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Sabosect
Okay, Ellery's math model was fine. Then, I checked something and realized we've been going about this the wrong way. So, we must restart. The first step is to throw out all of the math we have done so far.

Our first step is to consult the FAQs. The following two quotes apply:

QUOTE
A. Skills and attributes range from 1 to 6, with 3 being average. So an average skill, average attribute dice pool is 6 dice. Purchasing above-average attributes and skills is limited at character creation and generally expensive. 6 is the maximum natural rating for attributes (before racial modifiers are applied).


QUOTE
A. Yes. Specifically, we have expanded them:
– Intelligence has been split into Intuition and Logic
– Quickness has been split into Agility and Reaction
– Obviously, Reaction is no longer a derived attribute
– Karma Pool has been replaced by an Edge attribute. Edge is used in many similar ways as Karma Pool was–it is still a “luck factor,” but it is now an attribute rather than a mark of experience. This makes it especially useful to non-cyber and non-magic characters, as they will have a way of keeping ahead of the game.
– Magic no longer starts at 6. Magic must be bought up just like any other attribute. This means that magical characters are not as powerful right out of the box as they were in previous editions.


That second one is important because it tells us Magic will follow the same style as the rest of the attributes.

Now, using the above information, we have two characters to work with. Links:

http://www.shadowrunrpg.com/resources/sr4/...nspecialist.pdf
http://www.shadowrunrpg.com/resources/sr4/..._combatmage.pdf

Tonight, we may get lucky and have a third. In any case, using the information from the FAQs, we have to assume that the costs for over 3 are not the same as the costs for up to 3. This means a potential progressive-cost system. Now, let's see what we can work out using the information at hand.

First, the obvious:

Money is $5000 per BP. Contacts cost one BP per point in rating. Being a magician costs 15 BP. Starting Nuyen ranges for some reason.

So, at this point I will be trying my hand at a progression that accounts for all of the information at hand. At the same time, I hope others will help.

Edit: A, R, and C appear to be increased by racial bonuses.
Kagetenshi
QUOTE (Sabosect @ Aug 18 2005, 05:35 PM)
First, the obvious:

[…]Contacts cost one BP per point in rating.

That's not obvious. Until we get something other than a Connected-2/Loyal-2 contact, that's a wild-ass guess.

Other possibilities range from Connected * Loyal to Connected ^ Loyal.

~J
blakkie
The two PCs you have to work with are too much alike, yet too different. Basically there are too many variables vs. knowns.
Arcys
The thing that bothers me is that the initiative of the two characters are different.
SL James
Actually, the BP for Contacts is probably 2 per point, unless they stopped giving two free Contacts at chargen.
Ellery
It doesn't say how above average you have to be before it's "expensive". Given that the flat model works fine up to 5, I'd say 6 is the magic number for expensiveness, if there is a magic number. They may just mean that you can't get enough points to raise many stats to 6, so averaged over all your stats, the mean is 3 or so. They may not have understood the mathematical implications of their own system when they wrote that paragraph, or might not have been speaking with mathematical precision but rather laying out their vision for how they viewed things happening.

Also, we can't tell if there's a limit on the number of attributes that are above 3. The sample characters shown have at most 4 attributes above three (not counting magic). There might be some limit to that effect, which would fit the quote, but wouldn't invalidate the flat 10bp attribute cost per point between 1 and 5. Likewise with skills.

Anyway, you're welcome to come up with other schemes, but given the small number of degrees of freedom in the problem, and given that a solution already exists that fits most statements pretty well and is consistent with design goals, I'm not going to waste the time personally.

Cain
Actually, it does say that "above average" attributes are expensive, so that indicates a progressive cost with a step at 3 or 4, excluding racial modifiers. (Presumably, racial mods are still a straight addition.) However, we haven't confirmed that costs above 3 are the same as the ones below-- and there's good indication that they don't.

Your 10 BP flat cost seems to work well for the weapons "specialist", but she doesn't seem to have any unmodified stats above 3. We'd need to look at the combat mage, who has an extra 2 stats above 3, and one stat below it. Now, assuming that the 15 BP to be a magician pays for the first point of Magic, from there on we can assume it probably advances like any other stat.

The combat mage has spent an additional 50 points to gain a total of +4 to his attributes: +1 Willpower, +4 Magic, -1 Edge. Again, assuming the 10 BP per level up to 3, that means the extra stats actually cost 60 points-- so we're looking at a 60:5 ratio, or roughly 12 points per extra stat point.

Of course, it probably isn't that even. If we assume Magic costs 10 per level up to 3, like everything else, we end up with a 40:3 ratio, or 13.3 BP per point. If we assume that BP's have to be spent in whole numbers, we're faced with a bunch of unappealling splits. The best split I can think of is 10 points to advance Will and Magic from 3 to 4, and then 20 points to advance Magic from 4 to 5. That doesn't make too much sense either, since stats above 3 are supposed to be expensive, but it does work.

Edit: Initiative appears to be Reaction + Willpower, although it could be Agility as well. Since both characters have identical Agility and Reaction stats, it's hard to be sure; but my money is on Reaction.
Kagetenshi
Lucky could be a variable-cost edge affecting Edge, dropping that from the list of purchased stats…

~J
Garwyn
I can see 2 scenarios for attribute costs that would work with both sample sheets currently released. Both Scenarios work on the assumption that there are no 'free points' from race, rather that race modifies the minimum and maximum allowable rating at which attributes can be set. The math adds up for both with the given examples, but I think the second is more likely.

Scenario 1 BP Cost:
Rating 1-4 = 6 * Rating
Rating 5-6 = 10 * Rating

Scenario 2 BP Cost:
Rating 1-3 = 5 * Rating
Rating 4+ = 5 * (Rating * 1.5 rounded up)

I'm still working on reverse engineering the active skills.
Sabosect
Neither one adds up. An attribute rating of 3 costs 20 points total. There are only 9 attributes.
Garwyn
QUOTE (Sabosect)
Neither one adds up. An attribute rating of 3 costs 20 points total. There are only 9 attributes.

First off, Magic is a 10th attribute from what I've read...it can simply be set at a 0 if you're mundane.

Second, I've prepared a spreadsheet to show how it adds up:
http://img.photobucket.com/albums/v488/Kyn...tt_costs-t1.jpg
Sabosect
Okay. I'll concede.
Cain
The only problem I can see with the spreadsheet is that you assume there are no "free" points, while most other layouts assume you get the first point in each attribute for free. I've also seen no indication that you can have a Magic of zero-- presumably, you get *something* for your 15 points to become magcially active in the first place.
Sabosect
Cain, he stated that when he came up with his figures.
Garwyn
QUOTE (Cain @ Aug 19 2005, 02:38 AM)
The only problem I can see with the spreadsheet is that you assume there are no "free" points, while most other layouts assume you get the first point in each attribute for free.  I've also seen no indication that you can have a Magic of zero-- presumably, you get *something* for your 15 points to become magcially active in the first place.

I've never looked at chargen in SR3 as 'the first point is free'. Admittedly in SR3 racial modifiers are 'free points' when +'s....but in every game I've ever played you still had to use 1 point for a rating 1 in an attribute, and you could never start a character without at least a rating 1. In SR3, a human with 30 Attribute points could have their 6 skills layed out as 5, 5, 5, 5, 5, 5 for 30 points total, not as all 6's as a 'first point is free' would seem to indicate. From my understanding and perspective, the divergence from the normal way of doing this would be in substituting 'free points from race' in exchange for 'racial adjustments to allowable attribute range'.

As for magic rating, the FAQ clearly indicated that Magic will work like any other attribute for mages and must be purchased at a specific rating in chargen.

The only presumption I make about the 15 points spent to become magically active is that it allows the character to have the 10th attribute and to take spells/magic related skills.. Those without that quality have an effective magic attribute of 0.
blakkie
QUOTE (Garwyn @ Aug 19 2005, 01:52 AM)
As for magic rating, the FAQ clearly indicated that Magic will work like any other attribute for mages and must be purchased at a specific rating in chargen.

It doesn't specify that it will cost the same BP as other attributes though. Same for Edge.

Also i believe it came out of the discusions of the Origins demo that you buy Magic up from 1.
Ellery
Both proposed schemes make raising from 5 to 6 cheaper than raising from 4 to 5, which is a little odd if you're trying to avoid 6s. Also, I doubt that racial modifiers only let you buy up higher, because trolls wouldn't have enough points to buy that high, and you'd see trolls with scores of 3 in everything (which would be really weird).

Other than that, it seems to work out.
tisoz
It costs 10 points per attribute point, with the first point free and the final 6th point costing 25.

Maximum points allocated to attributes is capped at 50% of total points.

Edge is bought like other attributes.
Kagetenshi
Woah, wait, so the sixth point just jumps by 2.5* cost for no real reason?

~J
JongWK
EDIT: Nevermind.
Ellery
Five is the new six.

Also, the combat mage is a 400 point character who spends more than half of that on attributes. I guess they don't need to follow their own rules for character creation, or magic doesn't count as an attribute when obeying the "half" rule.
mintcar
QUOTE
Woah, wait, so the sixth point just jumps by 2.5* cost for no real reason?


Could the reason be that it´s the absolute pinnacle of human ability?
tisoz
Sorry. The half rule is for physical and mental attributes.
JongWK
Doh, Tisoz is right. Forgot about that detail.
Sabosect
And the costs for skill points?
Ellery
What are the costs for skills? Is there a similar jump at 6? And can players advance above skill 6 or 7?
mintcar
QUOTE
Also, the combat mage is a 400 point character who spends more than half of that on attributes. I guess they don't need to follow their own rules for character creation, or magic doesn't count as an attribute when obeying the "half" rule.


Would make sense since otherwise being magicly active would directly take away from you´re possible attribute values, instead of just being an extra cost that you can decide were to find the points for yourself.

<edit> Oh. just saw tisoz confirmation
Kagetenshi
QUOTE (mintcar)
QUOTE
Woah, wait, so the sixth point just jumps by 2.5* cost for no real reason?

Could the reason be that it´s the absolute pinnacle of human ability?

I hope not, because that's a completely bullshit reason.

~J
Overwatch
Lets have some more info please, from anyone with a copy of the new book in their hands. Maybe a general overview of character creation costs etc. from start to finish?
mintcar
QUOTE
I hope not, because that's a completely bullshit reason.


Care to elaborate? Seems reasonable to me. At least with a hard cap.
tisoz
QUOTE (Sabosect)
And the costs for skill points?

Active Skills: 4 points per skill, 10 points for a skill group, 2 points for a specialization.

QUOTE (Ellery)
What are the costs for skills? Is there a similar jump at 6? And can players advance above skill 6 or 7?


No jump at 6, but max at 6 without an exceptional quality, then 7. Start with only one skill6 with the rest 4 or lower, or two at 5 with the rest 4 or lower. No starting with a 5 and a 6. Maximum group rating at chargen is 4.
tisoz
QUOTE (Kagetenshi)
QUOTE (mintcar @ Aug 19 2005, 01:28 PM)
QUOTE
Woah, wait, so the sixth point just jumps by 2.5* cost for no real reason?

Could the reason be that it´s the absolute pinnacle of human ability?

I hope not, because that's a completely bullshit reason.

~J

Looks like BS wins.
tisoz
QUOTE (Overwatch)
Lets have some more info please, from anyone with a copy of the new book in their hands. Maybe a general overview of character creation costs etc. from start to finish?

Race BP cost: Human 0 (+1 edge), dwarf 25, ork 20, elf 30, troll 40.

Attributes: Physical, mental, Magic, Resonance - 10 per point except the max point which is 25 BP.

Knowledge skills: 1/2 active price.

Positive Qualities are 5-20 points. Negative are 5 - 30.

Resources are 5000 per BP max 50 BP, but looks like a lot of stuff is reduced in price.

Spells 3 BP per spell, 5 karma during play.

Contacts: 1 BP per rating point.
Sharaloth
250,000 nuyen max? Do you buy cyberware with BP or has the price of a new arm gone WAY down in those five years?
Overwatch
You sir, are a gentleman and a scholar.
Kagetenshi
Price has reduced, as mentioned elsewhere.

When you get the chance, what does the Lucky edge do? Trying to figure out what you get for 20 points of edges.

~J
Sabosect
Looking at this, I would say that this all strikes me as exactly what I said: FanPro saw that people were using their system in ways they didn't like and tried to fix it. Just looking at this I can see I will already have to rewrite the chargen system or change my entire style of play.

Currently, my players are reading this and complaining at both GMs. They suddenly don't want to play SR4 anymore.

Tisoz, thanks for your efforts.
chevalier_neon
@ Sabosect : I was just thinking that you might give more BP at chargen if you find the character might be too weak, instead of changing everything if you are not satisfied ? Or is there anything else I haven't understood ?
Autarkis
I have the same question.
Sabosect
I have to give more BP, change the allowed max on attributes, figure out some way to fix the magic system to where they would actually play magicians under this system (as it stands, too much karma/BP for magicians to even be worth playing), and check out the items section to see if I have to adjust the max on money. Basically, I have to rewrite large portions of the game's mechanics, what few there are. It's not worth it to take a game all the way back to concept to fix a few flaws.

I'll still play SR4, but I certainly won't play a magician. This game has illustrated the old adage about magicians: The only way to stop people bitching about them being overpowered is to make them not worth playing.
SirBedevere
tisoz thank you very much for taking the time to clue us in on SR4.
blakkie
QUOTE (Sabosect)
I have to give more BP, change the allowed max on attributes, figure out some way to fix the magic system to where they would actually play magicians under this system (as it stands, too much karma/BP for magicians to even be worth playing), and check out the items section to see if I have to adjust the max on money. Basically, I have to rewrite large portions of the game's mechanics, what few there are. It's not worth it to take a game all the way back to concept to fix a few flaws.

Hey, could you look at your copy of the rules and give me some example prices on the cyber and bioware, and what they do for your character?
chevalier_neon
Honestly, I will wait to have my edition to see. I am really happy that Tisoz provides us all those details (thanks again), but there are different ways of playing SR. And from my point of view, that is how things have to be (meaning that it is ridiculous to have all the basic police agents/gangers to have 6 in their skill in order to be a match to the characters of the players).
Then for the magicians, we will see. I was not considering them as too powerful before... Let's keep in mind that Tisoz is doing a kind of quick reading to provide us information.

What is really funny is that in this case Sabosect, you would be one of the people that should stick to SR3, but you still want to play SR4 smile.gif I find it quiet odd. I think I would stick to 3 in this case, or would I ? I don't know... Anyway, this is not a critic, no offense was meant.
Nikoli
Well, if the play style was scaled down in power for players, likely the antagonists have been scaled down to match.
I've heard players make the complaint that "low levels" aren't any fun, guess what, the stuff you go up against in any game is typically less powerful in any given circumstance than you. It doesn't matter if you're Deathmage ™ is wielding a +20 vorpal dagger of bitch-slapping going against opponents that you still only have a 50% chance to hit than the lvl 2 wiener missing 1 of 2 swings.
Yes, more power means more options, bot for you and the GM. So long as the stuff you go up against are comparable in scale to your character, the overal power doesn't matter all that much.
mintcar
I wonder on Sabosects behalf what the higher/lower lv campain options look like. Do you only change the amount of build points with those rules, or do the limits change also?
chevalier_neon
Sorry, I was thinking but not typing in the same time. My point was that a level 5-6 skill should have been quiet incredible in SR3, and in the end, even gangers had those levels...
I do hope that with SR4 (and it looks like), the ganger will have only 2-3, or 4 if he is really skilled. So in the end, when your character will have gain experience, it will make a true difference (because I don't know for you, but what was giving power to a character was kharma pool, not really the new skill he had, or the increasing of some of his existing skills as it was really expensive)...
Hope I clarified my point
Sabosect
Blakkie, for the love of all that is sacred, shut up. You're too busy trying to get nonexistant points to bother using simple common sense to see the information sitting in front of your face. I know you're capable of logic, so trying using it this time.

Chevalier_neon, actually, note at what I said. It's my players complaining. I've stated in the past I'm fine with street-level games. One of the things about this group is that it is a case of the group does vote on the system and the group indicates the style of play. I understood that when I joined them, even more when I took up GMing. To tweek to their style of play is mostly what I'm having problems with for this system. It doesn't lend itself to professional-level playing anymore than Cthulhu lends itself to being a way to play DnD.
blakkie
QUOTE (Sabosect)
Blakkie, for the love of all that is sacred, shut up. You're too busy trying to get nonexistant points to bother using simple common sense to see the information sitting in front of your face. I know you're capable of logic, so trying using it this time.

I am using it, sorry you are immune to it. frown.gif
tisoz
QUOTE (Sharaloth)
250,000 nuyen max? Do you buy cyberware with BP or has the price of a new arm gone WAY down in those five years?

Costs are down. A power focus is 25K*Force, muscle toner is 8K/point, Synaptic Booster is 80K and no longer compatable with Boosted Reflexes, Full cyberarm is 15K, Skillwires are Rating*2K (rating 1-5 and looks like a bargain)Wired Reflexes 3 is 100K and still 5 essence.
tisoz
QUOTE (Kagetenshi)
When you get the chance, what does the Lucky edge do? Trying to figure out what you get for 20 points of edges.

~J

Exceptional Attribute for Edge.
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