Thanee
Feb 28 2007, 03:07 PM
QUOTE (amra28) |
No first aid, so Halfpast will just hang out until someone better qualified shows up. |
Kerrigan is on the way...
Bye
Thanee
Redjack
Mar 2 2007, 05:33 AM
QUOTE (Digital Heroin @ Feb 12 2007, 09:47 PM) |
I'm gonna try and get my sorry head back into the mix of thing here... and I'm sorely tempted to leave my AIM with someone to kick me in the head should I not post regular-like... I dig the vibe of this game seriously, and dig Buscemi... my brain's been distracted a lot lately... |
No posts to the board since the 15th for Digital Heroin.. Did another player go into the wind?
Trigger
Mar 2 2007, 05:37 AM
I hope not...I don't want to have to sic an angry spirit on him....
Redjack
Mar 2 2007, 01:10 PM
I hate to loose players... but not as much as I hate to loose games..
Thanee
Mar 4 2007, 09:16 AM
Agreed... which means... go on, go on, go on!
Bye
Thanee
Trigger
Mar 4 2007, 09:51 AM
Alright will do, I will proclaim that Buscemi stalled his action to see what was going to happen with the spirit and the Russian...
The spirit of Man is next and it attacks the Russian with a Manabolt
1 Hit Russian Resistance:
1 HitHe takes 3P damage.
On his turn the Russian tries to run away, making a Running test to increase his speed.
1 HitIt is now the next IP and I believe that Kerrigan's Spirit of Air is up, and it has now appeared from the other side of the library and can act against those on the back side of the building.
Thanee
Mar 4 2007, 10:00 AM
With a running speed of 75 (triple that of a human) the spirit should be able to catch the russian, I suppose (that's the service, it will ignore anything else there; except for self-defense, I guess).
So, under that assumption, I will roll for the attack this round...
EDIT: I just realize, though, maybe the spirit cannot attack yet...
Has the spirit even materialized yet? Probably not, if it just reached the other side of the library; so it will just materialize now (2nd IP, and thus forego the 3rd IP, which is only available astral), somewhere near the russian, and attack next round then...
Here's the Attack (for when the next action comes up then):
[ Spoiler ]
Spirit of Air - Engulf vs Russian ->
2 hitsBye
Thanee
Trigger
Mar 4 2007, 10:12 AM
The Russian dodges out of the way of your spirit of an extremely lucky roll of
4 hits out of 6 dice.
Next up is Bump and then Halfpast.
*edit* Just saw Thanee's edit thus that roll above is negated
Thanee
Mar 4 2007, 10:14 AM
QUOTE (Trigger @ Mar 4 2007, 11:12 AM) |
...an extremely lucky roll... |
It's not like he needed that...
Bye
Thanee
Trigger
Mar 4 2007, 10:15 AM
QUOTE (Thanee) |
QUOTE (Trigger @ Mar 4 2007, 11:12 AM) | ...an extremely lucky roll... |
It's not like he needed that... Bye Thanee |
Yeah, damn us and posting so quickly that we cannot see our own mistakes till the other guy posted in response.
Thanee
Mar 4 2007, 10:15 AM
LOL
Just keep the rolls for the next action, when the attack actually happens. It's fine with me.
Bye
Thanee
P.S. BTW, my comment about the lucky roll was more aimed at my own really crappy roll, not the edit.
Trigger
Mar 4 2007, 10:18 AM
No problem...now if we can only get everyone else to post with these kinds of response times we may actually get somewhere (preferably out of Fargo) before next year.
Thanee
Mar 4 2007, 10:52 AM
Kerrigan's 2nd IP is spent running towards the back entrance, just like the first.
Bye
Thanee
Redjack
Mar 4 2007, 03:28 PM
QUOTE (Trigger) |
..Next up is Bump.. |
Bump's action is to run out the back door following Halfpast towards the vehicles... Unless the Russian or someone gets in his way he'll run back towards the rest of the team.
Trigger
Mar 4 2007, 03:33 PM
Got it, now for Halfpast.
amra28
Mar 5 2007, 12:12 AM
Halfpast is not running back to the vehicles. he carried Dawna a small ways away from the backdoor and is trying to apply pressure to the wound. he will flag down Bump to draw the trolls attention.
Redjack
Mar 5 2007, 12:49 AM
Bump will divert to Halfpast.
Redjack
Mar 7 2007, 09:56 PM
Several questions come to mind right now, one for the character and one for the player:
1) Is there a healing spell in the party?
2) Is Dawna's Player still around and committed to regular posting?
Thanee
Mar 8 2007, 12:26 AM
As already said... Kerrigan is on the way. Just hold out!
She is a highly skilled (read: when she is lucky) doctor (ask Halfpast
) and has healing magic available, of course.
Bye
Thanee
Redjack
Mar 8 2007, 12:50 AM
Yeah!!!
Thanee
Mar 8 2007, 08:16 AM
Just to be sure, Kerrigan isn't exactly a doctor... I just rolled ridiculously well when healing Halfpast's one box of damage some time ago. But she has First Aid and a Medkit. It's clear, that this time I will get a critical glitch...
Bye
Thanee
Trigger
Mar 8 2007, 08:57 PM
Alright, the Spirit of Man Manabolts the Russian again on the second IP
3 HitsDrain:
5 HitsResistance from Russian:
0 HitsThe Russian takes another 6P damage and stumbles during his run...
Alright, roll initiative for next round.
Russian:
9Spirit of Man:
16
Redjack
Mar 8 2007, 09:00 PM
Bump: 9 +
4 hits = 13 (2 passes)
Thanee
Mar 8 2007, 09:04 PM
InitiativeKerrigan 11 (3 IP)
Spirit of Air 14 (2 IP)
Spirit of Air's first action is already done (failed Engulf attempt).
Bye
Thanee
Trigger
Mar 8 2007, 09:18 PM
Actually the Spirit's attack isn't a failure neccesarily, since the Russian has wound mods now and I would have to reroll the dodge anyways. Nevertheless, the Spirit of Man is most likely going first in this round and your spirit may not get the chance to even hit the russian.
Thanee
Mar 8 2007, 09:26 PM
Ok.
Bye
Thanee
amra28
Mar 9 2007, 01:25 AM
Halfpast's Initiative
3,4,2,4,4,6,1,4 =
1 Hit = 9 Initiative.
Redjack
Mar 9 2007, 04:03 PM
Well, that looks like the three players that *seem* to remain...
Thanee
Mar 9 2007, 04:10 PM
Since we are right now getting out of Fargo and towards Seattle, it would be fairly easy to get some other players in, once we are there. Until then, we could just wait and see and move on.
Bye
Thanee
Redjack
Mar 9 2007, 04:16 PM
Yea.. We could pick up new team members (via new players) en route or in Seattle.. We will need to hook up with a fixer once we're there.. But yes, I agree. No since dwadling. Time to cut-n-run before that wiz gang makes an appearance...
Trigger
Mar 12 2007, 07:11 PM
Sorry guys, I am going to be unable to update very frequently right now, as my computer is suffering from technical difficulties. I will try and be on when I get a chance, but until then, I am sorry for any trouble it may cause.
Thanee
May 17 2007, 12:25 AM
So, any plans to get this game back on the road, Trigger?
Bye
Thanee
Redjack
May 17 2007, 12:51 AM
There's at least two of us.
Trigger
May 17 2007, 02:38 AM
I am willing to bring this thing back to life, so if you guys want it to continue give a shout and let me see who is still interested in it.
Redjack
May 18 2007, 04:26 PM
Well at the end there were really only three of us posting and Amra28 hasn't posted on Dumpshock since May first. What say we kick off with two and charge on. Two dedicated players is better than five posting 1-2/month...
What do you think?
amra28
May 18 2007, 05:12 PM
I am still on Dumpshock, just haven't had anything to post.
Redjack
May 18 2007, 05:17 PM
QUOTE (amra28) |
I am still on Dumpshock, just haven't had anything to post. |
Well color me happy to be wrong about that one!!
Does that mean you'd be in?
amra28
May 18 2007, 08:41 PM
Yea I'd be in. Just about every other game I am in on DP has drifted off or ended.
Redjack
May 18 2007, 08:53 PM
Ok Trigger - You got three. Are you still g2g?
Trigger
May 20 2007, 11:09 AM
Word, yes I am. Give me a day to recoup from the late night that is this night and then we will go a charging on.
Thanee
May 20 2007, 01:43 PM
Sweet.
Bye
Thanee
Trigger
May 22 2007, 11:09 PM
Alright, the IC thread is up and running again, and well running is something that sounds pretty good right now.
Trigger
May 23 2007, 03:02 AM
Well, just a heads up to you guys, but I am going to spending the next couple of days at a friend's house that has on again, off again, internet, so I may not be able to post anything til saturday at the latest. Hopefully though I will be able to make the web work and get something more up for you all before then.
Redjack
May 23 2007, 01:10 PM
Thanks for the info - well appreciated!
Scene question: Is there any signs of life from Dawna?
Trigger
May 23 2007, 11:53 PM
Dawna looks really beat up, but she is still showing some minimal signs of life. Though if she doesn't get medical attention soon she won't last the hour.
Redjack
May 24 2007, 03:13 PM
Ok, sitting here looking at three people walking away (one a troll) plus one carried and looking at a sedan and a Honda Spirit (two seater).... Does Kerrigan or Halfpast drive?
I assume since we are old friends, Bump would have an idea..
Bump has to assume Buscemi and Akita are down and dead and we are outnumbered getting worse by the approaching bikes.. Time to slot and run!
Do we take both cars or just one?
amra28
May 24 2007, 06:54 PM
Halfpast can drive and I think we should take both cars.
Redjack
May 24 2007, 07:39 PM
Ok, I posted with that as the thought process..
Thanee
May 24 2007, 08:22 PM
Stabilizing
Dawna:
successfulApplying First Aid to
Dawna (with Edge):
5 hitsSince I don't know about the penalties, just remove dice from the back.
Bye
Thanee
amra28
May 25 2007, 01:39 AM
When we rode in the car with Dawna did we get an idea of how shestarted it? Keys, password, commlink, etc?
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