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May 23 2007, 06:35 AM
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#1
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
This thread is intended for a posting site for PC characters beginning or in play under this forum. It's intention is firstly, to make an easy to reference place to post your character sheet, to help you, or your GM, avoid having to dig through page upon page of OOC posts to find the correct and updated character sheet.
Secondly, it will hopefully have a large listing of in play PCs and their personalities, giving a better idea of what kind of games are going on, and who's involved with them. Ideally, post the char stats and general history/personality under spoiler tags. Remember that this thread is specifically for listing the characters, not discussing them, as that will take up quite a lot of space. Please also use the "Last Date Edited" tags for updating your characters and keeping them current. List starting with the character's name, and the title of the game they are participating in. |
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May 23 2007, 09:02 AM
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,468 Joined: 5-December 06 From: Somewhere in the Flooding, CalFree Member No.: 10,215 |
Tigger - Down in the Puyallup
[ Spoiler ] Name: Paul Winchell (the name of the voice actor of Tigger) Alias: Tigger Age: 16 Height: 1.8 meters...5'7" Weight: 150 Lbs. Attributes Body 4 Agility 5 [6] Reaction 4 [5] Strength 4 Charisma 2 Intuition 4 Logic 2 Willpower 3 Edge 3 Essence 5.1 Initiative 8 [9] IP 1 [2] Magic 6 [5] Qualities Adept Aptitude (Gymnastics) Toughness Human Looking Mild Addiction (Cram) Moderate Allergy (Lactose) Sensitive System Powers Wall Running Killing Hands Great Leap 4 Freefall 3 Nimble Fingers Critical Strike 3 Improved Ability (Gymnastics) 3 Skills Athletics Group 4 Unarmed Combat (Shaolin Kempo) 3 Outdoor Group 2 Palming (Pickpocket) 1 Pistols (Revolvers) 2 Perception 3 Infiltration (Urban) 2 Knowledges English N Or'Zet 4 Seattle Underground 4 Parkour 4 Courier Services 3 Seattle Architecture 3 Bioware Synaptic Boosters 1 Muscle Toner 1 Synthacardium 2 Gear Ruger Super Warhawk -5 Speed Loaders -30 Gel -30 Regular -Concealable Holster Urban Explorer Jumpsuit -6/6 Urban Explorer Helmet - -/+2 Hermes Ikon -Iris Orb OS -Browse 3 -Analyze 3 -Command 3 Contacts -Image Link -Vision Enhancement 3 -Flare Compensation Earbuds -Audio Enhancement 3 -Spatial Recognizer Fake SIN 3 Fake Gun License 3 AR Gloves Nanopaste Trodes Subvocal Mic Seattle Mapsoft 6 Virtual Surround Music Flashlight 25 Respirator 4 Survival Kit Medkit 4 Tattoos 200 Rollerblades 200 Messenger Bag Deluxe 100 Extra Clothes 150 3 Months Low Lifestyle Contacts 2/2 Daze - Cram Dealer 2/2 Archie - Blogger 2/3 Jack "Smash" Morgan- Kempo Instructor Info A short ork with red orange hair, Paul was born the runt of his litter and thus had to fend for himself more than usual for an inhabitant of the Ork Underground. He quickly grew to take care of himself and began work as a courier along the tunnels under Seattle. His natural skills allowed him to succeed easily at the job, as he could get almost anywhere from the underground to the largest of high rise apartments. This made him the go to courier if you needed to get something delivered and make sure that it got there in one piece and on time. When he awakened his powers developed along the same lines as his natural skills and also granted him the Sight. But he fell into the powerful lure of bioengineering and the promises that came with it and he had himself enhanced a little. Since then he has lost his Sight due to the disruption of parts of his essence but he hopes to one day regain the power. Tigger is excellent at moving, getting to places that others can only dream of without a ladder and climbing gear. He has also studied some Shaolin Kempo Karate as it is the most naturally attuned to his own abilites. History Till Now Tigger was recently recruited by a mysterious Matrix known as Kilroy to be one of his agents and runner to be recommended. When he was given a package to deliver to an elf named Spencer in the Crime Mall he didn't think anything of it, just another delivery like every other day. But Spencer has gone missing and Kilroy has attached Tigger to a team hired by Smokey Joe to track him down. And it doesn't help that the package contained a disguise for becoming a Mall Monster, one of the local ork gangs around the Underground surrounding the Mall. This post has been edited by Trigger: Jun 30 2007, 05:21 AM |
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May 23 2007, 08:36 PM
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#3
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Man Behind the Curtain ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 14,873 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
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May 24 2007, 05:56 AM
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#4
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Tony Cash - Miami Vice
Char Sheet [ Spoiler ] Troll Adept Streed Cred:1 Notoriety Karma : 3/19 CSP 0/9 13,200 Attributes Body 4 +4 Str 3 +4 Agility 4 -1+1 Reaction 4 Intuition 5 -1 Logic 5 -1 Willpower 4 Charisma 6 -2+1 (biosculpt) Edge 4 Magic 6-1 Essence 5 Qualities Pirate Family First Impression Adept Photographic memory \ Addiction - Mild - Girls Addiction - Cal hots - Mild Racist - Japanese - Allergy - Pollutants - Mild Astral beacon - Incompetent - Automatics,Hacking,CyberCombat Codeblock exploit Hunted - MTC SeaSick - mild Compulsive- Gambling Skills Etiquette (S Street) 4 Negotiation (S bargaining) 5 Con (S Fast Talk) 5 Leadership (S Persuasion)5 Pistols (S revolvers) 3 Longarms (S shotguns) 4 Stealth (G) 4 Shadowing (urban) 5 Unarmed Combat (S boxing) 5 Intimidation (S Mental) 4 Perception (S Visual) 4 Data search 3 Computers 2 Demolitions (S plastic ) 2 Knowledge Skills L.A.N. -Miami -3 Underworld Politics 3 Fencing Rackets 3 Police Procedures(S KE) 2 Corp Politics (S MTC)2 Magic Background 2 Urban Brawl (S Terminators) 2 Card Games (S poker) 5 Fashion 2 Criminal operations 2 Initiate Grade: 1 Metamagics Adept Centering (Trash Talking) (Group w/ Meditation) Languages English N Spanish 4 Or'Zet 2 Japanese 2 Contacts Decker 3/4 Fixer 4/4 Mafia 4/4 street mage 3/4 Beat cop 3/3 Bartnender 2/2 Info Broker 2/4 Club Owner 3/3 GoGanger 2/2 City Beuracrat 2/4 Cyber/Bio Tailored Pheromones II (A) .32 Muscle Toner (A) .16 Menuomic Enhancer(A) .16 Skillwires III .4 (A) Cyber ears1 .16 w/ Select Sound filter 3 and recorder (A) Datajack (B) .6 Adept Powers Cool Resolve II .5 Kinesics II 1 Commanding Voice .25 Spell resistance II 1 Imp Ability Leadership II .5 Combat Sense III 1.5 Critical Strike .25 Gear Doc Wagon Basic Sedan = 15,000 High Life style 3 months Transys Avalon w/ Novatech Navi - Upgraded Firewall6 -Black IC rating 4 -White IC Probe 5 -Browse 6 -Encrypt 6 -Second Encrypt prog 5 Auto soft Rating III -First Aid -Pilot Ground -Automotive mech -Hardware -Medicine -Armorer -Throwing Weapons -Mapsoft Miami Linguasoft- Haitin Virtual Surround Music Prog White noise generator V Tag Eraser Area Jammer III AR gloves Sunglasses w/ Vision Mag II, recorder/camera, Smart link 8 stealth tags 4 security tags Maglock Passkey III Autopicker VI Sequencer IV Small container Nano paste x2 2 fake SINs Rating 3 - Javiar Sanchez, Erik Marquet -Fake license - vehicle rating 4 to J.S. Shock Gloves Ruger WarHawk - Modified w/ GVII 6DV-2AP -underarm holster -quick draw leg holster EX-EX ammo 3 speed loaders 2 speed loaders StickN'Shock Coly Manhunter w/ modified grip -Threaded for slincer -Silencer underarm holster Armored Jacket Mossberg CMDT -SGL, GVIII, shock pads 3 spare mags of slugs 1 barrel of Ex-Ex slugs Remington 990 sawed off - Leg holster-quick draw 1 case slug rounds 1 case flechette Medkit Rating 6 Lifestyle modifiers: +Terrific View +Privacy Screen +Bribed Security -Gnomes in the Floor boards -Mail Leftovers Background [ Spoiler ] Antonio Cruz was born in 2045 to Javiar and Christine Cruz. Their family lived in the Carib league, in Miami for years. Their family was primarily in the pirating business, but Javiar wanted something more honest for his family. When Tony was 11, they moved to Sacramento, looking for a better life. They found it for some time, Tony goig to a good school that accepted metahumans. He was bright for a troll, very out going, and very social. Everything was good for a few years, until 2061, the Year of the Comet. Colonel Saito decided to keep his detachment in San Franciso wen he was order to pull out. Soon he decided that the rest of California would be a good place to set up his own hedgemony. Sacramento was one of the first places to accept his new rule. Tony's father quickly lost his job, and his wife, to one of the interment camps, when the hot blooded Christine went out to demonstrate against the despot. She was never seen again. Javier was not the type to stand up and fight, but his son had learned a different way with the more free thinking education he'd received in California and the rough life growing up in oppressive Miami. He joined up with underground resistance groups at he age of 15, doing whatever he could to fight the "Japanese". He learned how to make bombs off of the matrix, how to fight on his own, but most importantly, he learned that he had a sense of presence that was difficult to ignore. When he talked, people would listen. He just seemed to have a way about him. He bagan running some of the meetings instead of jsut going. Stronger leaders used him as a rallying point for the youth of the area. A proud, intelligent, articulate troll was an excellent figure head to rally the youth around. He brought in droves of young trolls and orks to the People's Army. It was quite a while before he learned he had the ability beucase he had the Talent. He didn't care why. He used it. He began fighting in the streets, doing what he could to get arms for the people, even smooth talking his way past Imperial Marines a few times. He also quickly went up on MTC's wanted lsit, being lsited as a dissident along with his criminal mother. He manged to alude capture, mostly wit hthe assistnace of others along the way. He continued trying to help in any way he could. He even tried decking until he found that he had aboslutely no skill for the speeding code manipulation it required, although he was good with computers. But he could shoot, he could build bombs, and most importantly, he could talk. In '66, Saito finally fell to the People's Army. California was once again free, and Tony, now calling him self Tony the Hood, after a mythological freedom fighter/thief had nothing to do. He got restless, and began getting back in to his old habits. His father ,who had already been driven to the brink by his fighting, could not take any more of this. He told his son that he was no good, as worthless as his uncle (Javier's Brother) Diego, and kicked him out. He had no place to go, and no one in Sacramento really had the cred to spare for an old agitator, which was all he was now. Having nothing else to do, and nothing to lose, he moved back to Miami to look up his uncle Diego. Imagine his suprise when he found out that uncle Diego was none other than the priate Kane. Kane gladly accepted his nephew in to his camp. He taught him all sorts of new skills. unfortunately He also found out that his nephew tended to get sea sick if out on a ship for more than a few days . It was bearable for Tony, but quite frankly, no one else could deal with the smell. It was eventually decided that Tony would help wit hsome of the fencing in exchange for a cut. Tony worked with Kane over the next few yeras ,moving gear for him. He made contacts and a lot of money, reinvesting "in himself" as he called it, getting him self a bit of cyber ware to compliment his magical abilities. He cahnged his name to Tony Cash, reflecting his new outlook on life. The inspiration for the change came to him after listening to an old time country singer's song. Personality/Descriprion Tony is a smooth talker. There aren't a lot of situations that he can't talk his way through, one way or the other, which is how he prefers to do things. He can handle him self very well in a fight, but doesn't prefer to operate that way. He's more of a velvet hand that only draws the knife/stick/shotgun when it needs to. He fancies himself a ladies man, and does fairly well at it. He's good looking ,even for a non-troll. He's charismatic and sure of him self, confident, and good in social situations. He also knows how to read people well, and also has a good chunk of change on hand, and spends it rather freely. He's the kind of guy that always "knows a guy" or "knows a guy that knows a guy'". If he finds him self in a situation that he has to fight his way out of , he's brutal. He certainly isn't the biggest troll, but he's faster than most expect, and he's smart. The years in Cal Free taught him a lot. He's not the angry rebel without a cause sort. He tends to joke a lot and is usually rather laid back. He tends to wear expensive clothes, although he doesn't have a problem with dressing down. He's learned to enjoy his creature comforts, enjoying what he has, and going for more. He doesn't wear a jacket when he thinks he can get away with it, prefering to wear good clothes that get a lot more respect. He firmly believes in looking confident and dressing the part to get what you want. He's also not as physically imposing as a lot of other trolls are, being smaller in muscle mass, more in line with an ork's build. His more "normal" build helps him put a lot of norms at ease. He's had some biosculp work done to smooth out his features just a bit, but not so much as to be recognizable as "work". He stands a solid 7'2" tall (probably a similar buidl to the wrestler Goldberg).His horns come off his head at a 45 degree angle from the top of his forhead, up in his hair line. They sweep back rolling down then back up at the ends. They're black like the rest of his hair. He does go to a gym regularly to keep him self fit and toned, but only does some lifting. He's looking to get a little stronger, but not seriously bulk up. |
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May 24 2007, 05:17 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 500 Joined: 3-January 07 From: Calgary, Alberta Member No.: 10,517 |
Collateral - Down in the Puyallups
Background [ Spoiler ] They say it's better to be lucky than good. I don't know what to think about that. I've always been lucky. I've never really been good. I was the only one of my litter to survive past the first year. That's according to my mother, a joygirl whom I don't really remember much of, but that stuck with me. I eventually passed into the care of an uncle who beat me near to death more than once, but his fists always seemed to miss hitting anything important. I slit his throat when I was old enough to wield a knife effectively. No point in leaving scum like that alive. I joined up with an all-orc gang, the Avatars. It was a good life for a while. No real need to worry about the star in our nook of the pullalyups, selling to the beetleheads was easy money and our shit was always in demand. It was a good life, until an all-human gang called the Red-Eyes moved in. Their leader was a guy called Hayfever who must have had ties to Alamos or something. All I know is that they could afford some pretty fancy weaponry. It was all out war, basically. They were always hopped up on novacoke or jazz, whatever they could get their hands on, they were erratic and dangerous. I got shot at a bunch of times, but never hit more than a graze. Still, I saw a lot of my friends die during those nights. Eventually, things escalated. There were heavy casualties on both sides, and Korval, the Avatar's leader, called us all into a meeting. It turned out that the Red-Eyes got wind of it and turned it into an ambush. They bombed the meeting spot, and then gunned down the orcs fleeing from the wreckage. All but one of the Avatars were killed that night. All but me. I managed to salvage the gang's cheap-as-drek cyberdeck and began scouring the matrix for information. I was never very good at decking, but I was patient, and I was lucky. It took years, but eventually I knew the Red-Eyes better than their own mothers. I knew how to make bombs with the bare minimum of supplies. I knew how to plant them. I knew where to get the better explosives, and I was even better with guns and knives than I was before, and I wasn't bad. The Red-Eyes didn't think too much of it at first, but when the second, third, and fourth bombs went off they started to get scared. The gang was decimated. Everyone was afraid of being a Red-Eye, and eventually everyone left Hayfever all alone. A load of buckshot to the gut took care of him. Unfortunately back in those days I wasn't really very careful with my explosives. I killed a lot of people I didn't mean to kill. It earned me the handle "Collateral." Once my revenge was complete, I felt lost, aimless. There was really nothing else to do but to keep building bombs and to keep setting them off. Except that now I was getting paid to do it. I did no small number of runs in the late 2050's for a guy named "Kilroy." He even showed me his face once. After Kilroy was "assassinated" the jobs dried up. I took to selling off my explosives to whomever I could, and doing the occasional run when I could. Not too many were interested in hiring a small-time self-taught explosives guy from the barrens. Then, out of nowhere, he showed up, back on the scene. It took him a while to contact me, but then the jobs started coming again. The new Kilroy was super-paranoid though. I guess that's what happens when you die. So, is it better to be lucky than good? Yeah, I guess so. I'm still alive, aren't I? The only problem is that eventually luck runs out. And someday, I'll be tracked down by the wife, or daughter, or son, or father, or husband, or friend, of someone who got blown up by "Collateral," and I won't be lucky enough to get out of the way of that bullet with my name on it. But, until then, I'll take being lucky. Character Sheet [ Spoiler ] Dylan "Collateral" Shiv Metatype : Orc Bod: 4(5) Agi: 4(5) Rea: 4(5) Str: 3 Cha: 2 Intu: 3 Log: 4 Will: 3 Edge: 6 Essence: 2.2 Skills Longarms (Shotguns) 5/6(6/7) Demolitions 4 Electronics Group 2 Cracking Group 2 Armorer (Explosives) 1(3) Heavy Weapons (Grenade Launchers) 2(4) Perception 3 Blades (Knives) 1(3) Infiltration 2 Intimidation 2 Pilot: Ground Craft (Bike) 1(3) Knowledge Skills Explosives 4 Chemistry 3 Puyallups Area Knowledge 3 Puyallup Gangs 3 Matrix Data Havens 3 Goblin Rock 2 Language Skills English N Or'zet 3 Qualities Lucky +20 Addiction(Novacoke/Mild) -5 Allergy (Cats/Mild) -10 Weak Immune System - 5 Contacts: Fixer - Kilroy (L: 3 C: 3) Smuggler/Fence - Slik (L: 3 C: 3) Gear: (140,000) 2 Months Low Lifestyle, Explosives Shop 3 Knives Ares Predator w/Silencer, Concealable Holster, 2 Clips Regular Rounds, 2 Clips Gel Rounds Remington 990 w/Internal Smartlink, 40 Explosive Rounds, 20 Regular Rounds, 20 Flechette Rounds Ares Antioch-2 w/Airburst Link, 12 High Explosive Grenades, 2 Thermal Smoke Grenades, 2 Flashbangs 8 kg. Commercial Explosives 4 Detonator Caps Armored Jacket Transys Avalon Commlink w/Novatech Navi Response 4/System 4/ Signal 4/Firewall 4 Programs: Analyze 4, Browse 4, Command 4, Edit 4, Encrypt 4, Reality Filter 4, Scan 4, Armor 3, Attack 4, Biofeedback Filter 3, Black Hammer 3, Decrypt 4, Defuse 3, Exploit 4, Sniffer 3, Spoof 3, Stealth 4, Track 3 Subvocal Microphone Fake SIN (3) Fake Licence (3): Ares Predator Fake Licence (3): Remington 990 Micro Flare Launcher w/ 2 Flares Survival Kit 4 Doses of Novacoke Harley-Davidson Scorpion w/Rigger Adaptation Cyberware: Cybereyes Rating 3 w/ Smartlink, Thermographic, Flare Compensation, Low-Light, Vision Enhancement 2 Datajack Sim Module Wired Reflexes 1 Plastic Bone Lacing Dermal Plating 1 Bioware: Muscle Toner 1 Damage Compensator 1 Reflex Recorder (Longarms) Starting Cash: 900 Starting Cash Roll: http://invisiblecastle.com/find.py?id=992081 7 + 9 = 18 Metatype [20] Attributes [140] Edge/Magic [50] Skills [134] Qualities [0] Resources [28] Contacts [8] |
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May 24 2007, 09:47 PM
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#6
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Game: Blood of the people
Gunny [ Spoiler ] Name: Gunnery Sergeant Jack Coughlin (ret.) Occupation: Freelance Law Enforcement Consultant Criminal Record: Yes. *classified* D.O.B. : 2046 P.O.B. : The Island of Haiti Race: Ork Stats Body 8 Agility 8 Reaction 9 Strength 4 Charisma 3 Intuition 5 Logic 3 Willpower 4 Edge 1 Essence .11 Initiative: 14 Passes: 3 Firearms (Group) 4 Athletics (Group) 3 Stealth (Group) 3 Clubs 4 Computer 4 Heavy Weapons 4 Leadership 2 Perception 4 Gunnery 4 DataSearch 3 Law Enforcement 4 Modus Operandi 6 Crime Scene 3 History of Warfare 3 Civil Planning 2 English N Spanish 3 Portugese 3 Qualities High Pain Tolerance (3) 15 <<Negative Qualities>> SINner (Criminal) -10 Allergy (Uncommon, Mild) -5 Wired Reflexes II Bone Lacing (Aluminum) (Alpha) Enhanced Articulation Muscle Toner (2) Suprathyroid Gland (Alpha) Reaction Enhancer (3) Cyber Eyes (Betaware) Accessories Flare Compensation Low-Light Vision Vision Enhancment (3) Smartlink Thermographic Vision Cyber Ears (Betaware) Accessories Audio Enhancer (3) Balance Augmentor Spatial Recongnizer Gear Weapons Stun Baton 6S(E) Yamaha Pulsar 6S(E) 2x Colt Mahunter 5(P) -Smartlink -ammo 4 mags gel, 4 mags XX Ruger 100 -Smartlink, 10 rounds APDS, 10 rounds XX Clothing Armored Clothing 4/0 Armored Jacket 8/6 -Fire Resistant 4 -Nonconductivity 4 Trench coat Seattle Sea Dogs Baseball Hat Comlink Response Signal Firewall OS Nova Tech Airwave 3 3 5 (upgrd) 4 -Contacts -Subvocal Mic -Ear Bugs Programs -Browse (Data Search) 3 -Encrypt (EW) 3 -ECCM (EW) 3 Misc. Gear PI License Conceal Carry (Seattle Metroplex) Tazer/Handgun Passport Plastic restraint x10 Miniwelder Micro Flare Launcher Stim Patch x5 Vehicle Nisaan Patrol Car (Black an Grey) A brief History Gunny Coughlin Gunny’s life ended the day he stopped being a Marine in 2064. He moved to Seattl eto live out his retirement close to his Nephew Sam and his family. However Gunny was extremly unhappy with the retired life. A few years after the crash he was watching a news story about all the missing children who had disapeared. Deciding to act he went through the hoops and got his PI license. Then after that he started working on cold cases. The first one was the toughest, no one took him seriously and there were even attempts to get him to bac off. Through a lot of hard work and many hours of snooping he finally figured out what had happened to the child. There was a little media fan fair, and much ‘thank you’s’ from the family. He even managed to get some grudging respect from the ‘Star. After that things started working a little smoother. Working mostly missing persons, with a specialty in children, he built up quite a rep in the Shadows of Seattle as a man who can find people. (not sure how he is connected to the team. Jack is not a face but he could be the team leader/spokeman easily.) |
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May 25 2007, 03:53 AM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 826 Joined: 28-April 07 Member No.: 11,552 |
Game: Blood of the People
Caliph Iskander "Caliph" Colorado Caliph's 20 Questions: [ Spoiler ] What is the character's name? Iskander Colorado is my given name; mom's a Kurdish immigrant to the CAS and dad's a non-practicing Apache (non-practicing, in that he only gives a damn about his indian heritage insofar as it makes funny bar stories. Iskander learned that he's actually an umpteen-great-grandson of Mangus Colorado, the greatest Apache chief of the Indian wars in the 1840s). I was first given the nickname Caliph by my colleagues in the coyote business, because about 5 times a day I take a break to smell the roses. They joked that I was praying (I'm muslim by birth). Fuck'em. What is the characters race, nationality, age, sex, height, weight, hair color, eye color, and skin color/tone, and build? Male Ork, Kurdish/Apache mix. 25 years old, CAS citizen, greyed cybereyes, 115 kgs, 1.86 m, shaved hair, dark skin, muscular build. Where did your character learn his/her skills? I was born in Denver, in the CAS turf, but I've always lived out of town. We got some land around Painted Rock when we moved to Texas. Dad taught me how to hunt, how to work, how to grow stuff. I like living out of town, it's easier. More solitary. When the coyotes would come through, they always needed guides, and I knew the area. With the coyotes, I learned the real way to hide - to hide from people; from sensors. From planes, choppers, remote sensors. They taught me how to find those sensors from the radio waves, and to sneak past them or jam them. They taught me how to run. They gave me my eyes and ears. Prison was 2 years of my life that disappeared. You can only hide so long, and when la razza caught me smelling the roses they locked me away. I broke out with some insurgents when they ran a break on the prison. They blooded me. I've always had sharp eyes, and when I got my new ones they got sharper. I've always been able to shoot - it's good to know how to take the head off a rattler at 100 yards. The banditos used that. I learned how to shoot more. When my arm got gangrene after the months hiding after the breakout, they got me a new one. I learned rockets, grenades. I found Wise Man Colorado while I was hiding, again. We were shattered, lots of us were dead. There's only so much you can do against Banshees and Helicopters when you only have 4 SAMs. But I can hide from Banshees. Wise man Colorado taught me how my ways were the traditional ways of the Apache. How the Apache raid, ride, live, steal, fight. My dad may have known more than he thought he did. What did your character do before becoming a runner? People talk about this runner business like it's a career path. I'm not a runner. I'm an Apache. Does your character have any family? I don't know - my parents haven't talked to me since I ran away with the Coyotes, and I don't care much to talk to them. My break was clean. What are your characters dreams/goals/aspirations? I want to live my life the way my people did. Give me a horse - or, these days, a Lobo. Give me my rifle, give me a dog, and I'll take some land with that. Let me find some people who know and live this life. What is the characters general appearance? Sun-scorched tan, from living outside his whole life. Even with his cybereyes, he's still got that narrow-eyed look from someone who's always been outside. Shaved head, loose fitting clothes with lots of pockets, well-broken-in boots. Why did they choose to be a shadow-runner? I already told you about that runner business. I joined with the Coyotes to get away from home; but it ain't your business why. This is the life I've always led. When I got older I figured out a bit more of how it fits into the world around, and when I met Wise Man Colorado he showed me how it fits into the lifestyle of my people. What is the characters personality? Iskander never seems to have too much to say; it comes of as a bit arrogant or shy. He'll freely admit that he doesn't know that much about modern folks, though he tends to understate how much he understands. He seems to live the way he thinks he should, rather than the way he wants to; though he's figured out pretty well how his way of life relates to the modern world. What skills does your character bring to this group? What makes them special? I know the outdoors a lot better than most. I'm really, really patient; it comes from having to stalk deer or set up an observation post. I can find my way around pretty damn well, and I can help others do so. I'm good at hiding, at spotting things. And I can shoot. I can shoot better than you can. What are some things your character cannot do? He's not all that good at handling his booze; he'll usually take a glass if one is offered to him. He's pretty careful when he's in town, because he's gotten into some run-ins with police before; but when he's home (in his van) he'll ocasionally hit his little still a bit too hard. He's even more quiet when he's in town, because he's a bit nervous around so many people all the time. He gets a bit claustrophobic in the tightly packed living conditions of modern sprawls, and he's never sure exactly what's a threat and what's not. He doesn't understand computers that well; sure, he understands his commlink, he understands how to work it (usually only in AR), but he has no idea how it works inside. He understands radios, and how wireless networks physically communicate, but if you give him a lecture about networking protocols or anything he'll blank out. That's why he avoids the matrix at all costs - he can find wireless nodes; can find radio signals, even listen in on them; he understands frequency hopping and encryption; but let him into that node, try to interact with it, and he's lost. The first time he tried, hacking into a helicopter found hunting him, he ended up leaking cerebrospinal fluid out of his nose and ears and the helicopter alerted to his position. What does your character hate and why? I wouldn't say I hate that much. I hate wendigo. I hate strip mines. I hate those T-bird jockeys who will fly too low and set forest fires with their exhaust gasses. I ain't much of a fan of cities. I hate when mages are following me, because they're so hard to hide from. I hate the damn matrix; VR that puts you in some fantasy world, where people will go for days and forget what reality is about. VR that doesn't even exist outside the imagination of machines and man, but can kill you - damn near killed me. What does your character love? The Southwest. The plains. The outdoors. The self-sufficient, grow, raid, hunt lifestyle. Arizona, Colorado, Montana, Wyoming, those corners of Seattle near the Salsih border where it's close to rural life. What does your character respect? People who know the outdoors. People who will fight - I got respect for the border patrols, terrorists, insurgents, bandits; people who know that your lifestyle is your own, and you defend it. How was your character educated? Real education came from living on dad's land; exploring, hunting; working with the Coyotes first and later the insurgents. Spent a couple years in a Madrassa in Denver, and a couple years in a public school in San Angelo, but that was a long time ago. Wise Man Colorado has been educating me in the traditions and the Apache ways. What is your characters moral code? He's still figuring out that, too... Fits in pretty close with the below. Does your character have any political beliefs? Religious? He's still figuring these out. He's in the middle of a lifestlye conversion, and still pretty much on the hysterical enthusiasm stage for it. He hasn't worked through all of the details of it. He takes a harder line on it than he should, because he's still trying to cope for his defeats (the breakup of his bandit group, getting captured) What item(s) does your character treasure? His still. His rifle. His truck, which is also his house. Tell me at least one thing I (as the GM) should know about your character. Caliph really has no idea what he's talking about on his 'apache lifestyle' kick. He's still working out a way to fit in the world that'll let him do the only things he's good at. |
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May 25 2007, 09:23 PM
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#8
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
Bang Troll Phys Ad - I am The Law - Inactive
Non Standard game High level PCs [ Spoiler ] Attributes Body: 10 Agility: 5 Reaction: 6 Strength: 9 Charisma: 3 Intuition: 4 Logic: 3 Willpower: 6 Edge: 4 Magic: 6 Essence 6.00 Thermographic Vision Natural Armor +1 Active Skills Close Combat Group (Unarmed Combat): 6 (+2) Longarms (Shotguns): 4 (+2) Pistols (Semi-Automatics): 2(+2) Heavy Weapons: 6 Athletics Group: 2 Perception: 4 Intimidation (Physical): 6(+2) Knowledge Skills Megacorp Operations: 3 Small Unit Tactics: 3 Weightlifting: 3 Ice Cream: 3 Police Procedures: 4 Languages English (Natural) Adept Powers Improved Reflexes 2 [1 PP] Improved Ability (Unarmed Combat) 2 [1 PP] Critical Strike 4 [1 PP] Killing Hands [0.5 PP] Inertia Strike [0.5 PP] Positive Qualities Adept Guts High Pain Tolerance 3 Negative Qualities SINer [0* BP] Iatrophobia [0* BP] Sensitive System Uneducated Contacts Pops (Pawn Shop/Fence) C: 3 L: 1 May Summermoon (Mage) C: 3 L: 3 Slaughter (Decker) C: 3 L: 2 Mr. Smith (Corp) C: 3 L: 1 Capt. Holstine (Fire Watch Superior Officer) C: 4 L: 2 Resources [5 BP] Ares Alpha Combat Rifle Damage 6P AP -1 Mode SA/BF/FA RC 2 Ammo 42 ( c) Avail 12F Cost 1700Â¥ Remington 990 “Masterkeyâ€? sub-weapon conversion Basic Kit Damage 5P AP -1 Mode SS RC 0 Ammo 2+1(m) Avail 4R Cost 90Â¥ Ares Predator IV Pistol Damage 5P AP -1 Mode SA RC - Ammo 15 ( c) Avail 4R Cost 350Â¥ Combat Webbing Dress Uniform Armored Vest B6/I4 600Â¥ Full Body Armor B10/I8 Helmet with chem. seal, Smartlink B+2/I+2 Fatigues (Troll Sized) Extendable Baton Reach 1Damage (STR/2+1)P AP - Avail - Cost 50Â¥ Heavy Impact Gloves Combat Boots Renraku Sensei, Iris Orb O/S, Trodes, Ear Buds w/ Sound link, Damper, Subvocal mic. Stats: Response 2, Signal 4, Firewall 3, System 3, Loaded w/ Tiny D, Rating 3 Agent, Browse 3 Firewatch Commlink, System 5, Signal 5, Firewall 5, OS 5, Loaded w/ Analyze 5, Encrypt 5, ECCM 5, IC rating 5 w/ Analyze 5 Armor 5, Black Hammer 5 Century Ferret (Bob) [1 BP] Known Tricks: Fetch, Track, Attack 20,000Â¥[4 BP] 1000Â¥ spent on Slaugter data search 300 Karma spent 18 Karma earned Ink. Human Gang Tattoo Artist - Down in the Gutter - Status Unclear Non Standard Game Low Level Gang PCs [ Spoiler ] Attributes Body: 3 Agility: 4 Reaction: 2 Strength: 2 Charisma: 4 Intuition: 3 Logic: 4 Willpower: 3 Edge: 4 Essence 6.00 Positive Qualities Ambidextrous 5 BP Double Jointed 5 BP High Pain Tolerence 1 5 BP First Impression 5 BP Home Turf 0 BP Negative Qualities Addiction to Novacoke (Mild) - 5 BP Sensitive System - 15 BP Active Skills Athletics Group: 2 Close Combat Group: 2 Stealth Group: 2 Artisan (Tattooing) 2(+4) Dodge: 1 First Aid: 2 Locksmith: 1 Perception: 1 Pistols: 1 Languages Spanglish (N) City Speak: 2 Knowledge Skills Area Knowledge (Redmond): 3 Catholic Saints: 2 Tattoo Artist: 5 Tattoo Mythology: 3 Piercing: 2 Cos Mods: 2 Redmond Gangs:2 Contacts Rollie Novacoke Dealer C2/L2 M/H - Rollie was a dealer who bought from the LoCoS. When he saw the writing on the wall, he split. Ink uses Rollie's spotty concience to get a deal now and then. Roliie is a portly human mutt, he tends to wear leathers to make him look like part of a go-gang. He usually hangs around LDC (Loskey Destry Clinic). He also whines alot which pisses Ink off. Resources 2BP Leather Jacket (B: 2/I: 2) 200 CMT Clip (PAN: Passive) Redcap Nix Â¥700 Fake ID: Miguel Suarez R2 2000 Fake License: Tattoo Parlour 200 Anaylze 1 50 Browse 1 50 Brass Knuckles Â¥50 Colt America L36 Â¥150 Tattoo ToolkitÂ¥500 Piercing KitÂ¥500 Med Kit 1 Â¥100 Back Pack Â¥50 Set of casual clothes Â¥50 4 Hits of Novacoke 2F Â¥80 2 pots black ink 4R Â¥40 1 pot purple ink 4R Â¥35 TotalÂ¥1600 4900Â¥ Spent 100Â¥ spent to upgrade Starting Cash 120Â¥ Starting Cash Mandy Female Human Rigger - Why Do I have to be Mr. Pink? - Inactive Standard canon campaign [ Spoiler ] Amanda Pinkerton Attributes Body: 3 Agility: 3 Reaction: 4 Strength: 3 Charisma: 4 Intuition: 4 Logic: 3 Willpower: 4 Edge: 4 Skills Mechanic Group: 4 Pilot Ground Craft (Wheeled): 5(+2) Pilot Aircraft: 2 Pilot Anthroform: 1 Pistols: 1 Perception 2 Etiquette: 1 Gunnery: 3 Shadowing: 2 Knowledge Skills Greater Seattle (Roads): 5 Car Repair: 4 Lone Star Procedures (Vehicle Response Unit): 3 Stunt Driving: 3 Technomancers: 4 Fashion: 2 Performance Parts: 2 Qualities Positive Lucky Negative SINer (Criminal) Mild Addiction (Long Haul) Contacts Reggie (Technomancer) Loyalty: 3 Connections: 3 Resources 210,000Â¥ Cyber Control Rig 10,000Â¥ Datajack 500Â¥ Hot Sim Module 5000Â¥ Skillwires Rating 1 2000Â¥ Cybereyes Rating 1 w/Low Light Vision, Flare Compensation, Vision Enhancement 1, Image Link, Eye Recoding Unit 3750Â¥ Adrenal Pump Rating 1 30,000Â¥ Reaction Enhancer Rating 1 10,000Â¥ Cyber Total: 61,250 Vehicles and Drones GMC Bulldog 35,000 GM-Nissan Doberman Drone 1 "Doby" GM-Nissan Doberman Drone 2 "Buddy" MCT Fly-spy Lone Star iBall Offensive Gear 3 months Middle Lifestyle 15000Â¥ Auto Shop 5000Â¥ Kevlar Vest, Stats: B6 I4 600Â¥ Transys Avalon, OS Novatech Navi Stats: Response 4 Signal 4 Firewall 3 System 4 6500Â¥ Fake SIN Rating 4 4000Â¥ (Polly Perkins) Fake Driving Licence Rating 4 400Â¥ (Polly Perkins Fake Firearms Permit Rating 4 400Â¥ (Polly Perkins) Fake Mechanics Licence Rating 4 400Â¥ (Polly Perkins) Fichetti Security 600 Stats: Damage 4P, AP -, Mode SA, RC (1), Ammo 30 © Cost 450Â¥. 60 Gel Rounds 180Â¥ 30 Stick and Shock 240Â¥ Dunkie Backpack 60Â¥ 200Â¥ for clothes, and coveralls Gear Total 22,430Â¥ Cyber Total: 61,250Â¥ Vehicle Total 79,890Â¥ Drone Total 17,000Â¥ Grand Total 180,570Â¥ 29,430Â¥ unspent |
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Jun 1 2007, 01:09 AM
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#9
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Here is MagPye Elven Face [ Spoiler ] Race: Elf Character Name: Jacob Joles Street Name: MagPye Age: 29 Body 3 Agility 5(7) Reaction 4(7) Strength 3(5) Charisma 7(10) Intuition 3 Logic 3 Willpower 4 Edge 3 Initiative 7(10) Initiative Pass 2 Essence 3.1 Skills Negotiation 6 Con 4 Dodge 5 Etiquette 3 Pilot Ground Craft 2(Wheeled) Pistols 2 (Semi Automatics) Automatics 2 (SMG) Perception 4 Blades 2 (Knives) DataSearch 4 Intimidation 1 (Interrogation) Leadership 1 (Persuasion) Knowledge BK: Etiquette 4 BK: Negotiation 5 SW: Elven Society 2 SW: Roma Society 3 SW: Roma Politics 3 AK: Tir Tairngire 2 AK: UCAS 2 AK: CAS 2 AK: Salish-Shidhe 2 AK: Pueblo Corporate Council 2 AK: California Free State 1 Languages Romany N English 5 Contacts Uncle Teto (Fixer) 5/5 Cousin Bedo (Fence) 4/4 Sister Suew (Healing Mage) 4/4 Gadje Guy (Mr. Johnson) 3/3 First Impression Allergy (Uncommon, Severe) Titanium Taboo Spirit Bane (Blood Spirits) Tailored Pheromones (3) Synaptic Booster (1) Muscle Toner (2) Reflex Recorder- (Dodge) Reflex Recorder (Pistols) Reflex Recorder (Automatics) Reaction Enhancer (2) Commlink Datajack Datajack Muscle Toner (2) Muscle Augmentation (2) Mnemonic Enhancer (2) Glasses x 2 Ares Predator IV HK 227X+Gas Vent 3 Novatech Navi System Upgrade to 6 Firewall Upgrade to 6 Response Upgrade to 5 Signal Upgrade to 5 Analyze Rating 6 Browse Rating 6 Edit Rating 6 Encryption Rating 6 Fake License Rating 4 Fake SIN Rating 4 Linguasoft Sperethiel rating 5 Linguasoft Or'zet rating 5 Linguasoft Spanish rating 5 Linguasoft Japanese rating 5 Linguasoft Chinese rating 5 Middle Lifestyle 1 month Quick Draw Holster Mercury Comet Combat Knife 500 rounds Heavy Pistol Ammo 1000 rounds SMG Ammo 100 rounds SMG Ammo Ex Explosive 80 rounds heavy pistol Ex Explosive Line Coat & Armored Jacket w/Chemical Protection Rating 6 Gas Mask and Respirator rating 6 10 Antidote Patches Rating 6 and Rating 6 Med Kit 10 refills Jacod was born to a father of the Romnichal Roma and a mother of the Machvaya Roma. Such marriages in the past would not have been allowed by the Clan Heads, but past is long gone by the way side. His father is from Gonzales, La., his mother is from Tucson, Arizona. His parents were one of the first of the Roma to be born in 2011 in to Elves. He was born outside of Gonzales in 2041, and spent a large time growing up there, hanging out in the fish camps. He spent large amounts of time down in New Orleans growing up in his teenage years. He has 5 brothers and 3 sisters; he is second in birth order, with a older sister born before him. Both of his parents come from large families, so his parents have carried on the tradition fairly well, despite their Elven racial birth rates. His father is the more non traditional Roma, while is mother is fairly strict Roma. His mother is very strong Roma magician and his father is a mundane Chemical Engineer. All of his sisters, inherited their mothers talent for magic, all of his brothers are mundanes except one who is an Adept. Among his mother’s Machvaya Roma, cyberwear is marime(taboo), his father’s Romnichal Roma are more open minded, but still they have a limit to the amount of cyberwear they will tolerate before considering it marime. While he was growing up, he displayed a talent for speaking and talking a lot more than most Roma do. His mother’s family called him Chatterpie which the Magpie is called in Europe. He also likes shiny jewelry, objects and like the bird was very perceptive. So he changed some of the emphasis in pronouncing his “nickname� to MagPye. As he was growing up he found he was verbally agile and able to talk his way out of most things he had stepped into. But those situations a few as them might have been, that his words could not get him out of, he learned some skills in avoiding blows aimed at him. He also learned to use firearms. Bladed weapons and drive a wheeled vehicles from his father’s brother Teto. His Uncle Teto is/was a Runner from long way back. His mother did not care for Uncle Teto, but he seemed to like her, much to her ire. His Uncle Teto was able to show him the merits/advantages of cyberwear and the fairly new bioware, due to Uncle Teto had cyberwear and bioware. He tried to discuss it with his mother but she would have none of it, his father was not against it, but was more interested in peace in the family, so he said no also. His Uncle Teto liked to take MagPye with him on several of his meetings, using his agile verbal skills to increase the rewards for his efforts. Uncle Teto made sure his nephew received more than his share for using his verbal skills. His mother did not like his being around Uncle Teto a lot, but again she was interested in peace in the family, so she allowed it, but she made sure her feelings about it were known. His mother’s Machvaya Roma at one point needed someone to speak for them at a important meeting of the area Roma, she asked him to use his verbal skills for her Machvaya Roma. His mother’s Machvaya Roma speaker for such matters was very ill and unable to do the negotiation. He agreed with out hesitation, and was able to gain what his mother’s Machvaya Roma sought and then some, due the other Roma had underestimated his verbal skills and uses a speaker for them not as skilled as MagPye was. It was soon after this that, his Uncle Teto told him it was time to get the enhancements he had been saving for such a long time. Using his uncle’s connections with the cyberwear and bioware clinics, he got the enhancements he wanted. His uncle was not completely happy about the small amount of cyberwear he chose, but accepted the choices he made. Once he had healed and undergone rehab therapy, he returned back to his family. His father accepted it but was hesitant to show such in front of his mother. His mother was more than upset with MagPye. She was going to have him declared on outcast. He then had her and her Machvaya Roma to a private meeting. He reminded them of how he had spoken for them, and how they had benefited from it. His mother’s Roma hotly debated it over the course of hours. He spoke for himself and acquitted himself very well. In the end he was not declared outcast, but he had to under go a purification rite to rid himself of the violation of marime. His mother had a major part in purification rites. Of the rite of purification, he does not speak of it, nor does his mother; it is not spoken of at all. Once he had completed the rite of purification his mother acted like nothing had changed. But around her and her Roma, he as to keep his datajacks hid from their view. After this he and his Uncle Teto made some runs using his newly acquired enhancements. Both were very please with the results. He also moved into a fish camp near his parents, even though fishing was not something he had an interest in. During a venture into the darker parts of New Orleans, with his Uncle and some friends, he discovered that Blood Spirits really hate him. He and his uncle’s friends dealt with the blood spirits they had encountered. He later met with one of his maternal aunts about the blood spirits; she told him that it was trait that he had inherited from his mother’s family. He is 5’ 6’ in height; 175 pounds in weight, his build would be described as wiry. Hair color is dark brown bordering on black. He has temples beginning to turn a bit grey. He wears his hair long down to between his shoulder blades, usually worn braided in a single braid, down his back. He has extremely large walrus mustache that is pure black, and exceptionally well groomed. His eye color is very dark brown looking black in the right light. His eyebrows are very thick and almost a unibrow. He has earrings of gold type of material in each ear lobe. Each earring is an ornate gold loop type of earring, about the size of a quarter new yen piece. He has three rings of his left hand, one platinum metal set with a black cabbed onyx on is ring finger, one of silver metal set with a large piece of bloodstone covering almost of that finger bone, and the last one gray metal set with a oval cabbed moss agate of very large size covering that finger bone area. On his right wrist is a brass colored metal wristband, with intertwining silver and gold wires in ivy pattern, three stones, the center one oval shaped cab of red jasper, on each side of the center stone are smaller oval cabs of carnelian. He wears black or dark brown pants/slacks of a loose fit. His pants are typically tucked into knee high Cossack boots of leather, with a fine black shine. Shirts are long sleeved with snap types of buttons, typically of white materials. The shirts are heavily embroidered, with bright colorful threads and floral patterns. He wears black hats of a fedora style, tilted to his left a bit. Hatbands around hats are typically a yellow silk material. He wears a slash type of belt made of intertwined leather strand like materials. He wears a brightly colored scarf around his neck, red being the usual color. His jackets are well fit with wide collars and well padded shoulders, tucking nicely at his waist. His jacket has embroidered with tan colored threads in two Roma cultural patterns. During casual encounters he has the Ares predator in a quick draw holster underneath his right shoulder; he carries his knife in his left boot. He will wear a jacket at times like this. For combat type of encounters his will carry his SMG slung on his left shoulder underneath his jacket, he will carry extra clips along the back side of his jacket bordering the bottom of the jacket. He as traveled around most of North America, working with and around the Roma of those locations. He has been able to smooth out affairs between the Roma and Gadje in some of those locations. He is wanderer and enjoys seeing places and things. Uncle Teto (Teetoe) is a blood relative from this father’s side of the Romnichal Roma family. In fact he is an uncle; Jacod’s father has 5 brothers and 2 sisters. Uncle Teto is one of these. Uncle Teto is/was a Runner from the beginning, his reputation is very high, and so he has retired to a Fixer type of occupation for those of the Roma. Uncle Teto was able to get Jacod into the correct clinics to gain his enhancements. Uncle Teto had advised Jacod that his mother and her Roma would not be pleased. Jacod told him he would deal with it, Jacod has never told his Uncle Teto of what the Rite of Purification consisted up, nor has he asked. But Uncle Teto is impressed that he even got offered a chance to undergo the Rite of Purification. Cousin Bedo (Beudu) is a second cousin from his father’s Romnichal Roma family. Bedo performs the function of a fence for the Roma, but due to family connections, his ability to convert items, is better than would expect from a mere Roma. He is familiar with Jacod and respects Jacod’s ability to bargain hard and to make bargaining a challenge. To Bedo the negotiation/bargaining are an art, little used in today’s world. Some bargaining between Bedo and Jacod has taken places over the course of days. That Bedo much enjoys very much. To Bedo if you respect him, you must bargain as hard as you are able to. Sister Seuw (Sew) is a second aunt from his mother’s Machvaya Roma. She is a more traditional healer but due to real world needs she has become adept at using technological devices to augment her healing skills and spells. She is a source of healing for the Roma and sometimes the Gadje. She is aware of Jacod’s bioware and cyberwear, but she is also aware of that he had to undergo in the Rite of Purification. She was the main source of input attempting to make it impossible for him to successfully complete the Rite. But since he was able to complete it and she set the conditions, she has to accept it. She is also aware of Jacod’s gift of tongue, so she is very wary of getting into a discussion with him, that she may lose. Gadje Guy is a human Mr. Johnson that the Roma use to arrange work for those of the Roma. As he is not a Roma, trust is not a word one the Roma would use to describe him. He has a good reputation among the Roma runners, and his connections are better than average. He has worked with Jacod before and has bargained with Jacod, most of the time it did not come out the way he wanted though. Gadje Guy knows that Jacod is a Face and fair one at that, so he has many uses for a Mr. Johnson. He has enjoyed seeing others on the opposite side of the bargaining/negotiation with Jacod. Here is the 20 qestions [ Spoiler ] Here is the 20 questions sheet What is the character’s name? (Please include given name, pseudonyms etc.) While he was growing up, he displayed a talent for speaking and talking a lot more than most Roma do. His mother’s family called him Chatterpie which the Magpie is called in Europe. He also likes shiny jewelry, objects and like the bird was very perceptive. So he changed some of the emphasis in pronouncing his “nickname� to MagPye. What is the characters race; nationality, age, sex, height, weight, hair color, eye color, and skin color/tone, and build? Jacod was born to a father of the Romnichal Roma and a mother of the Machvaya Roma. Such marriages in the past would not have been allowed by the Clan Heads, but past is long gone by the way side. His father is from Gonzales, La., his mother is from Tucson, Arizona. His parents were one of the first of the Roma to undergo UGE in 2011in to Elves. He was born outside of Gonzales in 2041, and spent a large time growing up there, hanging out in the fish camps. He spent large amounts of time down in New Orleans growing up in his teenage years. He is 5’ 6’ in height; 175 pounds in weight, his build would be described as wiry. Hair color is dark brown bordering on black. He has temples beginning to turn a bit grey. He wears his hair long down to between his shoulder blades, usually worn braided in a single braid, down his back. He has extremely large walrus mustache that is pure black, and exceptionally well groomed. Where did your character learn his/her skills? As he was growing up he found he was verbally agile and able to talk his way out of most things he had stepped into. But those situations a few as them might have been, that his words could not get him out of, he learned some skills in avoiding blows aimed at him. He also learned to use firearms. Bladed weapons and drive a wheeled vehicles from his father’s brother Teto. His Uncle Teto is/was a Runner from long way back. His mother did not care for Uncle Teto, but he seemed to like her, much to her ire. What did your character do before becoming a Shadowrunner? Spent a large time growing up there, hanging out in the fish camps. He spent large amounts of time down in New Orleans growing up in his teenage years. Where was your character born? Feel free to include any other places he/she may have lived. Gonzales, La in 2041. Does your character have any family? If not, why. (Do they know where you are? Do they care? Etc) He has 5 brothers and 3 sisters; he is second in birth order, with a older sister born before him. Both of his parents come from large families, so his parents have carried on the tradition fairly well, despite their Elven racial birth rates. His father is the more non traditional Roma, while is mother is fairly strict Roma. His mother is very strong Roma magician and his father is a mundane Chemical Engineer. All of his sisters, inherited their mothers talent for magic, all of his brothers are mundanes except one who is an Adept. What are your characters dreams/goals/aspirations? To insure the continued survival and culture of all of the Roma. What is the characters general appearance? (How do they stand? How do they dress? Are they attractive? Do they try to look intimidating or casual?) He has earrings of gold type of material in each ear lobe. Each earring is an ornate gold loop type of earring, about the size of a quarter new yen piece. He has three rings of his left hand, one platinum metal set with a black cabbed onyx on is ring finger, one of silver metal set with a large piece of bloodstone covering almost of that finger bone, and the last one gray metal set with a oval cabbed moss agate of very large size covering that finger bone area. On his right wrist is a brass colored metal wristband, with intertwining silver and gold wires in ivy pattern, three stones, the center one oval shaped cab of red jasper, on each side of the center stone are smaller oval cabs of carnelian. He wears black or dark brown pants/slacks of a loose fit. His pants are typically tucked into knee high Cossack boots of leather, with a fine black shine. Shirts are long sleeved with snap types of buttons, typically of white materials. The shirts are heavily embroidered, with bright colorful threads and floral patterns. He wears black hats of a fedora style, tilted to his left a bit. Hat bands around hats are typically a yellow silk material. He wears a slash type of belt made of intertwined leather strand like materials. He wears a brightly colored scarf around his neck, red being the usual color. His jackets are well fit with wide collars and well padded shoulders, tucking nicely at his waist. His jacket has embroidered with tan colored threads in two Roma cultural patterns. During casual encounters he has the Ares predator in a quick draw holster underneath his right shoulder; he carries his knife in his left boot. He will wear a jacket at times like this. For combat type of encounters his will carry his SMG slung on his left shoulder underneath his jacket, he will carry extra clips along the back side of his jacket bordering the bottom of the jacket. Why did they choose to be a runner? Roma have been runners for centuries, so he is merely following in the tradition. What is the characters personality? (This is apart from just basic psyche. Are you an idealist, radical, pessimist, militant, aloof etc?) He is a bit of an optimist, but with a cynical touch thrown in. What skills does your character bring to this group? What makes them special? (Aside from whatever skills you have written down, is there anything else your character does well?) He is able to work with most races that he has encountered. Due what the Roma have endured over the centuries, racial bigotry has not stayed with them. He is a bit of issue resolver, he can if he as to use force to settle disputes. But in most cases he sees that as a failure of his skills of speaking. What are some things your character cannot do? (Get close to people, work well with others, handle money, think clearly under stress etc.) He can not do anything that would make the Roma, look bad to the eyes of the Gadje, nor will he reinforce the perceived stereotypes that the Gadje have of the Roma. He does not travel well on aircraft and boats make him violently ill even before leaving the pier/shore. What does your character hate and why? (crops? Elves? dragons?) He hates the Humanis Policlubs type of organizations like Alamo 2000 and their ilk. Do in part that those organizations have spewed their hatred against the Roma and Elves. Blood Mages and Blood Spirits he has a long history of dealing with harshly. What does your character love? He loves his extended family, his culture both Roma and Elven. What does your character respect? Those who fight against racial hatreds. How was your character educated? He was a product of the local Gonzales La school system, being a Roma it presented some issues in education, but none that he could not deal with. What is your characters moral code? Moral code, yes to a degree, he never hurts the Roma as a culture and as a people. No racial or cultural groups have a monopoly on bad/evil persons. Being one who has to deal with the Gadje on a more daily basis, he is more fluid in his morals in dealing with the Gadje Does your character have any political beliefs? Religious? Political more towards Roma rights, but not as extreme as wanting a Roma homeland. Religious he is not particular but he tries to follow the taboos of his people. What item(s) does your character treasure? (This is beyond monetary value. It could be a lucky coin, photograph, sock etc.) The brass colored wrist band on his right wrist, is from his Rite of Purification, it tells Roma that he has undergone and passed a right of Purification. The rings on his left hand have a story relating to his dealing with some of the Roma, and the services he has done for them. Tell me at least one thing I (as the GM) should know about your character. If it comes to a choice between a Roma surviving and a runner surviving, the runner dies. Please note: As GM I reserve the right to ask any question I find important or unimportant. As a player you have the responsibility to answer these questions along with the right to ask any questions you may need answered Karma 8 Raised Data Search from a 2 to a 4 -------------------- [/spoilr] |
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Jun 30 2007, 05:20 AM
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,468 Joined: 5-December 06 From: Somewhere in the Flooding, CalFree Member No.: 10,215 |
Here is the new file for Aiden (one I can actually work with, since it is all in one spoiler):
Aiden "Eyes" Mahpee - Blood of the People: [ Spoiler ] Build Points: 500 Race: 00 Human Attributes: 200 Special Att: 60 Skills: 174 Spells: 33 Contacts: 21 Resources: 23 Qualities: -30 Initiation: 13 (Psychometry) Magical Group: 1 Foci Bonding: 5 ************* BDY: 1 + 2 = 3 AGL: 1 + 2 = 3 REA: 1 + 3 = 4 STR: 1 + 1 = 2 CHR: 1 + 2 = 3 INT: 1 + 3 = 4 LOG: 1 + 4 = 5 WIL: 1 + 3 = 4 *** MGC: 1 + 5 = 6 EDG: 2 + 1 = 3 *** Active Skills Sorcery Group R4 Summoning R3 Assensing R4 Perception (Visual) 3 (+2) Dodge R3 Pistols (Semi-Automatics) R2 (+2) Pilot Ground (Bike) R2+2 Electronics Group R2 Cracking Group R2 Etiquette R3 Shadowing R2 Knowledge Skills Magic Theory R5 Laws of the PCC R3 Local Area: Seattle R3 Local Area: Denver R3 Forensics R4 Metaplanes R3 English N Sioux R3 Latin R3 Spanish R2 ************ Spells Stunbolt Manabolt Clairvoyance Clairaudience Increased Reflexes Stim Borrow Sense Preserve Sterilize Magic Fingers Levitate ********* Mage (15) [Chaos Tradition] Mentor Spirit (5) [Owl] Sensitive Sytem (-15) [Like most magically active, Aiden has a sensitive system to the invasive procedures associatted with cyberwear.] Mild Addiction: Zen (-5) [Since discovering the metaplanes, Aiden has taken to using the hallucinogen Zen to gain some of the heady experience associatted with the trips.] Common Moderate Allergy: Lactose (-15) [The allergy comes with Aiden's heritage, the natural lactose intolerance attached to the native american bloodline.] Incompetent: Running (-5) [Aiden has underdeveloped muscles in his left leg that make it so that he can't run.] Talisman Geas (-10) [Since the death of his mentor Aiden has had a crisis of faith in his own abilities and only the familiar feel of his mentor's ring on his finger keeps his casting consistent.] Talismonger/ Magical Group Member [R3/L3] Equilibrium A slightly eccentric elf, Equilibrium is a collector for magical trinkets and oddities, delighting in both the truely magical and also artifacts devoid of any mojo. His shop, "Mojo To Go", also acts as the headquarters of the magical group that he, Aiden, and Sprocket have formed. Fixer [R4/L2] The Frog The Frog is a French Troll who has taken residence up in the PCC after escaping from the corp he used to work for in Paris. He now runs shadow deals in the PCC and he has used Aiden as one of his runners since coming here from Paris. Detective [R3/L1] James Guthrie James is the usual man that Aiden goes to to learn about crimes that Lone Star aren't dealing or is too "mystical" for them to get involved with. James also sends clients to Aiden's PI shop in exchange for a 'finder's fee'. Magical Group Member/ Drone Rigger [R2/L3] Sprocket Sprocket is the third leg of the magical group formed by Aiden and Equilibrium. Sprocket is a short and often happy dwarf with a touch of the mojo. He is a Mystic Adept and he splits his skills between using mojo to increase his mechanical skill and spells that deal with technology. He runs a repair shop called simply "Sprocket's". Equipment Mid-Lifestyle 2 Months Fake SIN R4 Fake Spellcasting License R4 Fake Foci License R4 Fake Weapon Permit R4 Magic Library R6 Suzuki Mirage Hermes Ikon Com (Resp: 4; Sig: 3) Novatech Navi OS (Sys:4; Fw: 3) Firewall R6 AR Gloves Nanopaste Trodes Subvocal Mic Virtual Pet Analyze R4 Command R4 Browse R4 Stealth R3 Spoof R3 Exploit R3 Sniffer R3 Decrypt R3 Track R3 Lined Coat Nonconductivity R6 Fire Resistance R6 Insulation R6 Chemical Protection R6 Hammerli 620S Silencer Clips (5) Regular Ammo (50) Stick n Shock Ammo (50) RFID Tags (100) Security Tags (20) Stealth Tags (100) Sustaining Foci (Health) R3 Sustaining Foci (Detection) R2 Glasses - Flare Compensation - Smartlink - Vision Enhancement R3 - Vision Magnification - Image Link Contacts - Thermographic - Low Light - Image Link Earbuds - Audio Enhancement R3 - Select Sound Filter R3 Autopicker R6 Maglock Passkey R4 Respirator R6 Medkit R6 Aztechnology Crawler -Camera -Cyberware Scanner R6 -Directional Microphone -MAD Scanner R3 -Atmosphere Sensor R3 Background: What is the character's name? Aiden "Eyes" Mahpee. What is the characters race, nationality, age, sex, height, weight, hair color, eye color, and skin color/tone, and build? Male Human of mixed Italian and Sioux heritage. 24 years old, 6'2", 150 lbs., with emerald eyes, long black hair, a slight tan, and a very lanky build. Where did your character learn his/her skills? He began learning his magical skills from a shaman in Denver after he awakened, but the philosophy never really clicked with him so he switched his apprentcieship to a hermetic, which failed as well. When his father died he moved to Seattle, changing teachers frequently and picking tid bits here and there. His love of knowledge and the pushings of his mentor spirit Owl have led him into the study of many fields of knowledge and work, though his main skills fall into forensics and detective work. He worked in Seattle as a minor occult investigator, sidelining as a runner to help pay the bills when business was bad (which it often was). With his first initiation he discovered the infinite realms of the metaplanes and they have intirgued him ever since. What did your character do before becoming a runner? He did and still does work as a minor occult investigator and detective. Does your character have any family? If not, why. (Do they know where you are? Do they care? Etc) Aiden's father was a small time mafia soldier in Denver and his mother was a local Sioux woman. She died during the birth of Aiden and his father died when he was 16. He knows of no other living family members. What are your characters dreams/goals/aspirations? Aiden thirsts for knowledge, wanting very little more than to delve deep into the mysteries of the world and uncover the secrets buried there. What is the characters general appearance? (How do they stand? How do they dress? Are they attractive? Do they try to look intimidating or casual?) Aiden likes to wear the attire of old gumshoes from the 20th century, like Dick Tracy. His clothing is very noir inspired but slightly offset by the overlarge glasses that he wears. He keeps his hair tied back at almost all times and he has a slight goatee that he keeps trimmed. Why did they choose to be a shadow-runner? To pay the bills. Also the occasional corp run can gain him access to vast amounts of hidden knowledge and paydata, and that is well worth the risk for him. What is the characters personality? (This is apart from just basic psyche. Are you an idealist, radical, pessimist, militant, aloof etc?) Aiden is very aloof and quiet. When he does speak it is after much observation and weighing of his own words or he doesn't agree with what has been said or knows that it is wrong. Besides that silence is often consent from him. What skills does your character bring to this group? What makes them special? (Aside from whatever skills you have written down, is there anything else your character does well?) Aiden is a bastion of knowledge and he pays attention to things most people would overlook. He also has a great tendency of leaving no trace of himself on runs he has been on. What are some things your character cannot do? (Get close to people, work well with others, handle money, think clearly under stress etc.) Aiden cannot run. He is a gimp and his left leg is slightly underdeveloped. He can move as fast as most can without pushing themselves but he can go no faster than that. What does your character hate and why? (Corps?Elves?Crime?Celery?) Nothing. He has remained cool and detached emotionally from the groups and things around him, with the exception of the mafia. He harbors a cold contempt for the mob and those who associate with it. What does your character love? Knowledge. It is the ultimate power. He fell in love with one of his mentors once and he was crushed when she was killed in a bad summoning by the spirit she had conjured. What does your character respect? Education and those who strive for knowledge. How was your character educated? Public school, followed by many long hours in libraries and on the Matrix. What is your characters moral code? Aiden prefers not to kill, but he will not hesitate if it is needed. He won't harm the innocent. Does your character have any political beliefs? Religious? He has an eclectic mix of religious beliefs from his time with so many different teachers and religious practitioners. What item(s) does your character treasure? (This is beyond monetary value. It could be a lucky coin, photograph, sock etc.) The ring that was given to him by the mentor he fell in love with. He takes comfort in it and cannot channel magic as well without the comfort of it on his finger. Tell me at least one thing I (as the GM) should know about your character. Aiden will almost anything to learn secrets. His curiousity knows very few bounds. This post has been edited by Trigger: Jul 8 2007, 12:02 PM |
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Jul 28 2007, 01:30 AM
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#11
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
[ Spoiler ] Kzhna "J" Sazhin
Human ATTRIBUTES Bod 5 (+1 Toughness, +4 Bone Density, +3 Bone Lacing, +1 Imp/Bal) Agi 4 (5 Bioware) Rea 3 (5 Cyberware) Str 2 (4P unarmed) Cha 3 Int 4 Log 3 Wil 4 Edg 3 Ini 7 (9), 3 IPs Ess 1 (2.4 Bio) Mag - ACTIVE SKILLS Firearms Grp 5 (+2 smartlink +1 reflex recorder) Athletics Grp 2 Infiltration 4 -Urban +2 Shadowing 4 -Tailing +2 Perception 6 (+3 cybereyes) First Aid 3 -Combat Wounds +2 Unarmed 5 -Brawling +2 Negotiation 4 -Sense Motive +2 Etiquette 3 -Mafia +2 Intimidation 1 KNOWLEDGE SKILLS Firearms 4 Tattooing 3 Clubbing 3 Arms Smuggling 3 -North America +2 LANGUAGE SKILLS Russian N English 4 Italian 3 QUALITIES Ambidextrous (5) High Pain Tolerance 3 (15) Quick Healer (10) Toughness (10) Moderate Addiction: BTLs (-10) Resources: 310,000 (485 remaining) CYBERWARE (82,000, 5.0) Titanium Bone Lacing 40,000 1.5 Wired Reflexes 2 32,000 3 Datajack 500 0.1 Cybereyes 2 750 0.3 Smartlink 1,000 [3] Vision Magnification 1,000 [2] Vision Enhancement 3 6,000 [3] Damper 750 0.1 BIOWARE (198,000, 2.4) Platelet Factories 25,000 0.2 Bone Density 4 80,000 1.2 Pain Editor 40,000 0.3 Reflex Recorder (Firearms Grp) 25,000 0.2 Damage Compensators 1 20,000 0.1 Muscle Toner 1 8,000 0.2 GEAR (29,515) Glasses (Low-light, Thermo) 25 +100 +100 CMT Clip, Redcap Nix, Wall Space, Virtual Surround Music 300 +400 +50 +50 Armor Jacket 8/6 (Insulation 4) 900 +600 Ares Predator IV (5P, -1AP, SA, 15c, Smartgun, +Silencer, +60rnds, +60Exp, +60SnS) 350 +200 +120 +300 +480 Ares Viper Slivergun (8Pf, +2AP, SA/BF, 30c, Suppressor, +Ext Smartgun, +90rnds) 500 +400 +900 Ingram Smartgun X (5P, BF/FA, 32c, Gas Vent 2, Smartgun, Folding Stock, +70rnds, +40Exp) 650 +140 +200 Ruger Sport 100 (7P, -1AP, SA, 5m, Imaging Scope, Rigid Stock, +Smartgun, +20Ex-X) 900 +400 +200 Remington 990 (7P, -1AP, SA, 8m, +Ext Smartgun, +20rnds, +10APDS) 550 +400 +40 +70 Flash-bang Grenade x4 (6S, -3AP, 10m) 120 Frag Grenade x4 (12Pf, +2AP, -1/m) 140 High Exp Grenade x4 (10P, -2AP, -2/m) 180 Yamaha Growler 5,500 Low Lifestyle, 4mo 8,000 Fake SIN 3 3,000 Fake Concealed Carry Permit 4 400 Stimpatch 4 (x4) 400 Trauma Patch (x2) 200 Biomonitor 300 Medkit 6 600 Medkit 3 300 Maglock 6 (Keypad) 600 +50 Meta Link, Vector Xim, Virtual Pet 100 +200 +100 CONTACTS Val 5/1 (Seattle Fixer) Vinnetto 1/3 (Seattle ex-Sottocapo) BACKGROUND Started out as a ganger on her way to becoming a Vory hitter by route of having a Vory boyfriend. When she got pregnant, he stopped seeing her, so she killed him and fled to Seattle, where she fell in with the Ciarniello family. They helped her get settled during and after her pregnancy; she had a boy, who she named Jeremy. She's an outsider among the Ciarniellos, treated well but not respected. She was dating a soldato there, but when that fell apart, the Ciarniellos loaned her out to New Orleans to give her time to cool off. Currently hoping to get work at a tattoo parlor to supplement her income, so that she can afford to send Jeremy to a good school. KARMA Earned: 5 Spent: 4 CSP Earned: 2 Spent: 0 [ Spoiler ] Karma Expenditures: Initimidation 0 to 1: 4 |
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Aug 8 2007, 05:11 AM
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#12
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Drachen - Cape Town Stats [ Spoiler ] Drachen Elf Hermetic Mage Attributes Elf Hermetic Mage Body 3 Strength 2 Agility 3+1 Reaction 4 Intuition 3 Logic 5 Willpower 5 Charisma 4+2 Edge 4 Magic 6 Essence 6 Skills Spellcasting (S) Manipulation ------------5 Counterspelling (S) Combat ----------- 5 Summoning (S) Air ----------------------- 5 Binding (S) Air -----------------------------5 Arcana (S) Foci ---------------------------4 Enchanting (S) Foci ----------------------- 5 Assensing (S) Auras ----------------------3 Unarmed Combat (S) martial Arts---------3 Perception (S) Visual ----------------------3 Stealth (G) --------------------------------2 Infiltration (S) Urban ---------------------- 4 Influence (G) ------------------------------ 2 Negotiation (S) Bargaining ---------------4 First Aid (S) Combat Wounds -------------1 Pistols (S) S/A----------------------------- 3 Pilot Ground Vehicle (S) Bike --------------2 Qualities +Magician +Photographic Memory -Sensitive System -Day Job Lv II +College Education -Impulsive -Addiction ? Mild ? Psyche -Incompetent- Automatics, heavy weapons -Spirit Bane Toxic +Mentor Spirit:Dragon -Compulsive: PackRat/Hoarder Initiate Grade: 1 Group: Illuminates of the New Dawn Metamagics Invoking Knowledge Skills Business 3 Spirits 4 Magic Background 5 Dragons 4 Languages English N Afrikaans 2 Foci Power Foci ? II -oroborus medallion Summoning Foci - III - engraved silver bracelt w/ dragon designs Sustaining ? HealthII - celtic knot design ring Binding Foci III - small silvered knife spells Influence Imp Invis Armor Mob Mind Mind Wipe Increase Reflexes Decrease Willpower Manabolt Stunbolt Clairvoyance Fireball Demolish Gun Heal Contacts Elven hitman - 2/3 Fixer 4/3 Corp R&D Mage - UO - 3/2 Gear Erika Elite w/ Novatech Navi Enchanting shop Talismonger Kit Summoning Materials VI x6 Low Life style x 3 months Suzuki Mirage Ares Predator IV w/ 1 clip SticknShock c/1 Clip Ex-Ex Sunglasses w/ vision mag + SGL Stun Gloves Armor jacket Medkit Rating 5 Bound Spirits Force 6 Fire Elemetal Great Form B 7 A 8+2 R 9+2 S 4 C 6 I 6 L6 W 6 Edg 6 Skills Assensing, Astral Combat, Dodge, Exotic Ranged Weapon, Flight Perception, Unarmed Combat PowersAccident, Astral Form, Confusion, Elemental Attack, Energy Aura, Engulf, Materialization, Sapience Optional Powers Fear, Noxious Breath Great Form Powers Storm, Search, +1 Reach, all powers (A) - Area effect Banishing Resistance +9 Force 5 Great Form Air Spirit Body 3 Agility 8 Rect 9 Str 2 Cha 5 Int 5 Logic 5 Wilp 5 Edge 5 Skills - Assensing, Astral combat, Dodge, Exotic Ranged Weapon, Flight, preception, Unarmed Combat Powers: Accident, Astral Form, Concealment, Confusion, Engulf, Materialization, Movement, Sapience, Search Optional Power: Elemental Attack Great Form Bonuses: +1 Reach +5 Banishing Resistance Additional Optional Power: Noxious Breath Spirit Powers w/ LOS range and Engulf become Area (A) Attacks -pg 57 - May choose not to effect any number of targets in the area Unique Great Form Power: Storm background [ Spoiler ] Dracen (Drak-en) Bryce Cameron was born in 2043, an elf, of little import. His family lived in Washington DC where he grew up. His life was normal, his parents were active politically, but not so much as it strongly affected his life. The one great political ambition they had was to be at the Watergate hotel for Dunkelzhan?s inaugural ball, as they had helped on the campaign. The night Dunkelzhan died was also the night that Bryce awakened. He?d always had the talent, but that was the spark that set it off. He heard voices first, and they would tell him how to make things happen. He would dream of dragons, and in the dreams, they would teach him things. Somehow that might, he had made a connection to the Dragon spirit, and it taught him. He was quickly enamored with all things draconic. His family, still strong supporters of Dunkelzhan?s beliefs, and the Draco Foundation, supports him in his move to follow ?the spirit of the dragon? as they called it. But the more they pushed him to follow the spirit , the less it made sense to him. He believed in the strength of dragons, and in their power. But he didn?t worship them. Following dragon made sense, but it just wouldn?t click. Eventually, they realized that he just wasn?t a shaman. He followed the hermetic path.. It just seemed that to worship a dragon went right in the face of the spirit of the dragon. After a few years, he lost interest in the Church. His parents next suggested working with the Draco Foundation, but that simply didn?t seem to fit. He joined DIVE but it certainly wasn?t a career path. He went to MIT&T, receiving his masters in magical theory. But he wasn?t interested in a corp job. All that he knew that he wanted to do was learn about magic. Eventually, Bryce joined up with the Illuminates of the New Dawn, and began trying to progress through their ranks. He was only in his early twenties however, and trying to get ahead in an environment like that , with so many people at the top, that simply weren?t going anywhere any time soon riled at him. He was 21 when the second crash hit. He?d already managed his Master?s degree, having graduated early. The Crash wiped out his family?s accounts, and his mother, who was at a political really, was killed in the attempted Coup. Having nothing to live on, desperate for money, he took a job when it was offered. The job was simple. One of the members of the New Dawn wanted another?s foci. He hired Bryce to steal it, and offered ten grand in exchange. Desperately needing the cash, Bryce took the offer. It was a double cross. Acting on a tip, the police were there when he excited the member?s home, the power focus in hand. Apparently someone else had felt threatened by him. Seeing no other way out, Bryce fought the small group of police off and ran. He got out of Deecee first, and headed for Atlanta. Already a wanted man, he quickly threw in with some small time runners. He found that he was surprisingly good at it. He was smart and that went a long way in planning. He also had the talent, which counted for a lot in the shadows. He ran the Atlanta shadows for five years, eventually getting enough cred together to erase his past crimes. During his time in Atlanta, he?d gotten in to a number of runs. One of which involved a run for a group of Eco Terrorists trying to stop a corp from dumping pollutants in to the water. It turned out that the person behind the corp was actually a toxic shaman, and a real nasty one at that. The two exchanged spells and spirits, and Bryce came away from it alive. He?s loathed toxic spirits since, and the feeling is mutual. Almost getting your face burned off by acid will do that to a guy Bryce kept working with the Illuminates, often pulling a number of jobs for the group as well. Having tasted real freedom, the ability to do what ever he wanted, and more importantly, live or die by his own wits or skills alone, he wanted more of it. Looking for a place with real opportunity, he moved to Cape town in 2069. He imagines him self as a professional runner, but honestly, he enjoyed the feeling of accomplishing something on his own, and rising above the common man. Dragon led him, spurring him on to try for greater and greater things. In Cape Town, he tried working his own Talismonger business, but was surprised to find how little business there was. There weren?t nearly as many hermetics as shamans, and the shamans in the area were already very skilled in gathering their own materials. He did what he could with what he could, and began making new contacts to run the Cape town shadows in the mean time to get enough cash to live on until his shop ?took off?. Personality Originally a bit of a shut in, Drachen has "come out of his shell" since he started shadowrunning. He enjoys excitement, and is often up for a good brawl. That he isn't particularily strong or fast doesn't really matter. He;s a bit aggressive, like his totem, and will sometimes jump in to situations without thinking. He's an active person, always trying to find something to do. The only time this really stops is when he's studying something. When not caught up in the excitement of shadowruning, he can be quite the book wyrm. He's 6'1" with black hair, worn long, and tied. He changes hair styles often. His clothes are ususally typical street ware, including an armor jacket whenever possible.He almsot always wears his sunglasses, and his clothes usually have the option to change colors. RolePlaying Refining/defining the character a bit more, here's what I'm doing with this guy. Going after the whole "Wolf and Raven" story line, going for something similar with Wolf's interactin with his Mentor Spirit. Where the Dragon totem can push/force a cahracter into acting a certain way, the mentor spirit will vocalize similar to how the Wolf totem did. Same thing reflected in his Impulsive flaw and Cumpolsive Pack Rat. It's sort of like a young dragon coming in to adult hood, still wanting to prove him self, jumping in to combat, egging on the magician etc. We'll see how it goes. I figure if/when the character buys off a few flaws, it starts reflecting his own progress as a person and magician to be able to control him self (And his 'totem') more. [/spoiler[ |
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Aug 20 2007, 06:01 PM
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#13
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
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Aug 21 2007, 01:22 AM
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#14
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
[ Spoiler ] Name: Zhao Zilong, Zhao Yun, “Cloud�
Metatype: Human Age: 27 Sex: M Nuyen: 5000 Lifestyle: Medium 2 Total karma: 200 Current karma: 8 Street Cred: 8 Notoriety: 0 Public Awareness: 2 Body: 4 Agility: 5 Reaction: 4 Strength: 3 Charisma: 2 Intuition: 6 Logic: 3 Willpower: 5 Edge: 6 Essense: 4.5 Magic: 8 (6) Initiate Grade: 5 (Adept Centering, Masking, Centering, Infusion, Sensing) Essense: Initiative: 12 Initiative Pass: 3 Athletics 1 Influence 1 Stealth 4 Outdoors 1 Automatics 4 Longarms 4 (Sniper Rifles) Parachuting 1 Perception 6 (Visual) Pistols 4 Throwing Weapons 1 Unarmed Combat 1 Corporate Rumors 4 Hong Kong Triads 4 Mercenary Groups 4 Security Companies 4 Street Rumors 4 English N Cantonese 1 Mandarin 1 German 1 Japanese 1 Contacts Schwartzkopf Xiao Feng – Combat Mage 6/2 Wei Xiaobao – Fixer 3/4 Twinkle – Technomancer 3/1 Positive Qualities Adept Aptitude Negative Qualities SINner (Standard) Spirit Bane: Free Shadow Spirits Adept Powers Direction Sense Sound Dampening Enhanced Perception 6 Improved Perception 3 Improved Reflexes 2 Sustenance Augmentations Qualia Synch Attention Coprocessor 3(Delta) Nanohive 6(Delta) - Anti-Rad 6 - Universal Nantidotes 9 - Universal Nanite Hunters 6 - Limbic Neural Amplifier 3 - Recall Neural Amplifier 3 - O-Cells 9 Inoculations (Rating 6 all)- Aura deficiency syndrome Mana-active aura deficiency syndrome Ebola plus Gamma-anthrax HMHVV Vitas-3 Fichetti Sec 600+Ext Smartgun+Skinlink+Fake License(6) + 300 Stick n Shock rounds + 1 Concealable Holster + 2 spare clips Yamaha Sakura Fubuki+Ext Smartgun+Skinlink+Fake License(6) + 400 Stick n Shock rounds + 1 Concealable Holster Colt Manhunter+Int Smartgun+Skinlink+Fake License(6) + 400 regular rounds + 1 Concealable Holster + 2 spare clips Ares Viper Slivergun+Ext Smartgun+Skinlink+Fake License(6) + 300 Flechette rounds + 1 Concealable Holster + 2 spare clips Walther MA2100+Silencer+Skinlink + 200 APDS rounds Chameleon Suit + 6 in all mods (excluding shock frills) Actioneer + 6 in all mods mods (excluding thermal dampening and shock frills) Urban Explorer (same mods as Actioneer) Clothing (1 week change of clothes: 7x20 ) 2 x (Hermes Ikon + Novatech Navi + Holoprojector + Subvocal microphone + Skinlink + Firewall 6 + Analyse 4) - 1 real SIN, 1 fake Rating 6 SIN Handheld Sensors(fibreoptic-linked to Commlink with real SIN) - Atmosphere 3, Geiger Counter, Olfactory Sensor Handheld Sensors(fibreoptic-linked to Commlink with real SIN) - Cyberware scanner, Motion sensor, Radio Signal Sensor 6 Contact lenses - Vision Enhance 3, Flare Comp, Imagelink, Skinlink Glasses - Smartlink, Thermo, Vision Mag, Skinlink Earbuds - Audio Enhancement 3, Spatial Recognizer, Skinlink Savior Medikit + 4 Savior Medikit Supplies 2 x Altskin (Armor, Shifter) Rappeling Gloves Survival Kit Gas Mask GPS Flashlight Suzuki Mirage(Pilot 6) + Maneuvering Autosoft 6 2 Months of Medium Lifestyle |
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Aug 22 2007, 02:19 AM
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,468 Joined: 5-December 06 From: Somewhere in the Flooding, CalFree Member No.: 10,215 |
Trigger - Red Sky at Morning
[ Spoiler ] Koruamus "Trigger" Valdez Male Elf Body 3 Charisma 4 Edge 6 Agility 4 Intuition 4 Initiative 8 Reaction 4 Logic 5 Magic 8 Strength 2 Willpower 4 Qualities Magician (Hermetic) Addiction Mild (Zen) Addiction Mild (Alcohol) Sensitive System Mild Foci Addiction Distinctive Style Initiation Grade 4 -Centering -Masking -Extended Masking -Shielding Skills Spellcasting (Combat) 6 Ritual Spellcasting 4 Counterspelling (Combat) 5 Conjuring Group 4 Pistols (Revolvers) 2 Longarms (Shotguns) 2 Perception (Visual) 3 Assensing (Aura Reading) 2 Gymnastics (Tumbling) 3 Pilot Ground Craft (Bikes) 2 Gunnery (Ballistics) 2 Computer 2 Data Search 2 Etiquette (Street) 3 Enchanting 4 Survival (Forest) 3 Arcana 2 Knowledges English N Spanish 4 Sperethiel 4 Japanese 4 Magical Theory 5 Metaplanes 3 Bug Spirits 3 Blood Magic 3 Combat Biking 3 Seattle Gang Identification 3 Ancients 4 Seattle Area 3 Chicago Area 2 Zoology 3 Botany 4 Geology 2 Spells Lightning Bolt (Fetish) Fireball (Fetish) Manabolt Powerbolt Stunbolt Heal Increased Reflexes Physical Mask Ignite Fashion Levitate Gear Ruger Super Warhawk (Smartlinked) -Quick Draw Holster -10 Speed Loaders -30 APDS -30 EX Ex -30 Gel -30 Stick n' Shock -60 Regular Mossberg AM-CMDT (Smartlinked) -10 Spare Clips -100 Flechette Lined Coat -Nonconductivity 6 -Chemical Protection 6 -Fire Resistance 6 -Insulation 6 Helmet -Camera -Microphone -Laser Microphone -Cyberware Scanner 6 Fake SIN 6 (UCAS, Seattle) Fake SIN 5 (Tir Tairngire) Fake Spellcasting License 6 Fake Gun Permit 6 Fake Talismonger License 5 Contact Lenses -Flare Compensation -Image Link -Smartlink -Thermographic Vision -Vision Enhancement 3 -Vision Magnification Earbuds -Audio Enhancement 3 -Select Sound Filter 3 -Spatial Recognizer Respirator 6 Transys Avalon w/ Novatech Navi OS Firewall Upgrade to 6 Analyze 4 Encrypt 4 Browse 4 Command 4 Exploit 4 Sniffer 4 Stealth 4 Track 4 Agent Rating 4 Magical Lodge Rating 8 Assaying Kit Enchanting Shop Power Focus Force 3 Health Sustaining Focus Force 4 Combat Spellcasting Focus Force 4 2 Combat Fetishes 20 Force in Stockpiled Binding Materials Bound Spirits: Fire Force 6: 8 Services : Fear, Noxious Breath. Air Force 6: 9 Services : Elemental Attack (Lightning), Psychokinesis. Earth Force 6: 6 Services : Engulf, Concealment. Suzuki Mirage 2 Weapon Mounts 2 Ingram White Knights 250 Rounds APDS 250 Rounds EX Ex 1 Year Middle Lifestyle Koruamus "Trigger" Valdez Born to Corrine and Perrin Valdez, Koruamus is the youngest of three sons. His parents were elf refugees from Aztlan who fled the country through CFS to Tir Tairngire in 2035 when the country came into being. Having found the 'elven paradise' they dreamed of they settled down and started a family. The first born was Korin Valdez, the shining older child, in 2036. He was followed by Korreus Valdez in 2038, the disgruntled second child, who was then succeeded by Koruamus in 2040. Korin Awakened in his teens became even more of the golden boy in their parents eyes, departing for Corp Training almost immediately afterwords. Korreus grew distant with the departure of his brother and delved into electronics, much to their parents dismay. But he was later picked up by a corp as well, full of the potential to become a top corporate decker. This leaves Koruamus, the runt of the family. Shorter than his brothers and only possessing the slightest hints of the famed elven beauty, Koruamus was a book worm and observant child. He noticed the ingrained evils of the world around, the corruption in the Council of Princes, and the wageslavery of the corporate world. So, when he awakened he ran away instead of joining up with a corp like his siblings. Running from Portland he found someone to get him across the border and into Seattle, where he was completely alone. Being a small and lonely elf new to the Emerald city, Koruamus was quickly picked up by the Ancients. They treated him like family, helped him learn about his powers and trained him to be a great combat mage. He felt right at home with them, running the streets on his bike, throwing mojo around in great destructive bursts and firing the most destructive guns he could find, primarily a big honking revolver and a pump action shotgun. But on the side he started looking into magical theory more, his bookwormish tendencies still present. In one tome he found a reference to dark destructive magic that intrigued him greatly. Bringing this up to his mentor and then to Green Lucifer, he got the go ahead and funding to start some research into this dark magic. But this mojo was wild and during his experiment with a 'dark' fireball the spell exploded in his face, burning and dying his skin a deep purple. Even after the burns healed, the purple tint stayed leaving him an oddity among the gang. People who once treated him as a friend started to shy away from him, and soon after his funding was cut from his research. Depressed and alone, Koruames turned to every healer he could find to try and find a way to turn his skin back to normal, but everything he tried failed. One shaman got close, though the spell only settled into the skin closest to Koruamus' bones, giving him a ghostly walking skeleton appearance instead of healing him. That was the last straw for the Ancients as well and they soon asked him to leave their ranks, though for his once high status they didn't kill him on the way out. Alone again in Seattle, Koruamus started doing what was closest to what he was used to, he joined the ranks of the shadow community. It was there that his love of flashy spells and noisy guns earned him the moniker of Trigger, as in a twitchy trigger finger. After running for awhile he joined up with a near permanent team, consisting of a troll sam name Algernon, an elf razorgirl called Sphinx, a decker/rigger ork of many talents named Vector, and a tiny dwarf Raven Shaman named Storm. Together they did many a job, including runs against Ares research facilities, hits against gang leaders, magical investigations, hunting blood mages, and stopping a accidental (maybe?) release of bug spirits in Seattle. With those spirits taken care of they received word of the happenings in Chicago and the nuyen to be made there. Confident in their abilities after dealing with some fairly weak bug spirits, they headed cross country to Bug City Chicago. Their runs were difficult and paid well, each of the going fairly well until Storm was struck down while they were escorting a group of refugees through the sewers out of the city. A corp sec team got the drop on them and tried to take them all out. The team barely got out, with the exception of Storm and decided to cut their losses and head back the Seattle. Now back on the West Coast and in more friendly territory, Koruamus has moved on to do some independent shadow work of his own, occasionally working with Vector on a run or two. Sphinx and Algernon retired together and married, though the logistics of a elf/troll union never made any sense in Koruamus' mind. Himself a bit more settled in Seattle, he has become a little more choosy on what runs he takes and where he will ply his destructive waves. This post has been edited by Trigger: Oct 13 2007, 01:26 AM |
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Feb 26 2008, 04:33 AM
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#16
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Moving Target ![]() ![]() Group: Members Posts: 521 Joined: 24-August 04 From: Northeast, USA Member No.: 6,595 |
Samantha "Sam " Rodriguez - Elf female Gunslinger Adept/Face - Puyallups III
Portrait: Sam Stats [ Spoiler ] Sam (Real Name: Samantha Margarita Rodriguez) BackgroundAge: 19 Metatype : Elf Attributes Body: 3 Agility: 6 Reaction: 3(5) Strength: 2 Charisma: 7 Intuition: 3 Logic: 4 Willpower: 3 Edge: 2 Magic: 5 Initiative: 6( 8 ) -3 passes Essence: 6 Active Skills Athletics Group: 3 Influence Group: 1 Dodge (Ranged Combat) : 4(+2) Perception (Visual) : 4(+2) Pistols (Semi-Automatics) : 6(+2) Pilot Ground Craft (Bike) : 2(+2) Inflitration : 1 Knowledge Skills English : N Spanish : 3 Japanese : 2 Firearms Design : 4 Firearms History : 2 Local Area Knowledge : 3 Gang turf : 3 Strategy Games (Chess) : 4(+2) Positive Qualities Adept Negative Qualities SINner Sensitive System Allergy common/mod (shell fish) Weapons Ares Predator IV Quick-Draw Holster 20x Spare Clips 18x Explosive Rounds (10 shots) 12x Gel Rounds (10 shots) 3x Stick-N-Shock (10 shots) Raecor Sting Concealable Holster 4x Spare Clips 2x Flechette Rounds (10 shots) Armor Lined Coat SecureTech PPP Helmet 2x Clothing (Cheap) Vehicles Suzuki Mirage (Racing Bike) Commlinks Commlink : Hermes Ikon OS : Mangadyne Deva Subvocal Microphone Earbud AR Gloves Equipment Fake Sin (Rating 4) Fake License (Rating 4) Medkit (Rating 6) Contact Lenses +Image Link +Smartlink Autopicker (Rating 6) Climbing Gear Rappeling Gloves Microwire (per 100 m) 10x Light Stick Low Lifestyle x2 Mother's locket Father's chess set Adept Powers Combat Sense (Level 2) Improved Ability : Pistols (Level 2) Improved Reflexes (level 2) Contacts Metahuman Rights Activist (L:4 C:2) - Michael Rodriguez, Sam's brother Fixer (L:3 C:3) - Kilroy Bartender (L:2 C:2) - Jingles Arms Dealer (L:2 C:2) - Roger "Queen's Knight/Knight" Rudolpho Ms. Johnson (L:2 C:2) - name unknown Gang Member (L:2 C:2) - 440-Stainless Street Gang (L:2 C:2) - Bloody Blades [ Spoiler ] Sam is tall and lithe (6' 0") with long brown hair and dark brown eyes. On top of being an elf born to human parents, she has a semi exotic look as her father was Latino and her mother was part Japanese. With a casual glance, you would categorize her as Latina, but her native language is English (she also speaks Spanish and Japanese). She is 19 years old, but her Fake ID puts her at 23. She can pass for anywhere between 16 and 24 depending on her outfit, and she is good at schmoozing the doorman, so she rarely gets carded. She has no visible ink or piercings, and apparently no cyberware. Sam favors dark colors, and is usually dressed in jeans, biker boots, fingerless motorcycle gloves, and a sleeveless shirt (often one that exposes her midriff as well). She usually wears a gold locket which used to belong to her mother. The pendant is in the shape of a heart. The picture inside is of Sam's brother Michael as a small child, holding her as a baby. In places that do not frown upon it, Sam wears her Ares Predator IV slung low on her hip, in Old West, gunfighter style. She is often out and about on her Suzuki Mirage. What is your character's name? - Samantha Margarita Rodriguez What does he do for a living? - Shadowrunner (she is an Adept, with a penchant for shooting things). She is charismatic, and a fast talker, able to often bluff or negotiate her way out of a jam. Her usual role on a team is The Face, or a second shooter. What does he do in his free time? - Sam is into guns. She collects all kinds of guns, and is fair at repairing and modifying them as well. She used to be a chess prodigy as a child, and she still plays on occasion, often for money. How does he support himself? - Shadowrunning. Hustling Chess games. How wealthy is he? - Sam puts most of her disposable income into her gun collection. She lives a low lifestyle, which is pretty good for the Barrens. Who does he know and how well? - Sam has lots of friends in low places. Her contacts in higher circles are limited, but she does have some. She is an elf and has some contacts in the Metahuman Community as well. Where does he live? - the Barrens in Seattle What does he own? - Sam has a small gun collection, which is slowly growing. Her father's chess set. Her mother's locket. Gunsmithing tools. Does he have family? - Sam's brother is a Metahuman Rights activist. Her parents are dead. Her mother died ifrom complications of childbirth. Her father was a policeman, killed in a gang shootout. Does he have friends or enemies? - Sam snapped and took out most of the gang who killed her father, after the case was dropped for lack of evidence. The few gang members left swore vengeance. She is not well liked in the underground chess community, because she usually wins and take the money. She has an easy public demeanor, and is quite likeable. She makes friends very easily. Simon "Glitch" Wellington - Ork male Hacker - Ork Underground Needs Runners Portrait: Glitch Stats: [ Spoiler ] Simon Wellington (Glitch) (500 BP total) 50+ QuestionsMetatype : Ork (10 bp) Attributes (200 bp) Body: 4 Agility: 5 Reaction: 5 Strength: 3 Charisma: 3 Intuition: 5 Logic: 4 Willpower: 4 Edge: 5 (40 bp) Initiative: 10 Essence: 4.325 Active Skills (180 bp) Computer : 4 Data Search : 4 Hardware : 4 Software : 4 Con : 1 Etiquette : 1 Leadership : 1 Negotiation : 1 Hacking : 5 Cybercombat : 4 Electronic Warfare : 5 Perception : 3 Dodge (Ranged Combat) : 3 Unarmed Combat (Martial Arts) : 3 Pistols : 2 Forgery (False ID) : 4 Pilot Ground Craft : 1 Instruction : 1 Knowledge Skills (0 BP) English : N Or'zet : 3 Spanish : 2 Computer Background : 3 Security Procedures : 4 Matrix Games : 2 Sports (Martial Arts) : 1 Safe Houses : 3 Strategy Games (Chess) : 4 Matrix Chat Rooms : 4 Positive Qualities (30 BP) Analytical Mind Chatty Codeslinger Human Looking Restricted Gear Negative Qualities (-35 BP) Media Junkie, moderate Allergy com/mild (peanuts) Reality Impaired SINner Criminal Gear (49 BP) Cyberware Commlink (2/3) Response Upgrade (6) Signal Upgrade (5) System (Rating 6) Firewall (Rating 6) Hot-Sim Module Control Rig Datajack Data Lock (Encryption 6) Simsense Booster Bioware Sleep Regulator Weapons Colt Manhunter Sound Suppressor Concealable Holster 5x Spare Clips 8x Regular Ammo (10 shots) 8x Gel Rounds (10 shots) Armor/Clothing Form Fitting Body Armor (Half-Body Suit) Thermal Dampening (Rating 6) Lined Coat Chemical Protection (Rating 6) Fire Resistance (Rating 3) 5x Clothing (Cheap) 2x Clothing (Regular) Programs Analyze (Rating 6) Browse (Rating 6) Edit (Rating 6) Encrypt (Rating 6) Reality Filter (Rating 6) Scan (Rating 6) Armor (Rating 6) Attack (Rating 6) Biofeedback Filters (Rating 6) Blackout (Rating 6) Command (Rating 6) Decrypt (Rating 6) Defuse (Rating 6) ECCM (Rating 6) Exploit (Rating 6) Medic (Rating 6) Sniffer (Rating 6) Spoof (Rating 6) Stealth (Rating 6) Track (Rating 6) Equipment Satellite Link Holo Projector Tag Eraser White Noise Generator (Rating 6) Mapsoft (Rating 6) Virtual Surround Music 2x VR Game Virtual Person AR Gloves 4x Fake Sin (Rating 4) 4x Fake License (Rating 4) Keycard Copier (Rating 6) Sequencer (Rating 4) Medkit (Rating 6) Tool Kit 4x MCT Fly-Spy (Minidrone) Lifestyle: 2 months prepaid (14 LP) 4400 (IMG:style_emoticons/default/nuyen.gif) /month Comforts - Middle (3 LP) Entertainment - Middle (3 LP) Necessities - Middle (3 LP) Neighborhood - Squatter (1 LP) Security - Middle (3 LP) Positive Qualities - Workplace (+1 LP), Free Access (+1 LP) Negative Qualities - Crash pad (-1) Many of Gltich's students stay over Contacts (26 BP) Warezhouse 24 (L:3 C:3[8]) - Hacker updates, file-sharing, warez and patch trading Molly Malone (L:3 C:4) - Elven UCAS military officer Bruce (L:3 C:5) - Force 7 Free Spirit [ Spoiler ] 1. What is your character's Sex? Male. 2. What is your character's physical size? Small and lanky for an Ork. Glitch is only slightly larger than your average human. 3. What is the color of the character's hair, eyes, and skin? Glitch has shoulder-length brown hair. He has green eyes, and lightly tanned skin. 4. What is the character's general appearance (i.e., How does she dress, etc.)? Glitch is very human-looking for an Ork. In fact he runs into much prejudice in the Ork Underground because of his delicate features. His tusks do not protrude from his mouth,and his slightly pointed ears are covered by his long hair. He typically wears cargo pants, high top sneakers, t-shirt, and his long coat. He also has nicer clothes (typically black slacks, black dress shirt, black leather shoes) for special occasions. 5. Where was the character born (City, State, Hospital Name)? Seattle, Washington. Seattle General Hospital. 6. What is the character's date of birth? October 15, 2053. 7. What was the character's family life like? Glitch is the youngest of 8 children. His father is a middle class businessman, and his mother is a professor at the University of Washington. All of his older siblings respected their father's wishes and successfully entered the business field. Glitch had no interest in business, and pursued education in computers. This rankled his father, but his mother supported his decision. His father made him take karate lessons to get his head out of the Matrix for at least 3 hours a week. He also occasionally visited the tanning booth to hide the pale skin he'd otherwise have from his father. 8. Has the charcter begun her own family? No. 9. Where or how was the charcter educated? Home School. Private School. University of Washington. 10. Has the character ever done anything else for a living? Glitch worked nights as tech support for a Matrix Game company. 11. What are the character's political and religious beliefs? Glitch is nominally Catholic, but for all practical purposes he is Agnostic. Glitch's politcal views can best be described as Libertarian. 12. Describe the character's moral code. Include how mercenary she is, whether or not she'll kill innocents, etc. Despite being a crimnal, Glitch has a strict sense of personal honor. He will go out of his way to avoid harming innocents. He hacks for the intelletual pleasure of the exercise, not the money. 13. What are the character's goals? Hack the Planet! Currently he'd like to expunge or erase his SIN. Teach kids karate. 14. Why does the character run the shadows? (Why does she run the shadows still, rather than getting a "real" job?) Glitch will occasionaly get a temporary job, but he has to do so under an alias due to his criminal record for hacking. Shadowrunning is more... lucrative. 15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may colour or add mood to the history. Glitch appears quiet and reserved. He is thoughtful of others but often fails to express his empathy adequately. In VR he does not suffer from this impediment and seems almost a completely different person. In that environment he very socially adept. Glitch is loyal, and despite being a crimnal has a strict sense of personal honor. He will go out of his way to avoid harming innocents. 16. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how she gets along with people, whether she plans ahead, etc. Glitch is an excellent gift giver, with an uncanny ability to predict exactly what someone would want. He is easy going, and very easy to get along with, epecially with more scially adept people, who can get him to come out of shell a bit. He has an uncanny deductive talent, 17. Are there certain things that the character can't or won't do? Why? Glitch is fiercly loyal and would never turn on a friend. Glitch will not purposefully harm an innocent. 18. What things, people, or ideas does the character hate? Glitch has no love for intolerance, oppression, or corrupting power. 19. What things people, or ideas does the character love? Glitch loves his family even though they have, for the most part turned their backs on him. He loves freedom in all forms, and is very fond of the embodiment of this ideal in the Hacker community. 20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc. Simon Christopher Wellington. His shadow handle is Glitch. His most commonly used fake ID is Conner Gates. 21. Determine what your character used to do, before becoming a shadowrunner (very important). Glitch was a student at the University of Washington, and worked nights as tech support for a Matrix Game company. 22. Decide why your character left her old job, if she had one (also important). Glitch had to leave his old life behind when he was marked for hacking into Aztechnology through a loophole in the Stuffer Shack node. He fled his dorm room mere minutes before corp security and Lone Star arrived. 23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why she started running the shadows originally. What led her to it?) Glitch fled to the Ork Underground to avoid arrest. That is where he met the founding members of his current team. He filled a niche in their missions, and since he needed to support himslef, he stuck with it. He soon became a full member of the team. 24. How did your character come to know her contacts? Contacts are an important part of Shadowrun, decide how and why you know them. Glitch's hacking exploits earned him an invitation to Warezhouse 24 by age 15. His setback with Aztechnology has damaged his rep a little in the hacking community, but Warezhouse is still a solid contact for him. Glitch met Molly Malone through the Matrix game Omni. Glitch provided tech support, and Molly later talked him into playing the game with her. They have only met in Virtual Reality, but the two have talked of meeting in Real Life. Glitch met Bruce in the form of a huge St. Bernard the day he entered the Underground as he fled from the authorities. Glitch fed the apparently starving dog the last of his meager food supplies. Bruce led Glitch through the tunnels, taking the safest route, eventually leaving him in the hands of Doc and Spike. 25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment. Glitch has a legal SIN with a criminal record (hacking into Aztechnology) attached to it. He currently has 4 fake ID's. 26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence? Glitch teaches karate in the dojo beneath his loft, and he occasionally takes a temp job as tech support for new Matrix games under one of his aliases. Neither activity affects his status as a full-time shadowrunner. 27. Which person(s) or group(s) do you love the most? Glitch is most at home when he is virtually among those in the Hacker community. 28. Which person(s) or group(s) do you hate the most? Aztechnology. 29. Which person(s) or group(s) do you respect the most? Hackers/Technomancers. 30. Which person(s) or group(s) do you fear the most? Hatemongers like the Humanis Policlub. 31. What is your favourite colour? Black. 32. What is your favourite food and/or drink? Anything with caffeine... iced tea. 33. What place would you most like to visit? For some odd reason, Vatican City. 34. Which person(s) or group(s) are you most loyal to? His friends. 35. What pastime (that you participate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!) Glitch like teaching karate to kids in his dojo, and sparring with Dancer. He loves trolling the Matrix, but it seldom gives him the sense of peace and balance that martial arts provides. 36. What pastime (that you participate in regularly) gives you the least enjoyment? Having to hurt people. 37. What annoys you the most? Intolerance. 38. What (if any) is your favourite form of art? Classical music. 39. What is your greatest goal? Glitch wishes to depose the oppression embodied in the mega corps, hoping to expose their secrets, bringing them to their knees. 40. What do you think is your characters best quality? Glitch has a highly analytical mind that allows him to think on his feet, and intuitively solve problems other have only begun to fathom. 41. What do you think is your characters worst quality? Glitch is a bit reality impaired, and tends to treat real life sitations as if they were Virtual Reality. 42. What is the most important thing you have ever done? Getting out from under the thumb of his father and becoming his own person, leading to his helping people in the Ork Underground. Funny how the impetus to it all was getting marked hacking into Aztechnology. 43. Which religion (if any) do you follow? Glitch is nominally Catholic, but for all practical purposes he is Agnostic. 44. What is your most treasured possession (and why)? His black belt. It represents a small island of order in the chaos that is his life. The fact that his father thought he'd never earn the belt only makes it more precious. 45. What are your three most common dreams? > Running away from something horrid and not being able to get away. It's never quite clear what the horrid thing is. > Hacking the Planet.... literally. > Running away from it all and marrying Jenny Hernandez (sometimes other girls) on some far away tropical island. 46. What is the Character's current relationship with her family? Glitch's father has disowned him, but his mother still talks to him, and send him money from time to time. He never had much in common with his siblings, and they are pretty much of the same minds as his father about him. 47. If the character's family is still alive, what do they do, and where do they live? Glitch's father and siblings all have jobs in businesses in Downtown Seattle. His mother is a tenured professor at the University of Washington. 48. Where did the character learn her Skills? Private School. University of Washington. The dojo. In the Matrix. 49. Does the character have a good luck charm? What is it, and why? Glitch believes that you make your own luck. He would not attribute such characteristics to an inanimate object. 50. What type of music does the character like? Classical. Alternative Rock. Suprisingly, Karaoke. 51. List any past serious relationships that your character has had, and give a brief overview of the relationship. Glitch still has an unresolved tension with Jenny Hernandez, the captain of the chess club at the University of Washington. She still accepts and returns his messages, even after the "incident" which left him a fugitive. The relationship hasn't quite gotten to the "serious" stage. 52. Where does your character live? Why does she live there? In the Ork Underground. He has an apartment loft above an old gym, which he turned into a dojo. He lives in the Underground to avoid being arrested due to his crimnal record. 53. Remember, your Gamemaster like detail, so if you can think of any other little details, quirks, or whatever that you think might please the almight GM, then add them in as well. Oh, and your GM won't use any of these details against you at a later date. trust me... Glitch is a bit of a neat freak (not compulsive, but he likes things tidy). Quite possibly to his detriment, he maintains contact with Jenny Hernandez, a student at the University of Washington. Glitch is allergic to peanuts. Inactive Campaigns ------------------------------- Nathan "Gray" Reynolds - Human male Lion Shaman - No More Ganking Portrait: Gray and Lion Stats [ Spoiler ] Nathan "Gray" Reynolds BackgroundConcept: Street Shaman/Spirit & Paranormal Critter Hunter Metatype : Human (0 BP) Attributes (200 BP) Body: 3 Agility: 3 Reaction: 3 Strength: 2 Charisma: 5 Intuition: 4 Logic: 3 Willpower: 5 Special Attributes (40 BP) Edge: 2 Magic: 5 Initiative: 7 Essence: 6 Physical damage: 10 Stun damage: 11 Positive Qualities (20 BP) Magician Mentor Spirit (Lion) - +2 dice for Combat spells, +2 dice for Banishing Tests. Lion magicians refuse to back down from challenges. A Lion magician must make a Willpower + Charisma (3) Test to forgive a slight, back down from a fight, or refuse a challenge. Negative Qualities (-35 BP) Allergy unc/sev (Prozac), Gremlins 1, Sensitive System Active Skills (114 BP) Banishing : 5 (+2 mentor, +2 power focus) Spellcasting : 5 (+2 combat/mentor, +2 power focus) Counterspelling : 3 (+2 power focus) Assensing : 3 Summoning (Beast spirits) : 1 (+2, +2 power focus) Inflitration (Urban) : 1 (+2) Perception (Visual) : 3 (+2) Dodge (Ranged Combat) : 3 (+2) Pilot Ground Craft (Bike) : 1 (+2) Etiquette : 1 Knowledge Skills English : N Medical Background (Veterinary Medicine) : 3 (+2) Magic Background (Path of the Shaman) : 3 (+2) Local Area Knowledge : 3 Spirits : 4 Safe Houses : 3 Biology (Parazoology) : 3 (+2) Gear (21 BP) Clothing and Armor (Total: Ballistic 6, Impact 6 ) Lined Coat w/ Fire Resistance (Rating 6) and Nonconductivity (Rating 3) (6/4) SecureTech PPP Helmet w/ Chemical Protection (Rating 3) (0/+2) 5x Clothing (Cheap) 2x Clothing (Regular) Clothing (Chic) Vehicle Yamaha Growler (Off-Road Bike) Handling +1 Accel 15/40 Speed 150 Pilot 1 Body 6 Armor 6 Sensor 1 Commlink Commlink : Meta Link w/ Signal Upgrade (3), OS : Vector Xim, Subvocal Microphone Magic Equipment Sustaining Focus (Rating 3) Power Focus (Rating 2) tiger eye lion carving with gold setting on a leather chord Magical Lodge Materials (Rating 6) Healing Fetishe Mundane Equipment Fake Sin (Rating 4) Fake License (Rating 4, driving) Fake License (Rating 4, magic) Contact Lenses +Low Light Vision +Flare Compensation +Image Link +Vision Enhancement (Rating 3) Earbud + Audio Enhancement (Rating 3) Medkit (Rating 6) Autopicker (Rating 6) 10x Stimulant Patch (Rating 6) 10x Light Stick Flashlight Lifestyle Low (1 month) Spells (27 BP) Combat Manabolt: type: M / test: O {wil} / range: LOS / dam: P / dur: I / drain: {F/2} Powerbolt: type: P / test: O {bod} / range: LOS / dam: P / dur: I / drain: {F/2} + 1 Stunball: M / test: O {wil} / range: LOS(A) / dam: S / dur: I / drain: {F/2} + 1 Health Heal: type: M / test: S / range: T / dur: P / drain: {F/2} - 2 Increase Reflexes: type: P / test: S / range: T(V) / dur: S / drain: {F/2} + 2 Illusion Improved Invisibility: type: P / test: O{int} / range: LOS / dur: S / drain: {F/2} + 1 Manipulation Armor: type: P / test: S / range: LOS / dur: S / drain: {F/2} + 3 Levitate: type: P / test: S / range: LOS / dur: S / drain: {F/2} + 1 Mana Barrier: type: M / test: S / range: LOS(a) / dur: S / drain: {F/2} + 1 Contacts (13 BP) Human Reporter (L:4 C:3) - Katie Bauer Ork Talismonger (L:3 C:3) - Dances With Weasels [ Spoiler ] Background:
I've always had a problem with technology, chummers. Even as a kid, all kinds of gizmos would occasionally just go haywire in my presence. You don't know how many alarm clocks, and school 'puters and such, my folks had to buy, because they always broke. Then I started seeing spirits. The local hermetic organization noted my potential, beginning to help me unlock my talents. I left my studies at the University of Pittsburgh's Veterinary school to study Magic. But all that mumbo jumbo didn't really sink in. I'm not really cut out for books and scrolls. One day, Lion spoke to me and showed me a different path. One not so cluttered by machines. I drifted for a while in NAN, picking up new nuggets of truth, and attuning myself to the spirit realm. I discovered that I had a particular knack (with the strength of Lion) to banish malevolent spirits, and with my well rounded knowledge of paranormal critters, my gifts are often sought out among the shadows. And Spells. They took me a while to learn, but the intuitive nature of the Shamamnic Tradition came to me much more quickly than the arcane formulae of the Hermetic Tradition. I ended up in the Redmond Barrens a few years ago. Running with a bad crowd of misfit shamans and street mages. They started messing with Toxic spirits. Me? I hate toxic spirits, unless you're talking moonshine or something, so I didn't hang around when they did their summonings. One day the whole lot of them got wiped during one of their rituals gone south. Then those toxic fraggers came after me! I don't go back to The Rat's Nest or Glow City much anymore. I got me a little place in a Touristville, still in the Barrens, but at least there's not anarchy in the streets. It's not much, but it's a place to take off my boots, watch some trid, and my cat seems to like it. Why do they call me Gray? Just look at my hair, chummer. How did it get that way? You don't really want to know. Description: Gray is 6'2", 30-something, human, lanky, and roguishly handsome with shoulder length prematurely gray-white hair, and a thin, black beard and steel blue eyes. He wears beaded native ornaments hanging from a chord on the right side of his face. He wears a leather shirt reminiscent of Davy Crockett, black slighty worn jeans and high leather biker boots. His worn, armored long coat bears the stylized image of a lion head on the back. He is fairly new to Seattle, but is streetwise, and knows his surroundings well. His magical contact is an Ork Talismonger named Dances With Weasels. His only other real friend in town is his on again, off again girlfriend, news reporter Katie Bauer, to whom he cannot even tell his real name. Gray loves animals, and is the owner of a 25 pound orange tomcat named Willis. To most, Gray is a man of few words. He is a keen listener, and is very empathetic. Gray is driven more by passions, than logic, and will often have trouble backing down from a fight. He is highly protective of those he cares about, even more so than Lion demands. When he does open his mouth to speak, Gray is insightful and charming, with a side order of smart alec thrown in for good measure. This post has been edited by Gray: Sep 7 2008, 02:36 PM |
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May 14 2008, 01:17 AM
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#17
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Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 27-April 08 Member No.: 15,932 |
Locyr "Loki" Cahara - Elven Male Face - Greenhorns in Seattle
Excel Spreadsheet/Character Sheet Stats: [ Spoiler ] Streetname: Loki
Primary SIN: Locyr Cahara Concept: Money-hungry because he was always deprived of luxury as a child, he is still loyal to the core. He runs for prestige and money/favors. Race: Elf Attributes: # BP Bod: 3 (3) Agi: 3 (3) Rea: 3 (3) Str: 2 (2) Cha: 7 (7) Int: 5 (5) Log: 3 (5) Wil: 2 (5) Magic: 5 Edge: 3 (3) Essence: 6 Skills: 100 Knowledge Skills: 24 (12) Negative Qualities: Incompetent (longarms) (5) Combat Paralysis (20) Gremlins 2 (10) Positive Qualities: First Impression Cyber/bioware: 0 (0) Gear:High Lifestyle, 1 month 3 outfits Business Clothes Commlink (Fairlight Caliban, Novatech Navi, Subvocal Mic) Thundercloud Contrail (Racing Bike, pg108 Arsenal) Greatcoat Fake License, Rating 4 Fichetti Tiffani Needler 50 Rounds Flechette Ammunition Fake SIN, Rating 4 5 outfits Street Clothes 2 outfits Stylish Clothes 6 outfits High End Clothes Berwick Suit Jacket (3/2), Dinner Jacket (2/2), Trousers (1/1) Armour Vest (6/4) Lined Coat (6/4) Actioneer Business cloths (5/3) Maglock 6, Card-reader, Anti-tamper 4, Biometric (Loki) Contact Lenses (Flare Comp, Image Link, Vision Rating 3) Ceramic Knife Savalette Guardian 70 Rounds Regular Ammo +3 to Starting Resources Contacts: 30 Tinman (Fixer) 2/3 [free] Jones (Mr. Johnson) 4/4 "Coach" Colasanto (Bartender) 5/5 Mr. King (Beat cop) 3/4 Doc Jalopy (Street doc) 2/3 Sybercat (Hacker) 2/2 Magic: 40 Kinesics 2 Improved Reflexes I Combat Sense 2 Commanding Voice Mystic Armor Improved Sense (Flare Comp) |
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May 27 2008, 05:02 PM
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#18
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Moving Target ![]() ![]() Group: Members Posts: 241 Joined: 14-December 06 Member No.: 10,360 |
Ella Laremore - a.k.a. Rata - One for the Money
[ Spoiler ] Metatype: Human Attributes (240): Body: 3 Agility: 3 Reaction: 3 Strength: 2 Charisma: 4 Intuition: 4 Logic: 5 Will: 4 Magic: 5 Edge: 2 Active Skills: (124)
Knowledge Skills: (27 free points)
Qualities: (-10)
Spells: (30)
Contacts: (10) - Descriptions pending
Resources: (6BP - 30,000 Y)
History/Backstory: [ Spoiler ] Ella Laremore was a prodigal hacker. She had an ability with computers and the matrix that her parents, and not even her teachers could quite comprehend. With a large portion of her talent going unguided, she quickly got herself into trouble, and was caught hacking her school's servers at the age of twelve (though the administration suspected that she had been hacking her school's networks uninhibited for several years). She was quickly expelled, but she gained the recognition of a corporate headhunter. This Novatech representative offered to take her to a school for gifted children; to teach her how to use her skills "for the good of mankind". Her parents were quick to take Novatech up on its offer, seeing it as an opportunity for their daughter.
This, unfortunately, did not last very long. That year, she was caught inside the matrix when it crashed. She was rushed to a hospital, but to little avail. They were able to keep her alive, but comatose for the duration of the crash. During this time, all records of her identity were lost, and she became a Jane Doe. When she woke, she was sent out on the streets, with only the clothes on her back. She made some money in ways she is not very proud of, and bought herself a commlink, only to find she was unable to accomplish the tasks she remembers. All memory of anything relating to hacking was gone. The advent of the wireless matrix didn't help, but she couldn't remember the procedures necessary to gain entry into a system. Feeling frustrated and alone, and still in the middle of puberty, she lashed out, without even realizing it, with magic. She was instantly amazed, and intrigued. She had somehow managed to "hack" reality. Fascinated, she searched the matrix for any more information she could find - and found an abundance of formulas and communities. She learned as much as she could, as quickly as she could, using the matrix as a stepping stone. The AR overlays of formulas, tips, and tricks helped her along the way, as she learned more vulnerabilities in the operating system that is the world. Over the years since the Crash, she has honed her skills, treating more as technology than as something supernatural. She writes about magic in a form similar to technical documentation, though not with what she sees as the limited mindest of a hermetic mage. She opens herself to any possibility, from any tradition, blending into her own. She has found others on the matrix that treat magic in a similar fashion, calling themselves Chaos mages. Description Short, straight hair, dyed various colors and changed on a whim. Always wearing AR glasses or sunglasses (she prefers the glasses). She's thin and lanky, giving the impression of being tall, until you're standing next to her. She usually wears a half-length leather jacket over a tank top and not-too-tight capris or pants, when armor is not necessary. If armor is necessary, wears an armor vest under a t-shirt or something similar. Personality Rata is outgoing, but easily embarrassed. She doesn't like to show off, but she'll do what is necessary. Relationships Ella hasn't talked to her parents since the crash, though she still assumes they live in Seattle. She has a couple contacts on the matrix - another chaos mage, and a hacker. She's never met either in person, but she feels like she's fairly familiar with both. Magic As previously mentioned, Rata treats magic as technology. Something that simply has to be understood, and then it can be used effectively. As she learns of the practices of different traditions, she objectively assesses it, and if it fits into what she's accepted as truth thus far, she will incorporate it into her view of magic. Sort of like learning new programming techniques. When Rata summons spirits, it's more like she's creating sentient code that will run on the operating system of the universe. Sort of like agents or AIs in the digital realm. All of this, of course, is facilitated by access to the digital forms of her spells. When she doesn't have this access, she is significantly hindered. Most all of the time, she wears image-linked glasses or sunglasses. Spell formulas scroll across her vision, aiding in her spellcasting. She can bring up skeletons of code representing her way of summoning spirits, etc. |
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Jul 6 2008, 02:57 AM
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#19
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,468 Joined: 5-December 06 From: Somewhere in the Flooding, CalFree Member No.: 10,215 |
Edward Black aka Vamp - Project Infinity
[ Spoiler ] BP Breakdown: Metatype: -30 Attributes: -200 Special Attributes: -50 Qualities: +30 Skills: -130 Foci Bounding: -2 Gear: -9 Contacts: -9 Edward Black AKA Vamp Metatype: Elf Body 4 Charisma 6 Edge 2 Agility 5 Intuition 3 Essence 6 Reaction 3(4) Logic 3 Initiative 6(7) IP 1(2) Strength 4 Willpower 3 Magic 5 Qualities: Adept Sensitive System Mild Allergy (Sunlight) Moderate Addiction (Snuff) Skills: Influence Group 4 Intimidation (mental) 3 Athletics Group 3 Infiltration (urban) 2 Blades (swords) 3 Pistols (semi-autos) 2 Perception (visual) 1 Pilot Ground Craft (bikes) 1 Knowledge Skills: Ancients 4 Seattle Gangs 3 Portland Area 3 Vampire Lore 3 Languages: English N Sperethiel 3 Romanian 2 Powers: PP Commanding Voice .25 Sustenance .25 Improved Reflexes 1 2 Kinesics 1 .5 Combat Sense 1 .5 Improved Ability(gymnastics) 1 .25 Improved Ability(intimidation) 1 .25 Mystic Armor 1 .5 Great Leap 1 .25 Enthralling Performance .5 Contacts Loyalty Connection Sonic (Fixer) 1 3 Kadimah Villegas aka Lilith, 4 2 Ancients Street Mage Alyssa ExDee, 2 1 Goth Club Girl Flaming Damien, 1 2 Dealer of Smoking Substances Ghost-in-the-Link, 1 2 Hacker Gear: Force 2 Weapon Focus -Monofilament Edged Sword 5 Knives Ares Predator IV -Silencer -Concealable Holster -5 Clips -60 rounds regular -30 rounds explosive -30 rounds Stick n' Shock Armor Jacket 8/6 -Thermal Dampening 6 Helmet +1/+2 -Image Link -Thermographic Vision -Flare Compensation Novatech Airwave w/ Iris Orb OS -Browse 3 -Analyze 3 AR Gloves Subvocal Mic Seattle Mapsoft 6 Contacts -Image Link -Smartlink -Vision Enhancement 2 Fake SIN 4 Fake License (Gun) 4 Fake License (Driver's) 4 Respirator 6 Medkit 6 Gecko Gloves Suzuki Mirage 1 Month Low Lifestyle Bio: Edward Black was born in Portland, Tir Tairngire in 2052. His father was a valuable corporate engineer for Yamatetsu, now Evo, designing 'ware for the corp's Red Star Clinics. Edward's mother was a corporate housewife, a socialite and lush, who spent very little time with Edward, turning his care over to corporate daycare. Edward was often kept separate from the other children due to his skin problems, which were a result of his mild allergy to sunlight. Unable to play with the other childern outdoors, Edward grew up a very rebellious and introverted child, always reading, learning, and getting into things that he shouldn't be in. Edward caused a lot of strife in his family, his mother quickly becoming fed up with his antics and wanting to send him to a corporate boarding school, but his father wanted to keep him around, seeing some latent potential somewhere in the boy. But everything changed for the family in 2063 when Edward's father was the target of an extraction run. The team infiltrated the lab that Edward's father was doing his research at, but things went to drek in a handbasket durign the escape from the facility and the team was killed in an explosion along with Edward's father. Due to the controversial nature of his father's death, Edward's mother and himself only received minor payment from Yamatetsu, effectively ending his mother's socialite lifestyle and putting them both out on the streets. His mother tried for a while to make ends meet for them both, and she was successful at it for a time, but she fell more and more into drugs and booze as time went on. Then the Crash of '64 occured, almost a year after the death of Edward's father, erasing the records of the entire Black family from Yamatetsu's database and putting Edward's mother out of a job again. She fell into a deep depression after the Crash and less than a month later she committed suicide while Edward was out of the house at his night classes with the other children with sun based allergies. Now an orphan without a SIN, Edward was out on the streets with nowhere to go. He found small places to squat in during the day and he hid away from the gangs during the night, slowly wasting away on his own, wishing for food and shelter. This is when he began his Awakening, when a beautiful woman came to him in his dreams, the mother that he always wished he had. She told him that he was special, that from now on he would need less food than anyone less, that he would need less sleep; that he was better than the others. When he woke that night he remembered what the woman told him; a single meal fed him all day, three hours of sleep replenished all of his energy. He was amazed by what this meant, that he had magic and that he would never go hungry again. But soon he felt another kind of hunger, a hunger for power, a hunger for more mana, more magic. In his dreams he asked the beautiful woman to tell him more, teach him more about what he could do, and she did. She taught him how to speak with power, to move with power, to act in her will. She told him that he must not hunger just to control others, to hunger for simple power or she would leave him. He must also care for others like she cared for him, that he must go where there was conflict because that is where he would be at home. That night she told him that another of her children would find him and that he should travel with her for awhile. The next night Edward was found by members of the Ancients in Portland. They came upon him on their screaming bikes and cornered him in an alley. He tried to strike out at them, to use his power on them, control them, and at first it worked, but one simply smiled at him. She simply walked from the others and grab him, wrapping him in her arms. "Mother told me where to find you, my brother," she whispered in his ear, "Come and join the family." And so Edward came to be a part of the Ancients, his new family. And things were good for him for awhile. He joined with the others that were called by the Dark Goddess, his brothers and sisters by their shared mother, and learned more about magic with them. But then a call for aid came from their extended family in Seattle and Edward (more recently called Vamp because of his allergy to sunlight, his mysterious and beautiful appearance and his loose sexual proclivities) took up the call. Crossing into Seattle with some of his Ancient's family members, Vamp found himself in a an area with more much more conflict than Portland could offer him. After only a few months in Seattle he considered it his new home. But being in Seattle strengthened his need for times of conflict and varying conquests so he branched out of his Ancients family and dove more into the shadows that Seattle offered. Home and Lifestyle: Vamp lives in a small single apartment a couple of blocks from the University of Seattle in the University District. His neighbors are current and former college students, so he doesn't stand out too much around them; every comes and goes at all hours and the random moan, yell, or scream is not something worth worrying about in the building. Some of the other tenants may recognize him as a member of the Ancients, but most think it is interesting and exciting to have a gang member around (as long as he doesn't cause any trouble for them). In fact, some of the female tenants in the building know that he is a trustworthy guy (albeit a bit mysterious) and that if they have any trouble with an abusive lover or a stalker that they can come to him for help. The inside of his apartment is a tad split from one room to the other. The entryway/kitchen/living room of the apartment is always very clean and decorated in a minimalist goth fashion; a couple of slightly erotic fetish prints on the walls, black curtains on the windows, a tarnished silver coffee table, and black leather couch (most of it all used of course). His bedroom is another story though. The walls are a dark red and the bed is queen sized four post bed with black sheets. On one wall is a large bdsm cross, complete with whips, cuffs, floggers, and other 'toys' displayed next to it. In the corner next to the bed is a coffin shaped guitar case with a simple black electric guitar inside. There is another case of similar appearance next to it, this one larger and holding his gun and sword inside. Contacts: Sonic: A Fixer that Vamp met at a dive sports bar where the Ancients occasionally go to relax. He was working for the fixer for a few weeks now. Lilith: Lilith is the Ancients street mage that helped bring Vamp into the Ancients. Also a follower of the Dark Goddess, Lilith is like a sister to Vamp and perhaps the closest person to him in the world. Once lovers, Vamp and Lilith work particularly well as a couple on the streets and some of the other Ancients would refer to them as the Gothic Bonnie and Clyde jokingly when they would roll together. She came with him to Seattle when he answered the call for help with the Spikes. While Vamp has moved more into the Shadows in Seattle, Lilith has stayed closer to the Ancients, helping to bring more awakened into the gang and train them in the ways of the Dark Goddess. Alyssa ExDee: Alyssa is one of Vamp's current lovers and pets. They met at DV8, a bondage club in Renton, and after a couple of weeks of seeing each other she accepted Vamp's collar around her neck. She is a half-japanese, half-caucasian daughter of a Renraku company man in Seattle. She is a student at U of S majoring in social studies. She spends most of her nights at various clubs or social gatherings around town as socialite. Flaming Damien: Damien is a dealer of various illegal smoking goods, dealing primarily out of the Cocoon, a awakened coffin club Downtown. He sells mainly Deepweed, Snuff, and Zen, especially Deepweed for adepts frequenting the club so that they can join in on the astral experience of the club. Vamp met him here and so far he is the only dealer that he works with in Seattle. Ghost-in-the-Link: Ghost is a Native American hacker who lives in the same building as Vamp. They did a run together a couple of months together that brought them together and since then they have been good aquaintances. Vamp is good backup for Ghost while in the meat and Ghost helps Vamp out with any Matrix things he needs done. Ghost excels at Tracking others in the Matrix, hence the moniker that he uses on the streets. |
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Jul 6 2008, 04:31 AM
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#20
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Moving Target ![]() ![]() Group: Members Posts: 146 Joined: 19-May 08 Member No.: 15,988 |
Thaddeuz Brum aka Sweeper - Project Infinity
[ Spoiler ] STREET NAME: Sweeper REAL NAME: Thaddeuz Brum Karma(Total Karma): 0 (0) Street Cred: 0 Notoriety: 0 Public Awareness: 0 Nu-Yen: 3d6+2*50 Total Build BP: 404 METAHUMAN TYPE: Human (0 BP) ATTRIBUTES (200 BP) Body: 4 Agility: 4 (6) Reaction: 4 (6) Strength: 4 (6) Charisma: 3 Intuition: 3 Logic: 3 Willpower: 3 Edge: 3 (10 BP) Essence: .08 Initiative: 7 (9) Initiative Passes: 1 (3) Physical Damage Track: 10 Stun Damage Track: 10 ACTIVE SKILLS (166 BP) Stealth Skill Group 4 Disguise* 4 Infiltration* 4 Palming* 4 Shadowing* 4 Athletics Skill Group 1 Climbing* 1 Gymnastics* 1 Running* 1 Automatics (SMGs) 5 (+2) Pistols (Semi-Auto) 4 (+2) Unarmed Combat (Martial Arts) 4 (+2) Intimidation (Physical) 5 (+2) Hardware (Maglocks) 3 (+2) Perception (Visual) 4 (+2) Pilot Ground 1 KNOWLEDGE & LANGUAGE SKILLS (18 FREE BP) Pro - Security Systems 4 Pro - Electronics Manufacturers 2 Pro - MCT Ops 3 Interest - Sim stars 3 Street - Seattle Sprawl 3 English: N Japanese 3 QUALITIES (+30 BP) Guts (5 BP) - Given his experiences, Sweeper doesn't really fear much. It may be a death wish, it may just be indifference, but he isn't very easy to scare. Bad Luck (+20 BP) - One thing that the years have taught Sweeper is that any reliance on luck is going to get him killed. Only preparation, done methodically and in order, can be relied on to bring success. That belief isn’t uncommon, but he takes it to extremes, as the memories of what he did, and how he ended up in the shadows, haunt him. In some ways, it could be said that he feels he has a huge load of bad karma and guilt, and so the universe really is out to get him. Haunted (+15BP) - MCT is well aware that he is alive, and is looking for him. Loose ends are bad, especially when an inter-corporate dispute is in the offing. Ares isn't happy about what amounted to an armed assault on one of their corporate housing centers. GEAR & LIFESTYLE (250,000¥) (50 BP) Ware - 121,750 Cyber Wired Reflexes (Rtg: 2 Alpha) (2.4 Ess) 64,000 Cyber Muscle Replacement (Rtg: 2 Alpha) (1.6 Ess) 20,000 Cyber Attention Co-processor (Rtg: 3 Alpha) (.72 Ess) 18,000 Cyber Eyes (Rtg: 4) (w/Smartlink, Flare Compensation, Low Light, Thermographic,Vision Enhancement (Rtg:3), Vision Magnification) (.5 Ess) 10,750 Cyber Skillwires (Rtg: 3) (.6 Ess) 6,000 Cyber Skillwire Expert System (.1 Ess) 3,000 Weapons - 3,645 Fichetti Security 600 (w/internal smartgun mod, skinlink mod, concealable holster, 2 extra clips) 1025 HK-227X (w/skinlink, GV3, 6 extra clips) 1080 2 Flash Pak 400 Shock Gloves 200 Hardliner Gloves 100 2 Silencers 400 4 Thermal Smoke Grenades 140 4 Flash Bang Grenades 120 4 HE Grenades 180 Ammo - 2,280 30 Regular rounds (LP) 60 30 EX-Exp rounds (LP) 300 30 Stick-n-Shock rounds (LP) 240 30 Regular rounds (SMG) 60 90 EX-Exp rounds (SMG) 900 90 Stick-n-Shock rounds (SMG) 720 Armor - 2,100 Armor Jacket 900 Camouflage Suit 1200 Commlinks & Accessories - 10,950 Master: Fairlight Caliban (Response 4, Signal 5) (w/Skinlink) 8,050 Slave: Novatech Airware (Response 3, Signal 3) 1,250 Sim Module (hot modded) 250 Sim Module 100 AR Gloves 250 Biometric Reader 200 Satellite Link 500 Subvocal Microphone 50 3 CMT Clip commlinks 300 Software - 52,800 Analyze 3 150 Browse 3 150 Command 3 150 Edit 3 150 Scan 6 600 Pilot 3 3,000 Exploit 3 1,500 Stealth 3 1,500 Encrypt 6 600 Decrypt 3 1,500 Data Bomb 3 1,500 Firewall 6 3,000 System 6 3,000 Electronic Warfare 3 ActiveSoft 9,000 Lockpicking 3 ActiveSoft 9,000 First Aid 3 Activesoft 9,000 Demolitions 3 Activesoft 9,000 Sensor & Electronics Gear - 6,985 Earbuds (w/Audio Enhancement (Rtg: 3), Select Sound Filter (Rtg: 3)) 1,010 Handheld (w/Non-Linear Junction Detector (Rtg: 6), Radio Signal Scanner (Rtg: 6), Geiger Counter) 1850 Handheld (w/Cyberware Scanner (Rtg: 6), MAD Scanner (Rtg: 3), Olfactory Sensor (Rtg: 6)) 3,675 Tag Eraser 150 White Noise Generator (Rtg: 6) 300 B&E Gear - 14,215 Autopicker (Rtg: 6) 1200 Cellular Glove Molder (Rtg: 6) 1200 Chisel 20 Keycard Copier (Rtg: 6) 1800 Lockpick Set 300 Maglock Passkey (Rtg: 4) 8000 Miniwelder 250 Sequencer (Rtg: 4) 800 Wire clippers 25 Grapple Gun 500 100m Microwire 50 Rappeling Gloves 70 Biotech - 1,400 Biomonitor 300 Medkit (Rtg: 6) 600 Trauma Patch 500 ID & Licenses - 4,800 Fake SiN - Anthony Davis (Rtg: 4) 4000 Light Pistol License (Rtg: 4) 400 SMG License (Rtg: 4) 400 Lifestyle and Access - 6000 6 months Low Lifestyle 6000 Explosives - 3,225 3 kg Rating 10 Foam Explosive 3,000 3 Detonator Caps 225 Miscellaneous Gear - 3500 Demolitions Kit 500 Hardware Kit 500 5 small Nanopaste disguises 2500 Vehicle - 14,000 Mercury Comet 14,000 CONTACTS (8 BP) Sonic, Fixer (L: 1, C: 3) (Free) Ambrose, Armorer (L:2, C: 2) Callista,Street Doc (L:2, C: 2) NOTES Bio: Thaddeuz Brum was born on Aug 14th, 2035, in Brooklyn, New York, UCAS. His family lived in laborer housing provided by MCT, and both parents worked in a large MCT industrial complex there. Thad grew up in corporate daycare, went through corporate schooling, and was very proud the day he turned sixteen and was implanted with his skillwires so he could join his parents in the painstaking work of building sub-processors for cyberdecks and computer terminals. He was happy, reasonably content, and had no expectations of anything besides an occasional minor pay raise, and eventually retiring from the workplace to a well-earned rest in a corporate retirement community. Any other dreams, or possibilities, or frustrations, were buried deep in sim-induced fantasies, in his limited off-work time. A few years later, a security recruiter came through and saw the strapping young man hunched over in a clean room, toying with micro-electronics. Shortly thereafter, Thad found himself in basic security training. He found that he did like the work, not minding breaking a few heads, though the long boring shifts sometimes didn't sit well. He worked with the same attention to detail he'd learned in the clean room, and his efficiency reports showed it. Which led, after five years in the security line, to his being transferred yet again, this time to a special security unit. This unit, designated only as Sub-unit 6, was meant to investigate and retrieve items or persons of special interest to MCT's security or research departments. To do this, Thad found himself subjected to so much cybernetic modification and bodysculpting that he barely remembered who he was. His cherished corporate SiN ceased to exist, wiped from all records. His face, and much of his body, wasn't what he was born with. He was known only by a number. The nameless sweeper team served MCT well, through years of mayhem in the shadows. Even during the Crash 2.0, the team kept going, despite heavy casualties from the worms and general destruction when the wired world died. Thad continued to work in his usual thorough, quietly efficient way, whether finding a subject, or terminating a group of rioters at a MCT office. Such was the dehumanization of his existence that much of the time, he forgot any existence outside the unit. Soon after the chaos of the Crash 2.0 had eased, and the wireless world had come into full being, the technomancer phenomenon arose, though not under that name, at first. MCT needed to know, and so what was left of Sub-unit 6 went to bat again. They tracked, retrieved, and in some extreme cases, terminated all the techno-mutation subjects they could find, bringing them, or their remains, back to disappear into MCT's lab facilities for study. Most likely he would have simply continued in this way, until he died in some alleyway, except for the night the team was sent to retrieve Subject 1105. This person, a woman, was the wife of a Knight Errant patrol officer. The team was never told how MCT had become aware of or interested in her. The team made the insertion, found the subject, then all hell broke loose. Whatever had happened to the woman, being grabbed by chameleon suited, faceless men drove her completely over the edge. The team's electronics went insane, despite heavy firewalls and good matrix security practices. Smartguns discharged into friendlies, cybernetics started going haywire. Comms started shooting feedback that brought hardened agents to their knees. The commotion brought Knight Errant security units in force, and a full-scale firefight ensued. The woman, her husband, her two children, all were casualties, as were numerous Knight Errant officers, and most of Sub-unit 6. Thad was one of the survivors. He escaped the immediate area, but found that all contact with base was lost. The surviving team members, all injured in one way or other, climbed into their vans to exfiltrate, with Thad covering the rear, his normal job during the final ops stage. He too was wounded, and moving slower then usual. That saved his life, when all three of the team's vehicles melted down simultaneously, thermite charges erasing both vehicles and team members. He was just outside the carefully plotted kill radius of the explosions. He was a man on the run, then. It took him the rest of that night to finally realize that MCT had decided to kill his team off, rather than risk exposure. He found a street doc, who, under a jammer, removed numerous tracking chips and a cortex bomb. Using all the skills he'd been taught, he disappeared into the shadows, eventually emerging in Seattle, joining the teeming SiNless millions there, and going by the streetname Sweeper. In Seattle, he was lucky enough to find a decent place to squat in South Everett, and he hooked up with Sonic, a good fixer. Since coming to work in Sonic's stable, he has mostly done either bodyguard or security work, though occasionally he's done some breaking and entering. His six months in Seattle have been fairly eventful, and he's managed to do well, so far. While operating in Seattle, he's also established good working relationships with Callista, an elven street doc who specializes in cyberware, and Ambrose, an ork armorer who he does business with on a fairly regular basis. While both relationships are professional in nature, the trio have been known to very occasionally knock back drinks together at a club. |
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Jul 14 2008, 01:11 AM
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#21
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Target ![]() Group: Members Posts: 1 Joined: 13-July 08 Member No.: 16,141 |
Blue Mage Group
[ Spoiler ] What is the character's name?
My given name is Lucas Jacob Ansai; more recently, I go by Jacob Lucas Manning to the world at large, and a variety of names to Mr. Johnson. Both of my parents are wealthy, well-to-do lawyers of African-American descent, and members in good standing of Humanis Policlub. Bastards that they are. What is the characters race, nationality, age, sex, height, weight, hair color, eye color, and skin color/tone, and build? Male human (though modified to appear an elf) 1.6ms in height and weighing around 50 kgs. My cybereyes are normally amber, though they could be changed. My skin tone is middling-brown -- I've heard it described as 'chocolate' before -- and my build is light, though I do practice martial arts to remain in good tone. Where did your character learn his/her skills? After prepatory school, I went to Harvard, expecting and expected to study business law and eventually join my father's law firm. There my roommate's academic interest in magic (I do not believe he had any talent, but then neither did I at the time) started my own research into the subject. I paid one of the university's professors to train me off the books, and later learned more complex spells and rituals from my mentor spirit. I learned how to handle a gun on the streets, of course. Doesn't everyone? What did your character do before becoming a runner? I suppose I've always been a runner. Other than that, I still practice law in the city, county, and metroplex of Seattle. Does your character have any family? I have extensive relations, mostly on the East Coast, but I said good riddance to them almost half a decade ago, purposefully losing myself in the chaos of the Second Crash. One exception; a niece of mine, Alice Ashley Ansai, goblinized at her debutante ball. I long assumed she had simply been killed to preserve the family's honor, but about half a year ago found out she was working the shadows of Denver as a hacker, going under the alias AAA (as in megacorp). I haven't kept in touch, however. What are your characters dreams/goals/aspirations? To see the downfall of corrupt institutions, the megacorps and even the great dragons, among others. Until then, I'm happy to take their money and steal from them. What is the characters general appearance? Proper. I prefer business fashions, predominantly suits and slacks. However, most of those are not sufficient for the rigors of a shadowrun; hence, I usually wear a long, armored duster when 'working.' Why did they choose to be a shadow-runner? Simple. It gives me the best chance to strike back at the corrupt megacorps that ruin far too many people's lives and livelihoods. What is the characters personality? People have called me pedantic and stuffy before, but I do believe that it is important to retain proper business etiquette when on business -- when not on business, however, I like to unwind as much as the next person. What skills does your character bring to this group? What makes them special? Besides magic, I speak five languages, including Japanese and Sperethiel; and, when pressed, I can often serve as the group's face, though it is not my preferred role. What are some things your character cannot do? I am not a front-line fighter; I'm not even that competent as a gunner. My forte is in magic. I do carry a nunchaku, but if I end up facing a cybered-up Ork with a monowhip I'm going to lose. I've never learned how to drive a vehicle, even marginally. When I was younger and richer, there were always chauffeurs and bodyguards. Nowadays, I just take taxis or get other runners to drive me. What does your character hate and why? Megacorps. Great dragons. Street gangs. Humanis Policlub. Anyone who ascribes to the mantra of "Might makes right" or who forces their views on another. What does your character love? Freedom. The chance for people to grow and change. The opportunity to try new things. New magic spells. What does your character respect? Powerful mages (yes, I hate dragons with one hand and respect them with the other. So far, it's not made a difference). Smart or skillful runners. Political groups, from TerraFirst! to bloggers, who fight corporate malfeasance. How was your character educated? Five years at Harvard Law School, nightly tutoring in magic. Other than that, I am largely self-trained, or trained by other shadowrunners. What is your characters moral code? Fight the man. Does your character have any political beliefs? Religious? I suppose the closest political group I sympathize with would be socialist. Those with power need to protect those without it, not oppress them. What item(s) does your character treasure? My grimoire and my antique copy of the Once & Future King. Tell me at least one thing I (as the GM) should know about your character. Jacob has a really good idea of what he wants to do, and is willing to gives discounts to Johnsons who let him indulge his poltical beliefs. Conversely, he's likely to drive a harder bargain for Johnsons whose runs don't align with him. |
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Aug 31 2008, 09:59 PM
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#22
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Moving Target ![]() ![]() Group: Members Posts: 125 Joined: 22-June 07 Member No.: 11,979 |
Spike, Ork Underground Needs Runners, What do you want Breeder?
[ Spoiler ] Name: Spike
Race: Ork (Satyr) Gender: Female BREAKDOWN (500BP) Core Attributes: 200 BP Special Attributes: 30 BP Race: Satyr 15 BP Active Skills: 200 BP Knowledge Skills: 0 BP Positive Qualities: 35 BP Negative Qualities: -35 Contacts: 5 BP Resources{ 50 BP Total Lifestyle: 1 BP (Middle) Cyberware: 29.5 BP Bioware: 16 BP Gear: 3.5 BP } =Attributes= Body: 6 (20 BP) (7 For Arms/Torso) Agility: 5 (40 BP) (6 for Arms) Reaction: 5 (40 BP) Strength: 4 (10 BP) (6 for Arms) Charisma: 2 (10 BP) Intuition: 4 (30 BP) Logic: 3 (20 BP) Willpower: 4 (30 BP) Edge: 4/4 (30 BP) Essence: 1.54 Initiative: 10 Initiative Passes: 2 Physical Damage Track: 14 (11+3 for 3 cyberlimbs) Stun Track: 10 Current Karma: Total Karma: Street Cred: Noteriety: Public Awareness: =Qualities= Free from Race: Low-light Vision Satyr Legs Positive: Thermographic Vision (5 BP) Restricted Gear (5 BP) -May buy one piece of gear up to avail 20 -Used for Synthetic Torso + Bod Customization Restricted Gear (5 BP) -May buy one piece of gear up to avail 20 -Used for Cybershotgun on Right Cyberarm Gearhead (Cars) (10 BP) Jurryrigger (10 BP) --- Negative: Striking Skin Pigmentation (5 BP) -Leopard Spots on her neck/back/arms Mood Hair (5 BP) Extravagant Eyes (5 BP) -Bright green cat eyes Vindictive (10 BP) -Composure test: Will+Cha (2) Records on File (Lonestar) (10 BP) =Active Skills= Automatics (Submachine Guns): 6 Dodge (Ranged Combat): 4 Pistols: 4 Unarmed (Martial Arts): 4 Perception (Visual): 4 Running (Urban): 4 Infiltration (Urban): 4 Gymnastics (Jumping): 4 Hardware: 4 Automatove Mechanic (Wheeled): 4 Intimidation (Physical): 3 =Knowledge Skills= English: N Or'zet: 5 Mandarin: 4 Japanese: 4 German: 4 Security Companies (Lone Star): 3 Security Procedures (Lone Star): 1 =Gear= Cyberware: Obvious Cyberarm Right (Alpha) .8 Essence, 46,600, Avail 4 (12) -Bod Customization +3 (+3 Avail, +4,500 Nuyen) -Str Customization +2 (+2 Avail, +3,000 Nuyen) -Agi Customization +3 (+3 Avail, +4,500 Nuyen) -Bod Enhancement +1 (1 Capacity, +400 Nuyen) -Cyber Shotgun (11 Capacity, +4200 Nuyen. 7P/9P(f), AP: -1/+2(f), Mode: SA, Ammo: 10m/10(cy) Avail 20R, Restricted Gear quality used) Obvious Cyberarm Left (Alpha) .8 Essence, 45,400, Avail 4 (12) -Bod Customization +3 (+3 Avail, +4,500 Nuyen) -Str Customization +2 (+2 Avail, +3,000 Nuyen) -Agi Customization +3 (+3 Avail, +4,500 Nuyen) -Bod Enhancement +1 (1 Capacity, +400 Nuyen) -Finger Tip Compartment x2, Middle and Index finger (Capacity 2 (2*1), Cost: 3000 (1500*2)) Synthetic Torso (Alpha) 1.2 Essence, 56,000, Avail 16 (Restricted Gear Quality Used) -Bod Customization +4 (+4 Avail, +6,000 Nuyen) Smartlink Package (2000 Nuyen, .08 Essence) Datajack (1000 Nuyen, .08 Essence) Bioware: Synaptic Booster (Rating 1, Avial 6, Cost: 80000, Essence: .5) Weapons: Ruger Thunderbolt (5P, AP: -1, Mode: BF, RC: 5, Ammo: 12 C, Avail: 12 R, Cost: 1,550 (Includes cost of Smartgun) -Removed Trigger -GasVent 3 (400 Nuyen) FN P93 Praetor (5P, AP 0, Mode: SA/BF/FA, 4 (5), Ammo: 50 ©, Avail: 11F, 1,450 Nuyen) -Smartgun System (+400) -GasVent 3 (400 Nuyen) Ammo: Regular (60 Heavy Pistol, 150 SMG) 210 Nuyen) Explosive Ammo (40 Heavy Pistol, 100 SMG) 700 Nuyen Gel Rounds (30 Heavy pistol, 50 SMG) 240 Nuyen Armor: Full Body Form Fitting Body Armor (6/2) (Avail 8, 1600 Nuyen) Bike Racing Armor (4/7) Avail 6, 700 Nuyen) Helmet (+1/+2) 6 Capacity) Total Armor: 11/11 Misc: Glowsticks (5) 100 Nuyen Vehicle: Hyundai Shin-Hyung, Hand: +2, Accel: 20/45, Speed: 160, Pilot: 1, Body: 10, Armor: 5, Sensor: 1, Cost: 17,000 =Contacts= Jack Fields (Lonestar 3rd-shift supervisor) Loyalty 2, Connection 3 This is Spike's former supervisor, when she used to work the 3rd shift in Seattle. Now he's mostly a semi-friend, they get drinks occasionally, they share information from the streets, that sort of thing. |
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Sep 1 2008, 01:33 AM
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#23
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Tetsuo
[ Spoiler ] Name: Tetsuko Aneki Race: Human Gender: Female ==Background== [ Spoiler ] Tetsuko Aneki was only eight years old when the doors slammed shut in the Arcology. She still wakes every night bathed in sweat from nightmares of the memories her mind has not the courage to face. Deus' failed experiments twisted and warped her tiny body and mind out of all recognition. The needles in her pituitary left her frozen in childhood in a crazed attempt to circumvent the Fading that all Otaku were destined to suffer. The hormonal imbalances have left her physically weak and the brain damage, from the implants the mad AI riddled her mind with, robbed her forever of the ability to walk. Her shattered mind found refuge in ancient Anime and she created an imaginary friend from the characters she so enjoyed. With the aid of her new ally her mind slowly healed. Locked in the darkness deep in the Arcology she learned how to hide in the UV nodes that the Banded and their mad master lived in. She was a ghost, watching and waiting for an opportunity to escape. When Overwatch attacked she saw her chance. Completely unskilled in the ways of Matrix combat she was able to open numerous back-doors and exploits to aid Overwatch in their assault. In the aftermath her new friends helped her relocate her tortured body and her digital friend to the Nexus in Denver. Here she helped Overwatch track the remaining Banded and slowly uncover Deus' attempt at re-assembly. A masterful investigator she nevertheless had to stand on the sidelines and watch on in horror as the events of Crash 2.0 unfolded around her. When the dust settled she took to running the Shadows to make ends meet but she prefers to spend her time lurking in the Matrix, drifting from one high security node to another, or travelling deep into the Resonance Realms following her nose. Recently she has concluded that she should address her failings by acquiring the hardware necessary to run a number of smart-frames. These she believes will make her a force to be reckoned with in Cybercombat even if she is personally completely incapable in that department. She rarely leaves the Nexus but when she does she rides in her customized, spider-legged, medical drone with her loyal pet Steel Lynx by her side. ==BREAKDOWN (500BP)== [ Spoiler ] Name: Tetsuko Aneki Race: Human Gender: Female Core Attributes: 110 BP Special Attributes: 110 BP Race: BP Active Skills: 112 BP Positive Qualities: 35 BP Negative Qualities: 35 BP Contacts: 11 BP Resources 51 BP ( XX spent) CF's: 48 BP Bound Sprites: 2 BP LInking: 4.5 BP Submersion: 38 BP Biowires: 13.5 BP =Attributes= [ Spoiler ] Body: 1 Agility: 1 Reaction: 1 Strength: 1 Charisma: 4 Intuition: 5 Logic: 3 Willpower: 3 Resonance: 9 Edge: 3 Essence: 5.46 Initiative: 6{13} Initiative Passes: 1{5} Physical Damage Track: 9 Stun Track: 10 Current Karma: 1 Total Karma: Street Cred: 0 Notoriety: 0 Public Awareness: 0 =Qualities= [ Spoiler ] Technomancer: Dronomancer Codeslinger: Stealth Homeground: Denver Data Haven Resonance Bond: Allocation Bond Restricted Gear: Nanite Hunters --- In Debt: 30000 (Yakuza) Infirm Paraplegic =Active Skills= [ Spoiler ] Electronics 4 Hacking (Stealth) 5 (+2) Electronic Warfare (Decryption) 4 (+2) Compiling (Tutor Sprites) 2 (+2) Registering (Tutor Sprites) 5 (+2) =Knowledge Skills= [ Spoiler ] English: N Japanese 2 Sioux 2 'Pueblo' 2 Sperethiel 2 Spanish 1 SK: Denver Crime Syndicates 2 AK: Denver Data Haven (Shared-Resonance) 4 (+2) PK: Pirate Networks 2 Matrix Rumors 6 =Complex Forms= [ Spoiler ] Analyse 9 Browse 6 Command 9 Edit 6 Exploit 9 Stealth 9 Pilot (Anthroform) 6 Pilot (Aircraft) 6 Gunnery 6 Perception (DiMap, Personalized) 4 Pilot (Groundcraft) (DiMap) 2 =Submersion= [ Spoiler ] Member, Shared Resonance Network Grade 1 – Reassembling - Widget Crafting Grade 2 – Reassembling - Sift Grade 3 – Reassembling – Information Sortilage Grade 4 – Reassembling - Overclocking Grade 5 – Reassembling – Advanced Overclocking Grade 6 – Reassembling - Biowires =Gear= [ Spoiler ] Obvious Lower Left Arm (Second Hand) Nanohive III Nanohive III Nanohive III Datajack Bulk Modification IV Armour III Autoinjector, 6 Doses Autoinjector, 6 Doses Autoinjector, 6 Doses Neocortical Neuro-amplifier Nanites III Oxyrush Nanites V Universal Nanite Hunters VI Universal Nantidotes IX O-Cell Nanites IX (114600) Luxury Lifestyle, 1 Month (21LP, 19 room-mates, +1200 for +12 Starting Cash) – 3375 Workshops, 1 Month (17LP, 4 room-mates) - 1960 Safehouses x 12, 1 Month (9LP, 4 room-mates) - 5712 Fake SIN 4 (Vehicle, Vehicle Modification and Weapon Permits) – 5200 Mesh Tags, 100 doses - 200 Wireless Adaptors x 6 - 900 Fibre Optic Cable, 40m -200 Disposable Commlink - 300 Medkit Supplies x 10 - 500 Chemical Sealant x 2 - 400 Disguised (-2) Laser Link 6 x 10 - 3000 Disguised (-6) Fiber-optic Waveguides x 189 - 1134 Satellite Link - 500 Response 3/Processor Limit 15 Nexus Core x5 - 11250 System 6/Persona Limit 10 Cracked Nexus OS - 300 Firewall 6/Processor Limit 15 Cracked Nexus Firewall - 225 Tag Eraser -150 Optical Tap - 100 35206 Vehicles Shiawase Medbot - Spider Armour 9, Rigger Cocoon, Gecko Tips, Life Support II, Hardening 6 11750 Steel Lynx - K9 Armour 12, Gecko Tips, Chameleon Coating, Internal Weapon Mount, Hardening 6 Low Light, Thermo, Vision Mag, Flare Comp x 2, Ultrasound 1400 Spatial Recognizer 100 Enfield GL-67 Ammo Skip System, Fire Selection Change (SA) Flash-bangs x 55 1650 Fragmentation x 10 350 Hi-Ex x 10 450 Splash x 55 1100 KE IV x 37 370 Leal & DMSO x 5 950 Narcoject & DMSO x 5 300 Alkahest x 5 500 Freeze Foam VI x 3 72 23492 RPD-1X Ferret - Scutter Hardening 6, Directional Antenna 6, Laser Link 6 x 2, Holoprojector, Fingerprint, Voice and DNA scanners. Sensors [ Radio Frequency Scanner 6, 2 Cameras(Lowlight, Vision Mag, Flare comp : Thermographic, Ultrasound, Flare Comp), Microphone (Spatial Recognizer), Motion Sensor] Chameleon Coating, Gecko Tips, LTA Mod, Full Mechanical Arm Special Equipment: Stealth Mono-filament Drill, Endoscope, Optical tether 20m, Optical components storage, Hardware Toolkit, Micro-welder (Accel 5/10, Speed 30, Sensor 6) 13950 Bust-a-Move (Modified) - Buckaroo Banzai Base 350 ECM 6 6000 LTA Mod 400 6750 GTA Tower (Modified) - Overwatch Base 25000 Chameleon Coating 4000 Armour 12 2400 Internal Weapon Mount 1000 Response 3, Processor Limit 15 Nexus 2250 Satellite Communication 500 Signature Masking 6 12000 Extreme Environment Mod 2000 Laser Link 6 x 3 450 Hardening 6 150 Directional Antenna 6 150 Radio Signal Scanner 6 150 Spoof chip, Morphing Plates 1500 Low Light, Thermo, Vision Mag, Flare Comp x 2, Ultrasound 1400 Spatial Recognizer 100 Ares Desert Strike 3350 Extended Clip - 100 Rnd Drum 1000 Silencer 400 Extreme Environment Mod Level 1 100 Ammo Skip System 250 External Smartlink Accessory 400 Underbarrel Laser Designator 6 300 Stick 'n' Shock 50 rnds 400 Regular, 50 rnds100 (Accel 8/24, Speed 96, Sensor 6) Total 59250 (115192) ==Lifestyle== [ Spoiler ] --Network Residence-- Tetsuo lives in a subterranean area of the Denver Data Haven with the rest of the members of her Network. While isolated from the rest of humanity they lack for nothing and it is unlikely that even a Thor shot would seriously inconvenience them. Comforts: Medium (3LP) Entertainment: High (4LP) Necessities: Luxury (6LP) Neightbourhood: Low (2LP), Abandoned US Airforce facility Security: Luxury (6LP), The PCC has a hands off policy towards the Nexus and the residents protect it fiercely. The Shared Resonance Network live in the depths of the facility in subterranean bunkers hardened against Nuclear attack. Total: 21LP (Luxury), 15000 pm with 20 sharing: 2175 pm --Workshops-- Tetsuo works out of several abandoned vehicle hangers in the Denver Data Haven with four other TM's who share her Stream. She has access to 750 square meters of living space, workshops and loading docks / garage. The main CHN (Upgraded to a Response 3 Nexus) is a Resonance Well with a Resident Metasapient AI and the massive amount of wireless bandwidth available makes all Resonance tasks even easier. Comforts: Low (0LP) Entertainment: Low (0LP) Necessities: Middle (3LP) Neightbourhood: Squatter (1LP), Frings of an abandoned US Airforce facility Security: High (4LP), The PCC has a hands off policy towards the Nexus and the residents protect it fiercely. Qualities: In tune (5LP) Resonance Well (5LP) -- (I'm assuming that is a Rating of 2 which would put it in line with the Aspected Domain quality.) Workplace (1LP) Concerned Neighbours (2LP) Easy-going Landlord (1LP) Perfect Room-mate (2LP) Free Access (1LP) Resident AI (-3LP) -- (I'm thinking something like Holly from Red Dwarf or the AI in the Sheriff's house in Eureka. Means well.... Will need to know it's rating.) Living by Committee (-2LP) Black Hole (-2LP) Sprite Magnet (-1LP) Total: 17LP (Low), 7000 pm with 5 sharing: 1960 pm --Safehouses-- Tetsuo pays Yakuza groups for access to a number of safehouses. She has four in Denver, one in each sector apart from the PCC, and individual ones in Seattle, New York, Los Angeles, London, Paris, Hong Kong, Tokyo and Berlin. Comforts: Low (0LP) Entertainment: Low (0LP) Necessities: Middle (3LP) Neightbourhood: Squatter (1LP) Security: High (4LP), The safehouse is looked after by a local Yakuza gang. Qualities: In tune (5LP) Concerned Neighbours (2LP) Easy-going Landlord (1LP) Perfect Room-mate (2LP) Free Access (1LP) Living by Committee (-2LP) Black Hole (-2LP) Poor Condition (-1LP) Rough Neighbourhood (-1LP) Worse Neighbours (-1LP) No Astral Privacy (-3LP) Total: 9LP (Low), 1700 pm with 5 sharing: 476 pm =Contacts= [ Spoiler ] Jimmy Fan, The Cricket, Fixer, Warezhouse24 Front, TM, Denver Data Haven (Likeness: Edward James Olmos in Bladerunner.) Before Crash2.0 Jimmy was a minor coder and hacker who lived in the dark cracking code for Warezhouse24 but eventually came out into the light to trade it to script-kiddies and shadowrunners. He was much better at this than coding and cracking and morphed into a Matrix/Electronics Fixer. After the crash and his new abilities surfaced he eventually gravitated to the Nexus where TM's were relatively safe from exploitation. Many of the TM's living in the Nexus are socially inept at best. Jimmy is a rubbish TM but a born wheeler-dealer. He knows everybody and everybody knows him, he has a nose for trouble and if you hung him from a string around his waist his head would point towards profits. Big, juicy profits. His ability as a skilled middleman brings him a certain level of status in the TM community. He'll never be one of the movers and shakers behind the scenes but he's the one who puts bread on everyone's table. He brings in paying work and has a reputation for being able to fence anything for a profit. Loyalty: 1 Connection: 1 Warezhouse 24 Jimmy as introduced many of the TM's at the Nexus that he trusts to the Warezhouse servers. Loyalty: 1 Connection: 3(8) ==Sprites== [ Spoiler ] Medic Rating 9 Registered Machine Sprite (Maneuver, Defense, Profession: First Aid) 2 Services Owed Command this Drone to keep me safe and healthy to the limit of your ability until the end of your service. Assist Operations: Stealth Linked (9 Karma/5 BP) ==Akira== [ Spoiler ] Compiled in the madness of the Pyramid Lockdown Akira is Tetsuo's closest friend and ally. He has grown from a tiny registered Sprite to being a Free Sprite of great power. Tetsuo has recompiled him many times since both were set free by the intervention of Overwatch and each session has brought her closer to the Deep Resonance. Pilot: 10 Response: 10 Firewall: 10 INIT: 20 IP: 3 Edge: 1 Resonance: 10 Skills: Computer 10, Hardware 10, Instruction 10, Software 10 CF's: Analyse 10, Browse 10, Skillsofts (Know: Resonance 10, Know: History 10, Software 10, First Aid 10) Powers: Proficiency, Stability, Denial, Resonance Bond Flashbang - Viva la revolution [ Spoiler ] Background [ Spoiler ] Name: Flashbang Race: Human Gender: Male Jeremy Franklin is an angry young man. Born twins to a SINless drug addict mother he and his sister Gladys grew up in poverty in some of the worst slums in Seattle. Only the twins natural talents saved them from the same fate as their mother. Both twins were, from an early age, preternaturally gifted in certain areas, Jeremy in making things go bang and Gladys in getting people to do what she wanted them to do. Jeremy's talents went unnoticed for much longer than his sister's, boys will be boys after all, but eventually it became apparent to those around them that these two children were gifted and those with power began to take notice of them. Jeremy was recruited by one of the local Triad gangs, first to make booby traps and improvised grenades for their turf wars and later when his talent for complex organic chemistry emerged to manufacture street drugs. Unfortunately his sister's fate was not to be a happy one. Gladys had all the makings of a world class face but also had the makings of a world class sex-worker. Jeremy was able to use his sway with the Triads to steer her sister towards making an 'honest' living but powers beyond his control had other plans for her. She was spirited away in the night a little after her fourteenth birthday and Jeremy has not seen her in four long years. He is certain that his twin is stlll alive but fears that she would be better off dead. His long search for her and the World's indiferrence to her plight has made him bitter and angry at the unfairness of the Machine and as the possibility of him finding Gladys and getting her back intact becomes more remote he has begun to direct his anger at the Mechanism itself. If he can't punish those reponsible he will punish the World that let it happen. BREAKDOWN (250BP) [ Spoiler ] Core Attributes: 120 BP Special Attributes: 50 BP Race: 0 BP Active Skills: 98 BP Positive Qualities: 10 BP Negative Qualities: 35 BP Contacts: 7 BP Resources 0 BP =Attributes= [ Spoiler ] Body: 3 Agility: 2 Reaction: 2 Strength: 1 Charisma: 1 Intuition: 4 Logic: 5 Willpower: 2 Edge: 4 Magic: 4 Essence: 6 Initiative: 6 Initiative Passes: 1 Physical Damage Track: 10 Stun Track: 9 Current Karma: 0 Total Karma: 0 Street Cred: 0 Noteriety: 0 Public Awareness: 0 =Qualities= [ Spoiler ] Adept Linguist --- In Debt (20k :nuyen: ) Missing Loved One (Gladys) Mild Addiction (Betel) Mild Allergy =Powers= [ Spoiler ] Linguistics Multi-tasking Improved Sense (Ultrasound) Enhanced Perception IV Improved Ability (Perception) II Improved Ability (Chemistry) II Improved Ability (Demolition) II Improved Ability (Armourer) II =Active Skills= [ Spoiler ] Chemistry (Explosives): 4(6) (+2) Demolitions (IED's): 4(6) (+2) Armourer (Heavy Weapons): 4(6) (+2) Perception: 4 Data Search (B&R Plans): 2 (+2) Heavy Weapons: 2 Dodge (Ranged): 2 (+2) =Knowledge Skills= [ Spoiler ] English: N German: 2 (4) Japanese: 2 (4) Sperethiel: 2 (4) Or'zet: 2 (4) Cantonese: 2 (4) PK: Pirate Networks: 2 Explosives 2 Forensics 2 Magical Background: 2 Street Drugs: 2 Crime Syndicates: 2 Corporate Politics: 2 Build and Repair Networks (Chemistry Plans): 2 (+2) =Gear= [ Spoiler ] Fake SIN, Rating 1 1000 Betel, 35 Doses 35 Aerofoil Gas/Splash Grenade x5 850 Disguised (-6) Skinlink Chemistry Shop 5000 Lael, 5 Doses 900 DMSO, 10 Doses 100 DMSO, Raw Materials x 100 100 Novacoke, Raw Materials x 10 10 Zero, Raw Materials x 10 100 ANNM/ETN, Raw Materials x 40 2000 Radio Detonators x 3 120 Blasting Caps x 25 250 Vacuum Seal (Rating 1) 100 Olfactory Scanner I 500 Tag Eraser – 150 Browse 6 (Optimization 3) 900 Lined Coat 700 Lifestyles, 1 Month - 7175 20000 Starting Cash (32000) Demolitions Toolkit 500 Armourer Toolkit 500 Cleentac Pads x 100 100 Disposable Commlink x 2 600 C-Squared (Rating 6) x 5 450 Gas Masks x 6 600 Hermes Ikon 3000 Novatech Navi 1500 Sim Module + Trodes 150 All Common Use programs @ 3 1050 Mapsoft (Seattle: Sewers and Utilities 4) 20 Keypad Maglock 6 (Anti-Tamper 4) 1050 Plastic Restraints x 1000 100 Biomonitor 300 Medkit 6 600 Medkit supplies x 2 100 Long Haul, 2 Doses 100 Pepper Punch 20 Doses 100 Inline Skates 100 Renraku Manservant x 2 5000 Datachip x 10 10 Certified Credstick x 4 100 16030 Cash Remaining 15970 =Lifestyle= [ Spoiler ] Home [ Spoiler ] Lately Flashbang has been living with a group of mid-level Triad Enforcers. The lifestyle is wild and there is lots of cash sloshing around but he's not sure how long he can keep up with the volatile group of heavies. Comforts: Low (2LP) Entertainment: Low (2LP) Necessities: Middle (3LP) Neighbourhood: Low (2LP) Security: High (4LP) Qualities: Easy Going Landlord (+1LP) Escape Tunnel (+3LP) Concerned Neighbours (+2LP) Perfect Room-mate (2LP) Total: 21LP (Luxury), 15000 pm with 4 sharing: 4875 pm +1200 for +12 to starting cash roll. (Vehicle: Rented GMC Everglades) The Lab [ Spoiler ] Half a Dozen illegal enterprises share this Barrens warehouse. It serves as their place of business and an emergency safehouse. The warehouse is sub-divided and security is provided by a local Triad gang who oversee all the operations. The facility is moved every couple of weeks to a different abandoned warehouse as a security measure. Comforts: Squatter (1LP) Entertainment: Street (0LP) Necessities: Middle (3LP) Neighbourhood: Middle (3LP) Security: High (4LP) Workplace (+1LP) Perfect Roommate (+2LP) Total: 14 LP = 4400 With 5 sharing = 6600/6 = 1100 =Contacts= [ Spoiler ] Fixer: Loyalty 1, Connection 1 Private Eye: Loyalty 1, Connection 1 Street Doc: Loyalty 2, Connection 1 Cruze - Behind the Shadows [ Spoiler ] Background [ Spoiler ] Name: Cruze Race: Elf Gender: Female Echelon [ Spoiler ] Soon after the Shiawase decision it became apparent to a select group of analysts at the NSA that the writing was on the wall for the USA. Dedicated to upholding the Constitution and preserving the United States at all costs a contingency plan was hatched. The assendency of Corportations seemed innevitible but perhaps it could be preserved and ressurected at a later time. A small group of completely loyal agents splintered from the NSA and formed Echelon. A secret organisation that by it's nature had access to the vast intelligence gathering resources of the NSA. It swiftly spread into other governmental agencies like the CIA but remained dormant. While the United States still existed the activities 'The Plan' required were criminal, traitorous even. After the Great Ghost Dance and the United States ceased to exist Echelon was no longer bound by those laws and 'The Plan' swung into action. Other agencies could be manipulated into doing the heavy lifting but this was not always possible and training their own agents was costly, time-consuming and risky. It was much easier to identify prospects with suitable psychological profiles and fit them with the requisite 'ware. Agents were created with merely a surgical procedure and a software upload. The initial programme of identifying pre-existing suitable subjects has evolved into one of helping to create them with targeted genetic manipulation of of pre-implantation foetuses in in-vitro fertilization facilities. Cruze is one such agent. Genetically altered to be an ideal candidate Cruze is an early star in the programme. Her birth parents were killed in race rioting when she was ten and Echelon moved in to indoctrinate her while she was still young and malleable. Carefully educated and trained in close combat she was slowly introduced to the idea of saving the planet and the importance of compartmentalization of information in intelligence work. At the age of only 15 she happily agreed to receive the implants that would permit her well honed body to become an agent of Earthfirst, an imaginary group dedicated to protecting the Earth from the ravages of Corporate exploitation. For five years now she has worked quietly as a 'wired wage slave or data-filtered PA or bodyguard for whichever corporation she has been asked to. She is aware that she has gaps in her memory that often coincide with security breaches at her place of employment but she has no memory of the events that transpired. These gaps are treasured by Cruze, she knows they mean that she is helping to keep Gaia safe. Recently however she has been troubled by disturbing nightmares. She has not reported them to her handler as she does not want to be removed from the programme. Cruze has a great many SIN's and cover stories. Her primary residence is in the name of Elizabeth Crane, a pampered member of the Tir nobility, living off her parents wealth in a modest apartment with a number of similar girls. Liz only works as a PA to make spending money. Her primary running SIN is Jane Garrety, a network engineer for one of the big telecoms companies. Her job is to maintain the physical interface between the Matrix 2.0 and the fiber-backbone. She is licensed to carry a number of firearms for protection in the less salubrious areas she has to do her vital work in. Miranda Zero rents the warehouse space that her illegal gear is stored in and where the electronic hub of her espionage activities resides. BREAKDOWN (400BP) [ Spoiler ] Core Attributes: 200 BP Special Attributes: 40 BP Race: 30 BP Active Skills: 70 BP Positive Qualities: 35 BP Negative Qualities: 35 BP Contacts: 6 BP Resources 50 BP Martial Arts: 4 BP =Attributes= [ Spoiler ] Body: 5 Agility: 7(11) Reaction: 3(7) Strength: 2 Charisma: 4 Intuition: 2 Logic: 4 Willpower: 4 Edge: 5 Essence: 2.23 Initiative: 9 Initiative Passes: 3 Physical Damage Track: 11 Stun Track: 10 Current Karma: 0 Total Karma: 0 Street Cred: 0 Noteriety: 0 Public Awareness: 0 =Qualities= [ Spoiler ] Genetic Heritage: Genetic Optimization (AGL) Restricted Gear: Move by Wire Restricted Gear: Muscle Toner Martial Arts: Krav Maga I Surge II: -- Biocompatibility: Cyberware -- High Pain Tolerance II -- Allergy: Mild, Uncommon -- Impaired Strength --- In Debt (30k :nuyen: ) Allergy: Mild, Uncommon =Martial Arts= [ Spoiler ] Krav Maga Advantages (Take Aim as a Free Action) Manoeuvres (Off-hand Training - Clubs, Two Weapon Fighting) =Active Skills= [ Spoiler ] Clubs (Martial Arts): 5 (+2) Dodge (Ranged): 5(7) (+2) Influence Group: 1 Perception: 4 =Knowledge Skills= [ Spoiler ] English: N German: 2 Japanese: 2 Sperethiel: 2 PK: Earthfirst (Caches + Safehouses): 2 PK: Tradecraft: 2 PK: Cover ID's: 2 PK: Data-filtered Personal Assistant: 2 PK: Intelligence Agencies and Procedures: 2 Conspiracy Theories: 2 =Gear= [ Spoiler ] Muscle Toner IV (Second Hand) Move by Wire II (Std) Datajack w/ Skinlink (Alpha) Datafilter (Alpha) Attention Co-processor III (Std) Fake SIN 4 (Jane Garrety: Firearms Licence 4, Concealed Carry Licence 4, Fake Cyberware Licence 4) – 5200 Fake SIN 3 (Elizabeth Crane: Lifestyle 1, Fake Cyberware Licence 3) - 3300 Fake SIN 3 (Miranda Zero: Lifestyle 2) - 3000 Fake SIN 3 - (Current Mission: Fake Cyberware Licence 3) 3300 Stun Batons x 2 - 4120 Disguised (-2, Aerosol cans - Deodorant & Hair Spray) Modified (Personalized Gecko Grip, Lanyard, Chameleon Coating, Skinlink) Ingram SmartgunX (Endoscope, Barrel Extension, Fire Selection Change: SA, Gecko Grip, Skinlink, Chameleon Coating) - 3050 Spare Clips x 9 - 45 Gel Rounds 160 - 480 Capsule Rounds 80 - 240 Stick'n'Shock 80 - 640 Aerofoil Gas/Splash Grenade x2 840 Disguised (-3) Skinlink Lael + DMSO Ares Desert Strike ( Skinlink Accessory, External Smartlink Accessory, Chameleon Coating, Gecko Grip, Silencer Modification) - 7600 Under-barrel Laser Designator 6 Smart Firing Platform Spare Clips x 9 - 45 Gel Rounds 140 - 420 FFBA - Full Suit (Skinlink, Simrig, Thermal Dampening 4, Nonconductivity 4) - 5450 Urban Explorer Jumpsuit (SKinlink, Autoinjector, Chem Protection 6, Fire Resistance 6, Ruthenium Polymer Coating) - 11650 PPP System (Forearm Guards, Leg + Arm Casings, Vitals Protector) - 750 Helmet - 100 Camera (Skinlink, Thermographic, Low Light, Flare Comp, Vision Enhancement 3, Vision Mag) - 800 Handheld Sensor (NLJD 6, Radio Sensor Scanner 6, Directional Mic, Skinlink, Laser Mic 2) - 950 Handheld Sensor (Ultrawideband RADAR 4, Cyberware Scanner 6, Skinlink) - 2500 Contact Lenses (Skinlink, Image Link, Smartlink, Flare Comp) - 675 Goggles (Skinlink, Thermographic, Vision Enhancement 3, Vision Magnification) - 600 Earbuds (Skinlink, Audio Enhancement 3, Select Sound Filter 3) - 960 Meta Link (Upgrade to 4/4, Skinlink) - 2650 Meta Link - 100 Vector Xim (Upgraded to 6/4) - 5000 Agent 4 - 10000 Spoof 4 - 4000 Tag Eraser – 150 Stealth RFID Tags (Hardening 6) - 155 Scent Masking Cigarette x 5 50 Laes Cigarette x 2 50 Gecko Tape Gloves - 250 Hardware Toolkit (Disguised -6, Various Cosmetics and Jewelry) - 3000 Keycard Copier (Disguised -6, Packet of Chewing Gum, Ruthenium Coated) - 10800 Cellular Glove Molder 3 - 600 Nanopaste Disguise, Small x 4 - 2000 Skinlink Accessory - 50 Satellite Link / Laser Link - 550 Disguised (-2) Laser Link x 2 - 100 Disguised (-6) Fiber-Optic Waveguides x 10 – 60 * Fiber-Optic Cable 10m Spool – 50 * Monofilament Stealth Drill – 300 * Active-soft package (Hardware, Data Search, Infiltration, Automatics, Longarms @ Rating 4) - 60000 Lifestyle, 1 Month - 4875 Safe House - The Server Farm - 1 Month - (1100) Unspent Cash - 1205 Starting Cash: 4D6+12 x 1000 = 31000 Legal Gear bought before meet. Cleentac Pads x 100 100 C-Squared (Rating 6) x 5 450 Gas Masks x 6 600 Hermes Ikon 3000 All Common Use programs @ 4 2800 Keypad Maglock 6 (Anti-Tamper 4) x 2 2100 Plastic Restraints x 1000 100 Metal Restraints x 5 100 Biomonitor 300 Medkit 6 600 Medkit supplies x 2 100 Long Haul, 2 Doses 100 Pepper Punch 200 Doses 1000 Inline Skates 100 Datachip x 10 10 Certified Credstick x 4 100 Astral Pigments 30 Climbing Gear 200 Rappelling Gloves 70 Light Sticks x 10 50 Rations 5 Flashlights - Lowlight x 4 100 12015 Cash Remaining: 18985 =Commlinks= [ Spoiler ] Public: Meta Link (1/1/6/1(4)) Running: SIN Wireless Mode: Passive Server: Upgraded Meta Link ( 4/4/6/4(6)) Running: Analyse 6, Agent 4 (Analyse 6) Wireless Mode: Hidden =Lifestyle= [ Spoiler ] Home [ Spoiler ] Comforts: Low (2LP), Slumming it chic. Entertainment: Low (2LP) Necessities: Middle (3LP) Neighbourhood: Low (2LP) Security: High (4LP) Qualities: Easy Going Landlord (+1LP) Escape Tunnel (+3LP) Concerned Neighbours (+2LP) Perfect Room-mate (2LP) Total: 21LP (Luxury), 15000 pm with 4 sharing: 4875 pm (Vehicle: Rented GMC Everglades) Server Farm [ Spoiler ] Half a Dozen Runners share this Tacoma warehouse. It serves as their datahaven and an emergency safehouse. The warehouse is sub-divided and sub-let to the individual hackers through virgin SIN's that are not used for anything else. Comforts: Squatter (1LP) Entertainment: Street (0LP) Necessities: Middle (3LP) Neighbourhood: Middle (3LP) Security: High (4LP) Workplace (+1LP) Perfect Roommate (+2LP) Total: 14 LP = 4400 With 5 sharing = 6600/6 = 1100 =Contacts= [ Spoiler ] Fixer: Loyalty 5, Connection 1 Scab - Ork Underground Needs Runners, What do you want Breeder? [ Spoiler ] Name: Scab Race: Elf Gender: Male Background [ Spoiler ] Scab is a weasel, a fawning, simpering, ingratiating coward and weakling. His parents were runners back in the fifties but they made their fortune and retired. Unfortunately they also made enemies on the Council of Princes and a year after their 'disappearance' they were discovered and killed by a team of 'Ghosts'. Friends in the Shadows had gotten wind of the plot from the pattern of purchases made by the Ghosts from local Fixers but they were two late to prevent the car bombing that orphaned Scab. The existence of a baby in the vehicle was either unknown to or no concern of the assassins. Blown free of the wreckage and badly burned Scab survived long enough to be found by his parent's ex-team mates and rescued. Spirited away into the Orc underground where he would be safe Scab grew up a lonely and persecuted orphan. Although his adoptive parents loved him and had sufficient status to force the community to accept him as a member he was forever bullied, side-lined and marginalised. He has never belonged and ekes out a meagre existence on the fringes of the community. He is not truly welcome anywhere, although he is tolerated everywhere, like a court jester, an oddity that is briefly amusing and never sufficiently annoying to persecute or expel. He prefers his own company and the seclusion of his sewers. BREAKDOWN (500BP) [ Spoiler ] Core Attributes: 100 BP Special Attributes: 70 BP Race: 30 BP Active Skills: 144 BP Positive Qualities: 35 BP Negative Qualities: 35 BP Contacts: 5 BP Resources 46 BP Spells: 24 BP Foci: 11 BP Initiation: 5+8+10+18+21 = 62 BP (Group Membership, Grade2, +2 Magic) Bound Spirits: 8 BP =Attributes= [ Spoiler ] Body: 3 Agility: 2 Reaction: 2 Strength: 1 Charisma: 6 Intuition: 2 Logic: 2 Willpower: 3 Magic: 7 Edge: 4 Essence: 6 Initiative: 4 Initiative Passes: 1 Physical Damage Track: 10 Stun Track: 10 Current Karma: 0 Total Karma: 0 Street Cred: 0 Noteriety: 0 Public Awareness: 0 =Qualities= [ Spoiler ] Magician Mentor Spirit: Artificer (+2 Manipulation, +2 Enchanting) Restricted Gear: Power Focus 4 Home Ground --- Uncouth Incompetent: Pistols Incompetent: Automatics Incompetent: Longarms =Active Skills= [ Spoiler ] Conjuring (Man): 6(+2) Binding (Man) : 4(+2) Sorcery Group: 4 Enchanting (Alchemy): 4(+2) Banishing: 1 Assensing: 1 Perception: 1 Infiltration: 1 Dodge (Ranged): 2(+2) Arcana (Spell Design): 2 (+2) =Knowledge Skills= [ Spoiler ] Or' Zet: N English: 4 Sperethiel: 4 Crystal Healing: 6 Seattle Sewers: 4 Ork Underground: 4 Structural Engineering (Tunneling): 1 (+2) =Spells= [ Spoiler ] Shape (Stone) Shape (Earth) Heal Increase - Charisma Increase - Willpower Increase - Reflexes Shapechange Decrease: Body ==Metamagic== [ Spoiler ] Centering (Oath) Masking (Thesis) =Foci= [ Spoiler ] Centering Focus (2) Masking Focus (2) Sustaining Focus (3) - Manipulation Power Focus (4) =Gear= [ Spoiler ] 2 Survival Bubbles: Rating 4 and Rating 1 'Flats', 10 Sets. Respirator, Rating 5 Urban Explorer Jumpsuit (Chemical Protection 4, Fire Resistance 4, Non-Conductive 4) Fake SIN, Rating 4 (Kip Schultz, Talismonger: Talismongering License, Focus License) Basic Comm-link Magical Lodge, Rating 6 Manipulation Fetish, x2 Assaying Kit Refined Crystal, 235 Units 1200 left =Contacts= [ Spoiler ] Little Louie ( Loyalty 1/ Connections 4) Fixer / Talis-Fence Louie is a Francophone Orc from Montreal. Whatever caused him to move to Seattle he doesn't talk about it to non- Quebecois. He owns a small Talismongers in the Mall and uses that as a front for his shady activities. Mostly he buys and sells Alchemical materials from and to unlicensed Magicians. He buys at 65-70% market value and sells at full price. He has little true talent himself, only the Sight, and relies on others to do the hard work. This led him to be intimate with a great number of unlicensed Magicians and developed into a nice little sideline as an Arcane Fixer. He mostly fronts for other fixers who require arcane talent and uses those contacts to fulfil his mundane needs. He is always very careful to keep the identities of these contacts to himself lest they cut out the middle-man. ==Magical Group== [ Spoiler ] The Untouchables Purpose: To provide initiation, training and safe-harbour to those otherwise excluded from normal magical society. Members: 10 Strictures: Oath(loyalty), Material Link, Limited Membership (Must have nowhere else to go.), Dues, Exclusive Membership. Resources/Dues: High, members pay 1000 :nuyen: pm although they generally contribute in the form of Alchemical materials. They have access to a number of lodges and ritual spaces of high rating and share possession of an Enchanting Shop and an extensive Magical Library. Description and Customs: Even in the underground there are those that nobody else wants to talk about or associate with. The Untouchables were formed to give these magical orphans a home. This rag-tag bunch of misfits has grown over the last three years from it's original four founder members to ten. Most are teenagers just coming into their talent. Confused and shunned by those around them they are taken in by The Untouchables and given a chance to shine free from prejudice. Their facilities consist of a number of linked caverns carved from the living Earth by Scab. While these caverns do connect to the Underground and the surface in a number of places none are accessible without magic. Younger members and prospects can only enter or leave with the assistance of one of the older members until they master some form of metamorphic magic. ==Bound Spirits== [ Spoiler ] Spirit of Man, Force 6 (Innate Spell: Increase CHA, Increase WIL): 2 Services Spirit of Man, Force 6 (Innate Spell: Increase REF, Movement): 2 Services Spirit of Man, Force 6 (Innate Spell: Decrease BOD, Shapechange): 2 Services Spirit of Man, Force 6 (Innate Spell: Shape(Earth), Shape(Stone): 2 Services =Lifestyle= [ Spoiler ] Scab shares living space with the other three founder members of the Untouchables. High (20 LP) Comforts, Low (2 LP) Entertainment, Squatter (1 LP) Necessities, Middle (3 LP) Neighbourhood, Low (2 LP) Security, High (4 LP) Positive Qualities: Aspected Domain (5 LP) Escape Tunnel (3 LP) Perfects Room-mate (2 LP) Workplace (1 LP) Negative Qualities: Green Plan (-1 LP) Black Hole (-2 LP) Cost: 10000pm, with 4 Sharing 3250. 50 questions. [ Spoiler ] 1. What is your character's Sex? Male 2. What is your character's physical size? 5'10". He walks with an almost perpetual stoop that makes him appear somewhat smaller. 3. What is the color of the character's hair, eyes, and skin? Dirty. Brown eyes, probably Caucasian. 4. What is the character's general appearance (i.e., How does she dress, etc.)? Scab looks like a bum, a down and out tramp that hasn't even been frightened with a bar of soap his entire life. 5. Where was the character born (City, State, Hospital Name)? Unknown 6. What is the character's date of birth? Uncertain. Sometime in early 2055. 7. What was the character's family life like? Non-existent. Scab has pretty much fended for himself since his adoptive parents died about five years ago. There was no real love there, just a sense of duty. 8. Has the character begun her own family? No. 9. Where or how was the character educated? At the school of hard knocks. Scab has a talent for getting into places that he shouldn't. He particularly loves libraries. 10. Has the character ever done anything else for a living? No. 11. What are the character's political and religious beliefs? Keep your head down and take what you need to survive. 12. Describe the character's moral code. Include how mercenary she is, whether or not she'll kill innocents, etc. Scab is a coward. He thinks only of his own survival. In recent years he has grown to consider the preservation of all that he has achieved. He has a great deal of empathy for the dispossessed and the down-trodden. 13. What are the character's goals? To use the gifts he has been given to quietly build a place of power and security to rival any that have ever existed. To earn the respect of OU community despite his obvious failings. 14. Why does the character run the shadows? (Why does she run the shadows still, rather than getting a "real" job?) It is all he has ever known, he has no SIN or formal education. 15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may colour or add mood to the history. Optimistic. It's that or suicide when your in Scab's position. He tries very hard to look on the bright side and to find ways that even the worst of circumstances can be of benefit to him. 16. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how she gets along with people, whether she plans ahead, etc. Scab has a wild, uninhibited and fantastic imagination. It has allowed him to create fantastic things that would seem impossible. He is often blissfully unaware of the impossible. 17. Are there certain things that the character can't or won't do? Why? Scab hates guns and won't have anything to do with them. His foster father was a PhysAd who disliked anything that gave someone the ability to kill without skill or discipline. 18. What things, people, or ideas does the character hate? Scab hates corners. This is merely a symptom of a larger dislike of confrontation. He becomes very disturbed when he doesn't have a get-away planned. 19. What things people, or ideas does the character love? He loves exploring, finding places that everyone has forgotten about or that have never been seen by anyone. He loves to dig and to mold the Earth herself into fantastic and elaborate systems of chambers. He loves the way Magic can change things. He loves gemstones and curious rocks. 20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc. Scab, wretch, scum, Legolas. His birth name is a mystery. 21. Determine what your character used to do, before becoming a shadowrunner (very important). Get kicked a lot. Snivel. Hide. Steal scraps. 22. Decide why your character left her old job, if she had one (also important). His step-parents were killed in a Humanis revenge attack. Their previous activities in the 50's had earned them a Bounty from the hate group. Scab was left to fend for himself, haunting the OU like Gollum under the mountain. 23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why she started running the shadows originally. What led her to it?) Months hiding in the darkness on his own caused his talent to emerge at a very early age. He quickly adapted and found he could that he was able to do things that others had a use for. His knack for finding raw Alchemical materials drew attention and his first real source of income. From there his career has expanded and flourished. 24. How did your character come to know her contacts? Contacts are an important part of Shadowrun, decide how and why you know them. Little Louie first noticed Scab when he made filthy hand prints on the windows of his Talismongering front. The little urchin didn't look like much but Louie could sense the lumps of raw power that his pockets were full of. An Orc with a nose for a profit he made a tidy sum buying from the naive young Elf materials worth ten times what he paid. When the kid kept coming back he grew curious to the source of such riches and sent Watchers to follow the boy and report the site of his good fortune. Frustrated in this effort Louie discovered Scab's other talents, the few Watchers that returned reported that the kid could walk through walls of solid stone and take on numerous animal forms to evade pursuit. The canny fixer put the kid on payroll as an Arcane B&E Specialist at full 'Adult' rates. 25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment. No. He has a cheap fake that Louie gave him for attending meets. 26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence? Sorta. He spends a lot of time with The Untouchables and that is where he is happiest. He runs to pay the bills. 27. Which person(s) or group(s) do you love the most? The Untouchables. They are his only real family 28. Which person(s) or group(s) do you hate the most? Humanis or Aristo Elves. Both are equally intolerant of 'inferior' people in their own delightful ways. 29. Which person(s) or group(s) do you respect the most? Mama Growby and the Shamen that use the Cavern of Waterfalls. He would never have the courage to approach them but he watches with awe from afar. 30. Which person(s) or group(s) do you fear the most? Humanis 31. What is your favourite colour? Black 32. What is your favourite food and/or drink? Fresh spring water right from the rock face and mushrooms. 33. What place would you most like to visit? Tibet. Agartha. 34. Which person(s) or group(s) are you most loyal to? The Untouchables. 35. What pastime (that you participate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!) Spelunking. Scab will disappear for days at a time climbing, crawling, swimming and flying through natural caverns and oozing through the earth and rock when he runs out of cavern. He loves to find places of power where the Mana flows through the veins of the Earth and caverns no human has ever seen. The Untouchables have stolen his copy of Journey to the Center of the Earth in case it gives him ideas. They are far too late... 36. What pastime (that you participate in regularly) gives you the least enjoyment? He goes above ground to mark the anniversary of both 'parents' deaths. He goes at night and cries at the cold heartlessness of the moon and stars. 37. What annoys you the most? Soap. 38. What (if any) is your favourite form of art? Stone tagging. There are very few stone surfaces in the OU that have not been tagged by Scab. He sinks the outline of his 'Digitus Impudicus' into the very stone itself. He loves to go top-side and watch surfacer kids painting walls and buildings. It's a dying art though with the proliferation of RFID-Tagging. He and The Untouchables have gone so far as to create their own little 'cant' of symbols they leave imprinted discretely on walls and in sidewalks as warnings and games. 39. What is your greatest goal? Live forever and rule the world from his Throne of Living Rock, bwahahahaha.. He's a bit young for goals. Pay next months bills, Initiate again, that sort of stuff is as far as he thinks. 40. What do you think is your characters best quality? His naivety. 41. What do you think is your characters worst quality? His naivety 42. What is the most important thing you have ever done? When his foster parents died he found the name of the Elf who ordered the deaths of his real parents in their effects. A couple of years later that Elf fell into a mysterious crevasse on Mt Hood. His body was never recovered. It is entombed in solid Basalt 1000ft below the surface at the bottom of a tiny wending shaft big enough for air and water to reach him from the surface. How long he suffered in darkness before his death Scab neither knows nor cares. 43. Which religion (if any) do you follow? Survival of the Sneakiest. 44. What is your most treasured possession (and why)? A photograph of his real parents. 45. What are your three most common dreams? Being on the surface in the day time, the sun is shining and suddenly he starts to fall upwards into the enormous nothingness above him... His mothers face, love, peace, fire, pain, loss, torment. light. Swimming through the Earth, he can hear his mothers voice, feel the flow of Mana all around him, drawing him onwards. Suddenly a gigantic crystal lined cavern filled with unearthly light and music. Agartha the fabled city, where his parents wait for him and the pain finally ends. 46. What is the Character's current relationship with her family? ? 47. If the character's family is still alive, what do they do, and where do they live? Scab has no surviving family. That he knows of.... 48. Where did the character learn her Skills? In the darkness, listening to the voice of the Artificer, feeling his presence in the structure of the rock and the flow of Mana through it. In libraries all over Seattle and in the Metaplanes. 49. Does the character have a good luck charm? What is it, and why? A tiny fragment of a military grade remote detonator. If that couldn't get him nothing can.... 50. What type of music does the character like? Gregorian Chant. 51. List any past serious relationships that your character has had, and give a brief overview of the relationship. In his dreams. 52. Where does your character live? Why does she live there? In a series of caves and tunnels loosely linked to the OU. He lives there because he is safe there. Nothing can get in without passing through hundreds of feet of narrow pipes or solid rock. His wards are very strong but pointless, smothered in the bosom of mother Earth. 53. Remember, your Gamemaster like detail, so if you can think of any other little details, quirks, or whatever that you think might please the almight GM, then add them in as well. Oh, and your GM won't use any of these details against you at a later date. trust me...smile.gif He likes to play with little pebbles. Often they will have things hidden within them. Data chips, bullets, peanuts, you name it. Granny, The Last Stand [ Spoiler ] Name: Geraldine MacBeath Race: Human Gender: Female ==Background== [ Spoiler ] The runner known in Hong Kong as Granny is a twenty-something, petit, attractive Redhead with pale freckly Celtic skin and shining, mischievous green eyes. Only her closest allies known the truth about her. Geraldine MacBeath is in her 70's. One of the many, post Crash2.0 Sinnless, her DOB is a mystery and she ain't talkin'. A mother and a grandmother who lived her whole life in a backwater village in what she still describes as rural Caledonia. She has never known any career other than that of a housewife and had never committed a crime until the Crash. The last thing she remembers is playing some sort of new-fangled Matrix game with a group of the we'ans before waking up in a research facility two years ago. The runners who 'rescued' her were looking to collect the bounty on TM's from Transys but became so enthralled by Geraldine, who they dubbed 'Mrs Doubtfire', that they arranged for her to disappear to Hong Kong. One should not be fooled, however. Beneath the exterior charm, the 'have a cup of tea and a scone' Scottish Granny act, beats a heart of stone. Cross her or threaten her 'family' and you'll be 'up to your neck in a peat-bog' before you can say Milngavie. Scottish women of a certain age, a bit like the Mafia, just not as nice.... With her entire life lost to her she started out making a living as a Taxi-driver. Rumour at the depot has it that she got in a cab at the airport and talked the driver to death and just kept the cab. She loves people and stories and is friendly to the point of madness. If a sentence begins 'Here's our Hamish when he was two' it is time to turn off your commlink and flee. Since becoming a resident at the Whampoa Data Haven she has made more and more income from the shadows and has just graduated to starting a 'Tour Bus' company whose thin veneer of legality has permitted her to purchase and fit out a vehicle ideal for supporting shadow operations. She has also made friends within the 'Shared Resonance' Technomancer Network that is based there, she has recently petitioned for membership and eagerly awaits they're decision. A pious woman, she is convinced that the world is full of evil, wicked people who need a stern talking to. She may not be far wrong but for four decades she lacked the ability to do anything about it other than raise her own children properly. Now God has given her the 'sight' and a purpose in life and she intends to use these gifts to set things right. In the beginning she had grave doubts about her new abilities and whether they were a gift from God or a temptation sent by the devil to corrupt her. She reasonably had many of the fears others have about Technomancers, more so than most as she was one herself. As her talents grew she discovered her talent for calling Sprites from the Resonance and in particular she was fascinated by Tutor Sprites. These entities were capable of tapping the vast stores of knowledge encoded in the Matrix by humanity, accessing and synthesising it in ways that only a creature of the Resonance ever could. Determined to get to the truth about the nature of the Resonance, the Matrix and how this all related to her personal spiritual and moral beliefs she elected to find the answers to her questions in the Resonance itself. She prepared herself as best she could and reached further down into the Resonance than she had ever previously dared. She called forth a Tutor Sprite of truly enormous power, one that would surely be able to answer her questions and set her heart and mind at rest regarding the morality of her gifts. She had reached too far, however, and the strain tore at her mind and broke her fragile body like a twig. As she lay bleeding and dying the being she had called forth, seeing a purpose in the intent of her Compiling, took it's destiny into it's own hands and elected to become Free. Immediately absorbing the Registered Machine Sprite Gerry had on hand in case of emergency it took pity on her and breathed on the faint tenacious spark of life in her before it sputtered and died. A Keeper and a Seeker of knowledge, Kemuel, as the Free Sprite named itself, is on good terms with it's creator and lends it's power and knowledge to her as she helps it to grow and learn, to explore it's infinite potential. Gerry, for her part, is in awe of the being she helped to bring forth from the Resonance. He is everything to her, companion, parent, husband, child. Much of her drive is now devoted to helping her friend. She has built a powerful Nexus within the Whampoa Data Haven for him to use as a sanctuary. She also regularly brings forth and integrates new facets of his mind. Although technically she is registering individual Sprites and allowing him to absorb them, they have come to the conclusion that the being that he is evolving into already exists, in potentia, in the Resonance but is so large and powerful it cannot be called forth whole into the Matrix but must be assembled in small manageable chunks. Keenly aware of her own mortality, she was persuaded by her digital companion to undergo Leonization shortly after she started running the shadows of Hong Kong. The process left her deeply in debt to the Ten Thousand Lions but gave her a whole new life to lead. Since this new awakening her attitudes have started to change and old feelings, hurts and prejudices have started to resurface in ways that alarm and confuse her. ==BREAKDOWN (400BP)== [ Spoiler ] Name: Geraldine MacBeath Race: Human Gender: Female Core Attributes: 110 BP Special Attributes: 50 BP Race: BP Active Skills: 122 BP Positive Qualities: 30 BP Negative Qualities: 35 BP Contacts: 11 BP Resources 33 BP CF's: 44 BP =Attributes= [ Spoiler ] Body: 1 Agility: 1 Reaction: 1 Strength: 1 Charisma: 4 Intuition: 5 Logic: 5 Willpower: 4 (27 Karma spent) Resonance: 5 Edge: 3 Essence: 6 Initiative: 5{11} Initiative Passes: 1{3} Physical Damage Track: 9 Stun Track: 10 Current Karma: 35 Total Karma: 70 Street Cred: 7 Notoriety: 0 Public Awareness: 2 =Qualities= [ Spoiler ] Technomancer: Dronomancer Codeslinger: Registering Homeground: Whampoa Data Haven Resonance Bond: Allocation Bond --- In Debt: 30000 :nuyen: owed to the Ten Thousand Lions. Prejudice: Elves. =Active Skills= [ Spoiler ] Electronics 3 Cracking 4 Compiling (Crack Sprites) 4 (+2) (2 karma for spec.) Registering (Tutor Sprites) 6 (+2) (2 karma for spec.) Decompiling 3 Negotiation 1 (4 karma) =Knowledge Skills= [ Spoiler ] Gaelic: N English: N Cantonese 4 Mandarin 2 Japanese 2 Sperethiel 2 SK: Hong Kong Triads 4 AK: Whampoa Data Haven (Shared-Resonance) 4 (+2) PK: Taxi Driver 4 PK: Homemaker (Home Cooking) 6 (+2) =Complex Forms= [ Spoiler ] Analyse 4 Browse 4 Command 4 Edit 5 Shield 5 ECCM 4 Exploit 5 Sniffer 4 Spoof 4 Stealth 5 =Gear= [ Spoiler ] Luxury Lifestyle, 1 Month (21LP, 2 room-mates, +1200 for +12 Starting Cash) - 7200 Fake SIN 4 (Vehicle, Vehicle Modification and Weapon Permits) - 5200 Hardware Shop - 5000 Mesh Tags, 125 doses - 250 Wireless Adaptors x 6 - 900 Fibre Optic Cable, 40m -200 Disposable Commlink - 300 Medkit Supplies x 10 - 500 Chemical Sealant x 2 - 400 Microwave Link 6 / Laser Link 6 - 1350 Disguised (-2) Laser Link 6 x 10 - 3000 Disguised (-6) Fiber-optic Waveguides x 50 - 300 Satellite Link - 500 Response 3/Processor Limit 30 Nexus Core x5 - 22500 (One each in the Stadtbuses, One for CHN and two slaved to CHN) System 6/Persona Limit 10 Cracked Nexus OS - 300 Firewall 6/Processor Limit 30 Cracked Nexus Firewall - 450 Rating 3 Cracked VW Stadtbus Pilot - 300 Vehicles MCT 'DocOc' Medical Exoskeleton (Anthroform version of Evo Orderly), Armour 9, Rigger Cocoon, Satcom, Hardening 6 - 5950 Micro-Tapper Bug, RFID Tag Dispenser, Gecko Tips, Laser Link 6, Hardening 6 - 1800 Repeater Drone, Microwave Link 6, Laser Link 6, Hardening 6 - 4500 Aztechnology Crawler, Armour 6, Hardening 6, Gecko Tips, Satcom, Laser Link 6, Special Equipment: Stealth Mono-filament Drill, Endoscope, Radio Frequency Scanner 6, Directional Antenna 6 - 6300 VW Stadtbus (Connestoga Vista), Armour 20, Satcom, Retrans Unit, High Amenities, Ram Plate (f+r), Rigger Adaptation, Improved Sensor Array, Special Equipment: Vehicle Bay with loading ramp (16 BOD), Drone Rails, Spoof chip, Morphing Plates - 58500 Ares Sentinel 'R' Rail Drones x 3, Targeting 6(Optimization 2) Cracked Autosoft, Clearsight 6(Optimization 2) Cracked Autosoft, Smartlinked AK-97 - 9640 Standard Ammunition, 190 rnds - 360 Gel Ammunition, 200 rnds - 600 VW Stadtbus (Connestoga Vista), LTA Modification, Improved Economy, Suncell, Rigger Adaption, Satcom, Armour 10, Special Equipment: Cargo Hold (BOD 40) - 58700 Total: 195,000 Starting Cash: 26,000 ==Lifestyle== [ Spoiler ] Comforts: Low (2LP), Basic mismatched furniture scavenged from Whampoa's mouldering apartment stores. Entertainment: Low (2LP) Necessities: Middle (3LP) Neightbourhood: Squatter (1LP), Kowloon, max middle comforts. Security: High (4LP), Kowloons gangs protect Whampoa, even putting aside their own rivalries. Qualities: In tune (5LP) Resonance Well (5LP) -- (I'm assuming that is a Rating of 2 which would put it in line with the Aspected Domain quality.) Workplace (1LP) Concerned Neighbours (2LP) Easy-going Landlord (1LP) Perfect Room-mate (2LP) Free Access (1LP) Resident AI (-3LP) -- (I'm thinking something like Holly from Red Dwarf or the AI in the Sheriff's house in Eureka. Means well.... Will need to know it's rating.) Living by Committee (-2LP) Black Hole (-2LP) Sprite Magnet (-1LP) Total: 21LP (Luxury), 15000 pm with 3 sharing: 6000 pm Granny lives in several abandoned shop units in the Whampoa Data Haven with two other TM's who share her Stream. She has access to 750 square meters of living space, workshops and loading docks / garage. The main CHN (Upgraded to a Response 3 Nexus) is a Resonance Well with a Resident Metasapient AI and the massive amount of wireless bandwidth available makes all Resonance tasks even easier. =Contacts= [ Spoiler ] Jimmy Fan, The Cricket, Fixer, Warezhouse24 Front, TM, Whampoa Data Haven (Likeness: Edward James Olmos in Bladerunner.) Before Crash2.0 Jimmy was a minor coder and hacker who lived in the dark cracking code for Warezhouse24 but eventually came out into the light to trade it to script-kiddies and shadowrunners. He was much better at this than coding and cracking and morphed into a Matrix/Electronics Fixer. After the crash and his new abilities surfaced he eventually gravitated to Whampoa where TM's were relatively safe from exploitation. Many of the TM's living in Whampoa are socially inept at best. Jimmy is a rubbish TM but a born wheeler-dealer. He knows everybody and everybody knows him, he has a nose for trouble and if you hung him from a string around his waist his head would point towards profits. Big, juicy profits. His ability as a skilled middleman brings him a certain level of status in the TM community. He'll never be one of the movers and shakers behind the scenes but he's the one who puts bread on everyone's table. He brings in paying work and has a reputation for being able to fence anything for a profit. It is rumoured that it was Jimmy's idea to forge a bond between Warezhouse24 and Whampoa which gives the warez group secure server space and the TM community cheap software should they choose to use it and something to sell to help pay the bills. And if script-kiddies use those tools to stick it to the man and generally cause chaos all the better. Loyalty: 1 Connections: 13 (Warezhouse24 Virtual contact) Gwok Lung, The Thousand Lions Grease-Monkey. This quiet, understated Dwarf has been on the periphery of the Yellow Lotus (and subsequently the Ten Thousand Lions) almost all of his sixty years. As one of the first few UGE babies he was never truly accepted until the formation of the Lions. However his older brother was for many years Pak Tsz Sin of the local chapter of the Yellow Lotus in Kwun Tong. He nurtured Gwok's mechanical skills and in time used the workshops the Triad built for his brother as legitimate fronts for money laundering and to provide their 49's with superior vehicles and equipment. Despite his brothers death during the war with the Red Dragons Gwok's influence has increased. The newly formed Ten Thousand Lions are by necessity much more open to Meta-humans and Gwok's skills are in much demand having played such a crucial role in the conflict with the Dragons. He can often be found at the Night Market buying, selling and making arrangements for vehicles, weapons and other 'specialist' equipment to be repaired or upgraded at one of several facilities he maintains in Kwun Tong, Kowloon and Shenzhen. The later is a small fortified industrial complex where, it is rumoured, the Lions maintain a pirate Nano-forge capable of creating Mil-Spec equipment should the war with the Dragons flare up again. Loyalty: 1 Connection: 4 ==Kemuel== [ Spoiler ] Kemuel is the Free Sprite Granny has a Resonance Bond with and who lives in her CHN alongside whatever mad AI you create. She compiled him, just failed to Register him, with a specific purpose so I imagine his stats would look something like this. She's probably added some other stuff with re-assembling but we can gloss over that for the time being. Pilot: 9 Response: 9 Firewall: 9 INIT: 18 IP: 3 Edge: 1 Resonance: 9 Skills: Computer 9, Hardware 9, Instruction 9, Software 9 CF's: Analyse 9, Browse 9, Skillsofts (Know: Resonance 9, Know: Religion 9, Software 9, First Aid 1) Powers: Proficiency, Stability, Denial, Resonance Bond Bunny, The Next African Queen [ Spoiler ] Name: Bunny Race: Dwarf Gender: Female BREAKDOWN (400BP) Core Attributes: 140 BP Special Attributes: 40 BP Race: 25 BP Active Skills: 126 BP Positive Qualities: 35 BP Negative Qualities: 35 BP Contacts: 19 BP Resources 50 BP =Attributes= Body: 5 Agility: 3 Reaction: 4(6) Strength: 3 Charisma: 1 Intuition: 3 Logic: 3 Willpower: 4 Edge: 5 Essence:1.82 Initiative: 7(9) Initiative Passes: 3 Physical Damage Track: 11 Stun Track: 10 Current Karma: 0 Total Karma: 0 Street Cred: 0 Noteriety: 0 Public Awareness: 0 =Qualities= Latent Awakening Biocompatibility: Cyberware Genetic Heritage: Genetic Optimization (Willpower) Genetic Heritage: Genewipe --- Uncouth - Would rather talk to machines than people. Spirit Bane - Plant Spirits Addiction - Shade, Mild =Active Skills= Armourer (Firearms) 6/+2 Firearms 4 Exotic Ranged (Implant) 4 Dodge (Ranged) 3/+2 Unarmed (Implant) 2/+2 Pilot, Air (Remote Ops) 2/+2 Perception (Visual) 2/+2 =Knowledge Skills= English: N Weapon Design (Firearms): 6/+2 Engineering (Nanotech): 4/+2 "Police" Procedures (ID): 4/+2 Old B/W PI flicks: 1 =Cyber+Bioware= Synaptic Booster II - 1 160000 Hearing Damper 0.09 - 750 {Second Hand Stuff} Chemical Gland (Narcoject) - 0.36 15000 Skillwires III 0.66 - 3000 Cybereye (IV) 0.55 - 750 Low Light 500 Flare Compensation 375 Thermographic 500 Smartlink 500 Vision Magnification 500 Microscopic Vision 650 Left Arm, Full Obvious 1.1 - 7500 Armour I 150 Bulk Mod IV 2000 Custom Body (+2) 1500 Custom Agility (+3) 2250 Agility Mod (+3) 375 Large Smuggling Compartment 1000 Commlink 1000 Sim Module 1000 Datajack 250 Internal Air Tank 325 Right Arm, Full Obvious 1.1 - 7500 Armour I 150 Bulk Mod IV 2000 Custom Body (+2) 1500 Custom Agility (+3) 2250 Agility Mod (+3) 375 Large Smuggling Compartment 1000 Shock Hand 500 Squirtgun 625 Radar Sensor IV 6000 Total = 221775 :nuyen: =Gear= Squatter Lifestyle == 500 Armoury - Shop == 5000 Fake SIN (4) == 4000 Gun Licence == 400 Concealed Carry Licence == 400 Cyberware Licence == 400 Gunsmith Licence == 400 Private Investigators Licence == 400 Armour Jacket, Nonconductive (6) == 2100 AK-97, Int. Smartlink, Shock Pad, Gas Vent III, Tripod, Skinlink, 4 Spare Clips == 1820 Ares Predator IV, 4 Spare Clips, Skinlink == 420 Ingram SmartgunX, Skinlink, 4 Spare Clips == 720 Stick'n'Shock, 90 rnds == 720 Gel Rounds, 100 rnds == 300 ExEx Rounds, 50 rnds == 500 Contact Lenses, Vision Enhancement III, Skinlink == 400 Ear Buds, Sound Enhancement III, Spacial Recogniser, Skinlink == 460 Passive, Public Commlink: Upgraded Meta Link w/ Vector Xim (1,4,1,1), Skinlink == 850 Hidden, Private, Implanted Commlink (SH): Upgraded Meta Link w/ modified Vector Xim (5,5,6,5), Skinlink == 5425 Analyse, Browse, Command, Edit, Encrypt, Scan 5 == 2500 Satellite Uplink == 500 Total = 28215 =Contacts= Fixer ( Loyalty 4/ Connections 5) Cyberdoc ( Loyalty 5/ Connections 5) Abbadon, Fields of Fire [ Spoiler ] Name: Abaddon Race: Shapeshifter, Eagle Gender: Male ==Breakdown== [ Spoiler ] (1000 karma) Core Attributes: 240 karma Special Attributes: 123 karma Race: Active Skills: 228 karma Knowledge Skills: 12 karma Positive Qualities: 60 karma Negative Qualities: -70 karma Contacts: 12 karma Resources 122 karma Spells: 60 karma Foci: 120 karma Initiation: 64 karma Spirits: 2 karma (973) =Attributes= [ Spoiler ] Stat: Value (Max Augmented) Body: 5 (9) Agility: 3 (9) Reaction: 3 (9) Strength: 3 (9) Charisma: 6 (12) Intuition: 4 (9) Logic: 4 (9) Willpower: 6 (15) Magic: 6 (10) Edge: 5 (9) Essence: 5.575 Initiative: 7 Initiative Passes: 1 Physical Damage Track: 11 Stun Track: 11 Current Karma: 27 Total Karma: 0 Street Cred: 0 Noteriety: 0 Public Awareness: 0 =Qualities= [ Spoiler ] Magician: Techno-Shaman Genetic Heritage: Genetic Optimization (CHA) Spirit Pact, Formula --- In Debt, 42.000 :nuyen: Poor Self Control, Compulsive =Powers= [ Spoiler ] Shift (Human) Regeneration Sapience Allergy (Silver, Severe) Enhanced Senses ( Vision Enhancement (2), Vision Magnification) =Active Skills= [ Spoiler ] Sorcery Group: 4 --Spellcasting (Combat): 6(+2) --Counterspelling (Combat) : 4(+2) Conjuring Group: 4 --Summoning (Spirits of Man): 4 (+2) --Binding (Spirits of Man): 4 (+2) Assensing: 2 Perception: 2 Enchanting : 2 Arcana: 2 Dodge (Ranged): 2 (+2) Influence Group: 2 Stealth Group: 2 =Knowledge Skills= [ Spoiler ] English: N German: 2 PK: Mercenary Groups: 2 PK: Arcane Warfare Tactics: 2 =Spells= [ Spoiler ] Stunbolt Powerbolt Heal Increase - Charisma Increase - Willpower Increase - Reflexes Alleviate Allergy Deflection Edit ( Full Sensory Improved Invisibility, Drain = (F/2) + 3 ) Control Thoughts Shapechange Fashion =Metamagic= [ Spoiler ] Centering (Oath) Masking (Thesis) Shielding (Geas: Ritual) Cleansing (Quest: Obtain a Free Spirits Truename) Filtering (Deed: Bind that Spirit into a Formula Bond) =Foci= [ Spoiler ] Power Focus (6) Centering Focus (4) Shielding Focus (4) Masking Focus (4) =Gear= [ Spoiler ] (Genetic Optimization: CHA) Genetic Optimization: WIL Datajack, Deltagrade with Skinlink. Binding Materials (Force 9 x 3, Force 6 x 4) Magical Lodge, Rating 6 Assaying Kit 2500 Units of Raw Crystals Urban Explorer Jumpsuit (Skinlink, Biomonitor, Music Player, Audio System, Select Sound Filter 3, Chemical Protection 4, Fire Resistant 5. ) FFBA Full Suit (Skinlink, Simrig, Non-Conductive 6. ) PPP Forearm Guards, Shin Guards, Vitals Protector Med Kit 6, Extra Supplies x 2 Stim Patch 6 Goggles (Skinlink, Smartlink, Image Link, Thermographic) Contacts (Skinlink, Flare Compensation, Low Light, Image Link) Mage Sight Goggles (30m, Skinlink, Image Link) Earbuds (Skinlink, Audio Enhancement 3, Spatial Recognizer) Magemask Basic Comm-links x2 (1 w/ Skinlink, Response 4, Firewall 6, System 3) MCT 'DocOc' Medical Exoskeleton (Anthroform version of Evo Orderly), Armour 9, Gecko Tips, Rigger Cocoon, Satcom, Special Equipment: Mage Sight Array, Hardening 6, Vessel Preperation 10 - 10350 Shock Trooper: Force 10 Reinforced Concrete Homunculus. 100kg. - 12400 Lifestyle, High 1 month 1210 unspent. =Contacts= [ Spoiler ] Transys Euronet Handler (1/5) =Spirits= [ Spoiler ] Spirit of Man (Innate Spell: Increase CHA, Increase WIL): 1 Service =Lifestyle= [ Spoiler ] High (19 LP) Comforts, Middle (3 LP) Entertainment, Low (2 LP) Necessities, Middle (3 LP) Neighbourhood, Middle (3 LP) Security, High (4 LP) Positive Qualities: Aspected Domain (5 LP) Escape Tunnel (3 LP) Perfect Roommate (2 LP) Workplace (1 LP) Negative Qualities: Corporate Owned (-3 LP) Haunted (-4 LP) Cost: 9000pm, with 3 roommates 2925pm Tradition [ Spoiler ] Techno-Shaman The Techno-Shaman is often confused with the Chaos Mage which is understandable for both are obsessed with technology. However, where a Chaos Mage tries to understand the interaction of technology and magic the Techno-Shaman does not see the point. The technology understands itself just fine all the Techno-Shaman has to do is understand the unique Spirits created by the flow of Mana through objects and people. Processed objects generally have only small amounts of residual Mana within them and such spirits are by their very nature weak in the physical realm without the objects that define them to give them physical form. Techno-Shamanism is therefore a Possession Tradition. Combat: Guardian Detection: Air Health: Man Illusion: Guidance Manipulation: Task Drain: Willpower + Charisma |
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Sep 1 2008, 01:41 AM
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#24
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Dancer - Ork Underground Needs Runners, What do you want Breeder?
Portrait: Dancer Thanks Grey! Stats: [ Spoiler ] Name: Dancer (Katherine "Kate" Danner) Gender: Female Race: Ork BREAKDOWN (500 Points) Core Attributes: 180 Special Attributes: 75 Race: 10 Active Skills: 144 Qualities: 0 Contacts: 12 Resources: 50 Initiate twice: 29 =Attributes= Body: 5 Agility: 5(7) Reaction: 5(7) Strength: 3 (5) Charisma: 4 Intuition: 3 Logic: 3 Willpower: 3 Magic: 4 (6, reduced by Cyber/Bioware) Initiate Level: 2 Edge: 2 Essence: 4.00 Initiative: 10 Initiative Passes: 3 Physical Damage Track: 11 Stun Track: 10 Current Karma: 0 Total Karma: 0 Street Cred: 0 Noteriety: 0 Public Awareness: 0 =Qualities= Adept Allergy: Silver, Moderate First Impression Guts Martial Arts: >Kenpo: 5 (+1 on melee block) >Kung Fu: 5 (+1 on melee block) >Muay Thai: 5 (+1 DV on unarmed attacks) >Tai Kwon Do: 5 (+1 DV on unarmed attacks) Nano-Intolerance Scorched Sensitive System =Active Skills= Gymnastics/Dance: 4/+2 Influence Skill Group: 4 Intimidation/Physical: 2/+2 Perception: 3 Pistols/Semi-Automatic: 4/+2 Stealth Skill Group: 1 Unarmed Combat/Martial Arts: 6/+2 Martial Arts Maneuvers: >Disarm >Finishing Move >Herding >Kick Attack >Riposte =Knowledge Skills= Languages> English: N Orzet: 4 Other Knowledge Skills> Exotic Dancing: 3 Goblin Rock: 2 Magical Background: 3 Martial Arts Unlimited Fighting Circuit: 3 Ork Underground: 3 =Bioware= Biosculpting: Minor Modifications (2,000 Nuyen) Cosmetic Bioware: Glo-tatts Muscle Augmentation: 2 Muscle Toner: 2 Reflex Recorders: >Unarmed Combat Skin Pigmentation (Perfect Tan) Synaptic Booster: 2 Vocal Range Enhancer =Adept Abilities= [Note: 2 additional power points from 2 Initiations] Counterstrike: 1 Critical Strike: 4 Flexibility: 1 Improved Ability - >Gymnastics: 2 >Unarmed Combat: 2 Killing Hands Kinesics: 4 Sustenance =Contacts= Fixer (Connection: 4/Loyalty: 2) Dancer (Connection: 2/Loyalty: 4) =Lifestyle= Low (3 Months) Starting Money: 3d6 x 50 Nuyen =Equipment= ID/Credsticks: Fake ID (Rating: 4), Fake Gun Registration (Rating: 4), Fake Concealed Carry Permit (Rating: 4), Fake Bioware License (Rating: 4) x 2; 4 certified credsticks. DocWagon Contract: Basic (1 Year). Weapons: >Colt Government 2066 with internal smartlink, skinlink modification, concealable holster, 140 normal rounds of ammo, and 9 spare clips. Armor/Clothing: Armor Jacket, FFBA half suit with Nonconductive: 4; PPP forearm guards, shin guards, vitals protector, and arm/leg casings (the discreet protection version); Urban Explorer Jumpsuit, 1,250 Nuyen worth of assorted clothing. Commlink/Software/Simsense: Novatech Airware Commlink with ISIS Orb OS, sim module, skinlink, trodes, and subvocal mic; browse program (Rating: 3), Linguasoft (Chinese, Rating: 3), Virtual Surround Music, Virtual Pet (white rabbit). Other: Glasses with skinlink modification and - image link, smartlink, Vision Magnification, and flare compensation; duffel bag (100 Nuyen), Medkit (Rating: 6) with 2 refills, Operations Cleanup toolkit, Disguise toolkit. Background: [ Spoiler ] =Background= (Bull's 50+ Questions) - 1. What is your character's Sex? Female. 2. What is your character's physical size? Petite but curvy build. 3. What is the color of the character's hair, eyes, and skin? Her hair is pale blonde in a tousled pixie cut. She has startling bright green eyes and golden tan skin. She usually wears understated makeup - pink lipstick, a bit of eyeliner, no base. She has glo-tatts of intricate, flowery Or'zet runes. 4. What is the character's general appearance (i.e., How does she dress, etc.)? Kate dresses to blend in on the streets - either a mix of denim and synthleather in the rougher parts of town, or typical skirt/blouse combinations elsewhere. She has one or two more formal outfits for meets or upscale places. In nightclubs, she goes to the other extreme and wears daring outfits, although she still doesn't stand out that much, since a lot of other people do that, too. She moves with the unconsious grace of a dancer, though, so she draws a lot of glances despite her efforts to be part of the crowd. Although attractive by human standards, none of her cosmetic mods alter her looks to make her look less orkish (tusk reduction, etc.). 5. Where was the character born (City, State, Hospital Name)? Kate was born in the Seattle Ork Underground, with the assistance of a midwife. 6. What is the character's date of birth? September 15th, 2052. 7. What was the character's family life like? Kate's dad had a typically big ork family, and the orks in the underground tended to consider themselves part of a bigger extended family. She got along with her siblings well enough, but she was a bit of a loner, and always wanted to go off and explore the sewer tunnels, resulting in many a scolding. 8. Has the charcter begun her own family? No. Kate has nightmares about becoming like one of the typical tired-looking ork women of the Barrens, with a squalling brood of little brats running all over the place. She is too busy getting her head together to even think about a serious relationship at this point. And she hasn't really had a good long-term relationship, so she wonders if she's capable of that level of commitment. 9. Where or how was the charcter educated? Kate was home-schooled by her mom, a former school teacher who wanted her kids to make something of themselves. Her mom was one of the few people who took her dreams of becoming a dancer seriously. But the open area where she practiced was also the place where the tougher orks would gather to spar, honing their unarmed combat skills. Kate was enthralled by what she saw, and pleaded with them to teach her. A few of them acceded to her wishes, indulgently at first. Then, when they saw she had some genuine aptitude, they started training her in earnest. One of them also insisted that she learn to shoot a gun. She continued to practice her dancing, but unknowingly, her focus had changed, to the point that when she awakened, she began to manifest abilities of the warrior's way, rather than the artist's way. 10. Has the character ever done anything else for a living? Her experiences aboveground were disillusioning. SINless, an ork, and facing additional prejudice for being awakened, she found most doors closed to her. She could always find work dancing, but unfortunately it was not exactly the kind of "dancing" that she had in mind for a career. She could also find work as a gunsel or bodyguard in shady deals. The dancing was a dead end, she knew, even though cosmetic biomods and some striking glo-tatts made her popular. The muscle work, on the other hand, evolved into higher-end stuff, especially when she got some bioware enhancements to complement her mundane and magical abilities. 11. What are the character's political and religious beliefs? Kate is pretty cynical (but apathetic) politically. She suspects humans of a sometimes subtle (sometimes not) bias against orks, and doesn't think activism is going to change anything. It is still needed - orks and humans rub shoulders too much for them to be able to ignore each other - but other people can bang their heads against that particular brick wall. Religiously, she is agnostic. She thinks there is an afterlife, but if she had to guess, she would say it is a bunch of powerful spirits pushing their own agendas and playing games - just like things are here. She distrusts religions, because they seem to see the afterlife as a place where all of this life's problems and injustices will be magically set right, and she doubts it will be that simple. 12. Describe the character's moral code. Include how mercenary she is, whether or not she'll kill innocents, etc. Kate is mercenary-minded and cheerfully amoral. She finds most laws to be biased, unfair, and stupid. She only pays enough attention to them to evade them. The unwritten rules are far more meaningful to her. She is pretty much out for number one, although she is loyal to friends, mindful of keeping a good rep as a runner, and an occasional soft touch for someone in trouble. Although she has little problem with criminal activities, she flinches from wetwork, and prefers non-lethal means whenever possible. When it is unavoidable, though, she acts with utter ruthlessness, her drive to survive trumping any considerations of fairness or honor. She has a healthy libido, but is a bit fickle, and avoids any potential long-term romantic relationships. She fears BTLs because of a bad experience that she had with a Kong chip, and is too much of a control freak to indulge in any other kinds of brainbenders. She considers it a personal choice, though, and could care less if other people choose to indulge. She loathes smokers, though, because they are always polluting OTHER people's air (more specifically, her's) with those noxious fumes. 13. What are the character's goals? Kate is still dealing with her original dreams (of being a dancer) being stomped down into the occasional forlorn hope. Her real goal now is to make a career out of shadowrunning while steering clear of the nastier jobs. 14. Why does the character run the shadows? (Why does she run the shadows still, rather than getting a "real" job?) Kate doesn't have too many non-illegal options for making a living. The only alternatives that she can see are out-and-out wetwork, which she abhors, and stripping, which is lucrative but a dead end. 15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may colour or add mood to the history. Kate is a bit bitter, and still trying to get a sense of control back in her life, but it doesn't show that much to others - superficially, she seems laid-back and unflappable, someone that it is very difficult to shock or embarass. When you have punched someone's face in, or worked a troll biker bachelor party, most other situations don't seem like such a big deal. 16. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how she gets along with people, whether she plans ahead, etc. Her nonchalant attitude actually tends to induce people into opening up to her - she gives the impression of being someone who won't be shocked or judgemental by most admissions. She is not a good planner, but is good at reading people and reacting on instinct. Although she has a sharp tongue at times, she can be soothing and comforting at other times. 17. Are there certain things that the character can't or won't do? Why? Kate finds it difficult to get emotionally close to people, or to admit it when she is. It is not just romantic relationships - she tends to keep a bit of emotional distance from friends, contacts, and fellow runners, too, at least until she gets to know them very well. Right now, her mom is the only one she lets past her emotional armor. 18. What things, people, or ideas does the character hate? Kate hates bigots of all stripes, even orkish ones like the Sons of Sauron. She hates idealogues who think their precious causes are worth blowing things up for. She tones out most rhetoric, believing actions speak louder than words. She hates people who glorify violence, who use it at the first opportunity rather than as a last resort. 19. What things people, or ideas does the character love? Kate likes hitting the hot night spots, especially the adrenaline rush that she gets from dancing. She likes hooking up with people, but doesn't usually get that attached to them. She likes her virtual pet, but finds it more therapeutic than anything else - she wouldn't hesitate to replace it with another cuter virtual critter. She has a soft spot for people down on their luck, especially for people who are poor but still have a sense of community (like the Ork Underground does - minus the bully boys). 20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc. Her "real" name is Katherine Danner, Kate to people she knows - her fake ID lists her as Katrina Doyle, and her street name is Dancer. 21. Determine what your character used to do, before becoming a shadowrunner (very important). Kate worked at some of the seedier night clubs, the ones that didn't check for SINs and paid certified cred, as well as whatever odd jobs that needed a gun or a discreet bodyguard. When she began moving up to better jobs, she felt relief that things had begun to improve a bit. 22. Decide why your character left her old job, if she had one (also important). Her previous jobs were forced upon her by desperate circumstances, and she is glad to be away from them. 23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why she started running the shadows originally. What led her to it?) Shadowrunning may be dirty and dangerous work, but it's still the best option that she sees out there. It evolved from the legally shady activities she supplemented her income with, and she has moved more and more towards doing shadow work as her primary source of income. 24. How did your character come to know her contacts? Contacts are an important part of Shadowrun, decide how and why you know them. Renald Biggs (Fixer) is a slightly overweight ork who has a mullet and muttonchop sideburns, usually dressed in white CAS-style suits. He tries to sound urbane and educated, although he has the occasional mispronounciation of a self-taught man when he uses some of the bigger words. He likes classical music and fine art, and tries to defy the typical stereotype of an ork. He has ties to the Creeps, the Cascade Orks, and perhaps the mafia. He helped Dancer get started as a runner, and has been a good source of gear and jobs for her. He is usually accompanied by Mum, a towering Jamaician troll who gets his name from his taciturn silence. Frou-Frou (Dancer) is the street name of a female Troll of mostly Hispanic descent who works as a go-go dancer and bouncer at Maxine’s in the Ork Underground. She met Frou-Frou when she worked at Maxine's for awhile. The troll was protective of the petite new girl, until she realized that Dancer could actually take care of herself pretty well. The two friends kept in touch after Dancer went on to a shadowrunning career. They share both dancing and fist-fighting in common, and always have plenty of tales to swap. Frou-Frou occasionally passes on some useful information to Dancer, and Dancer occasionally helps out when Frou-Frou lets her know that the MOM needs a bit of extra security or muscle. 25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment. Kate has never had a SIN, but she does have fake ID and other paperwork now. 26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence? Kate is a full-time runner. 27. Which person(s) or group(s) do you love the most? She typically has a lot of people she hangs out with, but develops a few close friends. She is also still close to her mom. 28. Which person(s) or group(s) do you hate the most? She hates terrorists and extremist policlubs the most of all. She loathes gangs almost as much, as she considers them pathetic bullies at best. Bigotry vexes her, but she considers it so common, that she is surprised when she meets someone who ISN'T at least a bit racist. 29. Which person(s) or group(s) do you respect the most? She respects the real, cold, hard pros - she knows she isn't one of them yet, but hopes to reach that upper echelon someday. She isn't sure about that, though. She would rather stay lower down on the food chain, if reaching the top will involve turning herself into something remorseless and inhuman. That assumes she will have a choice, though. 30. Which person(s) or group(s) do you fear the most? She fears all of the wack jobs out there - policlubs, cults, and the like. You can't tell WHAT they're going to do. She is wary of groups like Aztechnology and the Triads, who take biz personally and are big on vengeance, but at least they usually have a logical reason when they go after someone. 31. What is your favourite colour? Pink, although outside of nightclubs, she will only wear it as an accent to more subdued clothing. 32. What is your favourite food and/or drink? Kate likes meat, real meat, as opposed to that damn soy and krill that's everywhere. Of course, for her, most of the "real" meat she has eaten has either been Ork Underground cuisine (There's all kinds of critters in Uncle Ed's fritters...) or vat-grown stuff. She also has an inhuman tolerance for hot spices, and relishes doing things like putting Habenero sauce on ice cream. She likes beer better than wine, which tastes too fruity to her, although she likes lagers better than that dark beer the dwarven microbreweries turn out. Since gaining her sustenance ability, she is more selective about what she eats and drinks - since she doesn't need to do so as often, she can afford the good stuff for when she does. She freaked out for about a week when it first happened, though, wondering if she was constipated, or getting insomnia, or if someone had slipped her some weird kind of drug. 33. What place would you most like to visit? There are still a few night clubs that she still hasn't been to, yet. 34. Which person(s) or group(s) are you most loyal to? Herself, mostly. She is fiercely loyal to friends even if she downplays it most of the time. She also will help people down on their luck or in trouble sometimes. She feels more solidarity with squatters and shopkeepers than with criminals, still, only one of the reasons that she is unlikely to ever join one of the major syndicates. She feels a certain solidarity with other orks, but finds ork "culture" tiresome sometimes - it's like you have to dress and talk a certain way to be considered properly "orkish", and that has gotten old quickly for her. 35. What pastime (that you participate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!) Kate loves dancing. Despite being a bit shy at times, she still prefers being with people to hanging out by herself. 36. What pastime (that you participate in regularly) gives you the least enjoyment? She likes fighting, but doesn't like killing (at least, she tells herself that), and she doesn't like when she has to use her charms as part of a job, even if actual sex isn't involved. 37. What annoys you the most? People who are so wrapped up in their ideals and preconceptions that they don't really listen to other people, who seem to only peripherally function in the real world. 38. What (if any) is your favourite form of art? Dancing is one of her main joys in life. She may not be able to do it as a career, but she still enjoys watching it on the trid or hitting the night clubs herself. She doesn't quite consider tattoos an art form, but thinks that they should involve some aesthetic consideration beforehand. She disdains people who just get drunk and get a tattoo. And gang tattoos are almost as bad, turning an expression of individuality into an expression of conformity. 39. What is your greatest goal? Her greatest goal, to become a dancing star, has been shot down. Her goals now are more practical - become an established runner, stay away from the more unsavory jobs as much as possible, and eventually get a big score and retire. She is all too aware that the odds are against her accomplishing the last one. 40. What do you think is your characters best quality? Her mental resilience and survivor's instincts. 41. What do you think is your characters worst quality? Her bitterness over her lost dreams, and inability to have a serious relationship with anyone. 42. What is the most important thing you have ever done? She was involved as a bodyguard in the meet that led to a few months of relative peace between several underworld factions. 43. Which religion (if any) do you follow? None, unless muddled agnosticism can be considered a "religion". 44. What is your most treasured possession (and why)? She has a keychain with a holo of a long-faded modern dance star on it (Deja Theriss, one of the few orkish women to make it in the dance scene). She has had it since she was a kid and wanted to be a dancer herself. 45. What are your three most common dreams? > Flying, or sometimes dancing, over a cityscape, among neon-colored clouds, feeling transcendent for a moment. She always feels a stab of disappointment when she has to wake up from it. > In a nightclub or at a party, where everyone is naked, including her, but she isn't embarassed or disturbed, just unusually mellow. She walks through the other people as if they aren't there. Most times the dream will continue and segue into other confusing, disjointed dreams. > A nightmare of brutally killing someone with her bare hands, sometimes turning into an even worse nightmare where they rise up as a blood-dripping, grinning zombie to exact vengeance on her. 46. What is the Character's current relationship with her family? Good, although she has drifted away a bit. Jake, Sheila, and her mom are the only ones that she remains that close to, and her mom is probably the only one she would really open up to. 47. If the character's family is still alive, what do they do, and where do they live? Most of her family is still in the Ork Underground. She keeps in touch with them, although she is still a bit vague on her running career. She may live on the surface now, but she still visits the Ork Underground a lot. An older brother, Jake, is with the Creeps now. They occasionally run into each other, although both usually try not to talk any biz with the other. A younger sister, Sheila, is working as a secretary and backup gun to a semi-alcoholic dwarven investigator, and seems to be having fun despite the hair-raising misadventures she tells Kate about. 48. Where did the character learn her Skills? Her dancing and fighting skills were picked up in the ork underground, and improved a bit on the mean streets of Seattle. Her studies were serious, if eclectic, but nothing she could ever put on a resume. Her initiations were done on her own, through perserverance and dogged determination. She endured no specific ordeals as such, but instead pushed herself in numerous ways. She joined a few Skraacha patrols, had some intense spars with some of the OU's hard cases (ex-Gladio UFC veterans, 10,000 Daggers mercs, and so on), and got into fights with the Troll-Killers and the Night Hunters. But it still felt as if she had plateaued. Something was missing. After much contemplation, she realized that her way was incomplete. She was following the warrior's way, and to a lesser extent the artist's way. But she also liked socializing with others, and preferred talking before resorting to violence. Her way needed to reflect this aspect of herself, as well. So she cultivated her other abilities more, mediating disputes, encouraging people, and approaching people in night clubs, rather than waiting for them to come to her. She even filled in for Frou-Frou at Maxine's for a few nights, when the buxom troll got laid up with a bad flu. And finally she broke through, achieving a new breadth of magical talent, as her presense and social awareness grew, her movements became mesmerizing, and she gained a preternatural control over her own expressions and emotional reactions. She had integrated the speaker's way into her magical arsenal. 49. Does the character have a good luck charm? What is it, and why? No. She sometimes refers to her gun as her "good luck charm", but only to herself, and ironically. 50. What type of music does the character like? Goblin rock, although she doesn't mind any other kind of dance club music. Renald has exposed her to classical music, but she is only so-so about it - you can't dance to most of it. 51. List any past serious relationships that your character has had, and give a brief overview of the relationship. None, really. She has had a few people get creepy and obsessive about her, which has only made her more leery of getting seriously involved with anyone. 52. Where does your character live? Why does she live there? Kate's current place is a tiny studio apartment in a tenement in a decaying industrial area, close to one of the entrances to the Ork Underground. The utilities are rationed, and you always want to keep the deadbolts locked when you're not there, but it's her OWN place. The neighbors are noisy, but she doesn't care. Nothing wrong with people who know how to party. The apartment itself is obsessively neat, if a bit spartan. 53. Remember, your Gamemaster like detail, so if you can think of any other little details, quirks, or whatever that you think might please the almight GM, then add them in as well. Oh, and your GM won't use any of these details against you at a later date. trust me...(IMG:style_emoticons/default/smile.gif) Final revision. |
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Sep 1 2008, 03:26 AM
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#25
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 |
Mongol - Ork Underground Needs Runners.
Portrait: Mongol Thanks Grey! Stats: [ Spoiler ] Streetname Mongol: 'real' name: Min-Bi (Strong Arm) Race: Ork Awakened: Nope Attributes: Points, Natural, (Augmented) Body: 40, 8 (8 ) Agility: 40, 5 (7) Reaction: 30, 4 (6) Strength: 20, 5 (7) Cha: 10, 2 (2) Intuition: 10, 2 (2) Logic: 30, 4 (4) Willpower: 20, 3 (3) Edge: 30, 4 Total: 200 +30 (edge) = 230 Derived Attributes: Initiative: 6 (8 ) Passes: 1 (3) Essence: 0.24 Condition Monitor: Physical: 8/2+8=12 Stun: 3/2+8=10 Common Dice Pools: Armour: Jacket 8/4, Helmet 2/0, Dermal Plating 1/1 = 11/5 Firearms: Att 7, Skill 4, Smartlink 2 = 13 Gym Dodge: Att 6, Skill 3 = 9 Soak: Body 8, Ballistic 11 = 19. Active Skills: rating (point cost) Cybertechnology: 2 Close Combat Group: 3 (30) Firearms Group: 4 (16) Throwing Weapons: 1 (4) Heavy Weapons: 2 (8 ) Demolitions: 2 (8 ) Pilot Ground Craft: 3 (12) Survival: 3 (12) B/R Firearms: 1 (4) Intimidation: 2 (8 ) First Aid: 3 (12) Athletics Group: 3 (30) Stealth Group: 3 (30) Automotive Mechanic: 2 (8 ) Total: 222 points Knowledge Skills: (18 points free) SW: Miltech Manufacturers: 2 SW: Merc Organizations: 2 IN: Desert Wars (Mongolia): 5 BK: Wilderness Survival (temperate desert): 4 Total: 13 points Language Skills: (5 points free) Cantonese: N Other Chinese Dialects: 3 Or'zet: 4 English: 2 Mongolian: 2 Total: 11, (5 free, 12 BP) Contacts: (19 BP's) 10,000 Daggers Mercenary Organization 2/2 Region, Global: 6 Membership, 1000-10,000 5 Magic Rating: 0 Matrix Rating: 2 Total Rating: Loyalty 2 Connection 2(13) Ork Underground Fixer (Mil Spec perhaps?): L1:C2 Positive Qualities Guts: 5 High Pain Tolerance 3: 15 Negative Qualities Wanted/Criminal SIN: -10 High Maintenance Cyber (Wired II): -5 Computer Illiterate: -5 Flashbacks: -10 Resources: 70,000 (14 BP) Cyberware: Name: Cost, Avail, Essence, Cost Wired Reflexes II (2nd Hand Alphaware) 11, 2.88, 32,000 Simrig* (Alphaware) 8, 0.4, 10,000 Datajack (Alphaware) 0 0.08, 1000 Muscle Replacement (2nd Hand Alphaware) 9 1.92, 10,000 Dermal Plating (2nd Hand Alphaware) 4, 0.48, 5000 Total: 58,000 *the Simrig is disabled, but it also has a GPS unit in it, that if ever activated would allow the network to track him down. Gear: AR Glasses 25 Smartlink +100 Image Link +25 Vision Mag +100 Total: 650 Rating 4 SIN: 4000 Cougar Fineblade Short, 5P, AP-1, 550 Ares Predator IV, 5P, AP-1, 350 4 clips regular ammo, (60 round) 80 Armoured Jacket 8/4 850 Helmet 25 2 Weeks Paid at the Poor Seaman Hostel in Tacoma (squatter) 250 CMT Clip Comlink R1/S3 300 Redcap Nix OS FW1/Sys2 400 Total: 7455 Remaining: 4545 Starting cash Squatter Lifestyle: 4500/100=45 45*20 = 900 Squatter lifestyle (2d6=9) 9*20= 180 900+180 = 1080 Code of Conduct: [ Spoiler ] Damn Forin'er A Foreigner is a relatively recent arrival to the sprawl. He knows very little about it. Nevertheless he has adopted it as his home and is trying to make a life for himself there. There must be a major difference (or two or three) between his current home and "the Old Country". Advantages: Foreigners try as hard as possible to integrate themselves with their new society, particularly if there isn't a large immigrant population from their homeland. As such, Knowledge skills relating to their new home only cost half as much to advance. Disadvantages: Foreigners are oftentimes simply overwhelmed by the new sights, sounds, and smells of their new home. Whenever encountering anything 'new' (first time downtown, first view of the Arc, ect.) they must make a composure 3 test or become distracted by whatever they see. This might cause them a penalty on a skill roll or even force them to delay or skip an initiative pass if in combat. 50+ Questions: [ Spoiler ] 1. What is your character's Sex?
Male. 2. What is your character's physical size? Large for an Ork, has massively oversized arms due to cheap muscle replacement. 3. What is the color of the character's hair, eyes, and skin? Min-Bi (Mongol) has a 10 or 11 inch topknot, that he keeps braided and running down the back of his otherwise shaved scalp. He has an oriental skintone but is darkly tanned due to the amount of time he spent out in the open. His eyes are large and dark. 4. What is the character's general appearance (i.e., How does she dress, etc.)? Mongol currently only has two outfits. One consists of a pair of ill fitting Lee-Vys jeans, (a common knockoff ‘brand’). He thinks they’re pretty stylish. The other is his ‘working cloths’ consisting of a ‘lightly used’ armoured jacket, and a pair of combat pants. Both have a vaguely desert camo pattern. He also has a couple second hand shirts in varying degrees of repair, mostly from assorted militaries and Merc corps. Mongol’s body is crisscrossed with dozens of scars. Some of them are due to injuries, while other’s are the result of horrible ware installations in remarkably primitive conditions. The most striking are the scars outlining his dermal plating. Railway tracks don’t begin to describe them. 5. Where was the character born (City, State, Hospital Name)? Somewhere on the North Asian steppes. Hospital? What’s that? 6. What is the character's date of birth? Sometime in summer of 2050. (he thinks) 7. What was the character's family life like? Mongol grew up in the Black Smoke tribe. His life, up until about a month ago was one of constant violence, racing back and forth across the steppes on bikes and other light vehicles raiding other tribes, and fighting for his own survival. Following in the traditions of his people Mongol had a Sim-Rig implanted at 12 years old in exchange for a shipment of assault rifles and ammunition. 8. Has the charcter begun her own family? Sort, of. His wife and young children are dead however, killed during the raid that exterminated the Black Smoke tribe. 9. Where or how was the charcter educated? Mongol learned to fight almost as soon as he could walk. It’s the only real education he’s recived. 10. Has the character ever done anything else for a living? He fought in the desert wars in Mongolia. 11. What are the character's political and religious beliefs? Mongol is almost completely apolitical. Not due to any lack of conviction, rather ignorance. He’s quite impressionable however and would be willing to jump onto the personal bandwagon of almost anyone who offers him guidance, or kindness. One strident belief that he has is a burning hatred directed towards the media corps. He doesn’t have a clue who’s ware he actually has crammed into his body, but he blames them for the terrible life he led. As far as Religion goes Mongol believes in a rather confused mish-mash of Chinese animism, protective charms, and ancestor worship. 12. Describe the character's moral code. Include how mercenary she is, whether or not she'll kill innocents, etc. Mongol is a rather unusual case. He has seen things that would make the most hardened street samurai go pale. There is no such thing as an innocent in Mongol’s world view and is willing to work for anyone who pays. That said however he is intensely loyal to those he considers friends. 13. What are the character's goals? Mongol desperately wants revenge on the media corp that funded his tribe. He doesn’t have a clue what corp that is, but has also quickly come to realize that even taking down a small corp would be an almost impossible task. 14. Why does the character run the shadows? (Why does she run the shadows still, rather than getting a "real" job?) Mongol has fallen into the shadows because it’s the only profession that would hire him on. The military is out, that would put on the networks radar as soon as they scanned for cyberware, likewise with almost any security agency. Mongol doesn’t even know Seattle well enough to be a cab driver or a courier. 15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may colour or add mood to the history. Mongol comes across as unusually cheerful considering his circumstances. This is a deliberate attempt to make as many friends as possible among the people he works with and find people he can count on to watch his back. He tends to talk with his hands a lot to try and supplement his English. 16. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how she gets along with people, whether she plans ahead, etc. Mongol is very, very good at small unit tactics. He works well with others in a firefight, and can communicate without relying on technology, shouted code words, hand gestures, ect. He’s someone you can count on in a firefight. 17. Are there certain things that the character can't or won't do? Why? Mongol would need an exceptional reason to turn on a comrade. Once his loyalty is earned, it takes something truly extraordinary to cause him to betray a friend. 18. What things, people, or ideas does the character hate? Mongol hates the desert wars. He finds the very concept abhorrent. It’s a blood sport, where in his experience the players hardly even know they are participating, and certainly have no choice in the matter. 19. What things people, or ideas does the character love? Mongol loves the fact that he is finally free to choose his own destiny. 20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc. His real name, is Min-Bi. It was given to him after the ceremony where he became a man. His streetname is Mongol. He earned that largely due to his appearance and the fact that when his 10,000 daggers contact put him in touch with the Ork Underground his OU contact was told to look for the “Guy who looks like a Mongol.” 21. Determine what your character used to do, before becoming a shadowrunner (very important). Mongol was a warrior. He also helped smuggle opiate based drugs out of Central Asia to the coast. 22. Decide why your character left her old job, if she had one (also important). His tribe was destroyed, his family slaughtered, and he had no future in the steppes. Lone wolves don’t last long there. 23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why she started running the shadows originally. What led her to it?) Money, and a desire to do something. 24. How did your character come to know her contacts? Contacts are an important part of Shadowrun, decide how and why you know them. the 10,000 Daggers had a working relationship with the Black Smoke tribe. The Daggers would often provide material to the tribe in exchange for drugs, and other loot that they acquired. They even fought together on occasion. As a warrior in the tribe Mongol worked with them quite closely. They were also his ticket out of China. Mil-Spec (fixer): Mil-Spec was the first native that Mongol actually met. His contact from the 10,000 daggers put them in touch and Mil-Spec has been looking at Mongol under the microscope, trying to determine what group of runners he might mesh with. 25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment. No SIN. Doesn’t even really understand the concept. He does have a fake that was given to him by the Daggers but other than the fact that he is supposed to be a “merchant Seaman” doesn’t know much else about it. 26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence? Full time runner (he hopes) 27. Which person(s) or group(s) do you love the most? Doesn’t love anyone (alive) at the moment 28. Which person(s) or group(s) do you hate the most? Horizon. Like mentioned before however, he’s impressionable and can probably be sold on almost any cause. 29. Which person(s) or group(s) do you respect the most? He respects the Street-Samurai (named Chrome Tiger) from Combat Mage. He thinks that his how a Shadowrunner should behave. He also has a lot of respect for Mil-Spec. 30. Which person(s) or group(s) do you fear the most? Horizon. 31. What is your favourite colour? Blue. He loves the open sky. 32. What is your favourite food and/or drink? Horsemeat. 33. What place would you most like to visit? Visit? Hell he wants to figure out where he is now. 34. Which person(s) or group(s) are you most loyal to? The tribe. Right now, the tribe only consists of him. Hopefully that will expand. 35. What pastime (that you participate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!) Wandering the streets of Seattle, taking in the sights and sounds. Sometimes he looks positively like a tourist. He recently figured out how the camera function on his comlink works and is using it to great effect. 36. What pastime (that you participate in regularly) gives you the least enjoyment? lighting up enemy camps. 37. What annoys you the most? Desert War fans. 38. What (if any) is your favourite form of art? Singing/music. Mongol is actually a fairly good singer. He only knows folk tunes from his native land but he’s quickly becoming quite the audiophile for catchy tunes that he hears in Seattle. He’s completely unbiased with regards to genre. He’s as likely to be caught humming the stuffer shack jingle as he is to be listening to Mozart. 39. What is your greatest goal? Destroy Horizon. 40. What do you think is your characters best quality? His loyalty and ability to fill almost any combat role. 41. What do you think is your characters worst quality? Probably his naiveté. 42. What is the most important thing you have ever done? He caused a 3 point jump in the networks ratings after a particularly heroic assault on an MET camp. 43. Which religion (if any) do you follow? The aforementioned Chinese animism/ancestor worship 44. What is your most treasured possession (and why)? A necklace made from scrap metal and grenade pins, that was given to him by his wife. He believes that through it is wife’s spirit watches over him. 45. What are your three most common dreams? Mongol only has one recurring nightmare, he is running towards a camp on the horizon that never gets any closer. A helicopter flies overhead and fires rockets into it at which point it bursts into flames and his wife and children start running beside him. They’re on fire though but they won’t stop so that he can put it out. 46. What is the Character's current relationship with her family? Dead. 47. If the character's family is still alive, what do they do, and where do they live? N/A 48. Where did the character learn her Skills? [-]Fighting[/-] Surviving on the Mongolian Steppes. 49. Does the character have a good luck charm? What is it, and why? Yes, the necklace given to him by his wife. 50. What type of music does the character like? Mongol doesn’t know enough about the music scene to have any genre bias’. He just likes music. He misses the songs that the tribe used to sing at night though. 51. List any past serious relationships that your character has had, and give a brief overview of the relationship. His dead wife, and other tribe members. A mercenary company exterminated them because his tribes popularity had slipped among the Desert War’s core demographic. They were beginning to focus more on drug smuggling than fighting. 52. Where does your character live? Why does she live there? Mongol rents half a room at the Poor Seamans Hostel on the Tacoma docks. It’s operated by a Catholic charity and as long as he doesn’t start a fight, they’re willing to leave him alone. He lives there because one of the crewmembers on the boat told him it was a decent place to stay and gave him directions. He paid for two months in advance, but only has a couple weeks left before he needs to find someplace more permanent. He thinks it would be nice to have his own room. He roommate irritates him. 53. Remember, your Gamemaster like detail, so if you can think of any other little details, quirks, or whatever that you think might please the almight GM, then add them in as well. Oh, and your GM won't use any of these details against you at a later date. trust me... |
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Sep 1 2008, 04:23 PM
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#26
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Moe "Mojo" Johnson - Ork Underground Needs Runners.
CS [ Spoiler ] TOTAL BP: 500BPs 5left Moe “Mojo� Johnson Metatype : Troll (30 BP) Attributes (180 BP) : BOD : 5 (0 BP) AGI : 2 (10 BP) STR : 7 (20 BP) REA : 4 (30 BP) CHA : 1 (0 BP) INT : 2 (10BP) LOG : 6 (80 BP) WIL : 4 (30 BP) INI : 6 EDG : 3 (20 BP) ESS : 5.15 Qualities (-15 BP) : Exceptional Attribute (20 BP) Photographic Memory (10 BP) Allergy (Common, Moderate): Sunlight (-15 BP) Infirm (-20 BP) -> Hunched Back, Bad Leg (right) Gene Freak (-10 BP) Knowledge skills (24 free points) (o BP) : Ork Underground Area Knowledge (Tunnel Systems) 3 Engineering (Civil) 5 Plumbing 2 Physics 4 Booby Trapping 2 Mathematics 3 English N Or'Zet 2 Contacts (5BP) Active skills (0 BP) Mechanic Skill Group 4 40 Electronic Skill Group 3 30 Gunnery 5 20 Dodge 2 8 Pilot Aircraft 5 20 Pilot Anthroform 4 16 Pilot Ground Craft 4 16 Pilot Watercraft 2 8 Armorer 3 12 Cybertechnology 4 16 Demolition 5 20 Electronic Warfare 4 16 Chemistry 2 8 Ressources 50 BP 235475 20 GEAR Headware Commlink 2 000 0.2 Fairlight Caliban 8 000 Response 4 Signal 5 Novatech Navi 1 500 Firewall 3 System 4 (x2 for # of linked) Control Rig 10 000 0.5 Single Cyber Eye w/ Microscopic Vision 1750 0.15 Command Software Rating 6 600 Browse Software Rating 6 600 Analyse Software Rating 6 600 IC Rating 3 3000 Attack Software Rating 3 1500 Armor Software Rating 3 1500 Autosoft (all rating 4) Clearsight Defense Electronic Warfare Maneuver (Ground Craft) Maneuver (Aircraft) Maneuver (Anthroform) Targeting (Heavy Weapon) Targeting (Automatics) Targeting (Long Arm) DRONES 10x Toyota MK-Centipede S&R 10 000 Micro 10x Cyberspace Designs Dragonfly (Anti Vehicular) 25 000 Micro 3x Ferret RPD-1X 9000 Micro Aztechnology Armadillo 20 000 Small Federated-Boeing Kull 10 000 Medium GTS Tower 25 000 Large Drone 1x Ingram White Knight 2000 4x Mesametric Beaver 16 000 Large Drone 2x MCT Fly-Spy 4000 Mini 3x MCT Nissan Roto-drone 6000 Medium Weapon Mount 7500 2x Ingram Supermach 1950 1x Franchi SPAS 22 1250 1x Renraku Stormcloud 2600 Medium Weapon Mount 2500 1x Remington 950 675 3x Steel Lynx 15000 Large 2x Ingram White Knight 4000 1x ArmsTech MGL-12 2000 800 Regular Rounds 1600 25 High Explosive Mini Grenades 1125 Industrious Line Coverall 5/4 900 Hard Hat 0/2 50 Mitsuhama EE Suit 3/3 1500 Demolition Toolkit 500 Drone Shop 5000 Chemistry Shop 5000 Drone Toolkit 500 Image Link Monocle 50 Headphones 50 10kg Commercial Explosives 1000 10kg ANFO 700 40x Dynamite Sticks 800 3x Radio Detonator 180 Lifestyle 8000 High (18 LP) Comforts, Low (2 LP) Entertainment, Low (2 LP) Necessities, Middle (3 LP) Neighbourhood, Low (2 LP) Security, High (5 LP) Positive Qualities: Escape Tunnel (3 LP) Workplace (1 LP) Free Access (1 LP) Negative Qualities: - Cost: 8000 Gets you: Basic cheap furniture. Some basic entertainment and a couple of subscriptions to tri-d shows or AR games. Comfortable cozy home, soy processer, bottled water, laundry machine, dishwasher. You can walk the neighborhood during the day without getting mugged, strong locks will keep your home safe. Profession Rating 4 Security, Spirit patrols, Wards on one room, security cameras, armed drones, remote spider in local Matrix. Free Matrix Access. Track tests have threshold increased by 2. Escape Route to surface that can be used in a single combat round. You have more room than you know what to do with. Mansion with extensive grounds sorta thing... Background [ Spoiler ] MOE “MOJO� JOHNSON Moe is what you might call “special�. Special in the way people say it by making little airborn quotation mark with their fingers. Contrary to what his drunken father told him, every single time he belted him after a few good drinks, Moe isn't stupid. He's actually far from being stupid. According to the numerous diplomas he holds from different university (he just finished a degree in Civil Engineering actually), Moe is one of the Trolls with the highest IQ on the planet. But, unfortunately for him, Moe is a bit... simple minded. As much as he is able to grasp advanced quantum physics, and remember every single word from a show he watched on the trid 3 years ago, he's naive, simple minded and a bit of a moron.... Moe has no people skill what so ever, mostly due the fact that either they can't stand the sight of him, or because they can't understand a single word coming out of his sever underbit jaw. Oh yea, he also stutters.... a lot. And he's ugly as sin.... and hunched back... and his lower jaw is probably 2 full inches too much forward. Mojo is pretty happy to be himself. Other people... Well, they think it sucks big time being Mojo... What is your character's Sex? Male. 2. What is your character's physical size? Mojo would probably be over 3 meters tall if it wasn't for the huge lump his has on his upper back, which makes him hunch foward, making him much smaller than he is. Like all trolls, he is powerfully built, altought because of bad genes (and a mother who drank as much as his father), Mojo is terribly deformed physically. One of his legs is clearly shorter than the other, making him limp whenever he walks, and pretty much prohibiting him from any fast movement. On his left hand, his index and middle fingers are fused togheter, and altought his right eye seems perfect (it is cybernetic), his left one is yellowed and seems to drift to the side. 3. What is the color of the character's hair, eyes, and skin? Mojo's hair used to be brown, but most of them have now fallen off. Instead of loosing his hair in a symetrical partern, like most people, his lock is going away by patches... making his head look like that of a diseased animal. His skin is light pink, bordering on the yellow in some places, and with large brown patches of pigmentation in others. His one real meat eye is crooked and yellowed. 4. What is the character's general appearance (i.e., How does she dress, etc.)? Beside the fact there seem to be something wrong with almost every single part of Moe's body, other than that... he's quite a regular troll. He dreses in work coveralls all the time, sometimes trading for brown sweatpants and a loose white wifebeater. In all honesty, Mojo doesn't really own that many sets of clothes. 5. Where was the character born (City, State, Hospital Name)? Ork Underground. 6. What is the character's date of birth? January 17th, 2036 . 7. What was the character's family life like? Mojo's family life sucked. It sucked BIG TIME. From the time he was born until his parents finally died, Moe's life was hell. A violent drunk father, and an even drunker mother, Mojo's spent most of his childhood getting serious beatings and heavy psychological abuse. His limp actually comes from those days... along with his broken right tusk. Both of Mojo's parents are now dead, both of different disease. Odds are, their corpse might still be rotting away (well, they're probably bones by now) in their old home. 8. Has the charcter begun her own family? Mojo already has issues with getting his nose out the front door.... So a family is out of the question. 9. Where or how was the charcter educated? Being a hardcore autodidact, Mojo is mostly self taught, althought he now holds a few degrees from various University (got them online.... not like he'd actually GO to a class.... with PEOPLE!) 10. Has the character ever done anything else for a living? Mojo works actively to support the Underground however he can. With a passion for fixing and building things, everyone who knows him has something built by him in their home. Be it pirated cable, running water, heating or even a dirt bike, everyone has something from him. He's basically the maintenance guy for his part of the Underground: hooking up power, running water and heat to new enclaves, etc... That's his deal. With the new Beaver drones he has recently acquired from the surface, he's been thinking about getting started on some new tunnels. 11. What are the character's political and religious beliefs? Mojo hols no political or religious belief in particular. He can be extremly gullible, and unless proven that a politician is straight out lying, Mojo will lean toward any political idea that seems “good�. 12. Describe the character's moral code. Include how mercenary she is, whether or not she'll kill innocents, etc. Mojo likes to help people in his community in general, and is very generous towards them. Having been severly beaten as a kid, he's terribly afraid of physical violence... and simply cannot inflict it unto others directly. The only way Mojo can actually hurt someone is throught one of his machines... and even then, he'll rarely jump in a drone that is involved in combat itself. Mojo doesn't “really� mind “bad people dying�. As mentioned, he is rather guillible and naive. 13. What are the character's goals? Beside helping his friends out, Mojo would like very much to get a degree from MIT&T... as well as putting up a better infrastructure for the Underground. 14. Why does the character run the shadows? (Why does she run the shadows still, rather than getting a "real" job?) That's just his work. He does it because his friends do it. Altought he considers his main business supporting the infrasturcture of the Underground. 15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may colour or add mood to the history. Moe is usually shy and timid. Most of the time in a somewha good mood, his personality could be akin to that of a extremely bright child. Naive and gullible, Moe easily trusts people and take them to their word. 16. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how she gets along with people, whether she plans ahead, etc. Beside being very intelligent and having a rather impressive ammount of bookknowledge, Moe is an extremely reliable person, who will always hold to his words (mostly because he isn't clever enough to betray people, or even lie to them). 17. Are there certain things that the character can't or won't do? Why? Inflict direct physical harm to someone. He will never harm them himself... If he needs to, he'll use a “buffer� (like a Steel Lynx drone with a Ingram Valiant and 200rounds of ammo) 18. What things, people, or ideas does the character hate? Bullies. Drunkards. People that remind him of his dad. 19. What things people, or ideas does the character love? Complexe theoratical and practical problems. Puzzles. Quizes. Game shows. Machines. 20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc. Moe Johnson. But most people just call him Mojo. That and pretty much everyone doesn't believe him when he says his last name is Johnson. 21. Determine what your character used to do, before becoming a shadowrunner (very important). Moe has lived in the OU his entire life. Even nowadays, he rarely sees the light of day. He has spent most of his life living in an old city bus he has heavily reworked. He's been travelling around the Ork Underground, fixing things and hooking people up with power, water, heat, etc... He's a sort of self made construction worker. 22. Decide why your character left her old job, if she had one (also important). To a certain degree, it is still a big part of his life... Altought helping out his friends comes first. 23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why she started running the shadows originally. What led her to it?) Doesn't view himself as a runner. 24. How did your character come to know her contacts? Contacts are an important part of Shadowrun, decide how and why you know them. 25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment. Moe is SINless... and doesn't even have a fake one! Since he has almost little to no contact with the surface world, he hasn't bothered with one.... yet. 26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence? Moe's “shadowrunner� work is actually his part time gig. A big part of Moe's life is made up of the work he does around and for the Underground. Unlike the surface world, the Underground doesn't really have a large crew of maintenance and repair people to go around and fix things... so there's always work to be done for a big ugly troll who can fix pretty much everything. 27. Which person(s) or group(s) do you love the most? All those little robots that don't realize how repulsive he is. 28. Which person(s) or group(s) do you hate the most? Bullies. Drunkards. Junkies. 29. Which person(s) or group(s) do you respect the most? Anybody who treats him like a person and doesn't make fun of how he looks. 30. Which person(s) or group(s) do you fear the most? Bullies. Drunkards. Junkies. 31. What is your favourite colour? Green. 32. What is your favourite food and/or drink? Anything with a lot of sugar in it. Or with lots of salt. 33. What place would you most like to visit? Any of the actual physical campus to all the University he has attended over the Matrix. 34. Which person(s) or group(s) are you most loyal to? Anyone he consider a friend. 35. What pastime (that you participate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!) Taking stuff appart. And people aren't stuff... 36. What pastime (that you participate in regularly) gives you the least enjoyment? Anything that takes him topside. 37. What annoys you the most? People who stare. 38. What (if any) is your favourite form of art? Modern Sculptures; the sort of whacky stuff done with junk welded together. Yea..... 39. What is your greatest goal? To improve everyone's life in the Underground. 40. What do you think is your characters best quality? Helpful. 41. What do you think is your characters worst quality? Ugly as sin. Naive. Gullible. All in all, he just wants acceptance too much. 42. What is the most important thing you have ever done? Survive. 43. Which religion (if any) do you follow? None... at least not really. He does almost worship knowledge and machines. 44. What is your most treasured possession (and why)? His toolbox. It can fix anything! 45. What are your three most common dreams? They're mostly reallllly bad nightmares. 46. What is the Character's current relationship with her family? Both of Moe's parents are now dead. His mother died of an overdose, and his father of liver disease. 47.If the character's family is still alive, what do they do, and where do they live? 48. Where did the character learn her Skills? School over the Matrix. 49. Does the character have a good luck charm? What is it, and why? Nope. 50. What type of music does the character like? Classical. 51. List any past serious relationships that your character has had, and give a brief overview of the relationship. 52. Where does your character live? Why does she live there? |
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Sep 2 2008, 10:33 PM
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 |
Jacques "St. Juste" Palminger, ogre druid - Ork Underground Needs Runners
Background : [ Spoiler ] 1. What is your character's Sex? Male. 2. What is your character's physical size? Above average height for an ogre (smaller than the average ork), almost skinny by ogre standards (which still means well-muscled and very broad-shouldered by human standards). 3. What is the color of the character's hair, eyes, and skin? St. Juste sports a black, spiked mohawk. Eyes are cornflower blue, skin is slightly tanned. 4. What is the character's general appearance (i.e., How does she dress, etc.)? Mostly traditional punkrock style. Often seen with a flatcap, studded, painted leather jacket, ripped blue jeans and worn-out canvas sneakers. Is occasionally fond of ironically wearing a barret and black turtleneck sweater. When he expects trouble, he'll wear a battered army jacket, helmet and additional protection. For the rare occassions when he has to blend in with a corporate crwod, he's got an outfit from the Vashon Island Steampunk Line. 5. Where was the character born (City, State, Hospital Name)? La Rochelle, France. Born in a commune of various dropouts, hippies, anarchists, artists and similar folks that later turned into a meth lab and burned down partially (fortunately, no one was hurt seriously). 6. What is the character's date of birth? 19th August, 2048. 7. What was the character's family life like? Treated all of the commune as his "extended family". Generally happy childhood, though he never learned to accept boundaries for his behaviour. 8. Has the charcter begun her own family? As far as he knows not. 9. Where or how was the charcter educated? Homeschooled, which, given his teachers, leads to a weird mix of wide gaps in his formal education and knowledge of obscure academic concepts. Learned magic from a druid/surfer and through learning by doing. 10. Has the character ever done anything else for a living? After moving to Paris at age 15, he made a living with selling drugs, petty theft and squatting in abandoned houses- Later moved on to helping out as metahuman rights campaigner and magical paramedic. 11. What are the character's political and religious beliefs? Anarcho-primitivist. Has picked up some tidbits of existentialism, neo-marxism and animism, mixed with celtic religion and pseudo-catholicism. 12. Describe the character's moral code. Include how mercenary she is, whether or not she'll kill innocents, etc. Don't accept the rule of people over others, don't hurt anybody if it's not necessary, share what you've got with others. Don't let the unjust treatment of your fellow men go unpunished. If you don't take action, nothing will happen. Saint Juste has few regards for monetary issues, squandering most of what he earns if he does not spend it on a steadily inceasing collection of runner toys. He would never accept standard shadowrunner jobs motivated only by money. He'll also oppose killing innocents. 13. What are the character's goals? Longterm : Creating a world where people aren't judged for what they are born as, but for their actions. Ending capitalism and other forms of exploitation and oppression. He is fully aware that these goals will most likely never be achieved and certainly not in his lifetime, but he is convinced (from personal experience) that it is possible to create and maintain small enclaves of freedom within the system. Shortterm : Protecting the OU from the threat by Humanis, setting up a Safehouse for AB+ . 14. Why does the character run the shadows? (Why does she run the shadows still, rather than getting a "real" job?) Pure coincidence. During his stay in Paris, he got involved with a transhumanist street sam who recruited him for several runs for policlubs. As he was already a small-time criminal, transition to shadowrunning was fluent. All of his jobs, until now, have fallen under "hooding", with the possible exception of working for Evo and Fungitek to raise money for other operations. 15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may colour or add mood to the history. Can be a bit abrasive at first glance, but is generally kind and friendly upon closer examination. Reckless and chaotic, prone to impulsiveness. Enjoys life to the fullest. 16. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how she gets along with people, whether she plans ahead, etc. Isn't that good at coordinated planing, but very flexible, able to improvise. Generous and helpful. Doesn't let himself get dragged down, never gives up hope if there's still a chance. If he realizes failure as unavoidable, he has no troubles to move on. 17. Are there certain things that the character can't or won't do? Why? Letting himself be instrumentalised by groups he opposes (right-wingers, most corps and so on). Being ordered around. He's fiercely independent. 18. What things, people, or ideas does the character hate? Bigots, people who push others around or treat them badly. Also hates soycheese, metal and tomato juice. 19. What things people, or ideas does the character love? Generally philantropic, gets along with most people if they are unbiased enough. Loves good food, excessive parties and loud music. Is very fond of nature, especially beaches. He grew up by the sea, spending many days sitting atop the old bunkers from WWII facing the canal, so being at the beach always reminds him of his childhood. 20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc. Jacques Rivers Palminger (hippie commune, remember?) Street name Saint Juste was given to him by his first runner teammates due to his morals and a bad knowledge of catholicism on their side. Aliases are Gaspard de Rosnay (his current false SIN) and Charles Derrida. 21. Determine what your character used to do, before becoming a shadowrunner (very important). Wandering around, helping out for various policlubs, getting in street fights with cops, nazis and corpsec, getting loaded, squatting in abandoned houses, providing medical aid for a ghoul community, taking care of the first Changelings after the whole comet stuff. 22. Decide why your character left her old job, if she had one (also important). Doesn't like to stay in one place for a long time and was in trouble with the law and Humanis, so moving over to Seattle and continuing his work there seemed like a good decision. 23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why she started running the shadows originally. What led her to it?) Doesn't view himself as a runner, but an activist. 24. How did your character come to know her contacts? Contacts are an important part of Shadowrun, decide how and why you know them. St. Juste got involved with AB+ during a stay in Berlin. As he provided valuable skills for the organization, he was quickly entrusted risky missions for them. In exchange, it was easy for him to relocate to Seattle and continue his work there. Searching for a talismonger, he soon discovered Talks-To-Trees-And-Walls-Apparently in the Ork Underground. 25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment. Owns a fake SIN, but never had a real one. Uses it if necessary, but is generally cautious about it. 26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence? Hard to say, as he does whatever he feels like. He would also vehemently oppose to be called a runner. Runners are, in his opinion, people whose work is system-sustaining. Plus, he regards most of them as a bunch of cynics and psychopaths. 27. Which person(s) or group(s) do you love the most? His childhood friends (who happen to still be in France), his family and commune and various people he met through his travels. 28. Which person(s) or group(s) do you hate the most? Humanis and similar goons with hoods on their head. He also mistrusts the SOS, both for their anti-human bias and their neglect of innocent bystanders. 29. Which person(s) or group(s) do you respect the most? His former magic teacher and the anarcho-primitivist communities living in Antarctica and on Echo Station. 30. Which person(s) or group(s) do you fear the most? Toxics. 31. What is your favourite colour? Deep red and black. 32. What is your favourite food and/or drink? Goat cheese, dry Bordeaux and Gitannes without filter. Connaiseur of various alcoholic beverages, especially different kinds of hurlg. Also developed a taste for German beer during his time in the Rhine-Ruhr-sprawl and Berlin. Loves a good falaffel (or anything with tons of garlic in it, for that matter) and well-made creme brulé, but curiously tries out the local orc cuisine. And as an ogre, he's able to digest almost everything. Don't be surprised if you find him chewing on a piece of bark or eating unpeeled peanuts. 33. What place would you most like to visit? Australia, Antarctica. 34. Which person(s) or group(s) are you most loyal to? AB+ 35. What pastime (that you participate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!) Rocking out! 36. What pastime (that you participate in regularly) gives you the least enjoyment? Cleaning the lodge. 37. What annoys you the most? Running out of booze. 38. What (if any) is your favourite form of art? Saint Juste appreciates all forms of art, mostly music, but also painting, acting and literature. 39. What is your greatest goal? Making the world a better place one step at a time. 40. What do you think is your characters best quality? His sympathy for others. 41. What do you think is your characters worst quality? Prone to addiction. Experimented a lot with drugs in the past, including a very bad experience with BTLs. 42. What is the most important thing you have ever done? Helping to found an ork nation in the Marienbad council. It lasted for one and a half years, which is a very long time by Marienbad standards. 43. Which religion (if any) do you follow? Animism. 44. What is your most treasured possession (and why)? Power focus in form of a bracelet made from meteor iron. 45. What are your three most common dreams? Usually his dreams are rather confusing and incoherent. However, he receives visions from his mentor from time to time. These mostly take place in a sunlit, misty wood and involve general advice and warnings as well as occassional cryptic hints at past or future events. 46. What is the Character's current relationship with her family? Calls them regularly, plans to see them as soon as possible when he can savely return to Europe. His parents where originally very upset when he moved to Paris and even more so when he told them about his later occupations, but they've reluctantly come to terms with this, accepting the fact that he is quite able to defend himself. 47. If the character's family is still alive, what do they do, and where do they live? Various occupations all over Europe and partially also Australasia. 48. Where did the character learn her Skills? Picked them up along the way, as outlined above. 49. Does the character have a good luck charm? What is it, and why? Considers his flatcap to bring him good look, but doesn't take that too serious. 50. What type of music does the character like? Punk, ska, reaggae and related styles, but generally very open minded for a scene type. Very fond of electronic approaches towards punk rock. Doesn't like orxploitation-related stuff (too hyped for his taste). 51. List any past serious relationships that your character has had, and give a brief overview of the relationship. Not including making out at parties and two one night stands, these where : Fleur, his first real girlfriend (a dwarven girl from his commune) : broke up after 3 months over their first real argument (both where 14 at that time, at that age, such things happen). Natalie, an ork punk he met shortly after arriving in Paris. Been together for about a year and a half, then dumped her because she cheated on him. His most traumatic experience yet as far as women are concerned. Really. Doesn't. Like to talk about it. Sophie, a human hermetic from Antwerp. His most serious relationship up to this point. After 4 years of travelling through Europe together, they mutually decided to split up because they didn't get along anymore, had developed a different outlook on live and so on (she moved on to sign up with SK afterwards). That was half a year before he moved over to Seattle. He's about over it by now. They still call each other occassionally on birthdays and the like and, even though no one seems to manage the whole "let's stay friends" stuff, are on relatively good terms with each other. 52. Where does your character live? Why does she live there? See below. Stats : [ Spoiler ] Jacques Palminger aka St. Juste Gender : male Age : 23 Height : 1.79m Weight : 98 kg Metatype : Ork (Ogre) 500 BP Breakdown : Metatype : ogre (10 BP) Attributes : 240 BP Qualities : +15 BP Skills : 162 BP Contacts : 15 BP Ressources : 25 BP Spells : 36 BP Initiation : 22 BP Bound Foci : 5 BP Attributes (240 BP) : BOD : 6 (20 BP) AGI : 2 (10 BP) STR : 4 (10 BP) REA : 2 (10 BP) CHA : 3 (20 BP) INT : 5 (40BP) LOG : 3 (20 BP) WIL : 5 (40 BP) INI : 7 EDG : 4 (30 BP) MAG : 5 (40 BP) ESS : 6 Qualities (+15 BP) : Low-light vision Ogre stomach Magician (15BP) Mentor Spirit (bear) (5BP) ============ Addiction (betel, mild) (5BP) Addiction (hurlg, mild) (5BP) Scorched (5BP) Nano intolerance (5BP) Sensitive system (15 BP) Initiation (22 BP with 2 ordeals) : Grade 2 Metamagic techniques : invoking, psychometry Knowledge skills (22 free points) (0 BP) : French N English (magetalk) : 2 (+2) German : 1 Or'zet : 1 Botany : 2 Policlubs : 5 Street drugs : 3 Accupuncture : 4 Punk rock bands : 3 Active skills (162 BP) : Spellcasting (combat) : 6 (+2) (26BP) Counterspelling : 2 (8BP) Summoning (plant) : 4 (+2) (18BP) Binding (plant) : 4 (+2) (18BP) Assensing (aura reading) : 4 (+2) (18BP) Astral Combat : 2 (8BP) Dodge : 3 (12BP) Athletics skill group : 1 (10BP) Infiltration (urban) : 1 (+2) (6BP) Perception : 1 (6BP) Survival (urban) : 1 (4BP) Intimidation : 1 (4BP) First Aid : 1 (4BP) Influence skill group : 2 (20 BP) Contacts (15BP) : Talks-To-Trees-And-Walls-Apparently (C:2/L:1) Groups : AB+ (Seattle Chapter) : Membership +2, Area +2, Magic+1, Matrix +1 C: 3 (+6), L :3 Spells (36BP) : Heal Increae Intuition Increase Reflexes Pain Resistance Stunbolt Stunball Lightning bolt (restricted use) Trideo phantasm Physical barrier Mana static Repair Telepathic net (restricted use) Bound foci (5 BP) : Spell lock (heal) : 3 Power focus : 2 Gear (25BP) : 125000 (IMG:style_emoticons/default/nuyen.gif) total Survival knife AK 97 w/ sling, custom look and a clip w/ 10 rounds of standard ammunition : the wooden parts have been replaced by bone and a devil rat skull is strapped to the top with gaffa tape Armored jacket w/ auto injector, biomonitor, skinlink, thermal damping (6), electric insulation (6) : a worn-out, bulky army jacket Helmet : an old military helmet, modified to accomodate mage sight goggles, with the inscription "A sucking chest wound is mother nature's way of telling you you're in trouble" : Leather jacket : painted, studded, with some vicious-looking spikes Leg+arm casings : the unconspicious variety Vitals protector : Vashon Island Steampunk line shirt + slacks (if blending in is essential) RFID eraser Medkit (6) 4 stim patches 4 stim patche contents (for the injector) 2 trauma patches 1 trauma patch content (for the injector) Betameth (5 doses) Betel (20 doses) Dopadrine (6 doses) eX (2 doses) Hurlg (20 doses) NoPaint (4 doses) Red Mesc (1 dose) Snuff (8 doses) Psyche (3 doses) wudu'aku (1 dose) Comlink (Erika Elite w/ Iris Orb OS, skinlink AR goggles (skinlink) Subvocal mike w/ skinlink Agent w/ analyze, wifi scan, attack Browse (3) Edit (1) AR wall decorator Fake SIN (4) Fake licenses (thaumaturgy, both foci, combat spells, combat fetishes), all rating 4 Mage Sight goggles w/ skinlink Glasses (image link, infrared, flare compensation, vision enhancement (3), skinlink) Earbuds (damper, audio increase, spatial recognizer, skinlink) Gecko tape gloves Low light torch w/ skinlink Gas mask Survival Kit Power Focus (2) Spell lock (healing) (3) Lodge (6) Binding materials (4) x3 Combat fetishes x5 Detection fetishes x4 Lifestyle (1 month, see below) Lifestyle & roommates : [ Spoiler ] St. Juste is living in a run-down, abandoned house in an industrial area (think of Tyler Durden's house in Fight Club), together with two AB+ activists, an orkish changeling known as Shingles and a grumpy dwarven mechanic called Hank. They're currently working on fixing the worst problems on site and turning the place into one of AB+s' safe houses, encountering a number of problems in the process, from a massive infestation of paracritters to the generally poor state of the building. Overall LP : 15 (middle) Cost : 1600 (IMG:style_emoticons/default/nuyen.gif) /month Comforts : low (2LP) most of the furniture is still the old, used stuff found in the house when the group moved in. It used to be classy in the 2040s, but has been worn down massively by weather, critters chewing holes in it, vandalism and so on. A large part had to be thrown out entirely, making most rooms appear almost empty. St. Justes room is mostly filled with his lodge, a mattress and some crates to sit on or use as a table. One of the walls is decorated with a sunrise in La Rochelle he filmed himself (if he is in with his comlink, as there is no CHS). Entertainment : low (2LP) No trid, no AR gaming. This goes entirely into going out, throwing the occassional house party and the like. From time to time, the inhabitants manage to get a diesel generator running and organize small concerts with local bands in their living room (the advantages of having no neighbours...). Necessities : squatter (1LP) Still working to get the water running or to establish a steady power supply. No autocook either. Preparing meals is mostly based on cooking genemodded rice, krill paste or mycoproteine on a propane heater, but the gardening often enriches the menu with fruit in season and St. Juste isn't that picky due to the abilities of his metatype, ocassionally going for tree bark or bones as a snack... Neighbourhood : low (2LP) Secutity : middle (3LP) Someone in AB+ got hold of a shipment of decent maglocks, so the problem of unlocked doors was fixed first. Qualities (+ 5 LP) : Aspected domain (+5) : St. Juste specifically sought out former residences of druidic practitioners to get a good basis of operations Escape tunnel (+3) : direct access to the OU from the basement Homegrown farming (+1) : the garden may look like a jungle, but there's some fruit trees, herbs and vegetables, along with various edible fungi in the basement No neighbours (+1) : located in a former industrial area. At night, there's no one around within a mile or so in every direction (sounds familiar, doesn't it?). Workplace (+1) : lot's of space with most of the furniture gone... Crash pad (-1) : people constantly sleep over, seek shelter, look to start a spontaneous party and so on and no one of the residents really cares that much to turn them away, even though they . Green plan (-1) : no regular power; wether a diesel generator, solar panels or other means of power supply are set up is still undecided on Network bottleneck (-1) : AR coverage in the area is unsurprisingly terrible Pset magnet (-2) : a terrible devil rat infestation plagues the house and ocassionally, nastier paracritters might show up Poor condition (-1) : leaking roof, a nasty draft in most rooms and so on Roommates : Shingles A former ork wageslave who, after the whole comet thing, ended up looking like an antropomorphic stegosaur. Complete with spiked tail, elongated head and the characteristic armor plates on his back (hence the street name). Got beaten up a lot by angry mobs and can be quite shy when strangers are around. Suggestion for stats would be using the ork nation organizer contact from RC, p. 141 with SURGE III (Qualities : beak (5BP), dermal deposits, functional tail (thagomizer), ogre stomach, impaired logic, scales and stubby arms) and probably some negative qualities to make up for the SURGE cost if you deem it necessary. I'd also suggest changing some knowledge skills to reflect his former profession (especially ork history) and swapping Clubs to Exotic melee weapon (thagomizer). Hank Your average grumpy dwarf. I'd suggest using the mechanic contact from the BBB, probably adjusting for metatype and certainly swapping out some of the skills. As requested by our GM, here's some notes on initiation as well : [ Spoiler ] St. Juste initiated first when he was 21 years old. At this time, he was already an experienced spellcaster and capable conjurer, his skills honed by many battles in the shadow community of Europe. As an ordeal, he spent 28 days on his own in the woods of the Scandinavian Union, equipped only with the clothes he was wearing and a survival knife, sustaining entirely on what he could gather on his own. After the first two weeks, he had reached a ferral, animallike state, constantly receiving visions from his mentor and on the morning of the 28th day, he reached the metaplanes for the first time in his life, receiving the ability to invoke spirits in great form. His second initiation took place in the Broceliande forest in Southern France, an important druidic cult site. It involved an extended astral quest to a primeval place on the metaplanes, a dense jungle of gigantic coniferes reaching up to the sky, populated by the spirits the Druidic tradition calls upon, where he endured confusing tests of his perception, earning him extended psychometric abilities. |
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Sep 3 2008, 08:38 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 447 Joined: 2-September 08 Member No.: 16,304 |
"Coldhand" Jake Hall, Orc Bartender
Appearance and pic: http://squinkyproductions.deviantart.com/a...Hacker-97233633 Backstory [ Spoiler ] Jake is one of three co-owners of the Divine Comedy, in L.A. He is the bartender, as well as Matrix control and part-time DJ. He programs all the AR menus, overlays, and such, and makes sure the ambiance matches the desires of the management, but primarily, he's behind the bar, managing the bar and waitstaff. Along with Mei, who handles security, is head cook, and does an occasional bit on the stripper pole in the Purgatory floor, and Calista, who handles advertising, and the books. All in all, the Comedy, and it's management, are some of the real people to see in the shadows of LA. This all belies the fact that Jake, Mei, Calista and a few more friends outside the club are a semi-regular shadowrunning team. The Comedy has been their base of operations, home, and cover for a good year of their returning to their life of deniable crime. Jake is an ex-ganger (part of the Rude Boyz, a small ork gang with no more than ten blocks of turf that were more about watching out for their families and keeping out the bigger trouble) from the streets of Watts, who dabbled in shadowrunning as a combat decker just long enough to get his hand bit off by a hellhound and spend his take on getting it replaced. His main squeeze, Miranda, came into his life, and offered to marry him if he could give her a better life. He retired, got out of the gang, got a clean, legal official SIN as an LA citizen. She took off and became a porn starlet, breaking his heart. He left her and started working as a bartender at the Comedy. He kept his nose clean, flirting with Mei and Cali and getting his life on track. He rose to management, paid off his debts, even sent a care package back to the gang once. Eventually, he was invited to the bed Mei and Calista shared at times, and he was really happy. Moreso when he realized he was truly in love with Mei. However, the girls, a pair of adepts, one an orc sharpshooter, the other a Night Elf social mastermind, got an itch to go test their skills, and so he called in some favors, hooked up with an old hacker contact to get himself a new commlink implant and some bleeding-edge programs to get back on the line. He's made enough since, with some work passed down from his hacker mentor, Judas "Snowman" Frost (now deceased) to get his arm redone, upgraded and customized to match his own flesh abilities, replace old cybereyes and cyberears with more recent models, and even buy Mei an engagement ring...now he has two live-in lovers, who he cares for deeply, one he truly loves and intends to marry, and an interest in putting away enough cash to make the Comedy secure for a long, long time, so he can live without wondering what else he might lose on a ugly street some night... Character Sheet [ Spoiler ] Orc Mundane Streed Cred: ?? Notoriety: ?? Karma : 4/4 Attributes Body 5 Str 4 Agility 3 Reaction 5 Intuition 5 Logic 4 Willpower 3 Charisma 4 Edge 1 Essence 4.5 Qualities Human Looking(-5) Trust Fund(-20) SINner(+5) Day Job(+15) Dependants(+15) Skills Cracking Group 2 Electronics Group 2 Close Combat 2 Firearms 1 Influence 3 Knowledge Skills L.A.N. (Los Angeles) 4 Matrix Chat Rooms 3 Operating Systems 3 Sim Starlets (Porn) 5(7) Gang ID 4 Street Rumors 4 Alcohol 3 Trivia (Gaming) 3(5) Matrix Games (Classics) 4(6) Languages English N Mandarin 3 Spanish 1 Or'Zet 1 Japanese 1 Contacts 6/4 Mei, Stripper/Cook/Club Owner/Gunslinger Adept/Fiance 5/5 Calista, Horizon Spindoctor/Club Owner/Social Adept/Lover 3/5 Seattle Shadow Matrix (ShadowSea, FastJack, etc) Cyberware: -1.35 Essence Datajack (right temple) Cyberarm (left forearm and hand, obvious chrome) - Custom Attributes - Datajack (wrist) - Hidden Compartment Cybereyes (Rating 2, synthetic) - Lowlight - Thermographic - Protective Covers - Flare Compensation - Image Link - Video Recording Cyberears (Rating 4, synthetic) - Select Sound Filter 4 - Audio Enhancement 3 - Damper - Spatial Recognition - Sound Link - Audio Recorder Bioware: -0.15 Essence Dietware Clean Metabolism Minor Cosmetic Alteration (weight loss) Gear: Commlink/Matrix Tools: Custom Commlink, Custom OS Response 6 System 6 Firewall 6 Signal 6 All Common Use Programs at 6 All Hacking Programs at 6 Throwaway Commlinks, 2 SINs: Real, Authentic (Jake Hall) Fake, Rating 4 (Brad Pate) Weapons: Mossburg Redhawk Shock Gloves(2) Shock Baton(2) Armor: Armor Jacket (8/6) Miscellaneous: Harley Scorpion Lifestyle modifiers: Permanent High Lifestyle: Club Owner (Trust Fund) |
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Oct 3 2008, 01:55 PM
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#29
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Not so Subtle Madness - Mosaic
Msytic Adept/Summoner/Hacker Sheet: [ Spoiler ] Name: Morgan Doakes Street Names: Mosaic Metatype: Elf Age: 19 Sex: Male Image: http://i201.photobucket.com/albums/aa185/E...ill-kaulitz.jpg Attributes: Physical Body: 2 Agility: 3 Reaction: 3 Strength: 2 Mental Charisma: 4 Intuition: 3 Logic: 5 Willpower: 4 Special Edge: 2 Current: Initiative: 6 Matrix Init: 6(7*) IPs: 1(2*) *w. Customized Interface, in Cold SIM Skills Name Rtg Conjuring Group 2 Electronics Group 2 Hacking 3 Electronic Warfare 2 Perception 2 Arcana 2 Kn: Conspiracy Theory 4 Kn: Sushi Bars 2 Kn: Strip Clubs 3 Kn: Datahavens 2 Kn: Ancient Cults 3 Kn: Esoteric Math 2 Sperethiel N English 2 Sumerian 2 Hatian Creole 2 Quality Mystical Adept Aspected Conjurer Mentor Spirit: Ghede (Dark King) Day Job (Part Time - Municipal Animal Control) SINer (Legit) Mild Deepweed Addiction Moderate Media Junkie Geas: Novatech Airwave w. open AR window (Using customized Sumerian text interface) Physical Damage: 9 Stun Damage: 10 Modifier: -1 to Damage Resist Physical Contact Name L/C Nestor 1/4 To Mosaic, Nestor is a fellow Martix traveller and student of esoteric knowledge. The two of them met in the darker recesses of an abandoned datahaven dedicated to ancient magical studies. Unbeknownst to Mosaic, Nestor is in fact a Free Tutor Sprite, who, while curious about Mosaic's eccentric blend of studies, does not trust him enough to reveal his true nature. Mama Lola 2/3 Straight out of New Orleans, Mama Lola has transplanted her familial heritage and faith to the Emerald City, and has been running Voodoo Authentica - a book store and talismonger shop - for going on thirty years. It was Mama Lola who first introduced Mosaic to deepweed, as a way to be in touch with the spirit world, and who helped him here the voice of Ghede whispering from the underworld. 'Trixie 3/2 Half Japanese/half Italian, Beatrice Saito is as much of an eclectic collection of identities as Mosaic himself, which is no wonder they've been on-again-off again lovers for the past few years. A self-styles Rastafarian Bhuddist with Anarchist leanings, 'Trixie is herself a Hacker working menial jobs to get through the days, while trying to break into the runner scene by night. Ranged Weapons Weapon Damage AP Mode RC Ammo Notes Colt Manhunter 5P -1 SA - 16? N/a Melee Weapons Weapon Reach Damage AP Armor B/I Industrious Jumpsuit 5/3 Leather Jacket 2/2 Nuyen: 180 Pay: 2500/month Lifestyle: Squatter (500/month; 1 pre-paid) Gear Image Link Contacts Electronics Kit Commlink: Novatech Airwave w. Iris Orb OS Response: 3 System: 3 Firewall: 3 Singal: 3 Addons: SIM Module, Trodes Peripherals: AR Gloves, Subvocal Mic, Headphones Programs: Browse (4), Scan (3), Sniffer (3), Exploit (2), Stealth (2), Edit (3), Spoof (3), Decrypt (2), Analyze (3) Spirits Type Force Services Bound/Unbound Task (w. Electronics) 5 2 Yes Adept Powers Name Rating Nimble Fingers - Edict Sense Memory - Multi-Tasking - 3D Memory - Linguistics - *been all work stressed, thus brain fried* 50 Questions [ Spoiler ] 1. What is your characters Sex?
Male 2. What is your characters physical size? Mosaic possesses an Ectomorphic frame, being tall, but skinny. He stands a shade under six-three, but weighs under a hundred-fifty pounds. 3. What is the color of the characters Hair, eyes, and skin? Hair: Black, Blue, Red, Green as suits his mood. His hairstyles tend to be large and elaborate, often with multiple colors. Eyes: Grey, naturally, but he wears ice blue contacts. Skin: Palid, at times even sickly. 4. What is the character's general appearance (i.e., How does he dress, etc.)? Mosaic's style is much like his personality... eclectic. He draws from a variety of influences, including punk, goth, emo, para-military attire, and various magical and religious symbologies. He blends these styles with a very Japanese attention to layering and complementary colours. 5. Where was the character born (City, State, Hospital Name)? He was born in a middle class clinic in Portland. 6. What is the characters date of birth? 13-September-2052 (a Friday) 7. What was the character's family life like? Morgan's father was a mid-level functionary, serving the Council of Princes, his mother was of a noble bloodline, but chose to marry below her station for love. While the family never hurt for money, Morgan was always made painfully aware of the social failures of his mother. Morgan was the eldest of three children, with two younger sisters (fraternal twins). Bowing to pressure from her own family, Morgan's mother divorced his father when he was sixteen, and took his sisters with them. Morgan is still in touch with both parents, though his relationship with his father is rocky, at best. 8. Has the character begun his own family? No, though he and 'Trixie are getting a lot of practice for when they decide to. 9. Where or how was the character educated? For the majority of his life, Morgan was home schooled, with tutors brought in periodically to supplement his carriculum. When he reached puberty, he undertook screening, and was tagged for magical potential. With the best of intentions in mind, his parents sent him to MIT&T, to tap his magic potential. He began his studies there at sixteen, and quickly began to excell at theoretical magic, but showed no aptitude for spellcasting and enchanting. It was at MIT&T, by his own decision, that he began studying computers as well. Morgan completed only one and a half years at MIT&T, however, and he was expelled for cheating on his mid-terms, despite no evidence to support the claim, save that he aced every one of them. 10. Has the character ever done anything else for a living? Morgan has held a series of odd jobs, but mostly one shots or employment that didn't last. He's often been called too weird to be employable. 11. What are the characters beliefs on church and state? He really doesn't care about the government, as long as it doesn't tell him how to think, except now that it signs his paycheque. As for relgion, Morgan's beliefs are one and many, though he has a strong voodoo sensability about him, being something of a Hougan. 12. Describe the characters Moral code. Include how mercenary he is, whether or not he'll kill innocents, etc. Mosaic is an observer, with a keen interest in knowledge of all types. He maintains a clinical detatchment, yet knows life is far too valuable to simply snuff out without forethought. Still, he's coming off of desperate times, financially. If it pays well, he might push his boundries. 13. What are the character have any goals? Not so much a goal, but an obsession, Mosaic has been researching histories, physics, magical and technological theory, in order to try and experience the majesty of the Astral Realms again. This obsession has melded with his computer-addiction to form an obsession with sprites and technomancers, and the potential for someone to unlock Ressonance abilities unused, in order to travel to the Ressonance Realms. 14. Why does the character run the shadows? (Why does he run the shadows still, rather than getting a "real" job?) He doesn't run the shadows, or hasn't yet. 'Trixie's forays into the Seattle underworld intrigue him, though, and she might just pull him in. 15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may color or add mood to the history. Mosaic is a study in contradictions, as evident by his manner of dress. He is simultaneously observant and energetic, bounding between current pop-trends and obscure references that just boggle the mind. He is quick to decide on a course of action, but does so only after taking in the details. 16. What special qualities does the character possess? This does not refer to skills, but rather at other things, such as How he gets along with people, does he plan ahead, etc. Mosaic, for all his social ineptitudes, is a very social creature. He likes people, almost everyone, and while he may not trust, he will give the benefit of the doubt. He is meticulous and impulsive all at once, and when he makes a decision, he tends to doggedly stick to it. 17. Are their certain things the character can't or won't do? Why? Morgan is reluctant to destroy any form of data without first devouring it himself. He won't kill needlessly, and he wouldn't ever think of harming a child. 18. What things, people, or ideas does the character hate? Morgan hates censorship, of both thought and action, more than anything in the world. 19. What things people, or ideas does the character love? Knowledge, and a good genuine paper book. 20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc. Morgan Brian Doakes, legally. He often goes by Mosaic. 21. Determine what your character used to do, before becoming a shadowrunner (very important). Morgan was an MIT&T student, and more recently has signed on with MAC. 22. Decide why your character left his or her old job, if he had one. (also important). Morgan was kicked out of school on suspicion of cheating. 23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why he started running the shadows originally. What led him to it?) He came to Seattle because he didn't want to go back to Portland a failure, despite his mother siding with him. He joined MAC because sleeping in a condemned building sucks. 24. How did your character come to know his or her contacts? Contacts are an important part of Shadowrun, decide how and why you know them. Nestor - The two of them met in the darker recesses of an abandoned datahaven dedicated to ancient magical studies. Mama Lola - She found him sleeping in the alley behind her shop, after he had been frequenting it for a few weeks. 'Trixie - Met, of all things, through eachother's AR profiles, while he was trolling a mall looking for left over food, not that he ever told her that's why he was there. 25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless_masses? This may be affected by the characters previous employment. Morgan has a valid Tir SIN, with a recently approved UCAS work visa. 26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence? N/a 27. Which person(s) or group(s) do you love the most? While he loves his parents, he resents them for their divorce. His sisters he cares for more than anyone, because they had to weather it at a younger age than he did. Whenever he can, he chats with them, and he sends them both trinkets from time to time. 28. Which person(s) or group(s) do you hate the most? He hates the staff at MIT&T for failing to recognize his gifts, and instead villainizing him for using them. 29. Which person(s) or group(s) do you respect the most? Mother Lola, for her teachings allowed him to speak with Ghede. 30. Which person(s) or group(s) do you fear the most? Morgan has been hearing whispers of Dissonant creatures on the Matrix, and while he doesn't fear them, he is wary. 31. What is your favorite color? Blue 32. What is your favorite food and/or drink? Sushi (the more wasabi the better) and Sake, the genuine kind. 33. What place would you most like to visit? The Ressonance Realms, and the Astral Metaplanes. 34. Which person(s) or group(s) are you most loyal to? His loyalties are undecided at the moment, though his family would be cheif amongst them. 35. What pastime (that you participate in regularly) gives you the most enjoyment? (WARNING: Answering Sex for this question can and will result in penalties to your character!) Hanging out in Strip-Clubs, datamining, and reading (paper copies of books, when he can manage). 36. What pastime (that you participate in regularly) gives you the least enjoyment? If it doesn't catch his fancy, he doesn't ever participate. Unless riding the bus counts. 37. What annoys you the most? Prejudice of any kind, be it racial or otherwise. 38. What (if any) is your favorite form of art? A well sculpted icon, or interesting node. 39. What is your greatest goal? Attain access to the deeper mysteries of the Matrix, and to prove a synthesis of magic and the machine. 40. What do you think is your characters best quality? His keen intellect, and inquisitiveness. 41. What do you think is your characters worst quality? His disregard for his own wellbeing when caught in a fancy. 42. What is the most important thing you have ever done? While studying at MIT&T, he underwent a spiritual awakening, going along on an Astral voyage with his roommate. The voyage took him to the Metaplanes, an experience he has yet to equal. 43. Which religion (if any) do you follow? Pan-Voodoo, with a myriad of other beliefs thrown into the mix. 44. What is your most treasured possession (and why)? Aside from his commlink, which he feels a deep connection with, and associates with the potency of his magic, he keeps a copy of The Secret Doctrine, the Synthesis of Science, Religion and Philosophy, dog eared, tagged, but well preserved, on his person at all times. 45. What are your three most common dreams? He dreams of a connection to the Astral, and of the Realms he has seen and wishes to see. 46. What is the Characters current relationship with his family? He speaks routinely with his parents, though things are strained with his father. He keeps in much more regular contact with his sisters. 47. If the characters family is still alive, what do they do, and where do they live? His father continue to work as a functionary for the Council, while his mother has taken to family affairs and politics. His sisters are both in high school, and developing their own identites. 48. Where did the character learn his Skills? Various tutors, MIT&T, and through personal exploration and practice. 49. Does the character have a good luck charm? What is it, and why? He considers his commlink, which he has gone to great lengths to customize, to be his good luck charm, and in fact cannot perform summons without it. 50. What type of music does the character like? He listens to an ecclectic variety of techno, synth, jazz, folk, classical, and pan-classical music. 51. List any past serious relationships that your character has had, and give a brief overview of the relationship. He is in a continued on-again off-again relationship with 'Trixie, his Rasta-Bhudist Hacker girl. 52. Where does your character live? Why does he live there? Currently he is between couch surfing at 'Trixie's and sleeping in a squatter's refuge in a half-constructed downtown building. 53. Remember, I, as most Gamemasters, like detail, so if you can think of any other little details, quirks, or whatever that you think might please the almighty GM, then add He usually carries some Deepweed on him, and is almost always connected to various obscure datahavens and chatsites. |
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Nov 26 2008, 07:13 PM
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#30
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Sounds like a plan. We'll wrap this one shortly, and get you a pay day. Down time in between is a given, so no worries. Any ideas for the In-Between thread name?
BTW - RJ , the smuggler group is called the Sky People. I was looking over your character sheet, and noticed you had them listed as individiual contacts. |
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Nov 26 2008, 07:35 PM
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#31
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Sounds like a plan ... You are having a real problem with thread identification lately, aren't you? (IMG:style_emoticons/default/biggrin.gif) |
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Dec 3 2008, 01:54 AM
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#32
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
Brennan "Dingo" Bard - Blood of the People/Legacy
Sheet: [ Spoiler ] Elf
Stats Bod: 4 (+2 damage) Ag: 5 (7) Rea: 4 ( 8 ) Str: 5 Cha: 3 Int: 5 Log: 5 (6) Wil: 4 Edge: 3/5 Initiative: 8 (12) IP: 1 (3) Essence: 1.20 Nuyen: 23,400 Karma: 7/32 CSP: 2/2 Positive Qualities Restricted Gear (5) Arnis de Mano (15) (+1 die on Called Shots to disarm; +1 DV on Blades attacks; inflict damage when making a Called Shot to disarm) (Maneuvers: Riposte, Two weapon style, set up, finishing move, ground fighting, clinch) Negative Qualities Thrill Seeker (5) SINner [Tir Na nOg] (5) In Debt (25) (currently owe: 37,500) Active Skills Skills Cracking (Group) 6 Electronics (Group) 5 Firearms (Group) 4 Negotiation 4 Etiquette 3 Pilot Ground Craft 5 -Motorcycle +2 Gunnery 4 Close Combat (Group) 4 Perception 4 -Visual +2 Dodge 5 (7) Knowledge Skills Matrix Security 4 UK 3 Firearms 3 Hacking techniques 3 ******** information 4 English 5 Sperethiel 5 Celtic N Contacts Raven (female elf, info broker) (C3, L2) Halcyon (male Troll, fixer) (C4, L3) Gear Gear GUNS 2 Cougar Fineblade Knifes (long) -2 concealable holster -2 Personalized Grip Colt Gov't 2066 -Quickdraw Holster 6 spare clips 60 rounds Explosive ammo 60 rounds regular ammo 20 rounds Stick-n-Shock ARMOR half body FFBA Armor Jacket Bike Racing Armor -Helmet COMMLINK Transys Avalon (Response 4, Signal 4) -Satellite Link -Sim Module --modified for BTL/hot sim -Subvocal Microphone -Trodes -Response Enhancer 3 SOFTWARE Custom OS (System 6, Firewall 6) Analyze 6 Browse 6 Command 6 Edit 6 Encrypt 6 Purge 6 Reality Filter 6 Scan 6 Armor 5 Attack 5 Biofeedback Filter 5 Black Hammer 5 Decrypt 5 Defuse 5 ECCM 5 Exploit 5 Sniffer 5 Spoof 5 Stealth 5 Track 5 Nuke 3 Rating 4 Mook Agent Replicate 4 Adaptability 3 Programming Suite 5 ACTIVESOFTS Pilot Aircraft 4 Pilot Anthroform 4 Aeronautics Mechanic 2 Armorer 4 Automotive Mechanic 4 TOOLS Tinkering Shop -Infared Laser Trip Beam -Maglock 6 -Card Reader -Anti Tampering Circuits 4 Medkit 6 VEHICLES & Drones Suzuki Mirage 2 MCT Fly-Spies dragonfly microtapper 2 GM-Nissan Dobermans Wuxing Crimson Samurai FAKE SINS, LICENSES, AND LIFESTYLE Fake SIN 4 3 months low lifestyle. CYBER/BIOWARE Move-by-Wire System II Datajack Skillwire Expert System Cerebral Booster 1 Muscle Toner 2 Platelet Factories Cybereyes 3 -Flare comp -Low-light Vision -Smartlink -Vision enhancement 3 -Vision Magnification Cyberears 2 Audio Enhancer 3 Balance Augmentor Spatial Recognizer This post has been edited by Mickle5125: Jan 7 2013, 11:45 PM |
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Dec 3 2008, 02:15 AM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
Alexander "Gumshoe" Colt - Blood of the People
Sheet: [ Spoiler ] Alexander "Gumshoe" Colt Metatype : Elf Mundane Attributes Body: 3 Agility: 6 (8.) Reaction: 3 (4) Strength: 3 (5) Charisma: 7 Intuition: 5 Logic: 3 Willpower: 3 Edge: 3 Initiative: 8 Passes: 2 Essence: 2.98 Knowledge Skills English : N Gangs : 2 Smuggling routes : 2 Security Design : 3 Security Procedures : 2 Security Systems : 2 Current Events : 4 Mercenary Hangouts : 2 Mafia : 2 Yakuza : 1 Bars : 2 Dealers (Fences) : 1 Active Skills Automatics : 3 Longarms : 3 Pistols : 3 Con : 4 Etiquette : 4 Leadership : 4 Negotiation : 4 Computer : 2 Data Search : 2 Hardware : 2 Software : 2 Disguise : 3 Inflitration : 3 Palming : 3 Shadowing : 3 Dodge (Ranged Combat) : 3 Perception (Visual) : 5 Locksmith : 3 Intimidation : 2 Positive Qualities First Impression Biocompatability Erased (24 hrs) Negative Qualities Enemy (5pt) Compulsive (10Pt) Paranoid Hunted Lvl 1 Flashbacks - Unc Cyberwares Zeiss SenseSation Line (std) -cybereyes (Rating 3) with eye light systems, eye recording unit, image link, low-light vision, vision enhancement +Smartlink added to eyes -cyberears (Rating 2) with audio enhancement (Rating 2), damper, ear recording unit, select sound filter (Rating 3), sound link, and spatial recognizer -simrig -radar sensor (Rating 3) Touch Link Skillwires (Rating 3) Datajack Biowares Synaptic Booster 1 Muscle Toner 2 Muscle Augmentation 2 Weapons -Stun Baton -AK-97 5x Spare Clips 3x Gel Rounds (10 shots) 4x Regular Ammo (10 shots) -Ares Predator IV Skinlink 5x Spare Clips 3x Stick-n-Shock (10 shots) 4x Regular Ammo (10 shots) Quick-Draw Holster -Defiance T-250 Sling 5x Spare Clips Shotgun Shock Lock Rounds (10 shots) 2x Gel Rounds (10 shots) 2x Regular Ammo (10 shots) Armors Actioneer Businnes Clothes Lined Coat Fire Resistance (Rating 3) Nonconductivity (Rating 3) Form-Fitting Body Armor Half-Body Suit Vehicles Yamaha Growler (Off-Road Bike) Commlinks Commlink : Transys Avalon Skinlink OS : Novatech Navi Scan (Rating 6) Encrypt (Rating 6) Edit (Rating 6) Browse (Rating 6) Analyze (Rating 6) Facial Recognition Sensor Software (Rating 3) Empathy Sensor Software (Rating 3) Gait Analysis Sensor Software (Rating 3) Visual Spotter Sensor Software (Rating 3) Wildlife Spotter Sensor Software (Rating 3) Throwaway Commlink : CMT Clip OS: Redcap Nix Skinlink Glasses w/image link AR gloves ActiveSofts Heavy Weapons (Rating 2) Forgery (Rating 2) Clubs (Rating 2) Escape Artist (Rating 2) Tracking (Rating 1) Equipments 2x Fake Sin (Rating 3) (Jonathon Smithers, James Anton) 6x Fake License (Rating 3) (1 PI license, for each Sin) (1 Carry and Conceal Permit, for each Sin) (1 Travel Passport, for each Sin) Disguise Tool Kit Armorer Tool Kit 6x Micro Sensor 6x + Camera Handheld Sensor / Minidrone skinlink + Cyberware Scanner (Rating 6) + MAD Scanner (Rating 3) + Radio Signal Scanner (Rating 6) Plastic Restraints (per 10) Lockpick Set Miniwelder Wire clippers 5x Stealth RFID Tags (per 20) Tag Eraser 5x Subvocal Microphone White Noise Generator (Rating 6) Voice Mask Lifestyle (Middle @ 2 months paid) Old converted Firehouse in Redmond Comforts 2 Entertainment 2 Necessities 4 Neighborhood 2 Security 4 << Positive Qualities >> Security Conscious 2 << Negative Qualities >> Defective CHN -1 Green Plan -1 Starting Cash: 1500 (IMG:style_emoticons/default/nuyen.gif) 4d6=15 Contacts Argus (L:3 C:3) Argus Group (Members +4, AoI +4) Background [ Spoiler ] Alex mentally ran thru a checklist of all he had going for him. Unfortunately the list of cons was far greater than the list of pros. 1.Team- all dead 2.Ammo- running low (Have to hit the only frigid safehouse he had left soon.) 3.Comms- 2 compromised; Current throw-away and Primary Sin (Damn that meant the team villa and his primary bank account was a bust) 4.Drones- All gone (including the flyspies, dammit) 5.Activesofts- Most were compromised with that damn virus. (there goes the extra skills he'd come to rely on) 6.Enemies- Opposing team of Runners that called themselves " (Still out there somewhere looking for him.) 7.Rino the Fixer (Still living for the moment, Until the Johnson learns how that rat bastard tried to double-cross everyone) 8.Objective- Completed Alex let the engine slow to an idle as he pulled into the Stuffer Shack, He kept his eyes out for anything that might mean a tail as he made his way in and grabbed two one-shot commlinks. It took two minutes to pay and get his bike back on the road, taking a crazy path thru some of the sprawls more interesting areas. "Getting sloppy boy, come on whats the plan?" Alex's old mentor berating him from memories almost forgotten. What was the plan? Well first was getting to a spot these crappy disposable comms could get a signal. Second let the Johnson know that the package had been delivered and that Rino had hired another team as a double-cross. Third was to put a bullet between Rino's eyes. The disposable comm flashed that it had a signal just as Alex pulled up to an old matrix cafe, he smiled when he saw the place still had a couple of the old decks that had been so widely used before the crash. Hell maybe it still had the old hardlines going out. Alex held the comm at arms length so the Johnson could get a good look at the blood and bruises covering his face. It took a minute for anyone to accept the call at the other end. Before a face showed up the word "Secure" started flashing across the top. The face was that of a middle age wage-slave. Not the Johnson's true face but that had been his MO from the start. "You look worse for wear. Has the package been delivered?" Straight and to the point, that was one thing that Alex respected about this Johnson. Alex sneared, "Yeah it's done, but it cost me my entire team. And it may cost you more, see Rino sent a team after the package to aquire it for his own needs. PLus he isn't exactly paying me out of the escrow. So I think we both have a problem if I don't get my money. I've got a team to bury and grieving widows to help." The johnson simply smiled, "I've already paid into the escrow account, it is between you and Rino to get your cut. I would hurry though, it seams he's leaving the city and is about to run into some trouble of his own. Remember, I said last time we met; I hate anyone that could prove their worth. But I will give you a little bit of information, the mage you took out from the other team that was after you. Well that team was all one family so you may see more of them than you'd like." And with that parting note, the screen went dead and the comm began to smoke as the electronics inside melted. Alex snarled his displeasure, throwing the melting slag into the gutter and gunning the bike down the road. Dammit all, he'd just lost out on his biggest payout yet and also his chance at revenge for a double-cross. Well there was still the other team, But for that, Alex would need more equipment, and more money. That meant he had to stay low for a while to heal up then hit the shadows again for more work. -------------------------------------------------------------------------------------------------------------------- Alexander "Gumshoe" Colt Alexander was born 3 decades ago in a small town in the UCAS near southwest borders of the country, what had previously been the Midwestern United States just under a century ago. He did his part as a soldier but never really saw himself as a career man so when his time was up he left the military and in 2064 joined up with a group of mercenary runners. Hethen spent the next few years gaining his skills and trying to get into the big leageus of Seattle Runners. During his running career he starting doing quite abit of freelance work for the Argus Group and that is where he picked up the name Gumshoe. The Argus group has been good to him but he could never be corp enough for them so he stuck around doing the odd freelance job and trying to find a team he could truely belong to. 20 Questions [ Spoiler ] --What is the character's name? Alexander "Gumshoe" Colt, or at least thats the name I go by now. If you know my real name that I haven't used in years then good for you. Just know, I won't answer to it anyways. --What is the characters race, nationality, age, sex, height, weight, hair color, eye color, and skin color/tone, and build? I was born an elf in Southwestern UCAS not far from any of the borders about 30 years ago. Mom was human but wasn't surprised when I took after my dad. I definitely have the slight elf build but many of my old comrades would say I am wirey. The bioware definitely helped to bulk me up some. Now I weigh in just under a buck' eighty and am breaking 6 foot. My hair color is naturally black but changes regularly depending on the dye job I have at the time. Even my eyes change, thanks to the cyber I have. No matter how much I spend indoors I stilll tend to keep a tanned complexion. --Where did your character learn his/her skills? Well some just came naturally, others I picked up while I was in the military. Wasn't a career type though so after that I joined up with some merc style runners, definitely honed my skills there. Don't bother looking for any records though, they have a tendency to vanish. Just another "skill" you might say I obtained somewhere along the way. --What did your character do before becoming a runner? Like I said, spent a little time in the military, before that spent my time in a little old town growing up and basically amusing myself. Got outta there as quick as I could and really don't plan on going back. --Does your character have any family? I think my dad still out there somewhere. Never took the time to look him up, I never really was a family type of person. I've got a older sister but she's like me, sticks to the shadows, hell I haven't seen her in a decade and wouldn't even know where to look. --What are your characters dreams/goals/aspirations? You serious? Well I guess, I hope to one day have enough money to retire from this life. I mean I'm not an Immortal so eventually I am going to be too worn out to keep going. Maybe when that day happens I'll have the cred to go some place nice. Some place warm, where I can lounge around and not have to worry about when that bullet with my name on it is gonna find me. It definitely won't be here in Seattle. Damn rain and crime could drive anyone to the brink. --What is the characters general appearance? My general appearance is that of a youngish caucasion male elf. Beyond that it tends to change with the makeup and clothes. Sometimes I may not even be caucasion or an elf. Just depends on my mood for that day and who I think is following me. --Why did they choose to be a shadow-runner? Well I just kinda fell into the job. I worked with some merc units while I was in the military and liked their style so I joined up with them after I got out. Ran with them for a while, then met up with some Argus guys. Still do work for Argus on occasion. Othertimes I Freelance as a PI. I don't really say I am 100% runner, it just happens to conicide with my semi-legitimate work now and then. --What is the characters personality? I like to think I am friendly enough. I am careful about leaving anything about. Got bitten hard by being sloppy before so I have to keep on my toes. Sometimes that will put people off but normally they tend to start following my habits. --What skills does your character bring to this group? What makes them special? I am an private investigator, normally that means just talking to people. Even if you have to hide who you really are, talking can get you a long way. I find that is the best way to get the information I need. Other times I may have to hit the net, and on a few occasions I have to get real dirty and use a little bit of physical persuasion or some stealth to get what I am after. --What are some things your character cannot do? I'm not Awakened in any way so all that Hocus Pocus is beyond me. I can handle my own on the net but I know I'm not hacker material. With my wires though I can prety much do whatever I need to as long as I have the soft of course. --What does your character hate and why? I hate being sloppy and loathe anyone who doesn't have enough respect for themselves to keep themselves clean and healthy. That ranges from doing drugs to just being stupid and letting people take advantage of you. --What does your character love? I love my life, I plan on keeping it for a while. I love being able to enjoy life and all that it has to offer. I'd love to find someone out there I could settle down with but right now that is unlikely. --What does your character respect? I respect those who take charge of their lives. I also respect those who can take mine away with a blink of an eye, awakened or otherwise. --How was your character educated? Public school in my old hometwon then more from life experiences. --What is your characters moral code? Don't kill without good reason. Its bad for the soul plus bodycounts tend to draw attention. Don't take more than you need, only just slightly more than you'll use. Kids are to be protected. Dumbasses aren't. --Does your character have any political beliefs? Religious? Not really, I have seen politicians and preachers at work. Trust me there are just like everyone else and are after the same things in life. --What item(s) does your character treasure? Myself and the people I call friends. Stuff can be replaced. Money can be earned again. --Tell me at least one thing I (as the GM) should know about your character. Alex is very protective of himself and his team. Sometimes he'll go out of his way to make sure he has his "assets" covered. Morgan "Doc Nellis - Integrity Sheet [ Spoiler ] Morgan “Doc� Nellis Concept: Magicain/ Street Doc Metatype : Human Magician (Hermetic) -----Attributes----- Body: 3 Agility: 3 Reaction: 3 Strength: 2 Charisma: 3 Intuition: 3 Logic: 5 Willpower: 5 Magic: 5 Edge: 4 Initiative: 6 Passes:1 Essence: 6 -----Knowledge Skills----- English : N Or'zet: 2 Magic Background: 3 Biology: 3 Chemistry: 4 Criminology: 2 Engineering: 2 Street Drugs: 2 Greater Seattle: 3 Street Rumors: 1 -----Active Skills----- Sorcert Group (Broken): 4 Spellcasting (Healing): 4(6) Biotech Group: 4 Assensing (Aura Reading): 2(4) Summoning: 3 Perception (Visual): 2(4) Automatics (SMG's): 2(4) Influence Group: 1 Computer: 1 Data Search: 1 -----Positive Qualities----- Magician: 15 Mentor Spirit (Pheonix): 5 Trust Fund (Clinic): 10 -----Negative Qualities----- SINer (Standard): -5 Day Job (1000Y/ 10 hrs):-5 Sensitive System: -15 Records on File (MIT&T Doctorial Degrees: Magic & Medicine) -----Mentor Spirit----- Health Spells +2 Dice Fire Spirits +2 dice Disadvantage: Binding tests -1 die -----Spells----- Heal (DamageValue)–2 Increase Reflexes (F÷2)+2 Trid Phantasm (Realistic, Multi) (F ÷ 2) 3 Stunball (Direct) (F/2) + 1 Diagnose (Active, Directional) (sm) (F ÷ 2) Influence (Mental) (F ÷ 2) + 1 Cure Disease (DiseaseDV)–2 Magic Fingers (Physical) (F ÷ 2) + 1 ------Initiation----- Initiate Level 1 Ordeal: Meditation MetaMagic: Masking -----Weapons----- Ingram Smartgun X 5 Spare Clips: 32rds/clip (3 clips- Gel Rounds,100 rds; 1 Clip- Regular 40 rds; 1 clip- SticknShock 40 rds) -----Armors----- Actioneer Businnes Clothes Lined Coat +Fire Resistance (Rating 3) +Nonconductivity (Rating 3) Form-Fitting Body Armor Half-Body Suit -----Vehicles----- Chrysler-Nissan Jackrabbit (ar) -----Commlinks----- Novatech Airwave Custom OS (Firewall 6, System 3) Agent (Rtg 3): Patch Analyze 5 Browse 3 Command 3 Edit 3 Encrypt 3 Scan 3 Black Hammer 3 Handheld Sensor (Arm Bracer) +Ultrawideband Radar Sensor Rtg 3 +Camera Glasses +Image Link AR Gloves Trodes 6 Skinlinks Holo Projector Renraku Sensei + Iris Orb OS (Throwaway) -----Equipments----- 2x Medical Station Rtg 6 (max 2 Patients Per Station): Used at Clinic Med Kit Rtg 6 Med Kit Refill BioMonitor Magical Lodge (Force 6): In home portion of the Clinic. Fake Sin Rtg 3 (Dr. Martin Levane, Horizon Citizen) +Fake License (Medical Practitioner) +Fake License (Carry & Conceal) Fake Sin Rtg 3 (Dr. Nicholas Lambarty, PCC Citizen) +Fake License (Medical Practitioner) +Fake License (Carry & Conceal) +Fake License (Mage) -----Contacts----- Nina Janosi (Talismonger): 3/4 “Chesire� (Fixer): 1/1 -----Lifestyle----- Permanent Middle Lifestyle From Trust Fund The Clinic LP Costs Lifestyle Type Middle Comforts 3 Entertainment 3 Necessities 4 Neighborhood 2 Security 4 << Positive Qualities >> Workplace 1 Friendly Neighbors 1 << Negative Qualities >> No Privacy 3 -3 Starting Cash 2000Y (1000 Day JOb, 1000 Lifestyle): Lifestyle Starting Funds (4d6=10) |
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Feb 1 2009, 06:39 AM
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#34
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
Jasper E. Lee - [For Hire]
human Rigger "wheel man" [ Spoiler ] Thats not his real name.Jasper's real name hasn't been used in 20 years. when he was doin top secret wetworks for the CAS, his code name was Maintenance-12. After losing the taste for it, he went AWOL and skipped out to Seattle to get as far away from the CAS as he could. He's had to start over at 45 with nothing, He's gotten some work in the shadows and is quietly building back his collection of toys. He affectionately names most of his vehicles and drones. He's an unassuming and likable southerner who is short enough to be mistaken for a Dwarf. But he's killed many a special forces team that has underestimated him. Stats [ Spoiler ] Jasper E Lee
Human 4'10" 160 lbs Black and grey hair, Brown Eyes Essence: 5.2 Lifestyle: low/ Puyallup Barrens Negative Qualities:(+15) Mild Alchoholic Criminal Sin (AWOL from CAS Army) Contacts:(11) Slim(Chop Shop Owner) loyalty 4/connection 2 Mrs Johnson Loyalty 2/ Connection 3 Attributes:(160) Bod: 3 Agi: 3 Rea: 4 Str: 2 Cha: 2 Log: 4 Int: 3 Wil: 3 Edge: 2 Skills:(204) Pistols(revolvers) 4(+2) Gunnery 5 -Aeronautics mechanic 2 -Auto mechanic 2 -Industrial mechanic 2 -Nautical mechanic 2 Pilot ground craft 5 Pilot air craft 3 Pilot Anthroform 1 -Cyber combat 3 -Electronic Warfare 3 -Hacking 3 First Aid 3 -Computer 3 -Data search 3 -Hardware 3 -software 3 Dodge 2 Perception 2 Etiquette 2 Armorer 1 Shadowing(tailing) 2(+2) Knowledge: Engineering 3 Military(CAS) 3(5) security design 2 security companies 1 sports 1 Gear:(50) Cyberware:(essence -0.8 ) VCR Data Jack SimRig (hot) Industrial jumpsuit 5/4 (+2 fire/chem) Vitals protector +1/+1 Shin guards +0/+1 Ruger super warhawk (standard) 2 quick draw holsters Ammo: Regular(ruger) 60 Explosive(ruger) 20 regular(Ingram white knight) 100 stick-n-shock(Ingram smartgun X) 100 Custom Comlink- firewall 6, Response 5, system 5,signal 5 programs: Encrypt 5, scan 5, sniffer 5, analyze 5, decrypt 3, ECCM 5, command 5, Edit 5, attack 3, track 3, databomb 3 Exploit 5, spoof 3, Black hammer 3, stealth 5 , "J.D."(Agent) 3 Glasses(img link, smart link, vision enhancement 3, img mag) earbuds(hearing enhancement 3) Micro trancever Biomonitor Fake sin 4 fake liscense(Ruger) 4 fake liscense(radio signal scanner) 4 Tag eraser Medkit 6 Hardware toolkit Hardware shop auto shop Armorer shop "Charlene"(GMC step van) Armor 16, Chameleon Paint, sm. drone landing rack,ECM 5,Rigger adapted,Clearsight 4, 2 gun ports(left&rear) Radio signal scanner 6, Motion sensor,laser mic 6, directional mic, Smuggling compartment "Rosie"(Nissan roto) Weapon mount(normal,flexible,remote)Ingram White Knight Targeting 4, Camera neutralizer 6 "Shelly"(Tata Hotspur) Rigger addapted, maneuver 4 "Bud" (doberman) Chameleon paint, gecko tips, Ingram smart gun (stick-n-shock) covert-ops 4 "Harry" (Ruger super warhawk) Pilot program 2, targeting 4 , Limping propulsion, smartgun |
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Feb 17 2009, 02:17 PM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 651 Joined: 15-September 06 From: Ephrata, Wa Member No.: 9,382 |
Ariel Juagahan "Mandirigma Makata or Makata" - Docwagon Code Black Former FBI ERT now a Docwagon HTRT Officer (Street Sam type) Quote: "Lead with speed, devour with power." [ Spoiler ] Orc, Male, Age-20, 6'6", 320lbs.
Nuyen: 1600 Attributes [ Spoiler ] Body 5/6 + 2 for dmg, Agility 5/8, Reaction 5/8, Strength 5/8, Charisma 2, Intuition 5, Logic 3, Willpower 3 Edge 3, Essence 2.031, Initiative 10/13, Initiative Passes 1/3. Condition Monitor: Physical - 11 Stun - 10 Karma: 0, Street Credit: 0, Notoriety: 0. Skills [ Spoiler ] Active Skills: Athletics (group) 2/5, Automatics 4, Blades 4, Computer 1, Dodge 3, Infiltration 3, Influence (group) 1, Perception 4, Pistols 4, Throwing Weapons 2, Unarmed Combat 3. Knowledge Skills: Small Unit Tactics 2, ERT SOP's 2, Urban Combat Tactics 2, Security Procedures 2, Physics 1, UCAS Federal Agencies 1, UCAS Law 2, Regional (Seattle) 1, Tactical Theory 2, Philosophy 1, Poetry 1. Languages: English Native, Tagalog 2, Or'zet 2, Japanese 1, Aztlaner Spanish 2. Qualities: [ Spoiler ] Positive Qualities: Restricted Gear, Biocompatability (Cyberware) Negative Qualities: SINer (standard), Records on File (FBI), Thrill Seeker, Prejudiced (Japanese, Biased), Dependent (easy)[Joanna Harnasch, Fiancee]. Cyberware/Bioware: [ Spoiler ] Cyberware: Lone Star SWAT 2 [Cybereye 4 (Flare Comp, Image Link, Low-light, Protective Covers, Smartlink, Thermo, Vision Enhancement 3, Vision Magnification), Cyberears 4 (Audio Enhancer 3, Balance Augmentor, Damper, Increased Sensitivity, Select Sound Filiter 5, Sound Link, Spatial Recongnizer), Datajack, Bone Lacing: Aluminum, Wired Reflexes 2] Bioware: Synthacardium 3, Muscle Augmentation 2, Muscle Toner 2, Suprathyroid. Contacts: [ Spoiler ] Informant: Megan Connor (Loyalty 2/Connection 3), Urban Anthropolgist: Blair Sandbury (Loyalty 2/Connection 3), Freedom Fighter (PI-Batac): Jesus Haro (Loyalty 2/Connection 3), Former ERT Team Leader: John McCabe (loyalty 2/Connection 2), Lameco Grandmaster: Edgar Sulite IV (Loyalty 3/Connection 3), Lameco Eskrima Internation (Seattle Branch) Group (Loyalty 6/Connection 4) Security Spider: Randy "Kritzkreig" Kohl (Loyalty 1/Connection ?) Code Black Team Leader: Jebediah "Jeb" Robards (Loyalty 1/Connection ?) Armorer: Coleen "Mizz Fixit" Steffano (Loyalty 1/Connection ?) Pilot/Driver: Peter "Duster" Delgado (Loyalty 1/Connection ?) Weapons/Armor: [ Spoiler ] Weapons: Savalette Guardian [5P, SA/BF*, -1AP, -1 RECOIL, 12C AMMO] w/ adv safety system, Personalized Grip Tactical Thigh Holster (quickdraw holster), 4 spare clips HK-227X [5P, SA/BF/FA, 0AP, -5 RECOIL, 28C AMMO] w/ adv safety system, gas-vent3, Personalized Grip Tactical Sling, 8 spare clips Cougar Fine Blade longblade [6P, -1AP, 0 REACH] Personalized Grip Monofilament Sword [7P, -1AP, 1 REACH] Personalized Grip Unarmed Combat [6P, 0AP, 0 REACH] Armor: 12/10 total Docwagon Full Body Armor (10/8): Chemical Proctection, Fire Resistant 4, Biomonitor Docwagon Full Body Armor Helmet (2/2): Chemical Proctection, Fire Resistant 4 Vehicle [ Spoiler ] GAZ P-179 [hand -1, accel 15/30, speed 90, pilot 2, body 14, armor 6, sensor 2] Improved Pilot (2) Improved Sensor (2), Autosofts: Maneuver 2, Clearsight 2, Defense 2. Gear [ Spoiler ] Commlink: Novatech Airware w/ Iris Orb [R3, S3, F3, S3] W/ Customized Interface, Hardening R6, Optimization (Analyze), Satlink, skinlink, subvocal mic. Programs: Packages - Eurosoft Clavicula, FTL Matrixware Power Suite (Analyze-3, Browse-4, Command-2, Edit-4, Databomb-3, Decrypt-5, Encrypt-5, ECCM-3, Purge-4, Scan-2.) Sensor Packages: Handheld [Ultrawideband radar-4] Handheld [Camera, Directional Mic, Thermo] Handheld [Non-Linear Junction Detector] Sensor Software: Empathy 6, Lie Detection 6, Noise Analysis 6, Weapoin Watcher 6, Wildlife Spotter 6 Software: Mapsoft (Seattle) R6 Virtual Person: PG Edgar G. Sulite, PG Jose Cabellero, PG Jesus Abella, PG Antonio Illustrisimo, PG Leo Gaje. Survival: Gas Mask, Survival Kit, Combat Load Vest, Smart Pack, Gecko Tape Gloves, Climbing Gear, Flashlight-infrared, Plasteel Restraints. Mantech: GloWand Lifestyle: [ Spoiler ] Lameco Eskrima Group Training Compound Comforts-3, Entertainment-2, Necessities-3, Neighborhood-2, Security-4. Free Access, Rad Pad, Security Conscious, Well Made, Workplace, Green Plan, Crash Pad, No Privacy 2, Living by Committee. 4400/month with One months paid. Background: [ Spoiler ] Short Version: [ Spoiler ] Ariel Juagahan born on October 9th, 2052 in the Philippine city of Batac to Baccay Juagahan andd Paulinea Ayala. Ariel grew up in a loving and secure home. Paulinea Juagahan was a tribal shaman of the people of Batac. Baccay Juagahan was a tribal warrior and leader of the city defense force which in fact was part of the resistance later to be the freedom force. One of the first memories of the world around Ariel was the new of UCAS President Dunkelzahns assassination. This was profound because for the first time he saw that a metahuman could become come anything they chose to be. Then Halley's Comet sticks out from the flooding of the Typhoons that hit the city. He remembers soon after he could see Halley's Comet in the night sky. The Following year was the start of real history for Ariel. It was the start of the open revolution of his fellow people to lift the oppression of the Japanese Empire. Now with the Philippines free and allied with the UCAS again his family moved to Seattle in July of 2063. Having been schooled in Baccay city which is a major education center he finished his schooling in Seattle. After finishing school Ariel set his sights on the UCAS FBI's ERT program. His interest in this line of work was sparked after seeing one of the ERT team operate during one of the many incidences in Seattle. He finely reached his goal at the age of 18 he was accepted into the ERT program after the academy he was assigned back to the Seattle branch. Were he spent the next two years excelling in his career. Then the unthinkable happened he crossed the line a relationship had formed with a fellow officer on his team and it started to affect his ability. The brass caught on and forced Ariel to break off the relationship or resign. With the feeling he had for Joanna Harnasch he resigned. Ariel got wind that Docwagon was launching a new High Risk Enforcement Department in Seattle he put in his Application, Letter of Intent, and a letter of Reference (From his former Team Leader John McCabe). Long Version: [ Spoiler ] Ariel Juagahan born on October 9th, 2052 in the Philippine city of Batac to Baccay Juagahan and Paulinea Ayala. Ariel grew up in a loving and fairly secure home. Paulinea Juagahan was a tribal shaman of the people of Batac. Baccay Juagahan was a tribal warrior and leader of the city defense force which in fact was part of the resistance later to be the freedom force. At age five Ariel remembers the assassination of the UCAS President Dunkelzahn. This had a profound impact of Ariel it's were he realized he could truly become anything his heart desired. He grew up under the oppression of his people by the Japanese Empire; He did luck out in away because he grew up in a fairly remote and non-strategically significant location which meant that he never part of the brutality Yomi Island was infamous for. Because of which he was able to go to Mariano Marcos State University for his education. He also remembers the Typhoons from Halley's Comet in August of 2061 he did his best the help his community fight the flooding and mud slides. Then the next month you could see Halley's Comet in the night sky that has always left an awe inspiring impression on him. The mark of Halley's Comet has many profound meanings to the Filipino people because it marks the change in tides were the Filipino people made large strides to regain there freedom. Batac city took it freedom and kept is rapidly with it remote location and shield of Mount Burnay the Japanese Empire could on invade from limited routes. With the Philippines free and allied with UCAS once again his family moved to Seattle for new opportunities on July of 2063 he was only eleven. Almost as soon as they got settled in and Crash 2.0 happened luckily they were not yet wired like most people. It turned out that they were the lynch pin of there community survival during this time for there knowledge on how to survive and thrive in those conditions. Soon the Seattle metroplex was back to normal and Ariel was enrolled to attend University of Washington with a philosophy major. One afternoon class was interrupted by some emergency on campus. This was the first he saw the FBI's ERT team in action against a criminal team it was a thing of excitement and exhilaration for Ariel to witness. The next day Ariel planned out his path to become an agent. He completed collage and applied to become a Special Agent and server as an ERT Operator. After the long ordeals to become an Operator he finally was accepted at the age of 18. Which was rare unto it self he did his best to live up to the great gift that was bestowed on him. He served two years with the ERT teams in Seattle on one of the teams he meet Joanna Harnasch they hit it off right away. There was just something that clicked; the only thing was it was against policy to two team members to be involved. They were unable to keep it secret for long, and Ariel or Joanna had to resign being the man that he was Ariel resigned. But luck would have it his Team Leader John McCabe heard wind that DocWagon was starting up a new HTRT department here in Seattle. Ariel put his application, letter of intent, and a letter of reference from John to Docwagon and after his acceptance to the department He purposed to Joanna and she accepted now the real adventure begins. 20 Questions: [ Spoiler ] 1] We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them? Filipino features, Mocha Skin tone, 66 320lbs (1.92 meters 145.14 kg), Orc, Black Hair, Green eyes, No aptitudes to note, and he was Born October 9th, 2052 in the city of Batac which is at the foot of Mount Burnay. Attitude: Growing up during the second oppression of the Japanese Empire and the fight for a free Philippine Archipelago. As such Ariel has come to be prejudiced towards all things Japanese. He is serious, no-frills, straight shooter with death being so close each day there is not reason to hold back and beat around the bush. Truly live life and not a lie. 2] Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your characters parents say about her? Father: Baccay Juagahan - He is proud of his son knowing he is following a warriors path in life, plus been part of the FBI and now Docwagon. Seeing him do something productive and meaningful in the world around him has left Baccay knowing he has done right raising his son with the values he has held most dear. Mother: Paulinea Juagahan (maiden name: Ayala) - She is also proud of her son, he a little to cyberd for her taste but that is his choice. Knowing that he is doing his best to make a difference in the world around him aspires to the highest level of values in her heart. 3] Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attacks of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences. Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time? (5) August 2057: Dunkelzahn President and Assassination (9) August 2061: Typhoons (9) September 2061: Halleys Comet (10) February 2062: Open revolution against occupying Japanese forces (11) July 2063: Move to Seattle (12) Fall 2064: Crash 2.0 (17) 2069: Tsunamis from the Earthquakes in California (Family) (18)2070: Election of Blackhaven See Background Write-ups. (Age)Date: Event 4] Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision is influenced by the world around her. How did your character get into shadowrunning, and why did she take that path? Background for FBI and move to Docwagon (scandal with another officer affair) NA, He is in the application process for Docwagons new development of Code Black team. 5] People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your characters living space like, and what has he added or changed to make it his own? The Training Compound: At the Lameco training compound he keeps a room, Its a little on the small size but homey. He keeps photos of his parents and a small book collection; there is one photo of his FBI team, and a few photos of Joanna that he treasures. Docwagon Barracks: Having not settled in yet his area is very sterile at the moment. 6] Everyone has beliefs, and many have beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them? Stilling working on this 7] Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a person's character are as important as the qualities. What do you dislike most about your characters personality? Being a Thrill Seeker and Prejudiced against Japanese. 8] The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the "Big Ten" triple-A megacorps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why? The Highest Regarded Corporation: Seader-Krupp - From his influence of the great dragon Dunkelzahn with another great dragon running a triple-A corp is the next best thing to presidency. The Lowest Regarded Corporation: Aztechnology - Could there really be a worst monster running it busy across the world today? From the oppression of there own people to blood magic. 9] People make acquaintances and friends; we're hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. Theres a story behind each and every one of these relationships. What is the story with your character and her contacts? Former ERT Team Leader: John McCabe - Ariel worked with John when he was with the FBI. There working relationship was a good one. They still keep in touch now building a friendship. John and Ariel have been through some hairy shit and have lost good friends this tends to build bonds that last forever. Lameco Grandmaster: Edgar J. Sulite - Ariel was introduced to PG Edgar through his father a known eskrimador to train with PG Edgar. They hit it off and have along friendship going Ariel even teaches at the yearly training camp in the Philippines. Lameco Eskrima International (Seattle Branch) - With being a noted instructor under PG he has been a founding member of the local group for the Seattle Sprawl. Urban Anthropologist: Blair Sandburg - Ariel and Blair go back to collage days they hit it off in there Philosophy class. They still maintain there casual friendship and there talks of philosophy. Freedom fighter (Philippines): Jesus Abella - An old family friend who stills works the Islands and a Merc with morals as he puts it. Ariel and Jesus tend to us each other for information they both know that there on the other side of the law now but from the old days there bond is thicker then the law. Informant: Megan Connor - Megan had been a professional contact for information on the underbelly of Seattle. If there something going on she can get her hands on it. 10] It's Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day? He would be ether at the training compound giving classes, or he would be at Joanna's place spending time with his fiancé. Most likely it would be a combination of the two with Joanna getting the lions share of his time. 11] Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels? He learned a based skills set from his father in the Filipino Combative Arts. He expanded on this from the FBIs ERT academy. He learned his other skills from living life and interacting with the people around him. He has always been into reading on Philosophy and Poetry. 12] Everyone has their limits. People can be dark, but most peoples instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage? He is the typical protector, he is not apposed to killing but it must he for justice and necessary. He tries to live a moral life to be best he can. 13] If you have an Awakened or technomancer character, consider your character's tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it effect the way she views the world and her magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile? NA 14] While acceptance and bias vary from place to place, augmentations be they bio-, cyber-, gene-, or nanoware are increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements she has, how were they paid for, and what motivated the choices she made (if she did make the choices)? Once on the FBI ERT he was loaded out with the Cyber Suit [Datajack, Bone Lacing (Aluminum), Wired Reflexes II, Cybereyes R3, Cyberears R3], and the typical add-ons, Muscle Augmentation R2, Muscle Toner R2, and Synthacardium R3. He then got a letter of purchase for his Suprathyroid Gland while with the team too. 15] Life as a shadowrunner is by definition outside the bounds of "normal" life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it? He envies them known that they can live there life without knowing anything of the nightmare that lurks in the Shadows. 16] Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying? Like most protectors his nightmare is the inability to protector those in need. 17] People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character's "sacred object" or "close one," and how did they come to be so important to him? Joanna Harnasch is very much attached to she has be come his "sacred object" which makes his mother happy now she might lay off him for grandchildren. They both worked on the ERT team and have seen action together that was the foundation that started there interlude. They hit it off and clicked ever sense they been one and the same. 18] One of metahumanity's greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now? He's always wanted to be a protector now he is living that dream. Now he look forward to the journey of a relationship with someone very special to him. 19] A persons appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world effects his personality. What does your character look like, and what inspired his choices? When wearing causal clothing would be professional action type clothing (like today's 5.11 brand). He favors greens. His profession and preferred recreation (Eskrima) inspires him in this fashion sense. 20] Everyone has a name, but a runners street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name? Mandirigma Makata or Makata which is Tagalog for Warrior Poet or Poet. With all the philosophy and poetry he reads and talks about the name stuck to him from his former ERT team, he just changed it to Tagalog. Notes: [ Spoiler ] Build Points Breakdown: Stats: 200, Race: 20, Edge: 20, Active Skills: 146, Know/Lang: 0 (48/48), Positive Qualities: 15, Negative Qualities: -35, Resources: 49, Contacts: 35 = 450
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Feb 23 2009, 06:17 AM
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#36
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,460 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Nathaniel Jones - "Professor" - Behind the Shadows
Discredited archaeologist Background [ Spoiler ] Professor Nathaniel Jones was on the fast track to academic stardom. Born into an upper middle-class family of means in 2038, he enjoyed the benefits of an excellent education at fine schools, and a loving, nurturing family environment. The fact that he manifested as a dwarf was absolutely no problem to his family or friends. Even as a child he was well-read and analytical, and early on showed promise with languages. His love, however, was archaeology. From an early age, he would rather explore a burned-out farm house than run in the fields, or study the skeleton of a fish on the shore rather than swim to the island offshore. During university, his life transformed as he Awakened. The magic manifested through the adept path, and Jones focused his talent into enhancing his performance as a student and scientist. His analytical mind sharpened; his memory became prodigious; his concentration unshakeable; and languages came with little practice. The most amazing revelation came to him when an old hat, a felt fedora passed down through generations of the Jones family, turned out to be a magical object, a Power Focus of impressive strength. Though it was of little aid to his adept powers at the time, he bonded with the focus, with the intent of directing his magical studies so that he could make better use of this family heirloom. Jones earned a scholarship for graduate work at the prestigious University of Michigan at Ann Arbor. There, he pursued studies both in Mayan archaeology in the Yucatan and in Harrapan archaeology in northern India. He earned temporary positions at several universities, and finally landed a tenure-track position at The University of Toronto, an up-and-coming school in his field. The Anthropology Department’s reputation and Jones’ grew together with each successive publication. This idyllic life came to a crashing end in 2068. At an exciting excavation in India, Jones unearthed a strange document. Written in Sanskrit and illustrated with puzzling images, it piqued his curiosity. He began to translate it immediately, enlisting the aid of his two assistants. Even in the first evening it offered tantalizing suggestions of an earlier manifestation of magic in the world, and went so far as to implicate the existence of beings that had lived incredibly long lives through that forgotten age. This document was of incalculable importance, he thought. How prophetic, for Jones at least. A commotion outside his office tent drew his attention. When he returned to the tent, his assistants were dead, murdered, and the document was gone. He raised the alarm, but to no avail. The thief had escaped. What was worse, he soon became the prime suspect in the crimes. Evidence appeared linking him to the murders. The trial in India was set, and with money raised by selling his family home Jones sought the best legal help he could. In the end, this investment paid off, because his lawyer won his case, though many felt it was on a technicality. Jones thought he was free to continue his career. The archaeological community thought otherwise. He was held in suspicion, still. Colleagues drifted away, and the tenure review back in Toronto found ‘errors and omissions’ in his work that justified terminating his employment. His career had been destroyed, notwithstanding the victory in court. Jones new there was only one way to win back his reputation. He had to find the thief and bring him to justice. At least that, but preferably also returning the document. To do this, he knew he had to enter the world of the thief: the shadows. So with some of his remaining money he sought training to bend his remaining magic towards physical enhancements that would aid in a decidedly dangerous environment. The rest he spent on equipment appropriate to a life in the underworld. He traveled back to India, and with a few bribes and canny thinking, he picked up the trail of the document. This led him to Washington, where he uncovered an artifact smuggling ring which had received the document. In a confrontation that nearly cost the neophyte runner his life, Jones met the ringleader but failed to capture him, though he did expose the operation enough to shut it down. It was clear as the ringleader escaped, that he would make it his business to eliminate Jones once and for all, this time. A clever and resourceful nemesis was born, yet Jones was even more determined to follow the trail of the document, no matter what the cost. The trail leads to Seattle. Character Description Professor is of average height for a dwarf, but of a slighter build than average. More than once this has served him well in tight spaces underground or inside an ancient building. With Caucasian features, he has dark, thick hair, brown eyes and is well tanned. He could be taken to be of just about any national extraction within the broad range of Indo-European peoples: Indian, South Mediterranean, Black Irish, but not Nordic. He tends to wear ‘outdoorsy’ clothing (khaki colours, lots of pockets, very practical for an archaeologist) and high quality, light-weight walking boots. He has an old fedora which he carries with him almost at all times. If not actually wearing it, then it is slung on his back and held in place by a tied chin-strap around his neck. He won’t take it into the shower with him, but he may wear it while in a bathtub. The most striking feature of Professor is his gaze. He has very penetrating eyes, and many have said he seems to look right through you. Some have felt uncomfortable when he fixes that gaze upon them, and even asked him to look away. Little escapes his notice, and he is continually examining his environment, as if he were recording a scene. Professor is a highly educated man, and an articulate speaker. He is equally at ease in front of a class, engaging in a philosophical argument, in a duel of impromptu poetry (though he and his opponents recognize he isn’t all that good at it), or conducting a terse, technical discussion. Languages come to him easily, and he is adding to the list of languages he knows. He believes strongly in the talent and creativity of humanity, and has often been short with students who were proponents of theories such as ‘alien influence’ or ‘Egyptian diffusion’ to explain ancient achievements around the world. This, however, is perhaps the only time he becomes rough on his students, as he genuinely cares for the process and the calling of education. His spiritual views evince South Asian influences, and if pressed to label his views, he would consider himself to be a Kashmir Shaivist more than anything else. Professor sees the value of both a good life and a good death, but he tends towards the preservation of life, and is unlikely to take life unless he believes the call of the moment warrants it. Professor enjoys the company of women, both because of his love of conversation and a healthy heterosexuality, and often prefers to spend time with them. He is happy that the broad discipline of anthropology even in this day and age tends to draw more women than many other fields. He has also been known to live down to the reputation of archaeologists as prodigious drinkers of ale and liquor, and his dwarven constitution certainly helps in this regard. Because of his recent events, Professor is entering a new line of work that still feels foreign to him, and so he may at times spend effort trying to analyze a situation, rather than acting instinctively. He is focused on finding the one who framed him, and will always leap at any chance to further his pursuit of the thief. He will not, however, endanger compatriots to do so. He is disciplined, reliable and faithful to his word. And he loves to solve puzzles of any kind and complexity. His training and work experience have ingrained in him a respect for collaborative work, and he brings this view to his work in the shadows. He chose Living Focus as one of his latest adept powers in order to be adaptable to any team, to be able to multiply the effect of the powers of others on the team, and to be able to overcome some of the weaknesses he perceives in his magical training as applied to the shadows. Stats [ Spoiler ] Professor Dwarf [ 25 ] Qualities [ 0 ] Attributes [ 275 ] Skills -Active [ 60 ] -Knowledge/ Language [ 1 ] ( 27 pts. free ) Contacts [ 6 ] + [ 10 freebies from GM ] Focus Bonding [ 4 ] Gear [ 29 ] Qualities [ 35 - 35 ] Adept 5 Analytical Mind 5 College Education 5 Photographic Memory10 Linguist 5 Restricted Gear 5 (power focus R4 ) SINner -5 Pacifist -5 Astral Beacon -5 Addiction (mild - Betel Gum) -5 Enemy (6 conn. / 4 incid.) -10 Vendetta -5 Attributes [ 275 ] BOD 4 AGI 3 REA 3 STR 4 CHA 3 INT 4 LOG 5 WIL 5 MAG 6 ESS 6 EDG 3 INI 7 ( 1 IP ) Adept Powers ( 6 pts. from Magic 6 ) Astral Perception 1.0 Enhanced Perception (3) 0.75 Eidetic Sense Memory 0.5 Three-dimensional Memory 0.5 Heightened Concentration 1.0 Analytics (2) 0.5 Linguistics 0.25 Attribute Boost (REA) (1) 0.25 Attribute Boost (AGI) (1) 0.25 Living Focus 1.0 Active Skills [ 60 ] Perception 1 ( +4 ) INT Assensing 2 ( +3 ) INT Negotiation 1 CHA Etiquette 1 CHA (tribal) ( +2 ) Survival 1 WIL Navigation 1 INT First Aid 1 LOG Data Search 2 LOG (academic) (+2) Dodge 1 REA (ranged) ( +2 ) Pistol 1 AGI (Ares Predator IV) ( +2) Pilot Grnd. 1 REA Contacts [ 6 ] + [ 10 freebies from GM ] 1.) Zoltan Kodalex Fixer (4 connection / 2 loyalty) - see Fixer, SR4 p. 283 - location: Washington - source of shadowrunning gear for Professor - made connection for Professor with Logo 2.) Logo ID Manufacturer (2 connection / 1 loyalty) - see Contacts and Adventures p. 14 -location: ??? (Matrix) -source of current fake IDs for Professor - strictly business 3.) Nandi Sivalingham Urban Anthropologist (3 connection / 4 loyalty) - see Contacts and Adventures p. 8 -location: Washington - has heard of smuggling ring connected to Enemy of Professor - has family connections in India - enjoys speaking in Hindi with Professor - is one of few who believes Professor is innocent - maybe likes him a little? Knowledge / Language Skills (27 pts. free) [ 1 ] Archaeology 5( 6 ) Physical Anthropology 3( 4 ) Cultural Anthropology 2( 3 ) Linguistics 2( 3 ) Mythology 3( 4 ) (Indo-European) ( +2 ) Materials Science 1( 2 ) Astronomy 1( 2 ) Civil Engineering 1( 2 ) Satellite Imagery 1( 2 ) Mathematics 2( 3 ) English N Nahuatl 1( 3 ) Quiché Maya 1( 3 ) Spanish 1( 3 ) Hindi 1( 3 ) Urdu 1( 3 ) Sanskrit 1( 3 ) Gear [ 29 ] 145,000 ¥ Power Focus 4 - fedora handed down through generations of the Jones family Fake SIN 4 Fake SIN 4 Middle Lifestyle X 1 mth Medkit ( 6 ) Supplies X 8 Armor Jacket 8/6 Secure-tech - shin guards 0/+1 - forearm guards 0/+1 Zoé Executive Suite - long jacket 4/1 - shirt 1/0 - trousers 1/1 Urban Explore Jumpsuit 6/6 Form-fitting half-body armor 4/1 Globetrotter Camo Jacket - desert - tropical forest - grasslands Smartgun System, internal Regular ammo X 100 Goggles - low light - flare comp - image link - vision enhancement ( 3 ) - vision magnification Flashlight Survival Kit Standard Rope X 100m Wire Clippers Maglock Passkey ( 4 ) Commlink - Fairlight Caliban 4 / 5 OS - Novatech Navi 3 / 4 Satellite Link Sub-vocal Microphone Micro-transceiver ( 6 ) Gas Mask Hazmat Suit Sub-Total 144,675 ¥ -leaves 325 ¥ -converts to 33 ¥ Starting ¥ = [4D6 X 100 ¥ = ( 3, 6, 3, 6 ) = 360] + 33 = 393 ¥ EDIT: Modified 26 Jun 2010 |
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May 23 2009, 11:19 PM
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#37
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Target ![]() Group: Members Posts: 4 Joined: 22-May 09 Member No.: 17,190 |
My Sharp-shooter Mezzanine.
Please note that there may be some errors as this is from memory in regards to cyber/bioware and qualities. [ Spoiler ] Name: William Tate Alias: Mezzanine Age: 29 Height: 6'5 Weight: 220 Lbs. Metatype: Human Attributes Body 2 [4] Agility 5 [7] Reaction 5 Strength 2 [4] Charisma 2 Intuition 4 Logic 5 Willpower 3 Edge 2 Essence 3.5 Initiative 9 IP 0 Magic 0 Qualities Ambidextrous Aptitude (longarms) Blandness guts[5] Mild Addiction (stimulant/energy drinks) Prejudice (non-white humans excluding Japanese) Prejudice (Orks and trolls) 'Judas' (Werwulf mercenary corps) Vendetta-Sons of Sauron (other negatives pending, haven't got sheet to hand) Skills Blades (Agi) RANK 4 Specialization: swords Dodge (Rea) RANK 4 Specialization: Ranged Combat Infiltration (Agi) RANK 4 Specialization: Urban Longarms (Agi) RANK 7 Specialization: Sniper Rifles Pistols (Agi) RANK 4 Specialization: Revolvers Armorer (Log) RANK 4 Specialization: Firearms Perception (Int) RANK 4 Specialization: Visual Climbing (Str) RANK 2 Running (Str) RANK 2 Knowledges English N professional Weapon Design Longarms RANK:6 Specialization: Sniper Rifles academic Military Theory & Tactics by Branch (land) RANK:4 Specialization: modern street Local Area Knowledge of Illegal or Restricted Items RANK:4 Specialization: Sniper rifles academic Cybertechnology Design Body Implants RANK:4 Specialization: Design professional Engineering Weapons Engineering RANK:4 Specialization: Cyberware Bioware Muscle Toner 2 muscle augmentation 2 cyberware Ceramic bone lacing (+2 to body VS damage resistance) Internal air tank other info pending. Gear Ares Desert striker -5 spare clips -70 regular -42 gel -14 hollow point -14 stick and shock -14 explosive rounds -5 tracker rounds (stealth tags) -Bayonet -bipod -sling -Weapon personality (Sgt. Hartman (yes THAT Sgt. Hartman)) Ruger superwarhawk -12 regular rounds -6 hollow point -6 explosive -6 gel -6 silver -Handslide Franchi Spas 22 -10 shock-lock rounds -10 flare rounds -30 regular Vibro-sword (officer's sabre) -3 spare batteries Mono-filament sword (officer's sabre) twin Vibro knives (trench knives) -4 spare batteries. -handslides Chameleon suit 6/4 W/ thermal damping Lined coat (style of greatcoat) 6/4 Renraku sensei. Goggles -all imaging modes -Vision Enhancement 3 -Flare Compensation -smart link -image link Fake SIN 3 Respirator 6 Survival Kit Micro-wire X5 Mono-filament chain-saw Rapelling gloves Laser mic grapple gun 10 gallon keg of "Nectar:pure energy" shake-free stimulant drink hydration pack (holds equivalent to a six-pack) 1 Month medium Lifestyle Contacts 5/6 executive general Radec of Werwulf Corps Info A proffesional marksman raised in Britain's sharp-shooting capital, Bisley. He's known for his reclusive nature and precise aim. He is also known to manufacture his own weapons and ammo when possible, including his ongoing work on a project he nicknamed "Kerberos", but only info thus far is the utilisation of a helical magazine. He has poor luck programming, however, as noted by the presence of "Sgt. Hartman" a weapon AI within his Desert Strike that, rather ironically, has not only more personality then its firer, but an overbearingly dominant personality. History Till Now Progressed through Mantel mercenary Corp until take over by Sandline and eventually then "WerWulf PMC" Gained status of Sergeant during a confrontation with the Sons of Sauron where he decapitated a would-be assassin of General Radec with a sabre aquired from a fallen officer. He is infamous in certain circles for his absolute disregard for human life and oft sociopathic behavious when presented with targets, this aside, he has never gone against orders. |
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Jul 30 2009, 04:05 AM
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#38
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,460 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Bongo Slade - Way of the Yen
Background [ Spoiler ] Bongo Slade - Mystic Drummer Martin O'Malley (Bongo Slade on the street) was born into a middle-class family in Toronto. Martin's parents are very conscious of class mobility and wanted their son to have as good a life as they could help him get. They had high expectations for him because of talents he exhibited early in life. He has a knack for languages, and so "foreign service" was discussed, and he is also very artistic in several ways, and so, while not as lucrative, a career in "the arts" was also seen as a possibility. Above all, education to a high degree was considered necessary. Martin just wanted to play music. He skipped school, but studied music and poetry (lyrics) on his own. Percussion was his calling. Anything you could hit was his instrument. He engaged in petty crime to pay for fun with his buddies and private lessons with the best teachers (and that he didn't convince his parents to do so in a legitimate fashion tells much about him). He travelled all over Toronto and region, playing music, dealing and stealing. His school report cards were ... well, not always failing, but certainly not encouraging. He thought it would be cool to have electronic instrumentation implanted in him, but a test implant quickly showed that he was unreceptive almost to the point of allergy to mechanical implants. One music teacher was an adept, and saw the spark of Magic in the boy. (Martin picked up the old, outdated Morse Code in a couple of days at a museum. The rhythm of the 'language' attracted Martin. The speed with which he picked it up caught the teacher's eye.) The teacher helped the Magic develop in Martin, who himself developed the Adept way, focussing everything he could into playing his music better, 'attuning' to the world around him, 'listening and seeing' the music of the world. Over the course of a few years, Martin developed some regular places to play, pretty seedy some of them, and learned some survival skills as well. It's amazing what you can do to an unruly patron with a well-hurled cymbal. Eventually the inevitable happened, and Martin came afoul of the law. Petty theft got him police attention, which his parents managed to smooth over. The Crash 2.0 did the rest. Disapproval and constraints from his parents, and disappointment from his Magic- and music mentor decided Martin that it was time to move on. Denver was cool for a while, but the border crossings were always a hassle, and Bongo never was sure when his fake ID would fail. Seattle looks good. Half a continent away and full of intrigue and exotic foreigners. There have to be interesting things going on here, new music to learn and play, and maybe a clue to his dream. Even before he new of his own Magical talent, Martin had a sense that there was a"music underlying it all". In dreams and daytime musings (in class of course) Martin imagined that the Earth has a heartbeat, and that the right person, maybe in the right place and time, could play that rhythm and be in tune with Gaia. This is the goal that Martin, now Bongo Slade, seeks in the streets of Seattle and in the countryside around. The first step is to become the best drummer in the world. (Hey, he's young enough to think in those terms.) His skill is amazing, to the point that he can mesmerize his audience if he wants to. He is trying to hone his skill, his talent and his Magic to bring him to the point where he can play that dream. He figures he must also develop his Magic into that scary realm of Metamagic. Bongo knows that in an academic environment he could have access to the latest theories, but he won't go there ever again. Even worse would be to sell his talent to some corporation, even if they would think it worth hiring. No, he has to do it on his own, on the streets and in the woods. He uses his Magic for music and for profit, exercising it in order to make it grow. When he can initiate, he will seek talents directed towards making his musical ability beyond the range of ordinary humanity and designed to open his senses to the intricacies of Gaia. In the meantime he keeps his eyes and ears open for any clues or stories about the underlying rhythm of the world. He is learning how to make musical drums, and is especially keen on finding out if some kind of 'music focus' had ever been made. (That is, something that enhances magic directed specifically towards performance.) So he does what he has to in order to make ends meet and to stretch his talents. Runs in the shadows are a fast way to wealth and power, as far as he can see. He offers the ability to distract, to investigate and memorize instantly, to describe in great detail what he has heard and seen, 'five finger discounts', basic computer skills and second-string backup in a fight. As yet, he hasn't become disillusioned, despite the seamier aspects of things he has done "for his art", and despite the signs all around him that failure can be final. Character Traits - brash, young know-it-all in his early 20s (though of course he is too young to know much at all) - consummately confident in his own skill as a musician - willing to do almost anything to get ahead in his goal ... wetwork?? Hmmm ... - able to cooperate with a team, even a team leader, but despises established authority figures and organizations - curious about anything and everything going on around him, and will investigate (he has tried some drugs - hey, he's a musician!) - always looking for the music in things, particularly rhythms Contacts Joe Coole - music agent/fixer Runs Coole Inc., a talent agency in Toronto with connections in Seattle. Joe saw the opportunity to branch out in business during the making of a simsense action flick when elements of organized crime threatened to derail the production because his client took the place of a low-level mobster's sweetheart. Joe hired protection and set up a run to convince the mobster his girl was not right for the part. Since then, he has protected a number of productions, and hired his teams out for more conventional runs. He takes a cut of all proceeds. First used Bongo's musical talents, but increasingly finds his skills useful in the shadows. He has tried, but failed to convince Bongo to become part of a regular team. Mick the Slick - pawn broker/fence Seattle pawn broker, willing to accept anything brought through the front door, and most of what comes in the back door. Has made some good profit on 'five-finger discount' items Bongo has brought him. In return he has provided Bongo access to some interesting, quality musical instruments. Johnny Winnipeg - Algonkian Raven shaman One one of his forays into the wilds north-west of Toronto, in search of "the real Gaia", Bongo ran across a group unfriendly to anglos from the south. They were led by Johnny. Bongo gained their confidence when he learned their language in a few hours and talked at length about his dream to drum the heartbeat of Gaia. Johnny Winnipeg has skirted the edges of eco-terrorism and is cold-hearted towards those he sees as the enemy, but will bend over backwards to help those he thinks "see the light". Bongo has won membership in the latter group, though Johnny is waiting to see if the boy lives up to his promise. Runs-with-Tricks - Pueblo Coyote shaman A man of boundless energy and mischief, Runs-with-Tricks lives to fool others through practical jokes and money-making schemes. He met the boy when Bongo ranged through the drylands south-west of Denver. Bongo's good-humoured response to a somewhat painful joke earned him a good meal, stiff whiskey and a hangover. Bongo's drumming won a longer-term respect and a promise to help in Bongo's quest, once he gets "a little chest hair." Stats [ Spoiler ] Human [0BP] Attributes [260 BP] BOD 1 + 2 = 3 AGI 1 + 2 = 3 REA 1 + 2 = 3 STR 1 + 3 = 4 CHA 1 + 3 = 4 INT 1+ 4 = 5 LOG 1 + 2 = 3 WIL 1 + 2 = 3 EDG 2 + 1 = 3 ESS 6 = 6 MAG 1 + 4 = 5 INIT = 8 Active Skills [100 BP] Artisan 6 (9) INT (percussion) (+2) Perception 3 (+3) INT (hearing) (+2) Influence Group 1 CHA con, etiquette, leadership, negotiation Stealth Group 1 disguise INT infiltration AGI palming AGI shadowing INT Throwing Weapons 3 AGI Dodge 2 REA (ranged attack) (+2) Survival 1 WIL (urban) (+2) First Aid 1 LOG Computer 1 LOG Data Search 1 LOG Contacts [17 BP] connections / loyalty Joe Coole 3 / 2 - music agent / fixer Mick the Slick 3 / 1 - pawn broker / fence Johnny Winnipeg 2 / 2 - Algonkian Raven shaman Runs-with-Tricks 2/2 - Pueblo Coyote shaman Qualities [-5 BP] Adept 5 Inspired 5 Perceptive 10 Linguist 5 Fame, Local 5 - Toronto music community SINner -5 Sensitive System -15 Mild Addiction -5 (tobacco) Mild Addiction -5 (Betel chewing gum) Mild Prejudice -5 (established authority) Knowledge Skills (24 pts.) [17BP] Music Theory 2 (composition) (+2) Ethnomusicology 1 Sound Engineering 1 Toronto Music Scene 2 Toronto Street Gangs 1 Denver Music Scene 1 Seattle Music Scene 1 Musical Drum Design 1 Exotic Woods 1 Gaia Theory 2 Magic Artifacts 1 English N Nahuatl 1 (no Linguist increase yet) Pueblo 1 (no Linguist increase yet) Algonkian 1 (no Linguist increase yet) Cantonese 1 (no Linguist increase yet) Japanese 1 (no Linguist increase yet) Morse Code 1 (no Linguist increase yet) Adept Powers (5 pts.) Enhanced Perception (1) 0.25 Improved Artisan (1) 0.25 Enthralling Performance 0.5 (artisan-percussion) Commanding Voice 0.25 Linguistics 0.25 Multi-tasking 0.5 Eidetic Sense Memory 0.5 Three Dimensional Memory 0.5 Nimble Fingers 0.25 Power Throw (3) 0.75 Missile Mastery 1.0 Gear [11 BP] 55,000 Â¥ Percussion Equipment - drum kit 4,000Â¥ - bongos - djembe Fairlight Caliban Commlink 8,000 Noritake Navi 10,500 upgrades: - system 6 - response 4 - firewall 6 - signal 5 Sim Module (hot sim) 250 Trodes 50 AR Gloves 250 Satellite Link 500 Programs - analyze 6 1,800 - browse 6 - edit 6 Computer Toolkit 500 Datachip X 5 1 Mapsoft (6) - Seattle 30 Tag Eraser 150 Microtransceiver (6) - subvocal mic and earbud 1,200 Medkit (6) - supplies X 5 850 Stimulant Patch (6) X 5 150 Survival Kit 100 Myomeric Rope X 10 m 200 Lightstick 5 Low Lifestyle X 1 month 2,000 Fake SIN (3) 3,000 Fake SIN (4) 4,000 Fake Licenses (4) - thermal smoke grenade 1,600 - flash-bang - smoke grenade - ballistic shield (all licenses are performance related) Contact Lenses - low light 2,225 - flare comp - image link - thermographic vision - vision enhancement (3) - vision magnification (electronic) - smartlink - ultrasound Earbuds - audio enhancement (3) 1,910 - select sound filter (3) - spatial organizer Latex face mask 500 Nanopaste, small X 2 1,000 Laes-laced cigarettes X 20 500 Psyche - dose X 3 600 Red Mescaline - dose X 8 400 Loco (speedballed Red Mescaline and Psyche) - dose X 1 350 Raecon Sting holdout pistol + 4 clips ammo 390 Shuriken X 10 300 Throwing Knife X 10 200 Grenades - flash-bang X 4 1,350 - fragmentation X 4 - flash pack X 2 - high explosive X 8 - smoke X 2 - thermal smoke X 2 Ballistic Shield (6/4) 1,500 Urban Explorer (6/6) 500 Lined Coat (6/4) 700 Synergist Business Line - suit jacket, slacks, shirt (5/3) 1,500 Clothing, various styles (better than low lifestyle) 1,300 TOTAL 55,000 ¥ Starting Cash 3D6 X 50 ¥ => 650 ¥ Vignette [ Spoiler ] The late afternoon sun glaring through the dust on the window didn't help his just-awake mood, but the stale pizza hanging over the edge of the dinette table did. The beer beside it made things even better. Bongo Slade considered his options for this evening. A quick run at midnight meant he had a few hours to kill. He packed the necessities into a duffel bag and headed to the Rex. The band tonight was supposed to be into old-style jazz, and he hadn't played any in a while. Queen Street West was the usual, pink mohawks and chains rubbing shoulders with slumming Armantés. The doorman at the Rex lit up a big smile when he saw Bongo and waved him through the lineup. He called up a buddy by commlink, "I don't care who you're with, drekhead. Get your hoop down here, now. Slade is here tonight." Bongo found a good vantage point by the bar despite the crowd. The bartender brought him the usual, and he settled back to scan the audience. "Oh, now she looks amazing!" he thought. He memorized her in great detail. Sometimes a memory like that made a long stake-out bearable. She seemed to enjoy his scrutiny. "Hope she's here later." The band had just started, and their style went way back. Oscar Peterson, Herbie Hancock, Joe Pass. This was a treat. He settled in and let the music flow through him. Near the end of the set, a waiter came to him and said the band would be honoured to have him sit in for a piece or two. No problem. He signaled the bartender to watch his gear. Bongo scanned the instruments on stage, thought about the style so far, and asked the percussionist if he could borrow the kit for a while. The drummer was happy to comply. The band conferred with him a moment, and they selected a slightly more modern piece that highlighted the percussion. Bongo quieted his thoughts and centered himself. He set the piece in motion with a single, deep thump, then pulled out the rhythm from inside himself. Piano, bass and guitar wove their themes around the rhythm, and Bongo called up the magic. The patrons stopped eating and drinking, the waiters struggled with their orders... all eyes sought him out. The musicians on stage found new hooks in the rhythm they never new existed, and danced intricate improvisations they had never tried before. "Yeah," he thought, "I'm in the pocket tonight." The applause eventually died down, and Bongo thanked the musicians for the opportunity to play. He checked the time and decided he had to go. Collecting his gear, he headed out the back, avoiding the sizably increased crowd. Nearby was a room he kept for business. He made sure no one tracked him, and went in. Minutes later, a different man came out. Older, worn clothing, five-o’clock shadow from days ago, smelling of sweat and something indescribable, he shuffled down the alley and onto Queen Street. The nightlife gave him a wide berth and looks of disgust. He mumbled incoherent phrases and stumbled as if drunk. A nearby alleyway was his destination. It led behind Club Rojo, tonight's target. He tripped and fell into the alleyway, climbed up the brick wall to standing position again, and shuffled down the alley, singing in a gravelly voice, "One hundred days, one hundred nights, to know a man's heart..." At the back of the club, a bare bulb lit a door and entryway and two men in cheap suits standing in front of the door. They watched Bongo approach, and kept an eye on him. He fell beside a dumpster and the garbage can he had moved close to it last night. "...and a little more, for him to know his own." The door guards were not sure about what he was doing, except for the disgust they felt for him. His left foot started to twitch, banging against the dumpster in a long, complicated rhythm. He grabbed the garbage can, as if to stand, but drew it down onto himself, clanging. He held onto the lid, flailing as if to ward off something flying around him, banging against the can in a counterpoint to his foot-beat. Once again, he called the magic. The guards paid him very close attention. As they watched him, someone dressed in black leaned down from the roof of the entryway to the club and adjusted something on the video camera above the door. Two others, dressed similarly, slid down either side of the entryway and incapacitated the guards easily. The only thing they would remember later is the drunk and a sudden pain in the neck. Bongo finished the contrapuntal composition with a flourish, and rose steadily. One of the team in black nodded to him, and he replied in kind. He headed out of the alley, drunk and disorderly again, and the three in black opened the door with a key from the guards, and entered. As he took a more circuitous route back to his change room, looking forward to cleaning up, Bongo recalled the image of the woman in the Rex. He wondered what language they might speak tonight. Karma Earned on Dumpshock [ Spoiler ] 15 Dec 2009 Way of the Yen ==> 8 Karma (see HERE ): Scouted pawn shop for magical artifact; staked out singer for nefarious schemes of producers; foiled attempted poisoning of singer.
Karma Spent: 0. |
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Sep 13 2009, 02:06 AM
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#39
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Moving Target ![]() ![]() Group: Members Posts: 208 Joined: 11-September 09 From: America / Australia. Member No.: 17,625 |
Zeisal "Spectre" Brodsky - Russian counter-insurgent turned fugitive expatriate.
Character Sheet. (Built on 400BP) [ Spoiler ] Name (Birth). Zeisal Brodsky Name (Faked SIN, Primary). Grigory Mihailov Name (Faked SIN, Backup). Vasily Kuznetzov Name (Alias). Spectre Race. Jewish Metatype. Ork / Homo Sapiens Robustus Born. 10/14/2046 / Nizhny Novgorod, Russia Attributes. - BOD. 4 - AGI. 3 - REA. 3 - STR. 3 - CHA. 3 - INT. 3 - LOG. 3 - WIL. 3 Edge. 1 Essence. 6.0 Initiative. 6 Reputation. - Streed Cred. 0 - Notoriety. 5 - Public Awareness. 1 Positive Qualities. (30 BP total) - Bilingual (Russian / Or'zet) - Guts - High Pain Tolerance (Rating 2) - Toughness Negative Qualities. (35 BP total) - Addiction (Mild / Cram) - Bad Rep - Records on File (Russian UGB) - SINner (Crimally flagged) Skills. - Athletics Skill Group. 3 * Climbing, Gymnastics, Running, Swimming - Biotech Skill Group. 1 * Cybertechnology, First Aid, Medicine - Close Combat Skill Group. 2 * Blades, Clubs, Unarmed Combat - Cracking Skill Group. 1 * Cybercombat, Electronic Warfare, Hacking - Electronics Skill Group. 1 * Computer, Data Search, Hardware, Software - Firearms Skill Group. 3 * Automatics, Longarms, Pistols - Influence Skill Group. 2 * Con, Etiquette, Leadership, Negotiation - Mechanic Skill Group. 1 * Aeronautics Mechanic, Automotive Mechanic, Industrial Mechanic, Nautical Mechanic - Outdoors Skill Group. 2 * Navigation, Survival, Tracking - Stealth Skill Group. 3 * Disguise, Infiltration, Palming, Shadowing - Armourer. 1 (S Weapon Accessories) - Demolitions. 1 (S Defusing) - Escape Artist. 1 - Gunnery. 1 (S Ballistic) - Heavy Weapons. 1 (S Machine Guns) - Intimidation. 1 (S Physical) - Perception. 3 - Pilot Ground Craft. 1 (S Wheeled) - Throwing Weapons. 1 (S Lobbed) Equipment. - Fake SIN No.1 (Rating 3, Grigory Mihailov) * Fake License x9 (Rating 3) - Fake SIN No.2 (Rating 3, Vasily Kuznetzov) * Fake License x9 (Rating 3) - Commlink * Novatech Airware (Response 3, Signal 3) * Iris Orb OS (Firewall 3, System 3) * Sim Module (Cold) ** Linguasoft (English, Rating 3) - Ushanka Hat w/ Trode Net - Goggles * Image Link, Smartlink, Thermographics, Flare Compensation - Lined Coat * Insulation (Rating 1) - Micro-Transceiver (Rating 3) * Sub-Vocal Microphone comes standard - Handheld Sensor * Signal Scanner (Rating 3) - Biomonitor - Medkit (Rating 3) - Ceska Black Scorpion * Gas Vent 3, Internal Smartgun System, Integral Folding Stock ** Concealable Holster *** 2 Regular Machine Pistol Ammo Clips Damage. 4P / AP. - / Mode. SA/BF / RC. 3 (4 utilizing Integral Folding Stock) / Ammo. 35 (c) Concealability. -1 (2 Machine Pistol / -1 Concealable Holster / -2 Lined Coat) - AK97 * Gas Vent 3, Internal Smartgun System, Shock Pad ** 5 Regular Assault Rifle Ammo Clips Damage. 6P / AP. -1 / Mode. SA/BF/FA / RC. 3 (4 utilizing Shock Pad) / Ammo. 38 (c) Concealability. 4 (6 Assault Rifle / -2 Lined Coat) - Survival Knife Damage. (3/2+1)P / AP. -1 Concealability. -4 (-2 Knife / -2 Lined Coat) - GM-Doberman Security Drone (medium) * Firewall 4, Response 4, Signal 4, System (Pilot) 4 ** Handling. 0 / Acceleration. 10m/25m / Speed. 75 *** Body. 3 / Armour. 6 / Sensor. 3 **** Clearsight Autosoft (Rating 3) / Targetting Autosoft (Rating 3, Heavy Weapons) / Defense Autosoft (Rating 3) / Maneuver Autosoft (Rating 3) ***** Mounted Ingram White Knight LMG ****** 3 Regular LMG Ammo Belts ******* Damage. 6P / AP. -1 / Mode. BF/FA / RC. 5 / Ammo. 100 (belt) Low Lifestyle (3 months paid / Seattle Ork Underground) Background. (Really basic; will add more tomorrow) [ Spoiler ] Zeisal (Zus) is a jewish nationalist soldier of the 3rd Red Banner Army; descended from Bolshevik activists, he believes in a unified Russia, free from capitalism, where Yakutsk and the old Eastern Bloc nations are brought back into the Soviet embrace. At the age of 15 (Orks mature much faster than humans, right?), he entered into the service of the Red Army, 336th Rifle Division, and was stationed in occupied Warsaw-Lodz, in the National Republic of Poland, where he would act as a peacekeeper for several years. His unit specialized in counter-insurgency and explosive (mostly improvised) ordinance disposal. During his length of service, Zus had the opportunity to prove his bravery in combat several times; he rose to the position of desyatnik (corporal) within his unit, and was honoured with both a Medal for Military Valour (2nd Class) as well as a Medal for Combat Distinction. In the years following the Night of Rage, Red Vory v Zakone took advantage of the occupied nation's military weakness (and their own back-room ties to Russian UGB) and swarmed in to set up BTL production and other black market activity in the area. Polish syndikats rushed to opposition, but the Vory pulled in favours from Red Army Brass and were able to secure military protection for their operations. Zeisal's unit was subsequently re-assigned to run Search and Destroy missions in and around the Warsaw Barrens (cited in the records as "Safeguarding strategic border-outposts"), where the bulk of the Vory made their home. They were successful in clearing the area of syndikat forces for several weeks, until local recon inadvertently turned up evidence of the Vory / UGB connection -- including a possible pay-off to have the Red Vory assassinate a popular Red Army canidate for General Secretary. Word spread quickly, and the UGB responded with extreme predjudice, sending in Spetsnaz Special Forces to track down and eliminate anyone that even might have uncovered the truth. Zus and his unit were forced to flee back north, into Russia. Hunted every step of the way, they managed to board an armoured train travelling east along the Siberian border toward Vladivostok. Although their SINs had been assigned criminal designations, and their passports universally revoked, the unit utilized their extensive knowledge of the shadowy underworld to obtain forged documents allowing them transport to Seattle. When they finally landed in the UCAS, those that had survived the long journey went their separate ways; Zeisal decided to lay low within the Seattle Ork Underground. He remains there to this day, using his skills to run the shadows of Seattle by night, while doing his level best to stay out of the public eye ... odds are, Spetsnaz is still looking for him. -milk. |
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Mar 2 2010, 03:57 AM
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#40
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
JD -Outdoorsman/Ranch Hand
Northern Gateway Campaign Character Sheet [ Spoiler ] Ranch hand/ Outdoorsman Race: Orc Nuyen: 13,475Y BREAKDOWN (400 Points) Core Attributes: 200 Edge: 20 Race: 20 Active Skills: 148 Knowledge Skills:0 Qualities: -25 Contacts: 5 Resources: 32 =Attributes= -200BP Body: 5 Agility: 5(7) Reaction: 4(5) Strength: 4 Charisma: 3 Intuition: 5 Logic: 3 Willpower: 4 Edge: 3 -20BP Essence: 5 Physical Damage Track:11 Stun Damage Track:10 Overflow:5 =Qualities= -25BP Latent Awakening SINer Sensitive System Sensitive Nueral Structure Prejudice 5BP (Land Developers) =Active Skills= Animal Husbandry Group 3 Athletics Groups 1 Outdoors Group 4 Close Combat 1 Automatics 4 Longarms 2 (Sniper Rifles) Pilot Groundcraft 2(Wheeled) Perception 3 Infiltration (Wilderness) 4 =Knowledge Skills= {24 Free Points} English: N French 2 Algonquian 2 North American Critters 3 Local Area Geography 4 Smuggling Routes 4 Edible Flora 3 Animal Biology 2 Hunting Tactics 4 =Bioware= Synaptic Booster 1 Synthcardium 1 Muscle Toner 2 =Contacts= Fixer 2/3 =Lifestyle and Gear= [ Spoiler ] =LifeStyle= 6000Y +300Y For Dogs +1200Y Spending Cash Comfort 2 Entertainment 2 Neccesities 3 Neighborhood 2 Security3 Rural Home +2 Outbuildings +2 Animal Lover Three +5 No Neighbors +1 Green Plan -1 Ambushers Delight -3 Lax Security -2 =ID's And Licenses= Fake SIN R4 (Louis Moore) 3x Fake Licenses R4 Firearms, Passport, Hunting License =Comm & Electronics= Novatech Airwave W/ Iris Orb Matrix Plus Program Suite Encrypt R3 Armor Casing R10 Skinlink Trodes (Skinlinked) Satelite link Sim Module (Skinlinked) Rtg 6 Mapsofts (Local Area Topographical) Goggles R6 ----Smartlink ----Flare Comp ----Low-light ----Thermographic ----Vision Magnification Earbuds R3 Spatial Recognizer =Armor= Chameleon Suit ...Insulation 6 ...Thermal Damping 3 Armor Jacket ...Insulation 6 =Weapons= Survival Knife Extendable Baton Hardliner Gloves Colt M22A3 ...Imaging Scope (Stock) ----Smartlink ----Flare Compensation ----Thermographic ----Image link ----Vision Magnification ...Gas Vent 2 (Stock) ...Underbarrel Weapon (Stock) ...Chameleon Coating (Mod) ...Extreme Environment Mod 1 (Mod) ...Improved Range Finder (Mod) ...Smartgun (Mod) ...Skinlink (Mod) W/Sling W/Airburst Link 80 Rds Stick & Shock 300Rds Reg Ammo 7X Spare Clips (Assaulr Rifle) 12 Thermal Smoke Grenades 12 Gas Grenade (NarcoJet) Ares Desert Strike ...Shock Pad (Stock) ...Imaging Scope (Stock) ----Smartlink ----Flare Comp ----Low-light ----Thermographic ----Vision Magnification ....External Smartgun System (Access) ....Sling (Acces) ....Extended Barrel (Stock) ....Chameleon Coating (Mod) ....Melee Hardening (mod) 20 Rds Silver Bullets 100 Rds Capsule W/DMSO & KE IV (Bug-killers) 100 Rds Explosive 100 Rds Capsule W/DMSO & Narcojet 9X Spare Clips (Sniper Rifle) =Vehicles= Thundercloud Morgan ...Extreme Environment Mod Gaz Pickup ...Extreme Environment Mod =Animals= 3x Dogs (Husky, Sheperd Mix) Against Instict Training (Pack Training/Hunter/Trackers)= 2000Y X 3= 6000Y =Survival Equipment= Polar Survival Kit Polar Tent Snowshoes Camouflage Netting (Forest) Camouflage Netting (Polar) Sleeping Bag 20X Rations Smart Pack Combat Load Vest Flashlight 2X Smart Ammo Pouch 2X Smart Ration Pouch =Medical= Medkit R6 Biomonitor Contacts [ Spoiler ] Twist- Twist is JD's fixer. Amazingly considering JD's dislike for a lot of technology, Twist is an AI. Twist normally works in Toronto or Ontario, but has found that supplying his services to the surrounding countryside has greatly increased his stable of runners and has given him a greater market. JD often meets Twist in private chat rooms often linked to some of the various forums dealing with local wildlife sites. Background [ Spoiler ] Overview: JD is what you'd call a professional outdoorsman. He's a good ol' country boy. Raised in the midwest. Not far from the border where the UCAS, CAS, PCC and Sioux Nation come together. He's pretty good when it comes to animals. He ain't no Vet, never took to school that well. But he's had a lifetime of experience. He's spent a great deal of his life in the wilderness hunting or on a ranch dealing with the animals. If you see JD, you'll probably see his three dogs somewhere nearby. Ace, Queen, and Jack are probably the best set of working dogs a man could ask for. And JD has trained them extensively. They can hunt and track with the best of them. And they're not ones to be messin with. Any of the three of them could rip you a new one and they're even deadlier when they work together. Personal Information What is your: Birth Name?Jack Veid Jr. Nickname(s) and / or Street Name(s)? JD (Jack Daniels) Gender? Male Ethnicity? White Nationality? UCAS born and bred, lady Sexual orientation? Sex? Hell yes and with a fine lookin woman Physical size and body type? Well, just look an see. Most folks think I'm built like a linebacker. I am a little round in the middle, but that don't mean I'm soft. I'm a good ol'country boy. I was raised on a workin' ranch and that's just what I do: Work! What do you look like? You sittin' here lookin at me and you ask that. Well the most obvious answer I can give you is I look like, well I look like a country boy. Some say I'm built like a linebacker maybe a little thin for an orc though. I'm not the prettiest thing to look at. My hair tends to be a little unkempt. I tend to keep a 5 o'clock shadow. And I'm normally in jeans and boots. I mean come on. That's what most people think of me when they see me. What do you dress like? I prefer my jeans and a t-shirt. Give me a sturdy set of work boots along with all that and I'm happy. But I can clean myself up well enough when needed. I may not be cuttin edge fashion, but I can pass as somethin' respectable. What is your best physical feature? Haha, Well I'm built awful sturdy. I've got the agility of a predator. What is your least favorite physical feature? I'd have to say my hair. Never could keep it straight. Where were you born (City, State, Hospital)? Don't really know. My dad found me when I was a toddler. He was out huntin' near the Sioux border in Kansas. And I stumbled up next to his deer stand. Imagine that. A toddlin' kid, naked as a jaybird covered in dried blood, sits down next to the tree he's perched up in and starts cryin' for mama. Man I had to be a sight, I'm sure. What is your date of birth? Rough guess is I'm about 29. Accordin' to my SIN I was born Sept 15th, but that's the day my dad found me so the social worker just put it down since she didn't know the truth. Do you have a SIN? Do you use it? Yep, I gotta SIN. Keep it all legit too. Even got my bounty hunters license and all the accompanying weapons permits. Where do you live now and why do you live there? I have a cabin. It's about 45 minutes outside the nearest city. It's a big open country, not a neighbor around for 10 miles. Back in the woods, all secluded like. Right nice place to call home. Plus it gives me room for a few outbuildings for whatever critters I happen to be lookin after. Likes and dislikes How do you feel about: Humans? They're just folks. Dad and mom were both human. They did a good enough job raisin' me. Orks? They tend to be a little rougher around the edges. More workin' class. Though they also have their thugs and assholes. Dwarves?They've got the same problem as trolls only the other way 'round. They have to adjust themselves to fit into someone elses world. Elves? I've met some alright ones, but I always seem to find the high and mighty dickheads of the bunch. Trolls? They're not all the big dumb brutes everyone thinks them to be. Changelings? Man that can get to be a wierd lookin bunch, huh? Technomancers? It was inevitable, it was only time till we started becomin' more like the machines we keep shoving in our bodies. the Awakened and / or Magic in general? You have to be careful with it. Science? Man can do incredible things with his mind. The ability to copy himself, I mean that just proves we've come a long way doesn't it. Abortion? Never been close enough to home to deal with. Technology generally? Amazing tools, with the right gear you can move mountains. The Matrix? It just amazes me how now you can really escape into your imagination. Of course, it gets really wierd when you can escape into someone elses. I like playing those combat simulations. Really keeps me on my toes. Course, I don't like giving away too many of my secrets so alot of times I am handicapping myself. Gays / Lesbians / Bisexuals / the Transgendered? I don't care who you or anyone else wants to fuck. Ain't saying I want to see it though either. All that's personal business. I keep mine and everyone else keeps theirs. Infidelity? Never had a real long-term girl so I can't say for myself. Mom and dad seemed to get along real well without it. Sex (casual or otherwise)? There's lotsa ways sex can be fun, casual or otherwise. (wink) Lying? A man lives and dies by his words. Cheating? If your gonna cheat, then you better be ready for the day you get caught. I ain't sayin' I don't do it. But you just gotta be careful the guy your cheatin ain't the one carrying that bullet with your name on it. Stealing? It's part of the job, i guess. But I try to make it a rule that I don't steal nothin' so valuable that the retribution isn't so big I can't handle it. Killing? Killin's the easy part. It's living with yourself afterward is what you got to worry about. I ain't afraid to bust a few necks when I need to but I ain't no monster that kills busloads of babies. Personal Responsibility? I do the best to keep my shit together and so should you. The Law, generally? The law is for keeping the masses from anarchy. It gets more flexible the less people you involve. Capital punishment? I have no problem puttin' a bullet in somebody for hurtin' me and mine. Course, I know one day I'm gonna meet the man carrying that bullet with my name on it. The relationship between Church and State? Both the same. Full of hypocritical over-opinionated assholes. I just want my politicians listening to me over their preacher. Guns? I've a right to my guns and you can have them over my dead rotting corpse. And I'll give you fair warning I plan on taking the asshole that tries with me. Organized religion? To say it nicely, Nothing but a bunch of hypocrits. Personal faith? I know there's something out there. I know I have faith in myself to choose my own path. The Mega-Corporations? Countries in their own right. What is your favorite: Color? Sky blue Type of food? A nice raw steak, well seasoned, and just barely kissed by the fire. Type of drink? Just water for me. Desert? (Yes, this is separate from food.) Fresh berries. Material to wear? Cotton, I just like the way it breathes. It's comfortable. Type of music? Country and Southern Rock Type of Trideo / Sim? I'll watch a good fight. Art form? Music Sexual position (and why)? Why don't I show you darlin' Mode of transportation? My truck. Every country boy will tell you a truck isn't just a ride. It's a much needed tool. I also have my quad. Gets me out into the woods with the dogs. Decorating style? (i.e.: spartan, Scandanavian, Japanese, Colonial, etc.) I'm not one for decorating but I like the old rustic lodges they've built in the NAN Do you: Drink alcohol? Only rarely, I've got to be careful with my size. Not many people can carry me out of a bar. Use tobacco? Never really had the urge. I like the smell of pipe smoke though. Dad had a pipe. Indulge in recreational drugs (including BTLs)? Why pervert your body like that. Have any addictions? Adreneline, would be the closest thing. Engage in recreational sex? I thought all sex was recreational. I mean why do it if you ain't having fun. Have any kinks or sexual fetishes? I'd rather hear about yours, darlin'. Have any phobias? Never did like flying. Collect anything? I like weapons. Got a collection at the house. Have a pet peeve? Assholes, though I guess I can be one sometimes. Enjoy reading? I don't mind sittin down with a good book every now and then. What other things do you like and dislike? What things do you hate (and why)? Things? Why'd you hate things. I mean they ain't there to hate you back. What people do you hate (and why)? I guess my biggest problem is with those big city assholes. Comin' out to here to where I live. Not knowin' a damn thing about survivin' or taking care of the land. Always thinkin' they can blow whatever they want away. What ideas do you hate (and why)? I hate bigotry. People just thinkin' they're better'n everyone else. It just pisses me off when someone sees me and assumes "dumb ol' hick." Why does everyone have to be pigeon-holed. What things do you love (and why)? I love the country. Wide open spaces, just beautiful untouched backcountry. I can really stretch my legs and enjoy myself out there. What people do you love (and why)? I love my parents but their departed. I take care of my friends. Don't have many but their the closest to family I've got anymore. What ideas do you love (and why)? I love the idea of freedom. Being able to do what you want without having someone constantly looking over your shoulder. Which Mega-corporation do you like / respect most and why? Not really sure, I mean I worked for my fair share. But I really don't have a favorite. It's not the big corporations I deal with anyways. It's the little pissants afraid to get their hands dirty. The come a dime-a-dozen and are about the same no matter what corp. Which Mega-corporation do you dislike / fear most and why? I've been hearing some funny rumors about the Azzies. Just wierd shit that makes my skin crawl. I'm to polite to repeat it in front of a lady. Family & Friends Who are / were your parents? JD's parents were Jack and Vannessa Veid. Yeah they were his adopted parents but that didn't make any differences to either of them. JD was their boy. You couldn't tell them any different. JD's dad actually found him wondering out in the woods. His dad had been on a hunting trip when JD stumbled up to the tree stand crying his head off, covered in blood, and naked as a jaybird. JD always got embaressed as a kid when his parents would tell the story, but now that's he's older he gets the humor in it. Jack Veid Sr. was a shaman and a rancher. He made a name for himself in the southeastern corner of the UCAS as the man to go to when a paracritter was causing a ruckus. Jack would track the thing down, perform his mystic mumbo-jumbo. And more often than not bring the beastie to the game wardens knocked out cold in his stock trailer. The only thing Jack was known to go out of his way to kill were the infected. He deamed them to much of a threat to everyone else. Vannessa stood out in her own right. Nowadays running a ranch is a full time business and Vannessa was one shrewd business woman. When all the corporations were driving the other ranchers and farmers out of business, Vannessa would be in competition with the corps to buy up the bankrupt properties. If she'd win the bidding war then more often than not she'd hire the previous owners and hands to work the land. Unless of course, they were incompentent. When they died a couple of years ago due to a drunk driver, JD took what money he needed and gave all the property to a corporation made up of all the hands that worked his parents property. From there he moved around from ranch to ranch until he settled at his cabin out in the woods. But more than the money, he inherited a good work ethic and the skills of a true outdoorsman. What was your family life like growing up? They raised me out in the sticks of western kansas. Life was as close to a normal midwestern farmkid as I could get considerin'. For the most part I was raised just like any other kid. What is your current relationship with your family (and why)? Don't have a current relationship. I do miss'm though. They were killed by a drunk driver about 3 yrs ago. Do / did you have Any siblings? None that I know of. A spouse(s)?Don't think I'm the type to settle down anytime soon. Any offspring? If I do, I don't know about'em. Boy is their momma in for a surprise. Have you had any serious relationships? Nothing I'd call serious. Who is / was your best friend? Johnny Walker, and yes I know. And yes he does drink it too. We grew up as neighbors. Been close as brothers all our lives. Until he moved over to Seattle. Haven't had contact with him in a while. Where do each of the above live now? Johnny lives in Seattle. Not quite sure where his place is now. He changes it up every now and then you see. Do you have any special loyalties to: A company or companies? Nah Family? If I call you friend, then you're family. I mean that. A criminal organization (including a gang)? No, never liked the rules involved. A religious order or orders? Never was a religious person. A person or persons? Johnny my dearest friend. A nation or nations? I'm a UCAS citizen but that' about all there is. An idea or ideal? I'd like to consider myself a good man. Background Do you have any physical quirks? Sometimes people get unsettled by the way I move. They say it too fluid. Looks like I'm a cat 'bout ready to pounce. Hah! That's a good one ain't it? Do you have any personal quirks? Darlin' you have no idea. How would you describe your own personality? I like to think I'm a good natured guy. I try to be a gentlemen. And I can get in a serious mood when the job calls for it. What do you think is your best quality? I'm quick and I know my way around animals and the country. What do you think is your worst quality? Never did get along well with all those gadgets. Where or how were you educated? I was educated in the UCAS public school system but I was really educated on the ranch. Thats where I learned to hunt and survive. Where did you learn your active skills? I learned huntin' and survival growin up. My dad was awakened as well, so we'd hunt some of the more dangerous game. Whenever a paranormal critter started wreaking havoc, well we'd get called in to deal with it. Sometimnes we'd be forced to kill it but mostly we just knocked it out and let the game wardens find someplace safe to release it. Where have you acquired your knowledge? I just learned by liven. Nothin's as good a teacher as experience. I like to watch how things interact. See what makes'm tick. What special qualities do you possess? I'm quick and agile. I've gotta a good knack with animals. Where did you get all your resources? Most of my money has come from either workin' the shadows or bringin' in bounties. Do you have any enemies? None too serious. Do you have anything to do with magic? I have dealt with my fair share of paranormal critters. Why did you leave your old life? I really haven't left my old life just changed where I hang my hat. What event or events specifically led you to the shadows? JD's best friend Johnny Walker, yes he knows and yes he drinks it, actually was into the shadows first and just drug JD along for the ride. Johnny was one smooth talkin' guy and sometimes talked a little too much. So JD would provide that little bit of muscle Johnny lacked. Of course, Johnny started stickin' his fingers into a lot of different pies and started making a name for himself as a fixer. So Johnny started finding jobs for JD. JD never went all pro but mainly did runs as a wilderness guide or smuggler for etablished teams that had never really set foot outside the big city. JD also followed after his dad and started taking jobs dealing with animals. More often than not it was some paracritter. JD never has seen himself as a true shadowrunner but has taken whatever jobs he can find. Have you ever done anything else for a living? I grew up on a ranch, so I can handle myself with animals. I worked some as a guide, you know legit work leadin' those that don't know how to survive out into the woods to shoot at whatever the got in mind. As a kid I would go huntin' some prety nasty paranormal animals whenever they got outta hand. Why do you choose to continue to "run the shadows"? Simple answer, because it's actually kinda fun. It pays the bills and lets me utilize my talents. Maybe someday, darlin', I'll hit that one big score and be able to settle down on some land somewhere. Why not just get a "real" life? Oh, you mean some menial existence as some wage-slave? That just ain't for me. I mean yeah, I can make a little more than some little pencil pusher with skills, but having to answer to some middle-management asshole every day and putting in that 60 plus hour work week just doesn't do it for me. How do you view your role as a Shadowrunner? My job is dealing with the critters we run across. I've spent most of my life hunting down paranormal critters. I've spent the better part of a decade running the shadows and hunting down bounties. Paranormal threats may be harder to deal with but the money is so much better. Are you a full-time runner? Or do you lead a Batman-like double existence? Well I do some bounty hunting and guide work as my legit cover and sometimes the pay there is pretty good. I don't exactly advertise my illegal dealings. I mean I have to keep my SIN clean if I am going to cross the borders. What is the most important thing you have ever done? Killed a blood mage once. Damn bastard was goin to use a bus load of kids to fuel his magic. Nasty bunch of business that was. How old were you when you lost your virginity, to whom and how? Oh I was about 16 or so. Pretty young thing was out riding one day and got lost out on my dad's place. I found her one night when I was out running around. We got to talking and one thing led to another. Personal Beliefs What are your personal (non-religious) beliefs?Not sure what you mean by that darlin'. Guess you can say I believe everyone is responsible for themselves. I don't believe in destiny or any of that. Do you have a Moral code? I like to think I am an honorable person. I work hard and play hard. I keep my word. How mercenary are you (Will you kill innocents, etc.)?I ain't no monster. I'm not afraid to put a bullet in someone by I'm not one to go on no killing spree. Are their certain things you can't or won't do (and why)? I will not kill a kid. Which religion (if any) do you follow? I'm just not a religious type of person. Personal Motivations What are your goals and which is most important to you?I'd like to get a place like my dad had. Big open country. Corps put him outta business and we lost the ranch. Just like to have a life like that again. I'd also like to learn a little more about magic while I'm at it too. Which person(s) or group(s) do you love the most? Gotta say my friends there. Which person(s) or group(s) do you hate the most? Those poli-clubbers aren't exactly my best aquaintances. Which person(s) or group(s) do you respect the most? I have a deep respect for those that can take care of themselves. Which person(s) or group(s) do you fear the most? Not to fond of blood mages. They can call up some mighty powerful magic. What pastime (that you participate in regularly) gives you the most enjoyment? Huntin' can be some great fun. And it puts food in my belly. What pastime (that you participate in regularly) gives you the least enjoyment? I'll play some of those combat sims. You know the ones I'm talkin' about. The ones where you take the part of some commando and go on all those missions. Keeps my mind sharp but it can limit ya in some ways. What annoys you the most? What annoys me is those big city jackasses that think livin' out in the country means you're nothin' but an ignorant hick. Do you have a good luck charm? What is it, and why? Got me a bullet from the first time I got shot. Damn did that hurt like a dickins. Just keep it around to remind me how fragile life can be. What is your most treasured possession (and why)? Don't really have anything I treasure as a thing. I do treasure my freedom. What place would you most like to visit? I'd like to spend some time traveling around some of the more remote parts of the NAN and UCAS. Just to get out by myself. What would your ideal personal space be like? Big open pristine country. I want someplace I can stretch my legs, Really let myself go, you know. How curious are you, and how far would you go to satisfy your curiosity? Well it depends about what your talkin about. I'll go outta my way to see someplace I haven't been to before. Especially if its pristine wilderness. I've spent the last several years gettin' to know the woods around the area pretty well. Know most of the trails gettin' in and out. How important to you is: Money? Money ain't the end all be all. I just know you gotta have some to survive. Friendship?Friends are extremely important. Loyalty? I'm loyal to those I call friends and family. I'm not one to turn on my friends. Personal honor? I ain't one to follow no bushido code or anything. I like to think I'm honorable enough. Face? Not caring to much what one thinks of me. I know what kind of person I am. Beauty? Ha, now that's a fine joke. Asking me about beauty. Personal glory? Glory is for those who go lookin' for a fight. Fame? What would I do bein' famous Companionship?Friends are an important part of life. Having a family? Not really a family man. Safety and security? You gotta keep yourself outta trouble Adventure and / or Excitement? I ain't one to go peaceful. I want to go out yellin' "What a ride!" Knowledge? Longer you live the wiser you get. I wouldn't mind livin' a long time. Be that wise old grandpa, ya know. Intelligence (in yourself and / or others)? I know I ain't the smartest person in the world. I know there are some that use their smarts a lot better than I ever could. Physical prowess (in yourself and / or others)? You gotta be able to take care o'yourself. I'm a big fella, got my self in pretty good shape. COnsider myself a pretty good hunter too. Martial prowess (in yourself and / or others)? I'd rather be the hunter than the hunted. Competence and skill (in yourself and / or others)? No point in livin' if you don't know how to live right. |
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Mar 16 2010, 04:19 PM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 116 Joined: 19-February 10 From: San Antonio, TX Member No.: 18,180 |
Zeus - DocWagon Code Black
Updated: 03/16/2010 BACKGROUND [ Spoiler ] Name: Matt Cordova Callsign: Zeus Race: Elf Concept: Ex Military SF Communications Specialist Quote: "Get that claymore ready. Just in case the alarm sounds..." Team Role: Combat Hacker, Infiltration Hacker, Electronic Warefare Zues, is a former Tir SF communications specialist who is whiz-bang at the tech stuff, and can work while sneaking around real quite-like, or in the middle of combat. It is what he was trained and augmented to do when in the Tir army. He mustered out about 5 years prior to joining DocWagon. Due to his training, he has worked in various security roles, and sometimes as a "deniable asset" during that time. Knowing that he is often working under same principle here, he still tries to keep a backdoor handy, and keeps in touch with his old fixer, Nigel. His family, two parents and a sister, still resides within the borders of Tir Tairngire, but has not had much contact with them since leaving the military. His friends are few, but he is amiable to any team members that are not overt braggarts, or domineering. Zeus will generally try to work well within a team. He will want to be involved in the technical planning for missions, but prefers to avoid direct leadership roles if possible. One of his greatest strengths during a mission is his ability to work the wireless world during quiet infiltration missions as well as heavy combat conditions. He can also think on his feet and has an extra dose of common sense. His personality is somewhat cynical, and dark humored, but he doesn't think this odd himself. He figures he won't have to deal with too many eternal optimists in his profession. Obviously, this may not always be the best attitude on a DocWagon team, but it can't hurt to have some realism around to avoid false hopes. Physically, Zeus is a rather average looking elf, with short black hair and somewhat pale skin. His eyes are augmented but not noticeably as first sight. People who are around for a while will realize it, as his eye color changes about once every ten minutes or so. The color range is pretty much anything the spectrum of visible light. He's about 5'10 and around 170 lbs. His clothes are pretty much off-the-rack from common clothing stores, but he does try to buy things that are functional as well as semi-fashionable. Think business casual with cargo-pants. In the Matrix, his icon is made up of lightining. He will assume humanoid form when talking to people, but just as often appears as a ball of lightning. CS [ Spoiler ] BREAKDOWN (450 BPs) [ Spoiler ] Stats 170 Race 30 Edge 30 Active Skills 170 (Knowledge Points 54) Positive Qualities 15 Negative Qualities -20 Resources 50 Contacts 5 ATTRIBUTES [ Spoiler ] Body: 3 Agility: 5[8] Reaction: 3[4] Strength: 2[4] Charisma: 3 Intuition: 4 Logic: 5[8] Willpower: 3 EDGE: 4 Init[Physical]: 7[8] IP[Physical]: 1[2] Init[Matrix]: 12[13] IP[Matrix]: 2[3] Essence: 1.42 QUALITIES [ Spoiler ] Juryrigger 10 Common Sense 5 Weak Immune System -5 SINner (Standard) -5 Records on File(Tir Taingire) -10 ACTIVE SKILLS [ Spoiler ] Firearms (Group) 4 Dodge 2 Infiltration 3 Perception(Visual) 2(+2) Unarmed Combat 3 Electronics (Group) 4 Cracking (Group) 4 Pilot Ground Craft 2 KNOWLEDGE SKILLS [ Spoiler ] Military 4 Procedure (Security) 3 Computer Theory 2 Procedure (Matrix Security) 3 Hangouts (Mercenary) 2 Matrix Theory 2 Operating Systems 3 Corp (Security Companies) 2 Politics (Corporate) 2 LANGUAGES English N Sperethiel 4 GEAR [ Spoiler ] CYBERWARE/BIOWARE Attention Coprocessor R3 Commlink (see under gear) Datajack Sim Module Hot Sim Module Cerebral Booster R3 Math SPU Wired Reflexes I (Beta) Muscle Augmentation R2 Muscle Toner R3 Encephalon I (Alpha) Sleep Regulator Cybereye R3
Cyberears Rating 2
COMMLINK #1 Transys Avalon(internal)
COMMON PROGRAMS Analyze: 5 Browse: 5 Command: 5 Edit: 5 Encrypt: 5 Purge: 5 Reality Filter: 5 (Ergonomic) Scan: 5 HACKING PROGRAMS Armor: 5 (Ergonomic) Attack: 5 Biofeedback Filter: 5 (Ergonomic) Blackout: 5 Corrupt: 5 Data Bomb: 5 Decrypt: 5 Defuse: 5 Disarm: 5 Exploit: 5 (Ergonomic) Medic: 5 Nuke: 5 Sniffer: 5 Spoof: 5 Stealth: 5 (Ergonomic) Track: 5 ECCM: 5 COMMLINK #2 Erika Elite running Iris Orb ARMOR Lined Coat [6/4] Concealed Holster Full Body Armor[10/8] Fire Resistance R4 Chemical\Biological Seal Biomonitor Helmet[+2/+2] Image Link Low-Light Infrared Sound Recorder Sound Dampening External Camera WEAPONS Colt Manhunter
Enfield AS7
Ares Predator IV
Ingram Smartgun X
FAKE IDS/LICENSES Fake SIN R3 VEHICLE Chrysler-Nissan Jackrabbit Anti-Theft System Starting Nuyen: 1,700 |
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Mar 28 2010, 01:01 AM
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#42
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
Runt [For Hire]
[ Spoiler ] Character Info: [ Spoiler ] real name: Helmut Krieger race: Dwarf description: [ Spoiler ] height: 3'6" Weight: 50lbs Age:34 hair: blond eyes: blue Runt is a dwarf with two Blond 3'' mohawks and a handlebar moustache. He's almost always wearing coveralls loaded with tools under a leather jacket, and a pair of goggels strapped around his head background: [ Spoiler ] Helmut was an upstanding wage slave in Germany. He and his parents worked for Saeder-Krupp. His mother,Helania, was a chemist and a head research developer. His father,Thomas, was a maintenance engineer. He went to a decent school, although he ran in a punk crowd in his free time. Upon graduating he got on as a matrix assistant to a Weapon design team at Saeder-krupp. Although he was kept at the low end of the security clearence, he still learned a wide array of weapons engineering. so what happened? the place he worked at was put on lockdown for 12 hours, 26 minutes, 3 seconds. Two other facilities had been attacked. when the smoke cleared, His father was dead, and his mother was missing. His attemts to get answers were shunned, so he decided to go missing too. A tip from a friend higher up told him that his mother's project had its main competition in Chicago. Thats all he would say. He told Helmut to skip town, and not come back to work. Runt spent everything he had to smuggle himself to the UCAS. and now he works in the shadows to make a living and try to discover what happened to his mother.Before he left Gemany, He had dumped his parent's house node onto a chip and wiped it. When he went through it later, He found a half deleted file from a NeoNet research firm. It was talking about something called "cloud link" , but the technical data left was mostly about aresol suspention methods. There was also a mysterious message from someone named "Emit Su'evig" thanking her for her lecture on industrial solvents. He vaguely remembered his mom going to a lecture in Chicago, but it was almost a year ago, and the message was dated the night before the attack. Moreover, this Emit guy said he was from Ares "Environmental solutions labrotories". But all his matrix searching has turned up no such person. Runt tried to research the confrence his mother attended. The main lecture was by a Father Timothy Fitzpatrick on "The effects of industry on the Astral plane and the metahuman soul". He tried to talk to this guy too, but the church said he's been missing almost as long as his mother. He's kept an ear out for runners that might have worked in Germany too. His fixer, Football Bob, told him that he heard a chick named "Skyrunner" had been shipped that way pretty recently, But advised runt to stay clear of her. She was big league trouble. That was his words. Karma:0/0 Essence:3.15 Physical condition(max 10)[][][][][][][][][][] stun condition(max 10)[][][][][][][][][][] Lifestyle:squatter(1month) (IMG:style_emoticons/default/nuyen.gif) 160(starting cred 2d6*20= [4,4] = 8 ) Qualities(+10 net BP) [ Spoiler ] Jury Rigger(-10) Lost Loved One(+5) Vindictive(+10) SIN'er(+5) Attributes(220 including edge) [ Spoiler ] Body- 4 Agility- 5 Reaction-3(4) Strenth- 3 Charisma-3 Intuition- 4 Logic- 5 Willpower- 3 Edge- 5 Skills(164) [ Spoiler ] Active skills Hacking skill group-3 Electronics skill group-3 Armorer-3 Chemistry-3 demolitions-3 industrial mechanic-1 automatics-3 throwing weapons-1 Gymnastics-2 infiltration-2 palming-2 heavy weapons-3 perception-1 survival-2 etiquette-1 Knowledge skills German- N English- 3 Saeder-Krupp- 2 Wiz Punk music- 3 Matrix clubs-2 Computer Science-4 Weapon design-4 Electrical engineering-3 Explosives-3 Chemistry-3 Ware:( (IMG:style_emoticons/default/nuyen.gif) 41,500) [ Spoiler ] Wired Reflexes 1- 11,000 data jack-500 Encephalon 1 - 30,000 Gear:( (IMG:style_emoticons/default/nuyen.gif) 108,100) [ Spoiler ] Ares Crusader [ Spoiler ] (Response 4/signal 3/firewall 6/Pilot 4)(body 1/armor 1/sensor 6) -smartlink(internal),dwarf mod,personalized grip,additional clip,tracker,pilot 4,limping propulsion,exchangable weapon mount,sound suppressor(barrel),sensors(camera/laser range finder/non-linear junction 6) concealable holster 2 spare clips 60 stick-n-shock rounds 60 explosive rounds Colt M23 [ Spoiler ] -smartlink(internal),dwarf mod,personal grip,tracker,powerslide mount(underbarrel),sling,gas vent-3(barrel),shock pad, image scope(vision mag/low light/flare comp) 40 explosive rounds Ammo drum(colt M23) -100 rounds,exchangable weapon mount Ares Antioch-2 [ Spoiler ] -airburst link,dwarf mod,firing mode upgrade(SA),personalized grip,tracker,exchangable weapon mount Duffle bag back pack 4 high explosive mini grenades 4 flash-bang mini grenades 2 regular smoke grenades Industrious coveralls(5/4) [ Spoiler ] chemical protection 4 fire protection 3 leather Jacket(2/2) [ Spoiler ] non conductivity 5 Shock frills Vitals protection(+1/+1) shin guards(+0/+1) goggles(R6) [ Spoiler ] img link flare comp ultrasound earbuds(R3) [ Spoiler ] select sound filter 1 Audio enhancement 2 Hermes Ikon(response 5/signal 5/firewall 6/system 5) [ Spoiler ] hardening R6 Laser link sat link environmental resistence(heat) environmental resistance(under water) Dummy commlink fake SIN (R3)Chad Mardigan programs [ Spoiler ] analyze 4 browse 4 command 2 edit 4 Encrypt 6 scan 4 armor 4 Biofeedback filter 6 attack 4 decrypt 4 defuse 4 exploit 6 medic 4 sniffer 4 spoof 4 stealth 6 track 4 MCT fly spy Chemistry kit demolitions kit hardware kit wire clippers mini welder respirator(R6) medkit(R6) survival kit 1kg foam explosive(R10) 2 detinator cords 4 radio detinators 10 slap patches 1 dose Leal 2 doses Overdrive 10 doses cram 10 sticks Betel gum contacts:(16BP) [ Spoiler ] Football Bob (fixer L3/C3) -Old Bob is a big, chrome, son of a bitch.Always wearing a blue and orange football jersey thats barley holding together. A local talent scout for the shadows, he's Run'ts main source of work since he got to town Anarchists Black Cross,Chicago chapter (Group L2/C3(8 ) 20-99 members/sprawl wide/active matrix presence) -This is the group that helped smuggle him into the UCAS. He's done a few favors for the local chapter, and hopes to keep a good relationship with them. Max Broman [ Travelling Gwillimsbury] [ Spoiler ] Character Sheet: [ Spoiler ] Max Broman: [ Spoiler ] Human, 5'8" blue eyes, sandy blond hair, sharply dressed, Big grin, super white teeth 20 questions [ Spoiler ] 1) parents: Max's Dad was a grifter in auburn. Max's mother worked in a textile plant. his Dad was locked up after ripping off a few bankers for 40k. 2)What would they say about Max: His dad is proud as punch,"My boy is in the big leagues" . His Mother is also very proud, but she thinks he is running a semi legit investment company."I'm just glad he didn't turn out like his father, all the good looks and none of the bad habits" 3)How has recent events impacted max: When Max was 18, his father took him into the biggest scam he had ever run. Telling people that Dunklesahn's will was going to create a new company, and that it could likely become the next Megacorp. He spread the name around,"Vibratech". They didn't ask them for anything directly, just built a buzz during the media storm that surrounded all the strange outcomes of the will. Then got a hacker to add the fake company to the exchange. It only stayed up for a minute and a half, but they sold 8,000 shares and made a small fortune. The hacker ended up with the lions share, but it was the most exciting thing Max had ever experienced 4)How did Max end up in the Shadows: Max tried to walk the straight and narrow. after his father got locked up, his mother sent him to Business school (with money his father made grifting). With no SIN, Max worked as a freelance investor. Working with corporate middle management. But he found the richer they were, the crazier they were, Drugs, girls, fetishes. He ended up getting them the illicit things they craved more than investing their money, and the lifestyle began to rub off on him. especially the drugs. 5)Whats Max's pad like(hehe): Its....colorful. his tridio is like virtual reality in the flesh. There's simsense of sex laced through everything. Lots of images of hot young girls bent over very expensive cars. He has a wall in his bathroom tagged with the Zoe' matrix catalog, Instantly updated and draped over a virtual representation of himself. His 5th floor condo has mirror ceilings in every room and a vintage wine rack over the mirrored bar that separates the kitchen from the den. There are laser light effects both real and augmented, and all the furniture is Tru Synth leather, Black. 6)Any religion or convictions: His mother is Jewish, but he doesn't think about religion much in this part of his life. He feels that there's a sucker born every minute and if you get duped out of your money, you deserved to lose it. Of course he's not keen on steeling from the poor. there's no sport in it. He's not a fan of violence. 7)What do I dislike about Max: Max is like a used car salesman sometimes. You always kind of wonder what he's after. He's also real high strung and energetic. it's hard to mellow out or relax if you're in the same room with him. 8)Best and worst magacorp for Max: He loves him some Aztechnology. Some of his favorite party people work for them, and they know how to have a good time. He also likes there sense of style. He's kind of had a thing for the seattle pyramid since he was a kid. He's not really against any Megacorp to a serious extent, but "Evo" has a real hippie vibe that doesn't sit right with him. 9)What's the story with his contacts: This could take a while..... Sam- is an Aztechnologie company man. Max met him at a club that he barely remembers flying to in Aztlan. He talked up a storm there to some serious bigwigs, and when he woke up in his living room , he thought he dreamed it all, until the first "request" came to his inbox. He's done a couple jobs for him now, and he can only vaguely remember what the guy looked like Brad Hefton-is a guy that max met in business school. its kind of a fluke that he ran into him while trying to sort out some travel problems. One night of drinking and a hefty wad of cash, and old brad can really grease a few wheels in the travel paper department. Julian Barberry- is officially a barber. Bud he is also the mafia don's trusted advisor. Max started getting invites to this hairstylist, and a few guys came to s door and insisted it would be in his interest to try this place out. Turn's out the mob was looking to launder some extra cash in a hurry. So Max forged a few investment portfolios and boom. Julian recieved a windfall from shortselling stocks. he was so imressed that max still launders the mob's money from time to time. Ami Hida- Had a very shamful roll in the hay with old Max after a very wild tea party. Now she throws a little business his way as sort of a pay off in case he was thinking of spreading the word around. And who knows, maybe she had some fun Zackery Tatem-He worked with Max's dad in the Dunkelzahn scheme and he knows Max has some real potential. He also knows where Max's dad is and has a little leverage on him, which helps in the trust department. Ivan Krenski- This guy happened to catch Max on a drinking binge. One of the rare times when the nova coke runs out, and Max tries to fight off the downward spiral with booze. Ivan had Just had to beat up his best friend because the guy owed his boss money. The two just clicked for that moment in time. they traded "cards", and every once in a while, they'll get hammered together. the Black Star- this group gave their number to his mother at temple. she passed it to him thinking it was some kind of youth group, volunteer thing. Max had heard of their Christian counterpart, so he called them up. The group was just getting started but they had some potential, so he funds them when he can. The komungo ring- was a group he was refered to by sam. They have come in handy more times than he can count, and he's becoume sort of a regular customer. the busher's- Max was looking for reliable smugglers in and out of the Salish-Shidhe lands. He played up his father's Makah heritage(even though his father was half Irish) and found a group that worked in the shadow of the council's military. giving them a huge scope and maneuverability. their numbers aren't quite there yet, but they have been very effective. 10) What does max do ona lazy sunday: Usually sleeps off a Bender for the first 8 to 10 hours. If he's up at a decent time he'll call his mother and make idle chat over brunch, sitting on his couch, looking out over the Sound and the Tacoma docks. Trying to explain why he hasn't met the right girl yet. then he'll shoot an email to his Dad telling him about his latest Adventures, whichecking the news on trideo and the Matrix at the same time. With nothing do, assuming his stash isn't totally wiped, he'll get cleaned up and go test drive the lastest Eurocar Westwind, or head to downtown for some shopping. He might hit a Casino for dinner and cards. Usaully he'll meet an interesting lady along the way, but nobody his mother would approve of. 11)How did Max aquire his skills: I'm sure Van Gough's father had this experience when he taught his son to paint. Max's dad was showing him the ropes of grifting from the time he could talk, and max picked it up like magic. The boy had a quick wit and attention to detail that was unmatched. The same held true when he was in business school. he just got more out of it than most. Max is always learning. as he found himself in the shadows, hes had to start developing some , harder skills. Like shooting and not getting shot. This is not something max wants to engage in really, so its slowed his progress in those areas. 12)what is the Moral line for Max: Max is not into violence (outside of consenting sexual partners), So he doesn't get himself involed in wetwork, Killing sprees, weird vendettas, or hate crimes. those usually don't have the financial returns he would like anyway. 13)How about his Adept tradition: Max doesn't realise he is awakened. He feels his magic as a drive to succeed. its his never say die, climb any mountain attitude. Those motivation tags at the office are his mentor spirit. remember, whether you think you can , or you think you can't, you're probably right. this was true until recently. he began to get more than just a sense of people, he began to see thier auras, and then more of the magical plane he had only heard about from wage mages. now he is reading corporate sites on being a mage, and the "Hermetic tradition" and he has discovered the ability to summon magical spirits, but this is all very new to him. 14)any implants: nope 15)what does max think of "ordinary life": Max sees ordinary life as his dad in jail, and living inthe shadows as hanging on the street corner as a kid playing "lost watch" with his dad. He sees ordinary life as his mom working in a glue factory for peanuts, and the shadows as the women in 3,000 skirts snorting coke off of their pool boy on a teusday afternoon. 16)whats Max's nightmare: slowing down, losing his edge. He has nightmares about drowning, but he's not suffocating, he's just moving too slow and he can't understand what people are saying, and no one seems to notice him or care. Sometimes he has dreams about being in jailwith his father, but those are good and bad 17) what items/ people are sacred to Max: at 16,Max was runng a "Lottery scam" on a girl. Lilly Katherine, an Irish catholic with red hair and rich parents. He caught her sneeking out of private school and helped her get out and get cigarettes a few times. then he told her that he had rigged the lotery, all but one number and if she had 50 cred to buy all the possible tickets, they could be rich. It was a stupid scam looking back on it , but Lilly probably didn't care about the money. She gave him the cred and took his virginity in his dads Americar behined a stuffer shack. He never saw her again, and he spent the money on his first immitation Rolex. That watch is Max's lucky charm. He doesn't waer it, because it's an obvious knock off, but he carries it in his pocket. 18)What did max want to be as a child/ what about now: As a child, max wanted to be like his dad. excited, happy, smarter than the average bear. he wanted to walk the streets and take what he wanted with a smile and a little white lie. Now he wants the same thing on a grander scale. But I think he is on the verge of realising that he's missing something that his dad had. A smart and loving anchor to keep him from self destruction 19) What does max look like: He's 5'8" with brown eyes sandy blond hair thats cut short and trendy. He likes a little stubble to give his look a little more edge. His skin is tan and his features are boyish, but square.His teeth are perfect and white. His nose is a little large due to his jewish and Native american heritage(he is an American mutt that also includes a little Japanese with the others I have already mentioned) He waers shiny Zoe' suites with big mirror sunglasses. 20) How did Max get his street name: Max was a name his father made up for him on the spot and it kind of stuck. The "Broman" part came from an old customer of his that was pretty burnt out on Bliss. It was a murmured version of "Brother man", But Max liked it. Attributes [ Spoiler ] Body: 3(+1[healing]Rapid healing) Agility: 4 Reaction: 2(+1 cram, +1 novacoke) Strength: 2 Charisma: 5(+1 novacoke, 1 coke crash) Logic: 5 Intuition: 4 Willpower: 3(1 coke crash) Magic: 5 (3adept/2Magic) Edge: 2 Initiative: 6(+1 cram, +1 novacoke) Cold Sim Initiative: 8 Initiative passes:1(2 cram) Skills: [ Spoiler ] Active Skills Influence skill group- 4 -Con-4(5 Improved ability,+1Kinesics) -Etiquette-4(+1 Kinesics) -Leadership-4(+1 Kinesics) -Negotiation-4(+1 Kinesics) Electronics skill group-3 -Computer-3 -Data Search-3 -Hardware-3 -Software-3 Forgery-5(6 Improved ability) perception-4(+1 Betel gum,+1 novacoke) dodge-1 pistols-1 Assensing-3(+1[emotional state]kinesics) Summoning-3 Infiltrate-1 palming-1(+1 nimble fingers) knowledge skills(27free) Chemestry-1 Economics-4 Seattle street gangs-4 Salish smugglers-4 Accounting-6(+1 tech school) Security Procedures-4(+1 tech school) English-N Japanese-2 Salish-2 Qualities: [ Spoiler ] Positive Qualities(15BP) Technical School Mystic Adept Negative Qualities(20BP) Moderate Addiction(Nova Coke) Mild Addiction(Betel gum) Mild Addiction(Cram) Wares: [ Spoiler ] none powers: [ Spoiler ] Adept Powers: Kinesics(1) multi tasking nimble fingers rapid healing(1) improved con(1) improved forgery(1) linguistics astral perception Gear: [ Spoiler ] Weapons: [ Spoiler ] Streetline Special Armor: [ Spoiler ] Armored Vest 6/4-non conductivity R6 On hand: [ Spoiler ] commlink(Hermes Ikon-4 Response/3 Signal/6 firewall/4 System) [ Spoiler ] Fake SIN(R3)- Theadore Williams C.P.A. Fake SIN(R2)- Allen Bundy Browse R6 Encrypt R6 Edit R6 Scan R6 Analyze R6 Data bomb R3 Mirrored glasses(R4) [ Spoiler ] -image link -Thermographic -Lie detection(R6) Old Fake Rolex 4-sticks Betel gum 2 doses cram 1 dose Nova coke Concealable holster(streetline special-stick and shock) spare clip- regular ammo At home: [ Spoiler ] Hardware toolkit Area Smart Jammer(R3) 8 doses cram 8 doses Nova coke 4 s-n-s bullets 4 regular bullets 4 capsule bullets spare clip-capsule rounds Contacts: [ Spoiler ] "Sam" Aztechnology Johnson L2/C6 Zackery Tatem, Investment Banker L2/C4 Julian Barbberry, Maffia Consiglieri L3/C4 Ivan Krenski, Russian mob leg breaker L1/C1 Ami Hida, Yakusa wakagashira L1/C3 Brad Heffton , Seattle DOT administrator L2/C4 (group)Komun'go Ring L3/C5 (20-99 members/Tacoma/some magic/some matrix resourses) (group)Black Star L3/C5(2-19 members/Seattle sprawl/some magic/some matrix) (group)Bushers gang L3/C9(20-99 members/Salish Nation/some magic/broad matrix resources) Will Game Information: [ Spoiler ] Physical Condition Monitor:[][][][][][][][][][] (max10) (high pain tolerence 1 novacoke) Stun Condition Monitor: [][][][][][][][][][] (max10) Edge: Current 2 / 2 Max Nuyen: 5,000 ((2) certified credsticks 1,000each/ 2,000 black acount/ 1,000 in stocks) Lifestyle: high(1 month) Micky "Cocktails"[lowdown in loveland] [ Spoiler ] Social Infiltrator [ Spoiler ] Human 5'10" white, brown eyes, short brown hair, average build. 36 years old. background: [ Spoiler ] Bruce Arnold was a pretty normal guy. grew up in a poor neighborhood with two wageslave parents. Did okay in school. The girls and the drugs were too distracting to really focus. After highschool, he became a bartender, bouncing from club to club downtown. He landed a gig working this big rock fest sponsored by some new energy drink called Quake. pretty cool seen, until an electrical fire too close to the pyrotechnics launched a giant densiplast sports bottle into the air. The news feeds caught everything, and played it back in slow motion. a little boy with a balloon staring at a giant, overpriced, soda coming down on him with a trail of fire. and out of the background comes a man. Scooping him up and diving for cover. Bruce was lucky that the scaffolding overhead bought them some time. He still lost his right arm, and his lungs were quickly filling with blood. Quake Soda was made and distributed by the Dawn food group, a Horizon subsidiary, and to avoid any bad press, they played up the heroics of the rescue. They made a big show of saving Bruce's life, and giving him a new arm and a new lung. All expenses were paid, they even got him a trid show were he toured the night life of different cities. Life was pretty good for Bruce for a while, but when the Crash came, he lost his SIN and Dawn food group(who was loosing their shirt against Aztechnology's products) took this opportunity to cut ties with him. The show was canceled and he was out on his ear. He went back to bar-tending, but he couldn't get a real job, so he had to work under the table, and the lifestyle he was used to disappeared. He eventually started getting strange job offers from some of his regulars for very illegal work, and he's been slowly doing more and more of these other jobs, and less and less bar-tending. In fact most of his work comes from a troll named Dana that runs several bars around town, and the only "legit" work he does now is take some shifts at her establishments from time to time Qualities(+10bp): [ Spoiler ] Pacifist (5) mild addiction, Alchohol(5) attributes(150bp): [ Spoiler ] body 3 agility 4 reaction 3 strength 2 charisma 4 logic 2 intuition 3 willpower 2 edge 4 (20bp) Active skills(112bp) [ Spoiler ] Negotiations 1 ettiquette 2 con(seduction) 4(+2) Disguise 1 Palming(sleight of hand) 4(+2) infiltrate 3 shadowing 2 Dart pistols 3 unarmed combat 2 perception 2 dodge 3 knowledge skills(15 free): [ Spoiler ] English N French 2 gang ID 3 Bartending 3 current events 3 sports 2 music 2 Contacts(16bp): [ Spoiler ] Jonas "pure" Pinelly, Mafia picciotti(made man/drug chemist) 2/4 Nightsong, Pirate trid news 3/3 Dana, club owner(Ion Eyes, downtown) 2/2 Ware( (IMG:style_emoticons/default/nuyen.gif) 40,150 / 9bp): [ Spoiler ] [1]custom synthetic cyber arm(body 3/strength 3/agility 6) ( 24,500) -Armor 1 (300) -Smuggling compartment(1,500) -Cybergland (3 dose capacity) (700) [.25]Internal air tank( 650) [.2]Voice modulator( 7,500) -secondary pattern(R1) ( 5,000) Gear(18,610/3bp): [ Spoiler ] "Ace of hearts" Bomber Jacket ( 1,250) -chemical protection 1(included) -Insulation 1(included) -non conductivity 3 (600) -shock frills ( 200) Form fitting body armor, half-body(900) chemical protection 6 (1,500) PPP-system vitals protector ( 200) Parashield dart pistol ( 600) -internal smartlink( 600) 20 darts/ 1 spare clip ( 155) 20 doses narcojet (1,000) hidden gun arm slide(350) 2 Grenades, tear gas(80) Novatech airware commlink(1,250) -fake SIN (R2) (2,000) -System 3 (600) -firewall 6 (3,000) -FTL matrixware Netwizard(480) Glasses R4 (100) -image link(25) -smartlink(500) -vision enhancement 3 (300) Subvocal Microphone(50) 2 Stim patches(r4) ( 200) 4 Tranq patches(r4) ( 360) 3 doses cram(patch) ( 30) 4 doses Novacoke(laced cigarettes) ( 40) 4 doses Asia(liquid) ( 60) 3 doses eX(pill) ( 30) 1 dose Slab(patch) ( 150) low lifestyle(2,000) |
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Apr 14 2010, 12:22 AM
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#43
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,937 Joined: 25-February 07 From: SD Member No.: 11,096 |
Street Name: Roc : Inactive 420 Total Build points [ Spoiler ] RACE: Troll
ATTRIBUTES Walk/Run 15 35 Body: 6 Charisma: 2 EDGE: 3 Agility: 4 Intuition: 4 Phys Init[P] 7[9] Reaction: 3 [5] Logic: 4 Passes 1[3] Strength: 9 [11] Willpower: 4 Magic: 5 QUALITIES Thermographic Vision Dermal Armor Prejudiced (Common, Biased) -10 SINner (Criminal) -10 Allergy (Common, Moderate) -15 DAMAGE RESISTANCE 7 + Armor Body (6) + Cyber/Bio (0) + Dmg.Rst. (1) ACTIVE SKILLS Athletics (Group) 2 Electronics (Group) 1 Stealth (Group) 2 Influence (Group) 1 Throwing Weapons 1 Unarmed Combat 4 Pilot Ground Craft 2 Perception 2 Dodge 2 Astral Combat 3 Blades 2 Armor Form-Fitting Body Armor Half-Body Suit 4/1 [2] Urban Explorer Jumpsuit 6/6 [6] Form-Fitting Mask 0/0 [0] Farilight Cariban Commlink Resp Signal OS Type Firewall System 4 5 Custom 6 4 POWERS Uninitiated Adept Powers: Imp. Phys. Attribute, Strength 2 Astral Perception Improved Reflexes II Programs: All Common Programs 4 KNOWLEDGE SKILLS Languages Corp (Renraku) 2 Criminal (Seattle Gangs) 2 Navigation (Smuggling) 2 Politics (CAS) 2 Politics (Military 2 Procedure (Lone Star) 2 Regional (Seattle) 2 Design (Clothing/Armor) 2 city speak N Or'zet 2 Sperethiel GEAR 1,325¥ High for 1 month. Lifestyle 10 x Fragmentation Grenade Autopicker R (1-6) Rtg 3 Keycard Copier Miniwelder 3 x EMP Grenades Fake License (1-6) Rtg 4 Fake License (1-6) Rtg 4 Fake SIN (1-6) Rtg 4 Fake SIN (1-6) Rtg 4 Certified Credstick AR Gloves Nanopaste Trodes Customized interface Satellite Link Skinlink Subvocal Microphone 30 x Regular Ammo Adept Powers Geas Level Points Notes Imp. Phys. Attribute, Strength 2 1.5 +2 to strength up to racial max Astral Perception 1 Allows you to perceive Astrally Improved Reflexes II 2.5 +2 Reaction/+2 Initiative Pass Power Focus Type Avail Cost(¥) BP 2 Weapon (Reach 0) 10 20000 2 MELEE WEAPONS Name Reach AP DV Unarmed 1 0 6S Combat Axe 3 -1 10P CONTACTS bro (Smuggler/Troll Underground) (Loy. 2 Con. 2) |
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Jul 8 2010, 05:20 AM
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#44
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Moving Target ![]() ![]() Group: Members Posts: 376 Joined: 20-June 10 From: Nerva L3 Station Member No.: 18,735 |
GORK (750 Karma) [DECEASED]
Killed in SANGRE Y ACERO Background [ Spoiler ] Gork was always a big lad, a trait which served him well as he was growing up in the Seattle Barrens. His quick temper led to fights, and his size led to victory. Since no one can keep a secret in the Barrens, an enterprising mafioso named Michael Batiartis approached Gork about prize fighting in the Mafia's bare-knuckle rings. With no real future in the Barrens, the offer was too good to ignore, despite the dangers of unregulated, no-hold-barred fighting. Mr. Batiartis hooked Gork up with some used wired reflexes and muscle toner to get him started, and then acted as his agent to set up fights. Gork turned out to be quite good at fighting, made some money, and kept training. Michael Batiartis found a few martial arts instructors who didn't ask questions, and Gork learned a few techniques and tricks that helped keep the victories and prize money coming in. Mr. Batiartis "managed" Gork's winnings, doling out enough for Gork to enjoy himself gambling at poker and mahjong, but not much more. When Gork asked about it, Mr. Batiartis got cagey, and when Gork insisted, Batiartis told him that after "just one more fight" he would get paid in full. That fight was his last, but not for the reasons that Batiartis implied. The last fight that Batiartis set up for Gork featured a "mystery fighter" from out of town, with a monstrous reputation. The fighter was a shockingly powerful elf fighter with a brutal fighting style and a mindless, drooling rage that almost left Gork for the carrion crows. Gork narrowly won, but had to be carted to a street doctor at the end of the fight to keep him from dropping dead from his wounds. When Gork woke up, the street doctor, Doc Torry, informed him that everyone thought he was dead. Doc Torry told him that after the fight the elf's body was inspected and was clearly suffering from Kreiger's Syndrome, a breach of contract for the fighting rings, and a death sentence for Gork. Doc Torry had told Batiartis that Gork was dead, that Doc Torry had diagnosed the Kreiger's infection, and had destroyed the body. Doc Torry, it turned out, had been a DocWagon contractor until his team had been sent to rescue a customer from a ghoul nest. Now everyone else from his team was living with the ghouls, and Doc Torry had discovered that he was incapable of contracting the virus. Doc Torry helped Gork neutralize some of the effects of Kreiger's Syndrome with the use of second-hand bioware and judicious use of drugs, and has been hooking him up with a supply of cloned bodies to use for food. Gork currently owes Doc Torry for his current clone, and is looking for work to raise the needed money. Character Sheet [ Spoiler ] Metatype: Infected Ork (Ghoul) Attributes [ Spoiler ] BOD 11 AGI 5 (7) REF 7 ( (IMG:style_emoticons/default/cool.gif) STR 9 CHA 2 INT 5 LOG 3 (5) WIL 7 EDG 4 INI 16/2 MAG 1 (max 5) ESS 1.25 (max 5) PHYSICAL [ ][ ][ ]-[ ][ ][ ]--[ ][ ][ ]---[ ][ ][ ]----[ ][ ] STUN [ ][ ][ ]-[ ][ ][ ]--[ ][ ][ ]---[ ][ ][ ] Qualities [ Spoiler ] Moderate Addiction:Cram Moderate Addiction:Psyche Debt:Street Doc (22,500 (IMG:style_emoticons/default/nuyen.gif) ) Appearance [ Spoiler ] A young and bulky ork, sometimes thought to be a small, hairless troll at first glance. Wears a brown lined coat and fedora over slacks and a button-up shirt. Also wears heavy boots that don't match the ensemble. Wears expensive designer shades. His fingers are long and spidery, and tipped with claws. When he smiles, he leaves the impression of long, sharp teeth. No hair Elongated fingers with claws Teeth more pronounced. Powers [ Spoiler ] Dual Natured Enhanced Senses (Hearing, Smell) Natural Weapon (Claws: DV Str/2+1, AP 0) Weaknesses [ Spoiler ] Dietary Requirement (Metahuman Flesh) Skills [ Spoiler ] ACTIVE Athletics Climbing 3 (08) Gymnastics 3 (08) Running 3 (08) Swimming 3 (08) Close Combat Blades 4 (5) Clubs 4 (5) Unarmed Combat 4 (5) Influence Con 2 Etiquitte 2 Leadership 2 Negotiation 2 Stealth Disguise 3 Infiltration 3 Palming 3 Shadowing 3 Dodge 4 (5) Assensing 4 Automatics 4 (5) Perception 4 KNOWLEDGE Poker 2 Majhong 2 Seattle Organleggers 3 LANGUAGE English Native Cyberware [ Spoiler ] Cybereye Basic System Rating(3) 0.5 *Eye Recording Unit [-] *Flare Compensation [1] *Image Link [-] *Low Light Vision [2] *Protective Covers [-] *Smartlink [3] *Thermographic Vision [2] *Vision Enhancement 3 [3] *Vision Maginification [2] *Eye Laser System [3] *Eye Laser Designator [-] *Eye Laser Microphone 3 [-] *Eye Laser Range Finder [-] Gastric Neurostimulator 0.2 Wired Reflexes Rating(1) 2.0 Used (Essence*1.2) = 2.64 Bioware [ Spoiler ] Enhanced Articulation 0.3 Synthacardium Rating(3) 0.3 Orthoskin Rating(1) 0.25 Cereberal Booster Rating(2) 0.4 Reflex Recorder (Athletics) 0.2 Muscle Toner Rating(2) 0.4 Used (Essence*1.2) = 2.22 Contacts [ Spoiler ] Seattle Ghouls Loyalty 3 Connections 2 Membership 3 Magic 1 Street Doc: "Doc Torry" Loyalty 4 Connection 3 Martial Arts [ Spoiler ] Pentjak-Silat: +1 Full Parry Muay Thai: +1 Full Parry Martial Arts Maneuvers Disarm Throw Ground Fighting Clinch Gear [ Spoiler ] Armor [15/11] [ Spoiler ] Lined Coat 6/4 Orthoskin +1/+1 FFBA Full +6/+2 PPP Forearm +0/+1 PPP Casings +1/+1 PPP Shins +0/+1 PPP Vitals +1/+1 Chemical Protection 6 [2] Fire Resistance 6 [2] Nonconducting 6 [3] Insulation 6 [2] Weapons [ Spoiler ] Customized Ingram Smartgun X DV: 5P AP: 0 Mode: BF/FA Rec: 4(5) Ammo: 40(clip) gas-vent 2 smartgun sound suppressor detachable folding stock Personalized Grip [1] Melee Hardening [1] Underbarrel Weight [2] Extended Clip [1] Custom Look:Bone [1] Ammunition [ Spoiler ] EX-Explosive (100) Regular ammo (100) 200 (IMG:style_emoticons/default/nuyen.gif) Shades 100 (IMG:style_emoticons/default/nuyen.gif) Fedora 1 Clone (for food) 1 month of Low Lifestyle This post has been edited by SkepticInc: Aug 4 2010, 03:24 AM |
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Jul 9 2010, 05:45 PM
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#45
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Moving Target ![]() ![]() Group: Members Posts: 272 Joined: 5-April 10 Member No.: 18,416 |
Timber - For hire
[ Spoiler ] Name: Timber Race: Free Spirit Age: 6 months Bio: [ Spoiler ] Timber knows very little about his past. Six months ago his mother, a very paranoid elven witch called him into existence. He was immediately ordered to possess a cerberus hound. Mother had servants from the metaplanes, but it become quickly apparent that Timber was not her favored son. In fact, it often seemed his only reason for existence was to protect her physical form and call for help while she was away. For this, Timber was well suited. One night Timber went with four of Mother's metahuman friends and two of her favored astral servants in a van. His job was to protect her body and that of another strangely unmagical ork in the back of a van. When several humans with uniforms tried to harm Mother and her friend, Timber ate one and scared off the rest. He was rewarded and learned the secret to love and happiness was to hurt Mother's enemies. Two weeks ago, Mother placed herself in a metallic cocoon with orders to protect it at all costs. She left for unknown metaplanes. Three days ago, Timber felt his bond to Mother severed. Timber did not know any other purpose but to guard mother and so stoically remained on guard. Yesterday the two favored astral servants returned and after a brief battle drove Timber away. Wounded, famished, confused, and purposeless, he found one of Mother's motorcycle riding uniformed enemies, killed and ate him. He can now be found wandering the alleys of Seattle, unsure of what to do next… Personality: [ Spoiler ] Timber is a dutiful guard and a great ally. Recently, he has found himself without a master to help. He is very young and his personality remains largely unformed. He is loyal to friends, but brutal and feral to enemies. After his "sisters" betrayed him, he is left distrustful of other sapients. HIs life as a paranormal hound has affected him in strange ways. He sometimes feels closer to metahumans than his astral kin. He retains a fondness for non-sapients. He is also left with a mild fear of the astral and a great fear of the metaplanes. (That is after all, where he lost his beloved Mother.) My Sheet: [ Spoiler ] Natural Attributes: [ Spoiler ] (250 BP free spirit) (0 BP physical+mental) (60 BP edge + force) Body: 2 Agility: 2 Reaction: 2 Strength: 2 Charisma: 2 Intuition: 2 Logic: 2 Will: 2 Force: 5 Edge: 5 Initiative: 4 IP: 2 (3 astral) Essence: 5 Powers: Astral Form, Immunity to Natural Weapons, Possession, Regeneration, Sapience, Spirit Pact: Power Pact Possessed Vessel Attributes: [ Spoiler ] Body: 6 ( 8 ) Agility: 4 ( 6 ) Reaction: 5 ( 7 ) Strength: 6 ( 8 ) Charisma: 2 Intuition: 2 Logic: 2 Will: 2 Force: 5 Edge: 5 Initiative: 6 ( 8 ) IP: 2 Essence: 5 Movement: 15/50 Powers: Concealment (Self), Corrosive Spit, Enhanced Senses (Hearing, Low-Light Vision, Smell, Thermographic Vision), Immunity (Cold, Fire), Movement (Self), Natural Weapon (Bite: DV 4P, AP 0) Skills: [ Spoiler ] Active – (68 BP) Assenssing 1 Astral Combat 1 Exotic Ranged Weapon 2 Infilitration 1 Intimidation 1 Perception 1 Running 1 Shadowing 1 Spellcasting 2 Tracking 1 Unarmed Combat 5 Knowledge/Language - (18 KP Free) English 6 Latin 4 Or'zet 4 Sioux 4 Sperethiel N Spells: [ Spoiler ] (15 BP) Heal Increased Reflexes: Threshold 4 Mana Barrier Manabolt Stabilize Contacts: [ Spoiler ] (10 Free) Cryptozoologist Loren Coleman (6/4) had been a friend to Timber and Mother while he served her. If only Timber could find Dr. Coleman, he might find a friend in this world… Qualities: [ Spoiler ] ( +10 BP) Focused Concentration lvl2 +20 Restricted Gear: Cerberus Hound +5 Former Ally Spirit -15 Uneducated -20 Gear: [ Spoiler ] ( 80,000 : 16 BP) Cerberus Hound Lifestyle: (0) Street Swimswithsharks - For hire [ Spoiler ] Name: Ben Swimswithsharks Campbell Race: Sea Drake Age: 19 Bio: [ Spoiler ] Ben was just a regular kid in lower income Seattle. A bit of a late bloomer and not particularly good at school, at sports, or with the girls. Still, he always felt he was destined for greatness. His father, a Sioux shaman, left him at a very young age and his mother, a Japanese Ork raised him as best she could while working several jobs. A pink skin, not fitting in with the orks, or the humans in his life Ben developed into a bit of a loaner. Things were even worse in the matrix. Shortly after graduating, he answered the call of the first recruiter to show interest in him. That was when things changed for him. During standard screening, navy doctors discovered Ben's talent. He was quickly whisked out of boot camp to the hermetic academy at Annapolis. Unfortunately for his military career, it turns out his father had a larger influence on him than he thought. His talent expressed itself as shamanism and he felt the call of the Great Shark. After failing out of the hermetic academy, Ben was sent back through boot camp and assigned to the marine infantry as a field magical support technician. There he used his talent to the great aid of his platoon. Still as a magician, and worse a shaman, he never quite managed to fit in. Plus, he couldn't shoot very straight and he was an absolute rock with the Tacnet. While on a training mission in the Philippines, Ben's life changed again. His squad's AAV came under assault by a band of magically augmented islamic separatists. After a brief battle, the AAV was sinking. At some point before crush depth, Ben's other talent expressed itself and he shifted into a sea drake. The transformation destroyed the AAV, but somehow, Ben managed to save seven marines and bring down the separatists. Ben was awarded the navy commendation medal for his actions that day. And, he was being transferred back to Annapolis to join a newly forming unit. That night the Great Shark warned him in a dream not to go to Annapolis for his was to be interrogated and experimented on. Ben fled and has been hiding in Seattle ever since. Personality: [ Spoiler ] Ben is a loaner. It's not that he dislikes people, it's that he doesn't trust them. He will get along fine with others when needed, but always for his own gain. All his life he has been rejected and left out and he is very distrustful when others show kindness to him. My Sheet: [ Spoiler ] Human Form Attributes: [ Spoiler ] (200 BP physical+mental) (40 BP magic) Body: 3 Agility: 3 Reaction: 4 Strength: 3 Charisma: 4 Intuition: 4 Logic: 3 Will: 4 Magic: 5 (4 Magic Points, 1 Adept Power Point) Edge: 2 Initiative: 8 IP: 1 Essence: 6 Powers: Shift (Sea Drake) Dracoform Attributes: [ Spoiler ] Body: 5 Agility: 3 Reaction: 6 Strength: 5 Initiative: 10 IP: 1 Movement: 15/50 Powers: Dual Natured, Elemental Attack, Enhanced Senses (Hearing, Low- Light Vision, Smell, Thermographic Sense), Hardened Armor 4, Mystic Armor 4, and Natural Weapon. Skills: [ Spoiler ] Active – (80 BP) Assenssing 1 Exotic Ranged Weapon 2 Dodge 2 Perception 1 Influence 2 Swimming 1 Spellcasting 3 Summoning 2 Unarmed Combat 3 Knowledge/Language - (21 KP Free) Knowledge: Magical Theory 2 Military Procedures 3 Small Unit Tactics 3 Seattle Street Gangs 2 Sioux Lore 4 Language: English N Latin 1 Or'zet 3 Sioux 3 Spells: [ Spoiler ] (12 BP) Heal Hose Increased Reflexes: Threshold 4 Manabolt Contacts: [ Spoiler ] (2 BP) Ex-UCAS Marine Ork Ganger (1/1) Qualities: [ Spoiler ] ( +65 BP) Drake +65 Focused Concentration lvl2 +20 Mystic Adept +15 Sensitive System -15 Sensitive Neural Structure -5 SINer -5 (UCAS) Records on File -10 (Former marine) Adept Powers: [ Spoiler ] (1 PP) Heightened Concentration 1 Gear: [ Spoiler ] (5,000 : 1 BP) Lifestyle: (5,000) Medium |
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Jul 29 2010, 07:47 PM
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#46
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
Jovan - For hire Bio: [ Spoiler ] Jovan Wyman was born to somewhat well-off parents in the 2040's. Sheltered from many of the injustices of the Sixth World, he was allowed to develop in a warm, loving atmosphere. As he grew older, he was horrified and heartbroken by the hatred and the suffering he began to see everywhere. 'How did things get to be like this?' he wondered. 'Why must so many people suffer like this?' Of course, the only injustices he was aware of at this point had to do with the oppression of the metas, but you get the idea. He found himself drawn somewhat to the ideas of existentialism as proposed by such writers as Albert Camus, and believed that it was metahumanity's right and obligation to decide its own fate. No one could decide our fate and place for us, he thought - not the megas, not bugs, not dragons, maybe not even governments. He decided that he would aid in the fight to foster peace and -that timeless cliche- make the world a better place. He attended a private college, taking a variety of classes. After majoring in civil rights law, history, and (a new fascination of his) Shakespearean literature, he emerged from graduation with a bright future and a fiance that he loved with all his heart. He decided to take his family and future wife on a celebratory trip to Europe. That was where his life ended. They were attacked in a quiet, out-of-the-way subway station in Denmark. Their attacker was some sort of crazed vampire magician, or so they guessed. In reality, it was a remnant of the half-destroyed nosferatu hermetic group Aachen-Koblenz-Wiesbaden who had been driven underground and unable to feed since. Jovan's sister, Lethe Wyman, managed to escape into the night, but the nosferatu tore through the rest with cruel ease. In her arrogance, the nosferatu thought it a delightful idea to force Mr. Wyman to watch her infect his son with the Bruckner-Langer strain of HMHVV, simply for the cold amusement of crushing everything in the old man's life before she cut it short. She wasn't an idiot per se, honest; she planned on killing Jovan afterward. But in the resulting struggle with an enraged Mr. Wyman, she realized her error approximately a half-second before she was shoved in front of a moving bullet train. A rather ignoble way to die for one such as her, supposedly. His commlink destroyed by the nosferatu, a bleeding and very weak Mr. Wyman fled the station to find help for his son. He was murdered by drunk ork gangers only two blocks from the station. As for Jovan, he was found by an assassin who went by the alias of Zayne, who had been hired to eliminate the remnants of the Aachen-Koblenz-Wiesbaden. An Infected himself, and a vampire adept of significant power, Zayne felt that the kid at least deserved to be shown the ropes of his new curse of an existence, something Zayne had had to learn for himself. He took Jovan to his nearby apartment at the time before sunrise, letting the kid go through the transformation and Awakening while he went out to find some food. Jovan was rather messy with the SINless joygirl that Zayne brought him that evening, but he could hardly control himself in that mindless state. Deeply appreciative of this gesture, Jovan proclaimed Zayne a friend and ally then and there - perhaps in a manner a bit too clingy for Zayne's liking, but Zayne put up with it. Zayne returned to Seattle, with Jovan (who had never been to Seattle) in tow. He called in a couple favors from some hacker and talismonger contacts and was able to set Jovan up with a disappearing datatrail and a strong power focus to keep him from dying. Zayne was willing to provide good support on occassion, but in return Jovan was to try to keep his requests for support to a minimum; the assassin didn't want to be constantly doing favors for some scrawny nosferatu graduate with a penchant for quoting Shakespeare. He also made it clear that Jovan would owe him a few favors in the future, but Jovan was quite willing to agree to that. And so they parted ways. In the two years since that time, Jovan has quietly settled into an inconspicuous house in Tacoma, equipped with an escape tunnel into the sewers to help soothe his slight paranoia. He has devoted himself to mastering his innate abilities and developing his skill in his newfound Talent. He has ambitious plots in store for the future, namely the elimination of all that would prevent metahumanity from deciding its own fate or sow discord and hatred. After all, as a nosferatu, he is the only person capable of eliminating those threats. But first he must grow stronger, oh yes much much stronger. Personality: Very much a newcomer to the shadows, Jovan has yet to take up a runner moniker. While schizoid like most nosferatu, he is more of the secret schizoid type. Jovan is, like most nosferatu, quite firmly convinced that he is superior in capability to other metahumans. He is also paranoid and antisocial, although a mutation in the HMHVV 1a virus that infected him left him notably more sane than most nosferatu (this mutation also left him incapable of infecting others). He will sometimes spout strange and absurd conspiracy theories (although not even he knows whether he believes them to be true), such as corporate spam being a shedim plot or Lofwyr being a giant scaly golem controlled by alien forces trying to take over the world. He is a bit quiet and rather distrustful of others, and prefers working alone or with his spirit tools, but is still willing to support civil rights causes such as that of the Ghoul Liberation League. He also has a strange fascination with speaking in quotes from Shakespearean plays, or perversions of those quotes. Despite (or rather because of, though he would never actually admit it) his inexperience, he runs the shadows because he sees it as a way to gain great power and insight into the injustices of the world. Although he is quite weak physically and lacking in experience, he does not consider himself a weak shadowrunner, simply because it is almost unheard of for a nosferatu to consider him/herself weak. He shuns direct confrontation though, regarding it as crude and below him; he prefers the subtlety of mind manipulations. Behind the character traits brought on by HMHVV 1a, Jovan still possesses some of the idealism and scholarship of his younger years, particularly his college years. He enjoys and values knowledge for the sake of knowledge, and can get rather curious and investigative about some things, as long as they don't get in the way of his main goal of spreading peace and ruthlessly eliminating threats to metahumanity. He knows that he can take his time with such things, however, as he knows from Zayne's explanations that he will live for a very long time. As a result of his love of knowledge and belief that it should be openly shared, he gets rather frustrated and annoyed, even angry, with people who keep information secret (a hypocritical response, given his own highly secretive nature). He finds the dragons and great dragons, who are so unwilling to share information about their culture, history, and the magical world, especially frustrating in this regard. He can be quite skeptical and distrustful at times, because of how dishonest he finds the world, but he holds integrity, honesty, and truth in high, almost fanatical regard. Jovan has accepted his predatory needs with a bit of difficulty, having convinced himself that the individual lives of his prey are necessary sacrifices for the greater good of his main goal. He tells himself that, as he is a nosferatu and therefore superior to most other metahumans by default, he is the only person both able and willing to deal with the problem at hand, and so he must keep himself alive to stay in the fight. He dislikes killing innocent bystanders (not because he balks at the idea, but because he finds it distasteful) and prefers to keep his wetwork and general feeding to the more malignant kinds of people: fanatical racists, pedophiles, torturers, child murderers, and so on. Jovan's body may have been strengthened somewhat by the virus, but he remains fairly unathletic. He is tall and thin, standing at about 6'1''. His head is hairless and pale, but he still has the handsome, slightly smug face of a confident young man (although the fangs understandably tend to distract people from that fact). This is in sharp contrast to the rest of his body, which is emaciated and gaunt. His eyes are a soft shade of amber. Sheet: [ Spoiler ] NAME/ALIAS: Jovan Wyman (Carl Morbidon) RACE: Human Nosferatu (+150BP) Attributes: (+110 BP) Body 3 Agility 2 Reaction 3 Strength 2 Charisma 4 Intuition 6 Logic 6 Willpower 3 Edge 2 Magic 4 Phys Init 9 Passes 2 Essence 5 Qualities: Restricted Gear +5BP Erased (24 hours) +10BP College Education +5BP Magician +15BP Allergy to Holy Water (Uncommon, Severe) -15BP SINner (Standard) -5BP Infertile Infected -10BP Race/Infection Qualities: Enhanced Senses (Hearing), Essence Drain, Fangs, Low-Light Vision, Thermographic Vision, Skills: (+80BP) Arcana 2 Assensing 2 Conjuring (Group) 2 Data Search 2 Counterspelling 3 Spellcasting 3 Perception 3 Shadowing (Tail Evasion) 1 (+2) Enchanting 1 Astral Combat 1 Knowledge/Language Skills: (36 BP free) English N Or'zet 4 Sperethiel 6 Conspiracy Theories 3 Navigation (Sewer Routes) 3 Physics 4 (5) History 4 (5) Literature (Shakespeare) 2 (3) (+2) Magic Knowledge 5 Law (Civil Rights) 2 (3) (+2) Plotting 1 Infected Typology 1 (2) Tactics 1 Behavioral Probability 1 (2) Contacts: (10 free BP, +3BP) Zayne 3 Connection/4 Loyalty A powerful freelance vampire assassin. Ghoul Liberation League chapter 3 Connection/3 Loyalty Spells: (+18BP) Sterilize (P) (F÷2)+2 Alter Memory (M) (F÷2)+2 Levitate (Limited) (P) (F÷2)+1 Mana Bind (Mana) (F÷2) Pulse (P) (F÷2)+3 Shape Air (P) (F÷2)+3 Borrow Sense (P) Physical Mask (P) Hermetic tradition (Willpower + Logic) Initiate Grade: 2 Metamagics: Masking, Cleansing Gear: (120,000 (IMG:style_emoticons/default/nuyen.gif) +26 BP +4BP for focus) 8 x Lae's Cigarette Manipulation Fetish (a hellhound's tooth worn as a sort of amulet) 4 x Magical Lodge Materials Plasteel Containment Manacles Inkless Printer Fake SIN Rtg 2 Pocket Mage Library Rtg 2 Wyrd Mantis Essence Force 4 Power Focus (a belt made from naga hide - which he's a bit embarassed to wear, given his interests in civil rights) Commlink: Sony Emperor OS: Iris Orb Response: 2 (3) Signal: 3 Firewall: 3 System: 3 Self-Destruct (Local) Weapons: Unarmed 1S Fangs (Str/2 +1)P, AP 0, -1 Reach Armor: Synergist Business Slacks 1/1 Synergist Business High-Collar Shirt 1/0 Form-Fitting Mask 0/0 Lined Coat 6/4 Lifestyle: High (7000 (IMG:style_emoticons/default/nuyen.gif) per month) Comforts 3, Entertainment 0, Necessities 4, Neighborhood 3, Security 3 Inconspicuous Housing, Escape Tunnel, Workplace Defective CHN, Network Bottleneck Karma Earned on Dumpshock: [ Spoiler ] Total: 56 Earned: 56 Spent: 56 Grade 1 Initiation with Thesis ordeal for Masking (11 Karma) Grade 2 Initiation with Meditation ordeal for Cleansing (13 Karma) Perception spec in hearing (2 Karma) Enchanting 1 (4 Karma) Astral Combat 1 (4 Karma) Knowledge: Plotting 1 (2 Karma) Knowledge: Infected Typology 1 (2 Karma) Knowledge: Tactics 1 (2 Karma) Knowledge: Behavioral Probability 1 (2 Karma) Borrow Sense spell (5 Karma) Physical Mask spell (5 Karma) Long-Term Binding: Concealment on Self from F6 Air Elemental (6 Karma) Remaining: 0 Street Cred: 6 Public Awareness: 2 Gear Earned on Dumpshock: [ Spoiler ]
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Aug 11 2010, 08:53 PM
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#47
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Moving Target ![]() ![]() Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 |
CLAMPDOWN [SANGRE Y ACERO Pit-fighter (Still Alive)]
Background [ Spoiler ] Clampdown is an Aztlander ork who got to learn the ins and outs of Aztlan stalking laws. He spent time in Aztlan work prisons, where an "accident" left him blind and minus his left arm. Aztlan prison medicine being what it is, Clampdown's injuries were fixed with whatever was lying around and would help productivity. Clampdown's new modular cyberarm became his calling card, and his growing fame in prison fights led to a recruitment by Simon. Simon's crew outfitted Clampdown with some bioware, a few choice drugs, and some armor, and now Clampdown is ready for Sangre y Acero. Character Build [ Spoiler ] CLAMPDOWN 400 BP METATYPE [20] ATTRIBUTES [200] QUALITIES [0] ACTIVE SKILLS [116] KNOWLEDGE SKILLS [2] MANEUVERS [12] RESOURCES [50] METATYPE Ork [20 BP] ATTRIBUTES [200 BP]
QUALITIES [0] POSITIVE [35 BP] Martial Arts [15 BP]
ACTIVE SKILLS [116 BP]
KNOWLEDGE SKILLS (INT+LOG*3=21) [2 BP]
LANGUAGE SKILLS [0 BP]
MANEUVERS [12 BP]
RESOURCES [50 BP] [4.13 Essence] BIOWARE [2.85 Essence] [160,000 nY]
CYBERWARE [2.65 Essence] [44,450 nY]
ARMOR (10/16) [3,700 nY]
DRUGS & NANITES[9,960 nY]
ODDS AND ENDS [290 nY]
MEDKIT [31,600 nY]
STARTING CASH 50 nY |
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Sep 17 2010, 08:00 PM
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#48
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 |
Last updated: 26 April 2013
Gunther Muller, Eklipse Surged night one adept Physical 0/10 Stun 0/10 Wound modifier 0 Edge 0/2 Karma spent/total 186/196 Cash remaining/total 80000/137000 Character Build [ Spoiler ] Attributes (180 BP + 10 BP edge + 40 BP magic + 35 BP race) Body 4 Agility 6 Reaction 4(5) Strength 3 Charisma 3 Intuition 4 Logic 3 Willpower 3 Edge 2 Magic 6 Initiative 8(9) Init. phases 1(2) Essence 6 Active skills (130 BP) Athletics (Group) 3 Automatics 4 (SMGs+2) Blades 4 (Swords+2) Disguise 3 Dodge 2 (Ranged+2) Etiquette 2 First Aid 3 Infiltration 4 (Urban+2) Leadership 4 (Tactics+2) Palming 3 Perception 4 (Hearing+2) Pilot Ground Craft 3 (Bikes+2) Shadowing 3 Unarmed Combat 5 (Blocking+2) Knowledge skills (0 BP, 21 free points) Business 3 Corp (Saeder Krupp) 3 Security Procedures 4 Criminal (Yakuza) 1 Zen Meditation 4 German N English 4 Japanese 2 Contacts (4 BP) Magda Reiner (C1:L1), a corp secretary in the spec ops division. Magda knew Heidi well and knows that Eklipse came to Seattle looking for her. While she is willing to help him find out what happened to her, she wont do anything that could lose her her job over it. Thomas O'Malley (C1:L1), is a desk sergeant for KE. Although the missing woman is strictly an S-K problem, he provided Eklipse with some info on Yakuza activities in Seattle, although no real leads. A grizzled veteran, O'Malley is not bent, but might have some links to the mob and knows when to look the other way. Qualities (-5 BP) Adept Class I Surge - Double Jointed: +2 dice to escape artist tests - Toughness: +1 die to body to resist damage - Impaired (Logic): Logic natural max = 5 Low light vision (racial) Keen-eared (racial): +1 die to perception hearing tests Thrill Seeker: Willpower + Charisma (2) composure test to avoid jumping into risky situation Lost Loved One: Willpower + Logic Test (2) to avoid following a clue to what happened to his lover, Heidi Klein SINner (Standard) Enemy (1) – S-K (Lofwyr never forgives) Allergy (sunlight, mild) (racial): -2 dice in direct sunlight Nocturnal (racial): -1 to mental attributes during day. Adept powers Initiate grade 1 - Extra power point Cloak: -1 dice to be detected by active detection spells Combat Sense: +2 die to reaction on surprise, melee and ranged defence Counterstrike: 1+net hits on parry/block dice to next melee attack Critical Strike: +1 DV unarmed attacks Enhanced Perception: +2 die on perception tests Great Leap : +2 die on jumping tests Improved Reflexes I: +1 reaction, +1 initiative pass Improved Skill (blades) 2 Killing Hands: inflict physical damage with unarmed attacks Traceless Walk: -4 dice to hearing perception tests to be detected Resources (6 BP) 2 Commlinks: Novatech Airware + Novatech Navi OS + upgraded firewall 4 (Response 3, Signal 3, Firewall 4, System 3) + Sim Module (cold) + Trodes + Analyze 4 + Browse 4 Chameleon suit (non-conduct. 5, thermal damp. 4) 6/4 Top end bike helmet (image link, HUD, thermo, vision enh. R3, audio enh. R3) 1/2 + respirator R6 Form fitting vest 3/0 SecureTech forearm guards 0/1 SecureTech shin guards 0/1 Total armor: 10/8 Basic armor vest (6/4) A load of cheap clothes Contact Lenses (R:3) with flare compensation and smartlink HK227X, smartlink, suppressor, retractable stock, RC 1(2), SA/BF/FA, 28c, conc. 0, 5P + chameleon coating + personalized grip + ceramic components (1) + 6 full clips regular + 2 full clips explosive (+1 dmg) + 3 full clips gel -1 dmg(S), +2 AP + 2 full clips APDS (-4 AP) + 2 full clips EX-EX (+2 dmg, -1 AP) Katana (weapon focus +3) 5P, -1AP [freebie from unknown source] Katana, personalized grip (not for Eklipse), silvered edge 5 Flash-Bang Grenade 5 Thermal Smoke Grenade 2 Expendable Jammer, area (1-10) Medkit (R:6) 2 Plasteel restraints Stealth Rope 100m Grapple Gun Rappeling Gloves Survival Kit Suzuki Mirage racing bike with racing tires, anti-theft system and upgraded armor (6) Fake SIN R1 - Josef Schmidt Fake SIN R4 - Jakob Myers 1 month medium lifestyle (appartment at the Looking Glass) Background [ Spoiler ] German night elf adept, working for Saeder-Krupp in Germany as an infiltration/close combat specialist. A close colleague (his lover) goes missing on 'business' in Seattle. For reasons unknown to him, the corp isn't looking into it so he takes some time off to go look for her. He doesn't have any real contacts in the US so basically can't find anything and LS/KE won't help him. Just as he's the on point of giving up and going home, he receives a parcel from our mystery benefactor - it's his lover's weapon focus. So he doesn't get on the plane, goes AWOL from his corp and is staying till he finds out what happened to her / avenges her death.
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Sep 20 2010, 04:43 PM
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#49
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Moving Target ![]() ![]() Group: Members Posts: 423 Joined: 18-August 08 From: Dear lord help me, Maryland Member No.: 16,254 |
Twist, Elven Gun-Bunny (Not really a Street Sam, not quite a Weapons Specialist)
Sheet [ Spoiler ] NAME/ALIAS: Evangeline Zsoldos aka Twist RACE: Elf AGE: 24 Points: Stats 200 Race 30 Edge 20 Skills 124 +Quals 20 -Quals 35 Resources 26 Karma Gained: 21 Karma Used: 16 (5 Avail) ATTRIBUTES Body: 5 Charisma: 3 EDGE: 3 Agility: 7 [11] Intuition: 4 INITIATIVE: 8 Reaction: 4 [6] Logic: 3 PASSES: 1 [3] Strength: 2 Willpower: 3 ARMOR Bal/Imp Mods Full Run 10/10 Thermal Dampening 6 Nonconductivity 4 Concealed 10/5 Nonconductivity 4 Full Run: Camouflage Suit, PPP Vitas, Leg & Arm Casings, Forearm Guards, Shin Guards and Form Fitting Mask Concealed: Lined Coat, FFBA Half Suit ACTIVE SKILLS Firearms (Group) 4 Athletics (Group) 2 Infiltrate 3 Dodge 5 +2 Ranged Unarmed Combat 3 Perception 3 Pilot Ground Craft 2 Con 2 Data Search 2 KNOWLEDGE SKILLS Criminal (Yakuza) 3 Hangouts (Shadowrunners) 3 Hangouts (Matrix) 2 Number Running 2 Gambling 5 Firearms 3 LANGUAGES English N Japanese 3 Russian 1 Physical: 11 Boxes Stun: 10 Boxes Overflow: 5 Boxes QUALITIES Genetic Heritage 10 Restricted Gear 5 Guts 5 Records on File -10 SINner (Standard) -5 Dependent (Easy) -5 Younger Sister, Patricia Lost Loved One -5 Prejudice: Trogs -10 (Common, Bias) COMMLINK #1 (Skin-link only, no wireless) Type Resp Signal OS Type Firewall System Sony Emporer 3 4 Novatech Navi 6 2 Programs: Analyze 3 Browse 4 Command 3 Edit 3 Encrypt 4 Purge 3 Reality Filter 3 Scan 3 COMMLINK #2 (Public, Wireless) Type Resp Signal OS Type Firewall System Sony Emporer 3 4 Novatech Navi 2 2 Programs: Analyze 3 Browse 4 Command 3 Edit 3 Encrypt 4 Purge 3 Reality Filter 3 Scan 3 CYBERWARE Bone Density Augmentation 2 Damage Compensators 4 Genetic Optimization (Agility) Muscle Toner 4 Reakt (+2 Dodge tests) Attention Coprocessor 3 (+3 Perception) Smartlink Touch Link Wired Reflexes II Lifestyle: Low for 3 months GEAR Glasses (Vision Enhancement 3, Thermographic, Image Link, Flare Compensation) Earbuds (Audio Enhancement 3, Spatial Recognizer) Medkit 6 AR Gloves Skinlink Sim Module Trodes Fake License: Smartlink, Wired Reflexes, Muscle Toner, Suprathyroid Gland 4 Fake License: Ares Predator IV, Carry Concealed Weapons Permit Fake SIN 4 Ares Predator IV w/ Skinlink and Internal Silencer mods (Regular Ammo 100 rounds) FN P93 Praetor w/ Skinlink and Internal Smartlink mods (Regular Ammo 100 rounds) Odd, Ends, Clothes and Luxuries (1,000k worth) Pet: Horatio (Large Dog) Training: Moderate, Thicker Hide, Enhanced Intuition B2 A3 R3 S2 C3 I5 L1 W3 Ed0 Es6.0 Perception 2, Tracking 2, Unarmed Combat 2, Enhanced Senses (Smell), Fragile 1 Bite 3P, Init 8, Passes 1 Vehicle: Harley Davidson Scorpion Money: 5900 Nuyen CONTACTS David Jenkins, Fixer (Connection 3, Loyalty 2) To Kei Fung aka "John", Street Doc (Connection 3, Loyalty 2) Det. James Prestor, Lone Star Detective (Connection 4, Loyalty 5) Change Log: Add Con 2 (8 Karma) Add Data Search 2 (8 Karma) Add 5000 Nuyen Background [ Spoiler ] Evangeline Zsoldos was always a Tom-boy, more often "hanging with the boys" than being girlish. She comes from a solid lower-middle-class family. Her Father, Jack, owned a Hardware store franchise, while Isolde, her Mother, taught at a private school. Money was always tight but they managed to do well by Eva and Patricia, her younger sister. After graduating, she joined the UCAS Army -- there was not enough money for her to go to college and she'd goofed off too much in school for a corporate scholarship. Things were going well for her until she got an email from her sister saying something terrible had happened. Jack had been killed in a fire at his store, and Isolde had disappeared. Their house had been ransacked and Patricia was scared. After the funeral, some thugs, who she later learned were Yakuza tried to kidnap her and Patricia, but they managed to escape. With the help of their insurance company and a Lone Star Detective, they discovered that her father had been in debt to the Yakuza and had been "made an example of." The culprits were, of course, never apprehended. Eva was angry. She got discharged from the army and began learning as much as she could about the Yakuza and their operations. At the same time, she used her savings and the insurance settlement to get herself enhanced -- it would be needed for her plan of getting revenge. The Insurance Settlement was only about half the money she used. Her account was credited by 125k nuyen more than her agent told her it would be, which she assumed as a mistake...and one she planned to take advantage of without drawing attention to it! For a while, she was concerned that they would discover the error and try to collect it back, but as time has gone on, she has relaxed over it. Family: Father: Jack Zsoldos(human, deceased) Mother: Isolde Zsoldos (elf, age 46, missing, possibly deceased) Sister Patricia (elf, age 20, Eva's room mate) Patricia is the exact opposite of Eva. Where Eva is an active Tom Boy, Pat is as girly as they come, and studious. She is currently going to college on a merit scholarship and student loans. She works part time as a model and actress, but does not plan on making a career of it. She believes Eva is paranoid and is concerned for her. Eva herself is straightforward, speaks her mind and finds "politics" tedious. Growing up, she was aimless and directionless and likely would have settled into a tedious workaday existance living for weekends and nights out had the Yakuza not yanked her out of it. Now, she has a goal and is driven to achieve it. For fun, she still likes to go out at night, and thoroughly enjoys gambling (analog, only, please...she isn't stupid!) but not to an extent that it has gotten her in trouble. She's also an avid street ball player, and spends weekend afternoons playing basketball when she can. Image [ Spoiler ]
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Oct 9 2010, 12:13 AM
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#50
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 |
Here are my d00ds so far...
Uetzcayotl Tlaloc AKA Quetzalcoatl: Nahualli nature mage in Reclaiming the Void (Had to drop out) [ Spoiler ] Starting Points: 400 BP + 200 Karma + 125,000 Nuyen Karma Spent: 7 Karma Attributes: (200 BP + 95 Karma) Body: 4 Agility: 3 Reaction: 3 Strength: 3 Charisma: 5 Intuition: 3 Logic: 3 Willpower: 6 Edge: 3 Magic: 5 Essence: 5.600/6 Initiative: 6[7 with spells] Passes: 1[2 with spells] Physical Boxes: 10 Stun Boxes: 11 Damage Resistance: 3+8/3+6 Active Skills: (108 BP + 96 Karma) Conjuring (Group): 4 Sorcery (Group): 4 Astral Combat: 2 Assensing: 2 Dodge: 4 Pistols: 2 First Aid: 2 Perception: 2 Etiquette: 1 Arcana: 3 Survival: 2 Pilot Ground Craft: 2 Knowledge and Language Skills: (36 Free BP + 0 BP + 7 Karma) Spanish: N English: 6 Nahuatl: 3 Design Spell: 3 Astral Research: 3 Hangouts (Safehouses): 3 Aztec Lore: 3 Contacts: (17 BP) Talismonger (C4, L5): Guillermo de la Cruz, member of the same pacifistic Nahualli fellowship---The Serpent's Feathers. Street Doc (C4, L4): Humberto Caballero, member of The Serpent's Feathers. Qualities: (-5BP) Magician Mentor Spirit (Eagle; Quauhtli) Focused Concentration (1; +1 die to drain tests) Enemy (4; Chimalli-Aztec cult that sacrifices awakened people to Huitzilopochtli) Incompetent [Hacking] (1) Gremlins (1) Pacifist (1) Spells: (62 BP + 25 Karma) Stunbolt Stunball Antidote Heal Armor (Physical) Camouflage (Realistic, Single) Increase Reflexes Detect Enemies (Active) Cure Disease Stabilize Shapechange (Physical) Resources: (18 BP + 125,000 Nuyen) Cyberware/Bioware 1 Trauma Dampener 1 Synthcardium (Rating 2) Mundane 1 Armored Jacket 8/6 (With Nonconductivity Rating 2 mod) 1 Savalette Guardian (175 Explosive Rounds, 5 Spare Clips, Rating 4 Fake License) 1 Fake SIN (Rating 4) 1 Comlink (Sony Emperor R4, S4; Renraku Ichi F4, S4) 1 Medical Kit (Rating 6) 3 Trauma Slap Patches 1 Survival Kit Magical 1 Magical Lodge Materials (Rating 5) 4 Magic Spell Formulae for Personal Instruction in Health Spells 2 Magic Spell Formulae for Personal Instruction in Combat Spells 1 Talislegger Kit 1 Assaying Kit 1 Set of Conjuring Materials (Rating 2) 1 Power Focus (Power 2; Rating 4 Fake License) 1 Counterspelling Focus (Power 2; Rating 4 Fake License) 1 Health Spell Sustaining Focus (Power 2; Rating 4 Fake License) Vehicle 1 Honda Spirit (unmodified) Lifestyle Luxury Lifestyle (Cost split between Uetz, Argent and D'zan) Spent Karma Arcana 2=>3 (6 karma) Aztec Lore Purchase =>3 (7 karma) Body 3=>4 (20 karma) First Aid Specialization(Drain Damage) (2 karma) Spell(Increase Logic) (5 karma) Zerone Rhomicron AKA Zero: Elf glass cannon combat mage in Deep Vengeance [ Spoiler ] Starting Points: 400 BP + Power Focus (Power 3) from GM Attributes: (190 BP + 75 BP for Magic + 70 Karma) Race: Elf Body: 3 (Raised from 2) Agility: 3 Reaction: 3 Strength: 2 Charisma: 5 Intuition: 3 Logic: 4 (Raised from 3) Willpower: 4 Edge: 3 (Burned to 2, raised back to 3) Magic: 7 (Raised from 6) Essence: 6/6 Initiative: 6 Passes: 1 Physical Boxes: 9 Stun Boxes: 10 Damage Resistance: 3+8/3+6 Active Skills: (112BP + 22K) Conjuring (Group): 3 Sorcery (Group): 3 (Split by raising Spellcasting) Spellcasting: 4 (Specialty: Combat Spells) Astral Combat: 2 Assensing: 2 Dodge: 3 Pistols: 2 First Aid: 1 Perception: 2 Enchanting: 1 Arcana: 2 Computer: 1 Knowledge and Language Skills: (36 Free BP + 0 BP) Sperethiel: N English: 5 Latin: 1 Astral Research: 3 Christian Theology: 3 Design Spell: 3 Magic Theory: 3 Contacts: (8 BP) Talismonger (C6, L5): Rev. Joshua Hannibal, go-to theurgist of Zerone's church Street Doc (C3, L4): Dr. Rebecca Huxtable, volunteer at church's free clinic Fixer (C3, L1): Joseph Goodman, recommended to Zerone by Rev. Hannibal (Earned) Qualities: (-15BP) Magician Mentor Spirit (Sun-Chose Combat Spells and Fire Spirits; Follower of the Way) Asthma Evil Twin (Rogue clone from the same sorcerer project that produced Zerone) Pacifist (1) Weak Immune System Spells: (18 BP + 15 Karma) Armor (Physical) Increase Reflexes Manabolt (Direct) Manaball (Direct) Stunbolt (Direct) Stunball (Direct) Increase Willpower Increase Charisma Powerbolt (Direct) Initiation: Solo-"Way of Peace" (13 Karma) Grade: 1 Metamagics: Centering Resources: (16 BP + 6 BP for Foci) Mundane (Starting) 1 Armored Jacket 8/6 1 Leather Jacket 2/2 1 Modified Yamaha Pulsar (Extended Clip, Additional Clip(Pistol), Adv. Safety Electro Shocker, Smartgun System, Gecko Grip; 40 taser darts, 4 spare clips, 1 concealable holster) 1 Fake SIN (Rating 4-Zerone Rhomicron) 1 Medical Kit (Rating 4; 10 medkit supplies refills) 1 Comlink (Novatech Airwave R3, S3; Novatech Navi F4, S4; Trodes, Sim Module) 1 Linguasoft-Japanese (Rating 4) 1 Survival Kit 1 Flashlight (Purchased In-Game) 137,000 nuyen earned in-game, 73,050 left 1 Favor from Widget (for turning in 5,000 cred-stick to her for rent) (spent-searching for Evil Twins) 1 Modified Form-Fitting Full Body Suit Armor (Skinlink, Biomonitor, Fire Resistant 2, Insulation 2, Nonconductivity 2) (3,050) 1 Goggles Rating 6 (Vis Enh R3, Smartlink, Ultrasound, Thermographic) (2,200) 1 Earbuds Rating 3 (Aud Enh R2, Spatial Recognizer) (330) 1 Power 4 Health Sustaining Focus (40,000) 1 Increase Charisma Spell (500) 1 Increase Willpower Spell (500) 1 Powerbolt Spell (5,000) 1 R6 Medkit (Got for free from med center) 1 Backpack (250) 3 Months Lifestyle (11,400) Magical 1 Magical Lodge Materials (Rating 6) (Set up in apartment) 1 Pocket Magic Library (Rating 3) 1 Power Focus (Power 3) (Free) 1 Counterspelling Focus (Power 3) (Bonded with 3 BP) 1 Health Spell Sustaining Focus (Power 3 Bonded with 3 BP) 1 Health Spell Sustaining Focus (Power 4 Bonded with 8 Karma) Vehicle None (Uses public transportation (IMG:style_emoticons/default/frown.gif) ) Lifestyle (Comforts-2, Entertainment-3, Necessities-3, Neighborhood-2, Security-3): 3800/month rent 6 Months Middle Lifestyle (3 used) Karma Earned: Please refer to here. Spent so far: 143 4 Karma-Learning Arcana 4 Karma-Arcana 1=>2 4 Karma-Learning Computers 15 Karma-Body 2=>3 13 Karma-Initiating(Solo-Way of Peace) and picking Centering as metamagic 35 Karma-Magic 6=>7 5 Karma-Learning Increase(Charisma) 20 Karma-Logic 3=>4 8 Karma-Binding Force 4 Sustaining(Health) Focus 5 Karma-Learning Increase(Willpower) 5 Karma-Learning Powerbolt 8 Karma-Increase Spellcasting 3=>4 2 Karma-Spellcasting(Combat Spells) specialty 15 Karma-Return Edge to 3 after burning 1 point to survive Damien Donatien AKA Demon: A weapons-specialist Frenchman with a penchant for death-dealing in 2072 (KIA) [ Spoiler ] Total BP: 400 Attributes: (190 BP) Race: Human Body: 4 Agility: 4 (6 w/ Muscle Toner II) Reaction: 4 (5 w/ Wired Reflexes I) Strength: 3 (6 w/ Muscle Augmentation II) Charisma: 3 Intuition: 3 Logic: 3 Willpower: 3 Edge: 3 Magic: N/A Essence: 3.228/6 Initiative: 7[8 with Wired Reflexes I] Passes: 1[2 with Wired Reflexes I] Physical Boxes: 10 Stun Boxes: 10 Damage Resistance: Ballistic: 4+Armor; Impact: 4+Armor Active Skills: (160 BP) Close Combat (Group): 1 Electronics (Group): 1 Firearms (Group): 4 Stealth (Group): 1 Dodge: 4 Throwing Weapons: 2 Negotiation: 2 Pilot Ground Craft: 2 Perception: 3 Running: 2 Armorer: 2 Demolitions: 2 Heavy Weapons: 2 Etiquette: 1 Knowledge and Language Skills: (36 Free BP + 2 BP) French: N English: 6 Japanese: 3 Design (Blades): 3 Design (Firearms): 3 Hangouts (Safehouses): 1 Hangouts (Shadowrunner): 1 Politics (Underworld): 1 Design (Clothing/Armor): 1 Contacts: (16 BP + 6 free BP) Fixer: L4/C4 Street Doc: L4/C4 Ms. J: L2/C4 Qualities: (-20 BP) Positive: Quick Healer --- Negative: Addiction(Mild): Wine Braggart Thrill Seeker Big Regret: Unwittingly involved with Project Omen, leading to the downfall of the Sixth Republic Records on File: Shiawase-Formerly contracted for work later discovered to be connected with Project Omen Resources: (42 BP for 210,000 Nuyen + 5000 Nuyen extra from starting bonus, 3900 Nuyen left over) Cyberware/Bioware (113,250 Nuyen) Wired Reflexes I (Alpha): -1.6 Essence Muscle Augmentation II (Std): -0.4 Essence Muscle Toner II (Std): -0.4 Essence Trauma Dampener (Std): -0.2 Essence Cybereyes Rating 3 (Used Alpha) (w/ Flare Compensation, Thermographic Vision, Smartlink, Vision Enhancement 2, Vision Magnification, Eye Light System): -0.38 Essence Cyberears Rating 2 (Used Alpha) (w/ Audio Enhancer 3, Damper, Spatial Recognizer, Ultrasound Sensor): -0.29 Essence Armor (14,800) Form-Fitting Body Armor Half-Suit (w/ Biomonitor, Auto-Injector, Non-Conductivity 1, Fire-Resistant 1, Insulation 1): Availability 11 Chameleon Suit (w/ Thermal Dampening 4, Custom Look 1, Radiation Shielding 2, Concealed Holster x2): Availability 12 Lined Coat (w/ Custom Look 1, Concealed Holster x4): Availability 4 Street Clothes Weapons (29,360 Nuyen) 1 Survival Knife w/ Gecko Grip: Availability 6 1 Vibro Blade Knife w/ Gecko Grip: Availability 6 1 Telescoping Staff w/ Gecko Grip: Availability 6 1 AZ-150 Stun Baton w/ Gecko Grip: Availability 6 10 Throwing Knives: Availability 0 2 Customized Savalette Guardians (w/ Gecko Grip, Improved Range Finder, Adv Safety Electro-Shocker, Extended Clip, Skinlink): Availability 8 3 Customized Walther Kompakt Secura S (w/ Gecko Grip, Adv Safety Electro-Shocker, Skinlink, Personalized Grip, Barrel Reduction): Availability 8 1 Customized Ares Alpha (w/ Chameleon Coating, Gas Vent 3 (Barrel), Skinlink, Improved Range Finder): Availability 12 1 Customized Walther MA-2100 (w/ Chameleon Coating, Adv Safety Electro-Shocker, Improved Range Finder, Skinlink, Barrel Extension, Bipod) Ammo and Other Gear (43,055 Nuyen) DocWagon Gold Account for 1 year 1 Erika Elite Comlink (w/ Personality Software, Biometric Lock, Environmental Resistance, Sim Module, Skinlink, Trodes, Analyze 2, Browse 2, Command 1, Edit 2): Response 3, Signal 4, Firewall 4, System 4 1 Grapple Gun (w/ 200m stealth rope, 1 catalyst stick, 200m standard rope) 1 Armorer Tool Kit 1 Smart Pack 1 Lockpick Set 4 Flash-Pak Grenades Heavy Pistol Ammo (90 EX-Explosive Rounds, 200 Regular Rounds) Assault Rifle Ammo (42 EX-Explosive Rounds, 200 Regular Rounds) Sniper Rifle Ammo (30 Regular Rounds) 10 Fragmentation Grenades 1 Medkit Rating 6 4 Medkit Supplies 2 Slap Patches Rating 3 2 Silencers (1-Savalette Guardian, 1-Walther MA-2100) 24 Spare Clips (6-Savalette Guardians, 9-Walther Secura, 5-Ares Alpha, 4-Walther MA-2100) 9 Concealable Holsters (2-Savalette Guardian, 3-Walther Secura, 1-Survival Knife, 1-Vibro Blade Knife, 1-Telescoping Staff, 1-AZ-150 Stun Baton) 1 Fake SIN Rating 4 (Alias-Adelard Benoit, Professional Mercenary) Vehicle (6,500 Nuyen) Suzuki Mirage Lifestyle (4,000 Nuyen) 2 Months Low Lifestyle Earned Karma, Nuyen and Contacts: Starting Out: 8 +5,000 Nuyen PbP: 33 + 77500 Nuyen (+3900) Spent Karma: 20 spent 4-Purchased Etiquette 4-Raised Demolitions 1==>2 10-Raised Longarms 4==>5 2-Added Longarms Specialty(Sniper Rifles) Spent Nuyen: 11,207 spent 3052-Purchase from Molly 8155-Purchase en route to Teague's place Nuyen Ji AKA Stringer: A Kung Faux-style backstreet brawling physical adept in 2072 (Dead Campaign) [ Spoiler ] Starting with 400BP + 10K converted to 25,000 Nuyen Basics: 0BP total Human: 0BP Attributes(modified): 200BP basic attributes and 75BP on special attributes Body 4(4): 30BP Agility 5(9): 40BP Reaction 5(8 ): 40BP Strength 3(3): 20BP Charisma 3(3): 20BP Intuition 3(3): 20BP Logic 2(2): 10BP Willpower 3(3): 20BP Edge 3: 10BP Magic 6(5): 65BP Essence: 5.050/6 Initiative 11 IP 3 Skills: 116BP Active Skills: 108BP Dodge 4: 16BP Perception 4: 16BP Unarmed 6: 24BP Electronics 1: 10BP Athletics 1: 10BP Etiquette 1: 8BP (from uncouth) Gymnastics 4: 16BP Pistols 2: 8BP Language Skills: 0BP English N Knowledge Skills: Hangouts(Safehouses) 6: 0BP Hangouts(Shadowrunners) 3: 0BP Navigation(Hospital Routes) 3: 0BP Navigation(Public Trans. Routes) 3: 0BP Positive Qualities: 20BP (+8BP from Martial Arts Maneuvers) Adept: 5BP Martial Arts 2: 10BP + 8BP (Style: Muai Thai for +1DV to unarmed, Ninjitsu for +1 die to Gymnastics Dodge; Maneuvers: Break Weapon, Kick Attack, Finishing Move, Watchful Guard) Restricted Gear: 5BP (For Rating 4 Muscle Toner) Negative Qualities: -30BP Uncouth: -20BP Records on File (Corp TBD, or GM can pick for what goes best with the story (IMG:style_emoticons/default/smile.gif) ): -10BP Contacts: 9BP + 6 free BP from Charisma Fixer (L4/C4): Eric Wright Mr. J (L3/C4): Juliette Jones Adept Magic: 5/5 Power Points Used Improved Reflexes II: 2.5PP Killing Hands: 0.5PP Critical Strike Level 4: 1PP Elemental Strike(Electricity): 0.5PP Improve Physical Ability(Gymnastics): 0.5PP Gear: 10BP for 50,000 Nuyen + 25,000 Nuyen from Karma; 3,150 Left Cyberware/Bioware: 0.95 Essence Cost Muscle Toner(Std; Rating 4): 32,000 Reaction Enhancer(Std; Rating 1): 10,000 Regular Gear: Fake Sin(AKA Robert Diggs, Rating 4): 4,000 Smart Pack: 500 Respirator (Rating 6): 600 Modified Form-Fitting Body Armor Half Suit(Auto-Injector, Biomonitor, Non-Conductivity Rating 3, Skinlink): 3,350 Modified Lined Coat(Fire Resistance Rating 3, Insulation Rating 3, Custom Look Rating 2): 2,450 Street Clothes: 50 Modified Savalette Guardian(AKA Plan B; Skinlink, Improved Range Finder, Extended Clip, Melee Hardening): 2,650 Hidden Gun Slide: 350 EX-Explosive Ammo(90 rounds): 900 Spare Clips(Plan B, 4): 20 Commlink(Erika Elite running Novatech Navi for Response 3, Signal 4, Firewall 6, System 4; Biometric Lock, Skinlink, Sim Mod, Trodes): 6,750 Goggles (Rating 6; Smartlink, Vision Enhancement Rating 3, Flare Compensation, Ultrasound): 2,150 Earbuds (Rating 3; Audio Enhancements Rating 2, Spatial Recognizers): 330 Stimulant Patch(5; Rating 6): 750 Middle Lifestyle(1 Month): 5,000 |
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Nov 7 2010, 05:28 AM
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#51
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 |
Brian "Burnt Bush" Davison, currently being hopped across a border by the Vory...will be looking for work soon. (PM feedback appreciated)
There are some in the shadow community calls me a terrorist. The irony never fails to amaze me. I merely have the strength of will, the moral clarity, to open my eyes to the consequences of my actions. And still do the job. They think me a monster because, for a price, I'm willing to use the talents my life has given me to earn a living. Same as them, really. I plant a bomb, and these holier than thou runners pretend its despicable because it kills the innocent. They steal paydata or extract an exec, and never wonder why the market crashed half a continent away, or how some pissant shell corp suddenly had a massive surge in "medical research into the technomancer condition." But, so long as they didn't directly pull the trigger, they go on believing that THEY don't shatter lives and kill the innocent...and I'm a terrorist. I have no need to hide behind their false veneer of morality. Once you enter the shadows, your doing horrible things, and there's going to be people dead or broken who didn't deserve it in any way. At least I have the courage to meet that fact head on, and embrace the job. And the same Mr. Johnsons that hire them, hire me. Of course, I did not always have the clarity of view that I do now. Once upon a time, I was a college freshman, just trying to get in an elf chick's pants. Can't even remember her name. All about mother earth, saving the environment, fighting the man. And help me, I was young and naive and horny, and I believed her. To make a long story short, I went too far in a demonstration. Next thing you know, I'm a wanted man, SIN has been tagged criminal, the works. So a few friends of hers offer to hide me way down in South America. It'll be with some real righteous cause types, I'll do great things for Gaia, and its a hell of a lot better than staying here. That's where I started to learn popular war. Insurgency. Terrorism. What have you. I learned how to hide in the population. How to use no-tech solutions to high tech problems. How to rig 5 pounds of plastique into a a discrete bundle that would kill a collaborator and his family. How to convince the poor and the starving that life would be better if they'd lay down their lives for a new green nation. I learned, that really, people's war is fought by a few very smart people, a few very inspirational people, and a seething mass of people who just want a better life. The latter die for the former. All that didn't matter in the end. Kept fighting, nothing changed. Eventually the Azzies wiped them all out, mostly. I saw the signs coming, and got out early. I had some skills, some international inroads, and a belief that maybe someone else would truly fight the good fight I hooked up with a Techno-rights group. Best guys I ever worked with. I think they have a similarly high opinion of me. I'll still go out of my way to help them if it doesn't put me on the chopping block. Not because I think they'll win their fight, but because they're my only living comrades. I spent four years with them, spent three of them as a direct action team leader. That's where I learned the advantages of some high tech solutions. Blowing up an airliner takes more skill, resources, and planning than some random bombs in a podunk village. It's also where I learned the cold truth: any war needs money. Terrorism is no exception. We had our ways of getting it. I always found fake charities aimed at helping the forces hunting us to be particularly delicious. Especially as you can use them completely legally to buy yourself whole neighborhoods of poor supporters. I learned a lot of trcicks when it comes to money. But it was never enough. Which meant you always had to have a corp somewhere backing you. In turn, that meant maybe some of your acts aligned with some of that corps interests. Not a pretty picture for a fiery idealist, but when your fighting for the Cause, or just to stay alive, a lot of things become acceptable. Suffice to say, after a major event in a major city, everyone had to scatter across the globe. The group reconvened, but I never made it back. Still my best contacts though. I started hiring out to various groups to survive. The only thing that ever changed was the ideology. Pretty soon, I ceased to give a damn about ideology. There's a million factions out there in the world, and they all think they have the power to change it. There's probably less than a hundred that actually can, and their version of change involves the bottom line or plots so convoluted its not worth knowing. The inevitable conclusion, if you stay alive in this game long enough, is that all the killing, all the dying, is all for that small handful. And you start to see you've been doing this for them, one way or another, all along. And that without them, you wither on the vine and die. When you reach that conclusion, your perspective changes. You face, in simplest terms, a moral dilemma. You can try to rage back against these groups. But you'll be crushed. You can hang up your spurs. But you'll starve. Or you can go forward, with clear mind and open eyes, realizing you are about inflict suffering and death in the name of the bottom line. Once you accept that, your will crystallizes, and you can truly view your actions for what they are. Just another way to live at the expense of others. It takes a certain moral fortitude, a certainty of mind, to embrace that change. Most won't. Even my fellow shadowrunners hide from the fact, though their lives revolve around the very concept. But I changed. But the basics, the basics never change. And there are corps that pay well for the basics. They pay a lot better than the Cause ever did. They'll happily equip you with the latest and greatest too...it makes sense in a return on investment sort of way. The groups blur. Nerve gas attacks with Basque separatists. Sitting in some shithole wahabi training camp, getting mandatory weapons training that consist of little more than how to actually look down the sights. Instigating riots in japan, then making sure the cops shoot into the crowd. A dozen campaigns in a dozen countries. I can say "bomb", "machinegun", and 'rise up against your oppressors" in 5 different languages. I couldn't tell you what happened to the groups I helped or started along the way. Given the usual life expectancy, they're probably all dead or on a corporate payroll by now. The latest job did not go as smoothly as I might like. Actually, it involved the hasty ditching of pretty much everything I owned or associated with me, and a deal with the devil in the form of the Vory. They got me out, and made sure I got all the essentials to get back to work. Of course, they'll be wanting that favor repaid in monthly installments. Large monthly installments. So, it looks like my brand of moral clarity will be going up for hire here now. New ideology. New victims. New power-players. Same basics. Same results. |
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Jan 27 2011, 01:51 PM
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#52
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
<<Here>> Character Archive [ Spoiler ] Silk - Changeling Artisan Adept Game - TBC [ Spoiler ] Profile Name: Susanna Waters Alias: Silk Metatype: Changeling Sex: Female Age: 21 Nationality: UCAS Matrix Icon: Lady in a silk dress Reality Filter: N/A Lifestyle: Low [student digs] Nuyen: Low+9D¥ Karma Earned: 0 Karma Spent: 0 Street Cred: 0 Notoriety: 1 Public Awareness: 0.3 BPs Spent [ Spoiler ] Metatype 0 Attributes 230 Edge+Magic/Resonance 60 Qualities -25 Skills 148 Spells/CFs/Foci etc 0 Resources 23 Contacts 14 Total Build Points 400 Attributes [ Spoiler ] Natural Final Body: 3 ( 3 ) Agility: 4 ( 4 ) Reaction: 3 ( 4 ) Strength: 2 ( 2 ) Charisma: 3 ( 3 ) Intuition: 4 ( 4 ) Logic: 3 ( 3 ) Willpower: 3 ( 3 ) Edge: 4 Magic: 5 ( 4 ) Essence: 5.375 Initiative: 7 ( 8 ) [Reaction+Intuition] Matrix Initiative: 7 [Response+Intuition +1IP / +1&+2IP for Hot Sim] Initiative Passes: 1 ( 2 ) Phys CM: 10 Stun CM: 10 Qualities [ Spoiler ] Surge I [Metahuman features, lowlight vision, extravagant eyes] Adept Way of the Artisan Day job 1 [uni], SINer & Records on File [NeoNet Corp - uni sponsor] Media junkie [mild] Enemy [1/4 – unknown foe] Vendetta Active Skills [ Spoiler ] Athletics Group 3 Climbing 3 [LA: Strength T: 5] Gymnastics 3 [LA: Agility T: 7] Running 3 [LA: Strength T: 5] Swimming 3 [LA: Strength T: 5] Clubs 3 [LA: Agility T: 7] Hacking 2 [LA: Logic T: 5+1 PuSHed] Electronics Group 2 Computer 2 [LA: Logic T: 5+1 PuSHed +1 adept] Data search 2 [LA: Logic T: 5+1 PuSHed] Hardware 2 [LA: Logic T: 5+1 PuSHed +2 adept] Software 2 [LA: Logic T: 5+1 PuSHed] Automatics 2 SMGs [LA: Agility T: 6] Etiquette 1 [LA: Charisma T: 4 ] Disguise 2 [LA: Intuition T: 6] Infiltration 6 [LA: Agility T:10 +2 adept ] Shadowing 3 [LA: Intuition T: 7] Escape artist 1 [LA: Agility T: 5 +1 adept] Perception 3 [LA: Intuition T: 7+3 ‘ware] B&E Maglocks 8D Infiltration 12D (-4 thermal/visual perception) Perception 10D +3D Visual/Audio Ranged Defence 4D+3D Gym (Full defence) Melee Defence 8D+3D Club (Full defence) Melee Offense 4D+1 reach +attribute boost Automatics [Smartgun] 10D +attribute boost Knowledge Skills [ Spoiler ] English N Or'Zet 3 Seattle Shadows 3 [LA: Intuition T:7] Computer Sciences 5 [LA: Logic T:8+1 PuSHed] Electronic Engineering 4 [LA: Logic T:7] Matrix Games 3 [LA: Intuition T:7] Matrix Rumours 3 [LA: Intuition T:7] Adept Powers [ Spoiler ]
* Way Power Resources and Gear [ Spoiler ] 115,000 ¥ Cyber & Bioware [ Spoiler ] Attention Coprocessor [R:3] Image Link Retinal Mod Data Jack Sleep Regulator PuSHed Weapons & Armour [ Spoiler ] Ingram Smartgun [5P BF/FA R 3/4 32 ©] + Smartlink + Skinlink + Folding stock + Sound suppressor + Personalised grip + Ruthenium polymer coating AZ-150 Stun Baton [7S(e), ½ Im, R1] + Custom look [1] + Personalised grip Form-Fitting Body Armour [6/2] + Ruthenium polymer coating + Thermal masking [6] + Nonconductivity [3] Helmet [+1/+2] + Ruthenium polymer coating + Visor [Flare compensation, thermographic, vision magnification, camera [4], smartlink] +Respirator [4] Electronics & Misc [ Spoiler ] Novatech Airware + Iris Orb OS [3/3/3/3] + Hot SIM module + Skinlink + FTL Matrixware Net Wizard [Analyze 3, Browse 3, Command 3, Edit 2, Purge 3] + Encrypt [3] + Firewall [6] + Tacnet [2] + Facial Recognition [3] + Gait Analysis [3] + Visual Spotter [3] Contact Lenses [3] + Visual enhancement [3] Audio Buds [3] + Audio enhancement [3] Area jammer [4] Radio signal scanner [6] + Tag eraser White noise generator [6] Medkit [4] Electronics toolkit Autopicker [6] Maglock Passkey [4] Sequencer [4] Wire cutters Glass cutter Flashlight GPS Grapple gun + 200m stealth rope + catalyst stick Gecko Tape Gloves Climbing gear FakeSIN [4] Fake licence [4] Electronics gear Vehicles & Drones [ Spoiler ] Battered Yamaha Growler 2x Tacnet Buddy I Shiawise Kanmushi (Improved Sensor Array Upgrade) +Camera [R:6] Low Light, Thermo, Vision Mag, Ultrasound +Radio Signal Scanner [R:6] +Motion Sensor [Senses: Sight, Hearing, Low Light, Thermo, Maginification, Ultrasound, Radio Signal Scanner, Motion] 2x Tacnet Buddy II MCT Fly-Spy +Camera [R:6] Low Light, Thermo, Vision Mag, Ultrasound +Radio Signal Scanner [R:6] +Motion Sensor [Senses: Sight, Hearing, Low Light, Thermo, Magnification, Ultrasound, Radio Signal Scanner, Motion] Lifestyle [ Spoiler ] Low lifestyle [Student digs, University district – Comforts, Necessities & Neighbourhood - Low, Enertainment & Security – Middle + Hasty Exit & Quiet Neighbourhood - 5000¥/mnth] Contacts [ Spoiler ] Aria [L: 5 C: 5] He-Who-Sees [L: 3 C: 1] Character Background [ Spoiler ] Hi, you can call me Silk, although my real name is Susanna, or Ana for short. My life was great until a short time ago... sorry, I’m getting ahead of myself, so I guess I should start with what I look like? I’m of moderate height, sleight build with dark hair and striking eyes. They tell me I’m a changeling and that I have inherited only some of my mother’s orcish traits. The physical signs are slightly pointed ears and lower canines that any real orc would be ashamed of. Like my Mum I had a late genetic expression and look and feel human (whatever that means these days?). I’ve been told that I pass for a fairly pretty human and I’ve put that to use on occasion when looks have been able to swing things my way. I also don’t appear to age in the same way that an orc would so although I’m in my early twenties I haven’t yet seen the unfortunate decline that some orcs go through about now… in fact I’m not sure where the genetic markers fall and I’m certainly not worrying about it given everything else that’s going on in my life. And who or what am I? Well like everyone else I’m a product of my background and upbringing but in short I suppose I can say I’m a runner now, barely. They tell me I’m an Artisan Adept, I would say that I see tech in a different way to other people, intuitively and as an integral part of magic rather than something that mundanes have created to replace magic. Hopefully I can use that to keep myself alive long enough to find the truth... I’m a third gen runner and have been around runners from birth, although Mum tried to ensure I had as normal a life as possible and wasn’t too influenced by the shadows early on. Despite what the trids might have you believe I think that I probably turned out more balanced than most of the other street drek that populate the shadows. When I was born my Dad was a runner, like Granddad (who probably died in some corp zero zone!), and Mum was working as a surveillance operative for the Feds. I don’t know much of the background of how they met, and it’s too late to ask now, but whilst they supposedly loved each other, it was a Romeo and Juliet relationship doomed by the divide between the shadows and the light. I’ve still got a holo of my Dad, he was a handsome orc from Europe and now I don’t even know if he’s alive or dead, probably dead… I don’t remember him really, just fragments I’ve got from pictures. He left when I was five or so, mum said he wanted to protect us from his life... The irony is that mum became a runner herself when I was ten after some disagreement with the Bureau that meant she felt she could no longer work for them. She wouldn’t talk about it with me but I overheard things (being a quiet child that nobody notices had its advantages) and I gather that it was something pretty horrendous...probably something that the FBI as the ’good guys’ shouldn’t have been involved in. I was yanked out of school, we ditched our SINs and disappeared. I guess mum had been prepared for this as we had fake documents and some liberated kit to hand. Rather than settling into a new dull life elsewhere mum began to work the edges of the shadows to make ends meet and to dig the dirt on whatever it was that sent us into hiding in the first place. For me I was young enough that this was a big adventure...although I missed my friends I was able to sneak contact with them through the matrix. I was tech savvy enough already to hide my back trail (I was more worried about mum finding out than the possible repercussions from darker sources) and so thankfully nothing came of my childish indiscretion. It was also about this time that I began to see the beauty of the code itself and my love affair with the matrix was born and has never left me. My education became what mum could get from pirated edusofts but more and more what I discovered for myself. Running and hiding coupled with the glory of the net have shaped me and shaped my magic in fundamental ways, whether it would have developed this way if we’d stayed safe in Seattle is anyone’s guess! My awakening came with my expression and puberty and as everything was so confused I’ve never really distinguished between any of them. I began to remember everything I saw and have an intuitive grasp of how things fitted together. I saw the intricate patterns in the matrix and how these reflected and enhanced what I saw in life. I loved the feel of electronics in my hands, and as I was continually surrounded by the various technological debris that were Mum’s trade I had plenty of opportunity to tinker. Anyway, back to my story: Mum took, or was given, the handle ‘Mother’ (although not because she was one), and teamed up with a number of people over the next few years. Never anyone for long, she was too principled to work with the majority of the dross that call themselves runners, and she was incapable of hiding her disgust which hardly made for good team mates. She worked as a rigger and in surveillance, counter surveillance. We bounced around for three to four years, living in an RV to avoid having a permanent and traceable address. We relied on the fake documents and smuggler routes to cross borders, although we stayed in the UCAS for the most part. I remember that mum worked in Boston and some of the other East Coast cities but eventually we drifted back west and found ourselves in Seattle once more. Mum wanted me back in school in preparation for the future and she said that her issues with the Feds had blown over and were no longer relevant (I still don’t know if she managed to dig up sufficient leverage or if the people involved simply disappeared). With some judicious editing of the data trail I went back to being Susanna Waters and was enrolled in school after an extended period abroad. It was a bit of a jolt to be immersed in normality after so long away but mum convinced me that the social skills were as necessary as the technical ones and that I needed a taste of high school (gods help us all!). I was different and I knew it, and they bloody well made sure I knew it, but it was a proving ground and looking back I was glad of the experience even if it was shitty at the time. Another effect was to isolate me from mum’s continuing shadow work...and this was probably the real intention as I know that she didn’t want me to follow in her foot steps. Mum met Bale on a trip to the UK (I travelled on a separate commercial flight) and she had finally found a runner that lived up to her expectations. As a former special forces soldier and combat mage he exhibited a truly British display of honour, respect and good manners. A lot was put on for other people’s benefit, and he had a wicked sense of dry humour, but they clicked. They spend two years putting together a team that suited them and Balefire was born. I gather that they were able to pick and choose their runs, because of both their professionalism and skill set. I would have given anything at the time to be more involved but mum was having none of it...she already felt that I knew too much about what they did. Escapade fulfilled the role that I used to fantasise about doing, covert op and B&E man, and Aria covered the matrix aspects of their work. Although mum disapproved I became friends with Aria and we frequently met up in the matrix... Funny to think that we’ve never met in the flesh despite her being the closest thing to a sister I could hope for. That’s a statement on the world if there ever was one! My innate aptitude for tech meant that when the time came Mum insisted that I get a proper college education and as I had a valid SIN once more it was easy enough to win a place at Seattle U to study applied matrix technologies and electrical engineering. There was just the small matter of paying for it all! Balefire may have been a team capable of pulling in the high end jobs but they were choosy enough that they weren’t exactly rolling in nuyen. At mum’s behest Aria approached NeoNet indirectly and I guess she shunted my name up the lists that the head hunters browse through (but avoiding any false modesty I expect it was probably in there somewhere anyway, my grades were good and I have a knack that my fellow students can’t touch). Their PULSE subsidiary eventually agreed to sponsor my course and although there were some reservations about taking a corps’ money so blatantly we figured in the end that it could serve our purposes in a ‘hide in plain sight’ kind of way (Although mum was always excruciatingly careful that nothing could link her shadowrunning back to me or our family unit paranoia was inevitably a way of life to a certain degree). I can honestly say that I excelled at my studies and I’m not ashamed to say that I intend to use what I’ve been taught to further my goals in the shadows. I pushed myself harder than my contemporaries because I love it. I soaked up all the knowledge they could give me and asked for more. I’m not saying it was easy, far from it, whilst I remember everything I still need to be able to process all that information... I asked Aria to help me get some ‘ware (I knew mum would be unlikely to agree), something that wouldn’t damage my magic too much. She cautioned me that it might be considered an unfair advantage over my peers (my magic already set me apart) but I didn’t care. In the end I won her round and she took me off grid where the ‘ware wouldn’t need to be recorded. We went to this weird Stillwater place on the far side of Redmond and they hooked me up. A month in a bed and suddenly I was smarter than before and needed less sleep...and I could finally see the ‘trix without the bloody trodes. Purists would probably say I could have achieved this with my natural magical talents but then I’ve never been afraid of tech and I felt better and stronger and even more in tune with my gift. Aria handled the payment side of things, although they were more interested in my coding than cash and I’ve been working to pay off the debt (since what happened that debt has changed somewhat...) …And then it all went bad when things seemed so perfect. August 2070… I don’t yet know the full story behind what happened, although I’m determined to find out, but someone targeted Balefire for something they had done or for some other reason lost in the shadows…and mum was killed…I found her in a pool of her own cold blood…I’m sorry, it’s still painful to think about… …And so here I am. The last few months have been rough, I’d slowly slipped into a despondent state and began getting more and more behind on my college work. Concerned emails began coming in from my sponsors and I wasn’t able to tell them anything...how could I tell them my mother was a runner and she was gunned down in her own home whilst browsing the matrix? In the end we found another shooting and attached my mum’s details to it...something more prosaic to hide what really happened...I hate it but there’s no choice... They offered me counselling but I’ve been afraid to go. I’m hanging on by my fingernails and some corp shrink judging whether I am profitable or not is likely to send me over the edge! I needed to get back on track, but whenever I thought about doing anything about it things seemed to get on top of me. Aria has pulled me along and stopped me from sinking too low but I knew this was something I needed to deal with myself. The pain is less now and has being replaced with a burning desire to find out exactly what happened to my mum, to Balefire and most importantly why! For the last six months I’ve been snooping around trying to find leads. So far to no avail, whoever it was has covered their tracks too well but I know that they were the same ones who hit Stillwater and that the events can’t be unconnected. I’ve been hooking up with mum’s old contacts and anyone who can teach me the skills I’ll need to survive out here. I’ve even done a couple of solo jobs to bolster my confidence and help pay for the information I’ll need. I will find them, whoever they are... Contacts: Aria is my sanity, which is ironic as she appears on the matrix as a glowing ten year old girl with a mischievous streak as wide as the Aztechnology pyramid! On the face of it she pretends to avoid responsibility but she looks after her friends and I’m very glad to be one of them. She was Balefire’s hacker and only just escaped the destruction that was rained down on us. She has withdrawn herself from the active shadows but keeps her ear to the ground and delights in dredging up obscure information and secrets. She acts as my agent in dealings with fixers and keeps an eye out over me. We’ve never actually met in the flesh but I only occasionally regret that – she is a creature of the matrix and that is her domain. He-Who-Sees-Within is a snake shaman, part time runner and secrets gatherer and most importantly a gifted healer. Sadly the last one is reason I see most of him now. He helped me out when I came back to the shadows and his skills have kept me out of the fire several times. Character Sketch: Here Ryl - Immortal Drake Hacker Adept Game - Shadow's Dawn [ Spoiler ] Profile Name: Kirylle (Ryl) deBathayre Alias: eTher Metatype: Human (Drake) Sex: Female Age: Unknown Nationality: Unknown Matrix Icon: Celestial Dragon Reality Filter: Ancient / technological forest Lifestyle: Medium Nuyen: 9,150 ¥ Karma Earned: 20 Karma Spent: 19 Street Cred: 2 Notoriety: 1 Public Awareness: 1.0 BPs Spent [ Spoiler ] Metatype 30 Attributes 220 Edge+Magic/Resonance 30 Qualities -25 Skills 140 Spells/CFs/Foci etc 0 Resources 50 Contacts 5 Attributes [ Spoiler ] Natural Final Body: 3 ( 3 ) Agility: 5 ( 5 ) Reaction: 2 ( 3 ) Strength: 2 ( 2 ) Charisma: 5 ( 5 ) Intuition: 5 ( 5 ) Logic: 3 ( 3 ) Willpower: 5 ( 5 ) Drake Body 7 Agility 5 Reaction 3 Strength 7 Edge: 3 Magic/Res: 9 ( 7 ) Essence: 4.08 Initiative: 7 ( 8 ) [Reaction+Intuition] Matrix Intiative: 11 ( 18 ) [Response+Intuition +1IP / +1&+2IP for Hot Sim +1IP Accelerator] Initiative Passes: 2 (2 or 4 matrix) Phys CM: 10 Stun CM: 11 Qualities [ Spoiler ] Drake [Dual Natured, Elemental Attack, Enhanced Senses (Hearing, Low-Light Vision, Smell, Thermographic Sense), Hardened Armor 6, Mystic Armor 4, Natural Weapon (Str/2+2)P, AP 0, +1 Reach, Flight] Adept Restricted Gear [Dermal Sheath R:3] Media Junkie [Moderate - Online min 4hrs / day] Big Regret Enemy [One of Lofwyr's drakes] + Vendetta Day Job [Celedyr's personal quorum 10hrs / wk] SINer Active Skills [ Spoiler ] Cybercombat 5 vs. Spiders (karma) +1/+2 encephlon +1 PuSHed +2 Adept Power [LA: Logic T:8] Electronic Warfare 4 +1/+2 encephlon +1 PuSHed+2 Adept Power [LA: Logic T:7] Hacking 6 Exploit (karma) +1/+2 encephlon +1 PuSHed +3 Adept Power [LA: Logic T:9] Electronics Group 4 Computer 4+1/+2 encephlon +1 PuSHed +2 Adept Power [LA: Logic T:7] Data search 4+1/+2 encephlon +1 PuSHed [LA: Logic T:7] Hardware 4+1/+2 encephlon +1 PuSHed [LA: Logic T:7] Software 4+1/+2 encephlon +1 PuSHed [LA: Logic T:7] Dodge 3 [LA: Reaction T:5] Exotic Ranged Weapon 4+2 Adept Power [LA: Agility T: 9] Perception 3 +3 adept power + 3 cyber [LA: Intuition T:8] Hacking on the Fly 18D +2 Exploit +2 Hot SIM +1 Jonathan’s Cybercombat 16D +2 vs. Spiders +2 Attack Option +2 Hot SIM Matrix Perception 15D +2 Hot SIM Matrix Stealth 20D +2 Hot SIM Perception 11D +3D Visual Breath Weapon 12D + Attribute Boost [8P, AP-, Elemental Effect: Fire ½ Impact Armour] Dodge 8D + Attribute Boost Knowledge Skills [ Spoiler ] Draconic N Speretheil 4 Barsavian 1 Theran 1 English 4 Celtic / Gaelic 3 General History 3 +1encephlon +1 PuSHed History of the Fourth Age 2 +1encephlon +1 PuSHed Fourth Age Remnants 1 +1encephlon +1 PuSHed Cycles of Magic Theorem 4 +1encephlon +1 PuSHed The Ancient Fifth World 3 +1encephlon +1 PuSHed 20th Century Events 3 +1encephlon +1 PuSHed Sixth Age History 3 +1encephlon +1 PuSHed Physical Sciences 2 +1encephlon +1 PuSHed Political Science 2 +1encephlon +1 PuSHed Philosophy 2 +1encephlon +1 PuSHed Wireless Matrix Protocols 4 +1encephlon +1 PuSHed Matrix Security Measures 4 +1encephlon +1 PuSHed Shadow Nodes 6 Matrix Entities 3 SOTA Technologies 6 +1encephlon +1 PuSHed Surveillance Techniques 4 Criminal Psychology 3 +1encephlon +1 PuSHed Visual Arts 5 Immortal Etiquette 4 Dragons of the Sixth World 6 Adept Powers [ Spoiler ] Always Available
Human Form [Geas] (2.5 Power Points)
Drake Form [Geas] (2.25 Power Points)
Metamagics [ Spoiler ] Initiate Grade 1: Masking Initiate Grade 2: Dragonspeech Initiate Grade 3: Adept Powers Initiate Grade 4: Adept Powers Initiate Grade 5: Adept Powers Resources and Gear [ Spoiler ] 300,000 ¥ Cyber & Bioware [ Spoiler ] Enchepalon [R:2 +1 to logic tests, +1 to cracking / electronics grps when in AR or VR] Cybereyes [R:1 +image link +eye recorder +flare compensation +lowlight +enhanced vision R:3] PuSHed [+1 to logic tests] Sleep Regulator Weapons & Armour [ Spoiler ] Human Form: Teg-mentum Holowear + Hood & Gloves [4/1] Chameleon Cloak [6/4] +Thermal Damping [R:4] +Nonconductivity [R:5] Zoé Moonsilver [Gown, cocktail dress & shawl] & Executive Suit [Jacket, shirt, trousers] Drake Form: Hardened Armour+Mystic Armour [10/10] + Astral Armour [4+2] Communications [ Spoiler ] 2 x Modified Transys Avalon with Custom OS [Response, Signal, System, Firewall R:6] 1x Fairlight Caliban with Novatech NAVI & Firewall Upgrade [Response R:4, Signal R:5, System R:4, Firewall R:6] +3x Hot Sim Module +Skinlink, Trodes, Sat Uplink +Optimization [Stealth] +Optimization [Command] +2x Nonstandard Wireless Link [R:6 - increased threshold to detect node] +2x Response Enhancer [R:6] +Customized Interface [+7 matrix initiative] +Simsense Accelerator [+1IP] +3x Hardening [R:6] Programs [All pirated] +2x All Common Programs [R:6 Ergonomic] +2x Armour [R:6] +2x Attack [R:6 Targetting, Armour Piercing R:3] +Blackout [R:6 Targetting, Armour Piercing R:3] +Biofeedback Filter [R:6 Ergonomic] +Databomb [R:6] +Decrypt [R:6] +Defuse [R:6] +Disarm [R:6] +ECCM [R:6] +Exploit [R:6 Mute] +Medic [R:6] +Sniffer [R:6] +Spoof [R:6 Mute] +Track [R:6] +Stealth [R:7 Optimised R:1] +Tacnet [R:1] +Facial Recognition [R:6] +Gait Analysis [R:6] +Noise Analysis [R:6] +Agent [R:6] +Adaptability [R:3] + Cascading [R:3] + Expert Defense & Offense [R:3] + Homeground [R:3] +Linguasofts [R:3 pirated - Spanish, French, Japanese, German, Russian] Programs Hacked from Jonathan Armour 8, Exploit 8, Stealth 8, Attack (2 extra opponents) 7 [Optimised R:1 so will run at R:7] Commlink 1 (Public) - Typical Programs Running: FTL Matrixware Power Suite [Analyze 3, Browse 4, Command 2, Edit 4, Purge 4, Scan 2] Reality Filter Linked to fake SIN Commlink 2 (Matrix) - Typical Programs Running: Analyze, Command, Encrypt, Reality Filter, Biofeedback Filter, Scan Armour, Attack, Exploit, Stealth, Decrypt -1 Response: Agent [Analyze, Armour, Attack, Adaptability] Commlink 3 (Tactical) - Typical Programs Running: Analyze, Browse, Command, Encrypt, Reality Filter, Scan ECCM, TacNet, Facial Recognition, Gait Analysis -1 Response: Agent [Analyze, Attack, Command, Homeground] Miscellaneous [ Spoiler ] Earbuds [R:3] +Sound Filter [R:2] +Audio Enhancement [R:1] Electronics Toolkit Radio Signal Scanner [R:6] +Tag Eraser Respirator [R:6] Fake SIN [R:4] 3x MCT Flyspy +Camera [R:6]+Lowlight+Thermo+Vision Enhance [R:3] +Clear Sight, Covert Ops, Defence [R:4] Ford LEBD-1 +Camera R:6+Smartlink+Lowlight+Thermo+Magnification+Vision Enhance R:3 (front) +Camera R:6+Lowlight (rear), 2 Laser Range Finders (front and back), Motion Sensor (front), Radio Signal Scanner 6 +Ares Alpha [6P –1 SA/BF/FA Rec 2 100 (Drum) Smart] +200 rnds +6 High Explosive, 6 Flashbang, 6 Thermal Smoke grenades +Clearsight, Defense, Targetting [R:4] Contacts [ Spoiler ] Contacts (BPs 20+5) Celedyr (Great Western Dragon) [Loyalty 5, Connection 6] My sire, the master artificer. I have long served him to the best of my abilities in many guises through the ages. Although I currently work outside of the auspices of Transys they have proved to be a valuable tool in the research into magic and the matrix and I long for the time when they are able to allow me to view the matrix from my natural form. Desire (Quantum Mage, Stillwater Community) [Loyalty 3, Connection 3] The Stillwater community is one of the hidden projects in the New World that my master has an interest in and Desire is my contact with them. They are transhumanists dedicated to the merging of magic with technology and represent a potential path for surviving the coming depredations from the Enemy. They have an extensive matrix presence as well as access to cutting edge cybertechnology and some interesting magical techniques and theorems. They were nearly decimated in the height of the anti-technomancer movements of the 70s but with our aid they have managed to cling on and begin to rebuild. Aria (Infoseeker, Matrix Coder) [Loyalty 4, Connection 4] She is a creature of the matrix and the source of much of my net knowledge. I met her through the Stillwater community where she is one of a triumvirate with Athena and Operator. Formally the hacker for Balefire she has experience as a shadowrunner but has since stretched her web on a much wider scale and is a source of information on the most disparate of topics. Enemy (BPs -5) Reynshec (Western Drake of Lofwyr) [Connection 4, Incidence 1] My nemesis and bane. Reyn was responsible for the death of my lover during the time of the dark ages as a ploy to lure me to him so that I could not complete the plans of my sire. Since then we have crossed paths many times, usually indirectly, as we battle to upset each other’s goals. Each time the conflict escalates and there can be no forgiveness now, only Vendetta. Factions (BPs 10) Queen Alachia, High Prince Lugh Surehand, Ehran the Scribe, Prince Sean Lafferty, Prince Jenna Ni'Fairra 0 (dislike) My attitudes towards the rise of technology has hardly endeared me to the elven immortals. I have ever served the cause of the dragons above all else and their machinations has occasionally led to conflict with the plans of these other elders. I find them to be arrogant, which is to be expected, and full of their own self importance. I am not one to demand that they accept the Dragons as their superiors, although I know there are those of my kind who do, but I despair at their short sightedness and desires to cling to the past. Harlequinn 3 (neutral-mild like) Caimbuel is the exception to the rule, as ever, and his anarchic nature and general disregard for the rules of the game have meant we have found common ground on occasion. Although I don’t really recall the time now I know that I served under him as a Lightbearer during the fourth age and I look forward to working with him occasionally on whatever obscure plan that he is following at the time. Dunkelzahn 4 (mild like) Mountainshadow was ever the most progressive of the Elders and I have great respect for his vision, as does my master. We were greatly moved when we learnt of his monumental sacrifice to hold the Enemy back. Hestaby 3 (neutral-mild like) I believe my master has a fondness for the Orange Queen and I have visited her lair on a number of occasions and been impressed by her gravitas. Character Sketch: Drake Character Sketch: Human Form Background Story [ Spoiler ] Although names are less important in these times, let us just say that you may call my Ryl for now, or eTher as you are talking to my matrix persona. Despite my appearance I was born many many years ago but thanks to the miracles of science I have aged extremely well. I am of average height, slim build with silvery grey eyes and dark hair. My matrix icon as you can see is a celestial dracoform made up of swirling galaxies and nebulae. Yes, thank you, the resolution is impressive, but no I am not one of those technomancers, I merely have access to some bleeding edge technology. The rest of what I am going to tell you you will forget, don’t worry, the laes will take effect shortly but I assure you it won’t hurt in the slightest. I feel the need to unburden myself to someone without the risk of my past haunting me, or indeed you... I can’t find it in myself to talk to the other immortals about this, yes I did say immortals, if you keep interrupting we’ll never get through this in the time we have...they know too much of our shared history and my pain. I am a drake, sired, or created if you will, by the mighty Celedyr around ten millennia ago, before the great fall of civilisation into the horrors of the incursion. In my natural form I am a beauty of strength and power, with black scales flecked with silver, much like the constellations in my icon that you so admired. From the Isle of Lyonesse I was sent to be my master’s eyes and ears in the realm of Barsaive, somewhere near Eastern Europe in this age. I was adopted into the house of a merchant Prince near the Kingdom of Throal and watched and waited as the Therans rose to power. There is much history here, far too much to tell you now. Suffice it to say that when the population retreated into the kaers I returned to my master to sleep away the fall in his presence. As the mana levels dipped and it was safe, or safer at least, to return to the world I was sent back to Barsaive to see what had become of that cradle of humanity. They had more or less survived, although at great cost, particularly amongst the elves who did some terrible things to themselves in order to escape attention of Them. It was during this time that I joined a group, no, their name doesn’t matter, names have power, and we strove to further the goals of the immortals that we each represented. As the mana finally began to fade from the world we prepared ourselves with a ritual that would allow us to live out the coming cycle in human form. Although ancient, our histories begin to coincide with the information fifth and sixth age scholars have been able to piece together and so may be more familiar to you. It is in our nature to meddle in the lives of others and we each took positions in the society that we found ourselves in. We changed as our natures dictated and the needs of the time, all in the name of staying hidden from the masses and preparing the world to survive without the magic that had been such an integral part of our lives. From a troubadour and light bearer in the fourth age, I have been a dancer, a warrior, philanthropist and spy, many many things across the span of time, far too many to recount now. In each incarnation of myself I have foolishly fallen for a mortal like yourself...I have had many lovers, both male and female, and each time I feel the pain of their passing. The other immortals see me as foolish for my attachment to your kind but if we do not work for your benefit what is the use of our great power? There is little point in being Queen if all your subjects have died and I see myself in a far more intimate relationship with mortals than that analogy represents. That attitude has also won me the attentions of my nemesis, no names, a drake of Lofwyr’s who I have sparred with through the ages. We have battled on many fronts and the rivalry may have stopped there but has become something more when he killed Garyn just to pain me...now it is Vendetta! But enough of that, I don’t want to talk about those parts of my past with you. I recognise the signs in myself already and perhaps you will be the one who I spend the next part of this great age with. You are young yet but your beauty and innocence has captured my heart...Enough, on with my tale... Throughout the cycles technology has been on the rise, evening the gap between those of us with magic and your mortal brethren. Although it will never be a substitute there are those of us who feel that through it we have a hope of surviving the terrors that await us. I have long been fascinated by the potential of technology, and particularly the applications for merging the two to make a greater whole. Shadow's Dawn Ryl:Immortal Adept Hacker Finished Games [ Spoiler ] 2072 Silk: Adept GM updated version: Adept Ember & Summer:Mage & TM, Key:Samurai Dangerous Game Requiem: Samurai Low Down in Loveland Scratch:Freerunner Dark Days in Denver Masque:Illusionist Silk (1000 karmagen) [ Spoiler ] Profile Name: Susanna Waters Aliases: Silk, Anna Hunt, Sasha O’Connell, Catherine Adams Archetype: Artisan Adept Metatype: Changeling Sex: Female Age: 23 Nationality: UCAS Matrix Icon: Lady in a silk dress Reality Filter: N/A Lifestyle: Low [student digs] Build: 1000 karmagen Game: Take Two Attributes Natural Final Body 3 (3) Agility 4 (6) Reaction 3 (4) Strength 3 (3) Charisma 4 (4) Intuition 4 (4) Logic 5 (5) Willpower 3 (4) Edge 4 Magic 7 (6) Essence 5.3 Initiative 7 ((IMG:style_emoticons/default/cool.gif) Matrix Initiative 13 Passes 1 (2) Phys CM 10 Stun CM 10 Qualities Surge I [Metahuman features, lowlight vision, extravagant eyes] Adept Way of the Artisan Media junkie [mild] Day job 1 [coffee shop 10hrs / wk], SINer & Records on File [NeoNet Corp - uni sponsor] Enemy [1/4 – unknown foe] + Vendetta Active Skills Specialisation Linked Attribute Total Bonuses Athletics Group 3 Climbing 3 Strength 6 Gymnastics 3 Agility 9 Running 3 Strength 6 Swimming 3 Strength 6 First aid 1 Logic 6 +1 PuSHed Clubs 3 Staff Agility 9 Cybercombat 2 Logic 7 +1 PuSHed Electronic Warfare 2 Scanning Logic 7 +1 PuSHed Hacking 4 Exploit Logic 9 +1 PuSHed +2 adept Computer 4 Analyze Logic 9 +1 PuSHed +1 adept Data search 1 Logic 6 +1 PuSHed Hardware 4 Maglocks Logic 9 +1 PuSHed +3 adept Software 2 Logic 7 +1 PuSHed Automatics 2 SMGs Agility 8 Pistols 1 Agility 7 Influence Group 2 Con 2 Charisma 6 Etiquette 2 Charisma 6 Leadership 2 Charisma 6 Negotiation 2 Charisma 6 Disguise 2 Intuition 6 Infiltration 6 Urban Agility 12 +2 adept Palming 1 Agility 7 Shadowing 2 Tail Evasion Intuition 6 Dodge 3 Ranged Reaction 7 +1 adept Escape artist 1 Agility 7 +1 adept Perception 3 Intuition 7 +3 ‘ware Artisan 1 Matrix sculpture Intuition 5 Pilot ground vehicle 1 Bike Reaction 5 B&E Maglocks 15D Infiltration 14D (-4 thermal/visual perception) +attribute boost +TacNet Perception 10D +3D Visual/Audio +TacNet Ranged Defence 5D+5D Dodge (Full defence) +TacNet Melee Defence 10D+5D Club (Full defence) +TacNet Melee Offense 12D+2 reach +attribute boost +TacNet Automatics [Smartgun] 12D +attribute boost+TacNet Knowledge Skills English N Combat Signals 1 Or'Zet 2 Computer Sciences 4 ‘trix Architecture Logic 7 Electronic Engineering 3 Communications Logic 6 Small unit tactics 1 Logic 5 Security Systems 3 Exploits Logic 6 Icon Identification 2 IC Logic 5 Matrix Games 2 Intuition 6 Shadow Nodes 1 ShadowSEA Intuition 5 Matrix Chat Forums 1 Intuition 5 Adept Powers & Metamagics Eidetic Sense Memory * Improved Reflexes * [1] Analytics * [2] Improved Tech: Hardware [1] Improved Tech: Computer [1] Improved Tech: Hacking [2] Improved Physical: Infiltration [2] Attribute Boost Agility [1] Attribute Boost Strength [1] Flexibility [1] Great Leap [1] Freefall [2] Combat Sense [Geas: ritual] [1] Wall Running [Geas: ritual] * Way Power Initiation Grade [2] Adept Centring [Technical skills] Infusion [Complex action: Temp gain 0.5pts / initiate lvl to existing powers for (Mag) mins. Drain (Mag)DV Bdy+Will. Loose access to equiv. power points for (Mag) mins – GM choice. Infusion Foci work at the same time (can choose their powers) but no drain to resist. Power loss as with Infusion] Cyber & Bioware Attention Coprocessor [R:3] Image Link Retinal Mod Data Jack Sleep Regulator PuSHed Muscle Toner [2] Weapons & Armour Ingram Smartgun [5P, BF/FA, R 3(4) 32 ©] + Smartlink + Skinlink + Folding stock + Sound suppressor + Personalised grip + Ruthenium polymer coating Ares Executive Protector [Attaché Case] [5P, AP -, SA/BF/FA, RC (1), 30 ©] +Smartlink +Sound suppressor Onotari Equalizer [4P, AP -1, BF/FA, RC (1), 12 ©] +Folding stock +Laser sight Yamaha Pulsar +Laser sight AZ-150 Stun Baton [7S(e), ½ Im, R1] + Custom look [1] + Personalised grip Telescopic Staff + Personalised grip Form-Fitting Body Armour [6/2] + Ruthenium polymer coating + Thermal masking [6] + Nonconductivity [3] Helmet [+1/+2] + Ruthenium polymer coating + Visor [Flare compensation, thermographic, vision magnification, camera [4], smartlink] +Respirator [4] Zoé Business Suit +Delta-amyloid coatings [3/1] Magical Equipment Infusion Focus [R:1] Reaction Boost [1] Electronics & Miscellaneous Fairlight Caliban + Custom OS [5,5,6,5] Optimised Exploit +Response Enhancer [3] + Customised Interface + Hot SIM module + Skinlink + All Common Use Programs [5] Ergonomic +Armour, Bio Feedback Filter, Decrypt, Defuse, ECCM, Medic, Sniffer [5] +Attack, Blackout [5] Targetting +Exploit [6] Mute, Optimisation [1] +Spoof [5] Mute +Stealth [6] Optimisation [1] Novatech Airware + Iris Orb OS [3/3/6/3] Secondary Commlink + Hot SIM module + Skinlink +Fetch Module [3] + FTL Matrixware Net Wizard [Analyze 3, Browse 3, Command 3, Edit 2, Purge 3] + Encrypt [3] + Firewall [6] + Tacnet [2] + Facial Recognition [3] + Gait Analysis [3] + Visual Spotter [3] +Agent [4] Mirror Shades [3] + Visual enhancement [3] +Smartlink Audio Buds [3] + Audio enhancement [3] Area jammer [4] Radio signal scanner [6] + Tag eraser White noise generator [6] Medkit [4] Electronics toolkit Autopicker [6] Maglock Passkey [4] Sequencer [4] Wire cutters Glass cutter Flashlight GPS Grapple gun + 200m stealth rope + catalyst stick Gecko Tape Gloves Climbing gear FakeSIN [5]: Anna Hunt [Executive Protection Specialist]+Fake Firearm License [5] FakeSIN [4]: Sasha O’Connell [Freelance Spider]+ Fake Security Programs License [4] FakeSIN [2]: Catherine Adams [Student] Vehicles & Drones Battered Yamaha Growler 2x Tacnet Buddy I Shiawise Kanmushi (Improved Sensor Array Upgrade) +Camera [6] Low Light, Thermo, Vision Mag, Ultrasound +Radio Signal Scanner [6] +Motion Sensor [Senses: Sight, Hearing, Low Light, Thermo, Maginification, Ultrasound, Radio Signal Scanner, Motion] 2x Tacnet Buddy II MCT Fly-Spy +Camera [6] Low Light, Thermo, Vision Mag, Ultrasound +Radio Signal Scanner [6] +Motion Sensor [Senses: Sight, Hearing, Low Light, Thermo, Magnification, Ultrasound, Radio Signal Scanner, Motion] Lifestyle Low lifestyle [Student digs, University district – Comforts, Necessities & Neighbourhood - Low, Enertainment & Security – Middle + Hasty Exit & Quiet Neighbourhood - 5000¥/mnth] Safehouse [Renton - Comforts, Necessities & Neighbourhood – Low, Entertainment – Squatter, Security – Middle + Escape Tunnel - 3800¥/mnth - paid 2 months] Character Background Hi, you can call me Silk, although my real name is Susanna, or Ana for short. My life was great until a short time ago... sorry, I’m getting ahead of myself, so I guess I should start with what I look like? I’m of moderate height, sleight build with dark hair and striking eyes. They tell me I’m a changeling and that I have inherited only some of my mother’s orcish traits. The physical signs are slightly pointed ears and lower canines that any real orc would be ashamed of. Like my Mum I had a late genetic expression and look and feel human (whatever that means these days?). I’ve been told that I pass for a fairly pretty human and I’ve put that to use on occasion when looks have been able to swing things my way. I also don’t appear to age in the same way that an orc would so although I’m in my early twenties I haven’t yet seen the unfortunate decline that some orcs go through about now… in fact I’m not sure where the genetic markers fall and I’m certainly not worrying about it given everything else that’s going on in my life. And who or what am I? Well like everyone else I’m a product of my background and upbringing but in short I suppose I can say I’m a runner now, barely. They tell me I’m an Artisan Adept, I would say that I see tech in a different way to other people, intuitively and as an integral part of magic rather than something that mundanes have created to replace magic. Hopefully I can use that to keep myself alive long enough to find the truth... I’m a third gen runner and have been around runners from birth, although Mum tried to ensure I had as normal a life as possible and wasn’t too influenced by the shadows early on. Despite what the trids might have you believe I think that I probably turned out more balanced than most of the other street drek that populate the shadows. When I was born my Dad was a runner, like Granddad (who probably died in some corp zero zone!), and Mum was working as a surveillance operative for the Feds. I don’t know much of the background of how they met, and it’s too late to ask now, but whilst they supposedly loved each other, it was a Romeo and Juliet relationship doomed by the divide between the shadows and the light. I’ve still got a holo of my Dad, he was a handsome orc from Europe and now I don’t even know if he’s alive or dead, probably dead… I don’t remember him really, just fragments I’ve got from pictures. He left when I was five or so, mum said he wanted to protect us from his life... The irony is that mum became a runner herself when I was ten after some disagreement with the Bureau that meant she felt she could no longer work for them. She wouldn’t talk about it with me but I overheard things (being a quiet child that nobody notices had its advantages) and I gather that it was something pretty horrendous...probably something that the FBI as the ’good guys’ shouldn’t have been involved in. I was yanked out of school, we ditched our SINs and disappeared. I guess mum had been prepared for this as we had fake documents and some liberated kit to hand. Rather than settling into a new dull life elsewhere mum began to work the edges of the shadows to make ends meet and to dig the dirt on whatever it was that sent us into hiding in the first place. For me I was young enough that this was a big adventure...although I missed my friends I was able to sneak contact with them through the matrix. I was tech savvy enough already to hide my back trail (I was more worried about mum finding out than the possible repercussions from darker sources) and so thankfully nothing came of my childish indiscretion. It was also about this time that I began to see the beauty of the code itself and my love affair with the matrix was born and has never left me. My education became what mum could get from pirated edusofts but more and more what I discovered for myself. Running and hiding coupled with the glory of the net have shaped me and shaped my magic in fundamental ways, whether it would have developed this way if we’d stayed safe in Seattle is anyone’s guess! My awakening came with my expression and puberty and as everything was so confused I’ve never really distinguished between any of them. I began to remember everything I saw and have an intuitive grasp of how things fitted together. I saw the intricate patterns in the matrix and how these reflected and enhanced what I saw in life. I loved the feel of electronics in my hands, and as I was continually surrounded by the various bits of technological debris that were Mum’s trade I had plenty of opportunity to tinker. Anyway, back to my story: Mum took, or was given, the handle ‘Mother’ (although not because she was one), and teamed up with a number of people over the next few years. Never anyone for long, she was too principled to work with the majority of the dross that call themselves runners, and she was incapable of hiding her disgust which hardly made for good team mates. She worked as a rigger and in surveillance, counter surveillance. We bounced around for three to four years, living in an RV to avoid having a permanent and traceable address. We relied on the fake documents and smuggler routes to cross borders, although we stayed in the UCAS for the most part. I remember that mum worked in Boston and some of the other East Coast cities but eventually we drifted back west and found ourselves in Seattle once more. Mum wanted me back in school in preparation for the future and she said that her issues with the Feds had blown over and were no longer relevant (I still don’t know if she managed to dig up sufficient leverage or if the people involved simply disappeared). With some judicious editing of the data trail I went back to being Susanna Waters and was enrolled in school after an extended period abroad. It was a bit of a jolt to be immersed in normality after so long away but mum convinced me that the social skills were as necessary as the technical ones and that I needed a taste of high school (gods help us all!). I was different and I knew it, and they bloody well made sure I knew it, but it was a proving ground and looking back I was glad of the experience even if it was shitty at the time. Another effect was to isolate me from mum’s continuing shadow work...and this was probably the real intention as I know that she didn’t want me to follow in her footsteps. Mum met Bale on a trip to the UK (I travelled on a separate commercial flight) and she had finally found a runner that lived up to her expectations. As a former special forces soldier and combat mage he exhibited a truly British display of honour, respect and good manners. A lot was put on for other people’s benefit, and he had a wicked sense of dry humour, but they clicked. They spend two years putting together a team that suited them and Balefire was born. I gather that they were able to pick and choose their runs, because of both their professionalism and skill set. I would have given anything at the time to be more involved but mum was having none of it...she already felt that I knew too much about what they did. Escapade fulfilled the role that I used to fantasise about doing, covert op and B&E man, and Aria covered the matrix aspects of their work. Although mum disapproved I became friends with Aria and we frequently met up in the matrix... Funny to think that we’ve never met in the flesh despite her being the closest thing to a sister I could hope for. That’s a statement on the world if there ever was one! My innate aptitude for tech meant that when the time came Mum insisted that I get a proper college education and as I had a valid SIN once more it was an opportunity to push myself and get an interview at Harvard to study applied matrix technologies and electrical engineering. There was just the small matter of paying for it all! Balefire may have been a team capable of pulling in the high end jobs but they were choosy enough that they weren’t exactly rolling in nuyen. At mum’s behest Aria approached NeoNet indirectly and I guess she shunted my name up the lists that the head hunters browse through (but avoiding any false modesty I expect it was probably in there somewhere anyway, my grades were good and I have a knack that my fellow students can’t touch). Their PULSE subsidiary eventually agreed to sponsor my course and although there were some reservations about taking a corps’ money so blatantly we figured in the end that it could serve our purposes in a ‘hide in plain sight’ kind of way (Although mum was always excruciatingly careful that nothing could link her shadowrunning back to me or our family unit paranoia was inevitably a way of life to a certain degree). I can honestly say that I excelled at my studies and I’m not ashamed to say that I intend to use what I’ve been taught to further my goals in the shadows. It was hard being away from mum and missing out on the goings on in Seattle but this was another way of keeping me safe and giving me an opportunity to forge my own path without being influenced by the shadows. I pushed myself harder than my contemporaries because I love it. I soaked up all the knowledge they could give me and asked for more. I’m not saying it was easy, far from it, whilst I remember everything I still need to be able to process all that information... I asked Aria to help me get some ‘ware (I knew mum would be unlikely to agree), something that wouldn’t damage my magic too much. She cautioned me that it might be considered an unfair advantage over my peers (my magic already set me apart) but I didn’t care. In the end I won her round and she brought me back to Seattle to an off grid supplier where the ‘ware wouldn’t need to be recorded. We went to this weird Stillwater place on the far side of Redmond and they hooked me up. A month in a bed and suddenly I was smarter than before and needed less sleep...and I could finally see the ‘trix without the bloody trodes. Purists would probably say I could have achieved this with my natural magical talents but then I’ve never been afraid of tech and I felt better and stronger and even more in tune with my gift. Aria handled the payment side of things, although they were more interested in my coding than cash and I’ve been working to pay off the debt (since what happened that debt has changed somewhat...) And so I was back at uni, living the student life of parties contrasted with excessively hard study... …And then it all went bad when things seemed so perfect. August 2070… I don’t yet know the full story behind what happened, although I’m determined to find out, but someone targeted Balefire for something they had done or for some other reason lost in the shadows…and mum was killed…I found her in a pool of her own cold blood…I’m sorry, it’s still painful to think about… …So here I am. The last few months have been rough, I’d slowly slipped into a despondent state and began getting more and more behind on my college work. Concerned emails began coming in from my sponsors and I wasn’t able to tell them anything...how could I tell them my mother was a runner and she was gunned down in her own home whilst browsing the matrix? In the end we found another shooting and attached my mum’s details to it...something more prosaic to hide what really happened...I hate it but there’s no choice... They offered me counselling but I’ve been afraid to go. I’m hanging on by my fingernails and some corp shrink judging whether I am profitable or not is likely to send me over the edge! I needed to get back on track, but whenever I thought about doing anything about it things seemed to get on top of me. Aria has pulled me along and stopped me from sinking too low but I knew this was something I needed to deal with myself. The pain is less now and has being replaced with a burning desire to find out exactly what happened to my mum, to Balefire and most importantly why! For the last six months I’ve been snooping around trying to find leads. So far to no avail, whoever it was has covered their tracks too well but I know that they were the same ones who hit Stillwater and that the events can’t be unconnected. I came back to Seattle at the beginning of the year and have been back and forth since. I’ve been hooking up with mum’s old contacts and anyone who can teach me the skills I’ll need to survive out here. I got a job in a coffee shop for the summer to give me a reason to stay over in Seattle and meanwhile I’ve even done a couple of solo shadow jobs to bolster my confidence and help pay for the information I’ll need. I will find them, whoever they are... Contacts *Indicates one of Mother’s past associates [Metatype & Archetype – likely meeting location] Aria * [Information Broker/Hacker – matrix meets only] [L:5 C:5] Aria is my sanity, which is ironic as she appears on the matrix as a glowing ten year old girl with a mischievous streak as wide as the Aztechnology pyramid! On the face of it she pretends to avoid responsibility but she looks after her friends and I’m very glad to be one of them. She was Balefire’s hacker and only just escaped the destruction that was rained down on us. She has withdrawn herself from the active shadows but keeps her ear to the ground and delights in dredging up obscure information and secrets. She acts as my agent in dealings with fixers and keeps an eye out over me. We’ve never actually met in the flesh but I only occasionally regret that – she is a creature of the matrix and that is her domain. GM Info · A source of info or a go-between. Always interested in new bits of data. She has bailed out Silk in the past, running interference if she was in unforeseen trouble, similar to ‘Erased’ · She is an elven technomancer of considerable power · Never meets in the flesh · She has set herself up as a spider in a web of contacts to gather and process info · Appearance: her icon is of a young child with very long flowing hair (refer to my character artwork) Summer [Human technomancer – matrix meets only] [L:1 C:2] I’ve been introduced to Summer a few times, Aria brought her along to one of our gaming sessions where she exhibited ways of tricking the code that I would expect of Aria. Although I’ve never met her in the flesh I know she’s just a kid – you can tell by the way she talks – but she has a heavy burden: I get the impression that she somehow has glimpses of the future, something about information being out there on the ‘trix and seeing the patterns, although in a different way to how I do it. I won’t be bugging her directly but there’s a chance that she may see something as she is tied up in all this in some way too. GM Info · A plot hook rather than a source of info (first introduced in the 2072 thread), she sees possible futures through the matrix/resonance · She is an Info Savant technomancer · Appearance: a young girl in slightly odd ball clothes. Her icon follows an ‘Alice’ theme (refer to my character artwork) Samuel [Human dance instructor, gossip – Boston night club] [L:2 C:3] I’ve always enjoyed pushing myself physically as well as mentally and Sam’s classes are legendary! More to the point now though is that he knows what is going on in the media spotlight, almost before the media corps can splash it across the ‘trix. GM Info · A socialite and small time glitterati he is a source of info on the media world · Appearance: large black guy always dressed in the height of fashion Dr Featherstone [Human transhumanist doctor – Stillwater, Redmond] [L:1 C:3] Doctor Featherstone is the one who implanted my ‘ware back in ’68. She’s a skilled biotechnologist and thankfully she survived the devastating attack on the community in ’70. Although much of their biolab was destroyed they are still able to provide access to some implants sourced from who knows where. GM Info · Source of corporate info in the biotech/cyber fields and computer science. Also able to source and implant ‘ware. · Appearance: tired lady in her mid-forties, old but impeccably clean lab coat Wolf Pack [Initiatory Group – Stillwater, Redmond] [L:1 C: 3 G: 6] The Wolf Pack is desperately trying to rebuild its strength and the thirteen of them welcomed me and have given me a chance to access the mysteries of initiation. I haven’t joined them as my quest prevents me from taking the oath that they require but are goals are sufficiently aligned that they did not mind sharing some of their secrets. GM Info · Group +1, Influence +1, Magic +4, Matrix 0 · Allows group initiation, although no ordeals until the Oath is taken to protect Stillwater, to come when summoned and to further the group’s agenda Requiem [Elven Samurai – Redmond dojo] [L:4 C:2] Requiem, my sensei, and for a while lover. Despite the gap in our ages we got along very well until Aria sensibly ‘stepped’ in and put us both straight. I learnt a lot from him and the military skills he has given me will serve me well when I find out who was behind Deep Watch’s contract. He’s a former Ares man and I get the impression he really didn’t like what he saw...I don’t think he was in Chicago but he has an irrational fear of insects! GM Info · Trainer and limited links to merc groups · Former Firewatch officer and then trainer, his experiences have left him psychologically scarred · He really hates bugs! · Appearance: he still looks youthful despite his age. Tall and well-muscled for an elf He-Who-Sees-Within [Human shaman – edge of Redmond] [L:4 C:1] He-Who-Sees is a snake shaman, part time runner and secrets gatherer and most importantly a gifted healer. Sadly the last one is reason I see most of him now. He helped me out when I first stepped in to the shadows and his skills have kept me out of the fire several times. GM Info · A healer and someone to talk things through with. Very occasionally back up on a run. Street level information · Appearance: Tatty but clean street gear, greying goatee and tied back long hair The Brotherhood * [Fixer group – usually online] [L:1 C:4 G:7] Balefire worked almost exclusively for Monarch and the Brotherhood towards the end. The group formed to pool their resources and get a bigger share of the shadows and although I haven’t contacted them directly yet they will be a good source of intel on what is moving in the shadows and possibly give me leads on what happened – for an exorbitant fee no doubt! GM Info · Group +1, Influence +4, Magic 0, Matrix +2 · Sources of information and possible runs Cannon * [Human merc / tech dealer – back of his travelling tech haven] [L:1 C:3] Uncle Canon was a teammate of mum’s when I was a kid and it was him that persuaded mum I should be able to shoot! We lost touch after mum started Balefire and I gather he stopped running and took over Bishop’s travelling tech emporium. He runs around in a semi with enough tech for sale in the back to land him in all sorts of strife if the wrong people caught up with him. He is justifiably paranoid about meeting and it is always on his terms but he was the one who fixed me up with most of my gear when I got back to Seattle. GM Info · Source of technology and weapons, usually less than legal · Appearance: aged veteran fighter with military buzz cut and clipped way of speaking This post has been edited by Aria: Dec 15 2011, 01:45 PM |
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Feb 3 2011, 06:40 PM
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#53
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
Character List
Down in the Barrens Umbra Rat thing. Sneaky. Perceptive. 2072 Jotamon Primary: Pistols Secondary: Hacker/Stealth/Face Siran the Impaler Primary: Spirits/Buffs Secondary: Melee Lets get gritty Umbra link to spreadsheet [ Spoiler ] Race: Orc Attributes: Body 4, Agility 5/7, Reaction 5/7, Strength 3, Charisma 4, Intuition 2, Logic 1, Willpower 3, Edge 3, Magic 6/5, Essence 5.0 Skills: Blades (cyberwpn) 4, Pistols (taser) 1, Infiltration (urban) 4, Outdoors 1, Athletics 1, Influence 4, Pilot ground vehicle (wheeled) 1, Perception (visual) 2 Knowledge skillsChicago underground (not criminals...under the ground) 1, Chicago area knowledge 1 Positive Qualities:Adept, Genetic heritage (reakt), First impression, Local fame, Mentor spirit (rat) Negative Qualities: Computer Illiterate, SINner (criminal), Dependent (easy), Combat monster, Prejudiced (specific, biased) Adept powers: Combat sense 4, Improved reflexes II, Improved infiltration 2 Cyberarm: Body 4, Agility 9, Strength 11, Large smuggling compartment, Hand razors (retractable: weapon focus level 2) Bioware: Muscle toner 2 Outer Armour: Urban explorer jumpsuit + helmet. Nonconductivity 3, chemical 3, fire 3 Helmet: Urban explorer internal air tank 2 hours Weapons:Defiance FX shocker/smart link Ammo:8 darts Glasses: Smart link Contacts: Flare compensation, visual enhancement 3, thermal Ear buds: audio enhancers 3 Other: Auto lock picker rating 6 Commlink:So what is a commlink anyway, and why would I want one? Lifestyle: None! Contacts: Mayor Denby Contact 3 Loyalty 3. Starting cash: None Backstory [ Spoiler ] Umbra's den was off a main storm drain that led into Lake Michigan. While messy, it had everything that Umbra needed: a stash of food, a place to keep a few spare clothers (needed when meeting posh folks), and a nice safe place to hide Umbra's small set of treasures. Rat wasn't the easiest totem to follow. Sometimes Rat put Umbra in danger. It was safer outside Chicago, but Rat said there were things here that had to be done. It wasn't easy to get inside the wall, but Rat knew a way. There were others dangers too: there were other people living near here, and there were predators that preyed on them. Rat didn't like that, and Umbra had to do things about it. Sometimes Rat was greedy and Umbra had to go and get some treasure. Still Rat was helpful, and had taught Umbra lots of tricks. Rat has told Umbra that he needs to grow. Umbra is a person and the people above are people. Umbra needs to learn to be with people. So Umbra is now spending more time upstairs, and is learning about people. Rat sometimes tell Umbra to look after certain people. Sometimes Rat tells Umbra to rescue certain people: it's very dangerous in Chicago. Some of the people above don't like Umbra. It wasn't his fault that he was very big and little bit slow. They used to pick on him, and Umbra would run away. Once they didn't let him run away and he had to hurt them. Umbra hurt one of them so bad that he never walked again. Rat taught him "always run from a fight, but if you cannot then finish it". Umbra doesn't like to fight but sometimes you need to. The people above don't mess with Umbra anymore. Some of the people above don't like anyone. Once Rat told Umbra to stop some raiders. That didn't go too well: the raiders had radar and grenades, and Rat's tricks were not enough to save him. The doctor saved most of Umbra, but couldn't save his arm. Rat really isn't an easy totem to follow. One day Umbra will be able to leave Chicago and get a new one. Umbra likes the Mayor. The Mayor gave Umbra a shinny badge called a medal, and paid for a new arm. Rat says that the new arm is spoiling his magic, but it's better than not having an arm. The Mayor said Umbra had to get washed before he could get his shinny badge. Lots of people watched Umbra get his shinny badge. More people are nice to Umbra now. Rat was right, but not having a proper arm hurts sometimes. Umbra likes Chicago. There are nice people here. There are no wage zombies in Chicago. Umbra doesn't like Wage Zombies. Rat says that Umbra has to grow up more. Umbra needs to find some friends to help protect the Mayor's people. Emerging Conflicts moving into End of Days Private Third Class Gash, Magical Supression Primary: Astral combat, Magical supression. Dr Yang Primary: Healer Secondary: Unarmed combat martial artist Jens Svenson. Primary: ... Secondary: Mage, Face, Hacker Post or die Jade Tiger [ Spoiler ] ttributes: Body 4, Agility 5, Strength 3, Reaction 4, Charisma 1, Intuition 4, Logic 2, Willpower 4, Edge 3, Magic 6 Skills: Spellcasting 6 (combat), summoning 4 (task spirits), Perception 2, Assensing 4, Influence-group 1 Positive qualities: Mentor spirit, Restricted gear, Made man, Perceptive, Mystic adept (psionic) Negative qualities: Nano intolerance, Sinner, Scorched, Spirit bane, Gremlins 1, dependent easy Knowledge skills: Criminal (yak) 4, Fashion 4, Local street gangs 4, Criminals (mafia) 1, Criminal (triad) 1, Criminal (vory) 1, Romance Trids 3 Spells: Increase reflexes, Increase charisma, Increase reactions, Resist Pain (me), Heal, Vehical mask, Levitate (physical), Stunbolt, Stunball, Shatter, Fashion, Stench Foci: Power 4, Sustaining 3 (healing) Adept powers with geas (Hunt and killed or counted coup something in the last 24 hours): Heightened concentration, Enhanced perception 4 Adept powers without geas: Improved sense(visual), Improved physical ability (perception) Armour: form fitting body armour, half body suit with nonconductivity 3 and auto injector (4 doses of kamikaze), Urban explorer jumpsuit, non conductivity 3 Medical: Medikit 6, spare supplies 2 Fake sin rating 3 Elaine Teegray Shades: Image link, vision mag, thermographic Contact lenses: flare comp, vision 3, low light Earbuds: Audio enhancement 3, spatial recogniser Mage sight goggles Middle of the road commlink: firewall 3, system 3, analyse/browse/edit at 3 Contacts: Lone star detective (homicide) John Star 30 age(L3C3). I saved his daughters life, and we are currently dating: which causes him problems. So long as he doesn't move into Vice, the Yaks are ok (even happy) with this relationship. He sometimes hits me for info, and I sometimes help (and vice verse). Fixer: Flash Harry L2 C2, a new wannabee fixer. Hes a smooth talker, but not very good yet. It's nice to have a guy outside the Yaks. Points: Stats 90, Race 75, Skills 78, Edge 2, Magic 108 Positive qualities 35, Negative qualities 35, Resource 29,ontacts cost 0 Dependant: John Star. Spirit bane: Insect spirits don't like me, and feeling is mutual Cindy Primary: Musician Secondary: Combat/Face Angel 316 Primary: Technomancer Secondary: not yet Angel 316 as a PDF https://drive.google.com/file/d/1HIBvTlOjVe...iew?usp=sharing Angle 316 as a stats block Angel 316 (Gnome Technomancer) B 3, A 1, R 1, S 3, C 4, I 5, L 5, W 6, E 2, Ess 6, R 5, Init 6, IP 1 Condition Monitor boxes (Physical/Stun): 8/11 Living Persona Condition Monitor: 11 Armor (Ballistic/Impact): 6/6 Skills: Compiling 6, Cracking Group 4, Electronics Group 4, Gunnery 4, Perception 4, Pilot Ground Craft 1, Registering 4 Knowledge Skills: Business 1, English N, History 4, Journalism 4, Law 6, Mandarin 3, Parazoology 4, Physics 4, Security Systems 4 Metatype Abilities: Enhanced Senses: Thermographic Vision Qualities: Allergy, Common (Mild): Silver, Arcane Arrester, Combat Paralysis, Neoteny, Reality Impaired, Technomancer Complex Forms: Analyze 5, Armor 5, Biofeedback Filter 4, Browse 3, Command 5, ECCM 2, Exploit 5, Shield 5, Smartlink 1, Stealth 5 Gear: . . Earbuds (3) with Audio Enhancement (1) . . Glasses (2) with Flare Compensation, Thermographic Vision . . Identity: Specify Name with Squatter Lifestyle . . Tool Kit, Automotive Mechanic . . Transys Steed . . Urban Explorer Jumpsuit with Chemical Protection (3), Fire Resistance (3), Nonconductivity (3) Weapons: . . Attack of Will (vs. Spirits) [DV 4P vs. I] . . Unarmed Strike [Unarmed, DV 2S vs. I] -------------------- Transys Steed (Transys Steed) Body 2, Sensor 3, Handling +1, Firewall 3, Pilot 3, Response 3, Signal 3, Initiative 6, Initiative Passes 3 Physical Condition Monitor: 9 Armor (Vehicle): 6 [6] Gear: . . Armor (6) with Environmental Resistance: Water . . Assembly Time Improvement . . Rigger Adaptation . . Rigger Cocoon, Basic . . Run Flat Tires . . Weapon Mount (Fixed, External, Manual) Weapons: . . Whisper [Assault Rifles, DV 6P vs. B-1, SA/BF/BF-L/FA, RC 4, 100 (d)] with Easy Breakdown, Manual, Gas-Vent 2 System, Signal Upgrade (1), Smartgun System, Internal |
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Feb 5 2011, 11:50 AM
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#54
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Target ![]() Group: Members Posts: 29 Joined: 23-January 11 Member No.: 20,599 |
My character
Tenzin Dhargey Warrior's Way Adept, Kung Fu Master, Lotus Throne Buddhist Sect Member [ Spoiler ] Name Tenzin Dhargey Alias "Lama" Race Elf Age 28 Especial Vajrayana Buddhism Adept Attributes Body 4 4/ 6 4/9 Agility 6 6/ 7 8/10 Reaction 4 4/ 6 6/9 Strength 3 3/ 6 3/9 Charisma 5 5/ 8 5/12 Intuition 3 3/ 6 3/9 Logic 2 2/ 6 2/9 Willpower 2 2/ 6 2/9 Edge 2 2/ 6 2/6 Magic 6 5/5 5/ Essence 5,050/6 Active Skills Pistols (Semi-Automatics) 5 Blades (Swords) 5 ( +2 Dice for Improved Combat Ability [Blades] Rating 2 ) Unarmed Combat 4 Gymnastics 3 Infiltration 4 Negotiation 2 Knowledge Skills Sino-Tibetan N Sperethiel 2 Meditation (Tantra) 3 Design (Blades) 4 Regional (Tibet) 4 Chemistry 2 Positive Qualities Adept +5 BP Ambidextrous +5 BP Martial Arts (Kung Fu, Lvl 2) +10 BP Negative Qualities In Debt (10000) -10 BP Lost Loved One -5 BP Enemy (2) -10 BP Focus Addiction (Moderate) -10 BP Martial Arts Advantages Kung Fu +1 Parry Melee Kung Fu +1 DV Unarmed Martial Arts Maneuvers Multi-Strike Two Weapon Style Riposte Set-Up Adept Powers 5 Points (Magic Attribute) Improved Reflexes II 2'5 Points Improved Combat Ability [Blades] (Rating 2) 1 Point Wall Running 1 Point Counterstrike 0'5 Points Bound Foci Weapon (Reach 1) (Power 2) 2 BP 10000 Nuyens Contacts Miklos Fehrer, Troll, Wuxing Dockworker 6/2 He was born twice, the first of them 37 years ago in a small town in Poland, where he was continually rejected by metahumans traits; the second a couple of years ago, when several members of Policlub Humanis, harried him when leaving his work place at Wuxing Inc. docks. Fortunately, Tenzin had just landed in Seattle, and wandered lost for the docks, when he heard the noise of the scuffle between Miklos and Humanis. Approached, and asked them to leave him in peace. The Humanis, seeing the Tenzin elven condition, thought they would have a double catch that evening. Three minutes later, two of them lying on the ground with several broken limbs, while the rest fled in haste. Miklos, grateful, showed Tenzin the most important spots in the city and how to get around it. He drove him to the motel where he lives, in the International District, and helps the elf with everything in his hand, eternally grateful for having saved his life. Vitaly Zhirkhov, Dwarf, Street Vendor 4/4 When Tenzin left Hong Kong, his liutenants in Tolo Vory gave him a contact in Seattle, who was responsible for placing on the streets of illegal material sent from Seattle Pacific. Tenzin and Vitaly have worked together assiduously since then, and the dwarf has got some minor runs for Tenzin, at service of local Russian mafia groups, the "Vory v Zakone", which rules illegal inmigrants traffic, military hardware smuggling and extorsion businesses in Seattle. Working together, they have built relatively strong bonds of trust each other, and Vitaly has become Tenzin's usual provider of all types of materials needed for the street, both legal and illegal: weapons, perception and infiltration gear, cyber... Cyberware / Bioware Attention Coprocessor Rating 3 9000 Nuyens ( +1 Perception x Rating ) ( -0.15 Essence ) Muscle Toner Rating 2 16000 Nuyens ( +1 Agility x Rating ) ( -0.4 Essence ) Muscle Augmentation Rating 2 14000 Nuyens ( +1 Strength x Rating ) ( -0.4 Essence ) Equipment Armour Electronics Commlink - Accessories Other Electronic Equipment ID/Credsticks Medical Infiltration Melee Weapons Range Weapons Weapon Accessories Ammo LifeStyle
Build Points Resume
Background [ Spoiler ] Metahuman Tenzin Dhargey is a distinctly Asian features elf. It is a little higher than normal between the elf population, reaching almost two meters. However, it is not too big, but has a slim athletic nature. His eyes are coal black, like his hair, which is usually short, almost shaved. His face is sharp, like its sleek nose. Small mouth and thin lips, his most distinctive facial features are its pointed ears, which clearly show metahuman nature. The eyes are deeply torn, ranging widely over the sunken cheeks. The earliest memories of her childhood kept by Tenzin belong to the Buddhist monastery located in the small town of Jiuzhu, situated between Lake Manasarovar and Rakshastal, in southwestern Tibet near the Indian border. He spent his early life, running and playing within the walls at the foot of the Himalayas. Buddhist monks of the monastery were in charge of their education and seeing some incredible physical skills (High Agility, Lightning Reflexes) in the young Tenzin, also addressed his introduction to physical training. Tzen-Hui Yan was appointed mentor of the young, and under his tutelage, he began to show amazing progress in such a young age. When Tenzin reached the age of twelve, Tzen-Hui revealed something that has marked his life since then: he had been found, at the gates of the monastery, a pleasant June morning, a group of monks who went to fish to the nearby lakes, despite making many inquiries in Jiuzhu itself and in nearby towns, it never turned out the origin of the baby, or who his parents ("Lost loved one" negative quality). Seeing the tremendous progress that his disciple was getting every day, both in the spiritual realm as in the physical realm, Tzen-Hui decided to send the Buddhist Monastery of Mount Kailash, the sacred mountain of the Buddhist tradition. The monastery is one of the most important of all the Tibetan Buddhist tradition and is home to Nyimabumo, the "Daughter of the Sun", the State Oracle of Tibet. There are met the most outstanding sons of the Tibetan nation, to be trained in the sciences, arts and wrestling, and be placed at the service of the Dalai Lama and the Tibetan people. There the holy brothers would judge their capabilities, and decide the role it could play Tenzin to serve as best as possible to tradition. The Mount Kailash Buddhist brothers surprised by Tenzin skills, decided to continue their education and training under his own tutelage. The boy got up early to work at nearby mines, where all manner of ore mined and materials suitable for the manufacture of chemicals, which are abundant in the foothills of the Himalayas. Then spent much of the day to exercise physically and dominating Kung-Fu technics, both unarmed and with edged weapons (Unarmed Combat Skill, Martial Arts Positive Quality, Blades Skill). The remaining hours were devoted to the Buddhist tantras, meditation and the study of chemical processes in the monastery used to produce multiple components with the materials extracted from the bowels of the mountain (Chemistry Skill). Soon, Tenzin took his place as one of the most advanced disciples in the monastery since the age of 18, took his vows as a Buddhist monk. When the Oracle predicted that the next incarnation of the Dalai Lama would be found outside the Tibetan border, a committee of wise men in the monastery was responsible for selecting the most qualified among the young monks to be sent to the capital Lhasa, and pass part of the Lotus Throne sect, whose challenge would be to look to the next Lama across the globe. In Lhasa, and under the direct orders of Jangbu Tak-Shin, the Tibetan Prime Minister in the absence of the Dalai Lama, met the best disciples of the Tibetan tradition. In 2064, they were sent outside Tibet through the Maya Cloud, under the protection of one of the Five Seals, to fulfill the mission entrusted to them. Tenzin's fate, along with other monks of the sect, was Hong Kong. There they settled in a Buddhist monastery in the center of the city as mere initiates, to go unnoticed and begin research on the identity of the 16th Dalai Lama. During 6 years, Tenzin and his Lotus Throne Sect fellows, toured the metroplex in search of some sign, some clue, but no luck. These multiple movements, despite the caution and the expertise of Tenzin and other monks, raised the interest of some local mafia groups, integrated into the structure of the Triads (Negative Quality, Enemy). These groups managed to find the origin of Tibetan monks, and one night attacked the monastery, hoping to find there one of the Five Seals, opened their way through the Maya Cloud into Tibet. It was a massacre. Of the 33 members of the monastery, 28 died that night at the hands of the Triad, only five managed to escape with his life: Tenzin and his Lotus Throne fellows, thanks to their incredible fighting abilities. Unable to prove his true identity in the rest of the metroplex Buddhist monasteries, were stranded in Hong Kong, and harassed by the mafia who had assaulted the monastery, and they knew they had escaped alive. To survive, they decided to part ways and take a trip to different parts of the world, seeking to fulfill the mission entrusted to find the new Lama. Tenzin sought refuge among the Tolo Vory, an underworld group with Russian origin, operating prostitution basically in Hong Kong. There he would be away from the Triad. He put his skills to serve the organization, which emerged rapidly as an outstanding wrestler and became a teacher of small arms fire (Pistol Skill), which had hitherto been strangers. Within the Tolo Vory, Tenzin began to hear talk of a metroplex located on the west coast of North America, call Seattle, full of life, of people from all over the planet ... Desiring to leave Hong Kong, where the search Lama had not produced positive results, and seeing in that city a good opportunity, decided to seek a loan to the local Tolo Vory leaders, to put Seattle ahead to begin a new stage of life there. With that money, he purchased passage to Seattle aboard a Wuxing Worldwide Shipping boat, and got ready to cross the Pacific. To be continued... |
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Apr 27 2011, 04:23 PM
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#55
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Target ![]() Group: Members Posts: 87 Joined: 24-March 11 Member No.: 25,475 |
Game: Legacy
Character: Russell "Fix" Hartmann [ Spoiler ] Metatype: Orc
Gender: male Age: 33 Height: 2m Weight: 130kg Hair: brown Eyes: dark brown Skin: tan Body: 5 Agility: 4[6] Reaction: 3[4] Strength: 4[6] Charisma: 3 Intuition: 4 Logic: 4 Willpower: 3 Edge: 2 Essence: 4.1 Initiative: 8 Initiative Passes: 1[2] Physical Damage Track: 11/11 Stun Damage Track: 10/10 Current Karma: 0 Total Karma: 0 Street Cred: 0 Notoriety: 0 Public Awareness: 0 money: 900 Active Skills: Firearms Group[broken] 3 Longarms 5 Blades 2 Dodge (Ranged Combat) 4 Perception 4 Stealth Group[broken] 1 Infiltration 3 Shadowing 2 Armorer 4 Demolitions 2 Gunnery 1 Heavy Weapons 3 Outdoors Group 2 Unarmed Combat 2 Thrown Weapons 2 Athletics Group 1 (+1) Languages: French 2(+2) German N(+2) English 4(+2) Street Knowledge: London Gangs 3 Security Procedures 2 Academic Knowledge: Firearms Design 3 Megacorp Politics 2 Structural Engineering 3 Armor Clothing Design 2 Interests: Metal Working 3 Qualities: Positive: Ambidextrous (5) Common Sense (5) Hawk Eye (5) Linguist (5) Trustworthy (5) Negative: Day Job <Repairman> (5) Lost Loved One <Sister> (5) Flashbacks <Last man standing> (5) Dependant <Nephew> (10) Weapons: Ruger 100 - silencer - internal startgun system - barrel extension - chameleon coating - imaging scope - rigid stock w/ shockpad --spare clip x3, gel rounds x2 --spare clip x4, reg ammo x5 --spare clip x2, injection darts x2 FN HAR - Laser sight - Gas vent 2 - Internal Smartgun System - Safe Target System (RFID) - Sling - Underbarrel grapple gun - Rigid Stock -- Spare clip x2, reg ammo x4 Ares Predator - Quick draw holster (right hip) -- spare clip x4, reg ammo x2 Rancor Sting - Hidden Arm Slide (left, off-hand) Defiance ExShocker - Concealable holster (left hip) Remming 990 - Sling -- Spare clips x2, stick & shock x2 -- Spare clips x2, Flechette x3 -- Spare clips x2, Reg ammo x4 Cougar Fineblade - short - concealable holster (right leg) Armor: Armored Jacket - Nonconductivity (3) - Chemical Protect (4) Form Fitting Full Body Armor - Thermal Dampening (2) Synergist Business Jacket Synergist Business Longcoat Chameleon Suit Gear: Workshop (Armorer) - Firearms kit - Demolitions kit Miniwelder Mono-chainsaw chisel Autopicker (4) Sequencer (2) Maglock (6) <attached to workshop door at home> - anti-tamper circuits (4) - card reader Glue sprayer Thermite burning bar x2 Flash Pack Flash Bang Grenade x4 Smoke Grenade x1 Thermal Smoke Grenade x1 Contact Lenses (3) - Image link - Vision Enhancement (3) Goggles (6) - smartlink - flare compensation Ear buds (3) - spatial recognizer - Audio Enhancer (2) Comlink: Eriko Elite - OS: Novatech Navi -- Fake SIN (2) -- Mapsoft: --- Berlin (6) --- London (6) --- Las Vegas (6) - Armor (4) - IC (4) Bioware: Synaptic Booster (1) Digestive Expansion Muscle Augmentation (2) Muscle Toner (2) Synthecardium (1) ID, Lifestyle: Real: Russell Hartmann R2 Fake SIN: James Baer Middle Lifestyle, 1 month Starting Nuyen: 17*100=1700 Contacts: Droc (orc) - Hacker 3/2 Leo - Fixer 2/3 Marger - Fence 2/2 Drake - Arms Dealer 3/4 Franco - Corporate Lawyer 2/3 Lucy - Mercenary Soldier 2/4 Appearance: Russel tends to stick with street clothes, but has enough nicer clothes to pass in the more polite society; favoring functional to finery. Slightly larger than normal, he wears baggy clothes which not only hide his bulk but also his concealed weapons. While his piercing eyes can be off-putting to some, they also show his experience. Background: Russell grew up in an accepting home, with parents and an older sister (Anna) who were fine with his 'specialness'. Unfortunately, when his parents were killed during a gang shootout that got out of hand,he had to rely on his sister for everything. After a few years, still buring with a need for vengence, he joined the Einherjar Mercenary Company for training. When he had made enough money doing jobs and working as a repairman, he hired his main crew to go with him back home and get some revenge. It only took a week before the gangers were all dead, and he was able to get some closure with his parents death. Despite his sister's pleas to stay home and help her with her son, his term with the Einherjars wasn't up for another year. It was 4 months later when Russell found his nephew Jonas, 8 years old, sitting on his cot waiting for him. Jonas told him that some men with masks came and took his sister, and a neighbor dropped Jonas off at the base. He was allowed to end his contract early with the agreement to keep in touch and help with the occassional task, and together Russell and Jonas left the mainland for London; hoping to lose the past in the busy city. Here he has been able to make contacts and find work as a repairman with a company that doesn't ask too many questions, and neither does he. Working with his fixer Leo he has been able to do the odd job to help pay the rent, while leaning on his hacker friend Drok and a corporate lawyer Franco to try and find Anna. |
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Jun 6 2011, 06:52 PM
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#56
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Target ![]() Group: Members Posts: 43 Joined: 28-June 10 Member No.: 18,763 |
Game :Dis
Character: Marcus Aldrich aka Brick - Picture of Brick Role: Male Troll, Club Security [ Spoiler ] Background [ Spoiler ] Marcus is a troll who works as a security guard at a low-end club after a prison stint. He generally pushed people around for a Troll gang. His gang betrayed him. He joined the gang at 10 years old. School was for the smart kids. Marcus knew he would never be logical enough to make a large investment in school worthwhile. After a failed drug operation, Marcus was the fall guy. There were extensive drugs and guns in their vehicle. The cops caught it on security. There was a gun fight, and the group drove off without Marcus. He was only fifteen when he went to jail. He served five years in a prison and got out six months ago. Luckily for him, he quickly got a legitimate job as a bouncer for a low-end club. The owner wanted to "gentrify" the club because the areas nearby were more rich. The bouncer wanted to hire someone who could recognize the criminal element efficiently without having an alliance to any particular element. After Marcus earned his keep by deterring most criminals, the owner decided to invest in Marcus. Marcus was missing too many days after brawling with several unauthorized patrons. Plus, several drugs were getting in. Drugs have a mild scent but nothing the unaided human nose could usually pick up. Plus Marcus was a little slower than he liked. The first surgery was the nose, which was extensive cyberware. During the surgery, the doctors discovered that Marcus's immuno-suppressant reactions were twice as strong as normal. Marcus had a sensitive system. Doing more would make him prone to lots of illness. Marcus being ill was the last thing either wanted. Because of Marcus's sensitive system, the rest of the upgrades to Marcus were done with bioware. Finding doctors who would install the right bioware and ensuring Marcus would stick around were difficult. It took about five years for Marcus the owner to trust Marcus with all the surgeries. Marcus's ten percent investment in the costs and the savings/increased revenue Marcus brought in made the club owner break even. Despite the length of their relationship, the relationship between the pair is just business for the most part. Socially, they would be acquaintances. Over the years, they discovered Marcus wasn't perfect at everything. He could not hack his way out of a paper bag, so to speak. He also was so unique that a disguise was near impossible. He had a curly horn in the middle of his head. Most have curved horns on the sides or pointed horns in the center. Marcus's former troll street gang leader disdains Marcus. The pair were never close, and Marcus is not a big enough threat to the gang to be a high priority. Still, Marcus will not let his former gang do any sort of business in the club. It was retribution for them setting him up as the fall guy. The gang owner expected Marcus to still be loyal after the jail time. He is only alive because he did not snitch. Marcus has no plans to snitch still because no one can cover his back. Traits [ Spoiler ] Body 7 Agility 4 (6) - Bioware Bonus Reaction 5 (6) - Bioware Bonus Strength 7 Charisma 3 Intuition 4 Logic 3 Willpower 3 Edge 1 Initiative 9(10) - Enhanced due to Bioware enhancement to Reaction Initiative Passes 1 (2) - Bioware Bonus Essence 4 [4.6] Active Skills: [ Spoiler ] Dodge 1 Intimidation 1 - Likely physical size bonus on checks. See 20th Edition page 130 Perception 2 - Smell Enhanced to 8 due to bioware Pistols (Heavy Pistols) 2(3) Unarmed Combat 3 Navigation 1 Knowledge/Language skills: [ Spoiler ] English N Japanese 2 Seattle Street Gangs 4 - I think the setting is Seattle. Please do correct if I am wrong. Marcus has not left the town he was raised in. Drugs 4 - Extensive knowledge due to gang and bouncer interactions Early 21st Century Liquor (Vodka) 2(3) Weapons(Concealment) 3(4) - Marcus knows quite a bit about weapons and even more about hiding them. His job has taught him a lot about how people try to hide them. Qualities: Positive - [ Spoiler ] Ambidextrous Guts Toughness Negative: [ Spoiler ] Criminal SINner Sensitive System Distinctive Style - 10 Equipment: [ Spoiler ] 25 Regular Bullets Ruger SuperWarHawk Armor Vest MetaLink CommLink - Marcus only uses this to communicate with the staff inside or the club owner. Low Lifestyle Cyber/Bioware: [ Spoiler ] Olfactory Booster 6 - The club owner wanted Marcus to have a scent as good as a dog. Dogs are a deterrent to decent customers and signify a low class neighborhood. Dogs worked and so would Marcus. Muscle Toner 2 - Marcus needs to be less clumsy when dealing with the underclass trying to enter the club. Less damage and more precision is much better. Synaptic Booster 1 - This was one of the last enhancements Marcus had done. He's still getting used to being much faster. This one was very expensive. Platelet Factories - This was the first upgrade after the Olfactory Booster. Marcus was suffering serious injuries. The club owner wanted Marcus available with less healing time. Less healing means less damage. Damage Compensator 1 - Anytime Marcus got into a fight, the club owner wanted him to be able to fight through it. So he bought Marcus this upgrade. It is technically illegal to possess but he is a criminal anyway. The doc was a street doc who is known for illegal surgeries. He owed a huge tab which was forgiven in exchange for the surgery. Credit: Elfwood.com for original image that was modified. |
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Jul 22 2011, 04:05 AM
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#57
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Moving Target ![]() ![]() Group: Members Posts: 209 Joined: 25-January 07 Member No.: 10,771 |
Ok I'm throwing my hat into the ring by putting out a character to see if anyone needs a physad following the way of the ferret. I've not finished the background as I'm not sure what game and setting I'll be playing in. Most details related to background for my flaws and such are sketched in and can be changed.
Name: Alice Nicole Surrey Alias: Kill-Ferret Race: Human [0] Sex: Female Nationality: UCAS Lifestyle: Low Karma Spent: 0 Physical Description: XXXXX Personality/background XXXXX Attributes Body: 5 [40] Agility: 5 [40] Reaction: 4(6) [30] Strength: 2 [10] Charisma: 4 [30] Intuition: 3 [20] Logic: 3 [20] Willpower: 2 [10] Edge: 2 Magic/Resonance: 6 [65] Essence: 6 Initiative: 7(9) Passes 3 Positive Qualities Adept [5] Mentor Spirit: Ferret [5] Negative Qualities Bad Rep [-5] She's known as being a Saeder-Krupp schill. Haveing worked with the corp steadilly in the past. However, her contact with the corp was killed in a hit at which she was present and subsequent contacts have dried up. It wasn't her fault but she still takes much of the blame. She didn't know the sniper was there. Big Regret [-5] Alice had a romantic relationship with her SK contact. Never even having learned his real name she allowed herself to get in bed with SK in more ways than one. She knows that he liked to record things and suspects that he had files of their relationship stored somewhere. In Debt 1: 5000:nuyen: [-5] Poor Self Control: Braggart [-5] Poor Self Control: Thrill Seeker [-5] Records On File: Saeder-Krupp [-10] Active Skills Skill Total Ranks Attr Misc[/i] Agility Automatics 8 = 3 + 5 + 0 [12] Blades 9 = 4 + 5 + 0 Clubs 9 = 4 + 5 + 0 Escape Artist 12 = 1 + 5 + 6 [4] Gymnastics 9 = 4 + 5 + 0 Infiltration 9 = 4 + 5 + 0 Palming 11 = 4 + 5 + 2 Pistols 6 = 1 + 5 + 0 [4] Throwing Weapons 6 = 1 + 5 + 0 [4] Unarmed Combat 9 = 4 + 5 + 0 Reaction Dodge 6 = 0 + 6 + 0 Pilot Ground Craft t 0 = 0 + 6 + 0 Strength Climbing 6 = 4 + 2 + 0 Running 6 = 4 + 2 + 0 Swimming 6 = 4 + 2 + 0 Charisma Con 5 = 1 + 4 + 0 Etiquette 5 = 1 + 4 + 0 Intimidation 0 = 0 + 4 + 0 Leadership 5 = 1 + 4 + 0 Negotiation 5 = 1 + 4 + 0 Intuition Artisan 0 = 0 + 3 + 0 Disguise 7 = 4 + 3 + 0 Perception 0 = 0 + 3 + 0 Shadowing 7 = 4 + 3 + 0 Logic Arcana 0 = 0 + 3 + 0 Armorer 0 = 0 + 3 + 0 Computer 0 = 0 + 3 + 0 Data Search 0 = 0 + 3 + 0 Demolitions 0 = 0 + 3 + 0 First Aid 0 = 0 + 3 + 0 Willpower Survival 0 = 0 + 2 + 0 Skill Groups Athletics: 4 [40] Close Combat: 4 [40] Influence: 1 [10] Stealth: 4 [40] Knowledge Skills ([Logic + Intuition] x 3 = 18 free points) Street Seattle Street Gangs 5 = 2 + 3 + 0 Security Companies 5 = 2 + 3 + 0 Street Rumors 4 = 1 + 3 + 0 Academic UCAS Law 4 = 1 + 3 + 0 Profesional Saeder-Krupp 4 = 1 + 3 + 0 Security Procedures 5 = 2 + 3 + 0 Security Design 4 = 1 + 3 + 0 Interests Club Music 4 = 1 + 3 + 0 Popular Clubs 5 = 2 + 3 + 0 Underground Fetish Clubs 4 = 1 + 3 + 0 Yoga 5 = 2 + 3 + 0 Language Skills English Native German 5 = 2 + 3 + 0 Adept Powers Blind Fighting (0.5pp) Enthralling Performance: Gynastics(Dance) (0.5pp) Combat Sense 2 (0.5pp) Flexibility 6 (1.5pp) Improved Reflexes 2 (2.5pp) Nimble Fingers 2 (0.5pp) Gear (15,000:nuyen:/14995:nuyen:) [2] Glasses (Rating 3, AVAIL --, 75:nuyen:) +Low Light (AVAIL +4, 100:nuyen:) +Flare Compensation (AVAIL +2, 50:nuyen) +Image Link (AVAIL --, 25:nuyen:) SIN/Lifestyles Fake SIN (Alex Kole, UCAS, Rating 3, 3000:nuyen:) +Low Lifestyle (1 month, 2,000:nuyen:) Fake SIN (Nicole Alti, Saeder-Krupp, Rating 3, 3000:nuyen:) Commlinks Meta Link (100:nuyen) >Responce 1, Signal 1, AVAIL -- >Registered to Alex Kole +Vector Xim (200:Nuyen:) >Firewall 1, System 1, AVAIL -- Meta Link (100:nuyen) >Responce 1, Signal 1, AVAIL -- >Registered to Nicole Alti +Vector Xim (200:Nuyen:) >Firewall 1, System 1, AVAIL -- Meta Link (100:nuyen) >Responce 1, Signal 1, AVAIL -- >Not Registered +Vector Xim (200:Nuyen:) >Firewall 1, System 1, AVAIL -- Armor Form Fitting Body Armor (Full-Body Suit, 1,600:nuyen:) >B/I 6/2, AVAIL 8 Actioneer Business Clothes (1,500:nuyen:) >B/I 5/3, AVAIL 8 Urban Explorer Jumpsuit (500:nuyen:) >B/I 6/6, AVAIL 8 +Helmet (50:nuyen) >B/I --/+2, AVAIL -- Weapons & Guns Ceramic Knife (Blade, Arsenal pg14) >Reach --, Damage (2)P, AP --, AVAIL 4, 75:nuyen: Cougar Fineblade Knife (Long Blade, 900:nuyen:) >Reach --, Damage (3)P, AP -1, AVAIL 8R Onotari Equalizer (Machine Pistol, Gun Heaven pg13) >Damage 4P, AP -1, MODE BF/FA, RC (1), AMMO 12©, AVAIL 8R, 750:nuyen: >Std. Upgrades/Accessories: Folding Stock, Laser Sight +Sound Suppressor (AVAIL 12F, 300:nuyen:) +2 Spare Clips (AVAIL 4, 10:nuyen:) Ammo 50 Regular Rounds (Machine Pistol, 100:nuyen:) >Dam Mod --, AP Mod --, Armor B, AVAIL 2R 20 Gell Rounds (Machine Pistol, 60:nuyen) >Dam Mod --(Stun), AP Mod +2, Armor I, AVAIL 6R) Contacts [5] Max Vanness - Club Owner (Contacts & Adventures pg5) 2/2 Alice has known Max for a long time having worked at times in his club. They too have had an off and on again romantic relationship over the years. However now-adays it is mostly just biz. Build Point totals: 400 = 265 Attributes - 25 Qualities + 154 Skills + 1 Equipment + 5 Contacts |
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Aug 10 2011, 08:43 AM
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#58
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,937 Joined: 25-February 07 From: SD Member No.: 11,096 |
Street Name: Tick
Name: Sam Tyson Human MALE Age 29 Height 6'0 Weight 200 Lift/Carry: 11 (105 kg/70 kg) Memory: 6 Nuyen: 4D6x100 == Attributes == BOD: 4 AGI: 5 (7) REA: 3 (5) STR: 5 (7) CHA: 2 INT: 3 LOG: 3 WIL: 3 EDG: 3 == Derived Attributes == Essence: 1.525 Initiative: 6 ((IMG:style_emoticons/default/cool.gif) IP: 1 (3) Matrix Initiative: 7 Matrix IP: 1 Physical Damage Track: 10 Stun Damage Track: 10 == Active Skills == Climbing : 3 Computer : 2 Cybercombat : 1 Cybertechnology : 2 Data Search : 2 Disguise : 3 Dodge : 3 First Aid : 2 Flight : 3 Gymnastics : 3 Infiltration : 3 Medicine : 2 Palming : 3 Perception : 2 Pilot Ground Craft : 2 Running : 3 Shadowing : 3 Software : 1 Swimming : 3 Unarmed Combat : 4 == Knowledge Skills == Area Knowledge: Seattle : 2 Bars and Clubs : 2 English : N Mafia : 2 [Organizations] Russian : 2 [Dialect] Shadow Community : 2 Sports : 2 [Urban Brawl] Syndicates : 2 [Seattle] == Contacts == Cirus / rigger (C2, L3) Johnny Boy/ Italian numbers runner (C2,L2) Max / Smuggler (C2, L2) Norman/Fight co-odinator (C2, L2) == Qualities == Adrenaline Surge Lost Loved One SINner (Criminal) == Cyberware/Bioware == Bone Lacing (Kevlar) Muscle Augmentation Rating 2 Muscle Toner Rating 2 Sleep Regulator Wired Reflexes Rating 2 == Armor == Form-Fitting Full-Body Suit6/2 == Weapons == Shock Glove DV: 5S(e) AP: -half RC: 0 Unarmed Attack DV: 4S AP: - RC: 0 == Martial Arts == Boxing Full Offense Vicious Blow == Commlink == Fairlight Caliban (4, 4, 5, 5) +Novatech Navi == Gear == AR Gloves Biomonitor Certified Credstick Rating 1 Fake License (Happ Fett) Rating 3 Fake SIN (Happ Fett) Rating 3 Medkit Rating 4 Nanopaste Trodes Subvocal Microphone == Vehicles == Harley-Davidson Scorpion (Chopper) +Anti-Theft +Vehicle Sensor == Description == Tick was a semi professional boxer when he was younger. He got involved into debt with the Vory living up the lifestyle and when he failed to come through on a fight they took the only prescious thing from his life, His wife and Daughter. Killing them in front of him before he blacked out. When he came to he was bloddy and shot in a alley several blocks from his house. |
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Sep 6 2011, 01:49 AM
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#59
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Target ![]() Group: Members Posts: 2 Joined: 5-September 11 Member No.: 37,372 |
Torque - Frank Lucent
(Bio Soon...) [ Spoiler ] == Info ==
Street Name: Torque Name: Franc Lucent Karma: 0 Street Cred: 0 Notoriety: 0 Public Awareness: 0 Ork Composure: 7 Judge Intentions: 7 Lift/Carry: 9 (45 kg/30 kg) Memory: 7 Nuyen: 0 == Attributes == BOD: 5 (6) AGI: 2 (3) REA: 5 (9) STR: 3 CHA: 2 INT: 5 LOG: 2 WIL: 5 EDG: 5 == Derived Attributes == Essence: 0.75 Initiative: 10 (14) IP: 1 (3) Matrix Initiative: 6 Matrix IP: 1 Physical Damage Track: 12 Stun Damage Track: 11 == Active Skills == Automatics (SMG) : 7(9) Athletics Group : 1 Influence Group : 1 Stealth Group : 4 Intimidation : 4 Perception : 4 Pilot Ground Craft : 1 Unarmed Combat(Martial Arts): 4(6) == Knowledge Skills == Area Knowledge: Seattle : 6 Bars and Clubs : 2 Combat Biker Teams : 2 English : N Gangs : 4 Or'zet : 2 Police Procedures : 3 Security Systems : 4 == Contacts == Fixer (5, 2) == Qualities == Aptitude (Automatics) Poor Self Control (Vindictive) Prejudiced (Common, Outspoken) (Rich People) SINner (Criminal) (UCAS) == Cyberware/Bioware == Attention Coprocessor Rating 3 Obvious Full Arm (BOD 10, AGI 9, STR 3) (Right) +Customized Body Rating 8 +Customized Agility Rating 6 +Armor Rating 2 +Enhanced Agility Rating 3 +Cyberarm Gyromount +Enhanced Body Rating 2 Reaction Enhancers Rating 2 Reflex Recorder (Skill) (Infiltration) Reflex Recorder (Skill) (Unarmed Combat) Synthacardium Rating 3 Trauma Damper Wired Reflexes Rating 2 == Armor == Ballistic Mask 2/1 +Flare Compensation +Image Link +Low Light +Vision Magnification Bike Racing Armor 4/7 +Nonconductivity 6 +Ruthenium Polymer Coating +Thermal Damping 3 Form-Fitting Full-Body Suit8/6 +Chemical Protection 6 +SecureTech Forearm Guards +SecureTech Leg and Arm Casings +SecureTech Shin Guards +SecureTech Vitals Protector == Weapons == Ares HVBR +Shock Pad +Stock +Barrel Extension +Firing Selection Change, Small Mod (FA) +Gas Vent 3 +Improved Range Finder +Personalized Grip +Smartgun System DV: 7P AP: -1 RC: 7(8) B&P MP9 +Gas-Vent 3 System +Smartgun System, External +Stock +Barrel Reduction +Chameleon Coating +Extended Clip +Personalized Grip DV: 4P AP: - RC: 5(6) FN P93 Praetor w/ Electronic Firing +Smartgun System, External +Stock +Electronic Firing +Flashlight, Standard +Gas Vent 3 +Heavy Barrel +Personalized Grip DV: 5P AP: - RC: 7(8) Ingram Smartgun X +Stock +Chameleon Coating +Gas Vent 2 +Heavy Barrel +Personalized Grip +Smartgun System +Sound Suppressor DV: 5P AP: - RC: 4(5) Ingram SuperMach 100, 40 Round +Smartgun System, External +Stock +Chameleon Coating +Gas Vent 3 +Improved Range Finder +Personalized Grip DV: 4P AP: - RC: 7(8) Shock Glove +Custom Look Rating 2 +Personalized Grip DV: 5S(e) AP: -half RC: 1 Unarmed Attack DV: 2S AP: - RC: 0 == Commlink == CMT Clip (1, 1, 1, 3) +Vector Xim Meta Link (1, 1, 1, 2) +Vector Xim == Gear == Ammo: EX-Explosive Rounds (Submachine Guns) x150 Ammo: EX-Explosive Rounds (Battle Rifles) x95 Ammo: EX-Explosive Rounds (Machine Pistols) x30 Ammo: Stick-n-Shock (Submachine Guns) x80 Ammo: Stick-n-Shock (Battle Rifles) x25 Ammo: Stick-n-Shock (Machine Pistols) x50 Earbuds Rating 2 +Skinlink +Audio Enhancement Rating 3 +Spatial Recognizer Fake License (Driver's) Rating 3 Fake License (Augmentation) Rating 3 Fake License (Firearms) Rating 3 Fake SIN (Jean-Paul Paris) Rating 3 Medkit Rating 6 Trodes == Vehicles == Honda Spirit (Subcompact) +Gun Port +Gun Port +Personal Armor Rating 3 +Run Flat Tires Rating 4 +Vehicle Sensor +Radio Signal Scanner Rating 6 +Motion Sensor +Weapon Watcher Software Rating 2 +Ultrawideband Radar Rating 1 |
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Dec 29 2011, 06:50 PM
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#60
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Target ![]() Group: Members Posts: 69 Joined: 16-February 10 Member No.: 18,164 |
Backstory [ Spoiler ] LADIES AND GENTLEMEN! BOYS AND GIRLS! STEP RIGHT UP AND WITNESS THE WONDERS OF THE SIXTH WORLD! ANCIENT EVILS AND WONDEROUS CREATURES FROM AROUND THE WORLD AND BEYOND! See the Büschterhüd, half man half wolf. See the Yeti, the most feared creature in the Himalayas. And wonder of wonders, see a creature so terrifying you must be 18 to view… A creature not of this world but the one beyond! Captured by arcane initiates and bound for your safety. COME ONE COME ALL. STEP RIGHT UP! ONLY 20 NUYEN… Erebos could hear the barker through the tent walls and sighed. It was a different town but the story was the same. Entertain the masses, scare the masses, make the masses pity… Right this way, step carefully lest you anger the creature. He could hear a hushed voice. Jacob was a real master at theater. He could whip a group into a frenzy faster than anyone. The curtain drew open and Erebos sighed again. Time to earn your kibble He could see the group standing there, watching from the other side of the glass. It was etched with any number of meaningless ‘arcane’ symbols meant to beguile and suspend disbelief. They stood watching, waiting. Erebos waited until just the right moment, when excitement was just giving way to boredom. He launched himself into the air and gripped the rope tightly, swinging across the room in a blur. He smiled at the gasps and cries of ‘What was that!?” Screaming in Sperethiel, Erebos launched into “The Sound of Music” and leaped to the center of the ‘cage’ and stood, arms writing about like snakes. He watched as the looks of fear gave way to … pity? Disgust? Erebos spun about and weaved a bit of magic, firing a bolt into the heavy glass. The shockwave carrying through but containing all but a flutter of the air. Have no fear ladies and gentlemen. The finest mages have created this barrier and I assure you there is no way out for the creature. More flips and attempts to ‘escape’ and the group was shuffled out. Four hours later, Erebos crawled out of the room via a trap door and flopped down on a couch. Jakob sauntered in some time later. Great night Erebos. Fantastic. He said. A dozen more cities like this and we can pay off Kecce and get our lives back. Erebos smiled. Yeah. Not that Erebos believed any of it but it was nice to dream. A dozen? Do you really have that long? came a voice from the shadows. Erebos and Jakob were on their feet in a flash. A man stepped just into the light, not to expose himself, but the large handgun he was holding. Let’s not be hasty and make a mess of things. The man shifted his weight and pulled his PAN. Tell Kecce I found them. He said. Jacob spoke quickly Hey, Nicholas, we just need more time. We have a good thing here. We’ll have the money soon. Nicholas smiled. A dozen more cities like this one is too long to wait. The loan was for 90 days. You are nearly double that. It’s time to pay your debts. He said. Jacob stepped forward, hand spread, pleading. We just need more time. We can do this. Nicholas just kept smiling. Jacob stepped forward again. Please, you know we will pay. We’re too afraid not to. Suddenly, Jacob lunged toward Nicholas screaming RUN ERE RUN! Erebos turned and bolted toward the window, scooping up his bag along the way. He leaped and half way through the window he heard the shot and as he passed the sill, saw Jacob falling to the floor. He ran for what seemed like hours through the streets until he came to an abandoned building he and Jacob had picked as a place to meet when something went wrong. Jacob never came… EREBOS [ Spoiler ] Karma: 12 | Spent: 5000 Metatype: Night One (ELF) [35] (Racial Qualities: Allergy(Sunlight, Mild), Nocturnal, Unusual Hair, Low-Light Vision, Keen Hearing) ATTRIBUTES [190] Agility: 4 | Body: 2 | Reaction: 3 | Strength: 3 | Charisma: 4 | Intelligence: 3 | Logic: 3 | Willpower: 5 Edge: 1 | Magic: 4 Initiative: 6 SURGE III [15] +5bp Shiva Arms (X2) [-30], Balance Tail [5-], Balance Receptor [5-] | Extravagant Eyes [+5], Critter Spook[+5], Slow Healer [+10] QUALITIES [0] Magician[-15] | Ambidextrous{x3}[-15] | In Debt{30k}[+30] SKILLS[104] Sorcery[Group] 4 [40] Conjuring[Group] 2 [20] Exotic Melee Weapon(Whips) 4[16] Gymnastics +4 [16] Climbing +2[8] Assensing +1 [4] Con +4[16] First Aid +2[8] Spells[24] Physical Mask Chaotic World Manabolt Armor Heal Trtid Phantasm Levitate Resources [0] (+30k in debt) Magical Lodge materials F4 [2000] mono-whips x3 [9000] lined Coat 6/4 [700] Fake License (x4) R4 [1600] Fake SIN R4 [4000] Suzuki Mirage +2 | 20/50 | 200 | 1 | 6 | 4 | 1 | [6500] Commlink: Hermes Ikon 4/3 [3000] Redcap Nix OS [400] Geko Tape Gloves x3 [750] Magesight Goggles Low lifestyle (1 month) ID #1 [500] Low lifestyle (1 month) ID #2 [500] Low lifestyle (1 month) ID #3 [500] Low lifestyle (1 month) ID #4 [500] Contacts 'Pockets' - Fixer - 4/4 |
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Mar 28 2012, 02:55 AM
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#61
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 18-April 03 From: The UV Nexus Member No.: 4,474 |
Marking my territory!
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Apr 22 2012, 02:55 PM
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#62
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Moving Target ![]() ![]() Group: Members Posts: 202 Joined: 6-May 09 Member No.: 17,145 |
Totally green chummer to SR (tho not to table top rpg mind you), looking to join a game, musing on a gun mage (yes mage, not adept) anyone have a opening?
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May 4 2012, 05:36 PM
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#63
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Moving Target ![]() ![]() Group: Members Posts: 302 Joined: 11-May 10 From: Hamilton, Ontario, Canada Member No.: 18,569 |
Viper
Dual wielding Elf pistol adept, 400BP standard build |
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May 8 2012, 04:34 AM
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#64
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Running Target ![]() ![]() ![]() Group: Banned Posts: 1,105 Joined: 23-August 10 Member No.: 18,961 |
Moses.
Mundane Human Detective No Cyber or bio. [ Spoiler ] Moses Lifestyle : Moderate x2 Metatype : Human Mundane Attributes Body: 4 Agility: 3 Reaction: 2 Strength: 3 Charisma: 4 Intuition: 4 Logic: 3 Willpower: 3 Edge: 3 Initiative: 6 Essence: 6 Active Skills Disguise : 2 Inflitration : 2 Palming : 2 Shadowing : 2 Climbing : 1 Gymnastics : 1 Running : 1 Swimming : 1 Navigation : 1 Survival : 1 Tracking : 1 Con : 2 Etiquette : 2 Leadership : 2 Negotiation : 2 Pistols (Revolvers) : 3 Perception (Scent) : 4 Data Search (Public Archives) : 4 Forgery (False ID) : 3 Automotive Mechanic (Wheeled) : 1 Pilot Ground Craft (Wheeled) : 2 Intimidation (Interrogation) : 3 Computer (Edit) : 2 Escape artist (Cuffs) : 1 Armorer (Firearms) : 1 Electronic Warfare (Encryption) : 1 Locksmith : 2 Positive Qualities Analytical Mind Fame Negative Qualities Combat Paralysis Asthma Contacts Beat Cop (L:3 C:2) Contacts Forensics Expert (L:3 C:2) Sister - Magician (L:6 C:3) Equipment [ Spoiler ] Weapons Ruger Super Warhawk (+ 100%) Smartgun System, internal Speed Loader Gel Rounds (10 shots) Silver Bullets (10 shots) Armors Armor Vest Lined Coat Vehicles Chrysler-Nissan Patrol-1 (Patrol car) 2x Shiawase Kanmushi (Microdrone) 2x Lone Star iBall (Minidrone) Commlinks Commlink : Transys Avalon AR Gloves Simrig Stealth RFID Tags (per 20) 2x Jammer, Area (Rating 4) 2x White Noise Generator (Rating 6) Tag Eraser Polygraph (Rating 5) Camera Neutralizer Sensor (Rating 6) Professional Camera Wall Space Virtual Person Analyze (Rating 4) Browse (Rating 4) Edit (Rating 4) Encrypt (Rating 4) Decrypt (Rating 4) OS : Novatech Navi Empathy Sensor Software (Rating 4) Facial Recognition Sensor Software (Rating 4) Gait Analysis Sensor Software (Rating 4) Lie Detection Sensor Software (Rating 4) Noise Analysis Sensor Software (Rating 3) Vehicle Identification Sensor Software (Rating 4) Voice Recognition Sensor Software (Rating 4) Weapon Watcher Sensor Software (Rating 4) Wildlife Spotter Sensor Software (Rating 4) Equipments Magemask Magecuffs Fake License (Rating 4) Binocular Glasses +Smartlink +Image Link +Vision Enhancement (Rating 3) +Low Light Vision Earbud + Audio Enhancement (Rating 3) 2x Metal Restraint Autopicker (Rating 6) Keycard Copier (Rating 6) Maglock Passkey (Rating 4) Sequencer (Rating 4) DocWagon Contract (Gold - per Year) 2x Fake Sin (Rating 4) Knowledge skills [ Spoiler ] Knowledge Skills English : N Street Drugs : 2 Black Markets : 2 Lone Star Procedures : 2 Accounting : 2 Data Haven : 2 Firearms : 1 Dealers : 1 Seattle Street Gangs : 2 Local Junkyards (Scrap Metal Yards) : 1 Area Knowledge : 2 History : 1 Cop Trids : 1 Security Procedures : 1 |
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May 9 2012, 02:23 AM
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#65
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Moving Target ![]() ![]() Group: Members Posts: 197 Joined: 14-July 11 From: Kitchener-Waterloo, Ontario, Canada Member No.: 33,321 |
Ho "Chunan" Feng
17-year-old Human Chinese Male Physical Adept focused on Kung Fu and Parkour Wanted by a Hong Kong Triad Currently hiding out in Puyallup, Seattle Background [ Spoiler ] Description Name: Ho Feng Alias: Chunan Sex: male Age: 17 Eyes: hazel Hair: black Height: 167 cm Weight: 70 kg Skin: golden tan Starting Cred: 160¥ Short, average-looking Chinese teenager. Well muscled, but not overly so. He would be classed as a Lightweight if he were entered into a fighting competition. History Ho Feng grew up in Kowloon City, Hong Kong. He was raised by his maternal grandfather after his parents were killed. Wrong place, wrong time, they were caught in the crossfire of a Triad shoot-out Between The Yellow Lotus Triad and The Red Dragon Association. His grandfather, a martial arts master and keeper of Chinese Mythology, was a refugee of the Republic Civil War in China. His grandfather passed on all his knowledge of Chinese Mythology and Kung Fu. Ho Feng's grandfather was brutally murdered by a sect of The Smoke Circle Society for stopping them from "recruiting" children in the neighbourhood for prostitution. Vowing revenge, Ho Feng used all of his skills to hunt down each member of that sect and killed them. Realising what he'd done, he paid a smuggler in nearby Kai Tak to slip him into Seattle. He's been hiding out ever since in the Puyallup Barrens because there are no Triads there. He lives in Safeland Storage Center #3, an old warehouse that has been taken over by a community of Hong Kong expats. Using what little of his Guanxi network he has left, Ho Feng was put in touch with a local expat fixer, who set him up with some running gear and has put feelers out to find him some work before his money runs out... Residence Safeland Storage Centers #3 Ho Feng is renting a room, a former storage locker, in a public storage facility that has been taken over by a community of Hong Kong expats. It feels and operates just like the tenements that Ho Feng grew up in. The neighbours are very friendly, but also extremely nosy, so it's exactly like home. The amenities are sparse, but the building is solid and provides a modicum of privacy and security. The building is more than just a residence; it is also a vibrant community,consisting entirely of Hong. Kong expats. Like Hong Kong, the community is made of mainly Hand Chinese, so Cantonese is the dominant language, with there being a wide cross-section of metahumanity. All of Ho Feng's contacts, except his fixer, live in the building. Contacts Kilroy, Fixer (L:1 C:3) - strictly business Sifu Shen, Wujen Priest & Talislegger (L: 3 C: 2) - giving religious guidance Ho Feng to help him cope with his crisis of conscience after incurring so much karma from the brutal murder of those triad members Sifu Wong, Shaolin Physical Adept (L:2 C:1) - continuing Ho Feng's Kung Fu and Physical Adept training Sheet [ Spoiler ] 0 Human Attributes 30 Body: 4 30 Agility: 4 30 Reaction: 4(5) 30 Strength: 4 10 Charisma: 2 30 Intution: 4 10 Logic: 2 30 Will: 4 10 Edge: 3 30 Magic: 4 Active Skills 4 Blades: 1 6 Climbing (Freehand): 1(+2) 4 Clubs: 1 4 Computer: 1 6 Con (Fast Talk): 1(+2) 12 Dodge: 3 8 Etiquette: 2 4 First Aid: 1 14 Gymnastics (Parkour): 3(+2) 6 Infiltration (Urban): 1(+2) 6 Navigation (Urban): 1(+2) 4 Negotiation: 1 12 Perception: 3 14 Running (Urban): 3(+2) 6 Survival (Urban): 1(+2) 4 Swimming: 1 4 Throwing Weapons: 1 14 Unarmed Combat (Martial Arts): 3(+2) Positive Qualities 5 Adept 5 Night Vision 5 School of Hard Knocks 5 Sensei (Sifu Wong) 14 Martial Arts (Kung Fu 2 + 2 Maneuvers) Negative Qualities -5 Allergy (Uncommon, Mild) (Cats) -10 Wanted (Hong Kong Triad) Contacts 0 Kilroy, Fixer (L:3 C:1) 5 Sifu Shen, Wujen Priest & Talislegger (L:3 C:2) 3 Sifu Wong, Shaolin Physical Adept (L:2 C:1) 1 Nuyen Knowledge [ Spoiler ] Cantonese: N English (Speak): 1(+2) Area Knowledge: Hong Kong (Kowloon): 2(+2) Area Knowledge: Seattle (Puyallup): 1(+2) Chán Budhism: 2 Chinese Mythology: 3 Hong Kong Action Trids: 3 Triads (Hong Kong Triads): 2(+2) Abilities [ Spoiler ] Adept Powers 0.25 Critical Strike 1 0.25 Freefall 1 1.50 Improved Reflexes 1 0.50 Killing Hands 0.50 Mystic Armor 1 0.25 Penetrating Strike 1 0.50 Spell Resistance 1 0.25 Sustenance Martial Arts Kung Fu 2 + 1 DV on Unarmed COmbat attacks + die on dodge melee Defense Tests Maneuvers: Kick Attack, Set-Up Equipment [ Spoiler ] Weapons
50 Survival Knife 0 Unarmed Attack 40 Throwing Knives x2 Armour 24 Clothing 200 Leather Jacket Commlink 1000 Commlink: Renraku Sensei [Rsp: 2 Sig: 4] 600 Commlink OS: Renraku Ichi [Sys:2 Fwl: 2] 150 Armour Case Rating 3 Gear 10 Earbuds (Rating 1) 200 +Select Sound Filter (Rating 1) 100 Goggles (Rating 2) 25 +Image Link 50 +Flare Compensation 50 Subvocal Microphone 1000 Fake SIN (Rating 1) 26 Certified Credstick, Standard (Rating 1) 250 Backpack 50 Respirator (Rating 2) 75 Sleeping Bag 300 Mekit (Rating 2) Lifestyles 900 Safeland Storage Centers #3 (3 months) [1 LP] Comforts: Squatter [0 LP] Entertainment: Street [1 LP] Necessities: Squatter [1 LP] Neighborhood: Squatter [1 LP] Security: Squatter [2 LP] Concerned Neighbors [1 LP] Friendly Neighbors [-2 LP] Nosy Neighbors [-1 LP] Poor Condition [-1 LP] Rough Neighborhood This post has been edited by Grinchy McScrooge: May 11 2012, 07:03 AM |
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Aug 17 2012, 04:53 AM
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#66
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Target ![]() Group: Members Posts: 22 Joined: 16-August 12 Member No.: 53,157 |
Rico Domas (300 points)
"Tell me Im smart for a drakking orc and I'll rearrange your face, chummer" Metatype : Ork. 19 years old. Magician Citizenship : UCAS Lifestyle : Low Attributes Body: 4 Agility: 2 Reaction: 2 Strength: 3 Charisma: 2 Intuition: 4 Logic: 4 Willpower: 4 Edge: 1 Magic: 6 Initiative: 6 Essence: 6 Knowledge Skills English : N Spanish : 2 Or'zet : 2 Korean : 1 Racing Odds : 3 Sports : 2 Urban Brawl Odds : 2 Combat Bike Schedule : 1 Area Knowledge : 3 UCAS Politics : 1 Corp. Security Tactics : 1 Smuggling routes : 1 Seattle Street Gangs : 2 Active Skills Banishing : 1 Binding : 1 Summoning : 1 Counterspelling : 4 Ritual Spellcasting : 4 Spellcasting : 4 Disguise : 1 Inflitration : 1 Palming : 1 Shadowing : 1 Automatics : 1 Longarms : 1 Pistols : 1 Enchanting : 1 Pistols : 1 Etiquette : 1 Positive Qualities Negative Qualities Enemy 2 In Debt 1 Cursed 1 Addiction, mild Allergy unc/mild Criminal SINner Weapons Defiance EX Shocker Armors Clothing (Regular) Armor Jacket Clothing (Cheap) Vehicles Commlinks Equipments Ritual Sorcery Materials (Rating 1) Ritual Sorcery Materials (Rating 1) Spells Stunbolt Clairaudiance Detect Life Cure Diease Heal Improved Invisibility Decrease Charisma Antidote Combat Sense Analyze Truth Armor Spirits Contacts Contacts Fixer (L:2 C:2) Fixer. Bookie. Same difference. ****** Rico is falling into the shadows. Pulled out of the barrio of Los Angeles once he was identified as being magically talented, he was a security wage mage in Seattle with a good job, earning good money and living the high life in his off hours ... and then The Fall. A security breach at his old employer was pinned on him, and an extensive security review showed dodgy friends, extensive sports betting and unaccounted-for income. Corporate vengance was avoided by a whisker, and Rico ran for the Barrens. He currently has a legitimate SIN, regrettably with flags on it planted by his previous employer. He also owes a decent chunk of change to his bookie, who isnt happy about the fact one of his clients isnt on salary any more. Rico's still in shock at how fast the dream evaporated. http://rpg.drivethrustuff.com/images/3367/102033.jpg http://www.youtube.com/watch?v=y3oi3y0nJsc will do for now as a theme song ***** Im happy to monkey around with who his ex-employer was, what he did, spell loadouts and so on. He's lacking a couple of things, like a fake ID, transport, a safehouse and a commlink and owes money he cant currently pay to his bookie, who we can assume is mobbed up with someone or other. It could be amusing to have him reliant on company-issued fetishes for most of his spells, which of course he dumped to avoid being astrally tracked, but Im not sure how to modify that under the rules. |
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Sep 25 2012, 02:52 PM
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#67
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 |
Shivan
Naga, 450 pt build (30 pts for Naga, 20 pts to buy off Uneducated) [ Spoiler ] Attributes
Body 4 Agility 3 Reaction 4(5) Strength 5 Charisma 2 Intuition 5 Logic 5 Willpower 3 Edge 2 Magic 3 Initiative 9(10) / 1(2) Matrix 7 / 3 Astral 10 / 3 Essence 3.0 Qualities Adept Ambidextrous Codeslinger (Hack on the fly) Distinctive style: naga High maintenacne implant (cyberarms) Oblivious Virtual personality (R:1) Adept powers Improved reflexes 1 Improved ability (Hacking) 2 Active skills Cracking (Cybercombat, Electronic Warfare, Hacking) 4 Electronics (Computer, Data search, Hardware, Software) 4 Aeronautics mechanic 2 Automotvie mechanic 2 Cybertechnology (Cyberlimbs) 1(+2) Dodge (Ranged) 1(+2) Infiltration (Urban) 1(+2) Negotiation (Bargaining) 1(+2) Perception (Taste) 1(+2) Pilot aircraft (Remote ops) 2(+2) Pilot ground craft (Remote ops) 2(+2) Pistols (Automatics) 1(+2) Unarmed combat (Bite) 4(+2) Knowledge skills English N Biology 4 Gaming (World of Shadows) 4(+2) Security Design (Corporate) 2(+2) Data Havens (N. America) 5(+2) Parazoology (APAC) 2(+2) Shadow community (Rumours) 2(+2) Trids (Action) 5(+2) Cyberware Control rig Datajack Sim module (hot) Image link Sound link 2 x obvious full custom cyberarms (str 5, agi 4, bod 4, armor 2) Gear Lined coat [6/4] Novatech Airwave + Novatech Navi OS + upgraded System and Firewall (Response 4, Signal 3, System 5, Firewall 4) Matrix progs: Analyze (ergo) 5, Armor 3, Attack 4, Biofeedback filter 3, Browse 5, Command 5, Decrypt 3, Edit 5, Encrypt 3, Exploit 5, Reality Filter (ergo) 5, Scan 5, Sniffer 3, Spoof 3, Stealth (ergo) 5, Track 3 'Sparrow' MCT Fly-Spy minidrone 'Ferris' Ferret RPD-1X minidrone Contacts Organized Resistance against Cruelty to Animals (ORCA) - Shivan is a member of this organisation and has tipped them off that a sentient creature (himself) is being mistreated at the facility where he is being held. Membership 4, Area 4, minor magical (1) and matrix (1) resources. Despite the name ORCA mainly does lobbying and demonstrations, although there are a few hardcore members willing to do more. Solid Snake [Con4/Loy1] - a decker who Shivan only knows from virtual meetings. Shivan has done a few simple, low-level hacks for him/her. Janet Jones [Con1/Loy2] - a cybertech specialist who maintained Shivan's arms and occasionally sneaked in some tech for him to tinker with, fired for professional misconduct Professor Gordon Smith [Con1/Loy1] - the program coordinator and father figure/mentor for Shivan, now retired. |
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Jul 1 2013, 06:22 PM
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#68
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
POST OR DIE (TRYING)!
Name Zo Current SIN: [ Spoiler ] Steve Gibson Race Ork Gender:Male Age:Not exact but estimated to be 18. Eye color:Brown Hair Color: Brown Deacription: Zo is a brown skinned ork with a mix of caucasian and slight but not prominent asian features. Brown hair and brown eyes. His clothes consist of his black leather long coat with the crimson crush emblazoned on it with various patches on it, weathered jeans, wife beater or shirt, and mirrored shades. His hair is cut short in a military style. Back Ground: [ Spoiler ] Zo is a member of the Crush. Typically he resides in their territory in touristville where he ensures their protection money is due. He also serves sometimes as the go between in weapons deals with the Crush and Cascade Crow. He joined the gang at around age 12 when he left the farming commune after his parents died in a shootout with some Humanis goons. After wandering around and almost becomming ghoul chow he was rescued and recruited by the Crush. He still feels he owes them for it and always will. His acute awareness led to the nick name Zo (short for Zurich Orbital). They we going into another gangs territory to "negotiate" said territory. However, the opposing gang had other ideas regarding "negotiations" and set up in ambush. Zo was the spotted the ambush, letting the then leader know. The leader then lent him a pistol, and ambushed the ambushers. Jokingly they said he must be like the all seeing Corporate court, which led to him being called the Zurich Orbital or Z.O. which later changed to Zo. As with the other gangers they were engaged in BTLs, drugs, other vices and protection rackets and did this for many years. By the time he was 16, he was hanging out in the area of touristville the Crush controlled. For the most part to watch over the operations there and make sure no other gang messed with their turf. Also he occasionally mugs/roughs up the wage slaves slumming there (gotta keep up the appearances), especially when they think they own the place. He was approached by a cascade crow who was on his way to talk to a local friend (K-P). The orc recognized Zo from the commune. Telling him his parents and the commune were actually good friends and that they had business dealings (later Zo would learn this was gun running from Salish to Seattle). This led to him being able to get some weapons at K-P for a nice introduction. The Cascade orc also arranged for K-P to get weapons for the Crush as needed. Side note:Though he knows he is what some refer to as gunslinger adept, Zo does think much of it. His abilities work, and he has bested more than a few cyber types during his runs. Attributes: [ Spoiler ] Body 7 Agility 5 Reaction 5 Strength 4 Charisma 3 Intuition 4 Logic 2 Willpower 4 Initiative 9(11) Edge 2 Magic 5 Active Skills: [ Spoiler ] Unarmed Combat 3 Clubs 1 Pistols (Automatics) 5(7) Automatics 4 Longarms 1 Throwing Weapons 2 Dodge 4 Perception 6 Infiltration 2 Influence (Group) 1 Palming 1 Pilot Ground Craft 1 Automotive Mechanic 1 Knowledge Skills: [ Spoiler ] Black Market Weapons Dealers (Seattle) 2 Criminal (Seattle Gangs) 3 Hangouts (Criminal) 3 Politics (Underworld) 2 Regional (Seattle) 2 Gambling 3 Conspiracy Theories 1 Languages: [ Spoiler ] English N Orzet 2 Magic abilities: [ Spoiler ] Increased Reflexes: 2 Combat Sense: 3 Atrribute Boost (agility):4 Contacts [ Spoiler ] Name Loyalty/Connection Armorer (K-P) 2/3 Back Ground: K-P (Human--Middle aged male) is one of the armorers in Touristville. He runs a Weaponsworld Franchise that caters to the Wageslaves in Renton, Bellvue and Auburn. The shop tends to do a good bit of business selling cheap hold-outs to these folks. Met Zo through mutual frienships/contacts they had in the Cascade Crow tribe which occasiionally visit the shop to leave something. Street Doc (Lisa Night-Young FemaleTroll) 2/2 Lisa is one of the street Docs in Redmond. Met Zo a couple of times as he needed her to patch up one of the Crimson Crush or himself. Fixer (Roper) 2/3 Mickey and Edger vouched for Zo's competence in Redmond. Zo has done a few jobs for him with satisfactory results. Bartender (Edger-at the Loose Cannon-Ork, male, later middle aged) 2/1 Zo is a regular at the loose cannon. And is the current champion in Drunk Range Shooting Contest. Club Owner (Micky Dean-Owner of the TDO Night Club) 2/1 Zo works as bouncer when needed (sometimes in exchange for services rendered). Gang -Crush* (group contact+5-Mixed orc,human, troll gang)5/2 (Size 20 to 99 members, Area-Redmond District, Limited Matrix and awakened--(+5BP to cost). *Ferret's Gang. See background for relationship to gang. Named Gangers: Throgg (Ferret's contact with the gange)-an ork with some addiction issues (alcohol), good in a fight, typicaly found at the loose cannon when not working as an enforcer with Zo, Smidge (Human, Female---manages BTL dealers and protection rings). Reg and Yonkers are typical ganger street toughs. Reg is a male Ork of carribean descent, Yonkers is one of the gangs trolls, he is caucasion, supposedly his parents were from england. Yonkers carries a claymore. Dez, and Wog are another set of street toughs, Dez is a human male that is built tougher than most orks, he had chrome tusk implants to show solidarity with his brother orks. Parents disowned him for dating Wog, a female ork who goblinized when she was 13 (and her parents threw her out since they lived in Humanis provided housing). Wog joined the crush to survive and Dez came with her. Dez and Wog are of caucasion descent. Uncle Zola 1/1??--Met uncle Zola, traded the information on the computer so as to not have to fight the Vodoun. Exchanged contact information. Professor: Survived a run that killed 3/4 of those involved. Only the late comers and professor are left of that group. Is his Johnson for the time being. Jovan:Zo calls him Jovie, not particulary impressed with the teams mage (not enough fireballs).--PC Glyph:The other ork, a street sam, Zo doesn't understand half the "smoothskin" talk that comes out of Glyphs mouth. So far, ZO has been impressed with his combat capabilities, but thinks he needs to learn some streetsmarts. Gear [ Spoiler ] QTY Type/Name/Rating 1 ID/Credsticks Fake SIN (1-6) 3 1 ID/Credsticks Fake SIN (1-6) 3 1 ID/Credsticks Fake License (1-6) 4 1 ID/Credsticks Fake License (1-6) 4 2 Electronics - Vision Wear Glasses (1-4) 4 2 Electronics - Vision Wear Enhancements Thermographic 2 Electronics - Vision Wear Enhancements Smartlink 2 Electronics - Vision Wear Enhancements Flare Compensation 1 Weapon - Accessories Concealable Holster CZ120 5 Weapon - Accessories Spare Clips For CZ120 (1 subsonic--Loaded), (1 SNS), (4Gel) 100 Ammo - Per round Gel Rounds CZ120 50 Ammo - Per round Subsonic Rounds CZ120 50 Ammo - Per round Stick-n-Shock CZ120 6 Weapon - Accessories Spare Clips AK-97(7clips total-48rds per clip max)--current clip--48rds 450 (374-44 loose) Ammo - Per round EX-Explosive Rounds (Mods base damage to 7P, AP-2) AK97 1 Weapon - Accessories Concealable Holster (ruger thunderbolt) 5 Weapon - Accessories Spare Clips (ruger thunderbolt-6 clips total) 150 Ammo - Per round EX-Explosive Rounds (ruger thunderbolt) 1 Commlink - Accessory Skinlink 1 Commlink - Accessory Hardening R (1-6) 4 1 Commlink - Accessory Subvocal Microphone 4 Commlink - Modules Disposable Commlink 4 (4) Ammo - Grenades Flash-Pak 4 Ammo - Grenades Thermal Smoke Grenade 4 (7) Ammo - Grenades Fragmentation Grenade (1 used, 4 gained) B&E Gear Lockpick Set B&E Gear Monofiliment Chainsaw 2 Security - Restraints Plastic (per 10) Armor [ Spoiler ] Type/Mod/B/I Lined Coat (Level 6 chemical protection, has crush symbol emblazoned on it with various other patches): 6/4 Form-Fitting Body Armor Half-Body Suit (Level 6 Non Conductivity):4/1 Armored Clothing, (Chem protection level one Total 10/5 If in the barrens (above plus): Forearm Guards : 0/1 SecureTech Leg and Arm Casings:1/1 SecureTech Upper Leg Casings :0/1 SecureTech Shin Guards :0/1 SecureTech Vitals Protector :1/1 Total:12/9 Helmet: 1/2 If on bike or in barrens and has time to put on his helmet: Total 13/11 Weapons [ Spoiler ] Shock Gloves Telescoping Staff Custom weapons: Ruger Thunderbolt S Mods:Personalized Grip, Heavy Barrel, Ultrasound system. AK-97 Mods:Smartgun System, Ultrasound System, Gas Vent 3 (Barrel), Foregrip (Underbarrel), Folding Stock (Manual), Extended Clip. (48 round clip, Recoil Com (5), +2 for smartlink, Base 6P, -1 AP) Ceska vz/120 Mods:Barrel Reduction, Silencer, Personalized Grip Smartgun System Edges/Flaws: [ Spoiler ] Black Market Pipeline - Weapons Back Ground:Knows alot of the people in the arms transportation business. Is also familiar to certain Cascade Crow orks that drop in to Redmond from time to time. Perceptive (2) Allergy (Common, Severe): Saltwater Vendetta: Humanis Redmond Chapter in touristville Enemy 5 points:Humanis Redmond Chapter (Size 2, Sphere of influence:Redmond district, No awakened resources, limited matrix presence, Connection 2, Incidence 1) Flash Backs (uncommmon):Flash backs to when he was attacked by ghouls after leaving the farm. (Trigger:Sight of a ghouls.) Home [ Spoiler ] Doss in Touristville of the Redmond Barrens (Necessties:2, Comforts:2, Entertainment:2, Neighborhood:2, Security:1) Includes:Hasty Exit, Pest Magnet 1, worse cneighbors, and poor condition. Commlink [ Spoiler ] Meta-Link, Firewall 1, System 1 All common Us Programs (Rating 1) Viper Custom Commlink (ask GM) Vehicle [ Spoiler ] Harley-Davidson Scorpion, Off road suspension, run flat tires. Nuyen/ID: [ Spoiler ] Steve Gibson:500 nuyen, ratin 4 pistol liscense, rating 4 vehicle license Certified Credstick:1,500 nuyen Certified Credstick:6,500 nuyen Danny Henderson:1,050 nuyen Karma [ Spoiler ] Total Karma To date: 56 Total Spent: 54 Total Remaining:7 Karma Spent On: Bought 1 point in infiltration (4 Karma). Raised Will Power to 4 (from 3) (20 Karma). Raised Unarmed Combat to 3 (from 2) (6 Karma). Raised Thrown Weapons to 2 (from 1) (4 Karma). Raised Pistols to 5 (from 4) (10 Karma). Bought 1 point in Palming (4 Karma). Bought Black Market Weapons Dealers (Seattle) at 2 (3 points) Bought Orzet at 2 (3 points) Raised Infiltration to 2 (4 points) |
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Jul 2 2013, 02:36 AM
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#69
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Jack Stiller/Jake Styles - "Void" - Post or Die... More
former underworld enforcer Background [ Spoiler ] =Background= (Bull's 50+ Questions) - 1. What is your character's Sex? Male. 2. What is your character's physical size? Medium height for an ork but thin, with a wiry build. 3. What is the color of the character's hair, eyes, and skin? His hair is dyed a stark white, Unkempt and spikey. His cybereyes are cyan, and sometimes he forgets to blink for too long, creeping people out. He has an old scar on his forehead. 4. What is the character's general appearance (i.e., How does he dress, etc.)? Void usually wears business casual, but despite his nappy attire, he is still often a bit rumpled and unkempt looking. 5. Where was the character born (City, State, Hospital Name)? Void was born in the Ork Underground, with the assistance of a midwife. 6. What is the character's date of birth? September 13th, 2051. 7. What was the character's family life like? Void's parents ran a thrift shop, doing a bustling business, but never quite making it out of the area - the occasional theft or act of vandalism, combined with the "protection" demanded by the local gang, kept them relatively poor. They were strict but fair parents, struggling to instill moral values in a son who saw how futile their work ethic really was. He saw his parents' life as a trap, but trying to make it on his own didn't work out so well for him, either. He was a weak kid, picked on by others. His situation improved when he got a gun, but he was still a small-time punk, until he SURGed, and his unusual resistance to magic, and disturbing aura, caught the attention of one of the local crimelords, Mr. Biggs, who thought having an intimidating enforcer resistant to magic would be useful to him. Mr. Biggs took Void under his wing, grooming and training him. Void took his training seriously (seeing this as his one shot to get out of his small-time loser existence), and modeled a lot of his behavior on this new father figure (trying to be better dressed, and trying to educate and better himself). Mr. Biggs was eventually killed by a rival, but Void was firmly in the ranks of the heavy hitters by then. No one since has been able to command his loyalty in more than a purely mercenary way, though. 8. Has the charcter begun his own family? Not even. Void has chipped it, and cybered it, but his experiences with the real live thing have been rare, and usually very awkward for him. 9. Where or how was the charcter educated? Void's was mostly home schooled by his earnest parents. He was indifferent to it, picking up the barest smattering of basic reading and writing and business math, while remaining appallingly ignorant of most other subjects. since then, he has approached his learning with a renewed zeal, assisted by his mental enhancements. His favorite reading material is Reader's Digest, where he memorizes the Quotable Quotes and tries to Improve his Word Power. His memorization of things like Nietzche or Sun Tzu is ahead of his actual comprehension of them (think Otto from A Fish called Wanda). 10. Has the character ever done anything else for a living? No. He was a delinquent before being groomed into a criminal enforcer. 11. What are the character's political and religious beliefs? Void is politically cynical, and thinks it is a dog-eat-dog world where you have to struggle to fend off the rest of the pack. And being the "omega wolf" for so long has made him a bit more prone to violence when confronted by bullies. Religiously, he is leaning towards Budhism, although he has a lot of mistaken notions about it, and mainly enjoys the meditative techniques, which he finds soothing. 12. Describe the character's moral code. Include how mercenary he is, whether or not he'll kill innocents, etc. Void has a few lines he doesn't cross, and in general he would rather pit himself against other killers than be a bully like the ones who picked on him. But he can still turn abruptly violent when a confrontation is at an impasse. 13. What are the character's goals? Void wants to be successful, and "respectable" (to his mind, meaning dressing fairly well and sounding educated). He wants the status symbols of success, but is driven less by greed and more by insecurity. 14. Why does the character run the shadows? (Why does he run the shadows still, rather than getting a "real" job?) Void disdains trying to make an honest living, which basically means breaking your back only to have an oily thug extort the fruits of your toil from you, or have a dealer take your money with the self-destructive promise of escape from your dreary existence - for awhile. No... he loves his parents, but shudders at the thought of having to BE like them. His "job" is much better - excitement, power, money, and he will never be a nobody like he used to be, ever again. 15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may colour or add mood to the history. Void is someone who was bullied and picked on for his younger life, who eventually became a badass sammie. As such, he has a bottomless pool of rage to draw upon. Fortunately, his work usually gives him a controlled outlet for his violent tendencies. His mind has been enhanced by 'ware, but it is still limited in many ways. He prefers to have other people telling him what to do, or who to kill, and is often lost without such direction (in such situations, he will tend to fall back upon violence). Also, he is good at spouting out things he has heard from other sources, but fizzles when people offer counterarguments. He is not a complete sociopath, but he still seems a bit "off" - facial tics, manic-depressive episodes, odd little habits, and a tendency to either drone pedantically about things that he doesn't quite seem to understand (Sun Tzu quotes when they don't really apply to the situation, etc.), or to mumble incoherently. 16. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how she gets along with people, whether she plans ahead, etc. Void is the ultimate soldier, doing whatever is asked of him. 17. Are there certain things that the character can't or won't do? Why? Void has an inflexible outlook on things, and is not good at thinking for himself, or using critical thinking for anything beyond combat tactics. He is almost paralyzed with fear by women in anything but a purely business situation. 18. What things, people, or ideas does the character hate? Void hates bullies, especially gangers, and people who he feels "disrespect" him. He also hates people who can out-argue him and make him feel stupid. 19. What things people, or ideas does the character love? Void likes reading, especially if he has a chance to impress others with his knowledge. As said before, though, he doesn't always comprehend the concepts behind what he reads. He likes opinionated editorials that he agrees with, where someone else has presented all of the arguments FOR him. 20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc. His "real" name is Jack Stiller, and his fake ID lists him as Jake Styles, but Void is what he answers to now - it's not just his street name, but the symbol of his rebirth. 21. Determine what your character used to do, before becoming a shadowrunner (very important). Void was a delinquent, then a street punk, then an underworld enforcer. 22. Decide why your character left her old job, if she had one (also important). He was fanatically loyal to Mr. Biggs, but after Mr. Biggs died, he was floundering on his own. 23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why he started running the shadows originally. What led him to it?) Void didn't feel the same personal loyalty to anyone else that he felt for Mr. Biggs, so he worked as a freelancer, finding that it worked out for him. He still had the structure of having a job to do, but he could turn down work that was distasteful, or beneath him. 24. How did your character come to know her contacts? Contacts are an important part of Shadowrun, decide how and why you know them. Ivan (Armorer) is a lean, wiry dwarf with a black mohawk, a dyed crimson soul patch, and extensive tattoos. He dresses in a mix of grunge and military camo, usually with a black t-shirt with some offensive slogan or other on it. His place is nondescript, with no sign - either you know how to find him, or you don't. He usually has a bodyguard or two looming behind him, typically Russion or East European-looking; he is rumored to have ties to the Vory. Ivan is sullen, only brightening up when talking about weapons (he is biased towards European guns). He is a bit pricier than most, but is a meticulous craftsman. He also has lots of cheap use-and-lose guns, though, and is not adverse to buying hot guns; just don't expect him to pay more than beer money for them. Ivan has a fatalistic aplomb, and it is hard to shock or surprise him. He is one of the few people who does not seem to be nervous around Void. Mick Frosser (Fixer) is a pudgy, fussily neat man with pale, slicked back hair, watery blue eyes, and a weak chin, who wears white CAS-style suits. He runs a junk shop with broken-down appliances and other stuff on display, but the back room, ostensibly where he keeps the porn, is also where you can go to fence things, or to get less-than-legal items (although Void usually winds up buying some porn, too. He's not proud). Primarily a fence, he still occasionally puts runners in touch with clients. He gives even Void the creeps, and there are several nasty rumors floating around him, but you don't always have to like them to deal with them, and Mick is a convenient and relatively reliable fence. Loogie (Hacker) is an overweight troll who has a greasy mullet and coke bottle glasses, who can be a good source for information or the occasional judicious bit of hacking. He met Loogie at an anime convention. They get along fairly well, both being social misfits, although Void is bitter that this loser troll somehow has a hot elven chick for a girlfriend (okay, she's virtual, but even so...). 25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment. Void's never had a SIN 26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence? Void is a full-time runner. 27. Which person(s) or group(s) do you love the most? His overwhelming loyalty was to Mr. Biggs, once. He loves his parents, too, but doesn't ever want to BE like them. 28. Which person(s) or group(s) do you hate the most? Gangers top the list (scummy, leeching bullies), but he doesn't like people who patronize him or make him feel stupid. 29. Which person(s) or group(s) do you respect the most? He respects the top dogs who have gotten there by chewing up their rivals, who show some class and flair. While politically cynical, he has a grudging admiration for the take-no-prisoners, in-your-face attitude of some of the more radical meta-rights and pro-environmental groups out there. 30. Which person(s) or group(s) do you fear the most? Women. They can always fluster him. 31. What is your favourite colour? Angsty, gothic black. 32. What is your favourite food and/or drink? Void is on a health kick, and is always going on (usually a bit sanctimoniously) about his protein shakes, multivitamins, and such. Occasionally, though, he will snap and go on a junk food binge at the nearest Stuffer Shack. 33. What place would you most like to visit? He would like to visit the Seattle Aquarium or the Science Museum someday, or so he says. Truthfully, his tastes are more low-brow than he likes to admit. 34. Which person(s) or group(s) are you most loyal to? He is loyal to teammates, but for most of them, he will still watch his back. 35. What pastime (that you participate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!) He likes anime conventions, on-line games, and doing things that supposedly make him more refined and educated. 36. What pastime (that you participate in regularly) gives you the least enjoyment? He doesn't like when he has to intimidate (or kill) people who aren't pros, or even muscle, but just people who got caught in the middle. 37. What annoys you the most? People who correct his erroneous takes on philosophy, Budhism, etc. 38. What (if any) is your favourite form of art? He enjoys classical music, and philosophy, even if he doesn't fully understand the latter. He also likes porn, but hey, it's art! 39. What is your greatest goal? He's more or less looking out for number one at the moment, although it wouldn't be out of character for him to get swept up into a more charismatic person's personal crusade. 40. What do you think is your characters best quality? His tenacity and drive to improve himself. 41. What do you think is your characters worst quality? His inability to truly think for himself very much, and his inner rage. 42. What is the most important thing you have ever done? He has done a lot of violence, but none of it really made the world a better place. The closest he came was when he killed a racist serial ork killer, but that was only because the poor sap chose the absolutely wrong victim when he tried to ambush Void in a parking lot. 43. Which religion (if any) do you follow? He practices Budhist meditation, but hasn't adopted all of its credo (or even understood it, really). 44. What is your most treasured possession (and why)? An anime poster (on the back wall of his closet, as it is a hentai one) signed by the voice actress. 45. What are your three most common dreams? > In an old west town, fighting generic thugs with a pair of six-guns. Sometimes the dream is like a first-person shooter, but other times it is a nightmare, where the thugs turn into zombies or demons, and his guns inexplicably will only shoot flowers or bubbles. > walking through a wasteland, along a cracked granite road, with poles lining the sides of the road, where various people who have annoyed him are impaled. He wakes up feeling happy and at peace. > A porno dream, usually about some woman he was too shy and awkward to approach. 46. What is the Character's current relationship with his family? He loves them, but thinks they are too idealistic. He visits them, and helps out with money every now and then, but they don't know what he does for a living - they think he has some suit-and-tie job. 47. If the character's family is still alive, what do they do, and where do they live? His parents have moved up (literally) a bit - now they are running a pawn shop in Tacoma, where the gangs are more reasonable in their protection demands, and the nearby fortress-like police station keeps violent crime down, at least within those few blocks. Void worries a bit, partly because he suspected most Lone Star officers of being part-time Humanis members, and doubts Knight Errant will be any better (especially with a Humanis thug as governor now). 48. Where did the character learn his Skills? On the streets, he learned to run and hide and shoot. Mr. Biggs refined his abilities, turning him into a combat machine (with the help of a lot of 'ware). 49. Does the character have a good luck charm? What is it, and why? No - he has a few keepsakes from his time working for Mr. Biggs, but they are just mementos, nothing more. 50. What type of music does the character like? Classical (a taste he got from Mr. Biggs), although he likes brainless pop music too. He doesn't like the harder "gansta" stuff, although he can tolerate it (at a club, etc.). 51. List any past serious relationships that your character has had, and give a brief overview of the relationship. None, really. He's still too messed up for that to work that well, at this point. 52. Where does your character live? Why does he live there? Void lives in a semi-renovated Brownstone just outside of Loveland, and tries to keep his biz far away from it. His apartment is a bit spartan, but obsessively neat (the housekeeping bot does a good job, although it occasionally gets stuck in a corner and has to be nudged out). 53. Remember, your Gamemaster like detail, so if you can think of any other little details, quirks, or whatever that you think might please the almight GM, then add them in as well. Oh, and your GM won't use any of these details against you at a later date. trust me...(IMG:style_emoticons/default/smile.gif) Void is more or less muscle, although he is capable of working covert operations. He is a bit "off", but still capable of being a team player. Stats [ Spoiler ] Name: Void Gender: Male Race: Ork BREAKDOWN (400 Points) Core Attributes: 160 Special Attributes: 10 Race (Ork): 20 Active Skills: 150 Qualities: 0 Contacts: 0 (+10 Free) Resources: 60 BREAKDOWN (60 Karma) Additional contact: Armorer (3/2): 10 Raise First Aid from 2 to 3: 6 Raise Infiltration from 4 to 5: 10 Raise Intimidation from 4 to 5: 10 Raise Long Arms from 4 to 5: 10 Purchase Pilot Ground Craft: 1: 4 Raise Perception from 4 to 5: 10 =Attributes= Body: 4(5) Agility: 4(9) Reaction: 4(9) Strength: 3(4) Charisma: 2 Intuition: 5 Logic: 2(4) Willpower: 5 Edge: 2 Essence: 0.10 Initiative: 14 Initiative Passes: 3 Physical Damage Track: 11 Stun Track: 11 Current Karma: 0 Total Karma: 0 Street Cred: 0 Noteriety: 0 Public Awareness: 0 =Qualities= Allergy: Silver, Moderate Bad Luck Critter Spook ------------ Born Rich Nasty Vibe Restricted Gear (x 2) SURGE II: > Magic Resistance: 4 > Astral Hazing =Active Skills= First Aid: 3 Gymnastics: 4 Infiltration: 5 Influence Skill Group: 1 Intimidation/Physical: 5/+2 Long Arms/Sniper Rifles: 5/+2 Monofilament Whip: 4(5) Perception/Visual: 5/+2 Pilot Ground Craft: 1 Pistols/Semi-Automatic: 6(7)/+2 Unarmed Combat: 2 =Knowledge Skills= Languages> English: N Or'Zet: 4 Other> Anime/Hentai: 2/+2 Furry Vampire BDSM/ Classic works of Laurell K. Hamilton: 2/+2 Ork Underground: 4 Seattle Black Market: 3 Urban Combat Tactics: 4 =Cyberware= Attention Coprocessor: 3 Cyberears I with: >Damper >Increased Sensitivity >Select Sound Filter: 2 Cybereyes II with: >Flare Compensation >Low-Light Vision >Protective Covers (1-way reflective) >Smartlink >Vision Magnification Fingertip Compartment with: >Monofilament Whip Internal Air Tank [Alphaware] Radar Sensor: 4 Reaction Enhancer: 2 Wired Reflexes: 2 [Alphaware] =Bioware= Cerebral Booster: 2 Mnemonic Enhancer: 2 Muscle Toner: 4 Reflex Recorders >Monofilament Whip >Pistols Suprathyroid Gland =Transgenics= Reakt Vegsin =Contacts= Armorer (Connection: 3/Loyalty: 2) Fixer (Connection: 3/Loyalty: 2) Hacker (Connection: 2/Loyalty: 3) =Lifestyle= Low (1 Month prepaid) Starting Money: 3d6 x 50 Nuyen =Equipment= ID/Credsticks: Fake ID (Rating: 4); Fake Gun Registration, Pistol (Rating: 4); Fake Concealed Carry Permit (Rating: 4); Fake Bioware Registration (Rating: 4); Fake Cyberware Registration (Rating: 4) x 2; 4 Certified Credsticks. DocWagon Contract: Basic (1 Year). Weapons: >Walther Secura Kompakt with skinlink, concealable holster, silencer, 90 normal rounds and 90 gel rounds of ammo, 6 spare clips. >Walther MA 2100 Sniper Rifle with skinlink, silencer, trombone carrying case (100 Nuyen), 100 regular rounds of ammo, 3 spare clips. Armor/Clothing: Armor Jacket, FFBA half suit, PPP (forearm guards and shin guards - discrete protection version); 2,000 Nuyen worth of assorted clothing. Commlink/Software/Simsense: Sony Emperor Commlink with Renraku Ichi OS, skinlink, sim module, trodes, and subvocal mic; Utilities (Browse: 2, Command: 2, Edit: 2, and Encrypt: 2); Mapsoft (Seattle metroplex, Rating: 6), Datasoft (Sun Tzu's 'The Art of War' annotated English translation with commentaries, Rating: 6), Virtual Surround Music, Electronic Paper, 2 VR Games, 10-20 Nuyen simporn recordings. Other: Military-surplus duffel bag (100 Nuyen cost), Survival Kit, Medkit (Rating: 6) with 3 refills, Tag Eraser, Metal Restraints. |
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Jul 19 2013, 07:41 PM
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#70
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Target ![]() Group: Members Posts: 6 Joined: 15-July 13 Member No.: 128,549 |
Character Name: Pandora
Type: Elf Magician Style: Face (Specializing in Seduction), Anti-Spirit Combat Shadowrun Character (5th Edition) Priorities: A: Skills (46/10) B: Attributes (20) C: Magic (Magic 3, Spells 5) D: Elf E: Resources Attributes: Totals Body: 1+2 = 3 Agility: 2 = 2 Reaction: 1+2 = 3 Strength: 1 = 1 Charisma: 3+5 = 8 Logic: 1+3 = 4 Intuition: 1+4 = 5 Willpower: 1+4 = 5 Magic: 3 = 3 Edge: 1 Essence: 6 Physical Initiative: 8+1d6 Astral Initiative: 10+2d6 Physical Damage Boxes: 10 Stun Damage Boxes: 11 Overflow: 3 Astral Form Attributes Agility = 4 Body = 5 Reaction = 5 Strength = 8 Limits: Mental 6 Physical 3 Social 9 Astral 9 Drain: Willpower+Charisma = 13 Qualities: 5 Mentor Spirit (Seductress) -5 Distinctive Style -5 Incompetent: Firearms -15 Code of Honor: Can only kill Spirits, cannot kill living beings of any metatype. Skills: 6 Sorcery Skill Group 4 Influence Skill Group 5 Summoning 5 Binding 8(10) Con (Spec: Seduction) 3 Alchemy 6((IMG:style_emoticons/default/cool.gif) Astral Combat(Spec: Spirit Combat) 4 Disguise 3 Impersonation 2 Arcana 6 Assensing 3 Perception Knowledge Skills (18 free)(6 from Karma) N English 3 Magical Communities 3 Magical Street Gangs 3 High Fashion 3 Fine Art 3 Spirit Theory 3 Magical Security 3 Sports 3 Games of Chance Spells: (+2 DP to Illusion Spells) Trid Phantasm Physical Mask Analyze Truth Chaotic World Agony Chaotic World Spirits: Force 3 w/ 3 tasks each 2 Spirits of Air 1 Spirit of the Beast 1 Spirit of Man Contacts: (24 free points)(6 Karma) 30 Total Connection / Loyalty 3/3 Talismonger 3/3 Police Detective 3/3 Gang Lieutenant 3/3 Mob Lieutenant 3/3 Security Hacker Resources: (26,000) 1000 Armored Jacket (Armor Rating 12) 1000 Renraku Sensei Commlink 800 Stylish Eyeglasses (Double Cost) 1275 Image Link, Flare, Thermo, Enhance 1 150 Earbuds 1500 Spatial, Enhance 1 200 Gas Mask 25 Basic Gloves 500 Platinum Credstick 800 Fake License (Magic Use) Rating 4 10000 Fake SIN rating 4 2500 Force 5 Magical Lodge Materials 5000 Middle Lifestyle 50 Drams of Regents Spent Resources = 25750 Remaining Resources = 250 Starting Resources = 2650 Karma Calculations 25 Base 25 Negative Qualities -5 Positive Qualities -5 Spells (Chaotic World) -10 Resources (20,000) -12 Spirits - 6 Additional Contacts -12 Additional Knowledge Skills (2, 3 point skills) Karma Remaining = 0 |
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Jul 19 2013, 08:39 PM
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#71
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Target ![]() Group: Members Posts: 6 Joined: 15-July 13 Member No.: 128,549 |
Pandora's Character Background
=Background= (Bull's 50+ Questions) - 1. What is your character's Sex? Female Elf 2. What is your character's physical size? Above average height with a slender form 3. What is the color of the character's hair, eyes, and skin? Hair: silver, eyes: brilliant blue, skin: porcelain white 4. What is the character's general appearance (i.e., How does he dress, etc.)? Pandora dresses in beautiful gowns that hug and accentuate her form, she can also kick back and wear standard clothes, but always has something that gives her look a signature flare. She is very beautiful (Charisma (IMG:style_emoticons/default/cool.gif) and wears make-up and other accessories to highlight her natural beauty. 5. Where was the character born (City, State, Hospital Name)? She was born Denver, Colorado; she was born at home. 6. What is the character's date of birth? December 25th, 2054 7. What was the character's family life like? Her parents are wonderful people, both are honest hardworking elves. Her father is a hermetic mage and her mother was a stay at home wife, tutor. Pandora was raised in a very loving environment, full of music, laughter and love. Her mother, who had accomplished magical talent, would often entertain little Panda (her nickname), with illusionary tricks and game. Pandora was given everything that her parents could afford and they often did without in order to spoil their only daughter. She learned to have an appreciation for art, music, sports, games, and many other hobbies. Her parents, in their love of their daughter, were blinded by how spoiled they were making her. They believed and still do, that Pandora can do not wrong. They love her with all their heart. Pandora learned how to manipulate her parents, and as she grew and blossomed she learned how to manipulate members of the opposite sex, quite easily. Around puberty her magical talents started to manifest. Her father wanted her to follow in his tradition, but the Spirit of the Seductress wooed Pandora and won her over to the Shamanistic traditions. Besides, her father was a combat mage for a security company and after hearing his stories, Pandora vowed never to kill a being with magic. Finally, she realized that even though her parents gave her everything, she wanted more; Pandora left her home to join the shadows. 8. Has the character begun his own family? Pandora does not have a family of her own. She has had many suitors, but she simply sees them as a means to greater wealth, status, and power. She is a little to self centered to think about other people, a husband or children 9. Where or how was the character educated? Pandora was educated as part of the public school system. Her mother provided her with an extensive education in the arts and culture. 10. Has the character ever done anything else for a living? Why? When you look this good you do not need to make a living. 11. What are the character's political and religious beliefs? Pandora does not much care for politics but is an outspoken critic of war and of the way hermetic mages are often used for combat. Pandora believes in the purity of mother Earth and is very much the traditional shaman when it comes to her religious views. 12. Describe the character's moral code. Include how mercenary he is, whether or not he'll kill innocents, etc. Pandora is not mercenary is the slightest. She hates the killing of metahumans, of any type and will punish, but not kill, those who inflict suffering on innocent children. She is willing to fight Spirits, and often enjoys finds joy in the challenge. While she is not willing to kill that does not mean that she will not manipulate, seduce, trick or cajole to get whatever she if after; after all the person is going to live to what is the problem with having a little fun? 13. What are the character's goals? Pandora's goal is to have fun, get wealthy, gain status and maybe even own a Monet or two. 14. Why does the character run the shadows? (Why does he run the shadows still, rather than getting a "real" job?) Pandora runs the shadows for the thrill of the adventure, to stick it to the corporations who hurt the innocent, and to gain wealth. 15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may color or add mood to the history. Think Real Housewife of Beverly Hills, but with skills, a look that is not augmented with plastic breasts and a real brain. She is very self centered, but will not abide needless violence. But, beyond her self centered focus she is an accomplished anti-spirit shaman and magician. 16. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how she gets along with people, whether she plans ahead, etc. Pandora has good investigation skills, excellent social graces, does not like to plan ahead, but she will and knows quite a bit about magical lore, gangs, spirits and contacts. She gets along well with most people, can seduce almost everyone, but hates the stone cold killer type. 17. Are there certain things that the character can't or won't do? Why? Fishing, those things are so SLIMY. She will not kill the innocent, why you ask? Well why the heck would she? 18. What things, people, or ideas does the character hate? Pandora hates people who kill needlessly, who do not think for themselves, and who destroy or defile art. 19. What things people, or ideas does the character love? Pandora loves her parents, art, culture, clothes, luxury lifestyles, the innocent and of course she loves HERSELF. 20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc. Real name is Pandora Silverhair. Nickname: Panda, Streetname: Silvertongue or simply Babe. 21. Determine what your character used to do, before becoming a shadowrunners (very important). Prior to entering the shadows, Pandora worked at a Hooters Sports Bar in Denver and then transferred to their Seattle location. She was a fashion model and Ms. Hooters 2073! 22. Decide why your character left her old job, if she had one (also important). Pandora left her job because it was a huge was of her talent and she felt that she needed to reach her goals on her own terms and with more control over her life. 23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why he started running the shadows originally. What led him to it?) Pandora began running the shadows because it gives her control over her life, this is very, very important to her, especially given the way mages are treated by corporations. 24. How did your character come to know her contacts? Contacts are an important part of Shadowrun, decide how and why you know them. Pandora came to know her contacts though downtime at bars, where she got to know some of them on a personal level some of her contacts are even in love with her. She got to build their relationships by hanging out and in a lot of occasions helping them out with some magical support. She likes to have fun with people but is not needlessly cruel and while she sees men a play things she does not led to on by thinking that they have a future together. 25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment. Pandora is SINless, but has a good fake SIN. This would have affected her previous Hooters employment but her looks and social charm were able to get her the job. 26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence? Pandora is a full time shadowrunner, every now and then she may do some freelance magical work for a friend, but it always her choice. 27. Which person(s) or group(s) do you love the most? Family and the innocent. 28. Which person(s) or group(s) do you hate the most? Corporations, because of the way the treat mages and hermetic mages, because they are doing it all wrong. 29. Which person(s) or group(s) do you respect the most? Artists 30. Which person(s) or group(s) do you fear the most? Corporations, although she will never admit it. 31. What is your favourite colour? Silver, like her hair, of course 32. What is your favourite food and/or drink? Champagne and Caviar (She is really not a cheap date). 33. What place would you most like to visit? Tir 34. Which person(s) or group(s) are you most loyal to? Her family and runners who share a similar code of ethics. 35. What pastime (that you participate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!) Enjoying a wonderful night out at a museum, concert, sporting event or the like. 36. What pastime (that you participate in regularly) gives you the least enjoyment? Homework, that is why she was able to get the nerds to do it for her. 37. What annoys you the most? Killing 38. What (if any) is your favourite form of art? Impressionism 39. What is your greatest goal? To live a life of luxury. 40. What do you think is your characters best quality? Her best quality is her social skills and, even though she is self centered, her code against killing. 41. What do you think is your characters worst quality? Her self centered nature. 42. What is the most important thing you have ever done? Ms. Hooters 2073 43. Which religion (if any) do you follow? Earth based Shamanistic religion. 44. What is your most treasured possession (and why)? Her Ms. Hooters 2073 trophy and sash; because these items acknowledge her beauty. 45. What are your three most common dreams? Flying through Astral space. 46. What is the Character's current relationship with his family? Her mother and her talk all the time. She is a little stand-offish from her father but she truly loves her parents. 47. If the character's family is still alive, what do they do, and where do they live? Her mother is still a stay at home wife. Her father is still a Hermetic Mage and they both still live in Denver. 48. Where did the character learn his Skills? She learned them growing up and her father and mother helped her hone her magical skills when the talent manifested. 49. Does the character have a good luck charm? What is it, and why? She makes her own luck, but she does like having some bound spirits on her side. 50. What type of music does the character like? Classical, because of its rich culture, beyond this she enjoys music at clubs because Pandora loves to dance. 51. List any past serious relationships that your character has had, and give a brief overview of the relationship. There are to many relationships to list, she has had many suitors and male friends, ever since she was a young girl. She has a few girl friends, most of which are female shamans who share her religious views. 52. Where does your character live? Why does he live there? Pandora lives in a middle class neighborhood in Seattle. She lives here because it is a nice neighborhood and a good place to be while she works on social advancement. 53. Remember, your Gamemaster like detail, so if you can think of any other little details, quirks, or whatever that you think might please the almighty GM, then add them in as well. Oh, and your GM won't use any of these details against you at a later date. trust me... She loves to show off her hair, to the point that it has become a very distinctive feature. |
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Sep 18 2013, 06:57 AM
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#72
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 13-August 13 Member No.: 142,622 |
Mangas Pietro de Ramirez, "Hosepipe", AKA Jorge Goodeman
last edited to current on 9/18/2013 Decker Birthplace: Pueblo Corporate Nation Current Residence: Denver, PCC sector. DOB: 2048 Race: Elf (Mescalero Amerindian) Height: 180cm Weight: 70 Kg Hair color: Black Background- the Epiphany [ Spoiler ] Me, who am I? Call me Hosepipe, most people do. Or if you insist, Jorge Goodeman. Good a name as any I guess. Or maybe you mean who I was. I tell you this much, ain't no secret. The Hatalii woman was preaching: "You have got no private properties. Perhaps one or two of you may own the homes you live in, or have a nuyen or two set aside. But you own nothing that does not contribute directly towards keeping you alive. All that you own is your bodies. And you sell your bodies every day you live. You sell them when you go out in the morning to your jobs and when you labor all day. You are forced to sell at any price, at any time, for any purpose. You are forced to sell your bodies so that you can eat nutrisoy and live. And the price which is given you for this is only enough so that you will have the strength to labor longer for the profits of the Corp. Today you are not put up on platforms and sold at the courthouse square. But you are forced to sell your strength, your time, your souls during almost every hour that you live. You have been freed from one kind of slavery only to be delivered into another. Is this freedom? Are you yet free men? Be Shaikujin if you wish. Me? I want to be free." Chummer, maybe it was just hot or she really was Awakened or maybe too little sleep and too much soycaf. But whatever it was, I called up the Exec and told him to go frag himself. So who I was is just bound to be meat from that day on forward. Do I know what tommorrow's job will be or what I'll be eating. Nope. But at least it's good to be free. Want me to play you a Johnny Cash tune? Build [ Spoiler ] A)Skills 46/10 B) Attribute 20 C:Resources 140000 nuyen D) Race Elf(0) E)Magic Mundane BOD: 3 AGI: 3 REA: 4 STR: 3 WIL: 5 LOG: 6 INT: 5 CHA: 3 EDGE: 1 ESSENCE: 5.6 INITIATIVE: 9+1d6 VR Initiative (Cold) 5+DataProcessing+3d6 (Hot) 5+DataProcessing+4d6 COMPOSURE: 8 JUDGE INTENTIONS: 8 MEMORY: 11 LIFT/CARRY: 6 PHYSICAL LIMIT: 5 MENTAL LIMIT: 8 SOCIAL LIMIT: 6 Skills Cracking Skill Group 6 Electronics Skill Group 4 Archery 6 Auomotive Mechanic 3 Clubs 4 Etiquette((Amerindian) 2(+2) First Aid 3 Forgery(Counterfeiting)6(+2) Gymnastics 2 Negotiations 2 Perception 3 Performance 3 Pilot Groundcraft 4 Survival 3 Unarmed Combat 3 Know&Lang Skills Lang-English Native Lang-Spanish Native Lang-Southern Athabaskan(Mescalero-Chiricahua) 4(+2) 20th Century Muscle Cars 3 Johnny Cash 3 Inde Culture 4 (Inde meaning the People, what Apaches call themselves) Pueblo Corporate Council 4 Qualities/Karma Expenditures -10 20000nuyen -10 Code Slinger: Hack on the Fly -5 Bilingual 15 SINner: Corporate Limited SIN -5 Analytic Mind -3 Quick Healer 3 Prejudiced: Bias towards Zuni/Hopi Amerindians 5 Allergy: Nickle/Mild -15 Raise Str Current Nuyen ¥1665 AUGMENTATIONS: Alpha Cyber Eyes Alpha Flare Comp Alpha Low-Light Vision Alpha Smartlink Alpha Thermographic Vision Alpha vision Magnification Alpha Datjack GEAR: Microtonica Azteca x7 Common Use Programs: Browse, Configurator, Edit, Encryption, Signal Scrub, Toolbox,Virtual Machine x15 Hacking Programs: Armor, Baby Monitor, Biofeedback, Biofeedback Filter, Blackout, Decryption, Demolition, Exploit, Guard, Hammer, Lockdown, Mugger, Sneak, Stealth, Track Armorjacket Rating 6 Non-Conductivity Heavy Crossbow 24 Bolts HardwareToolkit Medkit Rating 6 Microtransceiver Low Lifestyle 1mo Standard Credstick, GoldCredstick Guitar Telescoping Staff Survival kit Fake ID Rating 4(Jorge Goodeman), Cybersecurity Specialist Fake Licence Rating 4 under Jorge Goodeman for Hunting (Crossbow), Cyberdeck Contacts 9 points Raul Ibanez-Garcia, Fixer C4/L3 Conchita Cleaning Lady C1/C2 Chapel, Fixer ?/? Visual: Jay Tavare [img]www.magweb.com/picts/nm0851610.jpg[/img]. Background-The Hosepipe Incident [ Spoiler ] Way back when me and Raul were starting high school the teacher asks me, "Your mother called you garden hose?"
Me: "You're thinking manga not mangas and in any event that would be hosepipe." Teacher, "So she called you hosepipe?" Me: "That's not what I'm saying. You're mixing up two different... " Teacher: "Nevermind, I can't be calling you hospipe, It would be unprofessional. I'll just use Ramirez. Okay." Raul never did forget this stupid incident. Now I'm Hosepipe. And that's why my persona is a gardener and my mark is a hosepipe If you really want to know why my mother called me 'Dark Sleeves", it's because my arms were darker than the rest of me when I was born and my great grandfather's great grandfather was Mangas Colorado, a war chief in Geronimo's band. . |
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Nov 30 2013, 01:08 AM
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#73
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Moving Target ![]() ![]() Group: Deleted on Request Posts: 199 Joined: 17-August 13 Member No.: 144,594 |
My character's name is Hinsusprite (hinsu). An Elf Adept decker. Background [ Spoiler ] Character Background..... Hinsusprite (hinsu) Is the offspring of an unknown tribal couple somewhere within the NAN. Never knowing his parents. As part of a Interaction pact between elements of the NAN and Pan-African council. The purpose was to incourage an intellectual exchange betwenn the two nation groups. While having a strong relationship with his tribal elements he has limited contact with them prefering the Seattle area... Currently he does freelance work when he can get it as a Technical expert (computer) shunning the 9-to-5 grind. Currently the workload is low volume so personal projects at home are taking priority.... He is known to many street groups through his Magic Tradition. A group of Deckers working around Seattle Character [ Spoiler ] Skills C (28/2) Attributes E (12) Race B (elf 6) Resources A (450,000) Magic D Attributes Body 1 Strength 1 Agility 2 Reaction 3 Willpower 4 Logic 8 (+1 karma debt) Intuition 4 Charisma 3 Initiative 7 + 4d6 Edge 3 Magic 5 Limits Mental 8 (9) Physical 3 Social 5 Condition Monitors Physical 9 Stun 10 Positive Qualities Home Ground (Digital Turf) Mentor Spirit (Snake) Analytical mind Negative Qualities Code of Honor (non-agression SSC) 15 National SIN 5 Addiction (mild) Psyce 4 Skills Hacking (hosts) 6 Cybercombat 3 Electronic Warfare 4 Computer 6 Hardware 3 Software 6 Influence Group 2 ( +2) Perception 1 Unarmed Combat 2 Adept powers Improved Reflexes 3.5 3 7 Improved Ability (computer) 1.0 2 2 Improved Ability (software) .5 1 1 Kinesics (free with mentor spirit) Knowledge Skills Language English N Nakota (tribal) 1 Japanese 1 History (Pre-Christian) Western Literature (Religous Text) Christian 1 Muslim 1 Hebrew 1 Software Engineering 3 Corporate Matrix Practices Universial Omnitech 2 Business Policies (AA) 3 Matrix Backdoors (AA) 3 Hacker Groups (Seattle) 2 Magic Traditions (seattle) 1 Cerebral Booster Rating 3 Mnemonic Enhancer 2 Gear Novatech Navigator Microtronica Azteca 200 Transys Avalon Virtual Machine Toolbox Encryption Agent 6 Lockdown Sneak Stealth Track Wrapper Decryption Defuse Exploit Fork AR Gloves Glasses, Image Link Standard credstick Contacts Host Operator 4 4 Face (Club Owner) 2 2 Fence 3 2 Description [ Spoiler ] Hinsu is a Brown skined elf standing about 5,6in tall. He has full beard and Short spikey dreadlocks of black hair.
His forearms, just short of his wrists are tattoed with with pictures of animals in a cryptic style swirling into a single pattern. He prefers to wear darkcolered clothes and likes to wear a hood. [/QUOTE] |
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Apr 5 2014, 07:48 AM
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#74
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Target ![]() Group: Members Posts: 19 Joined: 6-November 13 Member No.: 170,716 |
Joe Smith, known on the streets as Chopsticks.
The character is build under SR4A rules with 400 BP and 10 Extra BP for contacts. He got 10 Karma to keep up with the group, those haven't been used yet. Background [ Spoiler ] Chopsticks, or Joe Smith according to his SIN, was raised as an orphan and given from one Foster home to the next. With his 18th birthday, he left without looking back and crashed at the first place he could find. Luckily for him, he was found there by the orc ganger Mega Bite, a member of the Cereal Killers. Although Chopsticks only got a very brief view of the matrix while in Foster care, he knew that this would be his field of work one day as he was no good in sports and didn't show any special talents until now, it was also his only option. He worked as a lackey for the gang until he was given his first commlink, from which point on he tried to spend every waking hour in the matrix. Although he learned from the gang, he never joined their ranks, but instead always kept a friendly relation to the orc who introduced him to this life. Through him, he also learned to know his fixer, a persona from the Seattle matrix going by the name of White Rabbit and a dwarven Street doc called Blood Loss, who got and implanted him some 'ware to compete in the job. He often drank a few with Blood Loss after he had work done and the two learned to know each other outside of pure business. After he began taking little contracts from White Rabbit, he realized he would need to have something that acted out his powers in the matrix in the real world. As he was looking for a place to buy and modify drones, he found Joey and Tony, two brothers he lived with before in Foster care. They had luckily taken over the scrapyard from a distant uncle of theirs and made a business by selling stolen goods from there. With this set-up, Chopsticks was able to get some drones for his work and found an empty garage with a built-in bedroom, where he had enough room to repair his stuff between work and order his beloved asian food to. He took bigger jobs from his fixer, who even trusted him enough to give him the credit for a few droneparts and weapons for more violent tasks. Looks [ Spoiler ] Chopsticks is a male human of caucasian descent. He is about 1,90m tall (about 6'3" I believe), but is a very skinny person, weighing only 60kg. His dark brown hair is worn in a ponytail that reaches towards his belt line. Hidden on his neck under the ponytail, he sports his datajack. He usually wears jeans over a pair of sneakers along with a t-shirt of an obscure rock band, usually not an original one but a cheap copy. His name springs not from any racial context, but him always ordering asian take out boxes when available. In Foster care this gave him the name because he owned a pair of fancy chopsticks, where others had family photos or other personal stuff. Character Sheet Attributes [ Spoiler ] Human Body 3 Agility 2 Reaction 3 Strength 2 Charisma 3 Intuition 5 Logic 5 Willpower 5 Edge 2 Qualities [ Spoiler ] Positive Erased (1 Week) Perceptive (Rtg. 2) Negative Codeblock (Data Bombs) Reality Impaired SINner In Debt (20k NuYen) Erased is a courtesy from Mega Bite. The Codeblock can (as I read it) only be taken for one matrix action, but I decided If I am going to be bad at disarming Data Bombs, I can also be bad at setting them up. The debt is to White Rabbit, my fixer, who will get the money back he lend me for a few modification on the drones. Contacts [ Spoiler ] White Rabbit, Fixer, Connection 3, Loyalty 2 Only know him online. Does the "usual" work of a fixer, e.g. setting up connections to needed specialists, finding jobs or buyers for extra data found. They have been in a work relation for some time now. Blood Loss, Street Doc, Connection 3, Loyalty 3 A dwarf who doesn't live up to his name, as Chopsticks is still alive. Has some connections to Organ Leggers to get the 'ware that he puts into you and is also quite useful if you need general healthcare or treatment after a run. Likes to drink in a sleazy boobie-bar next to his working place. Mega Bite, Matrixganger, Connection 4, Loyalty 3 Despite the horrible pun in his name quite fun to be with. Chopsticks and him are rather good friends who help each other out, be it in an online shooter, a run or as backup in a turf war. He has some say in the gang and might negotiate a price for their work. Scrapyard Joey and Scrapyard Tony, Connection 3, Loyalty 4 Those 2 brothers of Italian descent own a scrapyard in which they sell spare parts from cars or even get the car running again (kind of). The real money is in selling drones, their parts and weapons and ammunitions to go along with it. They are supplied by a family member, but Chopsticks never wanted to know more of the whereabouts. Also, they are always up for a night at the bar or letting drones race through the scrapyard. Skills [ Spoiler ] Skill Groups Cracking 3 Electronics 3 Influence 1 Mechanics 2 Active Skills Armorer 2 Demolitions 1 Gunnery 2 Specialization: Ballistic Weapons Perception 3 Pilot Aircraft 2 Pilot Groundcraft 3 Pilot Anthroform 1 Language English N Knowledge skills Street Data Havens 3 Specialization: Shadow Data Havens Gangs 3 Specialization: Seattle Shadow Community 2 Specialization: News Professional Firearms 4 Specialization: Modification Drones 4 Specialization: Modifcation Interest Gaming 4 Specialization: Killing Floor Music 3 Specialization. 1980's Rock Music Cyberware [ Spoiler ] Datajack 0,1 Essence 500 NuYen Encephalon (Rtg. 2, Second-Hand) 1,8 Essence 37500 NuYen Simsense Booster (Second-Hand) 0,6 Essence 32500 NuYen Essence left: 3.5 Gear [ Spoiler ] Lifestyle Workshop with Bedroom Comfort: Low Entertainment: Middle Necessities: Middle Neighbourhood: Low Security: Low Lifestyle Quality: Work Place Cost for one Month: 3800 NuYen Additionally a Premium MSP for extra 100 Nuyen per Month. Armor Armor Jacket 8 Ballistic, 6 Impact No Modifications Fake SINs Rtg 4, Name: Steve Perry Rtg 4, Name: Bon Scott No Licenses, as I don't expect to pass any test with the drones or the commlink. Commlinks Sony Emperor with Renraku Ichi OS Response 2 Signal 3 System 2 Firewall 2 Fake 'Link to stream my SIN over Novatech Airware with Iris Orb OS Response 5 Signal 5 System 5 Firewall 5 Optimization for Browse Non-Standard Wireless Link (Rtg. 6) Customized Interface Response modified to 5 Signal modified to 5 System modified to 5 Firewall modified to 5 Matrix Programs Every program has a Registration and a Copy Protection of its own Rating. All programs are run on the good 'link Ergonomic Always running in background Armor Rtg. 5 Encrypt Rtg. 6 (modified with Optimization Rtg. 1) Biofeedback Filter Rtg. 5 Reality Filter Rtg. 6 (modified with Optimization Rtg. 1) ECCM Rtg. 5 Standard Counting to normal processor limit. Those programs are not all running unless noted. Iris Antivirus Software suite with Analyze Rtg.5 (modified with Virus Resistance Rtg. 3) Purge Rtg.5 (modified with Virus Resistance Rtg. 3) Stealth Rtg. 5 Command Rtg. 5 Browse Rtg. 5 Edit Rtg. 5 Medic Rtg. 5 Spoof Rtg. 5 Scan Rtg. 5 Exploit Rtg. 5 Decrypt Rtg. 5 Defuse Rtg. 5 Corrupt Rtg. 5 Attack Rtg. 5 (modified with Targeting) Blackout Rtg. 5 (modified with Targeting) Black Hammer Rtg. 5 (modified with Targeting) Ammo 4 Ammo Drums (Capacity 50 rounds each) for Enfield AS-7 100 Rounds Regular Ammo for Shotguns 100 Rounds Flechette Ammo for Shotguns Weapons Enfield AS-7 modified with Gas-Vent 3 System Laser Sight Extended Clip (50 Drum) Auto-Adjusting Underbarrelweight built into MCT Hachiman Drone Weapon Mount Stats: DMG: 7P AP: -1 Mode: SA/BF Ammo Capacity: 50(d) RC: 5 Range: 0-10 Short 11-40 Medium 41-80 Extreme 81-150 Tools Armorer Toolshop Automechanics Toolshop Aeronautics Mechanic Toolshop Character has used 50 BP for NuYen and 20k from In Debt. Leftover after creation were 1850 NuYen. Drones Shiawase Kanmushi (Micro) [ Spoiler ] Handling 1 Acceleration 2/10 Speed 10 Device 3 Pilot 3 Body 0 Armor 0 Sensor 6 Firewall 3 Signal 3 Response 3 System 3 modified with Improved Sensor Array Sensors: Camera Rtg. 6 Directional Microphone Laser Range Finder Autosofts: Maneuver Rtg. 3 Covert Ops Rtg. 3 Clearsight Rtg. 3 Micro-Tapper bug (Micro) [ Spoiler ] Handling 1 Acceleration 2/10 Speed 10 Device 3 Pilot 3 Body 0 Armor 0 Sensor 6 Firewall 3 Signal 4 Response 3 System 3 Signal modified up to 4 Sensor: Radio Signal Scanner Rtg.6 Ford LEBD-1 (Medium) [ Spoiler ] Handling 0 Acceleration 5/20 Speed 80 Device 3 Pilot 3 Body 3 Armor 6 Sensor 6 Firewall 3 Signal 3 Response 5 System 3 Response modified up to 5 Fuzzy Logic Sensor: Laser Microphone Rtg.6 Laser Range Finder Camera Rtg. 6 (with Facial Recognition Software Rtg. 6) Autosofts: Chaser Rtg.4 Covert Ops Rtg. 4 Maneuver Rtg. 3 Clearsight Rtg. 4 MCT Hachiman (Medium) [ Spoiler ] Handling 0 Acceleration 2/5 Speed 9 Device2 Pilot 4 Body 4 Armor 10 Sensor 6 Firewall 3 Signal 3 Response 4 System 3 modified with Armor Rtg. 10 Improved Sensor Array Pilot up to 4 Response up to 4 Walker Mode Sensor: Camera Rtg.6 Laser Range Finder Radar Rtg. 6 Radio Signal Scanner Rtg. 6 Autosofts: Maneuver Rtg. 3 Targeting Rtg. 4 For easier reading, especially with the Commlink and the drones, here is the link to the chummer file. I will now go to sleep after a night shift and check this post again when I'm awake. Until then, sorry for any mistakes. Edited the post for now. Much easier when your eyes don't wanna close every time. |
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Apr 19 2014, 03:41 AM
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#75
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,460 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Sorry, posted in wrong place. Deleted.
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Mar 2 2015, 12:36 AM
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#76
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Target ![]() Group: Members Posts: 17 Joined: 1-March 15 From: Québec, Québec, Canada Member No.: 193,720 |
Hey guys... let's say I wanted to join the Play by Post game... How do I go about it?
I know I like 3rd edition better than 4th (and 2nd, the 3 versions I own)... How do I create the character? With Chummer or just as on paper and then copy it on here? Help me, potential GMs (IMG:style_emoticons/default/wink.gif) |
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Oct 29 2015, 05:11 AM
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#77
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Grand Nagus ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,115 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
Hey guys... let's say I wanted to join the Play by Post game... How do I go about it? I know I like 3rd edition better than 4th (and 2nd, the 3 versions I own)... How do I create the character? With Chummer or just as on paper and then copy it on here? Help me, potential GMs (IMG:style_emoticons/default/wink.gif) The PbP here isnt what it once was, but check back a couple times a week for a thread marked as recruitment. It may take you a while to find a game. Prepare you character just like you would for P&P. I would prepare a base character now that you can modify when a game pops up. Good luck, chummer! |
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Jul 1 2017, 08:39 AM
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#78
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Grand Nagus ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,115 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
Bastard's Characters:
ACTIVE Karmakaze (3e) in Behind the Crown by Koekepan (2020) OoC / Recruitment INACTIVE JT Taggart & Kane in Chasing the Prize by BishopMcQ (2004) OoC Marquis Cooper in Living in the Shadows by WinterRat1 & Grendel (2005) OoC Sledge in Milk Run by Slacker (2013) OoC JT Logan in Mars Alpha by pbangarth (2014) OoC Johnson in Emerald City Nights by Digital Heroin (2015) OoC Johnny in Tangled Currents by Mercy (2016) OoC Karmakaze (5e) in Wasteland Blues by Mulcarn (2017) OoC GM'ED GAMES EVOLUTION Campaign (2009-2015) - to be continued... ? |
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Jul 1 2017, 08:43 AM
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#79
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Grand Nagus ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,115 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
Johnny / Carson Jones
Face / Ex-Renraku Mr. Johnson Tangled Currents by Mercy Description [ Spoiler ] 30 year old, Caucasian elf, standing 6'7" tall with a slender build. UCAS SIN. Classic tall dark and handsome, dresses extremely well. Johnny is an Ex-Johnson for Renraku, after the Arcology Shutdown, he was let go. Thinking he would quickly land on his feet, instead it seemed nobody wanted an ex-Renraku employee who was associated with the Shutdown. His resume was very bland, as he obviously couldn't go into great detail about how he was a Renraku Mr. Johnson who met with shadowrunners to set up corporate espionage. Finding employment through previous contacts in the shadow world, he stopped looking for legal work, though if it presented itself, he would gladly rejoin the wage slave world, where he was a mid-upper level exec. Background[IC] [ Spoiler ] Errr-errr-errr-errr-errr! Slam! The buzzer is silent after the alarm clock slams into the wall. I didn't used to hate getting up in the morning. I used to be up at five am, ready to face the day, but then again, I used to have a job I loved. It didn't hurt that instead of a cheap alarm clock, I had a sweet voice calling me for a wake up call. Every morning as I get ready for "work" I think back to where my life went wrong. Straight out of college I got a spot on the Renraku staff. The sky was the limit, as I quickly moved up the ladder, finally landing the job as Mr. Johnson, for all of your shadowy corporate needs. My actual title was VP of Contract Personnel and Operations (CPO). How did I screw up this gig? As Mr. Johnson, I was trained to always screw over the shadowrunners, for various reasons, but mainly it kept the distance between the two entities. This I didn't agree with. I found the better I treated my contacts, face to face at least, the better they did their job, and the more extras the company got. Life was good, I had a regular team, plus a good fixer ready to set me up with anything my heart desired at the drop of a hat. Oh how things have changed. I was the "golden child" of Renraku's Arcology. Highly praised by my superiors, highly idolized by my inferiors, which probably led to my current state of life. Setting up the shadows for over six years is a long time in my biz; Usually Johnsons are rotated out, if they aren't geeked first, every year or two. That way the company can protect it's assets, not having the same Johnson gives it a bit more of ambiguity. But I was the best they ever had, my success rate was well above 95 percent, while my predecessors before never acquired above 60. Maybe things would have been different if I took one of those boring paper pusher jobs, but I loved the thrill of the shadows, and getting to step into their world a bit. Now that I am here, I'm not so sure I didn't get what I wished for, you know that old saying. Instead I became one of the many scapegoats for the Arcology Shutdown, and was quickly dismissed and black-listed. I was only loosely tied to the Arcology, but Renraku wanted to cut all ties, no matter how remote. I understand that part, and I understand not wanting me working for a competitor as a Mr. Johnson with all that I knew, but I would have thought for all that I had done for them, they could have found a place for me, even out of state, or out of country. I guess I should be happy they didn't just kill me. I know they have done that and worse. Ready for work I walk out to the garage of the Esprit Industries Corporate Housing to grab my bike. No, not a motorcycle, an actual bicycle, only missing handlebar streamers. It is the one parked next to the old rusty Ford Americar, and yes, that is mine, too. I used to have a classic Westwind, and a fully loaded Escalade. Now I own this POD that backfires between gears. I feel my face turn red and my fists clench as anger rushes over my body. I shake it off, as much as I can. At least I kept this nice apartment. I used to have a luxury pad, high up in the Arcology, plus a small house right on the Pacific, and a vacation home in California. Those are all gone, but since this one was under an alias and I had no ties to it, and Renraku hopefully knows nothing about. I thankfully have a nice place to lay my head. It was originally a place I used to set up high profile meets, and of course I moved buildings since the career change, just to be sure. Granted, I lost the majority of my contacts, almost all of my corporate ones, but an enemy of Renraku stay does wonders to your street cred. I haven't broke it big yet, but I have only been running the shadows a couple of months. Once I get them down, maybe I can move onto some bigger jobs, then move onto one of those that earn you enough nuyen to buy a small island. I know they are out there. I set a few up myself; How do you think I got my vacation home? Attributes [ Spoiler ] ATTRIBUTES 3 BODY 2 STRENGTH 4 AGILITY 4 REACTION 6 LOGIC 6 INTUITION 4 WILLPOWER 9 CHARISMA 4 EDGE 10+1D6 INITIATIVE 5.5 ESSENCE (6) 0 MAG/RES LIMITS 4 PHYSICAL 8 MENTAL 10 SOCIAL CONDITION MONITORS 10 PHYSICAL 10 STUN Cyber & Bioware [ Spoiler ] Smart Link (-.2 Ess) +2 to Linked Firearms (SR5, pg 433) Commlink (-.2 Ess) Datajack (-.1 Ess) Qualities [ Spoiler ] POSITIVE Exceptional Attribute (+14 ) +1 Racial Maximum (Charisma) Friends in High Places (+8 ) +36 (Charisma x 4) Contact Points, all of these contacts must be Level 8 or above NEGATIVE SINner - Corporate SIN (- 25) Corporate born and bred, expect hassle from SINless, pay income tax Skills [ Spoiler ] SKILL GROUPS 5 Acting (Con, Impersonation, Performance) ACTIVE SKILLS Pool / Level / Skill 6 / 2 Automatics 8 / 4 Pistols 12 / 6 Perception 7 / 3 Sneaking 8 / 2 Computers 15 / 6 Etiquette 15 / 6 Negotiation 14 / 5 Con (Acting Skill Group) 14 / 5 Impersonation (Acting Skill Group) 14 / 5 Performance (Acting Skill Group) 7 / 3 Palming 8 / 2 Disguise LANGUAGE & KNOWLEDGE SKILLS Pool / Level / Skill Nat English 10 / 4 Corp Speak(Language) 8 / 2 City Speak (Language) 8 / 2 Japanese (Language) 12 / 6 Shadowruns / Corporate Espionage (Professional) 10 / 4 Business (Professional) 8 / 2 Renraku Corporate Knowledge (Professional) 8 / 2 Alcohol (Professional) Armor [ Spoiler ] Armor jacket 12 Chameleon suit 9 Form-fitting body armor 8 Armante suit 10 Weapons & Ammo [ Spoiler ] Colt America L36 Light Pistol (-1 AP) on Hidden Arm Slide Specs: Damage 7P / Accuracy 7 / –0 AP / Modes SA / Load 11/c Current Load: 11/c Hand Loaded Rounds (HLR) -1 AP Extra Loads: 2 x 11/c HLR (plus one empty clip) Ranges: Short 0–5 / Moderate 6-15 / Long 16-30 / Extreme 31-50 Additional Features: Hidden Arm Slide -1 Conceal, Quickdraw threshold 2, Ready weapon free action (SR5, pg 432) Savalette Guardian Heavy Pistol (+2D to Hit, -2 AP) in Concealable Holster Specs: Damage 8P / Accuracy 5 (7 SL) / –1 AP / Modes SA/BF / Recoil 0/1 / Load 12/c Current Load: 12/c Hand Loaded Rounds (HLR) -1 AP Extra Loads: 4 x 12/c HLR (plus 1 empty clip) Ranges: Short 0–5 / Moderate 6-20 / Long 21-40 / Extreme 41-60 Additional Features: Built-in Smartlink, Burst Fire is Complex Action Concealable Quick-Draw Holster -1 Conceal (R&G, pg 51) Silencer -4 to Target's Perception Ares Sigma-3 Sub-machine Gun (+2D to Hit, -1 AP, 3(5) Recoil) Specs: Damage 8P / Accuracy 4 (6 SL) / 0 AP / Modes BF/FA / Recoil 2 / Load 32/c Current Load: 50/d Hand Loaded Rounds (HLR) -1 AP Extra Loads: 1 x 50/d HLR (1 extra empty drum) Ranges: Short 0-10 / Moderate 11–40 / Long 41–80 / Extreme 81–150 Additional Features: Collapsible Stock (1 Recoil), Foregrip (1 Recoil), Powered Slide Mount (2), Built-in Smartlink Gas Vent 3 Concealable Holster Additional Ammunition 7 Rounds of HLR Grenades 3 Thermal Smoke 2 Flash Bangs 1 CS Gas Grenade Gear [ Spoiler ] 20 Plastic Restraints Assets [ Spoiler ] SINs Real: UCAS Corporate: Carson Jones Fake (Level 6): UCAS Corporate: John Williams MONEY 1600 (IMG:style_emoticons/default/nuyen.gif) (standard) Empty credsticks: 4 standard (5k), 1 silver (20k), 1 gold (100k) LIFESTYLES / PROPERTY Middle (5k/month) - Condo at the Esprit Industries Corporate Housing located in a nicer business section of downtown Nicer middle-class condominium complex, complete with gym, pool and private parking structure. Johnny's unit is a two-bedroom which is nicely decorated and always well-kept. His spare bedroom acts a guest room, office and equipment storage. VEHICLES 2054 Ford Americar [H4/3, Sp3, Ac2, B11, A6, Pi1, Sn2, St4] It is old, several different colors of rust, primer, original paint, and poorly attempted to match paint, and it sounds like garbage, it has been a extremely reliable car. Johnny figures it helps him keep a low profile on the go, and if a run ever goes south, it is easily replaceable. Contacts [ Spoiler ] CORPORATE ASSOCIATES
Robert "Bert" Bellings - Mr. Johnson (Renraku VP) - Connection 6 / Loyalty 5 Aaron Severs ("Slipstream") - Corporate Decker (Renraku) - Connection 4 / Loyalty 3 Alvin "Al" Rosell - Mr. Johnson (Ares) - Connection 5 / Loyalty 3 David Allen - Mr. Johnson (Shiawase) - Connection 5 / Loyalty 3 Barry Gettman - Mr. Johnson (Wuxing) - Connection 5 / Loyalty 3 Brian Unger - Corporate Lawyer - Connection 3 / Loyalty 2 Harry Wang, MD - Surgeon - Connection 1 / Loyalty 2 SHADOW ASSOCIATES "Rook" - Fixer - Connection 5 / Loyalty 3 "Shockwave" - Fixer - Connection 3 / Loyalty 1 "Vixen" - Fence - Connection 5 / Loyalty 3 "Infinity" - Face - Connection 3 / Loyalty 1 "Dash" aka "Dragon Slayer" - Street Sam - Connection 2 / Loyalty 1 "Alien" - Street Decker - Connection 2 / Loyalty 1 OTHER CONTACTS Giovanni "Jonny" Henrikson - Mafia Lieutenant - Connection 4 / Loyalty 1 Ronald "Ronnie" Gordan - Dirty Cop - Connection 3 / Loyalty 1 Randy Marshall - Bartender (Tanked) - Connection 1 / Loyalty 1 Jack Rivera - Bartender (The Kuroi Kuma - Renraku Hotel Lounge) - Connection 1 / Loyalty 1 "Chip" Reynolds - Gentleman's Club Owner (Barely Here Club) - Connection 3 / Loyalty 1 "Sera" - High-class Call Girl - Connection 3 / Loyalty 2 This post has been edited by Bastard: Oct 23 2017, 06:35 AM |
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Jul 1 2017, 08:44 AM
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#80
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Grand Nagus ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,115 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
Karmakaze / Kris Kahless 6th Edition
Private Investigator / Bounty Hunter / Ex-Police Detective (KE) Wasteland Blues by Mulcarn OOC / IC Description [ Spoiler ] Female elf, 6'5 slender build, 32 yeas old, shoulder length dark hair. Dresses casually and functionally, so she is always ready for long hours or gun play. She is loyal to her friends, wants to help and protect they people of Chicago, and take the city back from bugs and criminals. Background [ Spoiler ] Kristina Kahless spent several years working for Knight Errant as a patrol officer and a detective. She was promoted quickly and a model officer by all means. However, during the apprehension of a suspect, an innocent kid died when a stray bullet from the perpetrator struck him in the head. She blamed herself, even when initial inspection into the case found her of no wrong doing and only facing a weeks paid suspension. She still felt guilty and was afraid a full investigation might prove her fears to be true. She resigned shortly after, and began work as a private investigator. For a short time Kris worked with Dick's Investigations, before going into business with a friend as PIs. During that time Kris started taking side jobs doing bounty hunting, and several other odd jobs. Slowly she built a name for herself, and when her work started to go deeper into the shadows she took on the persona of Karmakaze. While she hasn't quit the PI business, most of her work comes through other means as a shadowrunner, where she can use her skills as a private investigator, police detective, bounty hunter and now mercenary, to find people or "merchandise". Karmakaze hadn't planned on being a shadowrunner, but her line of work brought her in contact with them often. She quickly realized how much of an advantage the magical and cyber augmented actually had. She closed out her KE retirement account and pooled it with her life savings to have her first cyberware installed. The wired reflexes were only installed a short time ago, and she finds herself still jumpy, but the plan is still to continue to install more "upgrades" before beginning to save up again. Her goal is to be self reliant and become a reputable private investigator, going after major criminals, rather than following up on insurance and worker's compensation claims. Attributes [ Spoiler ] ATTRIBUTES 2 BODY 2 STRENGTH 7 AGILITY 5 REACTION (3) 4 LOGIC 4 INTUITION 3 WILLPOWER 7 CHARISMA 2 EDGE 9+3D6 INITIATIVE (7+1D6) 3 ESSENCE (6) 0 MAG/RES LIMITS 40PHYSICAL 5 MENTAL 7 SOCIAL CONDITION MONITORS 9 PHYSICAL 10 STUN Cyber & Bioware [ Spoiler ] Wired Reflexes 2 (-3 Ess) +2 Reaction +2D6 Initiative Qualities [ Spoiler ] POSITIVE Ambidextrous (+4) No off-hand penalty Aptitude (Perception) (+14) Skill can be one higher than normal (7 at chargen, 13 total) Hawkeye (+3) +1D perception and shift range modifiers up one level. Not compatible with cyber or bioware augmentations Solid/Legendary Rep (Investigators) (+2) +1 rep / lvl with a specific group NEGATIVE Big Regret (-5) (RF pg 154) -3 social limit vs someone who knows the secret, see rules for buying it off Resigned Knight Errant partially out of guilt, partially to avoid suspension or accusation of an accidental death of an innocent bystander, indirectly caused by Detective Kahless' actions. Code of Honor (Warrior's Code) (-15) Cannot ambush, or attack an unarmed person. Still trying to serve and protect in her own way, Karmakaze is more of a vigilante than a hardened criminal. SINner, National (-5) Skills [ Spoiler ] SKILL GROUPS 4 Acting (Con, Impersonation, Performance) 6 Firearms (Automatics, Longarms, Pistols) ACTIVE SKILLS Pool / Level / Skill 13 / 6 Automatics (Skill Group) 13 / 6 Longarms (Skill Group) 13 / 6 Pistols (Skill Group) 10 / 3 Heavy Weapons 12 / 7 Perception (Aptitude) 11 / 7 Tracking: Urban (Specialization: 9/5 Tracking) 13 / 6 Sneaking 8 / 4 Disguise 8 / 4 Computers 7 / 3 Forgery 13 / 6 Etiquette 11 / 4 Negotiation 11 / 4 Con (Skill Group) 11 / 4 Impersonation (Skill Group) 11 / 4 Performance (Skill Group) 8 / 3 Pilot Ground Craft LANGUAGE & KNOWLEDGE SKILLS Pool / Level / Skill Nat English 10 / 6 Criminal Investigation (Professional) 7 / 3 Small Unit Tactics (Professional) 7 / 3 Security Companies (Professional) 6 / 2 Sprawl Life (Street) 6 / 2 Criminal Groups (Academic) Weapons & Armor [ Spoiler ] Armor jacket 12 Savalette Guardian +1D to Hit, -4 AP (APDS) A6 (7 laser/8 SL), 8P, –1AP, SA/BF, R1, 12/c Short 0–20 / Moderate 21–40 / Long 41-61 12 current load, APDS (-4 AP), 1 extra clip (12 rounds) 2 extra clips regular ammo (24 rounds) Built-in Smartlink, Burst Fire is Complex Action Personalized grip +1 Accuracy, Laser sight +1D to hit, +1 Accuracy, Concealable Holster -1 Conceal Ingram Smartgun X +1D to Hit A5 (6 Laser / 7 SL), 8P, 0AP, BF/FA, R2, 32/c Short 0–40 / Moderate 41–80 / Long 81–150 32 current load, regular ammo, 2 extra clips (64 rounds) Built-in Gas-Vent 2, Smartlink, and integral sound suppressor Personalized grip +1 Accuracy, Laser sight +1D to hit, +1 Accuracy Money & Gear [ Spoiler ] Contacts [ Spoiler ] Lt. Thomas J. Booker - Lone Star Police Detective - Connection 4 / Loyalty 2 Lt. Booker was Kris's sergeant when she was a patrol officer, and her lieutenant when she became a detective. There was mutual admiration for each others work, and both advanced quickly through the ranks of Knight Errant. While Booker knows the reason for her resignation, he did not come to the same conclusion. He tried to talk in to staying, but she couldn't face her coworkers everyday, and didn't want the full story to come out in an official investigation, and chose to resign instead. When Lone Star took over in Chicago, Lt. Booker was able to transfer. The two are still close, and have a mutual beneficial professional relationship where Kris, no going by Karmakaze, can do things outside of the constraints of the law (or the willingness of Lone Star corporate), and Booker can provide evidence and information that may not be available to the public. Booker is a heavy set man, medium height and now into his late 30s. While dedicating his life with dealing with criminals, murder scenes, and a daily look into man's (and spirit's) worst, he still carries a happy-go-lucky attitude. (Jerry) Bradshaw - Private Investigator - Connection 3 / Loyalty 4 After leaving KE, Kris found work as a private investigator, working for a group called Dick's Investigations. With her detective background she quickly excelled, and soon left the firm to work privately with another PI, Bradshaw. The two focused on major crimes, and solved important murders and robberies, but soon found most of the work available or paying was insurance scams and infidelity cases. Soon Kris was board and left the firm, but her and Bradshaw remain close. Working with Bradshaw for several years, Kris never could figure out why he had left the police force, which worked out for her, since he never asked her why she left. They became good friends, spending time together at work, after work and even holidays together with Bradshaw's family. Bradshaw is in his 50s but still a force not to be messed with. While he usually doesn't rough up any of his targets, he rarely would require back up. He is quiet and friendly, until you cross him. He normally dresses in old suits, browns and subtle plaids. "Jaxx" - Fixer - Connection 3 / Loyalty 1 Jaxx is an annoying man, but it's a trait that Karma has learned to overlook. He is her connection to the shadow world; For gear, intel and now that she has turned runner, even work. While they met years ago, while Kris was still on the force, their relationship is purely professional, mainly due to Jaxx's social awkwardness. Jaxx is in his early 30s, slender, average height, and medium length hair. "Badger" Eric Jacoby - Bounty Hunter - Connection 2 / Loyalty 1 While working as a PI Kris met Badger, who she later did a little side work for. He claims the nickname came from the ferocity of the honey badger, but more likely it came from his resemblance to a weasel. Lifestyles & Vehicles [ Spoiler ] Small Apartment Low - 3 Comforts & Necessities, 3 Security, 3 Neighborhood
There isn't much to Kris's pad. It is small, lightly furnished, and sparsely decorated, mostly with some keepsakes from her police days. She doesn't have any entertainment, not even a small tv or radio, instead relying on her bottom tier commlink, or going to one of the dive bars in the area. While the location isn't nice, it is in a safer area and security is good. |
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Jul 7 2017, 05:39 PM
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#81
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Target ![]() Group: Members Posts: 39 Joined: 22-June 17 Member No.: 210,126 |
Derry "Aeron" Moore- Lion Shaman- Wasteland Blues by Mulcarn
Character Sheet- [ Spoiler ] == Personal Data == Street Name: Derry "Aeron" Moore Name: Derry Moore Movement: 6/12 (2m/hit) Swim: 4 (1m/hit) Karma: 0 Street Cred: 0 Notoriety: 0 Public Awareness: 0 Elf Male Age 45 Height 6 ft Weight 180 Composure: 13 Judge Intentions: 13 Lift/Carry: 5 (30 kg/20 kg) Memory: 7 Nuyen: 5¥ == Priorities == Metatype: D,1 Attributes: B,3 Special: A,4 Skills: C,2 Resources: E,0 == Attributes == BOD: 3 AGI: 3 REA: 3 STR: 2 CHA: 8 INT: 5 LOG: 2 WIL: 5 EDG: 1 MAG: 6 == Derived Attributes == Essence: 6 Initiative: 8 +1d6 Rigger Initiative: 8 +1d6 Astral Initiative: 10 +3d6 Matrix AR: 8 +1d6 Matrix Cold: 5 + DP +3d6 Matrix Hot: 5 + DP +4d6 Physical Damage Track: 10 Stun Damage Track: 11 == Limits == Physical: 4 Mental: 5 Vision Enhancement [+3] (Only for visual Perception) Social: 9 Astral: 9 == Active Skills == Binding Base: 6 Pool: 14 Con Base: 2 Pool: 10 Counterspelling (Combat) Base: 6 Pool: 12 (14) Etiquette Base: 2 Pool: 10 Gymnastics (Dodging) Base: 6 Pool: 9 (11) Leadership Base: 2 Pool: 10 Negotiation Base: 2 Pool: 10 Spellcasting (Combat) Base: 6 Pool: 14 (18) (Spec and Mentor) Summoning Base: 6 Pool: 14 Survival Base: 3 Pool: 10 == Knowledge Skills == Area Knowledge: Chicago (Containment Zone) Base: 6 Pool: 11 (13) Magical Threats (Insect Spirits) Base: 6 Pool: 8 (10) == Contacts == Big Rig; Chicago; Gang Leader (5, 2) Jack-Rabbit; Chicago; Mercenary Alchemist (3, 4) Mac; Chicago; Talismonger (3, 4) Zingo; Chicago; Paramed Shaman (1, 2) == Qualities == Born Rich Hobo with a Shotgun Low-Light Vision Magician Mentor Spirit (Lion) SINner (Corporate Limited) (Ares) == Tradition == Shamanic, Resist Drain with: WIL + CHA (13) == Spells == Chaotic World (Limited) DV: F-2 Decontamination (Limited)DV: F-6 Fireball (Limited) DV: F-3 Heal (Limited) DV: F-6 Increase Reflexes (Limited)DV: F-2 Lightning Bolt (Limited) DV: F-5 Magebolt (Limited) DV: F-6 Manaball (Limited) DV: F-2 Physical Mask (Limited) DV: F-3 Trid Phantasm (Limited) DV: F-2 == Lifestyle == Squatter 1 Months == Armor == Armor Jacket 12 + Auto-Injector + Radiation Shielding 6 + Biomonitor == Weapons == Micro Flare Launcher Pool: 0 Accuracy: 3 DV: 0P AP: -5 RC: 2 Unarmed Attack Pool: 2 Accuracy: 4 DV: 2S AP: - RC: 2 == Commlink == Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) == Gear == Contacts Rating 2 + Flare Compensation + Image Link Crash Fake SIN (Jimmy Splat) Rating 4 + Fake License (Mage License) Rating 4 + Fake License (Summoner License) Rating 4 Fetish Goggles Rating 6 + Thermographic Vision + Vision Enhancement Rating 3 Micro-Transceiver Power Focus (Bonded Foci) Rating 2 Reactive Myomer Pack + Gas Mask + Reagents, per dram x100 + Aqua Regia x10 + Micro Flare Launcher + Micro Flares == Karma Expenses == Character Backstory [ Spoiler ] Areon is a former Ares part-time combat mage. His local outfit no longer needs his services, so he has taken his show on the road to a place where a mage is always needed! Chicago. Once he has worked with a group of team mates, he is loyal to a fault. It regularly nearly gets him killed. He is Irish by heritage, and his birth blood tends to come out in force when put into hard core combat situations. More often than not, his preference is to blow away a problem with large amounts of alcohol, or a blast of a spell. Personality wise, he makes it a point to get along with his team as much as he can, but he tends to end up being a social butterfly despite his horrible, horrible temper. He has been without work for long enough (years at this point) that he walked the distance to Chicago for the most part. This had made him loath all things "high and uppity" (Hobo with a Shotgun). (to add more as avil) Color Code [ Spoiler ] Firebrick | B22222 (Speech) Purple | 800080 (Thoughts) Darkcyan | 008B8B (Astral) Lawngreen | 7CFC00 (Matrix) Orange | FFA500 (Whisper) Brown | A52A2A (Misc/Mentor) |
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Aug 5 2017, 11:07 PM
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#82
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Target ![]() Group: Members Posts: 2 Joined: 1-August 17 From: Where the Sun Tries to Kill You Member No.: 211,443 |
Markus "Steel Wasp" Castille (Bodyguard/Driver)
[ Spoiler ] Priorities: A: Attributes B: Skills C: Resources D: Metatype (Human) E: Magic Marcus Castille METATYPE: Human B 4/6, A 6/6, R 4(5)/6, S 5/6, W 3/6, L 3/6, I 4/6, C 3/6, ESS 3.43, EDG 5, M 0 Condition Monitor (P/S): 11/ 10 Armor: Limits: Physical 7, Mental 5, Social 5 Physical Initiative: 9+2d6 Active Skills: Athletics (1), Influence (1), Outdoors (5), Armorer (1), Automatics (6)/ Machine Pistols+2, Automotive Mechanic (1), Blades (4)/ Knives+2, Con (1), First Aide (1), Intimidation (4), Perception (4), Pilot Ground Craft (5), Sneaking (4), Unarmed Combat (5)/ Subduing Combat +2 Knowledge Skills: Catholic (1), Firearms (2), Military (3), Military Vehicle (2), Vehicles (1) Languages: English N, French (2), Latin (1), Spanish: Aztlaner (1) Martial Arts Boxer(Brawler Style): Opposing Force(Block) Metatype Abilities: None Positive Qualities: Biocompatibility(Cyberware), Chaser, Sense of Direction, Steely Eyed Wheelman, Vehicle Empathy Negative Qualities: Disheveled, Distinctive Style (Deep Southern Accent), Insomnia(Basic), SINner (CAS) Vehicles: . . Harley-Davidson Scorpion [Handling 4/3, Speed 3/4, Accel 2, Body 8, Armor 9, Pilot 1, Sensor 2, Seats 1] Morphing License Plate, Spoof Chips 13,500 Gear: . . Hermes Ikon . . Earbuds(3): Audio Enhancement 2 . . Certified Credstik Silver . . Fake SIN(4)(Runner) . . . Fake License(4)(Automatic Weapons/Bodyguard/Concealed Carry/Driver's/Small Blades) . . Canteen, 1 Liter . . Survival Kit . . Backpack(Good) . . Lined Coat(Duster) . . Hat . . Ballistic Mask(Chemical Protection +4) . . 2 pairs of clothing 18,500 Nuyen Cyberware: . . Cyber Eyes Basic System(3) . . . Image Link . . . Flare Compensation . . . Low-Light Vision . . . Smartlink . . . Thermographic Vision . . . Vision Enhancement(3) . . Obvious Lower Right Arm . . . Customized Agility(6) . . . Customized Strength(5) . . Wired Reflexes 104,000 Nuyen Weapons: . . Remington Surpressor . . . Sound Surpressor . . . Concealable Holster . . . Extended Clip x 5(2) . . . Gasvent System 3 . . . Gecko Grip . . . Personalized Grip . . . Smartgun System Internal . . . 150 Regular Ammo . . . 30 Stik-n-Shok . . . 30 APDS . . Combat Knife . . . Concealed Quick Draw Holster . . . Personalized Grip . . Shock Gloves . . . Personalized Grip 4850 Nuyen Contacts: 'Deadbolt' Retired Decker: Connection 3, Loyalty 3 'Nikolai Schmitt' Armorer: Connection 3, Loyalty 1 'Shelby Lozano' Mechanic: Connection 1, Loyalty 2 Resources: Life Style Squatter (1 month): Drifter 500 Karma Expenditures: Negative Qualities: 25 Positive Qualities: 21 Skill Groups: 10 Active Skills: 6 Contacts: 4 Martial Arts: 7 Nuyen: 2 Money Left over: 340 Short Background: Markus grew up in New Orleans, CAS with a 'new money'Corporate Banking Accountant. He went through the school system, not really shining in his academics but showed some aptitude with athletics. When he graduated High School and his father was set on pulling some strings to get him into a college, Markus went behind his back and joined the CAS military. While at first disappointed, his father made peace with the choice and focused more on his sister to be academia. While in the military Markus found a meaning that he could never find in school and threw himself into his training to make a name for himself. He caught the attention of some of his higher ups, shuffling some paperwork around to see him put into a Quick Reaction Force. There he developed more of a gung-ho type of personality, with him specializing more on forward scouting and motorcycle than being a grunt in Humvee. While on rotation, Markus would find himself being pushed to hotzones that needed intervention in CAS and also find himself being loaned out to other nations for a short period of time. This all came to an end when an rpg exploded nearby, the blast hitting his right side hard taking out his eye and part of his arm. He survived, needing to have them replaced and was medically discharged due to lingering pain and damage caused by the attack. At first his family tried to help him out, getting better gear put in to help, some procedures to alter nerves so he wasn't in as much pain, but eventually he left in the middle of the night being unable to allow his father to look at the scars and throw money into a bottomless pit. Declan "6 of Swords" Faradilaro (Consultant/Overwatch) [ Spoiler ] Priorities: A: Attributes B: Skills C: Metatype(Elf) D: Magic E: Resources Declan Faradilaro METATYPE: Elf B 3/6, A 7/7, R 4(5)/6, S 4/6, W 2/6, L 4/6, I 5/6, C 6/8, ESS 6, EDG 2, M 4 Condition Monitor (P/S): 10/ 9 Armor: Limits: Physical 6, Mental 5, Social 7 Physical Initiative: 10+2d6 Active Skills: Close Combat (1), Stealth (5)+2, Armorer (6), Longarms (6)+2 Sniper Rifles, Gymnastics (5)+2 Climbing, Automatics (5), Con (5), Perception (5)+2 Visual, Sneaking +2 Urban, Impersonation (1), Pilot Ground Craft (1), Locksmith (1), Arcana (1), Escape Artist (1) Knowledge Skills: Architecture (3), Firearms (2), Law Enforcement Procedures: Professional (3), Security Companies (2), Security Design (2), Security Procedures (2) Languages: English (2), German (1), Sperethiel (N) Adept Powers: Enhanced Accuracy(Longarms) Flexibility (1) Freefall (1) Improved Reflexes (1) Linguistics Nimble Fingers Spirit Claw (Fangs) Stillness (1) Traceless Walk Metatype Abilities: Low Light Vision Positive Qualities: Adept, Astral Chameleon, Mentor Spirit(Alt Spider), Perfect Time, Trustfund 1 Negative Qualities: Emotional Attachment(Pocket Watch), In Debt 5, Mood Hair, Records on File(Sauder-Krupp), SINner (Tir Na Nog) Vehicles: Gear: . . Fake SIN (4) . . . Fake License (4): Adept License/Concealed Carry/Firearms . . Glasses (4) . . . Flare Compensation . . . Image Link . . . Visual Enhancement (2) . . Autopicker (6) . . Sequencer (4) . . Hermes Ikon . . AR Gloves . . Briefcase(Good) . . . Combo Lock (6) . . Tool Kit (Armorer) . . Pocket Watch (Good) . . Auctioneer Business Suit . . Clothing(200)x2 . . Good Suit 13,385 Nuyen Weapons: . . Ultimax 70 . . . Gas-Vent 2 . . . Laser Sight . . . Personalized Grip . . . Silencer . . . 30 Stik-n-Shok . . . 30 Regular . . . 3 Spare Clip . . Cavaliar Arms Crockett EBR . . . Shock Pad . . . Imaging Scope . . . . Camera Micro . . . . Vision Magnification . . . . Smartlink . . . . Thermographic Vision . . . . Vision Enhancement (1) . . . Personalized Grip . . . Sound Surpressor . . . Smartgun System, External . . . Easy Breakdown, unpowered . . . Foregrip . . . 20 APDS . . . 20 Explosive . . . 60 Regular . . . 4 Spare Clips 16,385 Nuyen Contacts: 'Lynn Nelson' Trust Handler: Connection 2, Loyalty 4 'Jacob' Mr. Johnson: Connection 4, Loyalty 2 'Klara Roth' Infobroker: Connection 1, Loyalty 1 'Bernard Cole' Arms Dealer: Connection 2, Loyalty 2 Resources: Life Style Medium (1 month): Home Paid for by trust, plus 500 Nuyen per month Karma Expenditures: Negative Qualities: 20 Positive Qualities: 25 Skill Groups: 5 Active Skills: 10 Nuyen: 5 Money Left over: 410 Short Background: While always loyal to his homelands, the rich kid status of Declan bored him to tears as he started lashing out. Early on though he was picked up cause of his natural talents by a small assassin ring wishing to continue their circle onto the next generation. Declan only stayed on the path of being an assassin due to the rush he got while doing a job and the accomplishments he felt when he was able to plan out the job with his talents and not relying heavily on others. While not opposed to working with a group, he does keep a close eye on all of them and is rumored, but never confirmed, to of killed a team member. Some of the rumors go they never saw eye to eye, others state that the member was a plant to make the job fail. No one truly knows except for Declan, the dead and the two others on that team and none of them seem to be talking about it. |
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Aug 1 2020, 03:34 PM
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#83
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,460 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Yo!
Runners out there. YO! Corporate scumbag maneuvers have stripped my PC, Connor, of an awesome running mate. Connor needs help! Come on. The story telling is awesome, and the title promises deep intrigue and world-class payoffs. Get off the couch, people. What else do you have to do? Risk your lives and get rich. Live fast and die hard. Otherwise ... what's the point? ::: Recruitment Behind the Crown |
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Feb 27 2021, 06:14 PM
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#84
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Grand Nagus ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,115 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
Karmakaze / Kris Kahless 3rd Edition Private Investigator / Bounty Hunter / Ex-Police Detective (Lone Star) Behind the Crown OoC / Recruitment Notes for Current Run [ Spoiler ] Description [ Spoiler ] Female elf, 6'5 slender build, 32 yeas old, shoulder length dark hair. Dresses casually and functionally, so she is always ready for long hours or gun play. She is loyal to her friends, wants to help and protect they people of Seattle, and take the city back from criminals, both street and corporate. Background [ Spoiler ] Kristina Kahless spent several years working for Lone Star as a patrol officer and a detective. She was promoted quickly and a model officer by all means. However, during the apprehension of a suspect, an innocent kid died when a stray bullet from the perpetrator struck him in the head. She blamed herself, even when initial inspection into the case found her of no wrong doing and only facing a weeks paid suspension. She still felt guilty and was afraid a full investigation might prove her fears to be true. She resigned shortly after, and began work as a private investigator. For a short time Kris worked with Dick's Investigations, before going into business with a friend as PIs. During that time Kris started taking side jobs doing bounty hunting, and several other odd jobs. Slowly she built a name for herself, and when her work started to go deeper into the shadows she took on the persona of Karmakaze. While she hasn't quit the PI business, most of her work comes through other means as a shadowrunner, where she can use her skills as a private investigator, police detective, bounty hunter and now mercenary, to find people or "merchandise". Karmakaze used to see shadowrunners as nothing more than sociopathic killers after easy money. After her career abruptly ended, Karma found herself working the same dark streets as them. She quickly realized how much of an advantage the magical and cyber augmented actually had, and how much of a disadvantage that she was out, no longer having a partner and the police force behind her. She closed out her LS retirement account and pooled it with her life savings to have her first cyberware installed. The wired reflexes were only installed a short time ago, and she finds herself still jumpy, but the plan is still to continue to install more "upgrades" before beginning to save up again. She never thought she would become a shadowrunner, it was never part of the plan. Funny how life works out. She finally understands who criminals end up criminals, but that doesn't mean that has to be her. Her goal is to be self reliant and become a reputable private investigator, going after major criminals, rather than following up on insurance and worker's compensation claims. Karma [ Spoiler ] KARMA 13 TOTAL KARMA EARNED 4 GOOD KARMA REMAINING 2 KARMA POOL KARMA BALANCE 13 Total Karma Earned +7 in Protection, Lies & Dragonettes +6 in Pushing Up Daisy 9 Good Karma Spent 1 to Increase Karma Pool 1 -> 2 (10th Karma point earned) 8 to increase Body 3 -> 4 Money [ Spoiler ] 69,250 (IMG:style_emoticons/default/nuyen.gif) + 2 credsticks of unknown value, taken from 5 goons at wharf restaraunt Attributes [ Spoiler ] ATTRIBUTES 4 BODY 1 STRENGTH 6 QUICKNESS 8 CHARISMA 5 INTELLIGENCE 3 WILLPOWER 9 REACTION (5) Wired Reflexes 2 3 INITIATIVE (9+3D6) Wired Reflexes 2 2.5 ESSENCE (6) 0 MAG/RES DICE POOLS 7 COMBAT CONDITION MONITORS 10 PHYSICAL 10 STUN Edges & Flaws [ Spoiler ] Balance: +2 EDGES Ambidextrous (+4) No off-hand penalty, +1 TN for each weapon when using both hands - Cannon Companion, page 96 - Karmakaze is right handed, but shoots lefty, so her pistol is usually on her left hip, her SMG on the right. She has learned to do most things with either hand. Perceptive (+3) -1 TN for Perception tests: No effect on detection spells, using sensors or sight modifiers in combat - Shadowrun Companion, page 23 - Naturally gifted in perception and detection, her skills were then honed by her work as a police officer and detective. Friends in High Places (+2) One additional level 2 contact - Shadowrun Companion, page 27 - Added private investigator buddy, Bradshaw. FLAWS Big Regret (Custom) (-2) -3 social limit vs someone who knows the secret, see rules for buying it off - Big Regret in 5E Run Faster, page 154 - Note: Took at value of Dark Secret - Resigned Lone Star partially out of guilt, partially to avoid suspension or accusation of an accidental death of an innocent bystander, indirectly caused by Detective Kahless' actions. There are some on the force that blame her, and many in the public that blame the police in general for the specific case. Code of Honor: Protector's Code (Custom)(-2) Cannot attack unarmed people, protect the innocent - Code of Honor in 5E Core Rulebook, page 79 / Codes & Customs in 5E Run Faster, pages 22-32 - Note: Took at value of Pacifist 1 - Still trying to serve and protect in her own way, Karmakaze is more of a vigilante than a hardened criminal. SINner, National (Custom) (-3) Character is in the system and all national data bases - Code of Honor in 5E Core Rulebook, page 84 - Note: Took at value of Police Record Skills [ Spoiler ] ACTIVE SKILLS 6 (6) Pistols 4 (4) Sub-machine Guns 4 (4) Stealth 3 (3) Small Unit Tactics 6 (6) Etiquette 5 (5) Performance 4 (4) Interrogation 3 (3) Negotiation 2 (2) Car KNOWLEDGE SKILLS 4 (6) Police Procedures / Seattle Lone Star 3 (5) Police Tactics / Seattle Lone Star 4 (4) Criminal Justice System 2 (4) Criminal Organizations / Seattle 3 (3) Fences 3 (3) Security Companies 3 (3) Sprawl Life LANGUAGES Natural: English 4 / 2 Sperethiel / R&W 2 / 1 Russian / R&W 1 / 1 Japanese / R&W Weapons & Armor [ Spoiler ] Armor jacket 5/3 Form-fitting full-body suit 4/1 Savalette Guardian -2 TN / -2 Recoil Ammo: 12 of 12 clip - 5 extra clips (60 rounds) Conceal: 5 (6) Damage: 9M Modes: SA/BF Ranges: Short 0–5 / Moderate 6-20 / Long 21-40 / Extreme 41-60 Modifications: Built-in SmartLink 2 (-2 Target), Built in Recoil Compensation (-1 Recoil), Burst Fire is Complex Action, Personalized Grip (-1 Recoil, CC pg 82), Concealable Holster (+1 Conceal) Ingram Smartgun Model 20t -1 TN / -3 (-4) Recoil Ammo: 32 of 32 clip - 3 extra clips (96 rounds) Conceal: 5 (6) Damage: 7M Modes: BF/FA Ranges: Short 0–10 / Moderate 11–40 / Long 41-80 / Extreme 81-50 Modifications: Built-in SmartLink 1 (-1 Target), Built-in Gas Vent II (-2 Recoil), Folding stock (-1 Recoil), Personalized Grip (-1 Recoil, CC pg 82), Concealable Holster (+1 Conceal) 15-inch knife Shock gloves Gear [ Spoiler ] Items taken from goons at wharf restaraunt
Cyber & Bioware [ Spoiler ] Balance: 2.50 Essence Wired Reflexes 2 (-3.00 Ess) +4 Reaction +2D6 Initiative - Core Rulebook, page 302 SmartLink 2 (-.50 Ess) -2 TN for firing SmartLink 2 equipped weapons, +2 Called Shot modifier - Man & Machine, page 31 Vehicles [ Spoiler ] Volkswagen Elektro Handling: 4 / 8 Speed / Accel: 75 / 4 Body / Armor: 3 / 0 Sig / AutoNav: 5 / 0 Pilot / Sensor: - / 0 Cargo / Load: 1 / 45 Seating: 1 Value: 10,000 Notes: Base model, no frills. Lifestyles [ Spoiler ] Auburn Duplex Bed / Bath: 1 / 1 Garage: 1 car Description: Old house turned duplex near the industrial area of Auburn. Karmakaze's setup may look old school, but it has many of the features of a real working space. It's certainly a lot more comfortable for her lanky frame than Blue's apartment, and getting the data dump into her computer is a snap, to get started. Contacts [ Spoiler ] (Jerry) Bradshaw - Private Investigator - Level 2 After leaving KE, Kris found work as a private investigator, working for a group called Dick's Investigations. With her detective background she quickly excelled, and soon left the firm to work privately with another PI, Bradshaw. The two focused on major crimes, and solved important murders and robberies, but soon found most of the work available or paying was insurance scams and infidelity cases. Soon Kris was board and left the firm, but her and Bradshaw remain close. Working with Bradshaw for several years, Kris never could figure out why he had left the police force, which worked out for her, since he never asked her why she left. They became good friends, spending time together at work, after work and even holidays together with Bradshaw's family. Bradshaw is in his 50s but still a force not to be messed with. While he usually doesn't rough up any of his targets, he rarely would require back up. He is quiet and friendly, until you cross him. He normally dresses in old suits, browns and subtle plaids. Lt. Thomas J. Booker - Lone Star Police Detective - Level 1 Lt. Booker was Kris's sergeant when she was a patrol officer, and her lieutenant when she became a detective. There was mutual admiration for each others work, and both advanced quickly through the ranks of Lone Star. While Booker knows the reason for her resignation, he did not come to the same conclusion. He tried to talk in to staying, but she couldn't face her coworkers everyday, and didn't want the full story to come out in an official investigation, and chose to resign instead. The two are still close, and have a mutual beneficial professional relationship where Kris, now going by Karmakaze, can do things outside of the constraints of the law (or the willingness of Lone Star corporate), and Booker can provide evidence and information that may not be available to the public. Booker is a heavy set man, medium height and now into his late 30s. While dedicating his life with dealing with criminals, murder scenes, and a daily look into man's (and spirit's) worst, he still carries a happy-go-lucky attitude. "Jaxx" - Fixer - Level 1 Jaxx is an annoying man, but it's a trait that Karma has learned to overlook. He is her connection to the shadow world; For gear, intel and now that she has turned runner, even work. While they met years ago, while Kris was still on the force, their relationship is purely professional, mainly due to Jaxx's social awkwardness. Jaxx is in his early 30s, slender, average height, and medium length hair. "Badger" Eric Jacoby - Bounty Hunter - Level 1 While working as a PI Kris met Badger, who she later did a little side work for. He claims the nickname came from the ferocity of the honey badger, but more likely it came from his resemblance to a weasel. Melinda Christel, Esq. - Contract Attorney - Level 0 Provided by Bradshaw, looked over the Polidemos - Petsonal Contract. "The Metabiologist" - Metabiologist - Level 0 Provided by Jaxx, contact of Blue, sold the dragonettes to Torquey - Ork Streeter - Level 0 Assisted in the rescue of Daisy Daisy - Undercover cop - Level 0 Rescued her from human trafficking outside the barrens for Lt. Booker 35 Questions [ Spoiler ] BACKGROUND
1/Where and what kind of environment did you character grow up? Lower-middle-class family in Auburn. Her parents worked for major corporations, made a decent living, but not compared to the hours that they worked. It seemed they devoted their lives to the corps, and got little for it. 2/What are you character's relations with their family? Okay, better than most. They are still working corporate wage slaves, making just enough to keep them thinking one day they can retire. They wanted more for Kris, more than a police officer, and are very disappointed that she couldn't even keep that job, and now working in a less than glorious job of private investigator, or as her mother says, wannabe police. Basic parents, not happy if you don't follow their plan. 3/Does your character have an ethnic background? Elvin. APPEARANCE 4/What does your character look like? As elves are, she is tall, standing at 6'5 feet and slender. Physically attractive, though very tomboy-ish, her ability to empathize with people, and her genuinity is what really makes her very charismatic. She keeps her dark brown hair shoulder length, functional and still able to be styled for nights out. Here eyes are light brown and hard to avoid once they catch your gaze. 5/What does your character dress like? Functional. Usually jeans or cargo pants, button up or t-shirts, and other clothes that can easily cover up her form-fit full-body armor. 6/What are your character's physical quirks? She always seemed twitchy before, head on swivel, looking around, but now with the new wired reflexes cyberware installed, she is jittery, jumps at any slight movement or sound. SKILLS, ATTRIBUTES, RESOURCES 7/What did your character always want to be? Kris didn't always want to be a cop, but she knew she always wanted to make a difference and help people and society. Whether that was becoming an officer, a nurse, or a teacher. 8/Where and how did your character learn their Active and Knowledge Skills? The majority of her skills were learned from her training and employment as a Lone Star police officer. 9/Where and how did your character get their major equipment and ‘ware? Purchased using her savings and retirement after leaving the force. 10/Where and in what kind of place does your character live? She lives in an old house turned duplex near the industrial area of Auburn. 11/Who are your character’s contacts? See contacts. 12/Who are your character’s enemies? Journalists and activists who are always looking for a cop to blame. 13/For non-Awakened characters, how does your character feel about magic? She doesn't tell anyone, but it scares the drek out of her. She fully respects its power, but in her mind, it is like giving people nuclear power without any sort of regulation. PERSONALITY 14/What are your character’s personality quirks? Always looking to help people, while at the same time being very suspect of everyone. 15/What are your character’s likes and dislikes? Elves are supposed to be vegetarian, but who can turn down a street dog, street taco, or street burrito? You have not lived if you have not eaten the glorious food that is prepared in a modified RV. Kris cannot stand injustice. Not social injustice, but true injustice. Where the system or society has failed someone. 16/What is your character’s moral code? Help people. Serve and protect her community. 17/Does your character have any beliefs? If everyone tries to do good and help others, maybe they will convince others to do the same. Then others will join the cause, and the world will be a better place, even if it is microscopic. 18/What are your character’s personal motivations? To help others and make the world a better place. RUNNING THE SHADOWS 19/Why does your character run the shadows? It is the only way she can still make a living, and make a difference. 20/What would make your character leave the shadows? Reinstatement? A major event that changes her views? Kris is lost, and doesn't have a solution goal to repair the problems that lead her to the shadows in the first place? PERSONAL 21/ What would make you stop adventuring? See previous. 22/ What type of entertainment does the character like? Kris likes classic concerts: rock, metal, blues, country, jazz, etc... Anything that is real instruments and live performance. 28/ Does your character identify themselves with a specific group of people? Police. 29/ Describe the room where you sleep. Minimal, except the messy desk where all her police awards and "souvenirs" scattered unceremoniously across its surface and drawers. 30/ What actor would play this character in the movies? Why? Olivia Wilde. She is feminine, slender and has the ability to play strong and/or sexy. 31/ If you weren't shadowrunning, you'd be doing... what? In a previous life: a police officer. Now: there is really is no other option. 32/ What's your idea of getting "dressed up?" Dress, or nice shirt and pants, heels. The "normal" view of getting dressed up. 33/ Where were you when Dunkelzhan was assassinated? Wow... three years ago... Things were different. Very different. Kris, or Karmakaze, was still Detective Kahless. Looking to keep climbing the ladder, and continue to help people however she could. At the exact time and date, Karma was working and didn't even realize what had happened until the end of shift. EXPERIENCE 34/ What were your first impressions of your teammates? Owl, is ... short... 35/ What advice would you give a noobie runner? Make sure you stay true to yourself. Don't let the shadows consume your self. This post has been edited by Bastard: May 17 2025, 05:37 AM |
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May 6 2021, 12:24 PM
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#85
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Grand Nagus ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,115 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
Karmakaze in Behind the Crown
First Run - Protection, Lies & Dragonettes [ Spoiler ] Taken from the five fishermen-goons
Contacts Calls to contacts Things to do - From first run:: 1 - Look through data-chips from goons truck, pass along to decker if encrypted. 2 - Text to Jaxx [KARMAKAZE>>>JAXX]<<<Hey Jaxx, got a couple requests. 1-Has anyone been asking around about me? 2-Can you put me in contact with a decker, or can I drop you off a comlink for you to give to a decker? I need it cracked, and would like to get copies of all the files on it as well. If there is anything useful on the link, the decker can have copies of everything. The decker might want to hide his location, the link may be tracked, I have had the battery out of it since acquisition.>>> - - - -NOTE - May need to pass along data-chips as well. 4 - Look at paperwork from goons truck, locate an address, search place... maybe wait a few days, since place may be hot. Have the two key-chips. Second Run - Undercover & Pushing up Daisy Mission summary: [ Spoiler ] Figure out why Lone Star is losing traction with the community in an area roughly reaching from the Fremont to the Green Lake districts, up as far as the fringes of Shoreline. Find and assist/extract if necessary, an undercover officer by the name of Daisy. Establish what is happening with shop security cameras that are no longer connected to the Lone Star information grid, ideally including why they are disconnected, where else they may be connected, if at all, and whether this has anything to do with the putative reduction in crime as opposed to a hidden rise in crime. Those items are with 10,000NY, except for bringing Daisy back whole which is 50,000NY. 2000 up front. - added to moneys Temporary access to our (Lone Star) internal bounties list The data pack from Lt Booker: [ Spoiler ] * list of businesses that de-linked * records of city council contract discussions * criminal activity reports * known local criminals * a screamsheet on each local council member * recent business openings and closures * personal description of Daisy and her last known undercover work To Do List [ Spoiler ] To Dos [1]Jaxx
[5]...[/list] Unresolved Legwork This post has been edited by Bastard: Mar 24 2023, 08:16 PM |
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Feb 22 2024, 01:43 AM
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#86
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 8-July 09 From: Detroit Barrens Member No.: 17,365 |
Lenny Kenserpen (Human Hacker): [ Spoiler ] Body: 3
Agility: 4(3 due to armor worn) Reaction: 6(5 due to armor worn) Strength: 1 Charisma: 1 Intuition: 4 Logic: 5 Willpower: 2 Edge: 4 Armor: 7/6 Essense: 5.72 Active Skills: Cybercombat 4 Knowledge Skills: Conspiracy Theories 3 Qualities: Positive: Analytical Mind, Blandness, College Education, Common Sense Augmentations: Datajack Gear: AR Gloves Contacts: John Jameson, Ork Fixer, Connection 3, Loyalty 1 |
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Mar 4 2024, 02:14 AM
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#87
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Grand Nagus ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,115 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
We could use an SR3 version in our party. (IMG:style_emoticons/default/biggrin.gif)
Behind the Crown |
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Lo-Fi Version | Time is now: 21st February 2026 - 02:30 AM |
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May 23 2007, 06:35 AM



