No really, I appreciate that you still request for updates; they sometimes get a bit tiresome, when no one comments afterwards. So keep up the feedback please, I’m feeling more motivated already!
In fact I wouldn’t mind a few pointers on the style you would like to read, if you want focus on the story, legwork, dialogue, rules applications or the actual mission. Do you want to have a background for the run, to know the “real deal� right away or stay in the dark like the players do until they learn something through play? And how long or detailed do you want? Although I like to have this as a reminder of what has happened in my game, I admit this is mostly for you guys, otherwise I’d just write a few lines each mission on what happened rather than describing a scene in detail.
Right now, I think I’ll drop the background of the Elven Fire module, except from what the PCs learned through their encounter with the Mr. J.
In the last months and on previous missions the PCs, especially Uzz has noticed an increase in crime in the city, at least in the non-Barrens parts. They even experienced some of this firsthand last mission, when punks did a drive by on them and the rest of the innocent bystanders. Prior to the adventure the Matrix headlines and trideo channels had a main story about 20 more killed in gang-related violence today, and that William Loudon, Chief of Lone Star Security Seattle, called the situation warfare, and that dealing with such is not part of their contract with the Seattle Metroplex. Governor Strouthers even plan to call in the Metroplex Guard unless the situation calms down rapidly, saying; “It’s time to take the city back.�
Although there is no official explanation for this escalating violence, it has become clear that the elven Ancients, the largest gang in Seattle, is in conflict with several other gangs and criminal elements. An Ancients member claims that “We are not to blame for the conflict, but if it’s a fight they want they’ll get it!�
For once Simon got a call with a job offer. It was Joe, a street urchin and son of Rajiv Singh, the same one who contacted and recruited the team back in the days (less than half a year ago I think) when they worked for 50 nuyen a day
This time he wanted the team to meet with a father William Roe, a man running a center for homeless children in Touristville. He also promised pay worth their while, so the team showed up.
They met father Roe briefly, who explained about the dire situation for the children. Why don’t someone think of the children! Strangely enough Uzz and Trog sympathized, although Simon had adopted a more mercenary attitude. Then entered Koren Thark, Lone Star, Gangs Unit. The old Troll made no attempt to conceal his identity, and gave them the story directly and without any bullshit. Violence taking over, Ancients gang targeted for revenge by lots of gangs and even the Yakuza. All has something to do with Elven Fire, possibly a faction within or connected to the Ancients hitting many targets. The Ancients claim that they are not Elven Fire, but that is not enough to soothe their enemies.
The most important info is that last night, a runner called St. John, his girlfriend Lucinda Tangier and some Whispering Nights Yakuza members were shot down at a meeting at a nightclub called “The Witches Circle.� Only Tangier survived and got away, the rest were killed. The killer was an elf dressed in Ancients colors, who moved at lightning speed (we’re talking MBW here!), and an extremely good shot. He then proceeds to plant a card saying “Even those the authorities fear are not spared the heat of the Elven Fire�
Thark even has a video of the shooting, and Lone Star analysists have concluded there is only 20% chance that the shooter was a real elf, and his extreme speed made Thark think something’s up.
Well, the mission is to prevent the Metroplex Guard making Seattle into a series of DMZ-Downtown Militarized Zones, hopefully by exposing the real culprits behind the provoking hits and assassinations that has caused this and other gang wars to explode. The war between the Ancients and other major gangs has caused a lot of others to start their own wars of opportunity. “If the Guard rolls out it’ll be like Manila, Austin, Port Elizabeth, Beirut or even Iraq back when, and I don’t want to see that happen.� (ok I admit I added Iraq).
They runners were paid an ok sum: 22k per person upfront, and 22k more if they produce sufficient evidence of a conspiracy, or someone outside the Ancient orchestrating events, something that can prevent turning Seattle into a warzone. They have limited time though – perhaps just 48 hours before the Guard rolls out, and Thark wants updates every 6 hours.
After meeting Mr. Johnson (Thark), the runners spent some time data searching and checking with contacts. They didn’t really learn much other than that Elven Fire could be a fraction inside the Ancients, that someone there was buying a lot of weapons locally instead of getting them from Tir sources as usual, and that some people thought it weird that Ancients were hitting so many targets, including Yakuza.
They decided they had to go to the scene of the crime, the Witches Circle, and try to find Lucinda Tangier the only survivor from the hit. But before that they tried to find out more about the arms dealings, and through paying Mr. Singh 1200 nuyen they got a name and place in Touristville (Redmond): Gordon.
At first getting in touch with Gordon was difficult. They found out his place was in the cellar of a local night club called Yasmine, and that the Mafia was a prime customer. They couldn’t find a doorbell on the door, so Simon tried to knock. When that produced little results Trog tried to knock on the door using Simon’s head! However before he managed to do so Simon cast Control Thoughts (force 3) on Trog and ordered him to put him down, then released the spell. Fortunately no one noticed him casting the spell, or things might have turned out ugly.
They managed to get someone’s attention and a microphone was revealed in the armored door, but Gordon (the armsdealer) didn’t recognize them or their street names (despite their street cred). After some time it became clear that he wouldn’t open or listen to them. The considered forcing themselves through, but instead they went into the night club upstairs, where they met 8 armed Mafiosi sent to defend Gordon (they openly planned busting the door and the mike was still on). They entered past them. Uzz started flirting with the cute elf girl barkeep; Simon sat in a dark corner and recast his spells he had to dismiss since he thought they were going in past a ward, and Trog got himself drunk. After awhile, Uzz said goodbye to the chick and walked over to the Mafiosi and sat down without an invitation. Although they were offended, Uzz managed to talk them into setting up a meet with Gordon, and Trog was sent down carrying no weapons (other than his spurs) and with 4 guards.
Trog had a nice chat with Gordon, a red-bearded somewhat maniacal dwarf totally obsessed with guns, ammo etc. Once the lack of pleasantries was concluded, Trog considered buying an Assault Cannon right there, but it was a tad too expensive. He also tried to buy information about who inside Ancients was buying a lot of weapons from him, but he refused to give information about his clients... unless paid enough. Then he offered to sell the panther for 15k nuyen (hinting he’d give the info also), but Trog declined. Still, he left the shop with some XX ammo and a potential new contact, as they chatted a lot about guns and stuff (Trog has a lot of knowledge skills on the subject).
Well that seemed a dead end, so the team went to the Witches Circle at last. As they arrived, they found a long line outside the club. Flashing his best “mess-with-me-and-you’ll-be-famous-too� smile, Uzz went past the tourists and easily got by the Halloween-shadowrunner ork bouncer.
Inside they met with the hostess, a Goth chick witch who showed them a table to sit around. Simon astrally perceived everyone in the room (sigh) and found out the hostess was the only awakened there. From one table though a bad aura lingered, not surprisingly the place where St. John and the Whispering Nights Yakuza had been gunned down. This had turned the place into a tourist attraction, something the manager was savvy enough to exploit.
Simon and Uzz spoke to the hostess, but aside from finding out she had a macabre fascination with death and seemed almost sorry someone survived it, they didn’t learn anything new. However, the manager, Simon Johnson, noticed their inquiry and sent the hostess to invite them to a meeting. She told the runners Mr. Johnson wanted to speak to them. Simon did a data search on the name, but botched and only found thousands of references to Mr. Js from various Shadowrunner trideos.
The Whispering Nights Yakuza had planted a bug there, but since Jimmy wasn’t around no one noticed it. Uzz did the talking as usual, and left the impression he wanted to protect Lucinda and was sent from her father. This convinced Johnson, and he agreed to take them to her hiding place.
They arrived at Johnson’s warehouse a few moments later, and met Lucinda. She was suspicious at first, but when Johnson told her they could trust them, she opened up easily and told her tale. She had several points to tell, and being rather airheaded she constantly needed questions and reminders to keep her on track. Nonetheless, she told the runners that St. John had needed to go into hiding 2.5 months ago, and before that he had dealings with an elven official working with the local government. Strangely enough they didn’t ask about the killer himself, or notice that she called him a man and not an elf.
When they were almost done talking, a bunch of gangers entered the warehouse from several doors. They had tiger eyes, tattoos and sculpted claws (cosmetic mods) – they were the Tigers that the team had heard about being allied to the Whispering Nights Yakuza. Although they moved slowly, they carried melee weapons in their hands – nunchaku, sais, hand razors, bo sticks and even katanas. They also had guns, but holstered.
Then comes the big boss (huh! hah!), lean and mean, walking in a cat-like manner and the only one not holding a weapon. Their mission is clear: Get the girl, so their leader offers the runners a chance to leave – after all its 13 vs 3…. But the team wants to know what’s going to happen to her, and seems almost willing to get a deal and work together. Although Uzz loses his negotiation test (what are the odds of THAT?), the Tiger leader comes with a deal – to go to the Whispering Nights clan and talk with their lord. But before he can finish the group starts taunting him for calling Lucinda he instead of she (typical foreigner mistake) and disrespects them. He can’t take that, so combat ensues.
The leader is first, and flying kicks Trog right in the chest… using edge he gets an insane 12 hits! Trog manages to block good though, so he “only� does 14 DV… of which Trog takes a single box of damage. Simon fires off a Stunball, but only 2 of the lucky gangers go down from stun damage. Then Uzz starts blasting APDS against the leader, who manages to dodge the first but not the second bullet, and falls down. Then Uzz runs his spurs into his neck and lifts him like a chicken with a BBQ fork through the neck.
The gangers go nuts when they see this. If their leader, an adept no less, can’t even hurt the fighting machine that is Trog, then their normal weapons won’t do much good. Instead they quickdraw guns (2 shotguns, some shotgun-pistols, some SMGs) and start firing at Trog. Now flechette ammo isn’t the best choice against a heavily armored Troll, but they start firing and keep doing so when they realize he’s not going down right away. Still many drops make an ocean, and even taking 1 stun per attack is too much. In the end every last one of them fired all they could at Trog, and only the last shot just got him knocked down and out.
That’s just the first pass of the combat. In the next two, Uzz and Simon shoots and stunballs the rest of them, and a fire spirit is called to fight as well. A few gangers try to get away, but they are followed and either stunballed or shot with Uzz’s tasers.
They pull the bodies back inside the warehouse, and Uzz tells Johnson not to speak of them at all. As they leave with Lucinda, the manager calls Lone Star to report gunfire in his warehouse, but acts like he doesn’t know what has happened.
Well that’s where we left off; I hope this report was entertaining. Until next week I think.