MrMiracle
Jan 28 2007, 04:25 AM
I'll be watching.
Redjack
Jan 28 2007, 05:08 AM
Have a safe trip.
Digital Heroin
Jan 28 2007, 10:17 AM
I'm back and trying to figure out where I stand... feeble be my mind...
Thanee
Jan 28 2007, 01:06 PM
I think you are all inside the building (or in the process of getting inside).
Kerrigan is outside standing guard, and watching the watcher.
Bye
Thanee
amra28
Jan 28 2007, 07:32 PM
I thought we are standing just outside the back door waiting for the drone to report what it sees.
Digital Heroin
Jan 31 2007, 02:16 AM
I remain confused, after trying to catch up... gonna station Buscemi outside, spotter of sorts. Plus he's antsy aroung interrogations. Bad memories.
Marmot
Jan 31 2007, 03:08 AM
Sorry I fell off the face of the Earth. Things came up, rocks fell, luckily I didn't die.
I'll try to get Akita back up to speed.
Redjack
Feb 1 2007, 12:57 PM
Just realized I didn't roll for Bump's starting money
[ Spoiler ]
Starting Money = 3d5 (11) * 50 = 550 Nuyen
Redjack
Feb 6 2007, 02:45 AM
Anybody seen or heard from MrMiracle. We seem to be waiting on him...??
Redjack
Feb 7 2007, 12:21 PM
QUOTE (Redjack@Jeremiah Legacy OOC @ Feb 7 2007, 05:09 AM) |
QUOTE (Alex @ Feb 6 2007, 11:14 PM) | BUMP |
He's in "Ties that Bind". (Bump, not the GM)
|
Speaking of Bump and missing people....
Trigger
Feb 10 2007, 01:45 AM
I sent a PM MrMiracle's way and I will be moving the game on without him if he doesn't post within the next couple of days.
Thanee
Feb 10 2007, 07:51 AM
Yeah, waiting more than a couple days for someone to post (it always happens, that someone will not be able to post for some reason or another), unless it is absolutely crucial to get that person's input, is usually not a good idea.
Just move one.
Bye
Thanee
Redjack
Feb 10 2007, 12:30 PM
Just for myself, if I'm gone more than four days without prior notice carry me along.
If I'm gone ten days without notice, find out where to send flowers.
-Redjack
Trigger
Feb 10 2007, 08:03 PM
Well, MrMiracle was crucial as Dawna is the one interrogating the Russian and no one else was interacting with him. If I get no hit by tomorrow then I will move on with the game and really spice things up in the process.
Thanee
Feb 11 2007, 12:19 AM
Ok, that certainly counts as crucial in the current situation...
Bye
Thanee
Trigger
Feb 11 2007, 07:57 AM
Alright I am moving on without MrMiracle and continuing with the game.
Also, +2 karma for all of you who are still in the game.
Thanee
Feb 12 2007, 01:52 PM
Summoning
[ Spoiler ]
Summoning Force 4 Spirit of Air -> 0 hits (w00t!)
Force 4 Spirit of Air Resistance -> 0 hits (critical glitch
)
Drain Resistance (2 DV) -> 4 hits (no Drain)
Alllright...
Summoning Force 4 Spirit of Air -> 5 hits (much better!
)
Force 4 Spirit of Air Resistance -> 1 hit
Drain Resistance (2 DV) -> 1 hit (1 box of Stun Damage)
Spirit of Air (Force 4, Services 4) B2 A7 R8 S1 C4 I4 L4 W4 Edg 4 Ess 4 Mag 4 Init 8(A) / 12(P) IP 3(A) / 2(P)
Movement: 15 / 75 (flight)
Skills: Assensing 4, Astral Combat 4, Dodge 4, Exotic Ranged Weapon 4, Flight 4, Perception 4, Unarmed Combat 4
Powers: Accident, Astral Form, Concealment, Confusion, Engulf, Materialization (Immunity to Normal Weapons), Movement, Sapience, Search, Fear
Bye
Thanee
Thanee
Feb 12 2007, 02:01 PM
@Redjack: I got that right (hopefully
), that
Bump is using his commlink (so
Kerrigan can hear what he is saying)... just wondering, because the color says 'speech', the text says 'com', though. Guess you just used that color because it's not really subvocal.
Bye
Thanee
Digital Heroin
Feb 13 2007, 03:47 AM
I'm gonna try and get my sorry head back into the mix of thing here... and I'm sorely tempted to leave my AIM with someone to kick me in the head should I not post regular-like... I dig the vibe of this game seriously, and dig Buscemi... my brain's been distracted a lot lately...
Trigger
Feb 13 2007, 07:31 AM
No problem man, and now you know what happens when you get crucial and you are absent too long...you are liable to end up shot.
Redjack
Feb 13 2007, 11:40 AM
QUOTE (Thanee) |
@Redjack: I got that right (hopefully ), that Bump is using his commlink (so Kerrigan can hear what he is saying)... just wondering, because the color says 'speech', the text says 'com', though. Guess you just used that color because it's not really subvocal.
Bye Thanee |
The only problem with color codes is needing one to describe everything. I adapted to Thanee's standard of yellow for coms spoken aloud and changed the quotes to < > for all coms to add clarification.
Sorry 'bout the confusion, hope this helps.
Thanee
Feb 13 2007, 12:54 PM
QUOTE (Redjack @ Feb 13 2007, 12:40 PM) |
The only problem with color codes is needing one to describe everything. I adapted to Thanee's standard of yellow for coms spoken aloud and changed the quotes to < > for all coms to add clarification. Sorry 'bout the confusion, hope this helps. |
Heh. The coloring I use is not
that sophisticated... yellow (which I simply adopted from another game, actually) is simply what is visible on the Com (in Kerrigan's case, it is not spoken at all, neither aloud nor subvocal; DNI FTW
).
But as long as it is reasonably clear who is able to read/hear something, things are fine for me.
BTW, cool post.
Bye
Thanee
Trigger
Feb 13 2007, 11:32 PM
@Amra28: Dawna has only the inklings of a pulse still. She is fading fast and has lost quite a bit of blood already.
amra28
Feb 14 2007, 12:00 AM
I modified my post to reflect this.
Trigger
Feb 14 2007, 09:15 PM
Please roll initiative....things got interesting
amra28
Feb 14 2007, 09:27 PM
Halfpast's Initiative
5,2,6,5,6,1,5,1 =
5 Hits = 13
Thanee
Feb 14 2007, 10:35 PM
I'll roll for Kerrigan, too, in case she decides to go inside... and for her spirit, of course.
Kerrigan 12
Spirit of Air (astral) 14
RollBye
Thanee
Redjack
Feb 15 2007, 12:10 AM
Bump: 9 +
4 hits = 13 (2 passes)
Digital Heroin
Feb 16 2007, 12:22 AM
8 +
5 hits = 13 for Buscemi
Redjack
Feb 19 2007, 03:52 AM
Are we ready to rumble here?
Trigger
Feb 19 2007, 07:52 AM
Yeah, but I am going to do the post tomorrow. Just got back from a show I did tonight and I am going to crash...so something coming your way tomorrow.
Redjack
Feb 21 2007, 11:46 AM
*nudge*
Trigger
Feb 23 2007, 01:03 PM
Alright, sorry about the wait, but here we go.
Spirit of Air (the one with Bump) : Initiative 15 +
5 hits: 21
Spirit of Man (the one with the Russian): Initiative 9 +
2 hits: 11
Russian: Initiatie 7 +
0 hits: 7
So the Spirit of Air is first in the round, approaching on Bump and attacks him, trying to use Engulf on him:
2 hits for the attack.
Thanee
Feb 23 2007, 01:10 PM
Has Kerrigan's spirit found the russian already?
Bye
Thanee
Trigger
Feb 23 2007, 01:16 PM
No, your spirit didn't. You had no clue where the Russian was, and you sent your spirit after him while he was still in the library, so your spirit went into the library after him...
Thanee
Feb 23 2007, 01:23 PM
k, just checking.
Spirit will search then.
Kerrigan begins to run around the building towards the back entrance.
Bye
Thanee
Redjack
Feb 23 2007, 03:30 PM
Bump counters the engulf attack:
3 hits; engulf resisted.
He then spends a point of edge and counter attacks:
8 hitsDV: 1/2 Str (4) + Critical Strike (2) + 8 hits = 14
Trigger
Feb 23 2007, 11:07 PM
Spirit's Dodge:
4 hitsSpirit's Resistance:
0 HitsThe spirit takes 10 Lethal damage and is disrupted back to it's home plane.
Thanee
Feb 24 2007, 08:16 AM
Hey Trigger!
Not that I'm complaining, considering Kerrigan likes to use Air Spirits, too, but I'm afraid you got one of the older printings of the book where the Reaction is falsely listed as Fx4 (it's actually F+4 (added not multiplied); also initiative is F+4 for Reaction + F for Intuition or Fx2+4 in physical form, not Fx5
).
Bye
Thanee
Trigger
Feb 24 2007, 08:20 AM
Ahh, didn't know that....well, I will check the erratta before I post next time, but there is no use changing what has happened already eh?
Thanee
Feb 24 2007, 09:11 AM
It didn't really help the spirit, right?
Note: The errata also contains an error specific to Air Spirits (still, even though it has been listed in the errata thread *sigh*), it says initiative is Fx2+3, whereas it is (obviously) Fx2+4 (REA+INI).
I hope they got this right in the 4th printing of the book at least.
Bye
Thanee
Redjack
Feb 27 2007, 12:06 PM
Are we awaiting player posts?
Trigger
Feb 27 2007, 12:09 PM
Yes, I believe so, Kerrigan's spirit of air was the next in the initiative line up....
Thanee
Feb 27 2007, 12:10 PM
I think I had said what both Kerrigan and the spirit are doing (the spirit is searching the russian and when he is found will try to disable him). I can't decide that, since I don't know how long the search will take.
Bye
Thanee
Trigger
Feb 27 2007, 12:14 PM
Alright, Halfpast is up next then. Followed by Buscemi....
Thanee
Feb 27 2007, 12:41 PM
When Kerrigan's turn comes up (12), she will run towards the back entrance (probably takes a few passes, too), as said in my last IC post. She will stay invisible (sustaining the spell).
Bye
Thanee
amra28
Feb 27 2007, 04:18 PM
Halfpast will continue to apply pressure to Dawna's wound while keeping an eye out for any trouble coming his way.
Trigger
Feb 28 2007, 02:56 AM
Well, if you have it you can try and make a First Aid check to help her stabilize
amra28
Feb 28 2007, 02:38 PM
No first aid, so Halfpast will just hang out until someone better qualified shows up.
Trigger
Feb 28 2007, 02:50 PM
Alright then, now it is Buscemi's turn....
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