adamu
Jun 18 2007, 02:48 PM
4th Combat Turn Resolution
Snake demon merely slithers menacingly.
Both combatants fail to harm the other, though Sledge did nail the Deputy's hand with the handle of her hammer, causing him to fumble the knife. But he caught it in the other hand and is good to go (no game effect - all this color just comes up when there is a tie on offense and defense).
Well guys, here we are playtesting the SR4 combat rules and finding exactly what I have feared - they have made defense much stronger than offense.
Not about to go off and change the system based on one fight. Actually like the drama of a long melee, rather than insta-slaughter.
But provided things don't get complicated, Dire, you might as well start sending me two rounds' worth of rolls at a time until further notice.
DireRadiant
Jun 18 2007, 03:00 PM
Adamu[ Spoiler ]
Init 8+ 3 = 11
3 Hits 4 4 3 2 6 2 5 6
IP 1
Full Parry
2 Hits 4 4 3 5 3 1 4 3 4 3 3 6 4 4
Body + Impact
5 Hits 2 2 3 6 6 6 3 5 4 2 4 6
IP 2
Agility + Clubs
3 Hits 3 1 5 6 1 2 4 1 5
init 8 + 5 = 13
5 Hits 6 5 1 2 5 5 5 4
IP 1
Full Parry
2 Hits 6 4 3 1 1 1 1 4 6 3 4 3 1 3
Body + Impact
1 Hits 4 2 1 4 2 4 3 5 4 1 1 3
IP 2
Agility + Clubs
0 Hits 4 2 1 2 2 4 2 3 2
init 8 + 1 = 9
1 Hits 6 2 4 4 3 1 2 1
IP 1
Full Parry
0 Hits 1 2 3 1 2 1 2 4 1 1 4 2 2 4
Body + Impact
4 Hits 5 6 6 3 3 4 1 3 6 4 2 1
IP 2
Agility + Clubs
1 Hits 4 2 2 1 2 2 1 2 6
init 8 + 4 = 12
4 Hits 1 6 5 5 2 3 2 6
IP 1
Full Parry
6 Hits 5 4 6 4 5 2 5 2 6 2 2 3 5 4
Body + Impact
4 Hits 4 2 5 1 4 2 5 3 6 2 6 2
IP 2
Agility + Clubs
4 Hits 3 5 5 2 5 6 3 3 1
It would be faster if Sledge was actually using her hammer, or took out her Defiance shocker, and stunned or shocked him.
What's kind of scary is all these rolls, and no glitches yet, against the odds.
adamu
Jun 18 2007, 03:10 PM
Turn 5 - He hits but she soaks.
Turn 6 - He stabs her good, she takes 4 points stun from a thrust to kidney that didn't pierce armor (unless she rolls Edge).
Turn 7 - No game effect.
Turn 8 - He misses, she nails him a good one that knocks him down.
Need to know if you want to use Edge on either your Turn 6 Full-D or Soak, or both.
Need upcoming rolls.
He is on the ground at start of next combat turn.
pragma
Jun 18 2007, 03:13 PM
@adamu[ Spoiler ]
Switch gun for taser (illustrated as the snake pulling a bleeding weapon out of its ribcage), then start aiming at ganger, waiting for an opening.
adamu
Jun 18 2007, 03:16 PM
Dire - you see the snake somehow discard the flaming shotgun and then draw some sort of blood-soaked weapon out of its ribcage and aim it, not firing, at the ganger.
Or at least you sort of get glimpses of all that whenever it happens to be in your field of vision, since I assume all your attention is on your current closely-contested struggle.
DireRadiant
Jun 18 2007, 03:35 PM
Adamu[ Spoiler ]
Not wasting edge on this if it is stun. I'll take the die pool penalty.
Turn 9
init 8 + 2 -1 = 10
2 hits 2 3 1 5 2 6 1
IP 1
Agility + Clubs - 1 Stun mod = 8
5 hits 6 5 6 5 6 3 3 2
Body + Impact = 12
3 hits 2 5 4 3 6 1 4 4 2 4 2 6
IP 2
Agility + Clubs - 1 Stun mod = 8
6 hits 6 1 6 6 1 6 6 6
Turn 10
Init 8 + 5 - 1= 13
5 hits 5 3 3 6 6 5 6
IP 1
Full Parry = 13
5 hits 2 6 3 4 5 4 6 3 1 2 1 6 5
Body + Impact = 12
7 hits 5 3 1 5 5 6 2 6 6 6 3 4
IP 2
Agility + Clubs - 1 Stun mod = 8
2 hits 1 1 6 2 5 3 4 1
Turn 11
Init 8 + 3 -1= 11
3 hits 3 5 1 5 6 3 2
IP 1
Full Parry = 13
4 hits 3 5 6 1 3 1 2 4 2 6 1 4 5
Body + Impact = 12
2 hits 1 2 4 3 3 4 1 5 3 6 1 4
IP 2
Agility + Clubs - 1 Stun mod = 8
1 hits 4 6 2 3 2 4 4 1
Turn 12
Init 8 + 1 -1 = 9
1 hits 3 5 2 1 4 4 4
IP 1
Full Parry = 13
5 hits 6 1 5 2 2 5 2 1 4 4 1 6 5
Body + Impact = 12
4 hits 2 4 3 6 1 1 5 5 6 2 3 2
IP 2
Agility + Clubs - 1 Stun mod = 8
2 hits 4 4 1 5 3 4 2 5
Turn 13
Init 8 + 2 -1 = 9
2 hits 4 1 6 1 3 3 6
IP 1
Full Parry = 13
5 hits 5 3 5 4 6 1 6 2 3 3 3 4 6
Body + Impact = 12
3 hits 4 4 6 1 6 6 2 1 1 3 1 2
IP 2
Agility + Clubs - 1 Stun mod = 8
3 hits 5 6 4 3 5 3 3 1
Really exercising the dice roller!
Abbandon
Jun 18 2007, 03:50 PM
If sledge has more IP's than deputy she should be kicking his ass or atleast he should be stuck doing nothing but full defense.....
BlackHat
Jun 18 2007, 10:20 PM
| QUOTE (Konsaki) |
| QUOTE (BlackHat @ Jun 18 2007, 10:25 PM) | | As soon as your guard is down, he'll turn on his wired reflexes! |
Wow! You're still around? I thought you dropped of the face of the earth... |
No, still around. I've noticed that I don't force myself to stay as current when my character isnt' involved (completely fell out of the habit of reading up on the other game), but I'm trying to fix that. Been keeping up to date with this thread, but quietly.
adamu
Jun 19 2007, 03:34 AM
Turn 9 Resolution -
Sledge nails him as he tries to get up, driving him back to the ground.
He nonetheless scrabble backward, spitting blood as he gets back to his feet.
He raises his knife and spits at Sledge, knowing he's going to die. The second pass hammer blow does whatever ugly and fatal thing you'd like, and he's dead.
Time for ICs from Dire and pragma, just of the fight. I will throw up an IC of the immediate aftermath once you've posted.
Anyone else that may have been holding actions for this little duel can now proceed.
DireRadiant
Jun 19 2007, 03:52 AM
@Adamu
[ Spoiler ]
Is it possible to deliver a crippling injury instead of a fatal blow?
adamu
Jun 19 2007, 03:55 AM
DireRadiant[ Spoiler ]
Sorry, not at this point. You had plenty of time to declare that through this whole combat, but I saw nothing like it, and we all know your hammer does physical damage. And then there were like a zillion successes on your last two attacks, both declared when he was on his back....no, I fear that although it would certainly have been something I'd have worked with you on, the time is now past.
adamu
Jun 20 2007, 10:37 AM
pragma
Sure, there's rope in the van. Enough to send a single, knotted line down from your third floor squat, if that is your wish.
Dire
Supply run. The list you mentioned IC to Fort will not be found right around here. As noted earlier, back up the road a few clicks you saw place with lots of lights and activity marked helpfully by your commlink's GPS as unofficially named Bargain Basement (I don't know about the new crap they've been publishing, but it's detailed in the original Seattle book).
We can handle your trip and shopping interactively, or I can give you some basic parameters and you can do an IC post of the trip - up to you.
There are planks around you can use to wrestle the bike out, or you can just take the van, since that shopping list for six people sounded a bit cumbersome.
DireRadiant
Jun 20 2007, 04:06 PM
Sledge is planning on leaving the van, otherwise how can the others leave if they need to. As for the amount of supplies, I figure whatever fits into a large box can be put on the back of the bike, whatever amount of supplies that is, that's what she's going to get.
Bargain Basement is always fun. As for how to handle it, I don't have a particular way, it may matter more what everyone else wants, I think we'd all like to have some of this recovery time just move along and I don't want to hold things up with a Bargain Basement shopping blow by blow.
And Sledge is now going to need a few hours to recover as well.
Konsaki
Jun 20 2007, 04:21 PM
So, we going to fast forward time up a set number of hours? Hoow many? 4,6,8?
DireRadiant
Jun 20 2007, 04:24 PM
| QUOTE (Konsaki) |
| So, we going to fast forward time up a set number of hours? Hoow many? 4,6,8? |
It'll be until the Posse returns with a lynch mob.
adamu
Jun 21 2007, 03:59 AM
Dire
I see no need for too much of a Bargain Basement digression, especially if it is only one player going and everyone else resting.
So please do an IC post along the following parameters -
No trouble getting there.
It is a bustling underground commercial district - twisting alleys filled with makeshift shops, empty lots filled with stalls or just spots of ground covered in wares.
It takes about an hour to find all the stuff you may be looking for, pushing your bike along or riding it very slowly.
The place is sort of split between a yak-run area and a mafia-run area. We'll say you can tell the Italians from the Japanese easily enough and avoid their areas.
You can get anything you want that was on your list. If you are willing to settle for Barrens quality, it is all 50% book price. If you want water or food or anything else that is actually factory-sealed and branded, you are looking at a base 200% book price.
No trouble getting back, although I will have to ask for a vehicle test or a serious strength test if you want to take the Harley UP a plank into the van.
If you need anything else, just holler.
Abbandon
Jun 21 2007, 08:25 AM
Ok its decision time for you guys. Are we hitting Loui tonight or does Cerberus get a nice 24 hour nap??
Konsaki
Jun 21 2007, 10:28 AM
@Pragma
Just to let you know, you've been on the third floor since you left the third floor.
Might want to look at your location tags.
Konsaki
Jun 21 2007, 11:33 AM
FYI, Caittie is still in AR mode.
JDragon
Jun 22 2007, 03:47 PM
Hey all, just wanted to let everyone know I was still around.
Rocky just doesn't have a lot to say right now.
BTW it looks like my access while at work is getting limited by our firewall, but I'll be able post at lunch and from home.
JD
adamu
Jun 22 2007, 03:51 PM
HAH - Welcome to my world.
*****
Hey everyone, I know we are all eager for the old "let time pass" maneuver.
I make absolutely no guarantee of how much time can go by peacefully in this environment which you have chosen, but we will work a mechanic out to speed time up and get some rest.
Right now, I just don't want to do that until Sledge gets back from the supply run. I think Dire is working up an IC post for that (correct me if I'm wrong, dude), and I don't want to rush the creative process on that.
Once that is up, we will see about moving forward with resting and so on.
DireRadiant
Jun 22 2007, 05:26 PM
| QUOTE (adamu) |
Hey everyone, I know we are all eager for the old "let time Right now, I just don't want to do that until Sledge gets back from the supply run. I think Dire is working up an IC post for that (correct me if I'm wrong, dude), and I don't want to rush the creative process on that. |
@AdamuI have a post in mind, working it out.
[ Spoiler ]
Would there be something like a public dataterm available at the Bargain Basement. A way to connect to the matrix other then using Sledge's commlink?
Abbandon
Jun 22 2007, 10:40 PM
Konsaki I was thinking of something for Angel today. You know how her home node is those rolling green hills and a tree or something i forget what exactly you had. It would be really awesome if your home node reflected how Angel felt or how much connectivity was around her.
Also even in a deadzone or near deadzone wouldnt every freaking gadget capable of wifi offer some kind of releaf for a technomancer? What exactly drives them nuts? Not having the nodes connected?
adamu
Jun 23 2007, 01:55 AM
Dire [ Spoiler ]
Yes, I can absolutely see there being a brisk market and worthwhile profit margin in something like that. Consider them easy to find, offered as a side source of income by many of the vendors, and for a price subsumed in your lifestyle.
adamu
Jun 25 2007, 08:59 AM
Dire
I assume "time to get back to work" means you have done all you planned. Feel free to return to the team uneventfully, and at your leisure.
Also, could you tell me how long it will be before Monica gets your message, and how long until and how you would get a reply?
Everyone
Besides those of you that have already started resting (basically just Cerberus as far as I can tell), please let me know what you want to do during the next hour (including start resting).
DireRadiant
Jun 25 2007, 12:56 PM
Adamu
Reaction 6 + Ground Pilot 1 + Handling 2 - 1 Stun = 8 Rolling bike up plank into van.
2 hits = 1 6 4 5 1 3 4 2
24 hr delay on the messages. No reply expected, though they should know how to get a hold of Sledge somehow.
adamu
Jun 25 2007, 01:31 PM
Dire
Success getting bike back in van.
Still no gangers in sight.
You can IC your return to the group or whatever.
Everyone
Okay, next is probably rest. I say probably since you obviously all remain free to do whatever you want.
But for resters - since I naturally don't want to tell you when or if you will be interrupted, and I don't even know if you will be interrupted by your teammates, can I have all resters send me their start time and their DESIRED "wake up" time.
And anyone that does not intend to rest, I need a note on how you will be spending your time.
Please remember my earlier stricter ruling on resting - e.g. if you are alert enough to be worth a dang as a guard you are not getting game-terms rest.
Konsaki
Jun 25 2007, 01:52 PM
@Adamu
Program the van to give a burst outbound only signal to the team's commlinks if it detects a drain via the shockpads.
[ Spoiler ]
I'd like to use this time in the dead zone as a chance to increase Caittie's submersion grade to rank 2. The lack of having it making her link to it stronger since she knows more of what it fells like to have it.
DireRadiant
Jun 25 2007, 01:55 PM
Corpses removed?
Sledge will take the next "watch" and let everyone else rest first.
adamu
Jun 25 2007, 02:01 PM
Dire
Both corpses gone.
adamu
Jun 25 2007, 02:05 PM
Konsaki [ Spoiler ]
I am open to that justification.
First step - IC post of your submersion experience. I know you are super busy with work right now, so just any time before you guys decamp from the room.
Once that is done remind me again and I will scratch off the 16 points and you can let me know what your new power thingie is.
Konsaki
Jun 25 2007, 02:13 PM
@Adamu
[ Spoiler ]
Ok, sounds good. I will perform the actions within the first hour before Sledge actually gets back.
The extra power... Hmm... not a huge selection to choose from...
I guess I would take the Firewall Upgrade.
Abbandon
Jun 25 2007, 02:34 PM
>Cerberus's Heal roll and nappy time schedule
[ Spoiler ]
Bod 6 will 5 = 11 dice
5, 3, 2, 3, 4, 5, 5, 6, 2, 1, 1 = 4 hits..
3 stun - > 0 stun Success's probably dont carry over or maybe help reduce the time on the physical healing?
I have 7 physical damage. I will begin my 24 hour rest @15:42:40 of 8/19/70.
I should get a heal roll @ 8/20/70 15:42:20
JDragon
Jun 25 2007, 04:52 PM
Rocky will stay onwatch untill some one else is available to take over.
While on watch he will just be keeping an eye on things and reflecting on the last few weeks and whats he done, seen & learned.
Once someone else is on watch he will find a good spot out of the way and catch as much sleep as possible, till he is needed for watch again or things hit the fan again.
JD
BlackHat
Jun 25 2007, 10:37 PM
Sorry about the extended absense again (hellish weekend at work).

I'll work up something soon about what I wanted Adam to be doing. He'll probably check in with the team around 6-8 pm, though, but other than reminding Sledge that her paid isn't hourly, he won't be planning to prevent them from resting up. He wants to keep some pressure on to finish this sooner rather than later, but he doesn't want to lose the whole team in a fight, either.
pragma
Jun 26 2007, 12:43 AM
Sorry about the slow posting -- work caught up with me briefly.
Resting Details:
[ Spoiler ]
Fort plans to rest for three hours awakening in between each of them to peek out the window, see how the guard is doing etc. At sundown he'll summon another spirit, let me know when that is, he'd probably know. After the third hour, or if he ever wakes up to find no guard, he'll offer to spell whoever is on guard duty.
1st hour of rest (pretty much from when Posse were knocked out to Sledge's return):
# dice: 8 :: 3 4 2 4 5 1 2 1 -- 1 success
2nd hour of rest
# dice: 8 :: 5 4 4 4 5 5 3 4 -- 3 successes
He's recovered all stun at that point. Not bothering to roll anymore.
adamu
Jun 26 2007, 03:40 AM
Okay - time passes peacefully (still plenty of screams, wails, grunts and shouts from inside and outside, not to mention the various aromas that sneak into the room).
Five hours go by, brining you to 21:04.
This is dusk in August Seattle.
By this time I know for a fact that Cerberus, Sledge and Fort are free of stun damage (assuming someone took over guard duty and gave the ork an hour's rest).
Konsaki I know is planning an IC post for Caittie's activities for the first hour - other than that I don't know what the stun damage status is for Rocky or Caittie. But they each can get five hours' rest to work those off if they do.
Am I right that Cerberus is the only one with physical damage, or am I totally daydreaming? Fort from the overcasting?
In addition to whatever stun was worked off - everyone has caught at least a couple of hours sleep and, thanks to Sledge, rehydrated and had some calories.
The current spirit (which I will tell you has really snapped to and made extra double efforts at concealing the van -- GM trying to amend for past oversights....), takes off. So what to do about that is up to pragma.
Carberus still totally dead to the world, and of course the most cursory of examinations will reveal that it is indeed still a fact that he has been shot by three high-velocity rifle rounds in the last 24 hours.
So anyone that wants to make an IC post up to are starting at 21:04, now is the time.
adamu
Jun 26 2007, 03:42 AM
BlackHat
Well, there was no rush before, but if you want to check in with the team at the time you said, either Sledge or Fort should be awake around that time. Not sure about Caittie.
In any case, the timeline is up around the time for your other assignation...
JDragon
Jun 26 2007, 03:49 AM
When the group got to Hotel Hell, Rocky had 4 physical damage and 0 stun.
Magical healing had been attempted so I belive on rest will take care of him.
If the time is available Rocky will take it, but he is not suffering any penalties from his wounds at this point.
JD
adamu
Jun 26 2007, 03:54 AM
Well, I guess it will depend on how long you guys stay. If you START sleeping once Sledge relieves you, then it will just be a question of whether you guys choose to stay for a 24-hour rest cycle or not. If so, you will be eligible for a roll about the same time as Abbandon.
pragma
Jun 26 2007, 04:12 AM
Fort has some physical damage, but expects that he's going to have to keep working. He won't take a break without someone telling him to do so.
At sundown, Fort is going to summon a force 4 beast spirit with optional power of concealment:
Summoning: # dice: 10 :: 3 2 3 6 1 3 3 5 1 5 -- 3 successes
Spirit Resist: # dice: 4 :: 1 3 3 3 -- 0 successes
Drain Resist: # dice: 12 :: 6 4 2 4 1 3 5 1 5 1 4 3 -- 3 successes
No drain. He will instruct the spirit to use concealment on the van and inform him if anyone approaches it.
JDragon
Jun 26 2007, 05:29 AM
| QUOTE (adamu) |
| Well, I guess it will depend on how long you guys stay. If you START sleeping once Sledge relieves you, then it will just be a question of whether you guys choose to stay for a 24-hour rest cycle or not. If so, you will be eligible for a roll about the same time as Abbandon. |
If presented with the chance Rocky is going to get as much rest as he can. So he will crash once Sledge gets back and sleep/rest till needed.
If needed Rocky will help out with watch so others can get sleep, since he's not in horrible shape.
I'll get a post up sometime tomorrow with him crashing and mentioning his need for some rest to heal up and leave it at that.
JD
Abbandon
Jun 26 2007, 08:42 AM
I was gonna say how I could feel the end coming and was excited about actually getting to mess people up...but then i caght myself. Something will probably come up lol.
If I ever free up some essense im getting decked out in 10 layers of dermal plating and use that to justify the addition of 3 ratings of high pain tolerence hehehe.
@Adamu If one had a sleep regulator would that affect healing time??
Konsaki
Jun 26 2007, 09:41 AM
I think he already said no to that.
DireRadiant
Jun 26 2007, 02:29 PM
| QUOTE (pragma) |
| Fort has some physical damage, but expects that he's going to have to keep working. He won't take a break without someone telling him to do so. |
Sledge will insist everyone take a break in turns unless they can explain reasonably why they shouldn't. Of course, Fortunato can just say he's got "magic" stuff to keep up on.
adamu
Jun 26 2007, 02:54 PM
Abbandon - not sure that I have ruled on it, but no, sleep regulator will not affect healing times.
Everyone - at this point, I am basically giving BlackHat a bit of time to post a call to you. And for any IC posts you want up until 9ish.
I hope that you will have decided whether or not to rest longer by about 24 hours from now.
DireRadiant
Jun 27 2007, 02:42 AM
I think we let Cerberus sleep through the night?
JDragon
Jun 27 2007, 02:53 AM
Unless something causes a problem I would say letting him and Rocky sleep/rest long enough to get a heal roll would be best.
JD
Abbandon
Jun 27 2007, 10:00 AM
Sledge please dont forget to use your medicine skills on Cerberus before the 24 hours are up.
I need all the dice i can get.
adamu
Jun 27 2007, 02:04 PM
Abbandon
The way I read the rules, if she has already used Medicine on your current set of wounds, then whatever extra dice she got for you, that number of dice keeps applying for your subsequent tests. So just go back and see what the result was earlier, and just keep using that every time you roll.
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