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Azathfeld
QUOTE (Austere Emancipator)
QUOTE (Azathfeld)
Well, I'm sorry if it causes you some cognitive disconnect, but bruising is exactly one of the things that is indicated by taking stun damage.

Oh I have no problem with that. I have a problem with bruises alone causing a healthy adult human to be rendered completely incapable of any action, unless the whole body is one big bruise, at which point the damage to circulation starts to get serious. Your whole chest can easily be black and blue without it being more than a minor injury. Check out some crash survivors: for example, this guy (warning: close-up of naked, bruised male, photo taken 1 week after the injury) climbed right back onto his quad and rode it a long way back to camp. 3 boxes of Stun, maybe? Stuff like this doesn't merit more than 1 box of Stun.

Well, yeah, having a black-and-blue butt is probably only a few boxes of stun damage. I'm still not seeing the issue here. The damage is necessarily abstract, but once you've taken so much stun damage that your track is filled, we're talking about enormous amounts of pain and trauma, as well as exhaustion. It may be temporary, but it'll put you on your ass.

Taking 9 boxes of stun damage isn't taking one shotgun blast to the chest, or being in one car accident, unless it's very well-placed. If you're heavily armored, it's more like taking three to six shots, and I don't have any problem with repeated shotgun blasts taking someone out of the fight, even if it doesn't kill them.
Austere Emancipator
QUOTE (neko128)
Why do you seem so upset by the idea?

Because I've actively searched for accounts of such damage on several occasions, and have never found anything. The accounts I have found only describe minor bruises. [Edit]Seems the one account of a broken rib/collapsed lung was caused by a penetrating injury to a spot which was not at all covered by the officer's vest.[/Edit]

Theoretically, life-threatening injury could happen. Sources more knowledgeable than me mention laceration of organs as a result of broken ribs as a possibility that people should be aware of. And, given enough time, even the tiniest of internal injuries can be life-threatening. However, I think it's rather telling that if you try to Google up broken ribs that have punctured lungs as a result of a bullet hitting body armor, the majority of the search results are fan fiction and short stories.
Austere Emancipator
QUOTE (Azathfeld)
Well, yeah, having a black-and-blue butt is probably only a few boxes of stun damage.

That black-and-blue butt is far more serious an injury than 3-6 average shots that have been defeated by body armor.

You can be sure I house rule these things in my games, and they wouldn't completely ruin the game for me even if I didn't. But someone claimed the particular rule was realistic, and that's what I had an issue with.

Although I guess I also have an issue with how a small number of minor injuries somehow add up to one serious injury, but in any system which tracks points of damage caused per attack that is almost unavoidable.
PBTHHHHT
My 2 cents in the whole fray. Heh. During a sparring session in karate, one of the brown belts manage to slug me chest (bastard, he was supposed to go easy on me considering I didn't bring my sparring gear that day so I couldn't connect with him to begin with... sarcastic.gif ) at full power. I didn't block it in time nor was I expecting full contect. I went down and it took me a bit like a few minutes to recover from the hit. I would say that being stunned doesn't have to result in unconsciousness, but rather just out of the fight for a bit while you're recovering your breath (as in my case). I wouldn't be able to do much else if I was in a fight.

In the case of boxers, and something I'll have to work on, they condition their chest and abs to be able to take the blows. I'm definitely gonna work on my abs and chest just to toughen it out, and work on my guard more.
Austere Emancipator
[Nevermind. I guess I don't need to justify every accidental suckerpunch. smile.gif]
Butterblume
QUOTE (PBTHHHHT)
In the case of boxers, and something I'll have to work on, they condition their chest and abs to be able to take the blows.  I'm definitely gonna work on my abs and chest just to toughen it out, and work on my guard more.

Interesting fact, actually the gloves make boxers hit harder (in terms of kinetik energy), since the hitters aren't in danger of breaking the bones in their hands, and don't have to pull their blows.

(and i am actually not sure if i made my point, damn foreign languages biggrin.gif).
Dissonance
You know what sucks?

Sucking chest wounds.
neko128
QUOTE (Dissonance)
You know what sucks?

Sucking chest wounds.

Yes, but while I think we can all agree that a "sucking chest wound" definitely qualifies as "Physical" and moving upwards on the "incapacitating" scale, there's a large disconnect between various people in this discussion over what damage qualifies as stun, and whether it should affect your ability to act.
Austere Emancipator
In SR terms, a sucking chest wound might not be more than a Light/1 point wound as long as major organs or blood vessels are not hit. smile.gif After all, first aid in the form of a credit card and some tape means you're only going to die when the infection really kicks in, and in SR incapacitation from Physical damage means you'll probably be dead in less than a minute.

Unless that too has changed somehow...
Butterblume
I'll count the lung to the major organs biggrin.gif.
Austere Emancipator
A sucking chest wound hasn't necessarily punctured a lung. The wound may simply feed air to the pleural cavity, sucking air in and blowing it out as the diaphragm and the lungs work their magic. If the wound cavity goes right through a lung, then I agree it's worth at least 3 points of Physical, 8 if it takes out a pulmonary artery, 12 if it takes out the pulmonary trunk. smile.gif
Moon-Hawk
I second AE's diagnosis. A punctured pleura will lead to lung collapse unless plugged, but the lungs may well be in perfect condition. The pleura can suck from the inside, the outside, or both.
Dissonance
I was just going for the pun, but yow.
PBTHHHHT
Oh, I can't help it. Most likely all of y'all have read it, but here's Murphy's Law for combat no. 5.
5. A sucking chest wound is Nature's way of telling you to slow down.

smile.gif

And yes, I know that when you have gloves on, you can hit even harder since you don't have to worry about breaking the bones in your hand. That's why boxers can do the swings without as much fear of breaking their outer knuckles. In karate we're being taught to only impact with our first two knuckles because if you hit on the outer ones without gloves, you're probably gonna break it. Under a not a good thing category...

Hey AE, ayup, suckerpunches are the best when you're dishing it out. Not so good when receiving it. lol.
Geekkake
With all the arguments about whether or not cracked ribs and significant, deep bruising, inability to breathe properly, etc. - all potential trauma of rounds stopped by a vest - can or can't someone out of a fight, for up to 15 minutes or more, I have only one question:

Don't any of you guys have fucking nerve endings? That shit hurts, and no, you're not badass enough to shrug it off and keep going without drugs, stim patches, painkillers, magic, cyberware, and the like. A few years ago, I cracked a significant number of ribs (along with severe contusions in that area) in a nasty car accident, and it took me upwards of 15 minutes just to get out of bed the next morning, and could barely breathe, much less start running around shooting at people. For a few days or a week or so, I had to eat painkillers like Pez just to get off the couch and make a sandwich or take a piss.

That's Stun damage, by all accounts in the previous posts in this thread. It's not a tap on the melon, kids. It's a fucking wrecking ball.
Moon-Hawk
I appreciate your point, Geekkake. But I think what people are disputing (at least some people, if I'm understanding this) is whether that pain could render you unconscious and incapable of any action, or whether it just made any action painful and difficult.
Maybe. Maybe someone here was disputing that, I don't really know anymore.
Azathfeld
*sounds of potato chip crunching*

No way, man! I could totally just ignore it. I don't care how beat up I am, unless you kill me I'll just keep coming. One time, I stubbed my toe and I totally just kept walking! Maybe I cried a little, but if I can keep going with a stubbed toe, I can take any number of gut shots without going down.

*crunch crunch*
mfb
yeah... the thing is, sometimes, you don't notice how bad it hurts until the next morning. just as often--maybe more often--it hurts that bad right when it happens. and, hey, who knows how much that bruising would have slowed you down if someone were shooting at you when you got out of bed, y'know?
Austere Emancipator
Humans behave very differently when they are under no direct threat. I'm sure if the bruise-butt-guy I linked earlier had crashed right in front of a hospital he wouldn't have moved a muscle for quite some. But when there are people around trying really hard to kill you, and are sure to succeed unless you do something, pain often becomes less important. Hence how a police officer might collapse if you sucker punch him in the street and take things slowly for quite a while afterwards, but might not even notice a few hits to his vest once the shit has already hit the fan.

There are just as many accounts of people collapsing to a screaming heap after a relatively minor wound as there are of people who have sustained multiple serious, even immediately life-threatening injuries and still manage to act in a rational manner. Usually it's more fun to play the guys who choose fight, or even flight, rather than Cry Like a Baby. I'd probably choose the latter IRL, I don't want to be forced to do that in an RPG. I am not a proponent of CreepWoodRun. smile.gif

[Edit]Holy shit, spend 75 seconds to search for the right post and 3 people post before me![/Edit]
Butterblume
QUOTE (Azathfeld)
One time, I stubbed my toe and I totally just kept walking!  Maybe I cried a little, but if I can keep going with a stubbed toe, I can take any number of gut shots without going down.

There is a little truth in that. Folklore tells, you can get unconscious by breaking a toe (your own, of course biggrin.gif).
PBTHHHHT
QUOTE (Austere Emancipator @ Mar 27 2006, 04:46 PM)
I am not a proponent of CreepWoodRun. smile.gif

[Edit]Holy shit, spend 75 seconds to search for the right post and 3 people post before me![/Edit]

My goodness that is a clusterfrag of a thread, I'm glad I didn't see that one last year. Oh man, I read the first page and then read the last two to see how far it devolved...

edit: And yeah, I don't want to play the screaming heap character either, that's just not fun. Yes, there's the realism stuff that people want in games. But is it really that fun? For me it's not, different strokes for different folks as they say.
Austere Emancipator
Forcing all characters to be screaming heaps isn't realistic at all, since most "hardened professional" types don't react like that. It would make sense to encourage that sort of roleplaying when there is reason to doubt the characters' ability to function under severe stress, but forcing all characters to do that would be like enforcing a Willpower cap of 2. In this instance, as so often is the case, the realistic approach is also the fun one for most people.
PBTHHHHT
Another realistic approach... diving for cover and then afterwards stick the gun around the corner and do the spray and pray routine. biggrin.gif Though it's kinda helpful if you have a guncam on your piece then you can actually *gasp* aim?

edit: Ok, not as realistic for some hardened professionals and the like. But street level? Oh hell yeah.
Geekkake
QUOTE (Austere Emancipator @ Mar 27 2006, 05:42 PM)
Forcing all characters to be screaming heaps isn't realistic at all, since most "hardened professional" types don't react like that. It would make sense to encourage that sort of roleplaying when there is reason to doubt the characters' ability to function under severe stress, but forcing all characters to do that would be like enforcing a Willpower cap of 2. In this instance, as so often is the case, the realistic approach is also the fun one for most people.

I concur. A simple example of what you're saying can be found on, say, the History Channel. World War II footage. Total chaos, blood everywhere, you're surrounded by guys you said hi to on a boat an hour ago that are now screaming for their mommies and trying to hold their intestines in. What did most of those advancing soldiers do? Kept going, kept shooting, kept dying. Sure, some of them were no doubt huddled under cover, crying, but certainly not all of them, and I daresay, not even most of them.

That's an extreme example, because there were a lot more men, which bolsters a lot more courage than your average shadowrunner team of 4-6, but I submit that the bonds of that group, if they're been working together any significant length of time, my be just as strong.

I regard the Stun track thusly: Since it's based on your Willpower, I regard 8 Stun as the end of the line, as far as your body is concerned. Horrible pain, or total fatigue, or a combination of the two and more, and even adrenaline isn't keeping you up anymore. The only thing that's keeping you moving is sheer, grim determination. Kill the fucker. Or keep conscious long enough to crawl away under a dumpster and maybe survive another day. Or something else, depending on the character.

When the Stun track is full and the runner is incapacitated, it represents the total expediture of that part of your psyche that can keep your body active when everything else, including the body itself, is just trying to collapse into a heap of Jell-O. The PC, quite simply, can't take anymore. Everyone has their limits, and the PC has reached theirs. They collapse, unconscious, overwhelmed, or otherwise incapacitated and simply cannot continue, no matter the circumstances.

Interpreting the Stun track that way puts a lot of the complaints here into some degree of perspective, though, of course, a series of boxes can never adequately describe or represent a complicated human action, reaction, thought process, or heroic effort. For some, it will remain a series of boxes. YMMV. But I like it.

[edit]: As a side note, the description above certainly doesn't preclude the very strong possibility that a runner, faced with a very painful experience, such as being shot with or without armor, will not attempt to get away from the source of that pain as quickly as possible, even if it's just behind the nearest cover for a second to assess his wounds and collect himself before charging back into the fray. That's a very normal, very human reaction that isn't even remotely mitigated by training, experience, and a professional code.

In fact, I would even go so far to submit that the described is the very definition of the combat-hardened, professional warrior versus the amateur, or the coward. The professional is the guy that, after checking his wounds and maybe even taking a moment to try to plug the new hole in his arm, will continue to do the job. The amateur or the coward will flee the scene, or hide indefinitely and pray that no one finds him and finishes him off.

Standing out in the middle of your opponents' fields of fire isn't "professional", or "badass". It's stupid.
Signal
QUOTE (PBTHHHHT @ Mar 27 2006, 05:20 PM)
QUOTE (Austere Emancipator @ Mar 27 2006, 04:46 PM)
I am not a proponent of CreepWoodRun. smile.gif

[Edit]Holy shit, spend 75 seconds to search for the right post and 3 people post before me![/Edit]

My goodness that is a clusterfrag of a thread, I'm glad I didn't see that one last year. Oh man, I read the first page and then read the last two to see how far it devolved...

edit: And yeah, I don't want to play the screaming heap character either, that's just not fun. Yes, there's the realism stuff that people want in games. But is it really that fun? For me it's not, different strokes for different folks as they say.

I finally got around to clicking that link and holy cow I nearly fell out of my chair laughing so damn hard! rotfl.gif

Otherwise, yeah, I agree: Shadowrunners are Shadowrunners because they are precisely the sort of people who can get shot at (or just plain shot) and keep going. It's why corporations are willing to spill so much cash for their services. Shadowrun isn't about roleplaying Joe Schmoe off the street. You're roleplaying professional mercenary.
Austere Emancipator
QUOTE (Geekkake)
When the Stun track is full and the runner is incapacitated, it represents the total expediture of that part of your psyche that can keep your body active when everything else, including the body itself, is just trying to collapse into a heap of Jell-O. The PC, quite simply, can't take anymore. Everyone has their limits, and the PC has reached theirs. They collapse, unconscious, overwhelmed, or otherwise incapacitated and simply cannot continue, no matter the circumstances.

I agree that in many situations that would be a good way of describing the Stun damage track. It doesn't help the nonpenetrating ballistic injury problem any, but works fine for many other scenarios. smile.gif

Oh, and in case you're like me and don't get the History Channel, you can always check out the Medal of Honor citations. Lots of folks with lethal injuries pulling off some crazy shit.
Azathfeld
QUOTE (Austere Emancipator)

Oh, and in case you're like me and don't get the History Channel, you can always check out the Medal of Honor citations. Lots of folks with lethal injuries pulling off some crazy shit.

Well, yeah, they spent Edge to invoke Dead Man's Trigger.

What on earth does anything done by anyone with a lethal wound have to do with Stun damage?
mfb
ehh... Dead Man's Trigger only works for one action, doesn't it?
Austere Emancipator
It has a whole lot to do with the sub-thread that started somewhere around Geekkake's pain message, and with how simply being in lots of pain, or being massively injured, doesn't necessarily have anything to do with your ability to function.

mfb: Maybe it's some sort of extended action to command several company-level combat assaults from the front over some 48 hours.
Azathfeld
Or maybe the game doesn't perfectly model everything that real people can do.
mfb
true. however, if it's possible to model more accurate behavior, especially without increasing complexity... if you don't want to make armor overly effective, you could just allow armor to automatically buy hits. -1 DV for 4 points of armor.
nick012000
I don't remember anything saying that you fall unconscious at a full Physical track, just that you start dying.
mfb
page 53, under "Unconsciousness". mentions both physical and stun tracks.
emo samurai
I just got done reading the last three pages of that thread... holy shit. And is it just me, or has Critias quieted down his rants lately? And what would I have to do to be banned? I mean, if Creepwood didn't get banned, then I guess there isn't any harm in starting up another Desert Flame War.
Geekkake
QUOTE (Austere Emancipator)
QUOTE (Geekkake)
When the Stun track is full and the runner is incapacitated, it represents the total expediture of that part of your psyche that can keep your body active when everything else, including the body itself, is just trying to collapse into a heap of Jell-O. The PC, quite simply, can't take anymore. Everyone has their limits, and the PC has reached theirs. They collapse, unconscious, overwhelmed, or otherwise incapacitated and simply cannot continue, no matter the circumstances.

I agree that in many situations that would be a good way of describing the Stun damage track. It doesn't help the nonpenetrating ballistic injury problem any, but works fine for many other scenarios. smile.gif

Oh, and in case you're like me and don't get the History Channel, you can always check out the Medal of Honor citations. Lots of folks with lethal injuries pulling off some crazy shit.

I have to disagree with my comments not involving non-penetrating bullet wounds. In fact, I think it's particularly relevant. Like I said in my pain post, getting your ribs broken hurts. A lot. At the risk of pulling the usual Internet tough guy act, I'm pretty good with pain, because I was an active kid and had the tendency to fall out of trees and break limbs. Not to mention sports injuries. Breaking something hurts like a bastard. But as mfb mentioned, it usually hurts less the day of the injury. This is largely due to adrenaline.

Allow me an anecdote. I'm drinking, and as such, prone to lengthy anecdotes. There is a point, trust me.

When I get in the aforementioned car accident, I hit a stone wall in a late model Lancer (this was around 2003) going about 40. I was a passenger, in front. I remember the wall approaching very fast, a half-second of impact. Then I was out. The next thing I remember is opening my eyes, and seeing dust everywhere. I can't breathe. The headlights are still on, but the hood is much, much higher than it should be. Turned out, it accordian'd in, as most modern cars do. There were weird lights everywhere, which turned out to be police cruisers. God knows how long I'd been out, and I didn't care, because I couldn't breathe. I pushed the airbag down, off my chest, and opened the door, promptly spilling out like a liquid onto the gravel beneath, not even able to gasp for breath. Slowly, face on the pavement, I could hear the driver crying and begging the cops to check on me (they wouldn't, more on that later). I was completely incapacitated. I have no idea how long it took me to move from no breath, to minute, painful breaths, to functional, painful breathing. And frankly, I had no idea what was going on.

That gives you an idea of the impact involved, and the chest, lung, and diaphram effects of a 40 mph collision in a non-armored vehicle. To make a long, long story short, the cops weren't interested in helping anyone. I directly asked them to call an ambulance for my very obvious breathing issue, and the driver was bleeding substantially from her head while crying uncontrollably. The cops were more interested in if anyone was drinking. They didn't call an ambulance. They found some weed in the car (which hadn't been smoked prior to the accident), took the driver in, and told me to ride with the tow driver. I asked again for an ambulance, they refused. I later found out this was illegal, but both the driver and I had accepted our insurance settlements, the insurance companies told us we couldn't sue at that point - use that for corporate ruthlessness in the future.

Two miles down the road, about 20 miles from my house, the tow truck driver told me the tow would cost a few hundred bucks. I informed him it wasn't my car, and I certainly didn't have that kind of money on me. I couldn't even time him, he kicked me out of the cab of the tow so fast. I have no idea where I am, my ribs are broken, my knee (which was fucked to begin with) is seriously messed up. I walk a half mile to a Circle K, in the middle of the night in the ghetto. I call a cab, and sit inside the Circle K, thanks to the kindness of the current clerk, staring blindly at the ground until the cab arrives.

I gave my address, and passed out in the back. Just like that. The cab driver had a Hell of a time waking me up once we'd reached my house. I went inside, called my girlfriend (who my friend and I were supposed to pick up), and sat on the couch in the dark, shaking from an adrenaline hangover. I was still shaking when she found me.

...

I regard the above story as 5-7 points of Stun damage. Confusion and pain, but adrenaline and willpower can keep you moving for awhile. As long as the exertion isn't too great. Get home, just get home. If you want realism, that's about as realistic as I can provide you, given that it really happened. You can push through substantial Stun damage, but you're fucked later.

How does this relate to non-penetrating bullet wounds? The damage is about the same, for a person. Catching rounds in a vest causes broken ribs and contusions just like mine all the time. They're designed to keep you alive, not make you comfortable being shot. So you're alive. But trust me, you wish you weren't.

Some folks don't wanna play this out, and that's fine with me. But without pain, momentary weakness, confusion, and other effects of damage, you're not being realistic. The frailty of the human form is realism.

So don't bullshit people about "realism" when you're unwilling to have your character react to a 4 Stun intercepted bullet to the chest with dropping to all fours, hacking up a lung for a little while.
mfb
dude, that's simply not realistic in a hell of a lot of cases. Level III vest against a 9mm parabellum, in the middle of a firefight? no, you're probably not going to go down and hack up a lung; you're certainly not going to see broken ribs. a long burst from a 9mm uzi? sure, you might get the breath knocked out of you. i'm still going to say that you probably won't see any ribs cracking, though i couldn't tell you for sure.

bullets simply don't hit hard enough to have the effects you're describing. every action has an equal and opposite reaction, remember? if the impact of a bullet could crack your ribs after being spread out by a good vest, it would certainly shatter the much-more-fragile bones of your hand through the receiver when you fired the bullet. i'll agree that taking S stun should probably slow you down pretty hard--but given that it should, taking hits on your vest shouldn't be resulting in S stun damage in the first place.

also, not everybody responds to pain the same way--they don't even respond to pain the same way every time, within individuals. personally, i think SR3's knockdown rules simulated response to damage not-badly. if you take damage, you have a chance of going down, with more damage making it harder to stay up. and when you go down, it can be tough to get back up. if SR4's work similarly, you might consider using them, or modifying them so that they do work that way.

[edited slightly to clarify my position]
SL James
QUOTE (emo samurai)
I just got done reading the last three pages of that thread... holy shit. And is it just me, or has Critias quieted down his rants lately? And what would I have to do to be banned? I mean, if Creepwood didn't get banned, then I guess there isn't any harm in starting up another Desert Flame War.

Crit has been quiet in general, so don' t read too much into it.
Nikoli
I will point out that there is a world of difference in firing a gun and being the poor SOB that catches the round, vest or not. As far as the physics of the projectile are concerned. When you fire a round properly, ther is no gap between you, the weapon, and the round, save for the very small space from the pin to the charge. but aside from that little hole in an otherwise unbroken chain. The force never impacts you, it passes through you because as a whole you are relatively 'solid' as far as the force concerned. Take a 12-gauge shotgun, hold it properly and fire downrange at your target, you feel the force, but it does not harm you. Now, hold the butt of the stock away from your body a half inch or so and fire the weapon again, notice the drastic difference. Now, imagine all of that kinetic force compressed to a, miniscule in comparison, surface area striking you. The force is magnified because it isn't spread out and you sure as anything are not bracing to be shot.
That is the main difference, brace properly and you might get sore after a few dozen rounds if you aren't used to it, brace improperly and you could dislocate a shoulder as the weapon slams into your impossible to prepare shoulder repeatedly.

Body armor helps spread the force out to a manageable area, but you still are being impacted, it will still hurt. I've heard stories of police officers and soldiers who caught a round in the vest and had a cracked rib. They were sore, they were aching, but they were alive because of it. The only time to worry is when it doesn't hurt like hell.
mfb
it depends on what kind of vest you've got. i'd bet most of those cracked ribs were behind II-A or II armor, rather than III-A or III. i'm assuming that III-A and III are ~rating 4 in SR4. if you were wearing rating 2 armor, sure, i can see cracked ribs from a handgun round. but at rating 4 or so, a hit from a handgun shouldn't be slowing you down much at all.
Austere Emancipator
Rating III is the lighter rigid armor standard. If you got hit in a plate with a 9x19mm in the heat of a battle there's a very good chance you'd never notice, and you'd be unlikely to get any sort of bruise.

QUOTE (Nikoli)
I've heard stories of police officers and soldiers who caught a round in the vest and had a cracked rib.

Could you share one of those stories? If you remember anything about the stories I could track them down, and I'd finally have one solid example of this happening. So far I'm looking through the Kevlar Survivors' Club in vain -- I can't find anything there but "superficial backface signature contusion".
kigmatzomat
QUOTE (Nikoli)
Body armor helps spread the force out to a manageable area, but you still are being impacted, it will still hurt. I've heard stories of police officers and soldiers who caught a round in the vest and had a cracked rib.

The question is not "can you crack a rib when getting shot wearing body armor" it is "what kind of round does it take to crack a rib when getting shot wearing body armor?" Shotguns and hunting rifles will leave marks left and right on armored targets.

But the thread started discussion heavy pistols and body armor. 9mm? No way. The force isn't great enough once it gets distributed by armor over just a square inch or two. .35/70 BFG pistol? Maybe. There's a lot of energy with a tiny cross-section so it's almost an APDS already.
Geekkake
QUOTE (kigmatzomat @ Mar 28 2006, 11:45 AM)
QUOTE (Nikoli @ Mar 27 2006, 10:46 PM)
Body armor helps spread the force out to a manageable area, but you still are being impacted, it will still hurt.  I've heard stories of police officers and soldiers who caught a round in the vest and had a cracked rib.

The question is not "can you crack a rib when getting shot wearing body armor" it is "what kind of round does it take to crack a rib when getting shot wearing body armor?" Shotguns and hunting rifles will leave marks left and right on armored targets.

But the thread started discussion heavy pistols and body armor. 9mm? No way. The force isn't great enough once it gets distributed by armor over just a square inch or two. .35/70 BFG pistol? Maybe. There's a lot of energy with a tiny cross-section so it's almost an APDS already.

Upon reading some of the entries in the Kevlar Survivor's Club (nice find, Austere Emancipator!), handguns generally appear to produce "superficial backface signature contusions", which means, of course, light to medium bruising. Which makes sense.

Rifles, however, appear to create "significant backface signature injury", which sounds more like a cracked rib to me and really nasty, deep bruising that hurts like a bastard. Of course, whether that would be relevant in combat or not is up to the Stun track.

[edit]: Just read some of the shotgun portion, and it seems like shot is pretty easily shrugged off by an armored individual, as reflected in the rules. The examples I've read so far aren't point-blank, certainly, which would be more significant, and I haven't seen any examples of someone getting hit my slugs, which I'd imagine would also be more damaging.

So there you have it. Watch out for rifles.
Austere Emancipator
Some amazing stories in the KSC. For example, several instances of assault and hunting rifle shots being stopped by flexible body armor. Among these I found the first one which might suggest a broken bone or other serious internal injury -- a close range .308 rifle shot to the lower back of an officer wearing only flexible blody armor which resulted in him being "hospitalized for a significant backface signature injury".
Red
QUOTE (Geekkake @ Mar 28 2006, 12:00 PM)
[edit]: Just read some of the shotgun portion, and it seems like shot is pretty easily shrugged off by an armored individual, as reflected in the rules. The examples I've read so far aren't point-blank, certainly, which would be more significant, and I haven't seen any examples of someone getting hit my slugs, which I'd imagine would also be more damaging.


If you read the fluff, you'd believe that. If you played previous incarnations of SR you'd believe that. But in SR4 the flechette rules just don't work that way. They are, bluntly put, the uber bullet. Even against a target in full body armor, you are more likely to do more damage with plain buckshot than a normal slug so long as you have the narrowest choke. And it makes me want to cry because I was raised on the old system of doubling impact armor against flechette.

It is worse for using flechette in the place of normal small arm rounds. With shotguns there is a 3 point AP difference. With other guns the difference is merely 2 AP. In those cases flechette rounds are mathematically never worse than a normal bullets, without the use of edge. Even against cars, barriers, etc...

I've seen two interpretations of flechette rounds. #1 is the old SR convention. #2 is the kind I've read about in some post-cyberpunk fiction literature where flechette is a kind of wonder bullet even against armored personel. I am fine with either. Really. I just don't like the mixed message I get when the fluff text comes from #1, but the rules seem to model #2.
Geekkake
QUOTE (Red)
QUOTE (Geekkake @ Mar 28 2006, 12:00 PM)
[edit]: Just read some of the shotgun portion, and it seems like shot is pretty easily shrugged off by an armored individual, as reflected in the rules. The examples I've read so far aren't point-blank, certainly, which would be more significant, and I haven't seen any examples of someone getting hit my slugs, which I'd imagine would also be more damaging.


If you read the fluff, you'd believe that. If you played previous incarnations of SR you'd believe that. But in SR4 the flechette rules just don't work that way. They are, bluntly put, the uber bullet. Even against a target in full body armor, you are more likely to do more damage with plain buckshot than a normal slug so long as you have the narrowest choke. And it makes me want to cry because I was raised on the old system of doubling impact armor against flechette.

That's pretty simple to house-rule, though: double impact against flechette.
Signal
I'm going to run my game using the default flechette rules and see how things fare.

I too am used to the old flechette rules indicating that they were basically useless against armor (in other words, just about everybody who you'd go up against). But I'm willing to accept that by 2070, somebody might have designed better flechette bullets that do a decent job of penetrating armor a little bit better while still remaining just as lethal as they were before when it came to hitting flesh.

I figure that if there is such thing as EX Explosive ammo, flechettes in their new incarnation ain't no thang.
Austere Emancipator
QUOTE (Geekkake)
So there you have it. Watch out for rifles.

Yeah, usually if you get hit with a rifle and all you've got is flexible body armor, you're fucked. I am really surprised of how many times close range rifle shots have been defeated by vests without rigid plates. Generally speaking, such armor is of very little use against rifles, not because of backface deformation but because it just doesn't stop the projectiles.

I couldn't find a single mention of a rifle shot hitting rigid armor on the page, though. I would imagine that with non-fragmenting rifle plates the blunt trauma would be minimal. With shattering plates, I have no idea, although the fact that no NIJ rigid armor standard has limits for backface signature implies that it's not a problem.

Most of the mentions of shotgun hits in the KSC seem to be of birdshot, which is considered a very poor for hunting humans. When it's a 12G with buckshot, most victims were hospitalized because of pellets that hit areas not covered by armor. Slugs might cause more serious nonpenetrating injuries, but most should be stopped by common armor vests.
Voran
I was thinking along the lines of the North Hollywood incident back in 97. While the 2 gunman were so geared up in armor that they definately had movement penalties, they fired a thousand plus rounds, and were likely hit by what, hundreds themselves before someone got a lucky headshot on one, and the other apparently killed himself.

Essentially, they had no dodge abilities, since they couldn't move very well, which meant their absorption capabilities were off the chart compared to the damage output abilities of police forces. So armor must have had some serious deduction of stun type dmg, or they would have gotten KO'd much earlier right?
mfb
indeed.
hobgoblin
or they just rolled very good on their damage resistance nyahnyah.gif

another option is that the armor they used crossed into the border of hardend armor, kinda like the critter power...

we have yet to see the SR4 version of the cannon companion military armor...
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