Sure. Here are some other things we did to smooth things over:
Speeding Up the Game:Datasearch and Etiquette checks take too long. Better rather than making them extended tests, to make them simple tests. Set a threshold, and if characters succeed at that threshold they succeed eventually. Additional hits reduce the time. A good rule of thumb is that the straight test threshold should be about 3-4 times smaller than Availability or Search difficlty numbers.
Extended tests can be exciting in the middle of combat, but they are a waste of time in most cases when performing ot of combat actions.
Détente Agents destroy the game. If everyone agrees to not use them at all, the gamemaster also agrees to not hit players with hundreds or thousands of copies of cascading IC. The game goes by fine without them.
A Hole in the SkyBloodzilla is... unfortunate. Blood Spirits get Essence Drain and Essence Loss instead of Energy Drain and Evanescence. Furthermore, the Toxic spirits aren't actually
there. There seriously aren't enough in any theme to make a full tradition. And that's sad. Also there's no Toxic Spirit creation rules. So I
Added Some.
Damage Caps for PoisonI prefer the Disease Rules in Augmentation to the Toxin rules in SR4 BBB. Unsurprising of course, I
wrote them. So I actually handle Toxins like Diseases. They have much lower powers and hit a very specific number of times. Gas and the like can be halted by stopping exposure. This neatly prevents the thing that happens in the basic rules where every single person who gets hit by a Neuro
stun cloud actually dies. There's a maximum damage that a Neurostun exposure can inflict, and it's sub-lethal for most characters.
Hardened Armor and AmmunitionUnder standard rules, Hardened Armor behaves quite strangely. Every point of it automatically stops all DV below threshold N (thus acting as N automatic hits on damage soak), but above threshold N it only provides N dice (thus granting about 1/3 N hits on damage soak). Thus, for very large numbers of Hardened Armor, any weapon capable of hurting the target at all is virtually incapable of surviving - which is weird. Some people like this, I don't. I moved to a much smoother system in which hardened armor (modified by AP) simply counts as automatic hits all the time. This makes AP extremely important against those targets and makes APDS the ammo of choice for high-end combat (as its availability would indicate).
To compensate, I reduced Hardened Armor values across the board. ItNW, for instance, adds only (Force) to hardened armor, not (Force x 2).
In other related news, I've used Flechettes with an AP of (+Impact Armor) rather than +2 or +5 and I've been quite happy with the result. Similarly, treating shock weaponry similarly to a one-shot Toxin (you only need to touch, but the damage doesn't scale with net hits) very simply and conveniently puts Stick-n-Shock in its place. Much simpler and more effective than the errata.
Cleaning Up the RegenerationDid you notice that Regeneration is supposed to be bypassed by
mana bolts in 4th edition? That's amazingly underwhelming, and I just ignore it right off. Also the "damage to the spinal cord" rule is right out because the game doesn't have hit locations. Damage in excess of what can be healed is still potentially lethal and the creatures cannot regenerate while in contact with an allergen. That really is completely sufficient to kill vampires without letting a simple Manabolt do the job or worrying about where a bullet landed.
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But as to leaking future stuff, I am working on a Matrix overhaul. I really don't like what we've had to do with the Agent rules -
please don't break the game works
at all, but it's not a good solution. Also, Technomancers are rather unsalvageable. So here's a leak of some of the material in it:
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The Ends of the Matrix"
Let's go talk to our Matrix expert and get him to do… whatever it is that he does."
Throughout the four editions of Shadowrun, no rule-set has been changed more dramatically nor inspired more complete house-rules than the Matrix section. And this is unsurprising, because the Matrix touches upon something which is somewhat real – computers – while at the same time living entirely in the realm of deeply speculative fiction.
But more so than that, the Matrix has always had a tremendously difficult problem with
abstraction of action. That is, it is entirely possible for the game to model every single pull of the trigger on a gun, every invocation of a spell, every turn of a car – but it is not possible to model every machine language command that flashes by a hacker. Every time you blink your eyes, a quadrillion processes crank through to completion in the Matrix. Equations are solved, numbers added and lost, and even listing all of them that had past during a heart's beat would be longer than every book ever written. So actions in the Matrix have to be abstracted. And yet, no past or current edition has had a
consistent degree of approximation, which leads to wrinkles in the game system.
At the beginning, a computer system that an NPC used was modeled as a separate "room" for each arbitrary part of the computer (I/O, Storage Memory, Graphics Card, whatever), while the computer that the PC used was modeled as a series of attributes which modified the "Decker's" matrix icon (Where I/O was a location in NPC computers, it was an attribute in PC computers). In 4th edition, all processor power is abstracted and programs run arbitrarily somewhere in networks. Except that Agents/IC are specific code that runs on specific hardware and then takes individual actions in the Matrix based on how many copies are running somewhere in the arbitrarily large computer system they are stored in.
What is presented here is not the
only method to realize the Matrix. Indeed, there are literally an infinite number of ways you could imagine it. Like Astral space, the Matrix does not exist; but unlike Shadowrun's magic, the Matrix isn't even loosely based upon folklore. What is here is hopefully a manner of realizing the Matrix which is consistent, playable, and fun. After all, if the rules are playable and they agree with the presented fluff to the extent that unplanned events can be extrapolated from the rules – then we can get back to what's really important: playing the game.
But before we can get some answers, we are going to need to formulate our questions.
Why Crime?"
Why yes, Big Brother is
watching. However Big Brother has ADHD, so I'm going to sit here drinking my soykaf like any of a billion wage slaves are doing right now. And then Big Brother will get bored. And distracted. And then I'm going to do… anything I want."
One of the core conceits of the Shadowrun game is that crime is possible, and that crime pays. Given the wealth of potential satellite oversight (just look at Google Earth in 2007 – imagine the law enforcement version in 2070), and the incredibly daunting task that is cracking through somewhat decent encryption, it is entirely reasonable to project a future where getting away with any crime at all requires some sort of elaborate social engineering to pull inside jobs that play off of secret limits of the anti-crime system. But this isn't Minority Report or any other Phildickian setup, this is Shadowrun. And in Shadowrun bad people shoot other people right in the face for money and get away with it to do it again.
So here are some quasi-plausible justifications for that:
A Revolution in Data Collection, a Crisis of Storage"
I'm sorry, I seem to have misplaced my 'give-a-damn'."
Throughout human history the
creation of data has exceeded the capacity to store it. It starts in infancy where a babe simply doesn't remember every single thing she sees, and it continues on through the Age of Bronze where not every conversation or every play gets written down, and it continues today. It could very plausibly continue in the Shadowrun future and for the sake of playability we're assuming that it does. The cameras in the world exceed the number of people who could watch them, and they collectively generate more video footage every day than can be stored on all the world's storage media.
And that is amongst the things that makes crime possible. When you go to the bathroom, a computer is measuring the mass of your deposit. When you flee a crime scene you're being watched by every store front you pass. But likely as not, none of that information will actually be saved anywhere. Some of it may be, but it quite likely isn't organized enough to actually identify you as the perpetrator (of the crime or the leavings). More importantly, information getting deleted isn't really news. If 18½ minutes are missing or overwritten by elven pornography, that's not weird.
Furthermore remember that in the world of 2071, it is entirely possible that a "legitimate" information request from investigating authorities will simply be refused. There's nothing in it for a Wuxing or Aztechnology subsidiary to share their security footage with Evo security to assist in the investigation of a crime against Evo or one of its subsidiaries. Corporations, especially major corporations are in
competition, but beyond that they actually are regularly committing crimes against one another. Even showing what footage Aztechnology has of an event would be tipping its hand to Evo and it isn't going to compromise itself that way under normal circumstances. Further, it is in the interests of Aztechnology to make investigation and enforcement as expensive a proposition as possible for Evo as this reduces the company's ability to compete with them in other areas. So even when data is successfully stored, there's no reason to believe that investigating authorities will ever be allowed to actually
see that data – which when you think about it is a lot like that data being lost or simply not recorded in the first place.
-Frank