blakkie
Oct 31 2006, 04:56 AM
QUOTE (Steak and Spirits @ Oct 30 2006, 10:36 PM) |
QUOTE (blakkie @ Oct 30 2006, 11:26 PM) | Only it isn't by your definition. Unless 2 and 5 have suddenly ended up as the "minimum and maximum ratings of the attribute". Well I suppose they are the minimum and maximum of a few stats for some metahumans, but that pretty much throws a wrench into using your definition because of the middle part.
|
You're right. An oversight on my part was clearly spelling out the word 'approaching' in that definition. I thought you'd be bright enough to note that it would be implied. Here. Let's try again.
QUOTE | A state of attribute allocation where approaching the minimum -or- maximum ratings of the attribute are favored over attributes taken in the center of the spectrum. |
QUOTE | Jebus Cruch on a Bike, suddenly having an Attribute or two a little off center become "min/max".  |
Of course it becomes min/maxing. And that more frequent it occurs in the creation of a +sheet, the more dramatic degree of min/maxing is occuring.
Um... Wasn't that kind of... You know...
...Obvious?
|
Yah, it is so obvious that you have to
rework your own damn definition to do it....and apparently apply new meaning to 'min' and 'max'.

And it's still got the problem that you are focused down in on the minute and missing out that in fact some 3s and 4s for Attributes are very valid parts of an an overall 'optimal' character.
So having something other than straight 3s or 4s is, like, min/max? Jebus Cruch on a Bike 2: The Return Trip?
laughingowl
Oct 31 2006, 05:09 AM
QUOTE (toturi) |
1) If there are Siamese cats in the area, then there are. 2) If there are no Siamese cats in the area, then there are none.
If my player wants his PC to be allergic to Saimese cats, and depending on whether I am GMing by the RAW or not(if I am doing RAW, then no since Saimese cats aren't one of the examples), I would determine common/uncommon with respect to 1 and 2. Siamese cats do not fall out of the sky just because a PC in my game is allergic to them. No... I won't have Miss Kitty come up to a PC who is hiding in an air duct. Unless they are in Thailand and the place they are in have the habit of letting Siamese cats into their air ducts. And no, Ghostwalker will not put in an appearance just because a PC is severely allergic to great dragons.
Similarly, if a PC has a Negative Quality that applies to the situation, then it happens. Even if John Doe has Str 1 and he has all the right equipment(or he guessed right) to bypass the door, I am not adding an extra mechanical lock/maglock/palm scanner/eye scanner/etc just because I want to demonstrate the fact that he did not bring enough stuff. If Mr Sam did not bring a ton of ammo, I am not going to put him in the middle of a gang war, just because I want him to run out of bullets. If the probability of a given situation is low or non-existent, then it isn't going to happen. It will not happen just because some PC has a Negative Quality.
If a Role Player makes a gimped PC, he might survive because he played smart and avoided the things he was weak at. If he didn't, then he will just have to deal with the consequences of having a gimped PC. |
Rarely is anything black or white.
There are no (that I know of) siamese cats in my LOS. I am pretty sure there are no siamse cats in the room I am in. It is unlikely there are siamse cats in the building. I wouldnt want to bet that there isnt a siamse cat within a mile of me.
My example is a pretty perfect one I think.
Siamse cats are not exactly common in Virginia and you could probably go weeks, months, even years (depending on how much you go out and to where) without seeing one. however as I type this I can look behind me and over my shoulder and see the security guard petting the siamse cat they have as sort of a mascot (I am sure it was a stray from the nearby townhouses, but it turned up on our doorstep half starved and its been adopted by all of us).
If somebody has a flaw, that flaw either needs to come into play, OR immediately bought off with next available karma. If it is not coming into play (ever) and not required to be bought off, it is free points.....
Now siamse cats wont generally just fall out of passing sub-orbital planes... but IF a character had a flaw involving them, they will show up occasionally where logical. (such as a pet for some security guards (or the lab techs), as a pet to the old lady, sitting next time them on the subway, etc).
As to 'in the duct' wouldnt see that likely, but at the grill to the duct (or air intake) I would see very lkely as the one we have here, loves sleeping in front of them. (think they white noise from the fans, help drowns out the passing traffic).
Likewise agree, IF I allowed allergy (great dragon), Ghostwalker isnt going to show up. however the character will expierence it as often as other 'uncommon' items. (in truth I probably WOULDNT allow great dragon, I could consider allergy (dracoform) as uncommon. (there would be enough fetish/foci/breifcases, etc that you wuld run into something made from dracofrm parts occasionally
"I am GMing by the RAW or not(if I am doing RAW, then no since Saimese cats aren't one of the examples)"
SO your take of RAW is only: silver, gold, seawater, plastics, pollutants, and sunlight? (the only examples directly listed).
Hmm I dont read RAW a limiting it only to those, in fact the word example: by definition means that the listed ones are a representation of a larger group:
"Example: one (as an item or incident) that is representative of all of a group or type"
laughingowl
Oct 31 2006, 05:24 AM
Blackie:
Have something other then a 3 or 4 does not make you a min/max build. You re right MOST build will have atleast a 2 possibly more.
Having large flat nose does not make you a pig.
However having a large flat nose, 4 legs, a short curly tail, and a fondness for mushroom might mean you are a pig.
The original post was more of a complaint that identical 'sheets' could cost considerably differnt amounts of karma to build. (and gave a single example of how it could be).
I admit I slightly divert the thread, stating that a single stat optimized does really qualify as that and I wouldnt even notice it. IF however it was clear that the character was built to have very specific strength at the cost of very specific weakness, then I would make sure those weaknesses came into effect just as often as the 'strengths did.
having a 2/5 attribute build IS optimizing your BP/Karma effeciency if you plan on a 4/5 build ultimately. It is min/maxxing you results.
It does not mean YOU are min/maxxer nor the character. Now if everyone of you starts is pushed as high as you can go, or as low as you think you can live with, then you might be a min/maxer.
Drinking by yourself does not make you an alcoholic.
Dinking by yourself is a SIGN of an alcoholic.
IF the desired build is 4/5 stats. 2/5 is min/maxxing the build to get the desired results as fast as possible.
The above person (or character) is not necessiraly a min/maxer.
Now if the above character has three stats at 2 and two stats at 5, 35 points of 'flaws' that will never come into play., then they might be a min/maxer
Fortune
Oct 31 2006, 05:29 AM
QUOTE (laughingowl @ Oct 31 2006, 04:24 PM) |
having a 2/5 attribute build IS optimizing your BP/Karma effeciency if you plan on a 4/5 build ultimately. It is min/maxxing you results. |
See, I don't think that should factor into the equation. It is immaterial what the player is planning for the character's future, as things may work out in such a way that they change their mind about their planned progression.
Triggerz
Oct 31 2006, 06:02 AM
QUOTE (toturi) |
The karma/BP issue is a matter of character balance. If you got teammates that can cover your weaknesses and you can avoid those situations that you are weak in, then it works. If you can survive to get the karma, you can rapidly shore up your weaknesses and soon your-used-to-be-unbalanced-but-now-balanced-and-powerful PC is outstripping the balanced-at-chargen PC. But consider, unless your GM smacks down every unbalanced PC with GM fiat, even if the GM does "tests" the PC weaknesses(considering a fair GM that tests all PCs equally), eventually (a small number of) unbalanced but lucky(doesn't matter if it is the Edge or real life lucky) PCs are going to get through. |
Amen. Honestly, sure, the GM can reject all characters he doesn't like, but what's wrong with creating rules that players cannot use to create characters that are totally min-maxed in the most muchkin kind of way? The min-maxing should be limited by the rules themselves so that not everything depends on the GM's whims. Sure, the chargen system can be made to work, but it should just work.
Chandon
Oct 31 2006, 06:07 AM
Fortune:
The options that the person starting at 2/5 has tend to result in higher stats for less karma than the options that the person starting at 3/4 has. Remember that in a real character, this applies to every skill and attribute (i.e. every way to spend karma for a mundane), not just a couple specific attributes.
Fortune
Oct 31 2006, 06:20 AM
QUOTE (Chandon) |
The options that the person starting at 2/5 has tend to result in higher stats for less karma than the options that the person starting at 3/4 has. Remember that in a real character, this applies to every skill and attribute (i.e. every way to spend karma for a mundane), not just a couple specific attributes. |
Yeah, I understand that. I just don't see it as a problem.
What is your alternative though? Four Attributes at 3 and four at 4?
Triggerz
Oct 31 2006, 06:31 AM
QUOTE (Fortune) |
QUOTE (Chandon @ Oct 31 2006, 05:07 PM) | The options that the person starting at 2/5 has tend to result in higher stats for less karma than the options that the person starting at 3/4 has. Remember that in a real character, this applies to every skill and attribute (i.e. every way to spend karma for a mundane), not just a couple specific attributes. |
Yeah, I understand that. I just don't see it as a problem.
What is your alternative though? Four Attributes at 3 and four at 4?
|
Well, it's not the end of the world but, if I may chip in, I think that using the same costs for chargen and character improvement would be the easiest solution. It doesn't even matter whether you use flat costs in both cases (e.g. Attributes are 10BP per point, skills are 4, etc., as we have in chargen now) or increasing costs as we have in character improvement at the moment... as long as they are the same.
Fortune
Oct 31 2006, 06:39 AM
I can agree with that.
In the long run though, I don't think it makes that much difference. The player who chooses to design his character with 2's (or even, *gasp* 1's!) in a number of Attributes is still going to have to play that character at the level he designed him until such time as he can be improved.
Triggerz
Oct 31 2006, 07:03 AM
QUOTE (Fortune @ Oct 31 2006, 01:39 AM) |
I can agree with that.
In the long run though, I don't think it makes that much difference. The player who chooses to design his character with 2's (or even, *gasp* 1's!) in a number of Attributes is still going to have to play that character at the level he designed him until such time as he can be improved. |
One of the reasons it is a bigger deal to me is precisely because the players won't have to play the gimped character for any period of time. Instead of converting 3rd (or sometimes 2nd) edition characters to SR4 using "conversion guides" and what-not, I've decided to simply re-design them from scratch, and then allow the players to transfer their karma to the new build. Obviously, I won't allow them to change the character's concept in any major way [EDIT: although I will probably allow small tweaks if it means the character will be more fun to play], but since the game mechanics are so different that there is no easy 1-for-1 (or 3-for-2) skills conversion, I thought it would be a wiser way of handling that. I could just up the BP and be done with, but most are characters who've been around, so I thought it'd be better to let them go beyond the "one skill at 6 or two skills at 5, and everything else at 4" limitation. For starting characters though, it isn't as big a deal for the reason you just mentioned.
Fortune
Oct 31 2006, 07:12 AM
QUOTE (Triggerz) |
One of the reasons it is a bigger deal to me is precisely because the players won't have to play the gimped character for any period of time. |
That's fair enough. Have you thought about using
Frank's chargen and advancement system?
Triggerz
Oct 31 2006, 08:11 AM
Yes, and I must say that I am pretty happy with it so far. I've just started playing with it though, so I'll see if it gets the kind of results I want with the other characters I need to convert too, but I think it will work great.
toturi
Oct 31 2006, 08:29 AM
QUOTE (laughingowl @ Oct 31 2006, 01:09 PM) |
SO your take of RAW is only: silver, gold, seawater, plastics, pollutants, and sunlight? (the only examples directly listed).
Hmm I dont read RAW a limiting it only to those, in fact the word example: by definition means that the listed ones are a representation of a larger group:
"Example: one (as an item or incident) that is representative of all of a group or type" |
Yes, but which others belong to the group? Again it is GM discretion and GM discretion is different from GM to GM. If another GM were to GM a RAW game, any player that I GM for RAW will be able to port his PC over without a hitch.
Back on topic, please remember that in order to "buy" successes you'd need 4 dice and to have an average chance of a success you need 3. Min-maxing your Attributes at 2s and 5s is a better deal for karma, but it is certainly not very efficient in-game. If I have 4 dice, I (if my GM isn't being anal) can "buy" 1 success. If I have 5 dice, again I can buy only 1 success.
If the "5" attribute is linked to tests the GM will ask you to roll no matter how big your dice pool is, then yes, put it at 5. But on the flip side, the "2" attribute linked tests are certainly roll, not buy and here is where the averages will bite you in the ass.
I think it is a matter of being BP efficient or Karma efficient. Given my limited number crunching skills, I don't think you can be both BP and Karma efficient at the same time.
Aaron
Oct 31 2006, 01:00 PM
You're not alone; I like the rules as written, too. In the game I'm running, I do switch the effects of cover from being a penalty to the attacker to being a bonus to the defender, but that's just a matter of personal taste. I play with the RAW straight-up at conventions, and they work fine.
Steak and Spirits
Oct 31 2006, 02:59 PM
QUOTE |
I play with the RAW straight-up at conventions, and they work fine. |
They work fine. They work alright. They get the job done. They're better than some other systems...
...But they're not perfect. And while I'm not going to say that moving from SR3-->SR4 was a downgrade, I'm not entirely convinced it was an upgrade, either.
Perhaps then I've identified my largest problem with SR4. The grim reality that it didn't live up to my expectations. But I think that's why I appreciate these forums, and all the different ideas that get tossed together here. With some many varying opinions, and approaches to playing the game, it's only a matter of time before solutions can be found to address the problems that myself, or others, may find in a genre we're not going to put down, just because of it's real or imagined imperfections.
blakkie
Oct 31 2006, 06:01 PM
QUOTE (Chandon @ Oct 31 2006, 12:07 AM) |
Remember that in a real character, this applies to every skill and attribute (i.e. every way to spend karma for a mundane), not just a couple specific attributes. |
... which is where it falls down. Because returns diminsh very rapidly as you have to wait for the karma to come in. So in truth an 3s and 4s in Attributes do have their place.
EDIT: Topped off with just how freaking small the difference is. A whole 24 karma difference total after you've dropped coming on a 100 karma which is still fairly small in comparison with the startig 400 BP? (which translates roughly to several hundred karma). The whole time not increasing any Skills or such? Insignificant.
PlatonicPimp
Oct 31 2006, 06:29 PM
I wouldn't touch the RAW with a 10' dikoted pole.
Don't get me wrong. The second that it came out, I switched up from 3rd edition. #rd edition had some major problems. There was that whole thing with a target number of 7 being the same a target of 6. There was the incomprehensible difference between hacking and rigging. There was the fact that a simple combat took the entire night to run. 4th edition fixed some of these problems.
But while 4th edition was an improvement, it wasn't what I needed, totally. I've played a number of systems, studied game design, and I break systems better than SR4 before breakfast. At this point in my gaming career, I can skim a system book and see the cracks to exploit.
Some changes I've made are flavor changes. Every system mechanic rewards players who behave in certain ways, and so the machanics of a system need to be crafted to reward the type of play you want. Some chages are cosmetic; Nothing was wrong with the RAW, I just wanted something different. Some of the changes are made to fill holes, where the rules aren't wrong, their just missing. Some of the changes clarify exactly what "gamemaster descretion" is going to mean in my game. Some were just updates to things from the previous editions that hadn't made it into the game yet.
And some changes were made because the RAW was abusible, broken, or "squishy", which I can only define as the opposite of solid. SR4 RAW is not (yet) a solid system. The core books and the FAQ might fix that, but I wasn't going to wait. Hence, when I started my campaign, I gave each player a printed copy of my rules PDF, with the house rules inserted, arranged by chapter, and annotated back in the rulebook so they could reference changes. It was that or rewrite the rulebook completely.
Now if the RAW works for you, it works for you. Not everyone abuses game systems like me or my players do. A straw house works fine so long as the wolf doesn't huff at it.
Chandon
Oct 31 2006, 06:31 PM
QUOTE (blakkie) |
Topped off with just how freaking small the difference is. A whole 24 karma difference total after you've dropped coming on a 100 karma which is still fairly small in comparison with the startig 400 BP? (which translates roughly to several hundred karma). The whole time not increasing any Skills or such? Insignificant. |
From what I've seen on these boards, a reward of 6 karma per session is pretty high. So yea, a month and a half worth of karma awards, or about a quarter of the total 100 karma award you're considering - I guess you could call that "insignificant" - like a shotgun in a fist fight.
blakkie
Oct 31 2006, 07:38 PM
QUOTE (Chandon @ Oct 31 2006, 12:31 PM) |
QUOTE (blakkie) | Topped off with just how freaking small the difference is. A whole 24 karma difference total after you've dropped coming on a 100 karma which is still fairly small in comparison with the startig 400 BP? (which translates roughly to several hundred karma). The whole time not increasing any Skills or such? Insignificant. |
From what I've seen on these boards, a reward of 6 karma per session is pretty high. So yea, a month and a half worth of karma awards, or about a quarter of the total 100 karma award you're considering - I guess you could call that "insignificant" - like a shotgun in a fist fight.
|

The percentage is 22% of the karma, but a much, much smaller percentage of the overall character. A mid-to-low single digit percentage. And it's about a minimum 8 months playing weekly to realize it, and you have to forgo any other advancement to get to it that fast. Chasing the payoff is an effective regulating drawback.
FrankTrollman
Oct 31 2006, 08:48 PM
Shadowrun is fundamentally capable of sustaining a level of imbalance that D&D and similar games are not. Partly this is because of the skillbased system in which a powerful character is often completely untrained in one or more fields the team requires.to complete their mission. And partly this is because of the modern/future setting. The fact that C4 exists really makes planning and asymetry a more important concern than combat ability and hubris.
But while that's all true, and you can throw down a brand new Hacker or Magician in a group that has operated as a well oiled machine for the better part of a year and have them contribute meaningfully - that doesn't change the fact that raw imbalace does exist within the system and it is a problem.
Sure, it's not a problem in the way that a D&D Cleric or Druid can consistently outfight a "Fighter" is a problem. It's not a problem to the same degree as the fact that a D&D Wizard can completely legally Wish for "More Wishes" at level 9. But it is a problem.
A completely real problem that has real effects upon the game and the way it is played. A problem which genuinely causes justified bad feelings and resentment in a social cooperative storytelling game. Sure, it's not as bad in Shadowrun as it is in other games, and you can take real legitimate steps to downplay these dificulties - but they exist.
In fact, when the Player's Guide comes out (the SR4 version of the Shadowrun Companion), I wold be shocked if it didn't include a version of chargen that looked a lot like Serbitar's house rules or a Character Advancement system that looked a lot like mine. Genuinely shocked.
-Frank
blakkie
Oct 31 2006, 08:58 PM
QUOTE (FrankTrollman @ Oct 31 2006, 02:48 PM) |
In fact, when the Player's Guide comes out (the SR4 version of the Shadowrun Companion), I wold be shocked if it didn't include a version of chargen that looked a lot like Serbitar's house rules or a Character Advancement system that looked a lot like mine. Genuinely shocked. |
I'd be shocked AND dismayed if it did what Serbitar does and screws around the karma costs too. Because then you have a situation where you can't really mix characters from the two generation schemes. Something closer to BeCKS is what I'd expect.
A BeCKs type karma chargen is actually not that much work either because there are very few things that have a BP cost but no karma cost. And now with the new magic system and supplimented by Street Magic you have pretty much all the flexibility that BeCKS provided for awakened characters. Top it off with solid Attribute handling and karma costs for non-metahumans and you are cooking with gas.
lorechaser
Oct 31 2006, 09:15 PM
QUOTE (FrankTrollman) |
Sure, it's not a problem in the way that a D&D Cleric or Druid can consistently outfight a "Fighter" is a problem. It's not a problem to the same degree as the fact that a D&D Wizard can completely legally Wish for "More Wishes" at level 9. But it is a problem. |
Any non-level system has that potential - it's part of being a non-levelled system. It's a good thing, imho.
And you can't wish for more wishes.
Duplicate any wizard or sorcerer spell of 8th level or lower, provided the spell is not of a school prohibited to you.
If you did, you'd spend 5k experience for the ability to spend 5k experience.
The cleric can only outfight the fighter if the cleric is highly tweaked to be a fighter. A fighter tweaked similarly far outperforms a cleric or druid. If you don't believe that, take a look at the WotC character optimization boards. 16d6+300 is not out of the range of damages produced.
Much like the argument that mages are far more powerful than any samurai, I find the majority of the situations like that comes from people that are better at exploiting one side than the other.
Shadowrun is a game of breadth, not height. By that I mean that the best runners aren't those that throw more and more dice on one particular skill, but the ones that can throw a lot of dice on a lot of skills. The fact that a 400 bp runner can shoot nearly as well as an experienced Sam doesn't bother me. Mages do scale with initiation, but that's a massive investment of karma.
Mostly, I ramble. I do agree that the bp/karma system can be exploited, and there could be a better mechanic. However, I believe that every system out there can be exploited, so I'm not too upset over it.
FrankTrollman
Oct 31 2006, 09:41 PM
QUOTE |
And you can't wish for more wishes. |
Actually... you can. See, while you can only duplicate any spell of 8th level with a spell XP cost of 5000 XP, you can also wish for any magic item of any price with an XP cost for the spell of twice the cost of the item. A Staff of 50 Wishes, for example, has an XP cost of 254,590 XP. A wish to create such an item has an XP cost of 509,180 XP.
That's a big number, but if you cast wish (or any spell) as a Spell-like Ability or from an item (such as from a Staff of Wishes) you don't pay the XP cost. So once you get even a single Item of Wish or access to even a single wish cast as a spell-like by any creature, you can put yourself on the unlimited gravy train of wishes immediately.
At 9th level you can have ccess to lesser planar binding, a spell which will allow you to call and command the services of a Dao (planar handbook), a creature that can grant you a limited wish as a spell-like ability. A limited wish can dup[licate any 6th level spell which can be used to perform planar binding, a spell which can pull in an Efreet. An Efreet is a more powerful form of Genie that can grant you up to three full wishes as a Spell-like Ability, every day. If even one of those Wishes is for a resevoire of 50 wishes, you're good to go.
D&D's reliance on specific effect interaction and programming-language like exactitude of language has advantages, but also disadvantages. It is totally and completely explicit under the D&D rules that you can "invest" a single 5th level spell into unlimited power.
---
Really, I make the CharOp boards my bitch. There's a reason that I'm not allowed to post there anymore. And it isn't just because I'm a total asshole (which I am).
-Frank
James McMurray
Nov 1 2006, 03:18 AM
Actually, there's no limit to the value of an item you can create or pwoers you can add to an existing item. However...
QUOTE |
XP Cost: The minimum XP cost for casting wish is 5,000 XP. When a wish duplicates a spell that has an XP cost, you must pay 5,000 XP or that cost, whichever is more. When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP. |
Go ahead, try and wish for that staff. You can't spend enough XP on a spell that it would cost you a level, so you'll have to have saved up a little over 500,000xp. Personally, I think I'll take the levels instead of the staff.

Also note that summoned and called creatures cannot be forced to use spell-like abilities of spells that would cost XP.
It sounds to me like you're quoting 3.0 rules.
It's weird, I just pointed all this stuff out to someone else yesterday on another board, after not having talked about Wishes for at least a year.
laughingowl
Nov 1 2006, 03:48 AM
The overall point seems to be:
Any system can be abused! It just varies how much, often more based on the 'players' invovled (and the GM).
As system mature, erratta, revisions, or widely accepted 'house' rules generally limit the most abusive issues.
SR4 'Raw' is a brand spanking new system. While the setting is rich, the system is almsot a complete re-write from previous (core mechanics changed significantly). As such while overall a well done job, it does not have the years of polishing out rough spots.
SR4 'raw' is as good as almost any system I have seen for a 'new' game. A lord knows there one some that are down right painful to read, much less play.
However as good as it is, doesnt mean that it needs to be polished a little more, and that most people won't house rules things to their likings.
Save for a few 'Cons I dont think I have played 'stock' rules save for the very first campaign in any system.
SR4 we are playing a 'stock' game save until we find a problem, then we work out rules to fix it.
FrankTrollman
Nov 1 2006, 07:07 PM
QUOTE |
You can't spend enough XP on a spell that it would cost you a level, so you'll have to have saved up a little over 500,000xp. |
Unless of course you cast the spell from an item or as a spell-like ability, in which case neither you nor anyone else actually pays the XP cost. And no, these are 3.5 rules. 3rd edition rules had a hard-cap for what magic items you could wish for and were thus far more balanced.
QUOTE (3.5 Monster Manual @ p. 315) |
Spell-Like: Spell-like abilities are magical and work just like spells (though they are not spells and have no verbal, somatic, material, focus, or XP components). |
Really. When Hasbro fired WotC's playtesting department, they caused ripple effects of imbalance all over the place. The fact that he new "fixed" Wish is a single-spell infinite combo loop when used by 60% of the creatures in the Monster Manual capable of casting it is symptomatic of what happens when you increase the speed of your release schedule.
In short: be careful what you wish for as regards release dates. We could have Augmentation out tomorrow, we just aren't going to.
-Frank
James McMurray
Nov 1 2006, 07:50 PM
If it's a wish from an item it's creator pays the XP cost. The XP cost paid for the default Ring of Wishes does not include extras for creating items, so the ring cannot create items.
If it's a spell-like ability either it's a monster or your DM is a lunatic. If it's a monster and your GM does an infinite loop then it's his own fault.
No need to quote the MM. I never said that spell-like abilties had an XP cost. I said that, per the SRD, you can't force the use of spell-like abilities that would have an XP cost of they were spells.
You are of course free to complain about Wish, but it's not an infinite cycler anymore unless your GM decides to let you have it as a (Sp) or (Su) ability. If he does that, it's his fault, not the rules'.
Butterblume
Nov 1 2006, 07:54 PM
I wish we go back on topic, because it's actually a really interesting one

.
Serbitar
Nov 1 2006, 09:07 PM
QUOTE (blakkie @ Oct 31 2006, 03:58 PM) |
QUOTE (FrankTrollman @ Oct 31 2006, 02:48 PM) | In fact, when the Player's Guide comes out (the SR4 version of the Shadowrun Companion), I wold be shocked if it didn't include a version of chargen that looked a lot like Serbitar's house rules or a Character Advancement system that looked a lot like mine. Genuinely shocked. |
I'd be shocked AND dismayed if it did what Serbitar does and screws around the karma costs too. Because then you have a situation where you can't really mix characters from the two generation schemes. Something closer to BeCKS is what I'd expect.
A BeCKs type karma chargen is actually not that much work either because there are very few things that have a BP cost but no karma cost. And now with the new magic system and supplimented by Street Magic you have pretty much all the flexibility that BeCKS provided for awakened characters. Top it off with solid Attribute handling and karma costs for non-metahumans and you are cooking with gas.
|
You can not have BeCKS in SR4, as attributes are too cheap with RAW. That is a mathematical fact.
SR4 BeCKS would be completely imbalanced.
Both me and Frank upped the attribute costs. That is something that simply has to be done. And if you do that with karma (read exponentially growing costs), you have to exclude the race boni, otherwise trolls and others would be extremely disadvanteged. One thing leads to the other . . .
FrankTrollman
Nov 1 2006, 09:17 PM
QUOTE |
No need to quote the MM. I never said that spell-like abilties had an XP cost. I said that, per the SRD, you can't force the use of spell-like abilities that would have an XP cost of they were spells. |
With Summoning spells you can't. But I never once mentioned using a summoning spell. Planar binding is a Calling Spell. The creature is actually there and you can compel them to use any of their abilities.
QUOTE |
I wish we go back on topic, because it's actually a really interesting one |
I agree, and actually this entire tangent illustrates my point perfectly.
I demonstrated an extremely simple, iron clad, no arguments infinite power loop in a role playing game system. Then, no less than 2 people quoted their memory of the RAW to tell me that the loop didn't work. They are using various house rules to prevent that game from collapsing into a singularity, and they genuinely believe that they are following the RAW!
And if you dig down, that's going to be the kind of thing virtually anyone who is claiming that hey use the RAW is going to be doing. No system is perfect, no system is complete, and no ruleset is going to perfectly suit all of your needs. So the fact is, you are using House Rules. Maybe you don't realize it, but you are. Somewhere the game is getting changed, extrapolated or fudged in a manner you prefer and claiming otherwise is not helpful.
Let's use the "More Wishes" example because it's more glaringly obvious than absolutely anything in Shadowrun, and we can all agree that it needs to be changed. When people like Lorechaser or James pretend that the RAW says something that actually works, they are making their game work. But they are also making their game incomprehensible. See, what the book actually says isn't what they are playing with in their games. And that means that noone at the table can ever really know the rules. The errataed text exist only in Lorechaser or James' mind, and that makes it inaccessible to the other players.
If, on the other hand, you discuss the actual RAW with your players and make a real agreed upon set of house rules, then you're cooking. Everyone can see and understand exactly what the rules are because they are out in the open.
---
In short: if you tell me "I play by the RAW!" I don't even want to fucking talk to you, let alone play with you. When you claim that you're playing strict RAW what you're really telling me is that you refuse to tell me what house rules you are using and then I have no basis for playing the game. I might as well be playing Cops and Robbers.
Now, you could play "nearly by the RAW with only a few house rules that I can't remember off the top of my head but they weren't important." - that's honest. I understand where things are coming from there and I can have faith that we can work things out if I based plans on an aspect of the RAW that you made house rules about and then couldn't remember when talking to me about entering the game. That's the kind of embarrassing, but completely understandable mistake that I am willing to play through.
But claiming that your house rules don't even exist is straight up bullshit. That's over the line, and I won't be a part of it.
-Frank
eidolon
Nov 1 2006, 09:23 PM
I actually despise the acronym RAW, and wish it had never escaped the silliness of the WotC boards.

Just say "rules".
Fortune
Nov 1 2006, 10:04 PM
QUOTE (eidolon) |
I actually despise the acronym RAW ... |
Me too! I prefer 'canon'.
eidolon
Nov 1 2006, 10:08 PM
It
is better than RAW, but story can be canon too. That's why wizzer chummers choose between "rules", and "house rules".
Fortune
Nov 1 2006, 10:21 PM
James McMurray
Nov 1 2006, 10:21 PM
QUOTE |
The game also includes a variety of wish-granting creatures, such as genies, pit fiends, and a handful of others. These creatures can decide whether or not to grant a wish, and their personalities and natures determine what kinds of wishes they will grant and how they will do so. In determining whether a particular wish will be granted, consider whether it furthers the creature's ends or pleases it in some way. Even if the creature is bound to grant the wish, how obnoxiously technical, literal, and anal-retentive can it be in twisting the meaning of the request? |
You want to ask one creature to force another into granting a wish? Okely dokely. <insert evil GM laugh here>
But you're right in that games require house rules, whether explicit or implicit. For instance, my group has no hard and fast house rules, but we don't have anyone looking to abuse infinite summons (it's RAW until you guys get off your butts and print it), infinite agents (I don't recall anyone ever saying this hole would be filled), or any of the other holes in SR, so we don't need them.
I've said several times, usually in defense of SR, that there ain't no such thing as perfection in a complex system. SR does a good job. Straight (splatbook free) D&D does a good job. L5R does a good job. Rolemaster does a good job. RIFTS does a horrible job. GURPS does a horrible job. Basically it comes down to how good the system is despite the holes. If it's good you work around them, if it's not you toss it out.
eidolon
Nov 1 2006, 10:55 PM
QUOTE (Fortune) |
Wizzer chummers don't use the term 'wizzer chummers'! |
They do when they know their history.
Fortune
Nov 1 2006, 10:57 PM
No, only if they want to show their age.
lorechaser
Nov 1 2006, 11:21 PM
QUOTE (FrankTrollman) |
Let's use the "More Wishes" example because it's more glaringly obvious than absolutely anything in Shadowrun, and we can all agree that it needs to be changed. When people like Lorechaser or James pretend that the RAW says something that actually works, they are making their game work. But they are also making their game incomprehensible. See, what the book actually says isn't what they are playing with in their games. And that means that noone at the table can ever really know the rules. The errataed text exist only in Lorechaser or James' mind, and that makes it inaccessible to the other players. |
Actually, mine was a cut and paste from the hypertext SRD, found at
http://www.d20srd.org/I didn't quote the entirety of the spell for brevity's sake.
But you know, that might also exist only in my mind. I've often supposed the entire internet is simply a mental creation of mine, designed to prevent me from realizing my true potential as a crime-fighter.
Or something like that. But feel free to continue to use my name to illustrate your examples....
More on wish in spoilers
[ Spoiler ]
XP Cost
The minimum XP cost for casting wish is 5,000 XP. When a wish duplicates a spell that has an XP cost, you must pay 5,000 XP or that cost, whichever is more. When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP.
So I'm not sure how you could use it to create an item without paying the cost to cast wish plus the 5k. Unless you cast wish once, pay the cost, use it to create a magical item that casts wish, paying the cost + 5k, then rule that from then on, the magical item is casting the wish, not you, and thus the cost is not paid?
To that I would answer with these three lines from Wish:
Duplicate any wizard or sorcerer spell of 8th level or lower, provided the spell is not of a school prohibited to you.
....
You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment.)
....
Create a nonmagical item of up to 25,000 gp in value.
So, RAW, attempting to use wish to create a magical item that can cast a spell higher than eighth level. But the DM is free to mess with you if you do so. This is mostly another example of the place where RAW stops, and the DM steps in. Because there is no explicit discussion of power limits on magical items (there should be). So the DM has to decide whether creating a magical item that casts spells of 9th level qualifies as "greater effects than these" or not.
The only true RAW argument I could see is that if you use a wishing ring to make a wishing item, the wishing ring is the creator. But I would argue that falls in the same group, and the DM is free to pervert it.
As for spell-like abilities, I'm not sure how you can get wish as a spell like ability - are there any creatures that have wish as a spell-like? If so, I would say the RAW on Wish isn't the issue, but the RAW on spell-like abilities allowing them to ignore all XP guides.
eidolon
Nov 1 2006, 11:23 PM
QUOTE (Fortune) |
No, only if they want to show their age. |
Said the IE...
blakkie
Nov 1 2006, 11:29 PM
QUOTE (Serbitar @ Nov 1 2006, 03:07 PM) |
You can not have BeCKS in SR4, as attributes are too cheap with RAW. That is a mathematical fact. |
Er, no. You can keep a percentage cap on Attribute spending. In fact it would give the Attribute spending cap something to do since that cap is pretty close to pointless right now.
Not that it matters that much since heavy spending on Attributes just delays the innevitable of spending on Skills and gives you a character with relatively low abilities. Eventually you have to spend karma on Skills if you want to hang with the big hitters. That's just how it works.
QUOTE |
And if you do that with karma (read exponentially growing costs), you have to exclude the race boni, otherwise trolls and others would be extremely disadvanteged. |
Or you factor that into their cost. *shrug* Trolls for example, become much, much cheaper. Or you factor in they spending the karma and then applying the bonus (which is pretty much what already happens with their high BP cost). They also would tend to use augmentation more, well I guess that's already partially true but it would become somewhat moreso.
FrankTrollman
Nov 1 2006, 11:34 PM
Dude, Lorechaser, you're wrong. But it's just a fucking example. It wouldn't be important if it wasn't true, but it
actually is true.
[ Spoiler ]
"XP Cost"
Who gives a crap? The XP cost is over five hundred thousand. But that's not important because you don't pay it. When you don't have to pay the XP costs, effects that would cause the XP costs to get really large are meaningless. Similarly a creature with animate dead as a spell-like can raise big zombies even though the GP cost would normally rise proportionately to the hit dice.
"As for spell-like abilities, I'm not sure how you can get wish as a spell like ability - are there any creatures that have wish as a spell-like? "
Yes. I named one already. I'll name some more: Efreet, Pit Fiend, Solar, Djinni Noble. That's just out of the basic core book.
You can also get Wish as an XP free Supernatural ability with shapechange via the Zodar (Fiend Folio), and become a new Zodar and get a new wish every round as a free action for 10 minutes / level.
Busting loose with the hand waving doesn't help the game, it hurts it.
-Frank
lorechaser
Nov 1 2006, 11:49 PM
QUOTE (FrankTrollman @ Nov 1 2006, 06:34 PM) |
Dude, Lorechaser, you're wrong. But it's just a fucking example. It wouldn't be important if it wasn't true, but it actually is true. |
It is just an example, but it's one I'm curious about, especially since you specifically called me out as being incorrect, and used me as an example of people that don't know the rules and make them up. I find that, generally, I'm pretty good with RAW, so I'd hate to get painted with that brush....
[ Spoiler ]
But see, I don't believe that it doesn't matter for items. I'm more than willing to drop it, but like I said, I'm curious about it. And we're all geeks here, so geekery is fun.

Spoilers allows most people to ignore this section.
I still maintain you pay the item creation. The spell calls out the fact that you do. And simply saying "You don't" doesn't sell me. So I'm wondering how it is that I'm making up rules and not understanding what's really there. A simple dismissal of "You don't pay the costs" doesn't sell me, especially when that seems to me to be the opposite of the point of your thread, which is "The rules are there to allow it, you're making up rules that don't exist and calling them RAW." Simply point to me why I'm wrong, and no worries - I don't want to turn this in to a huge discussion, just a short one.

I buy the spell-like. And I think that's a different entirely broken part of 3.X, and of shapechange.
Fortune
Nov 2 2006, 12:07 AM
lorechaser:
[ Spoiler ]
"I still maintain you pay the item creation."
Look at it this way. I find a ring that is already enchanted in a forgotten Age to give the wearer 3 Wishes (these exist in the game, so they must be able to be made somehow). I then use one Wish to create a Staff with 50 Wishes. There is no XP cost to be paid by me, and the Ring cannot pay it (and does not need to, according to the rules), and the creator is dead, so he cannot pay it. Therefore the XP cost does not really factor into the equation. Theoretically, you could create a Magic Item with an unlimited XP cost.
Spoiler Wars!
blakkie
Nov 2 2006, 12:10 AM
Spoiler War II
[ Spoiler ]
I like cake. How many XP to wish for a cake? What if I use a birthday cake wish to wish for another cake?
Fortune
Nov 2 2006, 12:23 AM
QUOTE (eidolon) |
Said the IE... |
That just means I wear it well.
James McMurray
Nov 2 2006, 12:29 AM
Fortune
[ Spoiler ]
The XP cost for a spell prereq on an item is paid when the item is created. If you only pay 5,000xp to put the wish into the ring, you can only use 5,000xp wishes. Similarly, if you don't pay 5,000xp when putting Miracle into an item, you can't make excessively powerful miracles with it.
Frank
[ Spoiler ]
What handwave?
Fortune
Nov 2 2006, 12:35 AM
James:
[ Spoiler ]
Do you have a direct rulebook quote that specifically backs up that statement, or is that just normal, logical conclusion based on what the rules imply?
When you are done debating TSR products... there was a quite blatant claim of exceptional imbalance in SR4 character generation. IŽd like details on that one.
It is also claimed that canon attribute costs are too low. That is plain wrong. About the only problem with attribute cost is the linear progression in the character generation rules. Frank-ly doing away with progessive costing does nothing for me. Encouraging the munchkins even more? The last point of agility as expensive as the second in charisma? No. It is true that one attribute point has a far greater utility than a single skill group linked to the attibute. Those who are not short-sighted will still buy skills at chargen until they are below the attibute cap. The amount of long-term karma saved that way is higher, and attributes can easily be enhanced with ware anyway. Canon does it better from a balance POV.
What IŽd prefer is a system discouraging later-on increases of mental attributes. But thats going far into houserules and brings severe balance issues.
Fortune
Nov 2 2006, 01:32 AM
QUOTE (Ryu @ Nov 2 2006, 12:07 PM) |
What IŽd prefer is a system discouraging later-on increases of mental attributes. |
I'd prefer a system where a character could only improve any of his Attributes to 1.5 times their starting level, whether that be 1 or 6. I dislike that the intelligence 1 goon can 'study hard' and become as smart as the smartest human on the planet.
James McMurray
Nov 2 2006, 01:55 AM
Frank
[ Spoiler ]
Mostly just plain 'ol everyday logic. I know it's the bane of rules lawyers everywhere, and shuts down all sorts of evil munchkinny schemes, but I still like to use it.
