Shadow
Sep 9 2005, 03:36 PM
When reading a book (for review) there are several ways to approach it. You can read the whole thing as quickly as possible making notes as you go. Or you can read it chapter by chapter and look at those individually. This is what I have chosen to do.
Since the announcement back in March I have read and participated in many of the SR4 threads. I loved some of the ideas and hated others. What I hope to accomplish is to let the rest of the DSF community in on the new BBB so that they can make an informed decision on whether to buy the hardback, the PDF, or not at all.
I am going to read the book a chapter at a time. I will then right on my overall opinion of the chapter and subject material. Hit on what is good, bad, and ugly. I will try and just use my opinions of the book in my hands. So no outside influence or other peoples opinions will influence me.
Feel free to post comments on what I say, agree disagree etc. If you are looking for something in particular in the book ask and I will see what I can do. I hope this helps you make a informed decision.
Shadow
Sep 9 2005, 03:46 PM
Don't judge a book by its cover...
I just don't get it. This cover really sucks. Sorry if I offend the artist but it does. And it isn't the subjective awfulness of some art. The art itself is just bad. It’s cluttered, it’s noisy, the people have no sense of proportion, and my biggest beef, none of the gear is recognizable as Shadowrun. The art is just plane bad.
The Logo for the new Shadowrun is less than impressive. The past Shadowrun logo’s have been much more evocative of the Shadowrun universe. The big S is more of a just a symbol that look… well I am not quite sure what it is supposed to look like. It has a vague tribal reference (the totem like art) but beyond that doesn’t do much for me.
So why did I call this chapter what I did? Because the inside of the book is phenomenal. The layout, the colors, the page numbering, the font. It is all very sharp and I like it a lot. I think they did a great job of making each page hi-tech looking.
The art is hit or miss on the inside. Some of it is very good, some of it is very bad. Overall when you see the good art you like it. When you see the bad art it is easy to ignore.
Shadow
Sep 9 2005, 03:50 PM
Buzzkill. Yep, that about sums it up.
Being a aspiring writer myself I am not comfortable reviewing another’s fiction. So I think I am going to pass. There are some other reasons for it to (mainly the number of F words). Some people this will bother, others it will not. It is easy not to read if it does. However, I would not recommend this fiction to any children, or to any people who have children and want to get them interested in RPG's. Going by the MPAA if this book were a movie it would be rated R for language and not suitable for people under 17.
Shadow
Sep 9 2005, 04:03 PM
Welcome to the Shadow…
I love that line. Its like in Star trek when they meet someone from the past, they always say, “welcome to the 24th century”. Love it, and I love the chapter.
The Good,
What a great outline of RPG’s, Shadowrun, and the game in general. A MUST read for anyone new to Shadowrun. Whoever wrote it really had a vision of how the game was supposed to be. They outline all the concepts that are unique to Shadowrun in a way that makes it easy to understand. Like what do runners do? What makes up a running team? What is a rigger? A brief description of the role of the team is included as well. And my absolute favorite part, the description of the kind of jobs Shadowrunners can take. Fun to read for new and old a like.
The Bad,
No a lot. It is a tight, well written chapter. Though, I did notice a change in tone from previous books. In the past Shadowrunner’s weren’t necessarily criminals. After all criminals are the bad guys. The corps were the bad guys and Shadowrunners were the good guys. In a dystopian world ruled by the mega’s Shadowrunners were as good as you got. The shift in tone is to a more traditional idea. Shadowrunners are petty criminals. Surviving in the cracks of the system I am afraid I don’t like that idea at all.
The Ugly,
Each chapter is prefaced with a piece of fiction that seam’s irrelevant to the chapter it brackets. The fiction is printed in a clumsy faux cursive font that is hard to read. At every corner they also seem to be trying to justify the Augmented Reality, something that feels like a gimmick to sell books, and not at all something a Shadowrunner would use.
blakkie
Sep 9 2005, 05:01 PM
QUOTE (Shadow @ Sep 9 2005, 09:50 AM) |
Going by the MPAA if this book were a movie it would be rated R for language and not suitable for people under 17. |
I wouldn't put it just on the few swear words that SR4, and SR in general might garner such a rating. The concepts of organ legging and cannibalism likely wouldn't endear this book to them. Or to me considering a blanket approval for youth below, i don't know, maybe sixteen. Some may also take issue with how narcotics and other "mood enhancers" are discussed, which is not substantially different that previous SR books.
I'm not normally one to think that kids aren't people, or that shielding from the big bad world is the best idea, but i have a hard time envisioning a 14-year-old mature enough that i could give them this book to in good conscience. I'm sure they exist, and it wouldn't be the end of all if a 14 year old picked it up. After all many hear started playing at that age. I just have trouble mentally picturing who they might be.
YMMV of course since this is a morales issue.
and i think, as a general consenus, that shadowrun generally shouldnt be an "entry level" style of RPG to being with, due to it's concepts and language. Yes, we used Drek and Frag, but we all know what they were really saying... it's like the counselor on south park, where every third phrase is "mmm-kay"
Synner
Sep 10 2005, 08:10 AM
Keep the review coming Shadow, I for one am appreciating it.
Shadow
Sep 10 2005, 08:09 PM
Will do, I am reading each chapter carefully so to post as accurateley as I can.
Shadow
Sep 10 2005, 08:52 PM
A History Lesson for the Reality Impaired...I was re-reading my reviews and realized that I was focusing on one positive and two negatives. I am going to balance that out starting now.
The Really Good,Fastjack is back baby. I was expecting a rather boring read on the history. Why? Because its been reprinted in so many books exactly the same way that I must have read it a dozen times. Well not this time. Fastjack relates the story of the history of the future in a funny first person perspective. The writing is sharp and tight, and occasionally funny. I have to say I just love Fastjack.
The good,This is a brief, and comprehensive record of the history of the future. If you are new to Shadowrun you need to read this. If your anyone but Ancient History you will learn something from reading this. This is what I learned
[ Spoiler ]
Fastjack wasn't on Echo Mirage?
The art is another good thing. It really adds to the flavor of the chapter. The best one is the human goblinizing in my opinion. Though they are all good.
The Bad. It's is long. I don't really see a way around that since there is so much to present. New players may find it a little daunting to read through it all. Even though it is well written.
The ugly,I double checked just to make sure I wasn't leaving anything out, and I'm not. There is nothing about this chapter that is "really bad". Well done folks.
hahnsoo
Sep 10 2005, 09:10 PM
I think my only complaint about that chapter is how quickly the Crash 2.0 and the Aftermath was glossed over. It throws out a few choice bits, but with few dates or explanations (when did Yamatetsu change their name to Evo? When was the NeoNET merger? These questions aren't even answered in System Failure). The rest of it is a good condensed version of the Shadowrun timeline, although I do miss the side-bars with specific dates. SR3's was probably the most informative of the four editions, but this one wins points for being short and to the point.
Paul
Sep 10 2005, 09:17 PM
[ Spoiler ]
Nope as far as I knew Fast Jack was not Echo Mirage.
Supercilious
Sep 10 2005, 09:30 PM
QUOTE (Paul) |
[ Spoiler ] Nope as far as I knew Fast Jack was not Echo Mirage. |
[ Spoiler ]
I had always just assumed he was on it... How odd, now I need to figure out where his impressive skills come from.
L.D
Sep 10 2005, 09:36 PM
I agree with hahnsoo. I liked the history lesson, but the part between 2065-2070 was way too short. Hopefully will get more about it in one of the upcoming books.
winterhawk11
Sep 10 2005, 11:02 PM
QUOTE (Shadow) |
Buzzkill. Yep, that about sums it up.
Being a aspiring writer myself I am not comfortable reviewing another’s fiction. So I think I am going to pass. There are some other reasons for it to (mainly the number of F words). Some people this will bother, others it will not. It is easy not to read if it does. However, I would not recommend this fiction to any children, or to any people who have children and want to get them interested in RPG's. Going by the MPAA if this book were a movie it would be rated R for language and not suitable for people under 17. |
It does kind of amaze me how wound up folks are getting over the F-words in "Buzzkill." Maybe it's just that I don't have kids and don't think that the world should be sanitized for kids (that's a parent's job: figuring out what kinds of things he or she wants the kids to see and being diligent about following up), but I guess I just don't see the big deal. It's a word. I never liked the "fake" swearwords in SR--I just couldn't find it believable that in less than 100 years people would stop using words that have been used for a long time previously and switch over to their bloodless counterparts, but as a freelancer I was perfectly happy with taking direction and using whatever slang set that went with the game.
For this story, I was instructed to use "real world" slang instead of "frag" and "drek" and "hoop." Does that mean that Rob told me to pour on the F-bombs? Nope. I just felt that this was the way the character would talk, and let him speak accordingly. I figured if the editors found it objectionable they'd cut it down or eliminate it and go back to "frag," but that didn't happen.
Shadowrun is a game primarily aimed IMO at older teens and twenty- and thirtysomethings. It's not a game for twelve-year-olds. Does that mean that twelve-year-olds can't (or shouldn't) enjoy it? Of course not. But it's not designed for their sensibilities. It's a game about criminals in a dystopian future. It's up to parents to decide whether this is okay or not.
Not ragging on you at all, Shadow (though I would have liked to have seen your review of the story)
![smile.gif](http://forums.dumpshock.com/html/emoticons/smile.gif)
Your post just represented the convergence of someone mentioning this and my having the free time necessary to respond to it.
Sabosect
Sep 10 2005, 11:11 PM
For the longest time in English, thee and thou were considered important parts of it. In less than a century, they were all merged with you.
You want other examples? Study the average piece of writing from the 1850s and the average piece from the 1900s. Or, try the difference between the 1740s and the 1800s.
My point: It is perfectly feasible for language to really change that much in a short amount of time. We can actually look back at history and see it having happened. Hell, we can look back at history and find major sweeping social changes that happened in less time.
So, yeah, the loss of the specialized language irks me. Why? Because anyone can study the modern world and realize how much those words are changing. Most of them are becomming used more and more in regular speech and are losing the same emphasis they once had. And, as they lose emphasis, other words are rising to take their place. Eventually, yes, the "f-word" is going to become mainstream and replaced by another word. And, worse, it's likely to happen while you watch.
Wounded Ronin
Sep 10 2005, 11:13 PM
I liked the Shadowslang.
Mortax
Sep 10 2005, 11:26 PM
Shadow,
Thank you very much for this review. I was looking for a good impartial look at what was in 4th, as I will not be able to purchase it for a while. Keep up the awsome work!
Shadow
Sep 11 2005, 05:46 AM
QUOTE (winterhawk11 @ Sep 10 2005, 03:02 PM) |
It does kind of amaze me how wound up folks are getting over the F-words in "Buzzkill." Maybe it's just that I don't have kids and don't think that the world should be sanitized for kids (that's a parent's job: figuring out what kinds of things he or she wants the kids to see and being diligent about following up), but I guess I just don't see the big deal. It's a word. I never liked the "fake" swearwords in SR--I just couldn't find it believable that in less than 100 years people would stop using words that have been used for a long time previously and switch over to their bloodless counterparts, but as a freelancer I was perfectly happy with taking direction and using whatever slang set that went with the game.
For this story, I was instructed to use "real world" slang instead of "frag" and "drek" and "hoop." Does that mean that Rob told me to pour on the F-bombs? Nope. I just felt that this was the way the character would talk, and let him speak accordingly. I figured if the editors found it objectionable they'd cut it down or eliminate it and go back to "frag," but that didn't happen.
Shadowrun is a game primarily aimed IMO at older teens and twenty- and thirtysomethings. It's not a game for twelve-year-olds. Does that mean that twelve-year-olds can't (or shouldn't) enjoy it? Of course not. But it's not designed for their sensibilities. It's a game about criminals in a dystopian future. It's up to parents to decide whether this is okay or not.
Not ragging on you at all, Shadow (though I would have liked to have seen your review of the story) Your post just represented the convergence of someone mentioning this and my having the free time necessary to respond to it. |
Winterhawk, I would like to say thank you for taking the time to post. Its great to hear from the author! And I didn't take it as you ragging on me
![smile.gif](http://forums.dumpshock.com/html/emoticons/smile.gif)
Its not about sanitization so much as it is about my state of mind. I don't watch porn, rated R movies, or listen to music that is really negative. Why? Beyond certain spiritual reasons (I wont go into it here DSF'ers seem to have a problem with religion) I feel, though it is just a word, it is a very negative word. Like other words I don't say. And I know there out there, but I choose not to immerse myself in them.
I'll tell you this, I read the story up to that point, and from what I saw I really liked. Especially the main character, he was my kind of dude.
![smile.gif](http://forums.dumpshock.com/html/emoticons/smile.gif)
I hope you have a long and glorious career writing fiction, I really do.
winterhawk11
Sep 11 2005, 06:01 AM
QUOTE (Shadow) |
Its not about sanitization so much as it is about my state of mind. I don't watch porn, rated R movies, or listen to music that is really negative. Why? Beyond certain spiritual reasons (I wont go into it here DSF'ers seem to have a problem with religion) I feel, though it is just a word, it is a very negative word. Like other words I don't say. And I know there out there, but I choose not to immerse myself in them.
|
Hey, I completely respect that. There are things I don't read and words I don't say too (though, sadly, the F word isn't one of them anymore)
![smile.gif](http://forums.dumpshock.com/html/emoticons/smile.gif)
. I just feel like characters living in the kind of world that Shadowrun is supposed to represent would use real-world language. And if you'll notice, not everybody in the story used profanity--but it did fit with the characters who did, IMO.
If you stopped reading because of the profanity, I hope I can convince you to read further and just ignore the F-words--it really is basically a "good guys win" story, though with a dystopian Shadowrun spin to it.
Just pretend they're saying "Frag."
Shadow
Sep 11 2005, 06:06 AM
Well your winning personality has sold me on it.
![smile.gif](http://forums.dumpshock.com/html/emoticons/smile.gif)
I'll go back and give it a proper read and review
blakkie
Sep 11 2005, 07:57 AM
QUOTE (Shadow @ Sep 9 2005, 10:03 AM) |
The Ugly,
Each chapter is prefaced with a piece of fiction that seam’s irrelevant to the chapter it brackets. |
I forgot to comment on this. Going to have to call bullshit.
Each of those pieces of fiction are relevent to the chapter. The one at the start of Life on the Edge describes a typical 2070 'runner social setting. The one at the start of Creating A Shadowrunner is an example background for the why someone became a 'runner. The Skills chapter is prefaced by an example of a team with very different skill/language sets, and how out of water someone is without a given skill is. And so on.
P.S. That font doth surely suck though.
hahnsoo
Sep 11 2005, 08:04 AM
Whether or not its relevant, the wordcount for those beginning chapter pieces are better used for other things. The font sucks (as everyone has noted already), and they serve very little purpose other than to fill up space... I'd much rather have a Captain Chaos-esque missive or a short quote (a la BBB 2nd edition) at the beginning of each chapter, but truthfully they don't need to be there considering all of the condensed fluff that was written at the beginning of the book about the game world.
blakkie
Sep 11 2005, 08:36 AM
Well Fastjack did the one in front of the history chapter, which is about as close to CC as we are going to get.
I kinda liked them. That is what CC stuff was suppose to do, right? Background mood fluff. All taking up less space than the full page pictures you find scattered about, which can be more cryptic to the uninitiated.
P.S. They could have shortened them up a touch maybe. But they really weren't that long, less than a page since they shared it with the header.
mintcar
Sep 11 2005, 11:21 AM
I would not like the fiction to be something else. It is very effective for getting a feel for the setting. Especially the AR stuff. Augumented reality is a new concept and something that has major impact on what is possible and how you think. The fiction helps to open your eyes to that, IMO. Claiming it isn´t something a shadowrunner would use is taking the easy way out. It is much more interesting to take on the full consequence of it. When you view the concept without prejudice I´m sure you will find that utilizing it opens so many possibilities that it would be foolish not to risk it in most cases. There are plenty of ways to protect yourself, and you can isolate the things that you want to protect the most. Surely not all runners are technophobes.
hahnsoo
Sep 11 2005, 08:57 PM
QUOTE (mintcar) |
I would not like the fiction to be something else. It is very effective for getting a feel for the setting. Especially the AR stuff. Augumented reality is a new concept and something that has major impact on what is possible and how you think. The fiction helps to open your eyes to that, IMO. |
I hate clogging up this thread even more (this is, after all, Shadow's review), but the AR stuff was already adequately described in the Wireless World section, with examples and full detailed descriptions in the sidebars. The first-page fiction means one more page per chapter of redundant fluff. Note that all books need some fluff... I'm saying that the beginning-of-the-chapter stuff is not necessary and could be use for, oh, I don't know... more gear, clarified rules, and optional rules page specific to each chapter.
If you are talking about the beginning story by winterhawk11, then I apologize.
Shadow
Sep 14 2005, 12:37 AM
I've got the flu, my chapter a day will continue tomorrow soon.
Sketchy
Sep 14 2005, 03:00 AM
QUOTE (mintcar) |
Augumented reality is a new concept and something that has major impact on what is possible and how you think. |
To be honest, AR seems like something to help the game appeal to a new generation of gamers that have been steeped in the would of FPS games.
Doesn't it feel like AR is like a game hud at times?
"Ok, so my Ammo-count is on the lower lefthand side of my FoV, and my biomonitor readout is next to that. An image of my current smartlinked weapon is sitting just above the ammo display, and the signals from my teammates commlinks are overlaid upon a map one of my contacts scrounged up for us. But I can't just shake the feeling that I might respawn at the front door if I die."
Shadow
Sep 20 2005, 07:00 PM
Ok sorry for the delay
Life on the EdgeThe Great.The tone. The whole chapter has an excellent tone to it. Upbeat, energetic. Well done. This chapter is very informative, from the new AR to the Megas, and the seedier side of life in the shadows. It gives a very good overview of life in the 2070s. It is well formatted so that you can flip through it pretty quick and find the information you need.
The Good. Halfway through the chapter there is a sidebar that tells you what’s what. Explains abbreviations and defines words. I really liked that. simple and solid. Excellent.
The Bad.The Mega Corp description are a little skimpy. Since Corp. Download is now way behind the curve information wise I was hoping for a more detailed spread on the mega's. There very well may be one later in the book so I will keep an eye out for it.
The Ugly.Not necessarily a problem with the chapter as it is with some of the concepts introduced in the chapter. I would like to meat whoever thought up PAN's and introduce them to a little thing I like to call "the criminal mind". Cause after all, Shadowrunners aren’t street heroes fighting the injustice of corporate slave drivers. Were all common or not so common criminals. And a criminal would not carry a BEACON on him telling everyone he met who he was, where he has been and what his favorite beer is. Then create stupid reasons why you would, and penalize you for not. The PAN is the single most ridiculous concept introduced in this book.
Fortune
Sep 20 2005, 07:04 PM
QUOTE (Shadow @ Sep 21 2005, 05:00 AM) |
The PAN is the single most ridiculous concept introduced in this book. |
I'll cast my vote on Technomancers for that award.
Shadow
Sep 20 2005, 07:14 PM
I haven't gotten to that chapter yet.
Shadow_Prophet
Sep 20 2005, 07:19 PM
I'll agree with you shadow on alot of your points. Though I'll disagree on some.
First. I liked buzzkill. Not as much as I liked and enjoyed the 2nd ed story, but I liked buzzkill and the ideas it bring and how it kinda sets the tone for what working in the shadows is like.
The fiction infront of each chapter I like. The font sucks granted, but the idea is nice (something stolen from whitewolf where they end each chapter this way). But it gives you more of a feel for the world, gives new players a better sense of the world and how things work, and if you read close you can find more than one plot hook in there.
PAN's. Personaly I like the concept. And later on they say hey shadowrunners when they use these, ushualy stick to hidden, and don't have social profiles, and if they do its ushualy full of dirty lies (like most dating profiles coincidentaly). Later they prety much say yeah pans are used by everyone, shadowrunners tend to keep things on more of a low tone. But as I said I like the concept. To me it brings together and makes things a little less clunky. Realy depends on your GMing style though I think. If you like to nitpick everything, then your shadowrunners are going to believe that PAN's are their worst enemy. If you go with more of a freeflow approach, then they're a great tool. If you're somewhere in between they end up being a double edged sword so to speak. (But I'll shut up now because later in the book alot of this is discussed)
hahnsoo
Sep 20 2005, 08:18 PM
I'd like to point out that PANs exist today... they simply are less sophisticated. I can and have interconnected all of the electronic devices on my person (My Bluetooth PDA, my cell phone, my MP3 player, my PSP, etc.). It isn't very likely that when I activate my Bluetooth PDA, someone will try to hack it (or hack my cellphone, or whatever... It happened to Paris Hilton, I suppose it can happen to me). While I think it might be a bit ludicrous to think that "everyone will have one", there are a fair number of folks who walk into internet cafes, plop down their laptop and plug themselves in. The concept is sound, the ubiquity probably isn't.
I'll have to cast my vote with Fortune on the technomancers. I like them, really I do, but the human body as a wireless transmitter? At least require them to use a commlink as a transceiver.
Shadow_Prophet
Sep 21 2005, 01:42 PM
For the Technomancer wireless transmitter thing I'll point you to the section entitled "The abstract nature of rules".
For the other part, the ubiquity isn't here atm. But 65 years in the future I would say it could easily be there.
hahnsoo
Sep 21 2005, 02:04 PM
QUOTE (Shadow_Prophet) |
For the Technomancer wireless transmitter thing I'll point you to the section entitled "The abstract nature of rules". |
The rules have nothing to do with it (i.e. they are pretty similar between Hackers and Technomancers, and they work fine). Technomancers as part of the setting have been deliberately obfuscated with a lot of hand-waving, such that they are better off being NPC plot elements than something playable as a PC. Even the fluff that is there is weak... System Failure strongly implies that many are folks who were stuck on the Matrix when it crashed, but I can hardly believe that all of them were 'trode users without even the most basic of implants. If the same section in System Failure said something about "the subject's cyberware being spontaneously rejected and had to be removed" then we'd be getting somewhere.
Shadow_Prophet
Sep 21 2005, 05:47 PM
QUOTE (hahnsoo) |
QUOTE (Shadow_Prophet @ Sep 21 2005, 08:42 AM) | For the Technomancer wireless transmitter thing I'll point you to the section entitled "The abstract nature of rules". |
The rules have nothing to do with it (i.e. they are pretty similar between Hackers and Technomancers, and they work fine). Technomancers as part of the setting have been deliberately obfuscated with a lot of hand-waving, such that they are better off being NPC plot elements than something playable as a PC. Even the fluff that is there is weak... System Failure strongly implies that many are folks who were stuck on the Matrix when it crashed, but I can hardly believe that all of them were 'trode users without even the most basic of implants. If the same section in System Failure said something about "the subject's cyberware being spontaneously rejected and had to be removed" then we'd be getting somewhere.
|
I was refering to the wireless transmitter part but oh well.
It all depends on how you want to have them be in your game, just like otaku.
Halabis
Sep 21 2005, 05:55 PM
I dont understand where people keep getting the idea that Technomancers dont have datajacks or cyberware. Just because your powergaming chatacter wouldnt have them doesnt mean most technomancers in the Shadowrun universe dont. I would ventuer to guess that most technomancers DO have datajacks. Remember, people in the SR world dont have access to the SR rule book.
Aku
Sep 21 2005, 06:06 PM
i think that people say technos wont have datajacks come from the fact that their resonance decreases like magic with installer cyber, from what i heard
Shadow
Sep 21 2005, 06:29 PM
QUOTE (Halabis) |
I dont understand where people keep getting the idea that Technomancers dont have datajacks or cyberware. Just because your powergaming chatacter wouldnt have them doesnt mean most technomancers in the Shadowrun universe dont. I would ventuer to guess that most technomancers DO have datajacks. Remember, people in the SR world dont have access to the SR rule book. |
Why would they have Datajacks? They don't need them to connect to the AR world or the matrix. And that is the problem people have with them, they're vaguely magical but not, nature.
hahnsoo
Sep 21 2005, 06:36 PM
The default Technomancer archetype in the book doesn't have any cyberware. They seem to be really pushing this point, for some reason. I don't think any of the magic archetypes have cyberware either, unlike the Combat Mage archetype in SR2. If they wanted Technomancers to have a small amount of cyberware, wouldn't the archetype have it?
I know that when our group finally spits out a technomancer, it will probably have a datajack and/or other mundane cyberware, simply because it makes sense. *shrugs* But I'm not going to defend those elements of technomancers that contradicts the Sixth World game history (or the laws of physics, for that matter). All I'm saying is that there had better be a good explanation for all this when Unwired comes out. I'll be happy to play and enjoy technomancers in our group's games, but I also expect a semi-reasonable explanation for it all.
Mr. Unpronounceable
Sep 21 2005, 06:42 PM
QUOTE (hahnsoo) |
...System Failure strongly implies that many are folks who were stuck on the Matrix when it crashed, but I can hardly believe that all of them were 'trode users without even the most basic of implants. If the same section in System Failure said something about "the subject's cyberware being spontaneously rejected and had to be removed" then we'd be getting somewhere. |
The initial technomancers are implied to have been some of the folks who were online during the second crash, or surviving Otaku. Most, if not all of these people would have some cyberware.
In the 5 years since then, there have been more people developing technomancer abilities spontaneously - this is where the cyber-free archetypes are being pulled from.
hahnsoo
Sep 21 2005, 06:47 PM
QUOTE (Mr. Unpronounceable @ Sep 21 2005, 01:42 PM) |
The initial technomancers are implied to have been some of the folks who were online during the second crash, or surviving Otaku. Most, if not all of these people would have some cyberware.
In the 5 years since then, there have been more people developing technomancer abilities spontaneously - this is where the cyber-free archetypes are being pulled from. |
But there is no indication in SR4 that these so-called "post-Crash technomancers" even exist. From the references in the book, the technomancers are described as literally being the people who were stuck in the Matrix during the Crash 2.0, and the otaku who have changed since then. There are no references to post-Crash technomancers emerging spontaneously. I double-checked SR4 just to be sure. Even in the flavor text on p70, the "latent technomancer" Carrie was caught in the Crash 2.0 in the East Coast Stock Exchange as a Matrix investor.
I'm not going to deny that it would be a great explanation. But that's not an explanation that is given in SR4. Maybe in Unwired, they'll say that such technomancers occur spontaneously, but so far it isn't in canon.
EDIT: I'm pretty much guilty of cluttering up this thread and taking it way off-topic.
![frown.gif](http://forums.dumpshock.com/html/emoticons/frown.gif)
Further discussion of technomancers in the appropriate forum here, folks:
http://forums.dumpshock.com/index.php?show...pic=9941&st=225
Mr. Unpronounceable
Sep 21 2005, 07:24 PM
Hmm....the closest I can come up with is:
From the technomancer quality description pg. 80
QUOTE |
Known as otaku prior to the Crash of 2064, technomancers have emerged among all walks of life since the advent of augmented reality. |
Not explicitly stated, but strongly implies that:
a) yes, there's a bit of a ret-con for otaku & cyberware
b) the wording ("have emerged" and "since") implies people becoming technomancers is an ongoing occurance, or at least a one-shot event with a very random and stretched out onset time.
Though I agree that this needs to be spelled out much clearer when they get the chance.
RainOfSteel
Sep 22 2005, 11:39 PM
QUOTE (Shadow) |
Welcome to the Shadow… The Bad,
No a lot. It is a tight, well written chapter. Though, I did notice a change in tone from previous books. In the past Shadowrunner’s weren’t necessarily criminals. After all criminals are the bad guys. The corps were the bad guys and Shadowrunners were the good guys. In a dystopian world ruled by the mega’s Shadowrunners were as good as you got. The shift in tone is to a more traditional idea. Shadowrunners are petty criminals. Surviving in the cracks of the system I am afraid I don’t like that idea at all.
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Remarkably enough, a few days ago (possibly close to when the above was posted), a friend and I were discussing the same thing.
Neither of us have seen SR4.
He was going on about how he "really" wanted to see Shadowrun done, and it involved corps regularly using the technology available to them, like that seen in the movie Minority Report, to hunt down anyone who opposed them. He stated he felt runners having lifestyles with homes was crazy (because the corps would just show up and haul you away if you stayed in one spot), and he wanted to see a more Cyberpunk-like atmosphere where people were living on the street and their bikes, cars, and occasional RV.
I told him that was an acceptable way to do things, but just not how canon Shadowrun had gotten done.
Little did I know . . .