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Cain
QUOTE
It is quite literally impossible to have LARPed with thousands of people at once unless you're giving or listening to a speech. What's the largest group of people you've actually interacted with at once?

Rough guess, about 800+. I didn't exactly stop and count them. cool.gif We were all participating in several massively huge battle sequences, so I had to keep an eye on just about everyone in my vicinity, friend and foe. I was the support mage, and I also provided fire-support; my job was to cover my teammates retreats, so we could constantly swap in fresh fighters.
QUOTE
I somehow doubt that your broke SR3 holdouts are the target market for SR4 anymore than my broke Pentium III holdouts are the target market for te newest video cards. You see, target markets generally involve people with purchasing power.

The general gamers are the target market for SR4; the issue of competing dollars thus comes into play. If you've only got enough cash for one game system, which are you going to choose? Many of the people I know choose to buy several used books, instead of one new one. The ones who are interested in the new books are going to be comparing SR4 vs nWoD, CP3.0, D20 Modern/Future/Spycraft, Dreaming Cities, RIFTS, and so on. It's not going to be easy for any game to stand out in that crowd.
QUOTE
Besides, aren't you running SR4? Or am I confusing you with another of our SR3 advocates who've posted here lately?

You are. I'm not currently running SR4, I'm joining a new Sr3 game.
James McMurray
So of those 800+ people, how many did you sit down with and discuss the vagaries of the game system you were currently using with? How many did you then go on to discuss the vagaries of SR4 vs. SR3 vs. WoD? Unless it's any of them then they are comepletely useless as a reference here, other than to say "lookit ma! I'm cool!"

The people that buy several used books instead of a new one are a nonissue. There are always people that will buy a complete set of older books instead of the core set of a new system. For those folks we have used bookstores and PDFs. SR4 (or any new game) can only compete with other similar games currently on the market, it can't compete with past games. OF "currently aavilable similar games" we've basically got WoD and SR4. The two have similar rules but totally different atmospheres.

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You are. I'm not currently running SR4, I'm joining a new Sr3 game.


Then why do you even care? It's not like I go over to the RMSS boards and point out all the obvious flaws it has over RM2 (which has it's own flaws). Or even go over to SR3 boards to tell you people that your game sucks because it has variable target numbers that allow the imposible to happen. It's just not worthwhile, unless you're looking to stroke your ego by acting superior.
Cain
QUOTE
So of those 800+ people, how many did you sit down with and discuss the vagaries of the game system you were currently using with?

Several hundred across the years. You were the one who brought up the numbers game. You wanted to know how limited my experience pool was, so I gave you an answer.
QUOTE
OF "currently aavilable similar games" we've basically got WoD and SR4. The two have similar rules but totally different atmospheres.

And CP3.0, and D20 Modern/Future/Spycraft, and RIFTS, and Dreaming Cities, and several web expansions for Savage Worlds and GURPS, and GURPS Technomancer, plus a few others....
QUOTE
Then why do you even care?

I've been playing Shadowrun since it first came out. I still have my original BBB, and it's even autographed. I learned to GM by running Harlequin. I have a collection of just about every Shadowrun sourcebook ever published (I'm only missing Tir Tairngire and Prime Runners in hardcopy) and a few extras besides (I own DMV and Series 1 Duels figures). I have *every* right to express my opinions on any edition of Shadowrun, and to help others get the most out of their Shadowrun experience. I just don't happen to feel that SR4 is the best way of doing that.
James McMurray
So you discussed the differences between SR3 and SR4 with several hundred across teh years. Interesting.

Oops, you're right, I left off a few, of which not all actually apply (as they aren't "NEar future + magic." D20 Modern is too close to now, IIRC d20 Future has no magic, not does Spycraft. RIFTS is "everything everywhere." CP3.0 has no magic. Web expansions don't really count, as it's not possible to compete with free products. GURPS is also "everything everywhere." I don't know about GURPS Technomancer, but I doubt it fills the the exact niche either.

QUOTE
I've been playing Shadowrun since it first came out.  I still have my original BBB, and it's even autographed.  I learned to GM by running Harlequin.  I have a collection of just about every Shadowrun sourcebook ever published (I'm only missing Tir Tairngire and Prime Runners in hardcopy) and a few extras besides (I own DMV and Series 1 Duels figures).  I have *every* right to express my opinions on any edition of Shadowrun, and to help others get the most out of their Shadowrun experience.  I just don't happen to feel that SR4 is the best way of doing that.


What's your point? I've done all of the above. Would you like to buy my Tir Tairngire and Prime Runners? I can always borrow a friends if I need to.

Everybody knows you don't feel like SR4 is the best way to get a shadowrun experience. I don't feel SR3 is. We've both expressed that opinion over and over again, and had that opinion discounted over and over again. But in the end it doesn't matter. It's not like anyone is listening to either of us anymore anyway. and I certainly won't ever convince you of anything, no matter how right I happen to be. smile.gif

Basically you've expressed your concerns with the system. I (and others) have demonstrated how it's not as bad as you think as long as you actually use the rules and interject some common sense (something you've had to do for all editions of all complex games ever). You disagree, as if we didn't know you would.

Basically my points all boil down to: SR4 is great if you use some common sense. Your point is "SR3 is great if you use some common sense." I agree with you, or I wouldn't have played SR3 for so many years. But SR4 is here now, and is, in my limited experience, a better base engine. YMMV
eidolon
And it's Cain, no...wait...James...now Cain pulls out ahead....oh, and he slips allowing James to catch up and pass and now Cain moves back up and it's neck and neck and they're coming up to the wire...it's a photo finish ladies and gentlement and ...

Besides, my Shadowrun > yours.
Cain
QUOTE
So you discussed the differences between SR3 and SR4 with several hundred across teh years. Interesting.

I've discussed SR3 and my desires for SR4 with possibly thousands. I've been on these forums since before they were known as Dumpshock (they used to be known as Deep Resonance) in what's known as the "Christmas tree days". People here have been kicking around improvements for Shadowrun for at least a decade. Dumpshock has probably had several thousand people pass through it over that time.
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Oops, you're right, I left off a few, of which not all actually apply (as they aren't "NEar future + magic."

Actually, Shadowrun is dystopian fantasy, not necessarily near future. RIFTS, for example, easily fits that mold. But when it comes to purchases, people lump Shadowrun in with all the other cyberpunk games out there. Right now, I think all the freelancers and FanPro staff will agree that their biggest competition is CP3.0.
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I've done all of the above.

You've been playing since 89? And you have an *autographed* original BBB? Jordan told me that I was the first, although there may have been others since.
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Basically you've expressed your concerns with the system. I (and others) have demonstrated how it's not as bad as you think as long as you actually use the rules and interject some common sense (something you've had to do for all editions of all complex games ever).

You mean: "Use common sense and interject some house rules". You're not following the strict RAW either, I'll bet you've got several pages of house rules. When I buy a game, I prefer it when I don't have to come up with a ton of house rules-- some is inevitable, but I don't like having to change everything from the bottom up to deal with broken mechanics.
James McMurray
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Dumpshock has probably had several thousand people pass through it over that time


How many have you actually engaged in conversation on a meaningful level (like we've had here). And how many of those conversations were about SR4. Not what you wanted for it, but what it is? And how many weren't exactly like this one, with them saying what they're saying and you saying what you're saying ad infinitum ad nauseum? In other words, how much of that has been actual, meaningful conversation where both sides were open to change, as opposed to the pissing match we've got here?

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Actually, Shadowrun is dystopian fantasy, not necessarily near future.


2070 is "near future." Lord of the Rings is dystopian fantasy. Shadowrun is a blend of sci-fi and fantasy. You could call it dystopian sci-fantasy, but to leave the sci out indicates to me we've got even bigger differences about our ideas of what SR is. Or do you not use advanced computer technology in your games?

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And you have an *autographed* original BBB?


Sorry, that was a bit of hyperbole. I also didn't learn to GM by running Harlequin, I learned prior to that. I figured since you were so obviously intelligent (or at least seem to think you are) that you would recognize a bit of exagerration. Forgive me. I'll try to dumb it down in the future. wink.gif

QUOTE
You mean: "Use common sense and interject some house rules". You're not following the strict RAW either, I'll bet you've got several pages of house rules. When I buy a game, I prefer it when I don't have to come up with a ton of house rules-- some is inevitable, but I don't like having to change everything from the bottom up to deal with broken mechanics.


I currently have no SR4 house rules, although I've got some in mind. I'll probably solidify some if/when it becomes necessary. I can assure you I won't be changing everything from the bottom up to deal with broken mechanics. I'd just throw it out the window and play a different game. But I've yet to see anything, from your list of gripes or anyone else's, that requires the game be rewritten from the ground up.

So far everything you've said was a problem involves taking rules to extremes, something every game has problems with eventually. At some point, no matter what the system, the gamemaster has to say something along the lines of "enough is enough." Ok, not everything you said. Some of it was just the rules working as intended, which isn't actually a problem.
Cain
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How many have you actually engaged in conversation on a meaningful level (like we've had here).

Probably thousands. I've never bothered to count.
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In other words, how much of that has been actual, meaningful conversation where both sides were open to change, as opposed to the pissing match we've got here?

Less than ten rotfl.gif
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2070 is "near future." Lord of the Rings is dystopian fantasy. Shadowrun is a blend of sci-fi and fantasy.

We could really get into this one, but LotR is most decidedly not dystopian fantasy. Dystopian means anti-utopian, signifing a utopia gone bad. This is a common theme in cyberpunk, and many other sci-fi settings (Logan's run, Firefly, the Borg in Star Trek). One of the core themes of Shadowrun is "where man meets magic and machine"-- basically, how much humanity we can hold on to in the face of all these changes. Most people in Shadowrun are faceless cogs in the megacorp money-making machine. Shadowrunners have always been the few who are true individuals, the ones who have not sold out their humanity to adopt a corporate identity. Since most dystopian settings are strongly sci-fi anyway, I didn't think it was necessary to repeat it.
QUOTE
I can assure you I won't be changing everything from the bottom up to deal with broken mechanics. I'd just throw it out the window and play a different game. But I've yet to see anything, from your list of gripes or anyone else's, that requires the game be rewritten from the ground up.

So far everything you've said was a problem involves taking rules to extremes, something every game has problems with eventually.

You've posted more than a few house rules in this forum in the last few days. And the problem isn't taking a game to extremes, it's how rapidly it can be taken there. If you couldn't break the system without a 1000 BP character, then it'd be reasonably solid. However, I can crack the most secure database in the world with a starting character, with Logic 1. Heck, I could do it with a 350 point character, which is classified as "low powered". If the low-powered characters can pull such extremes, there's something seriously wrong.
James McMurray
Yep, we could go on and on for hours about LotR. But I'll just say 'go look up dystopian. It doesn't just mean what you think it means.

You're right, you founda loophole in the rules. Good job. Guess we'd better throw the system out the window. Alternatively we could just say "nice try" and go back to enjoying the game.

I have posted lots of house rules, but I haven't even run my first session, so I'm far from having any actual house rules. The only thing I'll do before we play the first session is make sure the characters are made according tot he rules and have the same general power level (because just saying "400 points" doesn't gaurantee that). After a session or two I'll look at actually implementing any rules changes.

More likely, some of it will never come up, because I am blessed with players that like to point out the far ends of the rules (like hacking Z-O) but wouldn't actually do it in the game because they'd rather have fun than exploit loopholes.

Yeay me!
James McMurray
And a side comment on hacking Z-O: what do you do when they use their 50,000 agents to hunt you down and Black Hammer you into oblivion?

Note: still haven't finished the matrix rules (too busy arguing with you) so that might actually not be possible, although really all they'd have to do was find you at a time when you've got 3 personas active and hit each one with 3 attacks each (or more if they want to take the rules to the extreme).
Cain
QUOTE
You're right, you founda loophole in the rules. Good job. Guess we'd better throw the system out the window.

That was just *one* example. There are many others. The only way to fix this problem is to make some serious changes to the way teamwork tests work.
QUOTE
More likely, some of it will never come up, because I am blessed with players that like to point out the far ends of the rules (like hacking Z-O) ....

Once again, this isn't the "far end of the rules". This is a simple trick, easily done by any starting character. The extreme would be to use 100 rating 12 commlinks, loaded with rating 12 agents. We're nowhere near that level.
QUOTE
And a side comment on hacking Z-O: what do you do when they use their 50,000 agents to hunt you down and Black Hammer you into oblivion?

By that point, I'll have deleted all the other admin passkeys, and turn all the IC back onto their controlling deckers. I'll also have drained enough money to buy out every megacorp on the planet, started all-out corporate warfare as I trash all the banking transactions the megacorps depend on, and quickly retire to my own private island and sip mail-tais while the world collapses. cool.gif

Seriously, though, the problem isn't hacking Z-O. The problem is that the exact same trick will break open every other system on the planet as well. You're not going to be able to challenge your decker without resorting to the extreme of sending 100 agents after him-- and like you said, at that point, every system breaks down. For 12.5 BP, you can have a character who completely trashes the system. If something is potentially game-breaking, it should be difficult to acquire, yes? Now, I know people have different standards about this, but for such a complete game-breaker, that's way too cheap.
Synner
QUOTE (Cain @ Mar 30 2006, 06:09 AM)
Seriously, though, the problem isn't hacking Z-O.  The problem is that the exact same trick will break open every other system on the planet as well.  You're not going to be able to challenge your decker without resorting to the extreme of sending 100 agents after him-- and like you said, at that point, every system breaks down.  For 12.5 BP, you can have a character who completely trashes the system.  If something is potentially game-breaking, it should be difficult to acquire, yes?  Now, I know people have different standards about this, but for such a complete game-breaker, that's way too cheap.

Except if ZO uses a 15-tier access node system which actually links to the internal systems via a controlled vanishing-SAN-style bridge which is watched 24-7 with the first twelve nodes hooked up to 150 subsystem processors running 100 agents each with "Simon said" orders to attack intruders. Goose, gander, you get the idea... whatever a hacker has the corps have better. What you're describing is not the stuff of shadowruns but of corp war.

And, for the record, you could do exactly the same thing with smart frames and agents in SR3 only worse because there wasn't a node Response rating.

Of course, this assumes that both the GM and the player are reading the rules in the same way and agree with your interpretation of them anyway (the subscribing agents issue will be addressed and clarified in the aforementioned FAQ for instance). And at which point I will also point out that the base book includes only the basic rules. Unwired will address the rest and clarify some of the gray areas - you know, sorta like Matrix did with the holes in the SR3 Matrix chapter.

Your comment on the "challenge" level and 12.5 BPs tells me you're likely not playing playing by the same rules everyone else is so further discussion is pretty useless. Maybe you should check the Idiot's Guide to the Matrix thread to see how "easy" it is for a specialist hacker to hit a high security system.

I'm tight for time right now because I've got some deadlines but I will get back to this thread later. I would like to reply to mfb.
Azralon
QUOTE (Synner @ Mar 30 2006, 04:19 AM)
I would like to reply to mfb.

I dunno if that's a good idea, Syn. Replying to Cain or MFB is usually like trying to put out a fire with gasoline.
Cain
QUOTE
Except if ZO uses a 15-tier access node system which actually links to the internal systems via a controlled vanishing-SAN-style bridge which is watched 24-7 with the first twelve nodes hooked up to 150 subsystem processors running 100 agents each with "Simon said" orders to attack intruders. Goose, gander, you get the idea... whatever a hacker has the corps have better. What you're describing is not the stuff of shadowruns but of corp war.

Your last sentence hit it exactly. Some of the core premises of Shadowrun start to break down. This trick is so easy, suspension of disbelief becomes an issue if everyone's *not* doing it. And if everyone is doing it, it becomes total matrix warfare to check your email.
QUOTE
And, for the record, you could do exactly the same thing with smart frames and agents in SR3 only worse because there wasn't a node Response rating.

Except SR3 didn't have the same sort of teamwork tests that SR4 does. Complimentary rolls had a lot more limitations than teamwork tests do.

Edit: Just re-skimmed the Matrix thread. You do realize that Aku is also using the multi-agent trick? Not quite the same way, I'll grant, but he's squeegeed out quite a nice bonus for himself.
mfb
you most certainly could not do the same thing under SR3. any Matrix test you attempt in SR3, you attempt alone, no matter how many friends you have around. nothing any other character, agent, or frame can do will lower your TN or raise the number of dice you roll. heck, the way the SR3 security tally rules work, trying to attack Z-O with a bunch of frames and agents will just make your job harder. every single one that logs onto the host is probably going to generate some security tally, which will get slapped onto every other frame/agent that logs on behind it. by the fifth or sixth logon, you'll be at a passive alert; by the tenth, you'll probably be at active alert. i suppose you could try tricking the host into shutting down by artificially jacking up the security tally into the hundreds, but any Z-O security decker worth his pay will interrupt that while the rest track you down an fry you.
Rotbart van Dainig
QUOTE (mfb)
every single one that logs onto the host is probably going to generate some security tally, which will get slapped onto every other frame/agent that logs on behind it.

Not really - every free icon generates it's own tally.

The only problem is that one of those might trigger IC constructs, security deckers or alarms, which affect all of them.
mfb
according to the rules in SR3, anyone who logs on gets slapped with the sec tally of anyone who was on the host before them. after that, they generate their own tally.
James McMurray
QUOTE
There are many others.


You say "many" but gave a list of what, 5 - 7? All 5-7 have been addressed. What are the rest? I'll happily address them one by one. Some of them may actually be as bad as you think, but I can be almost positive that all of them just require a little GM common sense, something every game system ever created requires. That SR4 requires common sense is not a negative selling point, it's a fact of gaming existence.
mfb
i hardly think you've properly refuted the million-agent Z-O hack. almost every refutation i've seen, matter of fact, has been "well, the GM just has to disallow that." that doesn't speak to me of a very good system.
James McMurray
"GM says good job, the rest of us are going to play Shadowrunnow."

Seems refuted to me. I can gaurantee you that nobody in any group I play with, or indeed most of the groups I have ever regularly played with, would even bother trying to abuse this loophole. Ergo, no problem exists. The same holds true for any game in which the GM is willing to apply some common sense.

There are holes in the rules. Yeppers. There are holes in every system. It just falls onto the GM and players to ensure those holes don't disrupt the game, whether that game is SR4, SR3, d20, Hackmaster, or Monopoly.
mfb
hahahahaha! that's your refutation? the problem doesn't exist if you ignore it? maybe nobody in your group would do it, but i know plenty of players who would. and they wouldn't do something dumb, like use it on Z-O. they'd use it on regular shadowruns, where they'd be completely unstoppable in the Matrix. but, hey, maybe if i clap hard enough, the game will be okay. it works for fairies, i hear.

and if that's not SR, then it probably shouldn't be in the rules, should it?
James McMurray
See, those games just need a GM to say "ok, let's use some common sense." If your average neophyte decker can overrun any system with ease, then your average neophyte security operator can overrun any decker with ease. It comes down to using the rules as intended instead of abusing them as unintended.

Can you really tell me you've played a complex game system that had no breakable flaws in it? Some may be harder to find, but they all have them. I know every game I've ever played had them.

Again, having portions of the game requiring common sense to avoid brokenness is not a negative selling point. In many gaming circles it's actually a selling point. D&D 3.x wouldn't sell nearly as well if every sourcebook didn't introduce a little bit of underpowered material for the "roleplayers," overpowered material for the "rollplayers," and everything else for the standard groups.
SL James
So, are you two just going to keep reposting the same thing or what?
mfb
no, i've never played a flawless game. but SR4's flaws are way, way bigger than any other game i've played since AD&D 2e. they're easier to find and easier to exploit. the GM has to use "common sense" (which apparently isn't all that common, since it didn't make it into the rules) constantly in order to keep the game from spinning wildly out of control.
Synner
QUOTE (mfb @ Mar 30 2006, 06:23 PM)
you most certainly could not do the same thing under SR3. any Matrix test you attempt in SR3, you attempt alone, no matter how many friends you have around.

What Cain proposed in the other thread was to run agents on different commlinks under a "Simon said" protocol to overwhelm the defenses (assuming the defenses don't have the exact same capability in the first place - not to keep out idiot shadowrunners how pull this stunt but to keep out megacorporate hack squads). That is entirely possible in SR3. You plant your smart frames on different computers/decks/hosts/telecom units instead of your own deck and put them on a "Simon said" order. From that point on the results are essentially the same in SR4 and SR3 . Why?

Nowhere does SR4 say that the teamwork rules apply to agents (or to any other program, piece of gear or device for that matter), in fact, the teamwork rules refer only to "characters". Furthermore, I see nothing to say "cooperative" hacking is any more possible in SR4 than it was in SR3. To the contrary, there are references that indicate that subscribers/account users on a node are treated as separate ("independent") entities by the node (just as hackers in SR3 faced individual security tallys).
James McMurray
Is it rude to say "BOOYAH!"?

wink.gif
Synner
QUOTE (Cain @ Mar 30 2006, 05:12 PM)
QUOTE
Except if ZO uses a 15-tier access node system which actually links to the internal systems via a controlled vanishing-SAN-style bridge which is watched 24-7 with the first twelve nodes hooked up to 150 subsystem processors running 100 agents each with "Simon said" orders to attack intruders. Goose, gander, you get the idea... whatever a hacker has the corps have better. What you're describing is not the stuff of shadowruns but of corp war.

Your last sentence hit it exactly. Some of the core premises of Shadowrun start to break down. This trick is so easy, suspension of disbelief becomes an issue if everyone's *not* doing it. And if everyone is doing it, it becomes total matrix warfare to check your email.

They wouldn't do it because its a stupid tactic.ZO (and any major corporate network under such assault) would turn off the tiered access nodes and the massed agent assault would never get past the first chokepoint - unless of course you hacked onsite. Not that it's "that easy" in the first place.

QUOTE
QUOTE
And, for the record, you could do exactly the same thing with smart frames and agents in SR3 only worse because there wasn't a node Response rating.

Except SR3 didn't have the same sort of teamwork tests that SR4 does. Complimentary rolls had a lot more limitations than teamwork tests do.

Except you're laboring under the misunderstanding that teamwork tests apply when hacking (with or without agents).
mfb
actually, if the agents all have Stealth 6, there's a good chance several of them will be able to accomplish their task if they probe Z-O, given that the host only gets one shot at detecting a probing hacker/agent.

as for teamwork rules, the book uses that same language to describe success tests, opposed tests, and extended tests. by your logic, agents can't make any tests at all. show me where teamwork tests are disallowed from hacking attempts.

James, you might wait to say "BOOYAH" until there's something to celebrate.
James McMurray
Nah, I've already celebrated my victory, as an agent barrage will never be an issue in any game I run unless it works out good for the game that it should be. I declared victory long ago and am just hanging around for entertainment value.
James McMurray
Followup: it'll also never be an issue in any game I play in, because if the GM doesn't know how to handle it I'll wander away and find something else to occupy my time.
Azralon
QUOTE (mfb @ Mar 30 2006, 03:42 PM)
actually, if the agents all have Stealth 6, there's a good chance several of them will be able to accomplish their task if they probe Z-O, given that the host only gets one shot at detecting a probing hacker/agent.

I see this working more along the lines of the "infinite monkeys and Hamlet" technique. Also known as "zerging," if you're hip to that lingo.

I'd think it'd start to look more like a denial of service attack at that point more than an unstoppable security breach. Response go poof, node shut down.
mfb
keep clapping, James. if you believe hard enough, it won't be a bad game.

i agree, it's basically a DOS attack. however, SR4 isn't equipped to deal with that sort of thing. neither was SR3, really, but flukes of the rules combined to make it seem like it could.
James McMurray
I haven't clapped at all, and it's not a bad game. Anything else you need me to shoot down?

Again: every game system reaches a point where the GM has to point to a rule and say "sorry, it just can't work that way." If that's your definition of a bad game, then there is no such thing as a good game, so why are you even a gamer?
mfb
yes, but no game system i've seen reaches that point faster than SR4. my definition of a bad game is one that reaches it too quickly. "right out of chargen" is pretty damn fast.
SL James
Really? That's funny, since I've never seen that happen in SR3.

Whereas I can't recall seeing a game demand so much GM fiat as SR4.
mfb
LA LA LA, i can't hear you, SLJames! and because i can't hear you, that means you're wrong. logic is fun!
James McMurray
Reaches that point faster?

D&D 3.0 had every character on the planet using Haste, Polymorph, and Harm.

SR3 makes APDS the only ammo worth ever getting.

Rolemaster makes Dwarven Evil Cleric unstoppable killing machines at first level.

Pre-nWoD made vampires (the "social" monsters") combat gods.

None of that requires looking for loopholes or taking things to the extreme, just usign the rules as presented in the book.

SLJames: How much GM Fiat has your SR4 game demanded? Not the theoretical game where GMs want low power and players are building Incompetence fueled infinite Agent machines, but the actual game itself?

We're only through character creation so far, but the only thing I've had to think about doing was dropping the street sam's firearms skill back some. Not because it's too much, but because it's too much in comparison to the other characters.
mfb
you can't get Haste until 5th or 6th level in D&D 3.0. APDS is really hard to get in SR3--and you can't get it at chargen. haven't played Rolemaster, but it's worth pointing out that it's easier to houserule a single class/race/alignment combo than it is to houserule every other rule in the book. as for WoD, while it's certainly within the responsibilities of the game devs to make sure the fluff and the rules match up (and i'm thinking of SR4, here), the fact that they slipped up and made one race more combat-worthy than intended hardly constitutes the same level of screwedness as i see in SR4.

as for GM fiat--why would i (or SLJames) play SR4, when we can see the faults in the rules even without getting into a game?
Azralon
QUOTE (mfb)
as for GM fiat--why would i (or SLJames) play SR4, when we can see the faults in the rules even without getting into a game?

I dunno, why would you post here if you're not even playing the game? These are mysteries for the ages.
Cain
QUOTE
"GM says good job, the rest of us are going to play Shadowrunnow."

Seems refuted to me.

Like MFB said-- that's a refutation?! Wow, you really missed the point. If you can obliterate Z-O under that tactic, imagine what'll happen when you attack normal systems. As you yourself said, the way to counter this trick is with the same trick-- which leads to all-out Martix Warfare to check your email, and eventually Crash 3.0. If you simply disallow it, you run across another suspension-of-disbelief issue; Pilot programs are allowed to coordinate and make teamwork tests normally, so why do they suddenly lose that ability in the matrix?
QUOTE
Can you really tell me you've played a complex game system that had no breakable flaws in it? Some may be harder to find, but they all have them.

Some with no *easily reached* breakable flaws. In the D&D example you mentioned, you can't do that as a 1st level character... I don't have a book on hand, so I couldn't tell you exactly what level is required, but isn't it 10+ to be able to cast all those spells? Once per day?

QUOTE
Nowhere does SR4 say that the teamwork rules apply to agents (or to any other program, piece of gear or device for that matter), in fact, the teamwork rules refer only to "characters".

Replace the agents with a decker gang. Same thing happens.
QUOTE
They wouldn't do it because its a stupid tactic.ZO (and any major corporate network under such assault) would turn off the tiered access nodes and the massed agent assault would never get past the first chokepoint - unless of course you hacked onsite. Not that it's "that easy" in the first place.

You missed the point. Leaving aside the onsite decking job, there's absolutely no reason for every Tom, Dick, and Harry to not be running around with a personal army of Mr. Smiths. Everywhere you go, you face massed agent attacks. With that many tests required to settle a simple trip to your email, the game quickly bogs down and breaks.
QUOTE
Nah, I've already celebrated my victory, as an agent barrage will never be an issue in any game I run unless it works out good for the game that it should be.

Translation: It doesn't work because I weild ULTIMATE GM POWAH!! Bad player for finding a clever trick! Here comes the bovine bombardment! grinbig.gif
James McMurray
I'm not sayign you would play SR4. But then again, why would you bother spending countless hours here running the game down? You do one, so it's possible you'll do the other.

Ok, so instead you have every first level wizard using Magic Missile. In previus editions it was Sleep. SR3 allows first level characters to have 20+ dice in pistols at character creation, and turn invisible by virtue of pure luck alone.

I'm not saying SR4doesn't have it's problems. 've even pointed out a few of them in this and other threads. I just think the majority of problems I've seen pointed out are academic, and not actually likely to come up in a game.
mfb
QUOTE (Azralon)
I dunno, why would you post here if you're not even playing the game? These are mysteries for the ages.

i've answered this before. i suggest trying the search function if you can't recall.

haha, you're comparing the zerging of Z-O to magic freaking missile? wow.
James McMurray
Cain: try finding a group that wants to enjoy the game, and doesn't find that enjoyment in finding ways to rape the system. Other than that I just don't know what to tell you. Yes, I find "my group is mature" to be an excellent refutation of teh Z-O problem. That you don't just indicates to me that your group isn't mature enough.

I could very well be wrong, I'm just going on the fact that you seem to be terrified that the instant you start playing SR4 your players will have Incompetence x 7 and take down Z-O with 12.5 build points.

that you dislike it when GMs have to assert authority over what can and cannot happen in a game also points towards your level of player maturity. But as I said, I could be wrong, as all I've got is a few days worth of posts to go by.
Azralon
QUOTE (mfb)
QUOTE (Azralon)
I dunno, why would you post here if you're not even playing the game? These are mysteries for the ages.

i've answered this before. i suggest trying the search function if you can't recall.

What, try to sort through all of your contentious posts to find a single reply of "Because I want to?" No thanks.
James McMurray
Yep, it's a comparison. they are both things that there is absolutely no reason for a character capable of doing to not do. A better comparison is sleep in prior editions, since it was actually broken.

I can tell you that magic missile's overuse has caused me more annoyance than any threat of a Z-O zerg ever will, in an actual game.
Rotbart van Dainig
QUOTE (mfb)
according to the rules in SR3, anyone who logs on gets slapped with the sec tally of anyone who was on the host before them. after that, they generate their own tally.

Nope.

Tally carries over from RTG to LTG to Host, but is handled individually.
mfb
QUOTE (Azralon)
What, try to sort through all of your contentious posts to find a single reply of "Because I want to?" No thanks.

the other option, of course, is to buzz off. you're not contributing to the discussion--you don't even seem interested in the discussion. why are you here, posting in this thread?

i've played a hell of a lot of D&D, both 3e and 3.5e, and i've never had any problem with mages overusing magic missile. it's way too easy to stop them, and the spell damage is hilariously low anyway. oh noes, the mage is hitting the monsters with 1d4+1 damage! they're in trouble now!

as far as player maturity, i am the goddamn GMs in a lot of games. i don't want to have to take personal control of every single die roll everyone makes. i want to be able to trust the rules in most cases, only stepping in occasionally. i've got enough of a load on my back just bringing the setting to life without sweating every roll someone makes.
Azralon
QUOTE (mfb @ Mar 30 2006, 05:18 PM)
you're not contributing to the discussion--you don't even seem interested in the discussion. why are you here, posting in this thread?

Oh, I'm here in the futile attempt to curb your traditional "SR3 good, SR4 bad" rhetoric so the actual thread topic can continue. Rather self-defeating of me, ain't it?

Care to agree to a mutual buzzing off? I'm open to it.
SL James
Even if it does nearly kill your PC, game, or whole campaign. As soon as I say "you can't do that," I've lost control of the game because it's no longer about the game, it's about my imposing my prerogatives on the players because I can't handle the situation and I may as well hang up my GM screen.
mfb
QUOTE (Rotbart van Dainig)
Tally carries over from RTG to LTG to Host, but is handled individually.

i'm not talking about carrying tally from host to host. i'm talking about SR3 page 212, last three paragraphs under Host/Grid Reset.

QUOTE (Azralon)
Oh, I'm here in the futile attempt to curb your traditional "SR3 good, SR4 bad" rhetoric...

my position is not "SR3 good, SR4 bad", and if you believe it is, then you're not paying attention. regardless, that's not the topic.

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