Karmakaze / Kris Kahless 3rd EditionPrivate Investigator / Bounty Hunter / Ex-Police Detective (Lone Star)Behind the CrownOoC /
RecruitmentNotes for Current Run
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Description
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Female elf, 6'5 slender build, 32 yeas old, shoulder length dark hair. Dresses casually and functionally, so she is always ready for long hours or gun play.
She is loyal to her friends, wants to help and protect they people of Seattle, and take the city back from criminals, both street and corporate.
Background
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Kristina Kahless spent several years working for Lone Star as a patrol officer and a detective. She was promoted quickly and a model officer by all means. However, during the apprehension of a suspect, an innocent kid died when a stray bullet from the perpetrator struck him in the head. She blamed herself, even when initial inspection into the case found her of no wrong doing and only facing a weeks paid suspension. She still felt guilty and was afraid a full investigation might prove her fears to be true. She resigned shortly after, and began work as a private investigator.
For a short time Kris worked with Dick's Investigations, before going into business with a friend as PIs. During that time Kris started taking side jobs doing bounty hunting, and several other odd jobs. Slowly she built a name for herself, and when her work started to go deeper into the shadows she took on the persona of Karmakaze. While she hasn't quit the PI business, most of her work comes through other means as a shadowrunner, where she can use her skills as a private investigator, police detective, bounty hunter and now mercenary, to find people or "merchandise".
Karmakaze used to see shadowrunners as nothing more than sociopathic killers after easy money. After her career abruptly ended, Karma found herself working the same dark streets as them. She quickly realized how much of an advantage the magical and cyber augmented actually had, and how much of a disadvantage that she was out, no longer having a partner and the police force behind her. She closed out her LS retirement account and pooled it with her life savings to have her first cyberware installed. The wired reflexes were only installed a short time ago, and she finds herself still jumpy, but the plan is still to continue to install more "upgrades" before beginning to save up again. She never thought she would become a shadowrunner, it was never part of the plan. Funny how life works out. She finally understands who criminals end up criminals, but that doesn't mean that has to be her.
Her goal is to be self reliant and become a reputable private investigator, going after major criminals, rather than following up on insurance and worker's compensation claims.
Karma
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KARMA13 TOTAL KARMA EARNED
4 GOOD KARMA REMAINING
2 KARMA POOL
KARMA BALANCE13 Total Karma Earned+7 in
Protection, Lies & Dragonettes+6 in
Pushing Up Daisy9 Good Karma Spent 1 to Increase Karma Pool 1 -> 2 (10th Karma point earned)
8 to increase Body 3 -> 4
Money
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69,250 (IMG:
style_emoticons/default/nuyen.gif)
+ 2 credsticks of unknown value, taken from 5 goons at wharf restaraunt
Attributes
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ATTRIBUTES
4 BODY
1 STRENGTH
6 QUICKNESS
8 CHARISMA
5 INTELLIGENCE
3 WILLPOWER
9 REACTION (5) Wired Reflexes 2
3 INITIATIVE (9+3D6) Wired Reflexes 2
2.5 ESSENCE (6)
0 MAG/RES
DICE POOLS
7 COMBAT
CONDITION MONITORS
10 PHYSICAL
10 STUN
Edges & Flaws
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Balance: +2
EDGES
Ambidextrous (+4) No off-hand penalty, +1 TN for each weapon when using both hands - Cannon Companion, page 96
- Karmakaze is right handed, but shoots lefty, so her pistol is usually on her left hip, her SMG on the right. She has learned to do most things with either hand.
Perceptive (+3) -1 TN for Perception tests: No effect on detection spells, using sensors or sight modifiers in combat - Shadowrun Companion, page 23
- Naturally gifted in perception and detection, her skills were then honed by her work as a police officer and detective.
Friends in High Places (+2) One additional level 2 contact - Shadowrun Companion, page 27
- Added private investigator buddy, Bradshaw.
FLAWS
Big Regret (Custom) (-2) -3 social limit vs someone who knows the secret, see rules for buying it off - Big Regret in 5E Run Faster, page 154 - Note: Took at value of Dark Secret
- Resigned Lone Star partially out of guilt, partially to avoid suspension or accusation of an accidental death of an innocent bystander, indirectly caused by Detective Kahless' actions. There are some on the force that blame her, and many in the public that blame the police in general for the specific case.
Code of Honor: Protector's Code (Custom)(-2) Cannot attack unarmed people, protect the innocent - Code of Honor in 5E Core Rulebook, page 79 / Codes & Customs in 5E Run Faster, pages 22-32 - Note: Took at value of Pacifist 1
- Still trying to serve and protect in her own way, Karmakaze is more of a vigilante than a hardened criminal.
SINner, National (Custom) (-3) Character is in the system and all national data bases - Code of Honor in 5E Core Rulebook, page 84 - Note: Took at value of Police Record
Skills
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ACTIVE SKILLS
6 (6) Pistols
4 (4) Sub-machine Guns
4 (4) Stealth
3 (3) Small Unit Tactics
6 (6) Etiquette
5 (5) Performance
4 (4) Interrogation
3 (3) Negotiation
2 (2) Car
KNOWLEDGE SKILLS
4 (6) Police Procedures / Seattle Lone Star
3 (5) Police Tactics / Seattle Lone Star
4 (4) Criminal Justice System
2 (4) Criminal Organizations / Seattle
3 (3) Fences
3 (3) Security Companies
3 (3) Sprawl Life
LANGUAGES
Natural: English
4 / 2 Sperethiel / R&W
2 / 1 Russian / R&W
1 / 1 Japanese / R&W
Weapons & Armor
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Armor jacket 5/3
Form-fitting full-body suit 4/1
Savalette Guardian -2 TN / -2 Recoil
Ammo: 12 of 12 clip - 5 extra clips (60 rounds)
Conceal: 5 (6)
Damage: 9M
Modes: SA/BF
Ranges: Short 0–5 / Moderate 6-20 / Long 21-40 / Extreme 41-60
Modifications: Built-in SmartLink 2 (-2 Target), Built in Recoil Compensation (-1 Recoil), Burst Fire is Complex Action, Personalized Grip (-1 Recoil, CC pg 82), Concealable Holster (+1 Conceal)
Ingram Smartgun Model 20t -1 TN / -3 (-4) Recoil
Ammo: 32 of 32 clip - 3 extra clips (96 rounds)
Conceal: 5 (6)
Damage: 7M
Modes: BF/FA
Ranges: Short 0–10 / Moderate 11–40 / Long 41-80 / Extreme 81-50
Modifications: Built-in SmartLink 1 (-1 Target), Built-in Gas Vent II (-2 Recoil), Folding stock (-1 Recoil), Personalized Grip (-1 Recoil, CC pg 82), Concealable Holster (+1 Conceal)
15-inch knife
Shock gloves
Gear
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Items taken from goons at wharf restaraunt
- Several datachips
- 2 keychips
- All the paperwork on the goons truck (HuangBilt, Ho-Chin)
Cyber & Bioware
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Balance: 2.50 Essence
Wired Reflexes 2 (-3.00 Ess) +4 Reaction +2D6 Initiative - Core Rulebook, page 302
SmartLink 2 (-.50 Ess) -2 TN for firing SmartLink 2 equipped weapons, +2 Called Shot modifier - Man & Machine, page 31
Vehicles
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Volkswagen Elektro
Handling: 4 / 8
Speed / Accel: 75 / 4
Body / Armor: 3 / 0
Sig / AutoNav: 5 / 0
Pilot / Sensor: - / 0
Cargo / Load: 1 / 45
Seating: 1
Value: 10,000
Notes: Base model, no frills.
Lifestyles
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Auburn Duplex
Bed / Bath: 1 / 1
Garage: 1 car
Description: Old house turned duplex near the industrial area of Auburn.
Karmakaze's setup may look old school, but it has many of the features of a real working space. It's certainly a lot more comfortable for her lanky frame than Blue's apartment, and getting the data dump into her computer is a snap, to get started.
Contacts
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(Jerry) Bradshaw - Private Investigator - Level 2
After leaving KE, Kris found work as a private investigator, working for a group called Dick's Investigations. With her detective background she quickly excelled, and soon left the firm to work privately with another PI, Bradshaw. The two focused on major crimes, and solved important murders and robberies, but soon found most of the work available or paying was insurance scams and infidelity cases. Soon Kris was board and left the firm, but her and Bradshaw remain close.
Working with Bradshaw for several years, Kris never could figure out why he had left the police force, which worked out for her, since he never asked her why she left. They became good friends, spending time together at work, after work and even holidays together with Bradshaw's family.
Bradshaw is in his 50s but still a force not to be messed with. While he usually doesn't rough up any of his targets, he rarely would require back up. He is quiet and friendly, until you cross him. He normally dresses in old suits, browns and subtle plaids.
Lt. Thomas J. Booker - Lone Star Police Detective - Level 1
Lt. Booker was Kris's sergeant when she was a patrol officer, and her lieutenant when she became a detective. There was mutual admiration for each others work, and both advanced quickly through the ranks of Lone Star. While Booker knows the reason for her resignation, he did not come to the same conclusion. He tried to talk in to staying, but she couldn't face her coworkers everyday, and didn't want the full story to come out in an official investigation, and chose to resign instead.
The two are still close, and have a mutual beneficial professional relationship where Kris, now going by Karmakaze, can do things outside of the constraints of the law (or the willingness of Lone Star corporate), and Booker can provide evidence and information that may not be available to the public.
Booker is a heavy set man, medium height and now into his late 30s. While dedicating his life with dealing with criminals, murder scenes, and a daily look into man's (and spirit's) worst, he still carries a happy-go-lucky attitude.
"Jaxx" - Fixer - Level 1
Jaxx is an annoying man, but it's a trait that Karma has learned to overlook. He is her connection to the shadow world; For gear, intel and now that she has turned runner, even work. While they met years ago, while Kris was still on the force, their relationship is purely professional, mainly due to Jaxx's social awkwardness.
Jaxx is in his early 30s, slender, average height, and medium length hair.
"Badger" Eric Jacoby - Bounty Hunter - Level 1
While working as a PI Kris met Badger, who she later did a little side work for. He claims the nickname came from the ferocity of the honey badger, but more likely it came from his resemblance to a weasel.
Melinda Christel, Esq. - Contract Attorney - Level 0
Provided by Bradshaw, looked over the Polidemos - Petsonal Contract.
"The Metabiologist" - Metabiologist - Level 0
Provided by Jaxx, contact of Blue, sold the dragonettes to
Torquey - Ork Streeter - Level 0
Assisted in the rescue of Daisy
Daisy - Undercover cop - Level 0
Rescued her from human trafficking outside the barrens for Lt. Booker
35 Questions
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BACKGROUND
1/Where and what kind of environment did you character grow up?
Lower-middle-class family in Auburn. Her parents worked for major corporations, made a decent living, but not compared to the hours that they worked. It seemed they devoted their lives to the corps, and got little for it.
2/What are you character's relations with their family?
Okay, better than most. They are still working corporate wage slaves, making just enough to keep them thinking one day they can retire. They wanted more for Kris, more than a police officer, and are very disappointed that she couldn't even keep that job, and now working in a less than glorious job of private investigator, or as her mother says, wannabe police. Basic parents, not happy if you don't follow their plan.
3/Does your character have an ethnic background?
Elvin.
APPEARANCE
4/What does your character look like?
As elves are, she is tall, standing at 6'5 feet and slender. Physically attractive, though very tomboy-ish, her ability to empathize with people, and her genuinity is what really makes her very charismatic.
She keeps her dark brown hair shoulder length, functional and still able to be styled for nights out. Here eyes are light brown and hard to avoid once they catch your gaze.
5/What does your character dress like?
Functional. Usually jeans or cargo pants, button up or t-shirts, and other clothes that can easily cover up her form-fit full-body armor.
6/What are your character's physical quirks?
She always seemed twitchy before, head on swivel, looking around, but now with the new wired reflexes cyberware installed, she is jittery, jumps at any slight movement or sound.
SKILLS, ATTRIBUTES, RESOURCES
7/What did your character always want to be?
Kris didn't always want to be a cop, but she knew she always wanted to make a difference and help people and society. Whether that was becoming an officer, a nurse, or a teacher.
8/Where and how did your character learn their Active and Knowledge Skills?
The majority of her skills were learned from her training and employment as a Lone Star police officer.
9/Where and how did your character get their major equipment and ‘ware?
Purchased using her savings and retirement after leaving the force.
10/Where and in what kind of place does your character live?
She lives in an old house turned duplex near the industrial area of Auburn.
11/Who are your character’s contacts?
See contacts.
12/Who are your character’s enemies?
Journalists and activists who are always looking for a cop to blame.
13/For non-Awakened characters, how does your character feel about magic?
She doesn't tell anyone, but it scares the drek out of her. She fully respects its power, but in her mind, it is like giving people nuclear power without any sort of regulation.
PERSONALITY
14/What are your character’s personality quirks?
Always looking to help people, while at the same time being very suspect of everyone.
15/What are your character’s likes and dislikes?
Elves are supposed to be vegetarian, but who can turn down a street dog, street taco, or street burrito? You have not lived if you have not eaten the glorious food that is prepared in a modified RV.
Kris cannot stand injustice. Not social injustice, but true injustice. Where the system or society has failed someone.
16/What is your character’s moral code?
Help people. Serve and protect her community.
17/Does your character have any beliefs?
If everyone tries to do good and help others, maybe they will convince others to do the same. Then others will join the cause, and the world will be a better place, even if it is microscopic.
18/What are your character’s personal motivations?
To help others and make the world a better place.
RUNNING THE SHADOWS
19/Why does your character run the shadows?
It is the only way she can still make a living, and make a difference.
20/What would make your character leave the shadows?
Reinstatement? A major event that changes her views? Kris is lost, and doesn't have a solution goal to repair the problems that lead her to the shadows in the first place?
PERSONAL
21/ What would make you stop adventuring?
See previous.
22/ What type of entertainment does the character like?
Kris likes classic concerts: rock, metal, blues, country, jazz, etc... Anything that is real instruments and live performance.
28/ Does your character identify themselves with a specific group of people?
Police.
29/ Describe the room where you sleep.
Minimal, except the messy desk where all her police awards and "souvenirs" scattered unceremoniously across its surface and drawers.
30/ What actor would play this character in the movies? Why?
Olivia Wilde. She is feminine, slender and has the ability to play strong and/or sexy.
31/ If you weren't shadowrunning, you'd be doing... what?
In a previous life: a police officer. Now: there is really is no other option.
32/ What's your idea of getting "dressed up?"
Dress, or nice shirt and pants, heels. The "normal" view of getting dressed up.
33/ Where were you when Dunkelzhan was assassinated?
Wow... three years ago... Things were different. Very different. Kris, or Karmakaze, was still Detective Kahless. Looking to keep climbing the ladder, and continue to help people however she could. At the exact time and date, Karma was working and didn't even realize what had happened until the end of shift.
EXPERIENCE
34/ What were your first impressions of your teammates?
Owl, is ... short...
35/ What advice would you give a noobie runner?
Make sure you stay true to yourself. Don't let the shadows consume your self.
This post has been edited by Bastard: May 17 2025, 05:37 AM