Buddha72
Jun 26 2006, 11:14 PM
Sorry about the lag out there.
Going to look through all the visual feeds from the drones and check for gang tags and the like.
Perception + Intuition
06 05 03 02 (2 hits)
cx2
Jun 29 2006, 03:53 PM
I'll make an IC post when or if I get anything info on the gang signs (giving myself a get out in case something's wrong, like no gang tags or other rolls required)
BishopMcQ
Jun 29 2006, 05:14 PM
CX2--I need a perception test.
cx2
Jun 30 2006, 07:30 AM
Sorry, thought the rolls were for the van team since they were out there.
[ Spoiler ]
Int 5 + percep 3 (visual +2) = 10 dice, assuming my cyber eye vision enhancement doesn't apply to looking at the camera feeds.
1, 2, 2, 3, 4, 4, 4, 5, 6, 6
3 hits
HeySparky
Jun 30 2006, 03:29 PM
I'm gonna roll to observe the feed as well, just to get a feel for the place and any thing that stands out as a good entry point, or something (or someone) to exploit.
INT + Perception:
5, 4, 4, 2, 2 / 1 hit
Buddha72
Jul 5 2006, 04:52 PM
Anything on our Perception tests? I'll be waiting to get the information from my contact to give to the group. Let me know if I need to roll anything for the drones as they monitor the site.
Buddha72
Jul 11 2006, 11:39 PM
So the thread, she is not moving? I was wondering if people have just lost interest or are having a hellish week? Sound off if you're out there and still have an itch to play this thread out.
(this will count as me saying yes to the thread going on)
HeySparky
Jul 11 2006, 11:45 PM
Bumped IC.
cx2
Jul 12 2006, 03:02 AM
Posted IC too, take this as a yes.
BishopMcQ
Jul 18 2006, 07:49 AM
so we got barely half the team responding...I'm going to give a few days and then look into either decom'ing this run and trying again later or killing off the stragglers and recruiting fresh meat.
Tashio
Jul 18 2006, 03:46 PM
Hey sorry, I'm back, my car broke down in the middle of no-where and I got stuck without any access for a couple days. Will catch up and get posting.
Fix-it
Jul 19 2006, 12:02 AM
still here as well.
rolling knowledge skill : Security design.
I'm looking for ANYTHING usefull.
05, 06, 04, 02
and if I needed to roll perception, all I gots is INT.
4 -2 3 -2
BishopMcQ
Jul 19 2006, 01:24 AM
Fix-It--remember those skill tests are Skill + Attribute. Security Design would be 8 dice...Security Design (4) + Logic (4)
And your perception test would be Intuition (4) -2 for defaulting, so you are rolling 2 Dice.
cx2
Jul 19 2006, 08:20 AM
Nothing on the local gangs knowledge roll I made before? I kjnow the rolls were sort of in the wrong order, just thought it would help to know more detail if possible.
BishopMcQ
Jul 19 2006, 03:51 PM
CX2--That's what my last post directed towards Patch up was...
--The gang name is the Rusted Stilletos.
--As a gang, they are generally more violent than the average ganger.
--When unable to take their anger out on people, they will destroy property. (Such as slashing the tires of vehicles...)
I raised the threshold because your Local gangs was around the area of your clinic, and this site is not in that local area.
Fix-it
Jul 20 2006, 02:27 AM
Curses!
I've been playing so much paranoia live lately, just be thankfull I didn't roll D20s.
cx2
Jul 20 2006, 05:14 PM
Thanks.
Also looks like the forum isn't notifying me of updates as often as it should for some reason, I'll have to be checking manually for new posts here on.
Buddha72
Jul 21 2006, 10:29 PM
McQuillan is there enough time for me to try to compile and register a sprite or two?
BishopMcQ
Jul 22 2006, 06:55 AM
Buddha that all depends on how much time you want to spend...If you were going to try and register a Rating 12 Sprite, I don't think the rest of your team is going to want to sit there and wait.
Buddha72
Jul 22 2006, 04:48 PM
EEGADS!! NO! I was thinking the 4 to 6 range but I have to question why you would think I would do a Force 12 one in the first place?
BishopMcQ
Jul 23 2006, 02:23 AM
It was the highest rating possible for a starting character...
Buddha72
Jul 23 2006, 02:50 AM
Riiight......
Fix-it
Jul 24 2006, 10:39 PM
aight. sorry for the delay again. was in southern indiana,
sec design+logic= 3-3-2-2-5-4-3-5
perception = 3-4
PM me what copperhead finds.
Buddha72
Jul 25 2006, 03:24 AM
OK going to compile a Crack Sprite (Rating 6) then try to register it.
Compiling (Resonance + Compiling + Codeslinger)
02 02 04 04 05 05 06 06 06 (5 hits)
The Sprite can buy 1 hit so that leaves a net of 4.
Fading (Willpower + Resonance)
02 02 03 03 03 04 05 05 06 (3 hits)
Registering (Resonance + Registering + Edge)
02 03 03 03 04 05 05 06 06 (4 hits)
Edge Reroll #1
05 06 (1 hit)
Edge Reroll #2
06 (1 hit)
Edge Reroll #3
04
Ok so that's 6 hits totals and the Sprite can buy 3 hits to resist. Leaving me a net of 3 hits so 2 extra services (6 total) on this one. I am going to hold there for now and see if anything has changed after 6 hours has passed for the registering process.
McQuillan let me know if I messed anything up since this is my 1st attempt at doing this.
BishopMcQ
Jul 25 2006, 06:14 AM
Fix-It--PM Sent.
Buddha--The initial Fading test, you only scored 3 hits, whcih means you will take 3 points of physical damage. That damage will reduce your pool for the Registering test.
Buddha72
Jul 25 2006, 07:00 AM
*scratches head in confusion*
I thought the DV for compiliing was twice the hits (not the net hits) generated by the sprite on the Opposed Test. (pg. 237).
BishopMcQ
Jul 25 2006, 07:28 AM
Sorry...I was remembering the DV for threading which is a fixed value. Though there is a second fading test for the registration.
Buddha72
Jul 25 2006, 03:59 PM
This is going to hurt I think
Fading (Willpower + Resonance) DV 6
01 02 06 06 06 06 06 06 (5 hits)
Spending Edge to reroll failures though I should have adding Edge to this roll it looks like.
Edge Reroll
03 04
Ok no more Edge so I taking a wound at this point.
Buddha72
Jul 27 2006, 05:13 PM
Let me know when the 6 hours has gone by in the IC thread.
BishopMcQ
Jul 31 2006, 08:17 PM
What is everyone doing with the next 6 hours...
cx2
Jul 31 2006, 11:45 PM
PU will be collecting his trenchcoat, his other pistols and clips, snap blades, medkit and other running related gear.
If there is any time left he'll probably just head back in to the rest of the team, finding somewhere to stow his gear first. If PU's home is too far away I apologise since I have no understanding of the local geography anywhere within the US, including Seattle.
Fenris
Aug 1 2006, 12:20 AM
I'll take PU back to his place, swing by my place and collect my stuff, and call the group for food
HeySparky
Aug 1 2006, 07:46 AM
Mmm... food.
I've mentioned this elsewhere, but I'm out of town for a week starting Monday (yeah, I know that's yesterday
). I'll try to post if I have access, but I expect access to be intermittent and time for posting to be short.
Vadeux will want to tag along on any recon so she can astrally view this place.
BishopMcQ
Aug 4 2006, 03:15 AM
Alright, so it's been a few weeks since I have heard from Fix-it or Tashio, and almost a week since an IC post.
Are people motivated by this run? Is there something I can do to move the run along?
If the motivation has faltered, should I cut my losses at this point and focus my energies on something else?
Buddha72
Aug 4 2006, 05:35 AM
As much as it saddens me to say I think this one is turning green and needs to be buried. I tried to rally people but it seemed to have a short term effect, sorry.
Thanks for an awesome thread, I was very much enjoying my 1st foray into SR4 and I look forward to any games you might start in the future.
Fenris
Aug 4 2006, 06:24 PM
Thanks very much for the game, gave me the motivation to make a cool character I'm looking forward to playing again.
Tashio
Aug 4 2006, 07:38 PM
Yea, for some reason the whole thing just seemed to loose focus, was a new character type for me, a break from my usual adepts/mages and I think things just did not pan out quite like I expected. Maybe we dragged it out to long and could have maybe tried to focus on moving along (prehaps a bit of railroading), considering it was for most people an intro to 4th Ed.
I'm definatly keen to play anouther game, but I'll leave the face stuff up to someone else
Yup, thanks. For me this was my first foray into an SR RPG game (I've dabbled in a mud and read a lot of fiction). We just didn't seem to get past the planning phase. It's given me a sense of what sort of pace is often expected in these games though, and let me dip my toe in the water.
The further along the more PU looked like a botch job anyway. I've got a couple character ideas in the pipeline that are a little more well crafted, especially in terms of personality. I've also learned that I'm not very good at altering the language I use for the character, something I'll be able to take into account in the future... PU was sounding a bit too upmarket for what he was.
And this run certainly highlighted how poor my old dice roller was.
Good luck to all wherever you might go from here.
HeySparky
Aug 8 2006, 11:34 PM
Awww shucks. Glad to have played with all of you. Thanks McQuillan for the game and see you lot around.
And cx2, most games are a bit more brisk than this one. I for one should have posted more than I did. Remind me never to roll a character without legwork skills or contacts that she doesn't want to use.
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