Serbitar
Jan 16 2007, 08:06 PM
Hasnt the Street Magic Errata been released yet?
Cheops
Jan 16 2007, 08:12 PM
A force 10 is more than necessary for keeping away casual but it's main reason for being that high is because it provides a -10 penalty to all ritual spellcasting, and the Search power. It also takes a long time for wagemages to batter through it so we can avoid them until physical shows. Besides which it is pretty bad if the corp gets caught in a gun battle in a residence that they don't own so they don't usually assualt. Wait for us to leave.
Then again, in our games we've never had to worry about multiple wagemages following us. We play with less magic to try and fit in with the cyberpunk setting so it is usually 1 mage plus spirits. And then they don't risk astral tracking. They use search because you don't have to pay life insurance on spirits. Plus they can use trace evidence for ritual spellcasting such as clairvoyance or petrify.
Rotbart van Dainig
Jan 16 2007, 08:42 PM
Still, the ultimate way to shake an astral shadow you can't loose using Stealth Skills is the knowledge of astrally secured public areas - like better shopping malls.
It's quite easy to loose the physical trackers there, too.
HappyDaze
Jan 16 2007, 09:29 PM
QUOTE |
Besides which it is pretty bad if the corp gets caught in a gun battle in a residence that they don't own so they don't usually assualt. Wait for us to leave. |
You have to be able to prove it's the corp for it to be a problem. Shadowrunners are not a corps only deniable assets. In almost any situation where a corp has secured hush-hush operations, they are going to have a zero team ready to do whatever needs to be done and then fade away. Don't bank on public visability shielding you from megacorps anyways - they can just run up a huge bill if needed and then write it off. Golden Rule - the corps have the gold so they make the rules.
Demerzel
Jan 16 2007, 10:25 PM
Okay, a case study on Astrally Tracking criminals.
This grew so big I'm putting it in a spoiler so it does not bloat this place.
[ Spoiler ]
Bill, Bert and Tom, three runners are attempting to escape from a run after the alarms are set off. Trouble is Tom and Jerry, two mages, are scrambled from the corporate center for astral security and high speed it over to the corporate facility. In a matter of seconds they manifest in front of the corporate security dispatcher on the scene who directs them to the runners current location. They each summon a watcher who’s directed to relay information to the corporate on-scene dispatcher.
Now the clocks are ticking. They have only Magic hours before they die if they don’t get back to their meat, and they only have a number of hours equal to their hits on their summoning test for their watchers. They begin following the runners.
Okay, assuming Bill, Bert and Tom know they have an astral trail decide they cannot stand and fight them they run. They determine that they must run for 12 hours and assume that their pursuers are not grade 6 initiates with a Magic attribute of 12.
When Tom and Jerry start running out of time what do they do, request the corp send replacement astral surveillance. These new mages show up at the corp dispatcher on the scene and leave watchers, then use astral tracking to follow the link from the original watchers to the following mages. They’d better leave themselves two hours for this or else there’s a chance they don’t get in time and their mage counterparts have to leave the target.
In the mean time, the runners are evading, and trying to lose the pursuit. If they succeed once the trackers have to resort to the search power. They can’t use a watcher because a watcher has all of two dice for search, and well, a force 2 spirit using conceal gives them a zero dice pool, and they also need to generate a few successes so even without the benefit of conceal they’ve got a rough time searching for a target, especially if they are moving away from you and that threshold gets bigger every time they add a km distance, how many km can you cover in an hour?
Now if the runners stop, you’ve got to figure out your location, and if they know you’re still following them they may take off again, so you’ve got to hide while having your spirit materialize and read a sign. What if they move while you’re out of LOS having your spirit read the signs, and you’ve got to be able to meet up with physical security and direct them the final leg of the journey.
How much money do you want to spend on bound spirit services to do this? If you want to use only disposable spirits you’ll eventually be taking some drain over all the orders to read this street sign here, search for them now, etc.
Basically there are logistics nightmares here. I don’t think it even looks easy on paper. Basically if my players tell me, we’re going to stay on the move until we’re convinced that there’s nobody following us in astral space, then at best I’d give the corp a chance at a spirit search, but I don’t think it takes much of a suspension of disbelief to think that it’s possible to evade an astral tracer. I think as a result there won’t be all that much of an attempt to form these central astral security sites. The obstacles are just too large.
HappyDaze
Jan 16 2007, 11:15 PM
A few things I'd like to point out.
If the runners 'know' they have an astral tail, then they can very likely have exposed themselves astrally and can be attacked by astral opponents. The big problem with having astral pursuers is that you are often afraid to look into the astral to check and see what's following because you could get a face-full of mana before you know what's happening.
You won't need to stop to talk to physical security. That watcher you left with them will repeat every word you send to it verbatim in slightly delayed real-time.
Simple acts, such as reading a street sign, do not count against a spirit's services. This is clearly spelled out in Street Magic.
The mage can opt to simply send a bound spirit on Remote Service to follow you instead of pursuing himself. More likely, hell bring the spirit along. The spirit can alos sit there for the few minutes it take for the mage to go 'tag' his body and get back (I can't find anything saying how long you have to remain n your body before projecting again). This greatly extends the ticking clock so that 12 hours won't be long enough. The big spirit's telepathically linked too, so he can easily keep in touch with the mage for those few minutes.
How much money will they spend? If you're extracting someone important or taking something valuable, then you can bet that a few thousand

is easily within the security mage's petty cash fund.
BTW, remember to integrate with physical security. Each time the watchers relay a new location fix to the security guys, that puts physical response (or satellite surveillance) that much closer. It alerts corp hackers to likely matrix areas to screw with you from as well (I'm not as well versed on the whole matrix thing in SR4, but I do know that everything is now a three front battle). In short, I hope the plot is favoring you...
Demerzel
Jan 16 2007, 11:35 PM
Okay, a mage can call his spirit to him, but it does not mean that it can suddenly go himself to his spirit. So at best he is forced to use astral tracking using his own link to the spirit on its remote service after it goes back to tag in.
Then you’re putting this wage mage into overtime.
You have to perform this service at least initially on every incursion, because you have to start immediately and you don’t know what the value of what they took is or even if they took something, it could have been sabotage. You can’t call the head office and ask if John Doe in engineering is worth a 10,000

pursuit, you have to start it on every incursion.
Reading a street sign is not a service. But as far as materializing spirits don’t like it and how long do you have to spend on astral detail before you start building up a reputation as a bad conjurer and start having spirits throw in their edge against you, balk at orders etc.
This is all still assuming the runners aren’t doing anything to hinder you and that they are just walking or driving around in circles. Once they start actively trying to shake you what do you do then?
Basically if you think this works then shadowruns don’t work. And the basic premise of the game is that shadowruns do work, often enough for people to go into it as a line of work and survive. Therefore there must be something that makes you’re perfect pursuit concept fail. I’m just giving you a few flaws, and every little layer of complication you add to get around one of these flaws makes it more costly and difficult.
cetiah
Jan 16 2007, 11:36 PM
At this point, if its something I really don't want to deal with overly much, especially for every run, then here's how I'd handle it:
PCs are trying to run around the city evading? Okay, roll Navigation. You have Magical Knowledge or Smuggling Knowledge that could help? Okay, roll that, too. Your awesome ride should help for some reason? Okay, roll Driving + Intuition + Handling. You're blasting away any and all astral forms you see? Okay, roll Magic + Spellcasting + applicable focii. What? You're too pretty to die? Okay, why not? Roll dice for that, too.
Roll it all together for one massive pool of dice. Total all the hits.
Now for security. I figure they've got to have a satalite network trying to hunt them down. Roll Data Search + Logic. You're astrally persuing, okay, roll Perception + Magic. Hacking their car? Hacking + exploit. You've got chokepoints all along the major highways? Police cars on patrol? An APB out? A helicopter in the sky? Expert riggers at the helm? I'd toss an extra die for each helicopter, chokepoint, and car that's specificaly looking for this group. Summoning a spirit? Cool, roll the force and add them in.
Roll this handful of dice, and total all hits.
If the security wins, they eventually find the runners. It takes about 10 minutes for each total hit the runner scored. The net hits are the number of grunts that converge on the player's location in the next scene. (A spirit can be substituted for one grunt per force rating, or an NPC prime runner for one Professional Rating per grunt if the astral mage persued directly).
I think that allows players to be clever, gives some hard and fast rules that everyone can abide by, handles it in a reasonable amount of time, and we know "what happens next".
(Note to players: The number of net hits you score is the number of reprimands, complaints, yellings, beatings, bad publicity trideo reports, and angry supervisors the chief of security has to deal with as fallout of this disasterous manhunt.)
Cheops
Jan 16 2007, 11:46 PM
I'm of the mind set that unless the run is very large or very splashy the corp will hand the case off to Lone Star. That way you can let stuff simmer for quite some while and then suddenly drop the hammer on the group. As they are running around trying to figure out who is harassing their contacts, taking shots at them, and reporting their every move to the Star, you let them find out that it is revenge from XYZ corp that they messed up several months ago.
Costs much less money, is less risky for corporate personnel, and isn't so public for the corp.
cetiah
Jan 16 2007, 11:59 PM
QUOTE (Cheops @ Jan 16 2007, 06:46 PM) |
I'm of the mind set that unless the run is very large or very splashy the corp will hand the case off to Lone Star. That way you can let stuff simmer for quite some while and then suddenly drop the hammer on the group. As they are running around trying to figure out who is harassing their contacts, taking shots at them, and reporting their every move to the Star, you let them find out that it is revenge from XYZ corp that they messed up several months ago.
Costs much less money, is less risky for corporate personnel, and isn't so public for the corp. |
This is a good point. CorpSec won't generally invade Lone Star turf, but Lone Star's pretty good with response time. If the group flies off into a military base, corporate ecology, or leaves the city, then Lone Star won't chase them there.
In these cases, my rolls would indicate that security's net hits would respond as CorpSec, Lone Star, military, or tribal authorities, as appropriate. Really, it's the players' choice. Wherever they want to go. Unless I decide that Lone Star caught them just before they got there.
HappyDaze
Jan 17 2007, 06:05 AM
QUOTE |
Basically if you think this works then shadowruns don’t work. |
That's my point when I say that only the power of plot keeps shadowrunning viable.
QUOTE |
And the basic premise of the game is that shadowruns do work, often enough for people to go into it as a line of work and survive. |
I consider this a flawed premise. The only way to make it work in a 'realistic' manner is to have direct assistance from another entity of power (corp, government, etc.). Independent deniable assets will fail.
QUOTE |
Therefore there must be something that makes you’re perfect pursuit concept fail. |
Plot - or, as some games call it GM's fiat. Shadowrunners succeed because we have to assume that corps are dumber, less prepared, less motivated, and using shoddier equipment than a bunch of independent zeroes.
QUOTE |
I’m just giving you a few flaws, and every little layer of complication you add to get around one of these flaws makes it more costly and difficult. |
And countering the counters costs money and adds to difficulty. The corps have the money and manpower - shaowrunners don't. If you get into a battle of economic attrition with a corp, you lose - unless you have the backing of another entity of power.
HappyDaze
Jan 17 2007, 06:11 AM
QUOTE |
At this point, if its something I really don't want to deal with overly much, especially for every run, then here's how I'd handle it: |
A simple opposed roll system is a nice way to do it. However, it does demonstrate the 'power of plot' point I was making. If the security got to roll the same way as the shadowrunners, they would always win and find the runners because they have more manpower and more money to throw at the problem than a team of runners ever will. The only exception would be if another corp was actively interfering with its own manpower and resources. Shadowruns don't usually get played out this way because it takes the focus off of the PCs... so the plot kicks in and lets them have a chance they really shouldn't have.
cetiah
Jan 17 2007, 07:01 AM
QUOTE (HappyDaze) |
QUOTE | At this point, if its something I really don't want to deal with overly much, especially for every run, then here's how I'd handle it: |
A simple opposed roll system is a nice way to do it. However, it does demonstrate the 'power of plot' point I was making. If the security got to roll the same way as the shadowrunners, they would always win and find the runners because they have more manpower and more money to throw at the problem than a team of runners ever will. The only exception would be if another corp was actively interfering with its own manpower and resources. Shadowruns don't usually get played out this way because it takes the focus off of the PCs... so the plot kicks in and lets them have a chance they really shouldn't have.
|
That's true. You're not wrong. It would be stupid for me to deny it.
That being said, the same situation holds true for every game or genre of literature imaginable. The very nature of heroic quests of any kind is that the odds are stacked against the players, but they can succeed where others can't. Think of any action movie you've ever seen and tell me that the odds weren't stacked against them, that that you couldn't have predicted that hero's plan, that the enemy doesn't have far more resources than the hero.
Eventually, at some point, you have to say "this is the way it is" and accept that. Because here's a news flash: the concept that runner's can commit crimes and get away with them is hardly the least realistic point in this setting/game.
The lame IC excuse I use is this: An environment of Shadowruns are an asset the corps that live there. That is, the very presence of this underground uncontrollable random element hinders production for EVERYONE but at seemingly random levels at any given time. Randomness helps the underdog, so unless you have a massive lead over your competitors, the presence of a powerful underground of Shadowrunners will help take down your rivals. The amount of money it would cost you to cause the kind of mayhem, bad publicity, industrial espianage, and general distraction to other corps would be astronomical, but well worth the occasional losses to said attrition, especially if you can use security to hedge your losses. The goal of your security wouldn't be to hinder or stop shadowrunning, just hinder or stop shadowrunners from coming to YOUR facility. Successful or not, security is just too damn expensive for its worth... except as a deterrant to future shadowruns. If your security system stops three shadowrunners in a row, more than likely it did not justify its cost, until you factor in how many potential shadowrunners it stopped who never bothered to come. Hopefully, they went somewhere else. Because you always want them to go somewhere.
The above rationale helped solve this for my campaigns, helped me to stretch my suspesion of disbelief long enough to play, and generally contributes to the "you are all pawns of our master plan" feel of the AAA corps.
"But sir. We had them. Five more minutes and they would have been smears on the concrete. Why did you call my forces back?" "You are expendable, Mr Johnson. They are not. That is all you need to know."
Serbitar
Jan 17 2007, 10:07 AM
SR is no heroic game. Runners are not heroes. They do not succeed where others dont. They have to earn everything.
I am quite emphazising this realism aspect in my game as much as possible. And contrary to happy I think it can be done in a consistent way. But you have to have experienced and paranoid players for this and you have to talk about these issues first and how the players are going to avoid this and that.
cetiah
Jan 17 2007, 01:11 PM
QUOTE (Serbitar @ Jan 17 2007, 05:07 AM) |
SR is no heroic game. Runners are not heroes. They do not succeed where others dont. They have to earn everything. |
Yes and no. It's part of the nature of the cyberpunk genre that criminals, gangs, poor folks, rebels, and those that are socially marginalized are generally the "good guys" who follow their own honor code, help each other out, stick their neck out for folks, and generally are dissatisfied with the way things are and seek to change them in their own anti-hero way. Governments, corporations, religions, police, and large institutions of power become the "bad guys" and are always evil, in a very literal sense.
HappyDaze
Jan 17 2007, 03:36 PM
The only way we found to make sense of shadowrunning is to say that every corp maintaines its own stable of zeroes (deniable assets). Independents are rookies that have yet to be recruited. Most die in one double-cross or another before ever getting recruited. Once in a corps' stable, you are in for life - you are a company man with no real identity.
Now this doesn't really change things too much for the runner, but it does change the way runs go down. Now runners have the resources of a corp backing them, so they get satellite imagery, surveillance reports, wireless taps, cyber-surgery, hospitalization, etc. along with their corp playing interference with the competition once the run is underway and afterwards.
Is this really 'deniable'? Hell no - the corps will usually have a good idea who hit them. However, since all of the corps do it they tend to consider it 'couting coup' as long as the competiton stays within certain boundaries. One of the big boundaries is avoiding attracting the attentiion of government enforcement entities.
The big change for runners is that once the run is done, they are safe behind the aegis of their corporate masters. Sadly, they are really slaves to the corp and likely to be used and abused quite badly, but it beats being an independent that has no protection from retaliation by offended corps.
Why would corps strike back so hard at independents? Because they are wild cards and that makes them unpredictable and financially risky. Better to squash their nest and make them scurry to some corp (yours if they have what you need, but any corp is better than none) so that you can count on them playing by the rules of the great game.
HappyDaze
Jan 17 2007, 03:41 PM
QUOTE |
It's part of the nature of the cyberpunk genre that criminals, gangs, poor folks, rebels, and those that are socially marginalized are generally the "good guys" who follow their own honor code, help each other out, stick their neck out for folks, and generally are dissatisfied with the way things are and seek to change them in their own anti-hero way. |
Some few are this delusional, but most know that they are no better than the ones that they target, it's just that they don't have the power to act on a larger scale that makes them seem comparable less evil.
QUOTE |
Governments, corporations, religions, police, and large institutions of power become the "bad guys" and are always evil, in a very literal sense. |
These institutions are still made up of people. Some are good, some are bad, but the institution itself is always neither. Your literal sense of evil may be a first person viewpoint held by some within the setting, but it's far to inaccurate and simplistic to be the basis of the game's reality.
Serbitar
Jan 17 2007, 04:07 PM
Happy: One question,
what exactly makes running impossible?
I think there is only one thing that could do this: Preemptive biometric observation of everything. And that is very unlikey.
HappyDaze
Jan 17 2007, 04:20 PM
Read my previous post. Independent operators - what most of us think of shadowrunners as being - don't make sense for the corporations to utilize. There is too much risk and the only thing the corps have to rely on is the runners' reps. What a load of crap!
HappyDaze
Jan 17 2007, 04:24 PM
I think what bugs me the most is the impression that the shadowrunners have some form of 'union' that gives the runner community as a whole bargaining power with the corps. This isn't going to happen. The corps have decades of experience busting unions, especially one that can't even operate openly and has no legal protection.
All zeroes are still going to belong to someone.
Serbitar
Jan 17 2007, 04:28 PM
Well, this is not a technical problem, but a social one. This is too diffuse to discuss and you can always find reasons to make the one or the other plausible. including, but not limited to:
- deniability
- lower cost
- abuseability
- flexibility
- now permanent costs
- availability
- "moral" flexibility
And yes, I can see high level runners belonging to corps. But only few and in the range of million nuyen cyberware.
HappyDaze
Jan 17 2007, 05:42 PM
This is an illusion. The only denaibility that exists is what the corps agree on amongst themselves.
QUOTE |
- lower cost - abuseability - flexibility - now permanent costs - availability |
The corps own these people. If the corp wants to do anything with them, that's the way it goes. As far as availability - it's a big world and the megacorps are huge - they can recruit hundreds of zeroes and assign them to teams depending upon need. Permanent costs are an non-issue when compared to supporting tens of thousands of wage slaves.
QUOTE |
And yes, I can see high level runners belonging to corps. But only few and in the range of million nuyen cyberware. |
I see any runners above the level of glorified street trash as needing a patron or else being hunted down like the 'most wanted' criminals they are. I'm not saying that they'll be killed - forced recruiting with loyalty compliance tech/magic is more likely if the runners have any capabilities of value to the corp (and most will).
Serbitar
Jan 17 2007, 06:13 PM
Have fun owning a million nuyen SAM, or even mage, if he does not want to be owned.
Demerzel
Jan 17 2007, 06:18 PM
Shadowrun is science fiction. Now there are a variety of definitions of science fiction and I’ve read plenty of authors from LeGuin to Vonnegut describe what they believe it to be. I’ve come away with the idea that basically it is a premise from which a world follows.
In Shadowrun the premise is that there exists this subclass of people who are professional shadowrunners. Everything flows from that. The dystopian future vision that is corporate nationhood is taken as a corrolary of that premise, this is what it would take for this thing to exist. Every concept in shadowrun should use the premise as a yardstick to determine it’s validity.
Now if you’re not willing to accept the basic premise of the fictional world than I’m curious why you’re here.
HappyDaze
Jan 17 2007, 06:36 PM
QUOTE |
Have fun owning a million nuyen SAM, or even mage, if he does not want to be owned. |
That's what cortex bombs (and possibly even anchored spells) were made to do! Additionally, none of the runners' equipment really belongs to them - it's corp property and lord knows the corp has some way to keep track of it and get it back. All contacts are handled through corp channels and none of these runners ever get paid in anythig but corp script and are heavily tied into the company store - they try to leave and they have nothing even if they do manage to survive. These things are not going to be optional - they are a required aspect of a corp risking a mission on zeroes.
I paint the world in a very bleak manner, but I feel it's a better representatiuon of what super-power megacorps might allow to happen. As it's set up, the world is a high-school fantasy where the good guys have a chance just because they are the good guys.
Serbitar
Jan 17 2007, 06:41 PM
I have played Shadowrunners that start with nothing but their ware. Thats not so unusual.
HappyDaze
Jan 17 2007, 06:42 PM
QUOTE |
Shadowrun is science fiction. Now there are a variety of definitions of science fiction and I’ve read plenty of authors from LeGuin to Vonnegut describe what they believe it to be. I’ve come away with the idea that basically it is a premise from which a world follows. |
OK.
QUOTE |
In Shadowrun the premise is that there exists this subclass of people who are professional shadowrunners. Everything flows from that. |
I've tried to take that flawed premise and mke it functional. See my above posts for how I do it.
QUOTE |
The dystopian future vision that is corporate nationhood is taken as a corrolary of that premise, this is what it would take for this thing to exist. |
You're putting the cart before the horse. Corporations don't exist because of shadowrunners - in fact, by the setting shadowrunners exist because corps have a need for theior services. This need is very artificial and forced - that's my problem with it. There is no good reason for having independent shadowrunners operating as they supposedly do within the setting. Company stables make far more sense.
QUOTE |
Every concept in shadowrun should use the premise as a yardstick to determine it’s validity. |
Then every concept has to be reworked to core becasue this yardstick is only 33 inches long.
QUOTE |
Now if you’re not willing to accept the basic premise of the fictional world than I’m curious why you’re here. |
I like the SR4 mechanics and I beleive I can find something of worth in the game - I just can't accept the silly gameworld assumptions that I uised to love back in high-school when I player SR1&SR2.
HappyDaze
Jan 17 2007, 06:48 PM
QUOTE |
I have played Shadowrunners that start with nothing but their ware. Thats not so unusual. |
The corp may not let you keep even that. If they are smart
(and EVERY corp is), they've got your ware set with kink bombs and whatever else is needed to keep you in line. If you are really set on jumping ship, they'd rather recycle you for parts (cyber and organic) than to just let you go - it's more profitabl;e and less of a security risk.
That is, unless you've got something of value to trade... Oh yeah, everything you own is really theirs already. So much for that option...
Bleak, grim, and despertate is how I see the dystopian future.
Serbitar
Jan 17 2007, 06:49 PM
Well, thats what jammers, hackers and street docs are for.
Cheops
Jan 17 2007, 07:02 PM
QUOTE (Demerzel) |
Shadowrun is science fiction. Now there are a variety of definitions of science fiction and I’ve read plenty of authors from LeGuin to Vonnegut describe what they believe it to be. I’ve come away with the idea that basically it is a premise from which a world follows.
In Shadowrun the premise is that there exists this subclass of people who are professional shadowrunners. Everything flows from that. The dystopian future vision that is corporate nationhood is taken as a corrolary of that premise, this is what it would take for this thing to exist. Every concept in shadowrun should use the premise as a yardstick to determine it’s validity.
Now if you’re not willing to accept the basic premise of the fictional world than I’m curious why you’re here. |
I think that one of the big problems that is occuring with shadowrun is that the basic premises and symbology of the game are changing. The process started in SR3 and SR4 has almost completely changed from SR1 and 2.
I keep harping about Neo-Anarchists on this board and bemoaning the fact that you never hear about them anymore. They believed that the free exchange of goods, services, and INFORMATION was what kept markets efficient and equal. They believed that the megacorps had created a monopoly (technically oligopoly) out of the world markets for these things. Thus they promoted the destruction of this "economic order" and the creation of a new one based on perfect competition (or more realistically monopolistic competition for those who understand economics).
The ideals of this group is what helped to create the sub-class of shadowrunners. SINless people who were disenfranchised and excluded from the process. They fought back against the corporations. The fact that they took money and provided aid to one corporation to work against another (the sort of hypocrisy that most terrorist and rebel movements display). This is what created the sense of being good guys, having a "union," that works together, and what created the opportunity for someone to work independently of the corps.
There is also a cultural shit in RL that has created the problem with SR style cyberpunk compared to when it first came out in the 80's. Back then there was the sense of dread about the increasing controls put on society by government and corporations and a need to strike back at them. To keep freedom. Nowadays that sense of having to do something about the controls has largely faded. There is a sense that there is nothing you can do about it so you'd better live with it. The sense of striking back has been completely dissassociated from RL. The Matrix is largely to blame for this. It created the notion that this rigidly controlled and increasingly distopic world wasn't real--that there was a real world beyond it that an individual had to escape to. In essence you can't do anything about your situation in this world--you have to escape it to change your fate. At least that's the cultural leanings in the West anyway.
The corporations, even in SR4, aren't as overpowering and all-knowing as a lot of people portray them on these boards and in the game. I can give you hundreds of financial and political reasons why it is NOT in the best interests of a corporation to attack someone physically or astrally who is not in their corporate territory. It is social and game design reasons for this feeling.
HappyDaze
Jan 17 2007, 07:09 PM
QUOTE |
Well, thats what jammers, hackers and street docs are for. |
And who do they work for? If they don't work for your corp (you never can tell, can you?) you may just end up with a diferent owner and a lot lower on their totem pole. Better off with the keepers you know.
Demerzel
Jan 17 2007, 07:13 PM
QUOTE (HappyDaze) |
I've tried to take that flawed premise and mke it functional. |
To call it a flawed premise is to miss the very basic and most fundamental point. It cannot be flawed it is the only premise. This is the fundamental core around which the game exists.
It is not putting the cart before the horse to say the corporate universe exists because of shadowrunners if you are talking in a meta-game mode. The simple fact is in order for Ares, Aztechnology, CATCo, Evo, S-K, and the whole lot of them there first has to be shadowrunners. This is because first a group of players sits around a table and generates the runners then the GM creates the world for them.
[Don LaFontaine voice]
In a world where the criminal underground exists to stick it to the corps [ . . . ]
[/Don LaFontaine voice]
So now, we bring it back to why is it possible to be a shaddowrunner when corporations have access to magical resources and can in theory use them to destroy all those pain in the arse runners?
Well, there are lots of reasons. There are reasons that have not been listed here. There are reasons that don’t incur any cost to the runners or require any action on their part whatsoever. There are evasive maneuvers available to the runners that do require action but not cost. There are evasive actions available to the runners that require both action and cost.
It is not a cost war, nuyen siege, between the runners and the corp. It’s a cost war between the corps. The existence of a mage that can do one thing, does not mean that it can be utilized or scaled in such a way as to make it the perfect security. I’ve presented you with some of those reasons, and you’re response is that the central premise is flawed and it is to be thrown out in favor of corporate sponsership and no independent runners.
QUOTE (HappyDaze) |
I like the SR4 mechanics and I beleive I can find something of worth in the game - I just can't accept the silly gameworld assumptions[ . . . ] |
That’s fine if you want to play a game of Corporate Patronage that’s up to you. But to say that the game is a fraud because you’re unable to suspend disbelief that’s up to you. You’re not going to sell it to many of us however. Personally I’ve worked for a range from small regional corporations, large national corporations, to government bureaucracies. I know exactly how a simple premise that should in theory be executable and simple fails on the human level, and I feel you’re failing to apply that lesson to this case, and probably to others as well.
HappyDaze
Jan 17 2007, 07:16 PM
I liked everything about the neo-anarchists. It's good stuff that just isn't stressed at all anymore.
QUOTE |
The corporations, even in SR4, aren't as overpowering and all-knowing as a lot of people portray them on these boards and in the game. |
That's a matter of perspective. I would counter that the corps are not as ignorant, unmotivated, and incompetent as a lot of people portray them on these boards and in the game.
QUOTE |
I can give you hundreds of financial and political reasons why it is NOT in the best interests of a corporation to attack someone physically or astrally who is not in their corporate territory. |
I'm sure I can counter them.
QUOTE |
It is social and game design reasons for this feeling. |
I suspect it is mostly the latter, specifically metagame rationales. Thus, it falls back into the "success by plot alone" argument that I began with.
HappyDaze
Jan 17 2007, 07:19 PM
QUOTE |
It is not putting the cart before the horse to say the corporate universe exists because of shadowrunners if you are talking in a meta-game mode. |
If your basic premise can only be supported with meta-game reasons then I consider it flawed. I prefer a stronger sense of 'realism' within the world that can stand on its own assumptions. The current 'independent operator' style of the SR world fails this test.
HappyDaze
Jan 17 2007, 07:25 PM
QUOTE |
It’s a cost war between the corps. |
I agree. And that's why I don't believe that the corps would want the risk of randomness that independents represent. Randomness costs you money, and that's an expense the corps should never willingly accept when having their own operatives is a better answer.
Independents are terrorists - they exist outside the rules and are not answerable to anyone. The only thing you have to rely on is their rep... and that's just not going to be good enough.
cetiah
Jan 17 2007, 07:44 PM
QUOTE (HappyDaze) |
QUOTE | It is not putting the cart before the horse to say the corporate universe exists because of shadowrunners if you are talking in a meta-game mode. |
If your basic premise can only be supported with meta-game reasons then I consider it flawed. I prefer a stronger sense of 'realism' within the world that can stand on its own assumptions. The current 'independent operator' style of the SR world fails this test.
|
Hopefully, sometime next week, I'll want to start exploring rules about running different "Campaign Modes", such as working for the corps. Since I don't plan to actually use it soon though, it's a lower priority than my current "Mission Maker" project which I plan to start using in February.
Demerzel
Jan 17 2007, 07:50 PM
QUOTE (HappyDaze) |
If your basic premise can only be supported with meta-game reasons then I consider it flawed. |
The point of a basic premise is that it requires no support. It is and all else flows from it. If you say that it is flawed because of X then the problem is you’re putting the cart before the horse. The fact of the matter is X is flawed because it does not support the basic premise.
You in fact have a very idealistic view of how the world should be and how people should act, and it is counter to the sixth world, possibly even the real world.
For example a corporation is not a hive mind entity. There are a variety of wills, desires, and agendas competing for control of the corporation. If there was a Central Mage Institute of Astral Kickassedness within a corporation then the power struggle to control it would probably destroy the corporation because it will have the most influence over the corporation compared to all other sections.
Now you may have some idealistic hive mind corporate concept that negates this. You may ask, how can they become so powerful without a Central Mage Institute of Astral Kickassedness? The CMIAK is obviously the route to ultimate world domination. And the simple answer is that the CMIAK does not work.
Why does CMIAK fail? Well that’s what this thread was started to find out. A variety of reasons have been proposed, you have to your satisfaction ruled every one of them out. But I hardly feel you’ve proved your case.
Cheops
Jan 17 2007, 07:57 PM
QUOTE (HappyDaze) |
QUOTE | It’s a cost war between the corps. |
I agree. And that's why I don't believe that the corps would want the risk of randomness that independents represent. Randomness costs you money, and that's an expense the corps should never willingly accept when having their own operatives is a better answer.
Independents are terrorists - they exist outside the rules and are not answerable to anyone. The only thing you have to rely on is their rep... and that's just not going to be good enough.
|
Actually the randomness of shadowrunners shouldn't be a cost for the corporations. Just as with all other sorts of risk there are ways to diversify that risk or mitigate it. And shadowrunners are a part of that.
If ABC and XYZ are in competition over a certain project and they both know that the other has and is willing to use deniable assets then both of them can structure the riskiness of terrorist activity into the project financing. Based on estimates of how big a black ops budget that XYZ has, ABC works into its model what quality of runners XYZ will hire and then rates them against ABC's planned project security. Figure out what the standard deviation of successful terrorist action is and that lets you figure out the probability of XYZ's run succeeding against ABC. As a result ABC goes and finds some insurance or other bank that is willing to insure the project against the risk of terrorist activity and suddenly they are insured against the lost revenues. Or they just buy derivative financial instruments in order to ensure an alternative way of making the revenues if the project fails. XYZ does the same. If the project still has positive NPV then they go ahead with the project.
All of this increases the cost of doing business but it isn't expensive because ABC corp can anticipate the losses. It is only unanticipate losses that are really a loss to the corporation. But if they did their work properly then these shouldn't occur.
P.S. I'm having a good chuckle thinking about a derivatives market based solely on the activities of shadowrunning teams. "Hey, this is Mark over at Goldman Sachs. I've got a forwards contract on $10 million dollars worth of damage done to Ares Corporation by shadowrunners in June 2070. I'm looking to sell it and acquire a forward contract on Aztechnology for the same amount in July 2070. Is that something that Zurich Orbital would be interested in?"
cetiah
Jan 17 2007, 08:13 PM
QUOTE (Cheops) |
P.S. I'm having a good chuckle thinking about a derivatives market based solely on the activities of shadowrunning teams. "Hey, this is Mark over at Goldman Sachs. I've got a forwards contract on $10 million dollars worth of damage done to Ares Corporation by shadowrunners in June 2070. I'm looking to sell it and acquire a forward contract on Aztechnology for the same amount in July 2070. Is that something that Zurich Orbital would be interested in?" |
That's so freakin' cool!!! I can so see that!!!

The rest of the post, however, doesn't really work for me. For one thing, I don't see major corps as calling out insurance claims. Ever. Major corps are self-insured. Or rather, they own the insurance companies. And they also take the role that government takes today in regards to economic intervention, so guarantees and the like are funded by the major corp.
TheOneRonin
Jan 17 2007, 08:51 PM
The corp/shadowrunner paradigm works as long as you keep a few things in mind.
#1 The corporate court forbids any overt actions (such as sabotage, extractions, property damage, etc.) amongs the corps of the world. Indeed, they can go so far as punish the offending corp. The need for corporate espionage has not died down by 2070 (indeed it has increased), so the demand for unaffiliated personnel capable of performing said acts is what creates the market for Shadowrunners.
#2 The almighty bottom line. This, probably more than anything else, is what keeps shadowrunners in business. To corporations, big and small, the MOST important thing is the bottom line. More often than not, tracking down the runners that just hit your facility is a waste of money. Doing that is like throwing good money after bad. Here is an example:
Runner group A hits corp B to steal/extract asset C. Runners engage onsite sec forces, defeat them, and escape. By the time Corp B gets it shit together, the runners have probably offloaded the asset and are long gone. Corp B can send sec teams to try and track down the runners. There is a cost with that. If the team finds the runners, they can try to capture them (very difficult, and very expensive), all the while operating ouside of their extra-territorial jurisdiction. And even if the corp does manage to grab the runners, there is no guarantee that they can recover asset C. And they still have to deal with local law enforcement not being happy about them riding around downtown in vans with armed goons crammed inside. Not to mention the PR fiasco if word of them getting hit gets out. All in all, it is in the corp's best interest to keep things quiet and cut their losses.
There will be exceptions to this, but they will be the exception, not the rule. A corp manager that goes on a power trip trying to hunt down the runners that humiliated his sec team will find himself without a job, and possibly without a heartbeat. He just cost the corp more money than what it lost from the run already.
#3 Extraterritoriality: Not all corps have this, but those that do have vast amounts of flexibility. They do not have to report any crimes committed onsite to the cops. They can fabricate any story they like for whatever happened during the run. Not getting law enforcement involved will usually keep the press out of the loop, and keeps the corp's image from being significantly damaged. Basically, it keeps the loses to a minimum.
All in all, these things contribute to the 2070s having a thriving shadow community.
Cheops
Jan 17 2007, 09:59 PM
QUOTE (cetiah) |
QUOTE (Cheops @ Jan 17 2007, 02:57 PM) | P.S. I'm having a good chuckle thinking about a derivatives market based solely on the activities of shadowrunning teams. "Hey, this is Mark over at Goldman Sachs. I've got a forwards contract on $10 million dollars worth of damage done to Ares Corporation by shadowrunners in June 2070. I'm looking to sell it and acquire a forward contract on Aztechnology for the same amount in July 2070. Is that something that Zurich Orbital would be interested in?" |
That's so freakin' cool!!! I can so see that!!!  The rest of the post, however, doesn't really work for me. For one thing, I don't see major corps as calling out insurance claims. Ever. Major corps are self-insured. Or rather, they own the insurance companies. And they also take the role that government takes today in regards to economic intervention, so guarantees and the like are funded by the major corp. |
Ummm...if you like the idea of my post-script and can see it happening then what is so hard to swallow about the rest of the post.
In modern days it is possible to insure against acts of terrorism such as kidnapping for ransom. In fact, in many parts of the world it is very common.
Also, just because a corp owns its own bank doesn't mean that the one entity gets a freebie from the bank. It still has to actually purchase the insurance and the bank is still liable for payment in the event of damages. The only time where the management of either one would be willing to mess up his own bottom line MIGHT be in the case of a zaibatsu where there is only 1 company and it is owned by the family. So this only applies to Shiawase.
Kereitsu's are similar to holding companies or conglomerations except that kereitsu's specifically look to vertically intergrate their functions. This would be Renraku and MCT. Ares is also very similar to a kereitsu except that it isn't Japanese. Holding companies and groups tend to seek diversification through horizontal intergration--spreading their functions across many different industries. S-K, Aztechnology, and Evo are examples of this. Horizon is a jumped up consulting firm but can be seen as a vertically integrated media conglomerate. I can't remember who the other two megas are anymore.
If General Motors Financial agrees to insure Colt's manufacturing project then it works exactly like a standard insurance transaction conducted between two different corporations. The fact that they are both owned by Ares doesn't matter. If Colt receives covered damages and GM can't pay because it is in default then Colt would go to the Corporate Court or else Ares Holding Company and seek damages there depending on how Ares' Corporate Governance is outlined. This is similar to RL where Colt would go to the US government authorities and seek payment of the damages through them. If GM has filed a Chapter 11 either for restructuring or bankruptcy then Colt gets added to the list of claimants on GM's assets. Depending on the assets and Colt's position on the list it may recover 100% of the damages.
Just out of curiosity cetiah, what sort of financial background do you have that makes you such an expert on this stuff?
Cheops
Jan 17 2007, 10:04 PM
QUOTE (TheOneRonin) |
The corp/shadowrunner paradigm works as long as you keep a few things in mind.
#1 The corporate court forbids any overt actions (such as sabotage, extractions, property damage, etc.) amongs the corps of the world. Indeed, they can go so far as punish the offending corp. The need for corporate espionage has not died down by 2070 (indeed it has increased), so the demand for unaffiliated personnel capable of performing said acts is what creates the market for Shadowrunners. |
Wow...I completely forgot about this. That's what makes runners work. The corps need them. It's right in their charter!
You can't bring the runners on as actual assets because there is a more concrete link between you and them. Instead you keep a Johnson at arms' length and if any runners get traced to him you "remove" the liability. That way you can tell the courts that he wasn't acting on your behalf and that he was just some lone nut.
This also acts to restrain corporate pursuit of runners and why they don't astrally know everything about every intrusion. If a particular corp comes down to heavy on the "runner community" they stop working for that corp. Also, there is no reason to risk personnel in an astral battle with fleeing runners because if you can amass evidence through investigation instead you can take the case before the court and get renumeration through those means.
There we go. The answer to the question of "how can runners evade detection of an astral track without resorting to plot needs?" Now we just have to find a way for them to actually do that in order to evade cops or overzealous security managers.
HappyDaze
Jan 17 2007, 10:59 PM
QUOTE |
Wow...I completely forgot about this. That's what makes runners work. The corps need them. It's right in their charter! |
The corporate court is the corps. That means they can make their own rules. As a whole, they would be opposed to independent operatives. As long as it's a West Virginia Prom (family fucking family) then they can cover it up just fine amonst themselves.
QUOTE |
You can't bring the runners on as actual assets because there is a more concrete link between you and them. Instead you keep a Johnson at arms' length and if any runners get traced to him you "remove" the liability. That way you can tell the courts that he wasn't acting on your behalf and that he was just some lone nut. |
Of course you can. They're still deniable assets. Any link can be covered up when no one bothers to look - because you're all in the gmae together.
QUOTE |
This also acts to restrain corporate pursuit of runners and why they don't astrally know everything about every intrusion. If a particular corp comes down to heavy on the "runner community" they stop working for that corp. |
You missed the part where ALL corps come down heavy on independents and don't generally hire them at all. The corps as a whole would be very happy if all independents were wiped out and there was a 'gentleman's game' of shadow ops.
QUOTE |
Also, there is no reason to risk personnel in an astral battle with fleeing runners because if you can amass evidence through investigation instead you can take the case before the court and get renumeration through those means. |
Perhaps. Perhaps not. It all depends upon what you have to gain. Possibly the appeal of eliminating the competition's zero ops team is finacial reward enough.
QUOTE |
There we go. The answer to the question of "how can runners evade detection of an astral track without resorting to plot needs?" |
Not really. You've dodged the issue by relying upon a meta-game construct that shouldn't be operating the way it does within the world.
cetiah
Jan 17 2007, 11:09 PM
Geez, I'm sorry. I didn't mean to offend. I'm just fascinated by the whole topic. I'm a student going back to school, studying english and economics towards a career working for the state department. I've spent the last couple years working as an administrative assistant for financial planners in southern California. Not an expert by any means; but I love talking about economics.
I feel like we sort of jumped scales here, XYZ is suddenly not a major corp but a smaller individual company or bank. Okay. Sorry, I think that was my fault.
Insurance is a gambling game with the odds heavily in your favor. But if you make $50 each month and one month, because of a shadowrun, you only make $10, then you've still incured a $40 loss. If this money is insured, that money is paid out of the collected premiums from the insurance company's various customers. That's still less profit that it would otherwise have occured. Someone has to pay it. If both companies are owned by Ares then Ares just lost $40 worth of assets, no matter what. Ares can't get the reduced value of these assets insured by GM Financial. That's what I meant.
Is there any reason not to assume that in most cases Ares is the insuring company?
But looking at it on the local scale, it doesn't seem right that all items should be insured 100% of their value 100% of the time. You have three things that basically need to be insured: real assets (security camera, doors, guards, etc.), assets with potential value (secret plans to the Criminore Prototype, the creative ingenious ideas of executive vice-chairman Donald D. Duke, etc.), and soon-to-be-existant liabiltiies (Mr Duke's therapy bills and pain and suffering compensation). This is potentially a huge list, but nothing that can't be prepared for, I suppose. There should be some kind of relationship between the value (in nuyen per year) of an item, the amount of items insured, and the risk assessment of each item to determine what percentage of its value is covered and under what conditions, but hell if I know what it is. But insurance is ultimately a game between two players. Someone who gets EVERYTHING insured is very insecure and would be losing a lot of money (assuming most of the insurance items weren't claimed), compared to someone who didn't pay the insurance (assuming their items were similiarly unharmed) and invested the saved money into personnell training, land, and capital goods. It doesn't seem like you would ever reach AA or AAA status that way, but the insurance company might...
Of course, then your a powerful and profitable corp and you get hit with a shadowrun earlier than you expected and suddenly lose sooooo much and get bumped down before person A.
There must be a point somewhere in between where corp C has found the proper balance for their company to get ahead of both A and B.
Sorry if I offended. I love this conversation, really, and found your posts very delightful.
cetiah
Jan 17 2007, 11:18 PM
HappyDaze, it's cheaper to hire a group of specialists when you need them on a project-to-project basis rather than keep and maintain your own team of specialists that would cost more to maintain than their actual value. Why is this hard to explain?
People feel the same way today about all sorts of stuff. Take, for example, hairdressers. Its cheaper for most of us to go pay a hairdresser than to invest the time and resources to dress it ourselves or hire a full time hairdresser at our home. That doesn't stop some people (and companies) from getting their own hairdresser, but there's still a profound market for freelance hairdressers. And because they can sell to more than one client, there's usually more money for the hairdresser in freelance work, even if they charge less.
Independant contractors in any business isn't always a weird stretch.
Wow, this almost parallels the insurance post on the other side of the coin...
Cheops
Jan 17 2007, 11:30 PM
QUOTE (cetiah) |
I feel like we sort of jumped scales here, XYZ is suddenly not a major corp but a smaller individual company or bank. Okay. Sorry, I think that was my fault.
Insurance is a gambling game with the odds heavily in your favor. But if you make $50 each month and one month, because of a shadowrun, you only make $10, then you've still incured a $40 loss. If this money is insured, that money is paid out of the collected premiums from the insurance company's various customers. That's still less profit that it would otherwise have occured. Someone has to pay it. If both companies are owned by Ares then Ares just lost $40 worth of assets, no matter what. Ares can't get the reduced value of these assets insured by GM Financial. That's what I meant.
Is there any reason not to assume that in most cases Ares is the insuring company?
But looking at it on the local scale, it doesn't seem right that all items should be insured 100% of their value 100% of the time. You have three things that basically need to be insured: real assets (security camera, doors, guards, etc.), assets with potential value (secret plans to the Criminore Prototype, the creative ingenious ideas of executive vice-chairman Donald D. Duke, etc.), and soon-to-be-existant liabiltiies (Mr Duke's therapy bills and pain and suffering compensation). This is potentially a huge list, but nothing that can't be prepared for, I suppose. There should be some kind of relationship between the value (in nuyen per year) of an item, the amount of items insured, and the risk assessment of each item to determine what percentage of its value is covered and under what conditions, but hell if I know what it is. But insurance is ultimately a game between two players. Someone who gets EVERYTHING insured is very insecure and would be losing a lot of money (assuming most of the insurance items weren't claimed), compared to someone who didn't pay the insurance (assuming their items were similiarly unharmed) and invested the saved money into personnell training, land, and capital goods. It doesn't seem like you would ever reach AA or AAA status that way, but the insurance company might...
Of course, then your a powerful and profitable corp and you get hit with a shadowrun earlier than you expected and suddenly lose sooooo much and get bumped down before person A.
There must be a point somewhere in between where corp C has found the proper balance for their company to get ahead of both A and B. |
No offense received at all. Just interested since you didn't just sort of gloss over everything.
That $40 loss isn't really a loss. It is a transfer from one party to another. Insurance companies, and all banks for that matter, make money by taking other people's money (insurance premiums or savings deposits) and reinvesting an amount that doesn't violate an holding rules (which stipulate the minimum amount of money needed by a bank to cover it's daily cash withdrawal requirements--usually self-imposed in the US but formerly goverment mandated). They make money through the spread.
For insurance companies this is the difference between the discounted present value of their investments minus the PV of any damages they have to pay out. If the insurance company thinks that the insurance is too risky (i.e. a research facility with nothing but a deadbolt for security in Redmond) then the PV is negative and they don't off insurance on it. If it is positive they have decided the chances of having to pay damages are less than the money they can make by reinvesting your premiums.
For banks their spread is the difference between what their investments earn and what they pay the savings account in interest (usually 10-11% versus 0-1%).
You are correct. Not everyone insures everything. But large corporations have all sorts of financial instruments besides insurance that can have the same effect. Forward contracts markets (the one I joked about) help to do this. Basically accepting slightly lower revenues in the future in order to guarantee a specific amount of revenue in the future. They do this to protect against exchange rates, inflation, interest rates, weather, all sorts of things. In SR I can feasibly see them using insurance and forward contracts to insure against runners.
Insurance companies also usually have something called a deductible which is a specified amount of damage that they are not responsible for. For instance if your car is insured but has a $1000 deductible then you are responsible to the $1000 and anything beyond that is covered by the insurance (to state it briefly).
The damages paid out by the insurance company come out of their revenues, yes, but it doesn't mean that the money is lost. Overall, the economy has lost nothing. The insurance company may or may not have made an accounting loss, and the insured company has lost nothing. Basically Ares has moved $40 of value from GM Financial to Colt.
The way that the corps have been portrayed in Corporate Download and in Shadows of Europe the main part of the corporation--SK Prime, Ares HQ, whatever--isn't the actual insurance company or bank. It is a subsidiary. Subsidiaries function like independent companies except for certain legal ties to the parent company. Likewise, management of the subsidiary is valued based on its performance and given bonuses accordingly. In economics you assume that everyone works in their own financial best interests unless forced otherwise (in this case according to the contractual liabilities owed by GM Financial and Colt to Ares) so you can assume that GM Financial and Colt are looking after themselves first, and Ares as a trickle-down effect.
Company C trying to find that balance is what microeconomics, finance, and corporate strategy is all about!
HappyDaze
Jan 17 2007, 11:31 PM
QUOTE |
HappyDaze, it's cheaper to hire a group of specialists when you need them on a project-to-project basis rather than keep and maintain your own team of specialists that would cost more to maintain than their actual value. Why is this hard to explain? |
Because it's a false assumption. Nations of today use soldiers more than merc. Corps of tomorrow have their own zero ops tems rather than freelancers. You don't have to pay them that well since theire won't be a freelance market to compete with. Keep them happy with Middle Lifestyle and you should be set. Besides, the coprs have ways of controlling them - this isn't meant to be a fair situation. The life of a shadowrunner is the life of a (pampered) slave gladiator.
Ophis
Jan 17 2007, 11:38 PM
Yes however the need for plausable deniability if a team gets caught means that having your balck ops guys on your pay roll is a liability. Ergo you keep them off the books natch, but then the costs go up covering the constant trail. So you just cut them loose and hire from a freelnace market that could be working for anyone.
Cheops
Jan 17 2007, 11:40 PM
QUOTE (cetiah) |
HappyDaze, it's cheaper to hire a group of specialists when you need them on a project-to-project basis rather than keep and maintain your own team of specialists that would cost more to maintain than their actual value. Why is this hard to explain?
People feel the same way today about all sorts of stuff. Take, for example, hairdressers. Its cheaper for most of us to go pay a hairdresser than to invest the time and resources to dress it ourselves or hire a full time hairdresser at our home. That doesn't stop some people (and companies) from getting their own hairdresser, but there's still a profound market for freelance hairdressers. And because they can sell to more than one client, there's usually more money for the hairdresser in freelance work, even if they charge less.
Independant contractors in any business isn't always a weird stretch.
Wow, this almost parallels the insurance post on the other side of the coin... |
I think that HappyDaze has basically just created his own version of how things work in his world and seems unwilling to suspend his disbelief in that world view.
As far as astral tracking goes there is the added problem that it seems as if most security is contracted out in SR. At least in the first 6 SR missions I didn't see any in-house security for the corporations--they were all third party contracts. Same goes with such entities as Knights Errant, Wolverine, etc. They wouldn't be in business if all corps had their own security forces at all sites.
So often times the astral security isn't even part of the target corp. In that case the astral pursuers have the added question of: is it worthwhile for us to risk our people in lieu of losing the contract?
Whoever it was that started this post, if you are still reading, then this is something else you should keep in mind as GM. What Knight Errant's policy is for astrally protecting a Renraku facility for example. The answer to that question will help you determine how hard to pursue the PCs.
Demerzel
Jan 17 2007, 11:46 PM
QUOTE (cetiah) |
Ares can't get the reduced value of these assets insured by GM Financial. |
FYI I believe official cannon is Ares was born in part out of GM. So in fact Ares is GM Financial.
I believe HappyDaze is operating under the largest set of false assumptions. I'm not sure that he can quite get his head around the concept of a corp not being that organized, quick to act, and unified in its desires.
Today right now modern equivalents of mega corporations are using independantly operating assets who are breaking laws for them. If you don't think it's happening go do a lexis-nexis news search for the past year for Hewlet Packard. HP Chairman Patricia Dunn bought a shadowrun or a series of shadowruns against her own board! I'm sorry HD, but you're just on the wrong side of this one.
Check out a story about Patricia Dunn
here.EDIT: Oops, put in CEO's name for Chairman's. Sorry Carly.