John Campbell
Oct 31 2003, 10:05 AM
QUOTE (Bira) |
Remember, you're talking about power armor, not walking mecha. There's no need to fit bench or bucket seats in it - you're supposed to wear the thing, not pilot it. |
Yeah, but there're no rules in Rigger3 for putting in a passenger without a seat.
QUOTE |
I don't even think using vehicle control rigs would be appropriate for power armor, since it's more of a suit than a vehicle. |
Actually, I think VCRs are more appropriate for power armor than for most any other kind of vehicle (and the Spartan is technically a vehicle, just a bit of an odd-shaped one). DNI interface to sensors and weaponry and so on is just as useful for powered armor as for anything else, and it seems like it'd be a lot more useful to rig a fully-articulated walker with functional arms and hands and so on than it would be to rig, say, a car. Sure, you could use clumsy force-feedback controls... but why? Just plug it into your brain... it's the Shadowrun way.
And note that the JIM suit can be rigged, and, unlike the Spartan, it's not even technically a vehicle. Also note that there are significant penalties for maneuvering a JIM suit without a VCR...
(Anyway, adding manual controls would've taken up space I couldn't spare.)
QUOTE |
If you really want to create power armor using Shadowrun's vehicle rules, it will work better if you create your own components for it, rather than adapting the existing ones (which don't fit the concept very well). |
Yeah, but then it'd be just another house-rule creation. I, for one, tend to ignore people's house-rule creations, because they're totally arbitrary and, IME, tend towards extreme munchkinism. The Spartans aren't house-ruled.. they're 100% by-the-book legal. The few places where I even bent rules are primarily fluff... like assuming that, having spent the Load and CF for a pilot's seat, said 'seat' could be a padded human-shaped space inside the armor rather than a proper chair.
BitBasher: "Large Anthroform",
not "Extra-Large Walker". Note that the weight you quoted is well above the maximum given for Body 3 drones (which is what the Spartan is), and is a good 150+kg heavier than the estimate I made. It might also be a good plan to compare my weight estimate (or even Lilt's) to the rationalized weights given for the various troll metavariants given in
that TSS article (or even the weight given in SR3), think about how much said troll would weigh if it were made largely out of armor plate and servomotors instead of flesh and bone, and then revise your estimate on its size accordingly.
Incidentally, for those who care, the standard Spartan suit's stats have changed slightly. While statting out a powersuit infantryman template for it, I noticed that I'd overlooked that most ammo stats, including assault cannon ammo, are listed per 10, rather than per shot (I
always forget that). That meant that I had 54kg more Load available than I thought, so I celebrated by putting another point of armor on, which affected price and handling slightly. The page is updated to reflect the changes.
Lilt
Oct 31 2003, 12:06 PM
I'm pretty sure that by the body-weight estimations on P62 R3 the SK Dragoon Scout weighs-in at 830 KGs. That's the basic 300KG, reduced by smart materials to 255, + the full load rating of 575 kg. This, to me, does not seem unreasonable as it's effectively a walking tank.
Another way to do it would be to take the full weight unmodified by smart materials (875kg) then reduce by 15% down to 875-131.25 = 743.75 KGs whcih is within the upper bound for body 3 vehicles.
PS: John: What CF/weight did you pay for the seat in your Spartans? I paid for a 1/2 bench seat at 3CF and 100Kgs. My pilots neither require comfortable bucket seats nor the spacious 2-seater (3 at a cram) bench seats available for 6CF.
I'm contemplating putting ruthenium (yes, ruthenium) on the scout to remove the problem with ED where a visual scan reveals that sensors are wrong. [edit]Forget the ruthenium thing; it wouldn't be compatible with Radar Absorbant Materials[/edit]
For my next project; I'm comsidering creating a bike/similar that can carry one of these using a reenforced seat
Lilt
Nov 1 2003, 01:26 AM
Must... Resist... Temptation... To put... Light Railgun... on Scout... For use as... Sniper Rifle...
Bira
Nov 1 2003, 01:43 AM
QUOTE |
Sure, you could use clumsy force-feedback controls... but why? Just plug it into your brain... it's the Shadowrun way.
|
I'd do something with non-clumsy movement-sensing hardware (maybe involving a datajack, but not a full vehicle control rig) and a movement system good enough to accompany the user even if he's wired to the max.
It makes the suit accessible to more people, since it doesn't require specialized cyberware nor do you need to train for weeks just to be able to move inside it.
QUOTE |
And note that the JIM suit can be rigged, and, unlike the Spartan, it's not even technically a vehicle. Also note that there are significant penalties for maneuvering a JIM suit without a VCR...
|
So? A JIM suit isn't the same thing as a suit of power armor, tough it comes closer to it than an anthroform drone.
QUOTE |
Yeah, but then it'd be just another house-rule creation. I, for one, tend to ignore people's house-rule creations, because they're totally arbitrary and, IME, tend towards extreme munchkinism.
|
They'd be your house rule creations, if you were the one to make them. Also, nothing says you can't alter other people's house rules for use in your campaign. To me, neither side of the equation (house rules versus canon) is more worthy than the other, and they both require more or less the same amount of effort to adapt to a specific campaign and gaming group. If going by the book suits you, go ahead. I'm just saying it's not the only way to go.
John Campbell
Nov 1 2003, 02:48 AM
QUOTE (Bira) |
I'd do something with non-clumsy movement-sensing hardware (maybe involving a datajack, but not a full vehicle control rig) and a movement system good enough to accompany the user even if he's wired to the max. |
You can run a Spartan via datajack through the virtual dashboard if you want. I think rigger adaptation includes the datajack link, but if not, it's trivial to add. It's better than manual control, though it still doesn't provide the performance that you can get with a VCR.
If you want fine and instinctive control of complex machinery, whether it be an industrial exoskeleton or a t-bird or a building security system, the VCR is the best tool for the job. There are other tools, but they're inferior, and the rules reflect this. I'm failing to see why you believe that a VCR isn't "appropriate" here.
QUOTE (Lilt) |
John: What CF/weight did you pay for the seat in your Spartans? |
Standard bucket seat, 6CF, 150kg.
Lilt
Nov 1 2003, 03:50 AM
Yes, I thought you did. I'm tempted to try to cut the dragoons down a bit so they fit a whole bucket seat (rather than a 1/2 bench at 3CF/100KG). The problem is that I'd have troubble resisting the temptation of putting a bench seat in so that I could share the mecha experience with two close friends.
Also: By the chassis you describe (a troll-sized extoskeleton for a human) the human isn't sitting down so you don't need a seat, just the people space. What, then, do you think of the idea of allocating it as a special storage area? Most humans are less than 110 litres in volume, and a single CF is equivalent to 125 litres, so allocating a 1.8CF comparment (Specialised with pads and Air conditioning) would allow for basic clothing and maneuverability. You then have a person-space of 180L weighing around 101kg and taking 2CF of cargo.
Be warned, however, that if the anthroform is moving the wearer's arms & legs as it moves then some problems wil arise. Consider when the vehicle is run at 125kph or more for extended periods.
Also: people were right about there being mechanical arms skills. See Mechanical arms and legs, P67, R3. Does it seem reasonable to give a vehicle, particularily an anthroform, an extremely low handling rating (-2) and just let people default from reaction?
KarmaInferno
Nov 1 2003, 05:01 AM
QUOTE |
QUOTE | (KarmaInferno) I dare you to get in one of those suits and kick me. Really. Go ahead. |
Well, why not? As long as we're probably going to be including a new "Powered Armor" vehicle skill, we might as well put in a "Powered Armor Melee" skill. Hmmm... would it be based on Intelligence, as Gunnery currently is?
|
Because Anthorform drones specifically can't kick.
Digital Heroin
Nov 1 2003, 06:33 AM
Alright... been holding off on this one because it sparked not only a small idea, but a big one... made a whole character based on this thread... a whiney little runt dwarf sick of people pushing him around... so he scrap built this monster:
QUOTE |
Dwarven Powersuit
Chasis: Anthroform, Large Handling: 4 Speed: 50 Acceleration: 5 Body: 3 Armor: 5 Signature: 5 Auto: - Pilot: 1 Sensor: 1 Cargo: 1 Load: 145 Seating: 1 (Bucket) Entry: 1 (Rear) Fuel: 60L Economy: 1.5 S/B: N/a L/T: N/a Street Index: 4 Avaliablility: Unique Design Points: 3204 Initial Markup: 0.4 Street Markup: 4
Base Cost: 128,160 Final Cost: 512,640
Mods
Radio Controlled Interface Rigger Adaptation Mechanical Arms (2, STR 15) Extra Entry Point (Rear) Adjustec Controls (Dwarf) Contingency Maneuver Comtrols (9) Advanced Passenger Protection System Crash Cage Roll Bars Spotlights (6) |
Notable is the complete lack of guns, or systems of the like. Twitchy wouldn't have a clue how to use a gun at the onset of his play. He's insanely smart (9 Int after augmentation), but has a massive persecution complex and he's vengeful. Earned him an enemy or two.
Here's my take on combat with this bad boy:
Skills Used
Unarmed Combat (Fists) 2(4)
Walkers 6
Mechanical Arm Operations 6
Clubs 3
As his skill with walker and mechanical arms is higher than his unarmed combat skill, Twitchy is able to get enough out of the machine (especially while jacked into it) to utilize his skill using the arms to punch. He'd also have enough mobility with the legs due to his walker skill to get into position as if he was just fighting unarmed. Same goes for the clubs, since his arm skill's higher, he can use the clubs as if he was out of the suit.
If either his walker or arm skills weren't higher than his unarmed combat, he'd be limited to the lower of the two (walker skill limits mobility, if you can't get into good position, you can't fight worth drek). Same goes for the clubs again, if either skill was lower, it would restrict his swing potential.
Still slick though, considering a punch would do 15M Stun.... well, ok, the Stun part's debetable... and the only improvised melee weapon which makes sense given the situation, the chair, would do 17M Stun...
Mind you, there character's got Lone Star out for him (not too actively mind you, they don't know what the hell he is), and a gang after him as well, because they want the armor (not knowing it's made for a stunted dwarf)... and he's limited in combat... hell, I still love the little guy...
Hero
Nov 1 2003, 06:33 AM
I think if the pilot is using a VCR (level does not matter), that the mechanical arm tests should be ignored because the "Power Armor" in general is quite similar to the human body. My "Power Armor" mechanical arms have human like hands, 5 digits (4 fingers, 1 thumb), so I would rule that this type of mechanical arm would not require a robotic arm test when using a VCR. Now if the limbs start to get exotic then I would require a robotic arm test, but I am sure that the generic mechanical arm is quite human like in operation. I use the the Walker skill for general piloting of "Power Armor."
Now if the pilot was not using a VCR, I would require a robotic arm test because there is no DNI that would allow for such a degree control as a VCR. I say datajacks though are a DNI, does not provide the degree of control of a VCR, the normal datajack is not wired like the VCR. But on my "Power Armor" I have a robotic computer that controls the arms and most of the targeting systems, the pilot still selects the target, it is just that the robotic computer does all the tracking.
When you sit on a reasonably tall ledge your legs tend to hang downward with most of your butt on the flat surface, now you take this position and add a back support. The seat kinda puts you in a semi-standing position, this seems the most effective but least comfortable of cockpit seats, but we are looking for efficiency not comfort. Most of the controls would be incorporated into the seat it self, like the steering device in the arm rests, while the accelerator would be a petal on the foot rest. The VCR black box would be stored in the head rest while the screen is either built into the interior of the hatch or uses a holographic projector that is mounted on the top of the head rest or the ceiling of the cockpit. This makes a lot more space for all the larger equipment like the sensor suite and life support.
Lilt
Nov 1 2003, 12:50 PM
OK: I'm partially re-doing the dragoon to try to make it more canon but I'd like some advice on how canon particular points are.
Firstly: Vehicle Design
Could an external cargo pod mount an internal missile rack if an electronics port connected the decice to the vehicle's computer?
Secondly: Anthroforms carrying weapons
An anthroform can carry and use modified versions of human weapons. The rules regarding human usage are reasonably clear: Mechanical arm skill chacks cap the number of successes that may be used. What rules, however, would you attribute to drones performing these actions? Does it count as sensor-enhanced gunnery if a drone pilot is using a weapon held in the arm or some form of hybrid with the normal ranged combat rules?
Can anthroforms carry and use heavy weapons without use of gyro-stabilisation gear? (as characters with body8/strength 8 can, see CC P99) Am I right in thinking that the Light Stun damage does not affect the vehicle?
Tertiarily: People space
How canon would you say it is that if a vehicle does not have enough seats, then someone could stand in the cargo space of the vehicle?
Lastly: What can have a scope stuck on?
Is it possible to mount a scope on a target designator? If a scope is mounted on a weapon being carried by an anthroform; could a human rigger use it? Would it need to be fed through an electronics port?
Hero
Nov 1 2003, 06:00 PM
>Lilt
For you scope questions, no. Why would you need a scope when you have radar, ultra sounf, UV, and other multi-spectrum sensors that can see farther and better then a scope. If you insist on doing that you can have some type of interface that allows you to look through the scope even though you are physical seperated from it.
Lilt
Nov 1 2003, 08:17 PM
The reason I want a GOF (good old-fashioned) scope is to put on a sniper-rifle (or assault cannon in this case) which the suit would wield. The character could then perform manual gunnery at 2400m without the nasty base TN of 9.
The problem with sensor enhanced gunnery is that it's just too dammn hard if the target has an ED system, a good ECM suite, a spirit's concealment power, a good signature, or even just a convenient electrical storm. It is, however, still possible to see a vehicle with ECM and ED coming out-of its teeth. When you can see a 10 foot tall killing machine infront of you, but your sensors tell you it's an amoeba in a snowstorm a mile to your right, you know you want Manual Gunnery for this shot. The magnification scope just makes the job a bit easier.
Also: What are your thoughts on adding a scope to a standard designator for the same purpose? It would mean a TN of ~4 to manually paint a target. This problem is less about vehicle combat and more about infantry spotters though.
Hero
Nov 2 2003, 05:47 AM
I would leave the sniping and painting targets to the foot sloggers, and the heavy support and heavy assaults to the "Power Armor." ED's don't effect visual based sensors, so I would just out fit my "Sniper - Power Armor" with a lot of powerful visual based sensors and go very light on the ultrasound and radar based sensors. There are rules in Rigger 3 and Rigger 3 Revised on upgrading and/or making surtain sensors more powerful, you should look into that.
Entropy Kid
Nov 2 2003, 09:52 AM
QUOTE |
Because Anthorform drones specifically can't kick. |
Where does it say anthroforms can't kick? I couldn't find it in Rigger3. It's a safe assumption that anthroforms aren't balanced for full human-like kicking though. I know page 67 has rules for melee combat with walkers; using Mechanical Arms skill for arms and Walker skill for kicking. A crash test has to be made after kicking though.
One thing I've been thinking about, Mechanical Arms skill and it's success limitation on actions taken with the arm are for articulate motion. The example given was disarming a bomb. The text mentioned reducing target numbers for simpler actions, like picking up a large object. If the arm is being used essentially as a turet, I don't see a reason to make a Mechanical Arms test, just a standard Gunnery test to shoot a target. If the arm is holding a weapon in big robo-hands, well I'm not sure what to do with that.
Lilt
Nov 2 2003, 12:42 PM
Ah. OK> reading the rules again I think it's somewhat safe to assume that the vehicle has telescopic magnification already. I'll put flare compensation on and use a rating 5 clearsight autosoft to boost the pilot's passive sensor tests. Maybe even installing a knowsoft of military vehicle sensor signatures to use as a Complimentary skill? The knowsoft may be unnececary though.
I can't find anything that says anthroforms can't kick. It's a vehicle with legs, and by the rules on P67 of R3; vehicles with legs can kick.
I have no problem with having successes limited by mechanical arm tests. I'm making sure that the handling rating is low (-2 or -1 with an external cargo module) so that people can easily default to reaction. The vehicle will also have structural agility 3 so people get +3 reaction whilst piloting it. All-in-all this brings a good rigger's reaction up-to 12-13 meaning 8+ successes against a TN of -1+4=3.
John Campbell
Nov 2 2003, 11:35 PM
Hmm. Would Mechanical Arm Operations count as a Vehicle Skill for the purposes of the VCR reducing the TN penalty for defaulting to Reaction? Since it seems to be in the same default group as Walkers, which is definitely a Vehicle Skill, I'm leaning towards yes...
Lilt
Nov 3 2003, 12:24 AM
OK: Here's my modified SK Dragoon. I really wish they'd put-out a vehicle-building program for Rigger 3 sometime soon.
CODE |
SK Dragoon series Large Anthroform, Electric Fuel Cell (900+600) Rigger Adaptation (free) Remote-Control Interfaces (free) 2xStr 9 Mechanical Arms(free, ~10ECU each) Smart Materials (100) Load, CF, and Speed to max (47.5+45+95) Signature improvemet 1 (200) Drive By Wire 3 (+10% load) (4725) Structural Agility 3 (1350) Armour 5 (250) (225kg) Roll bars (0) Improved Handling 2 (50) Amphibeous Operations package 2 (80) Battletac FDDM Reciever (350) BattleTac IVIS Reciever (250) Max economy to 1.5pf/km (200) EFC capacity +375 = 435 (150) (75KG) Gridlink Power (2) Suncell Power (5) RAM 3 (1350) ECM 1 (100) (5KG) Sensors 4 (125) (2CF, 35KG) Extra Entry Point (hatch) 2.7CF Specialised Storage (Padded Passanger Space) (3) (3CF,101kg) Enviroseal (gas, water, engine) (84) Rating 5 Pilot (5000) Spotlights, Normal and IR (12) Autosoft Interpretation System (250) (1CF) Medium Launch Control System (10) (0.5CF, 10kg) External Missile/Rocket Mount (0) 5 Electronics Ports (3 back + arms) (50) 3.5CF of gear varies by vehicle type 181.5KG for specialised config, Equipment pack, and munitions
Specialised Configurations: Scout: Power Amplifier 6 (30) (1.5cf,6KG) ED rating 2 (300) (2CF, 20KG) 155.5KG for pack and munitions
Equipment Pack: Marksman Cost: 49700 nuyen, Load: Munitions (commonly 35.5 + Missiles) Internal Missile Store + 2 mounts 4CF Storage +Anti-Materiel Sniper Rifle (=Silenced Panther Assault Cannon) +Belt of 100 AV rounds +10 Square Meters Camofluage Netting |
I'm contemplating putting things like a remote control deck and the battletac master unit in the arms by the rules on P36 of M&M. Then again I am also contemplating attaching 2 articulated arms to each mechanical arm and having the thing wield 4 LMGs simultaneously.
Playing Games
Nov 3 2003, 05:02 AM
Well, this it what I would do.
anyone good enough to be worth putting in powered armor would be skilled enough not to need computer progams.
You Use the rules for Mil Spect heavy armor, add in a few spiffy rules about streegnth mods, forearm mounted weapons using smart gun links, and the such.Throw in a battle tec computer and some other toys, and go .
No need for drone rules. I mean using the rules for drones over these rules don't make the power armour any more realasitic, and kind of make them a lot of wasted paper work.
Digital Heroin
Nov 3 2003, 08:30 AM
Except that your modified milspec armor would still be normal armor with some toys, while a drone made into armor is resistant to non anti-vehicle weapons...
Lilt
Nov 3 2003, 09:33 AM
QUOTE (Playing Games) |
anyone good enough to be worth putting in powered armor would be skilled enough not to need computer progams. |
That makes no sense: If the computer programs can save your ass if you're incpacitated and call-in a missile/artillery strike on one target while you're engaging another target then I don't think there's such a thing as too skilled to need computer programs.
QUOTE |
You Use the rules for Mil Spect heavy armor, add in a few spiffy rules about streegnth mods, forearm mounted weapons using smart gun links, and the such.Throw in a battle tec computer and some other toys, and go . |
... and house-rule the whole thing. I'll admit that custom-designed vehicles are only one step away from house ruling but it's still far more acceptable than someone-else's house rules. It's even canon if you consider the vehicle customisation rules to be canon.
QUOTE |
No need for drone rules. I mean using the rules for drones over these rules don't make the power armour any more realasitic, and kind of make them a lot of wasted paper work. |
Except that there are rules to do the power armor like this, meaning that it is possible by the technology in 2060. There are sort-of rules for mechanical extoskeleton strength mods, but only on the JIM suit.
Actually: I'm going to create a large-anthroform-sized JIM suit for my power armor to wear for underwater ops... Why not?
Siege
Nov 3 2003, 02:41 PM
Eh, add +2 Str to the mil-hardened suit and +1 Quickness.
+2 TNs to manipulate manually
-1 TN if jacked, troded or body-suit emulation
Standard bonus if rigger-enabled
Synthetic muscle fiber is woven into the underlayer of the suit, acting against the user's body as a form of musculature, resulting in an improved physical ability.
Unfortunately, using the suit as an exoskeleton results in a time-delay that skews the physical response time. However, Troopers who are either rigger-capable or one of the sim-linked options are able to synth their response times to fully optimize the suit's potential.
-Siege
BitBasher
Nov 3 2003, 04:55 PM
QUOTE |
Except that your modified milspec armor would still be normal armor with some toys, while a drone made into armor is resistant to non anti-vehicle weapons... |
because it's not armor, its a full on vehicle at this point. It just happens to walk instead of roll. It's a full on mech. The pilot does absolutely nothing but pilot it like any other vehicle, andhe is completely incapable of moving in it under his own power.
QUOTE |
QUOTE | You Use the rules for Mil Spect heavy armor, add in a few spiffy rules about streegnth mods, forearm mounted weapons using smart gun links, and the such.Throw in a battle tec computer and some other toys, and go . |
... and house-rule the whole thing. I'll admit that custom-designed vehicles are only one step away from house ruling but it's still far more acceptable than someone-else's house rules. It's even canon if you consider the vehicle customisation rules to be canon. |
That depends on your version of "acceptable" if you mean acceptable to you, then yes. But there is a single line canon shadowtalk reference to the development powered milspec in a previous sourcebook if I recall, which makes it pretty close to acceptable in my eyes. Also MilSpec is armor, this thing is not. It's a vehicle.
I just happen to personally think rthat for the purposes of plausability in SR its far more a natural course of events for powered MilSpec to exist, in the first incarnation to be designed not to enghance the user's str or speed, (although an incidental increase of a point or two of str could be plausible) but just to counter its own weight and increase the user's effective payload so the user cna wear MilSpec while exerting himself as if he was unarmored. Technology can logically progress from there. I don't think this technology should require a VCR, it should use a bodysuit that picks up real time muscle impulses. These things are used in the real world now for motion capture without any delay or problems. 60 years in the future there should be no penalties for this type of motion translation.
I don't really even compare that to a mech, because one is a vehicle and one is armor. Might as well take a medium VT UAV and add a seat and make it into a VTOL fighter craft... it's the same concept. Incidentally, I have already done that too. I made a line of VTOL vehicles for the rich and powerful but adding 2 or 4 seats to the VT UAV chassis and a rating 4 autopilot. really really rare, but possible by the rules.
Siege
Nov 3 2003, 05:02 PM
Not to mention that for all the stuff they're packing onto the mil-spec armor, a little augmentation would be necessary just so the trooper could be functional in all that weight.
-Siege
BitBasher
Nov 3 2003, 05:14 PM
Right, At least in the first generation or three of new technology they wouldn't be adding in optional extras or trying to get him to jump buildings or toss cars around. They would be trying to get a soldier that move farther and easier, while carrying more tactical payload and able to integrate and gather more information. Pretty much the exact DAPRA project standards they have NOW for developing military exoskeletons. Get a soldier that can shrug off non AP ammo while carrying a full load plus a squad assault or heavy weapon while not slowing down any over a standard unloaded joe. That's a military/special forces wet dream. It would also need to be as small and as compact as possible so the soldier can still fit anywhere a normal soldier can, so it's not useless for CQB.
In fact, CQB would be it's strong point since many AV weapons cannot be brought to bear in closed quarters.
I even have a SR fluff piece written for the PA of this style I use in my games. But it's all academic because SR's will never get their hands on it and if they see it used agains tthem they're SCREWED... Kinda like an Aguilar or a EFA Variant.
Lilt
Nov 3 2003, 07:36 PM
What exactly does CQB mean? Close Quarters Battle?
Anyway: I'm making mecha and I know it.
Birdy
Nov 3 2003, 07:45 PM
QUOTE (Lilt) |
What exactly does CQB mean? Close Quarters Battle?
Anyway: I'm making mecha and I know it. |
Exactly. Also known as
FIBUA = Fighting in Build Up Areas
MOUT = Military Operations in Urban Territory
Suicide
Fun if you do this as training. Not so funny if you do this for real. Casualties are 50-70 percent for the winner. The looser adds 50-30 percent.
Two options exist:
Grosny I aka Stalingrad aka Bagdad aka Hue:
Send in troops on foot. Make sure to supply lots of body bags. If you win, you get to keep the ruins.
Grosny II aka The Ami solution[1] or "Death over Ahlen"
Emplace lots of artillery. Start shelling until nothing moves anymore. Add additional salvos. Alternativly use a nuke. Bulldoze the ruins and rebuild.
The latter spares your men. Just make sure to keep CNN out and don't tell your local allies.
Michael
[1] In the 1980's the US Armed Forces in Germany:
Always got their behinds handed to them by troop red during exercises
Always used "nukes" to stop the "bad guys"
Always dropped at least on on Ahlen city
We germans loved it. So much, that during one maneuver a german artillery unit dropped a simulated salvo on the US division shortly before they could give the order...
Playing Games
Nov 4 2003, 05:34 AM
QUOTE (Lilt) |
QUOTE (Playing Games) | anyone good enough to be worth putting in powered armor would be skilled enough not to need computer progams. |
That makes no sense: If the computer programs can save your ass if you're incpacitated and call-in a missile/artillery strike on one target while you're engaging another target then I don't think there's such a thing as too skilled to need computer programs. QUOTE | You Use the rules for Mil Spect heavy armor, add in a few spiffy rules about streegnth mods, forearm mounted weapons using smart gun links, and the such.Throw in a battle tec computer and some other toys, and go . |
... and house-rule the whole thing. I'll admit that custom-designed vehicles are only one step away from house ruling but it's still far more acceptable than someone-else's house rules. It's even canon if you consider the vehicle customisation rules to be canon. QUOTE | No need for drone rules. I mean using the rules for drones over these rules don't make the power armour any more realasitic, and kind of make them a lot of wasted paper work. |
Except that there are rules to do the power armor like this, meaning that it is possible by the technology in 2060. There are sort-of rules for mechanical extoskeleton strength mods, but only on the JIM suit.
Actually: I'm going to create a large-anthroform-sized JIM suit for my power armor to wear for underwater ops... Why not? |
You most likely giving this too someone with a battle tech computer, and move by wire.SOmeone who is truly more machine than man. He would needn't skill soft programs for his guns.
One it it is cost effetive to have some soldiers with that much cyber, and two those would have been the best of the best before the cyber.same could be said for mil spec power armor.There wouldn't be green ears in power armor.It just wouldn't happen.
El_Machinae
Nov 4 2003, 06:23 AM
I can't even figure out why someone would get

7,000,000 worth of cyber put into them, no one is that important.
You've got good points, it's going to have to be the elite who go into these suits (veterans with terminator honours, so to speak). But can't a computer give them complementary skills? I'd expect that any augmentation available would be used.
But with the millions spent on this armor and cyber upgrades, you could get a dozen decently augmented soldiers.
Hero
Nov 4 2003, 07:00 AM
This cyber monster still wont be able to fire all those cool weapons these heavy infantry support vehicle gets to use and lacks some of the other advantages too. Like the how ineffective smallarms fire is against vehicles, if I remember correctly the power is reduced by half and damage level drops one level, and that is if the armor does not stop the attack dead in its tracks first. But then of course these cyber soldiers can fit in corridors that a heavy infantry support vehicle could never fit in to, but why stick that much ware in one person, considering every body can be bought at a price. So each has its place, besides with that much ware in them, wouldn't they be cyber zombies and the last I read those are very high upkeep, even more so then some drones and much harder to replace too.
Lilt
Nov 4 2003, 11:35 AM
Hey: Why don't you just go the Aztechnology route and turn everyone into cyberzombies? They only cost 10000000 nuyen apiece!
OK: These suits cost around 800K apiece, and that's before you decide to build them with a custom chassis (P76, R3) which almost halves the price (400K) but makes future expansions more expencive (as you're fully decking it out to begin with, that's no big problem). You also want soldiers with VCRs to pilot them. That'd cost another 12-60K each.
Now: considering the alternatives we have Heavy Hardened Military Grade Armor at 72.5K and, to get the same effective reaction times, wired 2 with 3 points of reaction enhancer at 285K. Then you have the things most troops can't do: carry and fire light railguns, heavy mortars, and to engage multiple opponents simultaniously.
The way that I see these suits being deployed are as strike teams who can get in covertly, do a drek-load of damage, and get out again. Kinda like military-level shadowrunners. It's either that or as heavy command/fire support unit to move with normal infantry.
Rompler24
Nov 4 2003, 12:06 PM
Furthermore, even if they should not be too cost-effective, that's the way R&D goes: Begin with something barely viable and turn it (in due time) into something useful.
Right now, in Shadowrun terms, power armor might still be in the "not too useful"-stage, but that's not a reason not to develop them and test them in-field.
Shockwave_IIc
Nov 4 2003, 03:08 PM
QUOTE (El_Machinae) |
I can't even figure out why someone would get 7,000,000 worth of cyber put into them, no one is that important.
|
Toshiro Mitsuhama.
Not quite 7 mil

perhaps. But alot
Siege
Nov 4 2003, 03:36 PM
The critical difference between an augmented trooper and an ACPA suit:
You can reuse the suit.
-Siege
BitBasher
Nov 4 2003, 04:37 PM
Also keep in mind, as a vehicle these mecha need fuel and a solid supply line, maintenence, OPTEMPO ect... Exactly the same as a vehicle.
I would also have to bump the chassis multiplier up a boatload, which will increase the price because the only reason the drone chassis multiplier is so low is because they don't have to worry about carrying people. Now they do have to carry people, so the chassis multiplier should be increased to bring it in line with standard vehicles.
Hero
Nov 4 2003, 04:48 PM
>>>>>Lilt
Here is a comparison
-> Cyber <VCR 1> + ISAV: 428,400
-> Cyber <Wired 2; Reaction 3; SL II> + Mil Spec Armor: 421,000
-> Cost difference between the two: 7,000
I added the smartlink II because that is a must for a special force personnel, the vehicle does not need it because of the sensor aided gunnery option. I could get the price down by 200,000 by taking the drone computer out <making the pilot take more skills but there is always a trade off>, making it way more cost effective then you cyber soldier. They both cost about the same with just the base components <cyber and armor/vehicle> with out weapons or other add ons. I would chose the ISAV <Infantry Support Anthro Vehicle> more for most missions because it can use most weapons the mil-specs cant like a 20x83mm Rotory Cannons and a lot of ammunition still not be hindered. And then you have the vehicle damage resistance where smallarms fire is next to ineffective unless AV ammunition is used. But when it comes to fighting inside buildings the cybered soldier is hands down the chose to go with, pretty much invulnerable to normal smallarms fire <APDS still goes through it like a hot knife through butter IMO> and can carry the heavier support weapons with ease. So it all depends upon the mission and how you want it done.
Lilt
Nov 4 2003, 04:53 PM
There are a number of vehicles, albeit mostly the smaller ones, that have low markup factors that can carry people. Our vehicle is probably about the size of a troll which, on the scale of things, isn't that big.
Anyway: There probably would be a good markup applied to the first few generations but after the technology had been proven it would presumably go back to a markup of 0.4.
[edit]Oh yes: EFC vehicles, particularily ones with suncell power/gridlink, can self-refuel given the availability of local resources. Thanks for that comparrison Hero, I was going by the price of the suits I was designing, but then-again the ones I'm making come with a kitchen skink in an external cargo pod (it holds the AC ammo).
Siege
Nov 4 2003, 05:04 PM
Kitting out SEAL Team 6 in cyberware costs lots and lots of money. Add to that training and gear and you get some pretty impressive and expensive assets.
The augmented suits (power armor) are individually expensive, but are not user-specific.
Recycling the high-end cyberware in an operator is much harder than hosing out and patching up the salvaged suit.
It's the same reason, back in SR1, my merc didn't keep the evac codes on my implanted transceiver: if I get whacked, it'll be that much more complicated for the survivors to radio for support.
-Siege
El_Machinae
Nov 4 2003, 07:50 PM
I agree that they're a good deal when compared to a kitted-out cybersoldier. Actually, they look like a really good deal, since to replace the pilot only costs training + a VCR.
OTOH, I guess you could scavage a cybersoldier for his wired reflexes, etc. to reduce the cost of replacing him.
... but railguns ... hmmmn, railguns ...
I think the suits would work best for small scenarios where over-whelming odds were required. Kinda like Rainbow Six scenarios. Or storming a SpaceHulk.
Siege
Nov 4 2003, 07:53 PM
Yeah, we're just never going to get away from the 40k references, are we?
But you gotta admit, trying to recycle the cyberware would just suck for trooper morale.
-Siege
BitBasher
Nov 4 2003, 08:54 PM
One other thing to think of, you cannot make this troll sized and have it proportioned correctly. The elbow, hip, knee and other major joints have to be in the same places as the human because that's where humans have to bend. This means any added height has to be above the users head or below their feet.
Furthermore because of that this would adjust poorly to users of different heights, as the inherent frame/chassis would be too long/short, unless the frame/chassis is inherintly adjustable, which increases the complexity a bunch.
While I am at it, I didn't see Life Support Man Hours listed here, which is required for an envirosealed passenger vehicle, or is this thing completely vulnerable to gas vector attacks? The pilot cannot breathe in an sealed system with no oxygen.
I agree this is possible with SR's tech, just playing Devil's advocate.
El_Machinae
Nov 4 2003, 09:16 PM
Yeah, the phrase
"Never leave a man behind!" would take on whole new meaning.
edit: responding to Seige
TinkerGnome
Nov 4 2003, 09:27 PM
When you're using some engines, don't forget about the solar cells. The suits become a lot more feasible when you're either able to fit them with solar cells or can carry along solar cells for use when the suits aren't in direct use. If I had a copy of Rigger 3 right now (lost my old one, and the one won't ship till mid month... curse you Amazon!) I'd be able to say more

As for proportions... The pilot probably shouldn't be standing up inside the device. A pod-like cockpit would probably be the best bet with the arms and legs projecting from that.
BitBasher
Nov 4 2003, 10:08 PM
QUOTE |
As for proportions... The pilot probably shouldn't be standing up inside the device. A pod-like cockpit would probably be the best bet with the arms and legs projecting from that. |
That's why prompted my line of thought. I brought that um earlier and was told that it was worn like a suit of armor, NOT like a mech with a cockpit. Although realistically it doesn't take up any more room one way or the other, as it still has the same CF and body either way.
Mutie
Feb 24 2004, 03:47 PM
Legs applys paddles to thread and yells "CLEAR" ..... ZOT
Question: if we are willing to apply a cf of 3 for a single person bench seat could we not apply (1.25/2 rigger3 pg 124 ) another .75 reduction of cf by removing excess head room etc. I am personaly willing to say that a person in power armor failing a crash test is in trouble anyway.
Corywn
Feb 24 2004, 05:19 PM
Shortly after Matrix Revolutions, I got the itch to emulate the AP Mechs from the film, and came up with a couple models that I felt acceptably emulated the ones from the film.
First though, a few notes: I'm not wonderfully knowledgeable on the Rigger3 rules, but feel I know enough for what I built to work as intended.
Secondly, these are using the XL Walker chassis, not Anthroforms. This is because the AP Mechs were, probably, about 2 stories tall, not as tall as a single troll.
The file can be located
Here.
I'd like to point out:
While the vehicle has arms, that is more for a 'design accuracy' point of view; my intention was to mount the LMGs on each arm, and have the LMGs rigged, not manually gunned; the first 2 versions (Diesel and Fuel Cell) I played some rules around to include manual controls, the second 2 versions are intended to be fully rigged...may have missed a rule or two, though.
I used external cargo space for extra ammunition storage.
I made the file a while back, and so can't fully remember, but I believe all versions were buy-able from chargen (not that I'd SUGGEST to any GMs to allow them).
Darkest Angel
Feb 24 2004, 05:45 PM
Well since most people in SR don't generally give much of a monkeys about creating radioactive mess, I think the good old Radioisotope Thermoelectric Generator would be a useful powersource, it's what drives most power armour in the various sci-fi universes, and has powered countless spacecraft over the last 50 years, so it's already a well proven technology. It's a fair bet that since it doesn't create anything like the same sort of waste as a fission reactor, that by 2060 (perhaps with a little help from Deus and his nanites) they might even have the Thermoelectric cells down to such a fine art that waste is minimal (given the Voyagers' RTGs have been going for 25 years imagine how long a 2060 RTG could run on the same fuel), the only real thing to worry about would be the radiation shielding of the generator itself.
kryton
Feb 24 2004, 08:33 PM
I think everyone is forgetting the point. IT's a GAME.....It's not real.......Cyberware doesn't exsist and cyber eyes aren't feasible not mention the Matrix.....They could happen but there's no precidence or even proof that they will within our life times. IT's all Science Fiction. We're talking about fire elementals and magic here....Who cares...really people it could happen. It may not but who knows. In the big picture having armor that's mobile isn't all that wacky. There just has to be a balance between playability. The key thing to remember is that the combat rules in Shadowrun tend to be cinematic in nature. In reality there's always going to be a missile or amunition that can bust through the armor. No armor is invulnerable. The key nastiness is going to come from the recoil supression that armor offers, the speed and the protection against small arms fire. Those would be the overall benefits. With the improvements in electronics and conductors in SR armor is no more far fetched than having cyber eyes and cybernetic arms and limbs.
Lilt
Feb 24 2004, 08:55 PM
QUOTE (Mutie) |
Question: if we are willing to apply a cf of 3 for a single person bench seat could we not apply (1.25/2 rigger3 pg 124 ) another .75 reduction of cf by removing excess head room etc. I am personaly willing to say that a person in power armor failing a crash test is in trouble anyway. |
OOh, I never noticed that bit... I personally would be loath to spend any less than 3CF for a passenger, simply because a human is around 3CF in volume.
Reducing .75CF from head room probably means just that, removing the room where the head would go, and probably the neck and tops of the shoulders too.
Mutie
Feb 25 2004, 05:47 PM
QUOTE |
I personally would be loath to spend any less than 3CF for a passenger, simply because a human is around 3CF in volume |
Any Guesstimates as the volume of a Dwarf ;)
The rigger seating rules always boggled me, as I understand it.
A dwarf, human or a Troll all use the same size seat, the only nod to the fact they are most definately not the same size, is the requirement to reinforce the structure of a trolls seat.
A bench seat that seats two is 6cf, but a bucketseat that seats one is also 6cf and if you want to make your bucket seat an ejection seat well then the cf of that is umm 6cf.
Seems to me that the only way that makes sense, is that the seating rules are only really taking into consideration the size of the seat itself and and ignoring the cf of the actual occupant of the seat .
If we apply this logic then perhaps instead of trying to put a chair into our armor what we need to determine is just exactly how much cf is used by a compartment just large enough to able to hold a person wearing a simple life support setup and then filled with some sort of impact gel or form fitting smart plastic. A rigged person is cut off from their body so won't really terribly uncomfortable and this is the smallest possible setup that will keep a rigger from being tossed about withen a vehicle.
Or to translate for those non rigger folk that may be lurking in this thread ;
How many trolls can i fit in the trunk of my car ?
What the conversion rate Dwarf:Elf:human:troll how many dwarf can i get into a troll sized casket.
"Legs you there?"
"Um can't talk now theres a Wendigo in my van"
Herald of Verjigorm
Feb 25 2004, 10:17 PM
A hypothetical person of dwarfish stature may only take 1 cf if the following approximation is valid:
Height: 1 meter
Width: .5 meter
Forward portrudance: .25 meter
total volume: .125 m^3, 1cf
If a human/elf can be approximated as similar except for doubling the height, it would be 2 cf.
My trollspace calculation is significantly larger:
Height: 3m
Width: 1.5m
Forward portrudance: .5 meter
totaling volume of 4.5 m^3 or 36 cf
The troll number seems a bit too big, I'll take suggestions at how to reduce the numbers to fit better.