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SL James
That's awesome.
Kremlin KOA
hey I wrote it and I don't think awesome is the word
maybe aweful
or "awww CRAP!!!!!!"
Teulisch
one key point here- the corperations have their own deckers. they know what tricks you can use, and have a number of agents of their own. they can use the same tricks against you. tricks that will work against a mom&pops server farm, will fail against a megacorp mainframe.
The Jopp
QUOTE (Kremlin KOA @ Mar 22 2006, 06:38 PM)
hey I wrote it and I don't think awesome is the word
maybe aweful
or "awww CRAP!!!!!!"

Nope my friendit looks good on paper but you wont get far. Once you are inside the system, and a bank at that as in your example you will probably face systems with matrix attributes of 8 at least and a very passive system (at least on the surface)

First they will have IC that scans, let's assume 8 of them with Analyze, Track and a few others. They will make ONE opposed roll each against ALL your agents.

EACH of your agents will make a roll with their stealth+pilot. if ANY of them are found out they WILL send a trace so I hope you are ready to spoof all of your commlinks at once.

And with 30+ agents some of them WILL be found out, and the alert will be sounded.

Sure, you will be unbeatable inside the node, but you will be traced, and you can bet that you will have the corporations after you. You might have cash, but where will you hide them?

The tactic you described works, but it would be very much like robbing a 7-11 with a minor army - people WILL notice, people WILL talk.

So yes, as a oneshot it will work, but you wont get away with it because it is not how shadowrunners work, you DONT want to be noticed.

so yea, aaaw CRAP!
Azralon
QUOTE (The Jopp)
EACH of your agents will make a roll with their stealth+pilot. if ANY of them are found out they WILL send a trace so I hope you are ready to spoof all of your commlinks at once.

Hrm. The commlinks could be mailed all over the globe and logged into remotely.
Kremlin KOA
Jopp, you are obviously not someone who has studied the history of Shadowrun

Allow me to enlighten you on the history of the Zurich Orbital Geimenschaft Bank.

That bank is the personal bank for the Big 10 Megacorporations, it has more power and money than the US federal reserve, and it is on the same space station as the Corporate Court.

If that station goes down, then all out corporate war will result. With the hacks in question I just ended the core corporate paradigm of the setting.

The points about the trace, note each commlink has agents doing 3 spoofings a round so the threshold for track is nice and high. but lets assume they only get one set of spoofings, then it will be about 2-3 turns before the commlinks are traced

but you forget I have Admin/Root access to the system, so I will delete all other admin accounts, and shut down the traces, after all I have those priveledges with the account I am in.

so no, the trace will not reach me, the court can't find me. and they have to hack in past their own firewalls to get to me.

Nice try, but once again the old edition 'Validate Decker' proves to be the most worthy form of hacker in the system.

Unbalanced? probably
Overpowering... well yeah
Realistic: Sadly yes, that is how hacks work.

The Jopp
QUOTE (Kremlin KOA @ Mar 22 2006, 09:10 PM)
Jopp, you are obviously not someone who has studied the history of Shadowrun

Allow me to enlighten you on the history of the Zurich Orbital Geimenschaft Bank.

No worries, THAT I do know. But any GM worth his salt will not let you get close to the bank. There will probably be layers of systems and a lot more security than just it being in space, perhaps even manual confirmation of any datapackage sent from earth and suchlike.

The security and safety of that station would be up to the GM, and you would probably have to have access to 1 of the perhaps 20 computer terminals with any kind of access to that system, or something that links to another piece of the security.

Trust me, I WORK in a bank, there is never ONE system, and you would need a six month campaign just to know how to FIND the system for ZO.

Still, as a purely technical example it WOULD work, but it is not the work of a runner, more of a rampant matrix army.
Cain
QUOTE
I have no argument that you can't give a group of agents, subscribed to you, a command simultaneously. Cain is suggesting an expanded network of agents, multiple tiers away from you, in order to increase the number subscribed at once, and that requires daisy-chaining orders.

No. It requires preprogrammed orders. Which you can easily do with Pilot programs.
QUOTE
I have no argument that you can't give a group of agents, subscribed to you, a command simultaneously.  Cain is suggesting an expanded network of agents, multiple tiers away from you, in order to increase the number subscribed at once, and that requires daisy-chaining orders.

No. I'm suggesting a "branch structure"-- a network, not a tier system. No one would be more or less further away from anyone else, if it was matrixed out properly. Besides which, you don't have to waste actions when your signals hop from node to node; each commlink hosting the extra agents would be acting as a node.
QUOTE
A few points to remember with the response issue. You cannot begin the game with more than response 5. For every X number of programs run you lower response by one. So running 10 agents would lower your response from 5 to 3, thus lowering the program rating to 3 and making agents roll a maximum of 6D6.

That doesn't matter, since you can't even start with an agent above 4. You can get away with this by running multiple agents on multiple commlinks. Heck, my assumption was that programs loaded into an Agent count against the commlink's System/Response, and you can still hit impossible levels.
QUOTE
Upgrading a commlink isn�t dirst cheap since you must upgrade level for level. If you have a 1/1 commlink you would have to buy 2/2 then 3/3 etc and at most you save a few thousand per commlink.

Unfortunately, you don't-- which makes it exactly as you said later, what's the point of more expensive commlinks?
QUOTE
The expenses of having 10 commlinks makes it a bit useless, especially if you want programs for 100K as well.

You only need to buy a program once. That makes this trick dirt-cheap.
QUOTE
How hard will it be to trace 10 signal sources? Or how suspicious will it be with 10 hidden signals?

Oddly enough, tracking 10 hidden signals is much tougher than finding one. If you know what you're looking for, you only need 4 successes on an EW+Scan test. However, if you're trying to locate hidden nodes among other signals, the threshold goes up to 15.
QUOTE
10 commlinks with 4 agents on each one. Now, initiating a trace there would give a lot of good info unless you spoof each and every agent, and those spoofing agents will not be able to hack while they do that. And it will be even easier if you have more on each commlink since response will be affected.

A rating 4 agent can be loaded with Stealth, Exploit, Attack, and whichever other program you think'll be useful.
QUOTE
Technically it would be possible but the intrusion vector would be incredible. Here�s the problem.

You need to hack in and create a backdoor, say you use your skill+program and coordinate with 1 of your commlinks 4 agents. They roll 16D6 and you roll 12D6 as an example.

*edit*
Oops, my bad, they roll 8D6 X 4=32D6
*edit*

Each of their successes gives you 1D6 extra. Every one of their glitches raises threshold by 1 (3 for extended tests).

Let's go with 10 commlinks, each packing four Rating-4 Agents, and each commlink subscribed to your main commlink. Assuming that each one is packing Exploit 4, you can *buy* 80 successes right off the top. If the GM disallows autosuccesses, then we're looking at an average of over 100 successes.

What about critical fumbles? Well, the odds of a critical fumble on 8 dice are 256 in 1,679,616. So, the odds are that you'll bolo in one out of every 6500+ rolls. We're not going to be making anywhere near that number of tests, so we're not at all likely to have the threshold go up.

Kremlin went over most of the rest.
QUOTE
Nope my friendit looks good on paper but you wont get far. Once you are inside the system, and a bank at that as in your example you will probably face systems with matrix attributes of 8 at least and a very passive system (at least on the surface)

Okay then, let's even assume a rating 10 OMG system. We're talking Z-O, here, so we can go super-mega-uber on this one. Using the burly-man army described above, let's assume that you get a poor deviation, and only get 80 successes for extra dice. That, plus your skill 5 and Exploit 5, gives you 90 dice to attack the front door with. Once again, we have so many dice, we could just buy enough successes to enter; if we roll, we're looking at an average of 30 successes. You only need 16 to enter with admin access, so you're going to make it easily.

Now, you're inside with Z-O with admin access. You shut off the alert, then open the gates, and have all your agents come pouring inside. Now, they're preprogrammed to upload out of their personas, and start running on the Z-O node; your admin codes authorize them as legit searchbots, or something. Assuming that Z-O is running no other programs at all, it's Response has just dropped by 4 points, to a 6. That means all the IC has also dropped in effectiveness. At best, Z-O can only have 9 pieces of IC active, so your orders are for half the agents to attack the IC. 9 pieces of rating 6 IC vs 20 rating 4 agents? No contest, the agents are going to win. 10 of the remaining agents are going to be uploading copies of themselves as fast as possible, further reducing the Response rating, and thus the System and IC ratings as well. Even better, odds are that the Z-O IC is packing more than 4 programs; they'll probably be packing more than 6, possibly even a full 8. Once you've forced the Z-O Response to beneath their number of programs, the IC's rating will drop by another point. Before long, the IC's Track programs are going to be reduced to a point where you'll no longer have to be worried about them.

Now in come the security deckers. Well, unfortunately for them, you and the last 10 agents have been busy erasing all the other security and admin accounts, so they're going to have no advantages over you. You can even turn the remaining IC onto them. But best of all, you've still got hordes of agents running around the system, all flagged as legit programs. Eventually they'll all drop to rating zero, as you force enough copies of them onto Z-O to crash it, but in the meanwhile you'll have a disgusting numerical advantage, even assuming that you don't go for a Teamwork test at any time. You'll own the system, and thus the world.

Now, this is Zurich Orbital, the super-nasty holy grail of Shadowrun. An AAA megacorp isn't even going to be close to that nasty on all but it's most hypersecure systems. Assuming we repeat the Burly Man attack, but against a Rating 5 Firewall + Rating 5 Analyze system, the odds are somewhat in your favor that you won't be detected.
Azathfeld
QUOTE
screw daisy chains
branch structure

7xrating 6s commlinks (straight 6s for hardware)

crackedrating 6 firewall
cracked rating 6 system
cracked rating 6 agent
cracked rating 6 stealth
cracked rating 6 exploit
cracked rating 6 armor
cracked rating 6 attack
cracked rating 6 black hammer
cracked rating 6 analyze
rating 6 reality filter (so you can run all those plus more progs at same time)


You forgot to crack your reality filter. You reality filter needs to be totally cracked to try this, or almost any other idea posted in this thread.
hobgoblin
hacker have 6 agents subscribed to him, each of those have 6 more subscribed, repeat until happy, go to town...
Kremlin KOA
actually I only wanted one reality filter for my main commlink
all it had to do was convince me that the node was hackable
more seriously if the GM ruled it to be a 10 nodeI would make the filter go away
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