Not of this World
Jul 6 2005, 08:33 PM
Changing editions is the only way gaming companies have of increasing cash flow? If that was true then D&D would be on edition 20 or else out of business.
D&D is only on edition 3.5, but it still sells well and sells a lot.
Bull
Jul 6 2005, 08:49 PM
QUOTE (sanctusmortis) |
That CP V3 thing really IS too big a coincidence. |
As a note, Cyberpunk 3rd ed, or whatevre they're calling it now, has been "almost ready for release" for 3+ years now. It was supposed to be out at Gen Con 2003, and at the last minute "wasn't available" or some such. It's been in the works forever, and if anything, Shadowrun 4th may finally prompt it to actually get released. Not the other way around.
Bull
Cain
Jul 7 2005, 07:47 AM
QUOTE (Not of this World) |
Changing editions is the only way gaming companies have of increasing cash flow? If that was true then D&D would be on edition 20 or else out of business.
D&D is only on edition 3.5, but it still sells well and sells a lot. |
Well, yes and no. If you've read the original D20 OGL releases, WotC basically made the assumption that the core rulebooks are the big moneymakers in RPGs. Expansion books, while nice, simply aren't as big of a draw. So, they tossed their license wide open, making it so they wouldn't have to compete with other companies to keep their system filled with new concepts. However, this does mean that after a certain point, the core rulebooks will reach market saturation, and new releases will be needed. They pulled it once, with the 3.0-3.5 switchover; and they're doing something similar with the DMG II.
D&D is the 800-lb gorilla of gaming, so it doesn't exactly work like the small-timers. But similar dynamics, apply, only on a smaller scale. Changing editions isn't the *only* way a game company has of increasing cash flow, but it's a very effective one.
Snow_Fox
Jul 8 2005, 02:56 AM
Someone pointed out rather well, that the people who say we need a 4th ed because the current game is not gritten enough are the same people who have over seen the development for several years and so are directly responsible for that development. Talk about the inmates running the assylum.
tisoz
Jul 8 2005, 02:40 PM
But according to the developers, the current rule set did not allow for a grittier game.
Synner
Jul 8 2005, 02:58 PM
QUOTE (Snow Fox) |
(...)the people who say we need a 4th ed because the current game is not gritten enough are the same people who have over seen the development for several years(...) |
QUOTE (tisoz @ Jul 8 2005, 02:40 PM) |
But according to the developers, the current rule set did not allow for a grittier game. :S |
Sorry to be blunt, but could either of you provide a quote, or are you both trying to be facetious and just pulling stuff from thin air (again)?
tisoz
Jul 8 2005, 03:09 PM
I believe Snow Fox was talking about one of the stated goals of SR4 - making the game grittier. Also pointing out that the developers of SR4 could have instilled that grittier feel into SR3, as they were the ones responsible for its direction and focus.
My sarcastic comment (appropriately tagged) was a bridge to the comment by the developers for the massive changes - that the current ruleset did not allow the developers to implement desired changes.
Demonseed Elite
Jul 8 2005, 03:27 PM
I don't think it's ever been said that the current ruleset didn't allow us to make the game grittier. It is one of the goals of SR4, but it isn't one of the goals that required a new ruleset to do. We could have done it either way, though the shift in rules/timeline does make a convenient point in which to introduce changes.
tisoz
Jul 8 2005, 04:14 PM
QUOTE (Demonseed Elite @ Jul 8 2005, 09:27 AM) |
I don't think it's ever been said that the current ruleset didn't allow us to make the game grittier. It is one of the goals of SR4, but it isn't one of the goals that required a new ruleset to do. |
Hence, why it was a sarcastic comment.
QUOTE (Demonseed Elite) |
We could have done it either way, though the shift in rules/timeline does make a convenient point in which to introduce changes. |
Which goes back to Snow Fox's comment about the very same people who could have been making SR3 grittier for the last umpteen books are the ones that can now magically/suddenly/freely implement said grit. In other words: what was keeping them from doing it all along?
SL James
Jul 8 2005, 04:28 PM
I won't venture a guess, but maybe it was the same mindset that led to this comment from the audience at Origins.
QUOTE |
"Don't you know Shadowrun can only be played one way. And nobody plays it that way, anyway." |
Synner
Jul 8 2005, 04:32 PM
QUOTE (tisoz @ Jul 8 2005, 04:14 PM) |
Which goes back to Snow Fox's comment about the very same people who could have been making SR3 grittier for the last umpteen books are the ones that can now magically/suddenly/freely implement said grit. In other words: what was keeping them from doing it all along? |
Problem is your sarcastic comment follows what Snow Fox said and which she (to the best of my knowledge) was pulling from thin air. For reference:
QUOTE (Snow Fox) |
(...)that the people who say we need a 4th ed because the current game is not gritten enough are the same people who have over seen the development for several years... |
None of the freelancers or developers I know have said any such thing. In fact as far as I'm concerned we have been working to get a grittier, more down-to-earth feel in the books ever since Dragons of the Sixth World.
The problem is Snow and you are implying (her openly, you sarcastically) that this is one of the reasons for the change when its not and never has been stated as such. It's simply the continuation of something we've already been doing.
SL James
Jul 8 2005, 04:34 PM
QUOTE (Synner @ Jul 8 2005, 10:32 AM) |
In fact we've been working to get a grittier more down-to-earth-feel in the books ever since Dragons of the Sixth World. |
Including it, or after the book about the major Great Dragons and several lesser dragons of the Sixth World?
Synner
Jul 8 2005, 04:39 PM
It's arguable, but I'd say including. Note that FanPro inherited the Dragons of the Sixth World concept from FASA, but it was developed under FanPro's watch. So given the constraints of the expected subject matter and theme, I think the book contains a lot more street-level stuff and twists than it would have done otherwise. Particularly when compared to the style of books like YotC or SotF.
Demonseed Elite
Jul 8 2005, 04:47 PM
I'd agree with Synner. It's definitely arguable, because of the subject matter of the book, but I think a good chunk of the dragon info was presented in a way that assists a grittier outlook. I really liked how it generally focused more on the organizations the dragons work through, such as Aden's Armenian drug dealers. And I think the organization of humans working to foil Lofwyr brings him a bit more down to earth.
SL James
Jul 8 2005, 04:59 PM
Synner
I've been skimming through the forums over the last couple of days and I'm just curious... Is there anything you think FASA did right?
Synner
Jul 8 2005, 05:20 PM
I've been a fan since the first B in BBB stood for blue. I've got just about every English language SR book ever published (including novels) under FASA's watch. Ask yourself, would I have bought all this stuff if I didn't like it?
FASA did a great job with SR (or as right as a mid-sized niche publishing company can do) as far as I'm concerned. It kept the game alive and thrilling for more me for more than a decade (which is more than I can say for any other game or game company). There were mistakes IMHO (ie. Germany, Tir Na nOg, bringing the Horrors to the fore, overplaying the IEs, prompting the Dragonheart trilogy) and there were far more awesome and groundbreaking releases (ie. Awakenings, Universal Brotherhood, Shadowbeat). My hat's off to FASA and always has been, nobody has ever held my interest and thrilled me for as long as these guys did.
Thing is, for me, SR has always been gritty and cool, it's always been perfectly okay that it's a setting where my players can clash with great dragons and horrors one day and I can run them through prison inmate with no working gear or magic adventure the next. Other people have a problem with this, not me. Don't mistake my personal opinions with what I write or what I believe to be market trends or demands or even what I'm given as guidelines by the line developer.
However, I refuse to believe that acknowledging something is good or even great, doesn't mean that done differently it couldn't be better.
For instance, if I were to say that I agree with Rob's statement that SR Magic was due for an overhaul because it was a "legacy" system and the "binary" aspect that I believe taints rules development needs to be dropped, it doesn't mean I don't love the current system and didn't take great pleasure in writing the stuff on EuroMagic and Adepts for SOTA64. What it does mean is that I believe there are better, less restricting and more versatile manners of handling that rules subset, which are at the same time more streamlined and cannot be achieved under the weight of the current system.
I'm fully aware that my thinking so, doesn't make it so - which is why you won't find one favorable comment from me about SR4 so far and why I stopped posting when debate got to the point when enough people apparently weren't interested in even allowing the possibility that the changes announced might actually turn out be good.
I've only posted to clarify issues and suggest alternative perspectives and reasoning, in the hopes, not of selling SR4 (or any other book for that matter), but of offering people some potential reasons for why change might be (a) needed and (b) good. When that began to prove fruitless I stopped. I've only just started up (against my better judgement) to once again clarify stuff.
On the other hand, I don't have any problem saying that the books coming out under FanPro's flag have included some of my all-time favorite SR releases in terms of both content and style (regardless of my personal involvement) and I favor FanPro's development direction over some of what went before. This is neither here nor there to my posts on this board though, since I've yet to make any comment in favor or against SR4 and will hold to that position until the book comes out. It's also strictly a matter of personal opinion and one which, incidentally, made my expectations for SR4 quite high.
tisoz
Jul 8 2005, 07:21 PM
QUOTE (Synner @ Jul 8 2005, 10:32 AM) |
The problem is Snow and you are implying (her openly, you sarcastically) that this is one of the reasons for the change when its not and never has been stated as such. It's simply the continuation of something we've already been doing. |
I am pretty sure one of the early FAQs in the SR blog stated the intention of making 4th edition grittier and more street level. However, either my search fu is lacking, or the blog has been taken down, because I can not even find the cotemptuous "Swordfish Mustardball" crap. Rob does make a statement about grittiness in the podcast.
Be that as it may, it is some pointless whining and bickering.
Snow Fox's statement is a reminder that many of the people who have influenced SR3's current direction/demise are the ones developing SR4. (Note that I do not agree with the fatalistic outlook for SR3. But since abandonment is now its fate, I hope for the best for SR4.)
As far as making the world grittier, my suggestion would be to remind GM and player that it is not our current world with stuff added to it. Too often I see comments comparing perceptions and reactions of SR characters related to our current mind set which is influenced by our current experiences. Keep hammering home how it is not our relatively safe, secure, humdrum present with a bit of corp, magic, and cyber.
One of the biggest recent events in the timeline was the Seattle blackout. So what? We have blackouts now. Compare to SR1 history (which was all new back then) about being dragged from your home and relocated because of the Treaty of Denver. Now it is being rewritten that people didn't really have to move, that there were 'reservations' for the anglos or what-not. Or being pulled from your home on the night of rage, and the ensuing riots, fire and destruction.
Maybe it is not as gritty because the writers are skipping over some of the gritty details. Ghostwalker devastates Denver (however unlikely some think the event) is handled from a detached 3rd person point of view. From a news crew. Just like we get our watered down reality today. Why did they not go from the perspective of someone caught in the conflict? An astrally travelling mage who's curiosity got him too close, an Azzie security guy just doing his job, some of the border patrol guys between the sectors who have the dragon buzzing from sector to sector?
It used to be when I would read a SR book, I would be entertained. Now it is like homework, hard to keep from being bored, and hard to stay awake. But maybe I'm just getting old.
PS. But along that line, take some of the energy and passion you are putting into defending the product line into the product line.
Demonseed Elite
Jul 8 2005, 08:33 PM
QUOTE |
One of the biggest recent events in the timeline was the Seattle blackout. So what? We have blackouts now. Compare to SR1 history (which was all new back then) about being dragged from your home and relocated because of the Treaty of Denver. Now it is being rewritten that people didn't really have to move, that there were 'reservations' for the anglos or what-not. Or being pulled from your home on the night of rage, and the ensuing riots, fire and destruction. |
As your example of "one of the biggest recent events" you picked the Seattle blackout? Uhh...okay.
tisoz
Jul 8 2005, 08:48 PM
In terms of what caused the blackout and what resulted from it. But the blackout is about all the population noticed.
And sorry I can't give better examples of big events, but I personally have little use for the metaplot (I think it is horseshit) and hate feeling like I am working to read the recent releases. I buy them, like the silly person I am, and read them when someone points out some info contained in them.
Does this make me qualified to judge them? Maybe not, but I finally tried to explain why I no longer get enjoyment or feel entertained by reading them.
If there is a good example of some dynamic writing about an event, feel free to let me know. I would enjoy reading it.
Demonseed Elite
Jul 8 2005, 09:18 PM
Well, hell, the blackout itself was orchestrated by a malicious artificial intelligence which had trapped a hundred thousand people inside the Renraku Arcology and conducted horrifying experiments upon them. It arranged for the blackout to further its goals of fragmenting its own code into the minds of dozens of (meta)humans, to arrange for its later reconstruction outside the Matrix.
Which is why I think citing the blackout itself as an example of a big recent event is a bit odd. The blackout was more of a footnote in the major event.
Dynamic writing is a constant balancing act between flavor, information, and word count. The author has a set word count, usually very limited, and a certain amount of information they have to convey to make the product useful for players. Flavorful writing is great for entertainment, but usually doesn't convey much information. So you have to balance it out and fit it in the word count.
Going against that has been the habit lately for plots/events which try to cover as much as possible, often globally. Then you've got so much material to cover that you drain away from your space for flavor. I have hopes that when SR4 focuses on a few signature settings, we have enough to spread out plot ideas (so not everything is happening in Seattle, which gets a bit absurd) while being able to focus on a few areas, letting us go more in depth, with more flavor and dynamism.
When I think about it, the most dynamic event writing has been on events which are very local in scope, such as Universal Brotherhood or Renraku Arcology: Shutdown. As opposed to big, globe-wide events which had to spend so much word count covering everything, like Year of the Comet.
tisoz
Jul 8 2005, 09:57 PM
I agree. And that is my point.
The general population doesn't know about what happened in the arc, they were just inconvenianced by the blackout. It was an opportunity to upset the status quo for all the vanilla corpers of the 6th world. Instead, it gets related to our current time as not making more of an impression than an ordinary, albeit long, blackout.
I can understand the limitations the freelancers are operating under. But who is setting the limits? Why does X amount of stuff have to go in a book? The people making those decisions are the ones developing SR4. So it may be an uncoscious decision that has influenced the tone of the product. I can only guess that they want X,Y, and Z all in the same book.
My suggestion would be to cover less areas in a book, but do it better. More in depth, more "first hand" accounts, more detail. Then there are more books in the catalogue. I am guessing the problem is that the more specific the book is the worse it sells while the cost of the book is about the same. The books that seem to be on fans short lists are usually specific in nature. If they are so general in scope, they lose their usefulness.
As an example, the current design is to present general info and then give some plot hooks. I feel it loses the grittiness because people are using the current timeframe to round out the scenario. In an expanded format, the hooks could go into deeper detail, there could be reminders of how the scenario is disjointed from our current reality. Or multiple scenarios could be described as in the Denver book.
And make it entertaining. Keeping up with the metaplot should only be work for masochists like Ancient History. It should be fun for the rest of us lazy bastards.
SL James
Jul 9 2005, 08:21 AM
QUOTE (Synner @ Jul 8 2005, 11:20 AM) |
I've been a fan since the first B in BBB stood for blue. I've got just about every English language SR book ever published (including novels) under FASA's watch. Ask yourself, would I have bought all this stuff if I didn't like it? |
Why? I asked you the question.
See, I've seen you make some comments about FASA, and I assume it may go more towards the direction FASA was going until it closed shop and Fanpro took over, but it's like "Don't blame us for Dragons of the Sixth World." Is there any single thing you can mention that FASA did right with the rules or setting that kept your playing for so long?
Synner
Jul 9 2005, 08:50 AM
I'm not entirely sure what you're trying to say with that last post SL. Did you actually read my post or did you just miss the jist of it?
I mentioned several examples of what I really liked through the years but I can repeat a few for your enlightenment:
Ruleswise: my all time favorite magic book Awakenings (as opposed to MitS), the ultracool Shadowbeat (at the time, these days its hopelessly dated), most SR3 rulesbooks (which did a great job of condensing vast amounts of widespread SR2 material).
Settingwise: Universal Brotherhood, the original Harlequin campaign, 2XS, Burning Bright, Renraku Arcology Shutdown (all stand out but theres something good in almost all the setting books) and Brainscan.
QUOTE |
See, I've seen you make some comments about FASA, and I assume it may go more towards the direction FASA was going until it closed shop and Fanpro took over, but it's like "Don't blame us for Dragons of the Sixth World." |
Your obviously misreading my posts and you are taking my words out of context - I was replying especifically to whether or not I thought Dragons included in the "grittier" trend and saying that it could have been otherwise. That being said, I never worked for FASA and I don't know the developers at the time. (Note that contrary to what you seem to think I very much like DotSW and I think its a great addition to any SR collection. It holds a special place in my heart not only because its my first published work but because it was a pleasure working with other authors on it).
I like most of what FASA did including stuff like Year of the Comet, and I was never one of the people complaining about the high-powered direction SR3 took, the campiness of SURGE or shedim, the overplaying of IEs, etc. I'm not saying I subscribed to the approach but I didn't dislike it and it didn't affect the way I percieved the game.
FYI, Dragons of the Sixth World is one of the favorites I mentioned before, and the main reason for that is because of the way FanPro did handled it, regardless of what the announced subject matter was. When I first heard FASA was doing a book on great dragons I was dead against it, I thought it wasn't going to work, the theme was too high-magic/too powerful for the contents to actually be of practical use for most campaigns. Boy was I proven wrong (IMHO). However, I believe FASA would have handled it differently (not better or worse just differently) in its day. At that point I only pitched for Lofwyr because I thought I could begin setting the groundwork for Shadows of Europe and I had what I thought was a cool idea for showing that humans with enough money, brains and determination can face up and outsmart event the macheavellian lizard.
I will add one more thing because I believe it is particularly relevant to this and other discussions on this sub-forum. It is also something the general public doesn't know: the aforementioned DotSW also marked a significant change in the development process, one which I'm told by some of the old hands FASA wasn't particularly fond of and which thankful FanPro changed. The way books are developed now means there's a lot more brainstorming, exchange of ideas, revisions, acid criticism and discussions between authors - a constant stream of input is offered by the developer and other authors all through the drafting period and there's even a "round-table" everybody-gets-to-comment stage in development, before we revise drafts into their final form. It isn't a "isolated" series of exchanges between the author and the developer and then the editor.
Some people have noted that, as compared to say SoNA or Threats2, different chapters in Shadows of Europe and the SOTAs (and basically all the recent books) offer threaded plots, material is linked better, cross-referenced and the books as a whole are more consistent and cohesive. This is because there was a change in development "policy", one which I hasten to add, is being used for SR4. This is why I find it misplaced that people are associating particular SR4 rules with particular authors as they did under SR3. While chapters are undoubtedly being written by one or two authors they no longer do so in a vacuum or under sole direction of the developer (as was often the case in SR3) - having seen from the inside how this system places checks and balances on development, I personally believe many people's fears are consequently misplaced (once again this is MHO and nothing else).
fistandantilus4.0
Jul 9 2005, 11:42 AM
So Tisoz, just curios, but did you like Portfolio of a Dragon?
Seems to cover all of the things your looking for , like personal, on the scene points of view, shorts stories covering differnet aspects of it ,all that good stuff. But at the same time it's pretty world spanning.
I like the sourcebooks that have come out over the last few years. Big fan of the Shadows of..... ,and the SOTA's because they add more to the perspective of the world, like the prison section for example. I personally would like to see some more street level adventures coming out, and I think that's one of the things that I think SR4 is going to bring back. So I'm looking forward to that.
Only down side is that now instead of converting 1st ed adventures to third, now I have to convert the characters to 4th. Anyone feel like sharing Fanpro's bold new plan for that?
SL James
Jul 9 2005, 05:19 PM
QUOTE (Synner @ Jul 9 2005, 02:50 AM) |
I'm not entirely sure what you're trying to say with that last post SL. Did you actually read my post or did you just miss the jist of it? |
I guess I misread it, although I take offense at the suggestion that I didn't bother reading it before asking a follow-up question. That was uncalled-for.
tisoz
Jul 9 2005, 11:19 PM
QUOTE (fistandantilus3.0) |
So tisoz, just curious, but did you like Portfolio of a Dragon? |
I liked PoaD quite well. I recall as I was reading it, I started getting tired and needed to get to bed but could not quit reading it. I'd finish reading a bequest, and a couple of short bequests, and decide this is where I would stop for the night. Then not being able stop reading.
In contrast, I have tried reading The London SB at least a dozen times. I know I have fell asleep reading holding it at least two times. I have yet to read it throughout. Yes, it is an old book, but I hoped it would make my point without the author or a contributor having their feelings hurt.
fistandantilus4.0
Jul 9 2005, 11:49 PM
Thanks, I was just wondering , since you don't really seem to like the more world-spanning aspects some of the books had taken on, but that one seemed right up your alley.
Never read the London SB though, so can't really comment on that. I know SOTA 64 included some more stuff along these lines, where DoSW was a bit lacking on the 'personal perspective'.
So where are you seeing the metaplot going? Or should I say where would you like to see it go? Lately it's been pretty draconically oriented, with a slant to some more high powered campaings. Well, maybe not as the adventures are written stat wise, but as they should bestat wise ( I know it's impossible to write up stats for all groups, but the Red Samurai in Brainscan were just too weak for example).
Do you get a lot of use out of Corp Download?
I like the current line pretty well, but I think (IMO) the one that could use a good dose of what you're looking for (persoanl viewponts, short fiction, that sort of thing) would be the SSG. Lots of good material to use, and I'm sure they were limited on space. But I thought they could have made it a better read.
tisoz
Jul 10 2005, 01:06 AM
I thought PoaD distributed things around the world? So maybe I am missing the intent of "world spanning"? The last time I discussed a non-Seattle setting in a group setting, it was a fiasco - ask Sphynx. (That is something of a joke and had so many misunderstandings it is not funny - see there are no walls in Denver!)
I try avoiding the metaplot. I hate dragons the way some hate IEs. I hope the 5 year gap has an event or events that would let run of the mill people (characters) explain acquiring combat or specialized (shadowrunner) skills. Such as they got caught in this conflict or drafted for that war. If you look at a lot of movies, novels, or comics, it seems many characters were veterans of this war or that conflict.
Have not used much from Corporate Download.
fistandantilus4.0
Jul 10 2005, 03:52 AM
Like vetarns of the Euro wars, that sort of thing? How about a little 'Escape from Chicago' action? PC names Snake too cheesy ?

There are plenty of wars in Europe of course.
As for 'world spanning', I was refering to how the will effected things all over the world. The formation of Wuxing and the PPG for example. Sorry, I was just trying to get some idea of your playing style. Ignore me,I'll just be over here-->:scatter:
Snow_Fox
Jul 12 2005, 03:52 AM
QUOTE (tisoz) |
QUOTE (Synner @ Jul 8 2005, 10:32 AM) | The problem is Snow and you are implying (her openly, you sarcastically) that this is one of the reasons for the change when its not and never has been stated as such. It's simply the continuation of something we've already been doing. |
I am pretty sure one of the early FAQs in the SR blog stated the intention of making 4th edition grittier and more street level. However, either my search fu is lacking, or the blog has been taken down, because I can not even find the cotemptuous "Swordfish Mustardball" crap. Rob does make a statement about grittiness in the podcast.
Snow Fox's statement is a reminder that many of the people who have influenced SR3's current direction/demise are the ones developing SR4.
|
That sums it up well. I'm not much of goggle fu, but earlier stuff is hard to find, like they realized maybe, just maybe, they offended people by being a little too flippant.
Ancient History
Jul 12 2005, 04:05 AM
Really? I dunno, maybe I missed something.
Anywho, I thought Mr Johnson's Little Black Book and Sprawl Survival Guide were great street-level books, and hope to see more like 'em.
Snow_Fox
Jul 12 2005, 12:09 PM
Right, but looking through that link it gives more details., and yeah. a whole chapter about a reporter going to the street? seemed pretty gritty to me. If the designers feel it has lost its "grittiness" they have to ask who was authorizing the development line. Isn't that the line devleoper?
And that was who?
And who is over seeing the current development?
Why couldn't the rules let them develop that way? They are the developers. They are the ones who set the rules.
Synner
Jul 12 2005, 01:03 PM
QUOTE (Snow_Fox @ Jul 12 2005, 12:09 PM) |
Right, but looking through that link it gives more details., and yeah. a whole chapter about a reporter going to the street? seemed pretty gritty to me. If the designers feel it has lost its "grittiness" they have to ask who was authorizing the development line. |
Again, Snow, please offer a quote or reference to where any developer or freelancer has said anything of the sort, let alone that this is a primary goal of the new edition or something its intended to fix. I'm pretty sure you won't find any such comment because it doesn't exist.
If anything it's been FanPro's goal to instill more grit back into the setting after the high-flying stuff at the tail end of FASA's run (whether or not this would have been FASA's intention is unknown). In fact, it's pretty much been part of the brief given by the developer over the past 6-7 books to make whatever we writers can grittier and provide street-level hooks when possible.
References to SR4 being grittier are meant to be seen in that light - ie. as a continuing evolution and extension of a trend which FanPro has already been applying in SR3. Where SR4 has an edge (as it were) is that simply it allows FanPro to introduce or revise certain formats that have become standard under SR3 to enhance that feel.
Let me provide an example: SR3 introduced the Shadows of books, and while I love the material they introduced and the picture they paint of the Sixth World and how necessary that picture was, I'll be the first to admit that the format is not conductive of introducing a lot of street-level information (ie. try describing the treacherous Czech arcane black market scene when you have 5000 words to describe the whole country). So while we did attempt to make things grittier and down to earth as possible in these books, sometimes the format doesn't help. SR4 will provide us with a means to do this with the new location book format which allows us to do what we've been doing but within a format which allows greater detail, local grit and street-level material if you will. This is simply a progression not something new. In fact I believe the Shadows of will be essential in using and provide context for the new books like Runner Havens to their full extent.
The reason for changing the core ruleset has nothing to do with the level of "grittiness" and I'd challenge you to provide a quote or reference that indicates otherwise in any formal or informal announcement. Unfortunately you're letting your bias against the new edition taint your perception of what has been said and while there are undoubtedly loads of reasons to rile against the new edition this isn't one of them.
Eldritch
Jul 12 2005, 04:48 PM
QUOTE |
Another (personal?) goal of Rob's is to make SR4 harsher and more gritty. |
From the fanpro German forums, translated by Hermit (IIRC, Hermit is German)
Search-Fu Strikes again. This is Probably what Snow's refering to. Though I too remember many oterh comments about SR's grittiness - a lot of it may have been just dumpshockers. After this much time it's hard to keep straight who said what.
Synner
Jul 12 2005, 05:02 PM
QUOTE (Eldritch @ Jul 12 2005, 04:48 PM) |
FanPro Germany Reveals stuff about SR4, a translation from FanPro D's forums
QUOTE | Another (personal?) goal of Rob's is to make SR4 harsher and more gritty. |
From the fanpro German forums, translated by Hermit (IIRC, Hermit is German) Search-Fu Strikes again. This is Probably what Snow's refering to. Though I too remember many other comments about SR's grittiness - a lot of it may have been just dumpshockers. After this much time it's hard to keep straight who said what. :)
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Thanks Eldritch, Rod also says something to that effect in the podcast (though I believe its in the next installment).
I still see no comment to the effect that the designers/developers "feel it (SR3) has lost its "grittiness"", so my response stands. From all I've gathered, Rob does intend to make SR4 grittier and harsher, but that is simply a logical continuation of what FanPro has been doing not something that is being (re)introduced to change anything (much less the ruleset).
SL James
Jul 12 2005, 06:01 PM
QUOTE (Synner) |
QUOTE (Snow_Fox @ Jul 12 2005, 12:09 PM) | Right, but looking through that link it gives more details., and yeah. a whole chapter about a reporter going to the street? seemed pretty gritty to me. If the designers feel it has lost its "grittiness" they have to ask who was authorizing the development line. |
Again, Snow, please offer a quote or reference to where any developer or freelancer has said anything of the sort
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If anything it's been FanPro's goal to instill more grit back into the setting after the high-flying stuff at the tail end of FASA's run (whether or not this would have been FASA's intention is unknown).
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Perhaps that's what Fox is referring to, the grittiness compared to when Shadowrun was published by FASA?
Demonseed Elite
Jul 12 2005, 08:22 PM
That could be, but since the line designer during FASA is a different person from the line designer under FanPro, connecting those pre-FanPro products to SR4 would be pretty off-base.
Snow_Fox
Jul 13 2005, 01:55 AM
SL James understood what I meant.
SL James
Jul 13 2005, 03:19 PM
Yay!