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Cain
QUOTE
Savage Worlds features a variable target number (the fact that it is substracted from the roll is purely calculatory), too, so, even given simplicity, it's worse than GURPS concerning randomness.

I don't understand. What does a variable TN have to do with it? (And yes, no matter what it says, it's a variable TN system in practice.) Variable vs fixed TN really doesn't mean anything when it comes to quality game mechanics.
QUOTE
Faster Chargen I will grant you, if only because a starting character has no options. You have 3 piles of attributes and you can assign them to the 3 slots in any order, and that's it. There's some ways for you to be "better" than other characters (for example: don't buy the 5th point that costs double, just take your one free bonus attribute point in something you bought up to 4), but not by much because chargen is extremely proscribed.

I admit that the loss of "freebie points" is something I don't like about nWoD. At the same time, it's much harder to push the boundaries, because the boundaries are much closer and tighter. nWoD might be a good example of overdoing it.

Still, nWoD allows for greater overall character flexibility than SR4 does, for two reasons. The first is that while SR4 allows for finer granularity in character creation, that doesn't translate into a wider array of characters-- just different fine details on the same ones. The second is this: Shadowrun assumes that your chaaracter is going to be a shadowrunner. Try and make a character outside of that concept, and it starts to fall flat. nWoD doesn't make that sort of assumption, and supports a wider array of character concepts as a result.

In both cases, they really look inflexible when compared to a "generic toolkit" game, such as Savage Worlds or GURPS. Generic systems allow things that both systems don't even think about; ideally, you can create just about any character for any genre using them. If we were to port an urban fantasy setting into a universal system, how well would SR4 stand up?
Synner
QUOTE (Cain @ Mar 22 2006, 09:08 AM)
If we were to port an urban fantasy setting into a universal system, how well would SR4 stand up?

Like D20Modern's Urban Arcana or Cyberpunk, Rifts, GURPS Technomancer, GOO's very cool Ex-Machina or the new Cyberpunk3.0? Right now those are the competition.

No matter how popular (and no matter how much I personally like them, "generic toolkit" games are not). SR4 like any edition of SR just doesn't compete for the same market as "universal systems", nor does it want to. "Standing up" to is not an issue. SR4 is aimed at a significantly different audience. For the vast majority of current RPGers, the closest they want to get to universal systems is D20. They're considered too much work. And speaking from a business perspective they just lack the type of fanbase to translate to sustained and consistent sales (GURPS is the best example of this- each product sells on a case by case basis).

Despite having to compete with a long-awaited Cyberpunk3.0, Shadowrun 4 has already gone into third printing and is continuing to sell at a rate similar to SR3 on release (in a very different market). SR4 set out to renew the Shadowrun brand, update the setting, bring back lost players and captivate much needed new blood - it has done all that and out sold expectations (it's no WotC or WW, but I'm really looking forward to see this year's RPG industry estimates, last year FanPro was neck and neck with Steve Jackson and AEG for third, this year it's likely to have beat both despite Spycraft2).

The upcoming core books will prove decisive in whether or not SR4 has staying power, but right now the outlook is very positive - in large part because the revamped mechanics offer the right balance between abstraction and fiddly bits the average gamer wants. Neither too simple nor too detailed.
Grinder
QUOTE (fistandantilus3.0)
QUOTE (Grinder @ Mar 22 2006, 03:06 AM)
QUOTE (fistandantilus3.0 @ Mar 22 2006, 07:07 AM)
When the team is on the ball and there's enemy magicians around, they have at least one of the groups 3 mages (pretty magic heavy game) working counterspelling for the mundanes.

That's how it will work out, but which player enjoys to use up his mage for counterspelling only?

Apparently the one that does it every time. He seems to get a kick out of blocking spells and snubbing his nose at other mages.

Such players are rare. frown.gif
fistandantilus4.0
He's a very interesting player and character. The guy and his twin bot hhave IQ's of 163, good proper mormon boys, a fitness freak, and loves Shadowrun. His brother is the type to tweak characters within inches of their 'lives'. I've had to disallow whole books (Savage Species in DD3rd) because of him.

The guy plays a mage (obviously) that's very big in to fire magic, has the impulsive flaw, and is considering hunting down another players (mine actually ) vampire hunter just for the bounty. In the current game, he's been considering snatching an artifact linked to fire that the rest of the team is supposed to steal for a Johnson. They realized that he was a risk, and decided to dedicate two people to make sure he never even touches the thing. So instead he offered the team the 2 million nuyen he's saved up so far to buy it from them instead of giving it to the Johnson.

He's going to get killed one of these days, but he's the one that really keeps the partying going strangely. He's the one that always sits back and counterspells, or throws out massive healing spells in the middle of combat. He plays support very well, only casting offensive spells when there's nothing else to do. He prefers Control Thoughts on mundanes to soften up the opposition. Frustrating as hell.
Azralon
QUOTE (Azathfeld)
It's my experience that the C&R system bogs down precisely then, which iswhen any combat crawls to a halt. I've had single sessions, even one combat scene, of C&R last literally all day, or at least until the sun started to go down and one or more players had to go home for dinner.

The expansion, Cowboys and Indians, is not better. C&I allows for a new weapon, namely bows, which addresses the issue of difference between the classes (or lack thereof) that some critics had brought up. However, it does not do anything to make resolution more deterministic and less a matter of personal interpretation and house rules.

Gold. Pure gold.
Azralon
QUOTE (Deadjester)
I would say more but I am still reeling from blowing coke out my nose when I read Azralons post about going to the Savage Worlds forms to talk about a game he doenst play.

Curse you Azralon!

Aiee, I am cursed! And yet, still pleased. smile.gif
Divine Virus
QUOTE (fistandantilus3.0)
He's a very interesting player and character. The guy and his twin bot hhave IQ's of 163, good proper mormon boys, a fitness freak, and loves Shadowrun. His brother is the type to tweak characters within inches of their 'lives'. I've had to disallow whole books (Savage Species in DD3rd) because of him.

The guy plays a mage (obviously) that's very big in to fire magic, has the impulsive flaw, and is considering hunting down another players (mine actually ) vampire hunter just for the bounty. In the current game, he's been considering snatching an artifact linked to fire that the rest of the team is supposed to steal for a Johnson. They realized that he was a risk, and decided to dedicate two people to make sure he never even touches the thing. So instead he offered the team the 2 million nuyen he's saved up so far to buy it from them instead of giving it to the Johnson.

He's going to get killed one of these days, but he's the one that really keeps the partying going strangely. He's the one that always sits back and counterspells, or throws out massive healing spells in the middle of combat. He plays support very well, only casting offensive spells when there's nothing else to do. He prefers Control Thoughts on mundanes to soften up the opposition. Frustrating as hell.

hehehe, savage species. That brings back memories. Its a tweeks dream. back when I played DnD I was banned from using that book too. That was after I brought a DM to tears with my feral multiheaded learan, pyro, half copper dragon (body is completly immune to damage, only necks are vulnerable. if you cut off a head two more grows back unless you seal it with 10 points of fire or acid damage. its then Immune to fire and acid damage so it actually gets more powrful to more damage you do to it).

They sound like fun players, I'm glad to game worked well in pratise. Personally I've always been concerned about monofillament whips. Have you any expeirence with them in the new system?
Azralon
QUOTE (Divine Virus @ Mar 22 2006, 11:23 AM)
That was after I brought a DM to tears with my feral multiheaded learan, pyro, half copper dragon (body is completly immune to damage, only necks are vulnerable. if you cut off a head two more grows back unless you seal it with 10 points of fire or acid damage. its then Immune to fire and acid damage so it actually gets more powrful to more damage you do to it).

Pfft. Vampiric troll half-dragon (Black) with the elemental template (Fire). He's simply immune to damage (and a lot of other things) and has plenty of offensive nastiness at his disposal too. I bet he even looks neat.

And just like in every other RPG: Just because the character can be made doesn't mean it can be played.

Hey, that's kind of a Jesse Jackson/Johnnie Cochran catch phrase. It rhymes and everything.
Xenith
While I find the attribute + skill to be a little World-of-Darkness-y; I like the setting, the concepts, then new history, and the gameplay isn't all that bad at all. Combat is still something to get used to, with the WoD dice pools, but oh well.

Personally, when I find something that has game-balance issues that are insane/easily abused I either alter it or find in it a flaw that would be well known. I still have no instances of blatent abuse (some accidental, but one I thought it so funny I'd let him keep it, its not like I can't take it away later).

Heck, I have a good number of houserules (just have a cap of double the base attr + skill, with edge bonus dice being used after the fact; higher cap for skills with an exponential cost; and slightly higher attr costs) and it changes the play into something interesting for both me and my players.

The way I figure it; if you think your players are powerful compared to the oppostion, the opposition generally "evolves". Not only that, but their rep makes them viable for more challenging jobs and a tougher part of the shadow market. If they want to stick to small time runs with their skill level, they are wasting talent. Act accordingly.
mfb
QUOTE (fistandantilus3.0)
I've had to disallow whole books (Savage Species in DD3rd) because of him.

*shudder* believe me, you're not the only one that's had to ban that book.
FrankTrollman
QUOTE (mfb)
QUOTE (fistandantilus3.0)
I've had to disallow whole books (Savage Species in DD3rd) because of him.

*shudder* believe me, you're not the only one that's had to ban that book.

Yeah, the whole thing where characters pay one level for every hit die of monsterness (before accounting for special abilities), and then pays a level for every half-way decent ability they have means that monstrous characters end up hilariously weak for their level. A 20th level elven wizard is a 20th level character, but a monster that's a 20 hit die fairythat casts as a 20th level wizard (which is to say: a 20th level elven wizard that happens to come from a monster book) would be a 38th level character.

Playing a stone giant you're so jacked that you don't even get XP for defeating a copy of yourself in combat.

Even the aforemention super combos aren't good. A Half-Black Dragon Fire Element Troll is supposedly a 20th level character and has a BAB of +5. He literally can't do anything to opponents of his level. He also only has about a 100 hit points, so even though he only takes subdual damage from any damaging attack, he'll just be cleared aside into unconciousness at the start of every combat. Plus, he can still be killed by all the death effects which at that level are commonplace (as well as good old fashioned strangulation - he can be killed by dropping him into a bucket of water once you knock him out).

---

Savage Species needs to be banned because otherwise people will make cool looking characters that are so underpowered that they will get the entire team killed.

-Frank
mfb
no, no, don't speak of it further! it might hear you!
Azralon
QUOTE (FrankTrollman @ Mar 22 2006, 02:53 PM)
He also only has about a 100 hit points, so even though he only takes subdual damage from any damaging attack, he'll just be cleared aside into unconciousness at the start of every combat. Plus, he can still be killed by all the death effects which at that level are commonplace (as well as good old fashioned strangulation - he can be killed by dropping him into a bucket of water once you knock him out).

You missed the "vampiric" part. No subdual damage, drowning, or death effects. And he just needs to make touch attacks to kill people.

But eh, we massively digress.
FrankTrollman
QUOTE (Azralon)
QUOTE (FrankTrollman @ Mar 22 2006, 02:53 PM)
He also only has about a 100 hit points, so even though he only takes subdual damage from any damaging attack, he'll just be cleared aside into unconciousness at the start of every combat. Plus, he can still be killed by all the death effects which at that level are commonplace (as well as good old fashioned strangulation - he can be killed by dropping him into a bucket of water once you knock him out).

You missed the "vampiric" part. No subdual damage, drowning, or death effects. And he just needs to make touch attacks to kill people.


You're right, I did. That's because Vampiric is a template that can't be applied to elementals, and even if it could it would cost 8 more levels and make him Undead which means that he wouldn't have a Con score and his Hit Points would drop to 47 and his Regeneration wouldn't work any more.

He'd be screwed so badly that he wouldn't make it far in an 8th level party and he'd be expected to play in the sandbox with an Epic Level Druid.

QUOTE (Az)
But eh, we massively digress.


Yes we do.

-Frank
Azralon
I really want to further discuss how the build is still technically possible (due to more Savage Species cheese), but I'm forcing myself to stop now. smile.gif

So, how 'bout them shadowrunners?
mfb
i hear they do things in the shadows. such as running.
Butterblume
Isn't that dangerous, running in dimly lit areas?
SL James
That's why they have Edge.
PBTHHHHT
Wha-? they're running around in dimly lit areas holding edged items? That's really living dangerously, hope their insurance companies don't get wind of this.
Kremlin KOA
running the shadows.... with scissors
hobgoblin
QUOTE (PBTHHHHT)
Wha-? they're running around in dimly lit areas holding edged items? That's really living dangerously, hope their insurance companies don't get wind of this.

they are SINless. insurance is the least of their problems...
SL James
I don't know. I bet insurance companies are the few clients who can afford the best assassins.
Cain
QUOTE
Despite having to compete with a long-awaited Cyberpunk3.0, Shadowrun 4 has already gone into third printing and is continuing to sell at a rate similar to SR3 on release (in a very different market). SR4 set out to renew the Shadowrun brand, update the setting, bring back lost players and captivate much needed new blood - it has done all that and out sold expectations (it's no WotC or WW, but I'm really looking forward to see this year's RPG industry estimates, last year FanPro was neck and neck with Steve Jackson and AEG for third, this year it's likely to have beat both despite Spycraft2).

While I don't have any numbers on this, DriveThruRpg currently lists CP3.0 as their third top seller, versus SR4 in 11th place. IIRC, SR4 never managed to crack the top 3, so I'd say that CP3.0 has a better start out of the gate. Like you said, only time will tell. Core books always sell the best, it's the supplements that make or break the game.
Synner
QUOTE (Cain @ Mar 22 2006, 09:32 PM)
While I don't have any numbers on this, DriveThruRpg currently lists CP3.0 as their third top seller, versus SR4 in 11th place.  IIRC, SR4 never managed to crack the top 3, so I'd say that CP3.0 has a better start out of the gate.  Like you said, only time will tell.  Core books always sell the best, it's the supplements that make or break the game.

I'll have to check, but I'm pretty sure SR4 made the Top 3 (I know for sure that at one point we actually had SR4 and System Failure in the Top 5) and may even have gone to number 1 for a couple of weeks. BTW - If that's your reference, CP3.0 just dropped to number 6 while SR4 held at 11th... and you might be surprised to see what slipped into the top 3.

However, ask any industry person or distributor and they'll tell you online/pdf sales are not representative of the market and in fact favor niche games which are hard to find at the FLGS. The best indication of SR4's popularity are the fact that its selling almost as fast as SR3 did in FASA's heyday and that not only are numerous fans coming back to a game they had dropped but new fans are coming on board too (just take a look around this board).
Azralon
Thanks for the data, Synner. I'd personally love to see some further numbers, but I understand that it'd probably be a hassle.

QUOTE (Synner)
not only are numerous fans coming back to a game they had dropped

That describes five out of the seven players in my group.

QUOTE (Synner)
but new fans are coming on board too

That describes the remaining two.
Cain
QUOTE
BTW - If that's your reference, CP3.0 just dropped to number 6 while SR4 held at 11th... and you might be surprised to see what slipped into the top 3.

I'm not an industry expert, and I don't have any real numbers. What I do know is that anything advertised at asle prices in big red letters on the main page is going to sell better than other products, especially within the first few days of release. Besides which, that includes *my* purchase of "On the Run"-- I just got it because I had enough affiliate credits, and it was on sale. I'll bet that it drops off almost as quickly.

[Edit] Besides which, I haven't even started reading the damn thing, and already I hate it. I'm old fashioned enough to prefer hardcopy to monitors, and I've crashed my computer four times trying to print the damn thing out. Right now, I don't care if it's the greatest thing since sliced bread, I'm about ready to drop-kick the whole fricking thing across the room. I might be able to give it a fair reading later, but right now, it's just a screaming pile of digital dung to me.

QUOTE
However, ask any industry person or distributor and they'll tell you online/pdf sales are not representative of the market and in fact favor niche games which are hard to find at the FLGS. The best indication of SR4's popularity are the fact that its selling almost as fast as SR3 did in FASA's heyday and that not only are numerous fans coming back to a game they had dropped but new fans are coming on board too (just take a look around this board).

After talking to the folks at my FLGS, Shadowrun isn't a hot seller here in Seattle. Gary's Games is probably the #1 game store around, and I think he's sold all of 2 copies since it came out. I don't know what the comparison is-- that might be really excellent, in the big picture-- but it just doesn't sound good to my inexpert eye.

I do know that distributors don't typically keep numbers on retail sales, though. They just track how many have been shipped, and assume that they've been sold at the retail level. A better indicator would be how many special requests have gone out, but I don't have any way of getting to those numbers.

As for people coming back... I've seen a number of people drop out of Shadowrun, or refuse to go to SR4, as I've seen new players come aboard. And once the shininess of a new edition wears off, that's when we see how well a system really holds up. You pointed that out quite correctly. I think-- no, I *know*-- that a lot of the "new and returning" players will drop off again before too long. How much of an improvement remains after that point is the true test.
GuyofDoom
QUOTE (Cain)

[Edit] Besides which, I haven't even started reading the damn thing, and already I hate it.  I'm old fashioned enough to prefer hardcopy to monitors, and I've crashed my computer four times trying to print the damn thing out.  Right now, I don't care if it's the greatest thing since sliced bread, I'm about ready to drop-kick the whole fricking thing across the room.  I might be able to give it a fair reading later, but right now, it's just a screaming pile of digital dung to me.  

That's more of a computer issue than the PDF. I think you're anger is being directed at the wrong thing.

As for one store being a representative sample, meh. Even if it is the "#1"
[Edit] For instance in my area not very many copies have been sold either, but that's mainly cause D&D dominates, with a little bit of Exalted on the side.

I think through just browsing the web I've heard more apprehension about CP v3 then I have any system.
hobgoblin
pdf rpg-books will be the reason for me buying a ebook reader now that the eink screens are going on market...
Cain
QUOTE
That's more of a computer issue than the PDF. I think you're anger is being directed at the wrong thing.

This isn't the only time it's happened, though. SR4 not only crashed my computer during an attempted printout, it managed to demolish my copy of Acrobat Reader. I took it to Kinko's, and it crashed *their* systems eight times. It ended up taking a print shop over three days to get it out, sending out only a few pages at a time.

I was informed then that it had something to do with the "layering" in the SR4 pdf format; apparently it's highly detailed, which makes for nice, pretty graphics. However, it's impossible to flatten correctly, and makes printing a nightmare. I know I'm not the only one, either-- I've seen multiple complaints about the same thing on these boards.

None of this has anything to do with the quality of the actual writing, of course. But if I can't actually *get* to the writing, it may as well be the worst pile of crap on the planet from my point of view. I'm certainly going to tell everyone I know to swear off FanPro pdf's until they start putting out printer-friendly versions; this is just ridiculous.
SL James
Shit, man. I'm sorry to read that. We should have talked earlier.
Cain
Would you know how to fix this? I think I've gotten twelve error-free pages out of On the Run so far.

I know how angry I must sound, but try and see things from my point of view: I've bought something I'm dubious about; have wasted half a day, most of a black ink cartridge, and a sizeable chunk of a good-sized tree, and I've got less than 15 clear pages to show for it. I have every right to be totally pissed off right about now.

I'm not about to start flaming or insulting anyone because I'm frustrated and angry; however, that doesn't mean I'm going to let this lie. Even if the writing is supremely excellent, all these problems severely reduce the quality of the book. This whole printing mess is torquing me off severely, and I think this makes for a really crappy product.
SL James
Yeah... Sort of.
Adam
Cain: Send me a mail to adam@shadowrunrpg.com with relevant information [OS, version of Acrobat Reader you're using, that sort of stuff] and we'll try and get it worked out. On The Run has been selling briskly at all of our vendors and I've yet to hear of any problems with it.
MaxHunter
I think Cain has Gremlins (4)...

...maybe it's "Printer Bane" (pdfs)

...but we all know that printers are spawns of hell, just waiting to ruin your temperance when deadline day comes...

Cheers,

Max
SL James
Nah. When SR4 originally came out a ton of people had problems with the PDF. If you do a search for "Photoshop" and my name going back 180+ days, you'll see what I did.

As for OTR... I'm surprised because a) the SR4 PDF was eventually fixed, and b) the subsequently released books have worked fine.
Cain
I haven't bought any Fanpro pdf's since then-- the first time was bad enough, so I wouldn't know. I've only bought System Failure since, and I found it on sale on Ebay for cheaper than the pdf. Having Adam offer to help me on this really does make me feel better about it, though.
Deadjester
I fined it interesting that SR4 is not selling well in Seattle.

Down here in Orlando Florida two shipment sold like hot cakes and I had to wait to get my copy.

I find it odd that sombody would fight so hard against SR4, its seems to me at least that somthing else is involved here.

If I hated a game that much I would split and be off to the next one without a look back, it certainly would not be worth my time to stick around for somthing I am not playing.
Crusher Bob
The earliers copies of the PDF weren't very 'flat' (for example, all that silly page border art seemed to be a seperate layer, while this might have been nice if you could just banish it completely, you couldn't) this caused it to be a hellish memory hog, horribly slow, and all sorts of other mean and nasty things. The later versions of the pdf are much better.
Azralon
QUOTE (Deadjester)
I fined it interesting that SR4 is not selling well in Seattle.

Down here in Orlando Florida two shipment sold like hot cakes and I had to wait to get my copy.


Same in the Atlanta area. I had to keep tabs on the four closest gaming stores; I finally scored the second-to-last copy in the one store that didn't sell out within 48 hours.

QUOTE (Deadjester)
I find it odd that sombody would fight so hard against SR4, its seems to me at least that somthing else is involved here.  

If I hated a game that much I would split and be off to the next one without a look back, it certainly would not be worth my time to stick around for somthing I am not playing.


Wholly agreed, but some people don't have the same good sense that you do, DJ.
SL James
QUOTE (Deadjester)
I fined it interesting that SR4 is not selling well in Seattle.

You misspelled "ironic."
mfb
QUOTE (Deadjester)
I find it odd that sombody would fight so hard against SR4, its seems to me at least that somthing else is involved here.

If I hated a game that much I would split and be off to the next one without a look back, it certainly would not be worth my time to stick around for somthing I am not playing.

oh, there very much is something else at work, here. i don't hate the game. James doesn't hate the game. neither does Cain, or Critias, or any of the other people who post here with negative opinions of SR4.

we hate the rules. i love SR. it's an interesting game--a unique game, or very nearly so. i love the setting, i love the atmosphere, i love the feel of the game. but i really, really hate the new rules because i feel it really, really alters all of that for the worse. as many faults as i find in the SR3 rules (and there are many), they work better--i feel--for the game than the SR4 rules.
emo samurai
What's wrong with the new rules that wasn't wrong in SR3?
Kremlin KOA
nope average joe is a 1st level commoner
4hp
sorry 3 hp npcs don't get max hp for first dice
Azralon
QUOTE (mfb)
we hate the rules. i love SR. it's an interesting game--a unique game, or very nearly so. i love the setting, i love the atmosphere, i love the feel of the game. but i really, really hate the new rules because i feel it really, really alters all of that for the worse.


I completely sympathize. That's how I felt about SR3, and that's why I ultimately stopped playing it. That's why you don't see me in the SR3 forums; I exist only here, in SR4.

So as not to make this a "SR3 vs SR4" post, I'll relate an identical situation that I have with Star Wars.

I'm of the generation that saw New Hope in the theatres as a little kid. The setting was awesome to my young mind and the Star Wars franchise was perhaps the biggest contributor to my eventual status as a "nerd." It was the first time I had seen the sci-fi genre presented in a cool way.

As I grew up and became aware of RPGs, I naturally sought out a good Star Wars RPG. At last, I had my chance to interact within the setting in a more detailed way than slapping together little plastic lightsabers. I tried each new iteration of the tabletop game that I could find. A few years ago, I gave six months of my life to the (ultimately self-destructive) Star Wars: Galaxies MMORPG.

But ya know, none of those games did it for me. I found their game mechanics lacking in ways that I just couldn't accept, so I eventually just stopped playing them. I still love the setting, and I still keep up with the fiction as best I can; but there hasn't been a game out there yet that I felt did the setting justice. So I've resigned myself to watching the movies and reading the books since that's what's most satisfying to me.

Am I disappointed? Sure. Am I going to hang out on the SWG forums and gripe? Nope. I tried for a while (while I was still playing it), hoping for the longshot that it would prompt constructive change, but it predictably didn't. I had to give it a shot, at least, ya know? But I knew when to just let it go.

So I moved on. Other fish in the sea, and all.

QUOTE (mfb)
as many faults as i find in the SR3 rules (and there are many), they work better--i feel--for the game than the SR4 rules.


Then please continue to play SR3. If someone is holding a gun to your head demanding that you play SR4, wait until they go to the bathroom and quickly call 911.

Providing feedback to the developers is very useful, but -- as I mentioned above with SWG -- at one point you've got to realize that even the most insightful critiques will eventually sound like background noise after a while.

It's not that I think SR4 is the holiest of the holies or anything; it's just that I know getting indignant over a new edition is ultimately futile if there's a perfectly serviceable previous edition available for those who prefer it.

And worst case? Just read the novels and keep hoping for the movie.
mfb
*shrug* if people weren't interested in the question of how well SR4 works as a system, i wouldn't post about it. it's not like i--or anyone else who's shown a concrete dislike for SR4--is starting these topics. we're just replying to them.
stevebugge
QUOTE (Cain)
Shadowrun isn't a hot seller here in Seattle. Gary's Games is probably the #1 game store around, and I think he's sold all of 2 copies since it came out.

They must have sold more than that, or I account for 100% of the sales. smile.gif
Azathfeld
QUOTE (Azralon)
QUOTE (Deadjester)
I fined it interesting that SR4 is not selling well in Seattle.

Down here in Orlando Florida two shipment sold like hot cakes and I had to wait to get my copy.


Same in the Atlanta area. I had to keep tabs on the four closest gaming stores; I finally scored the second-to-last copy in the one store that didn't sell out within 48 hours.

Here in Indianapolis it flew off the shelves. I didn't even see the first printing, and I check on the local stores about once a week. My friend and I picked up two copies of the second printing, but I think they're out of that now, too.
Deadjester
Haha ya, I should have used ironic, it fits so well. That and I love the words Poetic Justice but I don't get to use it often.

My main point is that I love the Karma that Shadowrun has in general, there is no other game I feel that has that certain feel it has. I love the by play from runner points of view that go along with the rules, it really adds to the feel.

But just like the other SR rules, there are some SR4 rules I didnt like right of the bat.

After checking it out, I saw what didnt work and just changed it.

The combat formula was the biggest flaw I found.

So I went and changed it so that Armor, AP and Power effects on ammo work well together now.

Due to how the system is made, it was very easy to make other changes as well and just start playing. (like lvls, I prefer 8 as a skill cap with +3 for legendary)
It even tells you to change what ever rules that feel need to be changed to suit your purposes.

So thats my point, if you don't like the game, its one thing to state what you don't like about it and decide not to play it or to post the changes you made to the game to make it playable in your opinion for others to view

Its another to fight so hard against a system you are not playing, it would seem show a unatural amount of emotional investment that would seem to go beyond just plain dislike for a system.

To do a quick profile, I would say that it would seem to me that alot of emotion of expectation was put into the game and when it game out and did not meet up to your standards, it turned to hatered.

Sorta like a drunk guy hitting on a chick and when she turns him down he calls her a bitch.

For at this point, the argument certainly feels more about the person then it does the game system.
mfb
thank-you for that, uh, insightful... insight? like i said, if people weren't interested in the questions, i wouldn't be here providing my answers. when people stop posting about it, so will i.
SL James
You mean in spite of the numerous attempts to statistically eviscerate the rules as flawed?

Hm... Okay.
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