imperialus
Apr 30 2007, 02:57 PM
yeah, gimme a perception check Bang. You're looking outside the window on the ground?
Meriss
Apr 30 2007, 05:29 PM
Yup,
Rolling Perception:
1d6=6, 1d6=5, 1d6=1, 1d6=6, 1d6=3, 1d6=3, 1d6=5 four successes not bad.
Toivoton
Apr 30 2007, 08:06 PM
Feeling a bit ignored here, but nevermind since Bang got a good roll.
SyberCat
May 1 2007, 07:58 AM
Casey's Roll for knowledge of
The GrindhouseKnowledge: Gangs - 2 + Intu 4 = 6 (1d6=1, 1d6=4, 1d6=3, 1d6=2, 1d6=2, 1d6=6) Sadly, only one hit... slightly below average, and only enough to get her some general knowledge.
@Toivoton: I'm pretty sure you're going to be needed fairly soon. Once we've all got our info on the Grindhouse, we're probably going to do a quick and dirty tactics consult. I'm hoping we've done a bit of an info dump to exchange knowledge, although we can blur the details in the "catchup" posts.
I'm going to wait a tiny bit before my next post... probably until Lord Imp has told me what tiny little fragment Casey's pulled on the Grindhouse.
See y'all soon,
-Syber'
Toivoton
May 1 2007, 03:19 PM
I didn't mean that I was feeling useless. I told you Walker is a bit of a one trick pony.
I meant that he was outside looking at the prints outside the window when Bang came to ask him to go to the Stuffer Shack and he has tried to see if he can see some more cameras.
Asked imp 3 times and no response. That's why I am feeling a bit ignored, but since I think the rest of the cameras wouldn't give anything useful (since it's doubtful they would be better then the one in the SS) and since Bang got a good roll looking at the prints, I don't think it matters that I got ignored.
Wonder if I should add a "things that I want answered" "signature" in my OOC posts...
I think an info dump is unnecessary since it would be weird if it wouldn't be standard protocol to update a casefile constantly when you find something. (which would be sort of like a wiki) All you would need is to check it to see what people have found.
imperialus
May 1 2007, 05:55 PM
Sorry man. I don't know how I could have missed those. You've found all the cameras that look like they would be directly pertenant to the scene. Hunting further up and down the block would likely be a waste of your time but if you want you could request a few uniforms to canvas the neighborhood to try and help track the bulldogs route but that would take several hours and a lot of the buisnesses are closed for the evening.
Toivoton
May 1 2007, 08:07 PM
np - as I said it didn't matter since Bang got that good roll.
Did Tolstov get anything from gridguide?
Walker won't ask the uniforms to canvas anything until he has no other options. So he waits for The Grindhouse and the gridguide thingy.
imperialus
May 2 2007, 06:24 AM
Tolstov has put in a request with the Seattle Department of Roadways for their records. It's after hours though so you're not likely to get anything until tommorow at the earliest.
Toivoton
May 2 2007, 07:27 AM
QUOTE (imperialus) |
Tolstov has put in a request with the Seattle Department of Roadways for their records. It's after hours though so you're not likely to get anything until tommorow at the earliest. |
Aw, crud..
By the way - tell me when when the sun sets since Walker has to resummon the spirit then.
SyberCat
May 2 2007, 08:50 AM
@imperialus
Heads up here - I'm begging you for a ruling on "Called Shot: Kneecap". Intent is to incapacitate without killing with a ranged weapon. So I know how to do the modifiers in advance for you, how would you rule on this? It's probably a common "Casey" tactic, for times when she wants someone out of the fight, but not dead.
See y'all later!
-Syber'
Toivoton
May 2 2007, 12:43 PM
Casting Increase reflexes into a sustaining focus. Force 4: (Spellcasting 6, Magic 7, Focus 2 = 15 dice)
1d6=5, 1d6=1, 1d6=1, 1d6=1, 1d6=4, 1d6=4, 1d6=4, 1d6=5, 1d6=5, 1d6=6, 1d6=2, 1d6=2, 1d6=1, 1d6=3, 1d6=1 = 4 hits
Drain. DV4: (Cha 7, WP 5, FC 1 = 13 dice)
1d6=4, 1d6=4, 1d6=3, 1d6=3, 1d6=5, 1d6=5, 1d6=5, 1d6=5, 1d6=6, 1d6=6, 1d6=3, 1d6=2, 1d6=2 = 6 hits
== +3 init, +3 passes, 0 drain
Isn't kneecap sort of hard to repair? Wouldn't Called Shot: Leg be better? (Or just using S&S, but I suspect thats for flawor..)
Meriss
May 2 2007, 02:51 PM
OK If were going in Bang will be activating Increase Reflexes, Inertia Strike, and Improved Ability . Shall I bring my Alpha?
And Syber Bang was made to hit the door first.
Toivoton
May 2 2007, 03:35 PM
I think Increase Reflexes and Improved ability are always on and you need to use a free action befere hitting to use inertia strike.
Meriss
May 2 2007, 03:46 PM
Ah OK Thanks Toivoton. Would you know what I'm rolling for Inertia Strike?
@Lord Imp: A few Legal questions, I realize Bang would not ask these. But I'm genuinely curious.
1. Does Haeffner's drones tailling the kids back to the Grindhouse count as probable cause?
2. How does the raid procced? Bang will be hitting the door first, so does he need to announce himself ie *pound* *pound* *pound* "Firewatch open da door!"
3. How much force is Bang allowed to use? Bang and I have no desire to be called before IAB. (Internal Affairs Bureau)
4. Is Bang aware of all this?
imperialus
May 2 2007, 04:02 PM
one thing I'd like to point out before we get too far into organizing a military strike on a bar, as much as I approve

Is that you're gonna need a reason to take these guys in. 2070 is pretty totalitarian, but "looking shifty" still isn't an excuse to detain someone never mind execute a no knock warrent on a place of buisness.
HeySparky
May 2 2007, 04:07 PM
YES.
/agree
And Haeffner's background makes her extra sensitive to how the organization plays in the public eye.
imperialus
May 2 2007, 04:09 PM
QUOTE |
1. Does Haeffner's drones tailling the kids back to the Grindhouse count as probable cause? |
not really, you could probably justify it but it would take one helluva roll on a police proceedures test to find a loophole, and it could get ugly.
QUOTE |
2. How does the raid procced? Bang will be hitting the door first, so does he need to announce himself ie *pound* *pound* *pound* "Firewatch open da door!" |
If you go in without a warrent you'd better announce yourself, otherwise it will be determined by the warrent.
QUOTE |
3. How much force is Bang allowed to use? Bang and I have no desire to be called before IAB. (Internal Affairs Bureau) |
Again, it depends on the warrent. If you go in right now I'd definatly lay the kid gloves on thick.
QUOTE |
4. Is Bang aware of all this? |
For the most part I'd say yes. It's mostly up to you but if it were me playing him I'd say he has a pretty good idea of the various force levels, he'd probably get a bit confused as to the exact legal ramifications of a warrent though.
Meriss
May 2 2007, 04:14 PM
OK Thanks.
Sparky, Syber looks like it's your show till we get that warrant.
imperialus
May 2 2007, 04:15 PM
QUOTE (SyberCat) |
@imperialus Heads up here - I'm begging you for a ruling on "Called Shot: Kneecap". Intent is to incapacitate without killing with a ranged weapon. So I know how to do the modifiers in advance for you, how would you rule on this? It's probably a common "Casey" tactic, for times when she wants someone out of the fight, but not dead.
See y'all later! -Syber' |
dont have my book right handy to see if there is a specific rule for called shots so off the cuff I'd say
-2 die roll modifier
if you do [body] damage or better, the target is incapacitated. Anything that has pain resisting cyberware or adept abilities adds one box to their effective body.
Armour still protects as nomal, since it's an abstract gauge of protection.
Toivoton
May 2 2007, 04:18 PM
Ah right.. forgot that we prolly need a warrant for something like this. Well umm.. crap..
Well we could check if they have a sin?
Meriss: You are rolling normally, but you add your str/2(round down) to the damage to see if the target is knocked down. (things are knocked down when the damage from one attack is over their body)
Meriss
May 2 2007, 05:11 PM
QUOTE (imperialus) |
but "looking shifty" still isn't an excuse to detain someone
|
And "driving while Meta" Is a legally prosecutable charge?
QUOTE |
never mind execute a no knock warrent on a place of buisness. |
Bang sitting in front of a review board including a highly PO'ed Capt. Holstine
"But I wuz gonna knock honest"
Toivoton
May 2 2007, 05:38 PM
QUOTE (Meriss) |
And "driving while Meta" Is a legally prosecutable charge? |
I don't think you need a reason to pull someone over. And I don't think it would normally be that bad to arrest 3 lowlifes for a murder investigation, but Knight Errant is trying to look good.
Besides now that I think of it, raiding a bar military style without a warrent would likely get you trouble even in the 'Star that normally isn't quite as strict on following protocol...
Hard to switch your brain to copmode when you are planning to kidnap and torture someones family to get her to cooperate in another game..
SyberCat
May 2 2007, 06:54 PM
I think the warrant we're requesting at this point is one directed towards
"John Doe, John Doe, John Doe, and accomplices" as "suspects or material witnesses in an ongoing murder investigation."
That'll give us the power to do what we need, without making the 'Watch look bad. Plus, if things go pear-shaped, we also have the power of the warrant to extend things to whomever interferes.
Casey's "Low Life" disguise roll:
Disguise:4+Intu 4+Facial Scuplting 2+Improved Ability 2=12 (1d6=2, 1d6=2, 1d6=3, 1d6=3, 1d6=4, 1d6=3, 1d6=5, 1d6=2, 1d6=5, 1d6=1, 1d6=2, 1d6=3) Eek! A mere 2 hits! Still, it should do the job...
@imperialus
[ Spoiler ]
She's got her Raecor Sting in a concealable holster, and is 'hiding' her Ares Pred on her person - she's going to pretend she stole it from Firewatch, if anyone asks. Her armour is definitely going to be hidden amongst the bulky clothing, as well. Better safe than sorry!
More thoughts? Suggestions? I'd love to see more voices on this.
Cheers,
-Syber'
Meriss
May 2 2007, 07:31 PM
Sounds good to me Syber. What about pulling their SIN's and having Tolstov run a Background check?
@Lord Imp: More Questions
1. I called Slaughter a while back, when might he be calling me with the info he gathered? Also I thought I'd leave the price of the info up to you. But how much is he charging Bang?
A comment: As a long time CSI and other crime dramas watcher, I say you did excellent on your coroners report. (I realize the real thing is way more wordy but for someone who's not a fan you did great)
Toivoton
May 2 2007, 08:46 PM
QUOTE (SyberCat) |
More thoughts? Suggestions? I'd love to see more voices on this. |
Not really. I'll just get Walker to jump out the same time you do so that you will have backup from the start. Would have suggested that I'd take Bang too, but Walker is pleased that he didn't need to. I would have suggested that Bang and Walker are dropped off and Haeffner throws Casey out since a big troll should have a .. discouraging effect there if it got ugly for some reason.
imperialus
May 3 2007, 06:09 AM
so you guys ready to roll on the Grindhouse then? If so I'll try and get the IC for it posted tommorow. No promices though, I need to help my mom clear a bunch of junk out of her house so she can sell it but I should have time.
SyberCat
May 3 2007, 06:50 AM
QUOTE (Toivoton) |
I would have suggested that Bang and Walker are dropped off and Haeffner throws Casey out since a big troll should have a .. discouraging effect there if it got ugly for some reason. |
Actually, that's exactly why I'm using Bang for that purpose... because he will discourge folk from playing with the Citymaster, and the people within it.
But having the backup there is probably a very good thing... provided there's no-one assensing you in the meantime. We'll see what's there in the way of security soon enough.
@imperialus - yeah - I think we're ready.
Cheers,
-SyberCat
Toivoton
May 3 2007, 08:42 AM
Isn't citymaster an APC? At least the Rigger 3 picture looks like something that wouldn't have trouble with gangs. I mean it's tracked, heavily armored and has a prominent turret.
And yeah - we are ready for the grindhouse.
SyberCat
May 3 2007, 09:01 AM
When I referred to "playing", I meant something along the lines of "attempting to mess with the police just because they're police, and for no other reason beyond that, even if it's going to be completely ineffectual."
So while it's an APC, other people interfering with our plans can still be a problem. Which is what I was thinking of.
IC post in a few minutes,
-Syber'
SyberCat
May 3 2007, 10:07 AM
I just realised... I can probably make a lot of this easier for Imperialus by making some of the necessary rolls in advance.
So - here we go!
To Con the suspicious room into accepting Casey at face value, and to project that 'he' is no threat, unless they threaten him first:
Con: 4+Cha 5+Kinesics 2+First Impression 2-Suspicious 1=12 (1d6=4, 1d6=2, 1d6=1, 1d6=6, 1d6=5, 1d6=3, 1d6=2, 1d6=2, 1d6=3, 1d6=2, 1d6=1, 1d6=5) Eeep! Only 3 hits!
Since the room by that time is probably down to neutral, no modifier now while Casey gauges the mood of the bar, and tries to find an 'in' to initiate contact with the gangers. The two most likely roles to me seem to be a Johnson (Paydata!) or a down on 'his' luck PI. Others may suggest themselves, of course, as I'm not sure what they'll think... so the roll, no modifiers:
Etiquette: 4+Cha 5+Kinesics 2+First Impression 2=13 (1d6=5, 1d6=1, 1d6=3, 1d6=6, 1d6=1, 1d6=5, 1d6=2, 1d6=3, 1d6=6, 1d6=4, 1d6=2, 1d6=6, 1d6=1) 5 Hits! That's more like it!
And for the recon part of this, I'm burning an edge for extra, open-ended dice. Perception check to identify the weaponry and other recognizable threats in the room. Special attention is paid to the gangers.
Perception: 4+Intu 4+Edge 8=16 (1d6.open(6)=6,6,5, 1d6.open(6)=5, 1d6.open(6)=2, 1d6.open(6)=2, 1d6.open(6)=5, 1d6.open(6)=6,1, 1d6.open(6)=6,5, 1d6.open(6)=1, 1d6.open(6)=3, 1d6.open(6)=1, 1d6.open(6)=1, 1d6.open(6)=1, 1d6.open(6)=1, 1d6.open(6)=2, 1d6.open(6)=5, 1d6.open(6)=2) How does 9 hits sound???
Hope this helps move things along for you!
Cheers,
-Syber'
Toivoton
May 3 2007, 11:04 AM
"I think that guy over there has bone lacing and that one prolly has adrenaline pump..."

I think you should roll etiquette for the first roll. Etiquette is used when you are trying to "convince someone that you belong" (quote from the BBB). Then again you are rolling the same dice no matter what you use so it doesn't really matter..
Meriss
May 3 2007, 02:05 PM
Lord Imp you want me to roll for strength for Casey's "push"? I figure half my pool otta do it. After all Bang isn't trying to
hurt her.
@Lord Imp: Bang is ready with reservations about hurting Casey, but has been talked into it.
@Syber: Considering that Casey prolly has way more charisma than Bang she could prolly talk him into anything.
SyberCat
May 3 2007, 05:44 PM
QUOTE (Toivoton) |
I think you should roll etiquette for the first roll. Etiquette is used when you are trying to "convince someone that you belong" (quote from the BBB). Then again you are rolling the same dice no matter what you use so it doesn't really matter.. |
I disagree. I chose the first roll as "Con", because it's used to convince people that something false is true, which seems more appropriate in this instance than convincing people she belongs.
Since Casey is a threat (as a cop), lives a higher lifestyle than she's projecting, and is trying to reinforce her disguise, I figured "Con" was a more appropriate first roll.
As you say, though, even if it's an Etiquette, it's still the same dice. imperialus, of course, is always the final arbiter. I just went with the roll that seemed most appropriate from my perspective.
I don't think it's really an important point, mind you.
-SyberCat
P.S. @Meriss: You're quite likely correct. In the instances of working as a team, though, I try to avoid using abilities on other PCs <winks>.
Toivoton
May 3 2007, 06:34 PM
QUOTE (SyberCat) |
I don't think it's really an important point, mind you. |
Me neither, but I'm bored and this is somewhat interesting so I'm just arguing this to spend time.
I think it's etiquette because even tho you are trying to look act as something you are not (and you already rolled disguise for this), you are acting like nonthreathening people act in that situation. You just give out the signals that nonthreathening people give in that kind of situation. (don't look in the eyes, keep hands visible, make way to people or something..) These most likely depend on the situation and that says etiquette for me.
I think the con part comes when you are actively claiming to be something. (And would likely be rolled when you start talking to the gangers)
HeySparky
May 3 2007, 06:52 PM
I think I'm with Toivoton on this one. If either roll fails you're probably screwed, but I think Etiquette is the one that governs whether or not the read you as someone who belongs and Con governs whether or not they buy what you're actually saying...
Etiquette Success/Con Success: Yeah, man, what the fuck do you want?
Etiquette Success/Con Fail: Dude, get the fuck out my face.
Etiquette Fail/Con Success: Fucking cop! (or other non-belonger)
Etiquette Fail/Con Fail: 'Terrier!' 'Terrier!' I repeat 'Terrier!'
Meriss
May 3 2007, 08:03 PM
Lord Imp any word on Slaughter yet?
imperialus
May 3 2007, 08:08 PM
QUOTE (Toivoton) |
Isn't citymaster an APC? At least the Rigger 3 picture looks like something that wouldn't have trouble with gangs. I mean it's tracked, heavily armored and has a prominent turret.
And yeah - we are ready for the grindhouse. |
This is what I figure a Citymaster looks like. It's wheeled not tracked to make it better suited to urban operations. It has a small turret on the top with a pair of linked LMG's, the riot control version has a water cannon.
As for the Con vs Ettiquitte roll, it's sort of a grey area so I usually just tell players to pick whatever skill has more ranks in it in that situation. My logic being they'd fall back on the techniques that they are most familiar with.
imperialus
May 3 2007, 08:09 PM
QUOTE (Meriss) |
Lord Imp any word on Slaughter yet? |
not yet. It's only been about an hour and you had a lousy ettiquite roll. He's probably waiting for the urban brawl game to finish before he starts paying any serious attention to your request.
As for price, The overall price for a nights work will be 1000

. That includes keeping his mouth shut.
Meriss
May 3 2007, 08:12 PM
Kay thanks for update. Just curious. So I paid him 750

on the first call and 250

when he's finished.
Toivoton
May 3 2007, 08:40 PM
The Rigger 3 version is actually pretty similar. Exept for the movement method and the turret. It's actually a halftrack, but the first 2 wheels look like they forgot to put the rubber part on and the thing runs on rims. I agree that a tracked vehicle isn't really that good for urban areas. I disagree on the weapon choice however. I think a single HMG would be more approriate. Something that penetrates some armor. Shadowrunners use armored drones you know..
Somehow I found it amusing that it is specifically mentioned that the Grizzly comes with an operators manual...
imperialus
May 4 2007, 05:26 AM
QUOTE (Toivoton) |
I disagree on the weapon choice however. I think a single HMG would be more approriate. Something that penetrates some armor. Shadowrunners use armored drones you know. |
How about this for a slight modification then, the turret weaponry is interchangeable, it's designed to be done in the field with nothing more complex than a crecent wrench. As long as the gun has a smartlink you can swap it out in about 15 minutes.
Twin LMG's are considered the "default" weapon simply because they are less imposing but are still useful for most situations.
Toivoton
May 4 2007, 07:07 AM
I still think a HMG (or 2) would be better. Isn't imposing something you want the APC to be? I mean if you are rolling around in an APC, you aren't really trying too hard to be inconspicuous...
HeySparky
May 4 2007, 03:33 PM
I have a question about going in guns blazing after Casey - are we allowed to do that if she's in danger?
And what sort of authorization does she need to do her undercover work? Or is that covered by the mandate of 'figure out what happened'?
Toivoton
May 4 2007, 07:25 PM
It would be incredibly weird if "officer in danger" wouldn't be a good reason to bust in.
HeySparky
May 4 2007, 07:27 PM
Right, but I want to make sure we jump through the right hoops and have authorization to put her in danger. Our own, Firewatch's and KE's reputations are at stake. Not to mention - potentially - the Seattle contract. Lonestar will be all over us if we don't dot every 'i' and cross every 't.'
Toivoton
May 4 2007, 07:55 PM
Ah ok.
Casting Improved Invisibility, force 5: (Magic 7, Spellcasting 6, Focus 2 = 15)
1d6=1, 1d6=4, 1d6=3, 1d6=3, 1d6=4, 1d6=2, 1d6=6, 1d6=4, 1d6=4, 1d6=6, 1d6=4, 1d6=1, 1d6=1, 1d6=3, 1d6=5 = 3 hits. Aw, crud...

Drain DV3: (Cha 7, WP 5, FC 1 = 13)
1d6=4, 1d6=2, 1d6=1, 1d6=5, 1d6=5, 1d6=6, 1d6=3, 1d6=6, 1d6=5, 1d6=4, 1d6=5, 1d6=6, 1d6=3 = 6 hits
== Improved invis force 5 with 3 hits. No drain.Sharp using consealment on Walker.
Meriss
May 5 2007, 03:33 AM
@All: I'm going away for the weekend and will have no net access so here's Bang's strength test for the push.
1d6=2, 1d6=2, 1d6=2, 1d6=4Wow that was a sad roll. Syber you kinda landed just outside the van. Bang is embarrased. *troll embarrasment*
Toivoton
May 5 2007, 09:11 AM
Walkers landing: (Agi 8, Gymnastics 4 = 12)
1d6=4, 1d6=5, 1d6=4, 1d6=4, 1d6=4, 1d6=5, 1d6=2, 1d6=4, 1d6=2, 1d6=1, 1d6=5, 1d6=6 = 4 hits. Should be decent.
Infiltration: (Agi 8, Infiltration 4 = 12)
1d6=5, 1d6=3, 1d6=2, 1d6=3, 1d6=5, 1d6=5, 1d6=4, 1d6=6, 1d6=1, 1d6=5, 1d6=3, 1d6=6 = 6 hits

So if someone wants to see walker, he'll need to resist invis (sadly only 3 hits) and beat the 6 infiltration hits at -6 mod since Sharp is using consealment on him. The spell doesn't help against cameras (need 4 hits for that) and astral, but infiltration and consealment should help against both of those.
Walker will try to keep as close as he can without showing himself to Casey and Sharp stays around a block away in astral, going to take a look at the Grindhouse if asked.
These skillsofts "on":
Pistols 4
Infiltration 4
Shadowing 2
Intimidate 2
Unarmed 2
First aid 2
Gymnastics 4
Run 2
imperialus
May 5 2007, 02:53 PM
Everyone gets 5 karma.
Edit, actually make that 8 Karma, you guys did a really good job with the investigation.
Toivoton
May 5 2007, 10:59 PM
Going to bed. Walker sics Sharp to take a look at the grindhouse, trying not to rouse suspicion.
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