probably weed out. I'm less likely to attack someone who is echoing my overall sentiment even if they're not being productive while doing so because, despite the fact that we have nothing to do with each other, it still looks like dissent within the ranks. This is not a positive tendency and I'll try to avoid it in the future.

Critias covered my other point. While you're correct in that it may "seem" anti-change, being misrepresented is generally something that tweaks most people, and I suppose I'm overly sensitive to it. There have been a lot of straws lately, but I suppose it's time to drop some of them off somewhere.

~J
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012