Thanee
Jan 2 2007, 08:35 AM
Is there anything to roll for the spirit?
As I understand it, it just inflicts 5S automatically now (base damage + net hits from the melee attack).
Bye
Thanee
Trigger
Jan 2 2007, 08:46 AM
You're right there, so Thug 1 has to resist 5S on the Spirit's second IP.
Resistance-
Roll- Critical Glitch...he struggles too much, exhausting himself along with the damage caused by the spirit's attck, raising the damage to 7S. He now has 10S total and he passes out from the Engulf.
Thanee
Jan 2 2007, 09:32 AM
Not sure, if the spirit can do anything else this round, so I suppose it cannot for now.
I have opened a thread in the Shadowrun 4 forum to ask how this works exactly with the actions while using Engulf.
Kerrigan has only 1 IP physically (since I forgot to have her Increase Reflexes up beforehand), so has to wait until next round.

Go,
Halfpast!

Bye
Thanee
amra28
Jan 2 2007, 09:38 AM
Halfpast's first reaction roll =
1 Hit
Halfpast's first damage resistance roll =
6 Hits, no damage
Halfpast's second reaction roll =
1 Hit
Halfpast's second damage resistance roll =
7 Hits, 1 Box of Physical damage.
On his second pass Halfpast will hit the guy with his shock glove. 5S(e) 1/2 impact armor
Glove Attack =
3 Hits
Trigger
Jan 2 2007, 10:13 AM
Thug 2- Dodge
Roll- 1 Hit
Resist-
Roll- 1 hit
He takes 6S
Trigger
Jan 2 2007, 10:32 AM
Initiative for next round?
Thanee
Jan 2 2007, 10:42 AM
Sure.
RollKerrigan: 6+1=7 (1 IP)
Spirit of Air: 12+2=14 (2 IPs)
And the action for the Spirit of Air:
[ Spoiler ]
Bye
Thanee
amra28
Jan 2 2007, 10:16 PM
Quick question: Is the music still blaring out of the comms for the guys in the car? If so would they then be able to hear the gunshots?
Halfpast's Initiative =
10Seeing the spirit attack the thug befor him Halfpast will only act if the thug is still standing after the spirit's attack. If he is then Halfpast will hit him with the shock glove again.
Shock glove attack =
3 Hits
Trigger
Jan 2 2007, 11:00 PM
The music was blaring from their earbud headphones, which they removed during their initial surprise.
Dodge-
0 hits
Resist-
2 hits
The thug takes 7S and passes out due to lack of oxygen and the fact that he is in the belly of an air spirit.
Digital Heroin
Jan 3 2007, 05:30 AM
Security HackFiguring the other two actions are simple, as he's got admin access, the last should be the only one needing a roll, but that'd just be the first to an extended test.
Trigger
Jan 3 2007, 09:38 AM
MrMiracle, roll a surprise initiative test (reaction + intuition + 6 for the ambush), and if you beat
1 hit, then the thugs are surprised you and cannot react to you during the first IP of the round. Also roll your Initiative per normal for the actual initiative score for the round.
The Thugs move on
8, though they don't have a second IP, so if you get the surprise then they won't be able to do anything in the first combat round.
Thanee
Jan 3 2007, 11:02 AM
Oh yeah, before I forget it again...
Kerrigan casts Increase Reflexes (F3) for her Sustaining Focus.
Roll2 hits,
almost a Glitch

, very much no Drain.
And once more with feeling...
RollMuch better. 3 hits (well, 4, but capped at 3), no Drain.
That should help with the quick-packing of her bags.

Bye
Thanee
Thanee
Jan 3 2007, 11:07 AM
Kerrigan will also bring forth her medkit and treat
Halfpast's wound with one ridiculously good roll (not that
that was needed for the 1 box of damage).
Roll 
Bye
Thanee
Trigger
Jan 3 2007, 11:12 AM
| QUOTE (Thanee) |
Kerrigan will also bring forth her medkit and treat Halfpast's wound with one ridiculously good roll (not that that was needed for the 1 box of damage). Roll 
Bye Thanee |
MrMiracle
Jan 3 2007, 03:44 PM
Two shots to the first russkie with the Colt Manhunter.
[ Spoiler ]
1st: 6,6,5,4,4,4,1,1 3 hits
2nd: 6,6,4,2,1,1,1 2 hits
Should I roll initiative or is it pretty clear that Dawna has the surprise?
amra28
Jan 3 2007, 03:52 PM
See, all you have to do is take a bullet for a girl.
Trigger
Jan 3 2007, 11:46 PM
Thug 1's resistance tests
First Shot-
5 hits.....he takes 3P
Second Shot-
0 hits...he takes another 7P and crumples to the floor.
You also can roll combat for your second IP, versus the other thug in the sedan if you want, since you have a clear shot at him through the open doors of the car. He will get a reaction roll though to get out of the way, since the surprise does not carry into the second IP.
MrMiracle
Jan 4 2007, 04:18 AM
Dawna's next course of action is to disarm the remaining Russian and try to knock him unconscious.
For her next pass, Dawna cycles Unarmed Combat in place of Pistols and sneaks into position near the defender. For the remaining passes, she's involved in whatever is needed to disarm him and knock him out.
The first roll for the disarm will use edge, I've also added some subsequent rolls, since this exchange might take more than one pass.
[ Spoiler ]
1st roll: 6,5,5,5,3,3,2,2,2,1,1 4 hits
2nd roll: 6,6,5,5,4,2,1 4 hits
3rd roll: 5,5,4,3,2,1,1 2 hits
Trigger
Jan 4 2007, 05:49 AM
I have applied various modifiers to your roll and randomly redone it...
You scored
6 hits, which is higher than the thugs strength, thus knocking the AK out of his hands and into the back seat of the car. This combat round is over and you need to reroll initiative for the next round.
The remaining thugs initiative for the next round is-
10
MrMiracle
Jan 5 2007, 01:28 AM
Initiative:
[ Spoiler ]
5,5,4,3,3,3,3,2,1 2 hits
Initiative 11
Dawna engages the remaining thug in HtH until he's unconscious, or she gets some kind of backup.
Trigger
Jan 5 2007, 01:31 AM
Amra- The thugs guns are Fichetti Security 600, and each of them have an extra clip in their coats. They don't have very much in their pockets, the thug by the door has a pack of gum and a condom while the one near the back wall has a credstick with 420 nuyen on it and a small plastic bag filled with some sort of white granular substance. They also each have their commlinks on them.
Trigger
Jan 5 2007, 01:42 AM
Again, I have applied a modifier to your roll, a +2 for better positioning and have randomly rerolled your unarmed combat:
4 hits
Dodge:
1 hit
Your base DV is (Str/2)S which is 2S + 3 net hits, 5S
Resistance:
2 hits
He takes 3S
On his turn he retaliates with a punch back:
3 hits
Roll dodge or block and resistance as needed...his base DV is 2S
Trigger
Jan 5 2007, 01:43 AM
Edit: Damn Double Post
Thanee
Jan 8 2007, 09:45 PM
No problems with the Levitate.
RollBye
Thanee
Trigger
Jan 9 2007, 01:02 AM
Edit: Alright, this post was a waste....but I will make it slavageable. If anyone doesn't post to a request for a dice roll within a suitable time frame then I will roll the dice in your place. I assume that two days is a suitable time frame. I cannot have one person's absence affect the speed of the game so I will keep it moving. Also, I would prefer you guys to use Invisible castle, but if you decide not to, then please the dice results as they come up, so I can apply modifers as needed without having to reroll the whole thing.
Thanks in advance.
MrMiracle
Jan 9 2007, 01:03 AM
Attempt to block:
[ Spoiler ]
Reaction+Unarmed Roll: 6,5,4,4,2,2,1,1 2 hits
Body+Impact: 6,5,5,4,3,3,2,1,1 3 hits
For her remaining actions, Dawna will simply draw and shoot the poor fool. Once things are resolved, she'll steal whatever's valuable and stuff them both back in the sedan.
BTW, I use a die rolling widgit for OS X.4. Hope nobody minds, but its quick and easy.
Trigger
Jan 9 2007, 01:15 AM
Well, then roll your attack. I will edit out my previous post then.
Thanee
Jan 9 2007, 06:32 AM
| QUOTE (MrMiracle) |
| BTW, I use a die rolling widgit for OS X.4. Hope nobody minds, but its quick and easy. |
One thing that comes to mind... it's better (if possible) to have the rolls unsorted just listed by the order they were rolled (i.e. 2, 5, 1, 6, 4, 3, 5).
In this case, if there are penalties you do not know of, Trigger can simply remove the last dice and does not have to reroll the whole test.

Bye
Thanee
MrMiracle
Jan 10 2007, 04:45 AM
Sadly, the widgit auto-sorts the dice from highest to lowest. I suppose that's better suited to playing in person than online.
3 Shots to the russkie, provided he needs all three:
[ Spoiler ]
Shot 1: 6,6,5,4,3,3,2,1,1 3 hits
Shot 2: 6,6,3,3,2,2,2,2,1 2 hits
Shot 3: 6,6,5,3,3,2,2,2 3 hits
I'd also be ok if Trigger or any other suitable individual did the die rolling for the sake of objectivity and speed. I'm not particularly personal when it comes to dice. A single, central die roller also adds to the 'fourth wall' feel to the game. I don't need to know what the dice came out as, just the effect of the action. Its kinda cool that way.
Trigger
Jan 10 2007, 05:11 AM
Thug dodges....
0 hits
Resists.....
2 hits
He takes 6P
Second shot:
Dodge:
1 hit
Resist:
2 hits
he takes 4P and dies in the front seat of the sedan.
Thanee
Jan 10 2007, 07:04 AM
| QUOTE (MrMiracle) |
| A single, central die roller also adds to the 'fourth wall' feel to the game. I don't need to know what the dice came out as, just the effect of the action. Its kinda cool that way. |
True, but has the problem, that either Trigger has much more work that way, or that whoever else is doing it will often cause a delay, since then everyone must wait on two to post, not just one.

Why not also use invisiblecastle?
Follow this
LINK.
Fill in the fields:
Character Name - well the character name, should always be the same one you use for the same character
Number of Rolls - leave at 1
Dice - 9d6 (or however many are to be rolled)
Note - short description of what the roll is for (i.e. 1st shot against Thug in car)
Once you hit Roll the Dice, a result page is displayed, where a link to the result is given, which can be posted here.
Bye
Thanee
Redjack
Jan 11 2007, 01:34 AM
Hey just wanted to say "Hi" here in the OOC thread and say I'm psyched to be joining the team soon!
Thanee
Jan 12 2007, 12:55 PM
Welcome!

Bye
Thanee
P.S. Doesn't the car have a trunk? Or is that choke full with weapons and drugs?
MrMiracle
Jan 12 2007, 05:06 PM
Dawna's car does have a trunk, but it has quite a few tools and other bits of equipment in it. Nothing greatly illegal (she keeps things like that on her person), but a trunk-monkey might be able to use them to break loose.
Dawna's wires are now off, but her skills are still running. Anticipating a wonderful conversation with her newfound Russian friend, she cycles Interrogation in place of her Infiltrate soft.
Redjack
Jan 13 2007, 10:03 PM
Character Introduction:
Bump[ Spoiler ]
Terry, or "Bump" as his friends call him, is a young troll - barely twenty. Of course at nearly nine feet tall and carrying over six hundred pounds, to most people he's pretty much another troll: big. He favors wearing jeans, t-shirts, combat boots and his hulking armored jacket. His brown hair is cut short and his short horns are kept polished.
Bump makes ends meet working as a bouncer at a bar called The Blitz; A trendy bar favored by the Vory. Despite the fact that he is a a natural at hurting people, Bump hates the stereo-type of trolls only being worthwhile as the "muscle". To that end, he starting learning about computers and electronics. He also has two microdrones and uses them at the bar when on duty for extra surveillance.... but he is no hacker.
He can see into the astral and is fascinated by it; He used to wish he was a mage or shaman and spent several years studying with an old woman dog-shaman before resigning that his magic in in his body. He never uses a gun, sticking to his feet, fists or his katana in a fight. He dislikes wet-work and avoids jobs that focus on violence as the primary objective. To some, there may be a question as to whether or not Bump is too soft to go far as a shadowrunner...
amra28
Jan 13 2007, 10:09 PM
Do we know of any quiet, abandoned areas of town that we could take the thug to for questioning?
Trigger
Jan 14 2007, 12:35 AM
I will get back to all of this later tonight...I have to do a performance tonight, will be on later. Just letting you guys know...
Trigger
Jan 14 2007, 10:48 AM
The closest area to your current location that is abandoned at this time of day would be the old library on the college campus. Those who keep with gang activities would know that it is the normal hang out for a local wiz gang but they don't often show up until later in the night, not usually until closer to midnight.
Digital Heroin
Jan 16 2007, 04:20 AM
Appologies, my net access while travelling was crap and things got busy. I'll be back into the groove either tonight or tommorrow.
Trigger
Jan 16 2007, 04:34 AM
Again, glad to have you back. Get caught up on what has happened and jump right back in.
Trigger
Jan 18 2007, 06:39 AM
Thanee-
Yeah, there is a single door in the back...probably the old fire exit or service entrance for the place.
Thanee
Jan 19 2007, 09:13 AM
Kerrigan casts Improved Invisibility (Force 3, 3 hits, no Drain).
RollBye
Thanee
Redjack
Jan 19 2007, 11:49 AM
Trigger
Jan 19 2007, 11:53 AM
You see basically everything that I have laid out in my IC post...there really isn't anything more back there. There is no one but you guys around and no surveilance or sensor systems on the door or surrounding area.
Redjack
Jan 19 2007, 12:31 PM
Is there some place to get the fly-spy through to get it on the other side of the doorway? Broken window, crack in the wall or a wide enough gap in the door frame?
Trigger
Jan 19 2007, 12:47 PM
Yeah, there is enough room under the door to get the fly spy through into the library.
Thanee
Jan 20 2007, 10:39 AM
Unless something happens, or the others give her a call, Kerrigan will remain at the car and stand guard (sustaining the Improved Invisibility spell).
Bye
Thanee
Redjack
Jan 21 2007, 09:39 PM
If the door, door sill and room on the other side are clear, Bump will open the door, standing to side when he does.
Trigger
Jan 24 2007, 10:40 PM
Sorry about the delay guys, I have been a little busy with work and preparing for a trip this weekend and I have neglected this thread. I will be returning to my full schedule of keeping this thing running smoothly as of Sunday night, so again sorry about the delays.
Thanee
Jan 25 2007, 06:21 AM
No problem. Thanks for the heads up.

Bye
Thanee
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