SFEley
Aug 26 2005, 05:44 PM
QUOTE (Wounded Ronin) |
See, this is why when playing RPGs you should never do extremely wacky, powerful, and self-aggrandizing things. All it does is totally derail the game and make everyone extremely annoyed. |
Or, to clarify this in practice: if the majority of the group doesn't want to play a wacky game, then letting one player get away with wackiness will only annoy everyone. Every other player will bitch about the ventriloquist mage with the hand puppet focus who constantly wants to use Trid Entertainment as a combat spell, and he'll bitch because you won't let him be as wacky as he wanted to be and name the puppet as his totem. And then he'll bitch even more when the street sam has his inevitable gun cleaning accident.
Go ahead. Ask me how I know this.
Cray74
Aug 26 2005, 05:45 PM
QUOTE (SFEley) |
I was in the process of writing up a long post about the probability of rolling a 203 on a Shadowrun test even with loaded six-siders. |
I know. My loaded d6s always got a non-6 roll about every third roll. (And then the paint wore off the loaded side, so you couldn't even fool new players.)

QUOTE |
Quite simply, you *do not* want your entire game getting wrapped around something so powerful it derails the whole game world which the players simply shouldn't be able to create since they're not Renraku. |
I know. But an AI that's, like, a Lower AI-7 or LAI-8 (in GURPS:Transhuman Space terms) would fine. It'd be less imaginative and capable than a human. Something like that, or maybe a Sentient AI-7 or SAI-8, should be harmless and add something interesting to the game.
The shame about Shadowrun's computer technology is that it's currently boxed itself in by making all AIs into demigods, and thus most GMs seem to leave AIs firmly in the "not in my campaign" area.
Sabosect
Aug 26 2005, 05:48 PM
One side of the die is regular plastic, and has an air bubble in it. The heavy side is plastic-coated lead. Pretty much, half the die is made out of lead. I don't think you can produce anything below a six without actually trying to using this sucker. I'm currently using it to hold down my Critters PDF printout. I don't even want to know how many orders of magnitude it is above a regular die in weight.
ShadowDragon8685
Aug 26 2005, 05:55 PM
Sounds like fun for a party... But lead makes a very distinctively non-plastic sound. Nobody noticed?
Sabosect
Aug 26 2005, 05:58 PM
Nobody paid attention. And when people were paying attention, it's hard to hear the sound of the die hitting the table over chearing.
Kagetenshi
Aug 26 2005, 06:04 PM
QUOTE (ShadowDragon8685) |
The player should be pardoned for doing what he thought was a DM-sanctioned action. |
I disagree. Foul play is still foul play, and collaborating with the GM to put it over on everyone else does not make it better.
~J
SFEley
Aug 26 2005, 06:06 PM
QUOTE (Sabosect) |
One side of the die is regular plastic, and has an air bubble in it. The heavy side is plastic-coated lead. Pretty much, half the die is made out of lead. I don't think you can produce anything below a six without actually trying to using this sucker. I'm currently using it to hold down my Critters PDF printout. I don't even want to know how many orders of magnitude it is above a regular die in weight. |
Huh. Okay, I was thinking of loaded dice that might actually have a chance to pass a cursory inspection. I'd never even heard of a monster like the one you describe. The sort of thing you're talking about would just about need GM collaboration, and would have to be done sparingly as someone would surely eventually notice the way the dice clunked against the table.
Sheesh. Cheaters these days, they just don't care about quality. If I were going to cheat, I'd cheat with transparent dice, because I know how to weight those. >8->
ShadowDragon8685
Aug 26 2005, 06:28 PM
QUOTE (Kagetenshi) |
QUOTE (ShadowDragon8685 @ Aug 26 2005, 11:55 AM) | The player should be pardoned for doing what he thought was a DM-sanctioned action. |
I disagree. Foul play is still foul play, and collaborating with the GM to put it over on everyone else does not make it better.
~J
|
If you read the descriptions of how everyone was cheering, you'd see why it was a good thing, destroyed by a backstabbing DM.
Kagetenshi
Aug 26 2005, 07:27 PM
No, I don't see why it was a good thing. Admittedly I'm assuming a certain intelligence level for all involved players, but if I was in that group (and assuming that I was caught up in the moment enough to not think about it then) the question of whether or not that roll was legit would have rankled for as long as the campaign went on. This is not, I believe, a response that would be unique to me.
~J
SFEley
Aug 26 2005, 07:45 PM
QUOTE (Kagetenshi) |
No, I don't see why it was a good thing. Admittedly I'm assuming a certain intelligence level for all involved players, but if I was in that group (and assuming that I was caught up in the moment enough to not think about it then) the question of whether or not that roll was legit would have rankled for as long as the campaign went on. This is not, I believe, a response that would be unique to me.
~J |
Yeah, think about this, people. This is a guy who secretly tape records incriminating conversations with his GM about whether to cheat to achieve a stupid goal, then goes and does it. Forget about "blame." Is this the kind of melodrama you really want to invite back to your gaming table?
Granted, I think everyone in Sabosect's story handled this badly. Even Sabosect's "Set a 200 TN to discourage people from trying" was probably a bad move, as it incites people to try to climb Everest. If you don't want AIs in the game, just say no. Or at the very least, "Okay, build an archology first. Then we'll talk."
The Great Ghost Dance does not have an assigned Drain Code. Harlequin doesn't have stats. Building an AI does not need a target number.
But now that you have an AI in the game.... Eh. Might as well make it part of the plot. Your own personal System Failure, if you like.
Shadow
Aug 26 2005, 11:28 PM
QUOTE (ShadowDragon8685) |
QUOTE (Kagetenshi @ Aug 26 2005, 02:04 PM) | QUOTE (ShadowDragon8685 @ Aug 26 2005, 11:55 AM) | The player should be pardoned for doing what he thought was a DM-sanctioned action. |
I disagree. Foul play is still foul play, and collaborating with the GM to put it over on everyone else does not make it better.
~J
|
If you read the descriptions of how everyone was cheering, you'd see why it was a good thing, destroyed by a backstabbing DM.
|
The only back stabber in the game was the cheater. He ruined a great moment by cheating.
Man you sound just like Creepwood... "the story the story, don't ruine the story, dice are unimportant!" blah blah blah
HE CHEATED.
Fair play may not exist in the Shadowrun world but it can and does exist at the gaming table.
hyzmarca
Aug 26 2005, 11:38 PM
QUOTE (Shadow) |
QUOTE (ShadowDragon8685 @ Aug 26 2005, 10:28 AM) | QUOTE (Kagetenshi @ Aug 26 2005, 02:04 PM) | QUOTE (ShadowDragon8685 @ Aug 26 2005, 11:55 AM) | The player should be pardoned for doing what he thought was a DM-sanctioned action. |
I disagree. Foul play is still foul play, and collaborating with the GM to put it over on everyone else does not make it better.
~J
|
If you read the descriptions of how everyone was cheering, you'd see why it was a good thing, destroyed by a backstabbing DM.
|
The only back stabber in the game was the cheater. He ruined a great moment by cheating.
Man you sound just like Creepwood... "the story the story, don't ruine the story, dice are unimportant!" blah blah blah
HE CHEATED.
Fair play may not exist in the Shadowrun world but it can and does exist at the gaming table.
|
It isn't cheating if the GM makes a fully informed decision to approve it.
SFEley
Aug 26 2005, 11:44 PM
The GM cheated too. They both cheated.
hyzmarca
Aug 26 2005, 11:57 PM
QUOTE (SFEley) |
The GM cheated too. They both cheated. |
By the very nature of his position the GM cannot cheat.
Wounded Ronin
Aug 27 2005, 12:33 AM
QUOTE (ShadowDragon8685) |
QUOTE (Kagetenshi @ Aug 26 2005, 02:04 PM) | QUOTE (ShadowDragon8685 @ Aug 26 2005, 11:55 AM) | The player should be pardoned for doing what he thought was a DM-sanctioned action. |
I disagree. Foul play is still foul play, and collaborating with the GM to put it over on everyone else does not make it better.
~J
|
If you read the descriptions of how everyone was cheering, you'd see why it was a good thing, destroyed by a backstabbing DM.
|
Actually, I still think it was a bad thing made worse, just like I did when I first read through this thread.
FrostyNSO
Aug 27 2005, 12:44 AM
QUOTE (SFEley) |
QUOTE (Wounded Ronin) | See, this is why when playing RPGs you should never do extremely wacky, powerful, and self-aggrandizing things. All it does is totally derail the game and make everyone extremely annoyed. |
Or, to clarify this in practice: if the majority of the group doesn't want to play a wacky game, then letting one player get away with wackiness will only annoy everyone. Every other player will bitch about the ventriloquist mage with the hand puppet focus who constantly wants to use Trid Entertainment as a combat spell, and he'll bitch because you won't let him be as wacky as he wanted to be and name the puppet as his totem. And then he'll bitch even more when the street sam has his inevitable gun cleaning accident.
Go ahead. Ask me how I know this.
|
It's funny you mention gun cleaning accidents.
We had a player in my first group who picked up gun cleaning as a knowledge skill...yep, this was the first ever critical failure I saw.
Hilarious.
Heimdall
Aug 27 2005, 01:51 AM
I vote keep the AI and penalize the cheater by having the AI arrange a wee lil cybermancy experiment on his zombie ass. Makes it a little different when the strings are being pulled with a remote control. He obviously didnt give a damn that he was gonna get caught, which shows a lack of respect for you and your GM. Even I with my Booger Dice behind a GM screen have only rolled a 56, anything over a 100 should have had you guys a lot more suspicious than you were. Want to come over to my house and play poker?
Shadow
Aug 27 2005, 03:27 AM
QUOTE (SFEley) |
The GM cheated too. They both cheated. |
First of all, GM's cannot cheat. They are not bound by the same rules as players. Comparing a players actions to a gms is not what this is about.
The player deceived his friends, and the spirit of the game by using a loaded dice.
It is the same as lying to you. Ok?
Now as for gm's. They cannot cheat. They can be bad gm's, or bad people, but they cannot cheat. They have no rules for gming. Fudging dice to keep players alive, (or to kill npc's) is not cheating.
So get over yourself about GM's cheating.
Kagetenshi
Aug 27 2005, 04:06 AM
GMs absolutely can cheat. They cheat by breaking from the expected rules of protocol. Throwing away the rules and setting up a loaded dieroll qualifies in spades.
~J
toturi
Aug 27 2005, 05:09 AM
Actually there are rules for GMing, they are in the SR3 and SR3 Comp. Try as I might, I have not found any rule in SR3 that states that the dice used in Shadowrun cannot be weighted or loaded. So rolling weighted dice in Shadowrun is not breaking any rules.
Kagetenshi
Aug 27 2005, 05:14 AM
A die is by definition a marked cube used to generate random numbers, not weighted random numbers (statistically weighted in this case). As such, loaded "dice" are not dice and are not legitimate for Shadowrun.
~J
lorthazar
Aug 27 2005, 05:20 AM
SFEley
Aug 27 2005, 07:14 AM
QUOTE (hyzmarca) |
By the very nature of his position the GM cannot cheat. |
The second definition of "cheat" in the Oxford American Dictionary on my Mac here is: "(trans) deceive or trick."
The GM cheats when he breaks the social contract with the players. I'm not talking about fudging dice rolls, or even allowing loaded dice. Maybe that's in the social contract; maybe it isn't. It depends on the group.
I'm talking about entering into a private agreement with a player to accept that player's actions, and then declaring the action not valid when executed. That's deceptive and it's malicious on an entirely out-of-game level, and I don't think it's inaccurate to call it cheating. Betraying the trust of characters is part of a GM's job. Betraying the trust of a player is not.
Shadow
Aug 27 2005, 07:27 AM
What trust? He said you needed to roll a 200 tn. Not use a weighted die to roll it. The player cheated to achieve a goal, and was rightly punished when he used false means to do so.
I didn't read anything about the GM telling the guy it was okay to use a loaded die. Even if he did, he still didn't cheat. Again, there are no rules for GMs. The SR compa has gming suggestions, not rules.
Even if a GM suddenly has aliens come out of the sky and start blasting the PC's its not cheating. GM's cannot cheat. They can be bad gms but ist not cheating.
ShieldT
Aug 27 2005, 01:26 PM
Social Contract.
Eh, if the rogue GM's gone I'd have the cheating player who was doing it with illegally given approval stay with the group sans character. Have him roleplay/roll dice for the AI as a PC, for the short bit until he goes into a fight with the big boys and loses horribly. Maybe even though the old PC's body is dead have his conciousness get transferred to (or an imtation made by in homage to his creator)the AI for a short bit before they both get ripped to electronic pieces. Then have the player create a fresh PC on probationary terms.
If the 'dead' PC isn't completely fried he should at least have amnesia and some other points of mental (and... maybe a tad of physical) flaws.
Talia Invierno
Aug 27 2005, 07:07 PM
I just need to thank Herald of Verjigorm (previous page post, 04:30 PM), for causing me to break out into some serious laughter when I needed it

Btw I have seen a marriage fall apart over a game in a group I was once a part of. The marriage was quietly in trouble before the game, though: the roleplaying aspects only allowed things to come out into the open that were already there. The depressing thing on my part was that I happened to be the one who introduced the catalysing player to the group. Joy.
(And even then, there was no screaming. I must belong to the wrong kinds of groups.)
tisoz
Aug 27 2005, 08:47 PM
QUOTE (Shadow) |
I didn't read anything about the GM telling the guy it was okay to use a loaded die. |
I thought I read exactly that.
QUOTE |
Even if he did, he still didn't cheat. |
What did he do then? Lie, backstab, deceive, set up the player? But not cheat? OK, if you say so.
hyzmarca
Aug 27 2005, 09:00 PM
QUOTE (tisoz) |
QUOTE (Shadow @ Aug 27 2005, 01:27 AM) | I didn't read anything about the GM telling the guy it was okay to use a loaded die. |
I thought I read exactly that.
QUOTE | Even if he did, he still didn't cheat. |
What did he do then? Lie, backstab, deceive, set up the player? But not cheat? OK, if you say so.
|
What the GM did was entrapment. Like all acts of entrapment, it was an abuse of power. It was also an act of utter asshattery.
Supercilious
Aug 27 2005, 09:20 PM
If the GM set the player up for failure, the player should be pardoned and the GM excommunicated. That kind of behaviour is so morally reprehensible it makes me sick.
And even if I had been friends with someone for a decade, if they demonstrated themselves to be untrustworthy ever I would disown them. What good is a liar as a friend?
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