Redjack
Apr 1 2012, 03:26 PM
QUOTE (Stingray @ Apr 1 2012, 03:39 AM)

..sorry for barging in conversation, but wasn't it case of Colt M-23's not AK-97's ?
I stand corrected.
On a side note: How cool that someone has taken the interest to read our game and stayed interested enough to notice that error!
phlapjack77
Apr 1 2012, 04:06 PM
Yeah, good point!
Although, now I'm a little nervous, knowing there's an audience
Saytr
Apr 1 2012, 10:11 PM
now i really have to start proof reading my posts lol.
Redjack
Apr 2 2012, 12:51 AM
QUOTE (phlapjack77 @ Mar 30 2012, 09:54 PM)

Are those double-doors to the left of the stairwell in the basement (on the south end of the map)?
Yes.
Redjack
Apr 2 2012, 06:34 PM
For those keeping track, the Puyallup series has been running continuously for 5 years.
Saytr
Apr 4 2012, 11:46 PM
Woot!! Lets keep it going strong, I have always enjoyed playing.
Saytr
Apr 8 2012, 03:57 PM
i dont know exatly how to explain it in the IC thread but i basically would point to my eyes then make a circle above my head and then us then shrug to try to show papa to search out where we are and where we need to go to get the mark.
Thanee
Apr 9 2012, 07:50 AM
I kinda doubt that anyone will understand that circle motion, but I can answer the question nonetheless... we do not know where he is!

We have to search for him.
Bye
Thanee
Redjack
Apr 9 2012, 04:19 PM
Now that we are in the middle of it, how about a little heat?
Saytr
Apr 9 2012, 07:20 PM
uh uohh
phlapjack77
Apr 10 2012, 02:29 AM
This is where the Star Wars music kicks in, in my head. CD 3 song 11...
Saytr
Apr 11 2012, 07:14 PM
Does Zion need to roll any checks to see if papa is actually hurt or has unstable vitals which would indicate his system was in duress or if he just went in virtual? I would hate to start cpr disconnect him from his com mid hack....... Uh oh.
Redjack
Apr 15 2012, 04:49 PM
I was out of town working all week and sick to boot... I wanted to keep the momentum up, but felt too crappy. Let's try again.
Zion: Logic(4) + First Aid(2) + Stressful Situation(-2)
[5,6,6,3] = 3 hits
phlapjack77
Apr 16 2012, 03:42 AM
Restarting cd 3, song 11 in my head
Redjack
Apr 20 2012, 06:18 PM
What did Lucky take a hit of?
phlapjack77
Apr 20 2012, 06:49 PM
He took a hit of Jazz
*edit* - these doors in the hallways - do they have any way to see inside without opening the actual door? If not, Lucky will be getting out his endoscope to feed under the door to have a look...
*edit edit* So the Jazz will be in effect for 10 * 1d6 minutes, starting from 00:18:37
phlapjack77
Apr 28 2012, 12:38 AM
Going to be out of town for the next week, internet will be very limited - please don't let me hold things up!
phlapjack77
May 6 2012, 12:33 PM
Can Lucky use his knowledge of security tactics and whatnot to think of anything that could help them in this situation? Like, what the guard's route might be, how he might react to certain events, what his loadout might be, etc.
Security tactics:
2 hits
Redjack
May 9 2012, 06:09 PM
Just tell me, preferably in IC, the plan to ambush the guard.
Saytr
May 13 2012, 09:05 AM
basically what zion is going to try to do is once the guard is close enough to grab he will take the guard by surprise and attempt to keep him quite and under control while lucky and aeryn hold thier guns on him long enough to get some answers out of him once that is done Zion will probably choke him out.
Redjack
May 14 2012, 08:02 PM
PapaHacking the Guard's comlink for user access: Hacking(5) + Exploit(5) + Hot Sim(2)
-
[5,5,1,4,5,2,3,2,5,6,5,2] = 6 hits
Comlink attmpt to detect hacking attempt: Firewall(5)
-
[5,6,1,2,2] = 2 hits
Redirect all com link routing to be through Papa's comlink: Hacking(5) + Exploit(5) + Hot Sim(2)
-
[2,1,6,6,3,3,3,2,4,3,3,2] = 2 hits (2)
-
[3,6,5,2,4,5,1,2,2,1,2] = 3 hits (5)
Comlink attmpt to detect hacking attempt: Firewall(5)
-
[1,5,4,5,2] = 2 hits (2)
-
[5,2,5,1,1] = 2 hits (4)
Analyze network traffic: Software(4) + Analytical Mind(2) + Analyze (5) + Hot Sim(2)
-
[4,2,1,3,2,5,2,1,3,6,6,5,1] = 4 hits
Saytr
May 15 2012, 02:49 AM
for the feat to work i assume i will need a grabbling check with opposed strenght tests and a unarmed check correct?
phlapjack77
May 15 2012, 04:52 AM
Lucky's "holding his action", ready to pepper spray the guard if it looks like the situation needs it.
Saytr
May 15 2012, 06:01 AM
I see zion with red eyes already lol jk.
phlapjack77
May 15 2012, 06:18 AM
hey, you gotta take one for the team sometimes!
Saytr
May 15 2012, 06:38 AM
Oh zions good at that

although my name sake took actual damage zion just cleans up and throws frags lol
Redjack
May 17 2012, 12:39 PM
@Everyone: Let me know if you want edge or I should continue as is. I made the initial rolls to speed up the combat.
AmbushZion [3] Reaction(6) + Intuition(3) + Ambush(3)
[3,6,1] [3,3,1,3,4,2,4,1,3] = 1 hit
Guard [2] Response(5) + Intuition(4)
[2,5,6,1,3,4,1,2,4] = 2 hits
InitiativeZion [3] Reaction(6) + Intuition(3)
[3,3,1,3,4,2,4,1,3] = 0 hits =
9Lucky [1+1] Reaction(4) + Jazz(1) + Intuition(4)
[3,5,3,6,1,2,5,2]+
[3] = 3 hits =
12Aeryn [2] Reaction(5) + Intuition(4)
[2,2,6,5,6,1,2,6,6] = 5 hits =
14Cynic [2] Reaction(3) + Intuition(3) + Increased Reflexes(1)
[5,1,4,1,3,1,4] = 1 hit =
8Papa [3-VR] Response(5) + Intuition(4) + Hot Sim(1)
[5,2,1,2,2,1,1,3,1,4] = 1 hit =
11Guard [2] Reaction(5) + Intuition(4)
[2,5,6,1,3,4,1,2,4] = 2 hits =
11Holding here.
Thanee
May 17 2012, 12:41 PM
You know, you really could have rolled a little better for Zion...
Talking to the dice roller, of course!

Bye
Thanee
Saytr
May 17 2012, 03:02 PM
Ouch!
phlapjack77
May 17 2012, 03:27 PM
QUOTE (Redjack @ May 17 2012, 08:39 PM)

InitiativeLucky [
2] Reaction(
5) + Intuition(4)
[3,5,3,6,1,2,5,2] +
[3] = 3 hits =
12 Lucky is under the effects of the drug Jazz, so his Reaction is one higher, plus he has an extra initiative pass.
Redjack
May 17 2012, 03:58 PM
QUOTE (phlapjack77 @ May 17 2012, 09:27 AM)

Lucky is under the effects of the drug Jazz, so his Reaction is one higher, plus he has an extra initiative pass.
She's in a different game.

(Updated)
Ok. Looks like that stands (Aeryn is in the room). So I'll move on.
Guard - Quick Draw Reaction(5) + Pistols(4)
[3,1,6,5,6,4,6,5,2] = 5 hits
- Shoot Zion with Pulsar
[2,1,2,5,3,5,4,5] = 3 hits
- Shoot Zion with Pulsar
[4,5,4,5,5,2,6,4] = 4 hits
Zion - Reaction
[5,3,2,3,2,5] = 2 hits
- Reaction
[4,4,5,5,2] = 2 hits
Edge or move on?
Saytr
May 17 2012, 04:45 PM
Edge please i cannot get taken out by a pulsar
Redjack
May 17 2012, 04:58 PM
QUOTE (Saytr @ May 17 2012, 10:45 AM)

Edge please i cannot get taken out by a pulsar

Need a little more detail. 2 edge, 1 for each? or one edge on which one?
Saytr
May 17 2012, 05:33 PM
Looks like i will need to use both in order to keep from getting stunned.
Redjack
May 17 2012, 08:07 PM
ZionSpend Edge:
[2,3,3,3] = 0 hits + 2 hits vs 3 hits =
Hit!Spend Edge:
[2,2,6] = 1 hit + 2 hits vs 4 hits =
Hit!Resist 7S(e) 1/2-I Body(5) + Guts(2) + Armor(3)
[5,6,4,2,3,6,2,5] = 4 hits
Resist 7S(e) 1/2-I Body(5) + Guts(2) + Armor(3)
8d6.hits(5) → [5,2,3,6,1,3,3,1] = 2 hits
Resist Electricity(3): Body(5) + Guts(2) + Willpower(3) + Armor(3)
[1,6,3,2,3,1,2,4,4,3,6,3,6] = 3 hits; Success: -2dp for 3 combat turns.
Resist Electricity(3): Body(5) + Guts(2) + Willpower(3) + Armor(3)
[3,6,2,4,4,5,2,1,2,4,3,4,2] = 2 hits;
Failure: Incapacitated for 3 combat turns.Invisible Castle hates you.... I see that Zion has 1 more edge to spend...
BTW: Anytime I ask about a roll, feel free to make the roll. I'm simply rolling to keep the last 4 posts from taking 6 weeks.
Saytr
May 17 2012, 09:05 PM
I gotcha man it all good. I knpw you wouldnr wish this pain on anyone. Maybrle invis vastle just doesnt like you rolling.
Thanee
May 17 2012, 10:57 PM
Oh well... bad luck strikes again.
Some things I noticed:
How much Edge does Zion have? Rerolling non-hits might not be the prefered choice with so few dice to reroll. The Rule of Six applies to the Edge dice even when you roll it afterwards, which makes that option better, even if you only have the same number of dice that way as compared to rerolling non-hits.
Also, electricity resist seems to be missing on the damage resistance tests?
Bye
Thanee
phlapjack77
May 18 2012, 03:01 AM
And the Star Wars music starts in my head once more...
Are we starting the top of the initiative round? Lucky sees that the plan has changed, pepper punch doesn't seem like it'll cut it, so he'll try to draw his taser.
Redjack
May 18 2012, 12:53 PM
QUOTE (Thanee @ May 17 2012, 05:57 PM)

Also, electricity resist seems to be missing on the damage resistance tests?
QUOTE (sr4a @ 164)
A successful Electricity damage attack can stun and incapacitate the target as well.
A successful attack with an elemental effect almost always requires a second resistance. That is at the heart of the resistance to stick-n-shock ammo by many GMs.
Redjack
May 18 2012, 01:16 PM
QUOTE (phlapjack77 @ May 17 2012, 10:01 PM)

Are we starting the top of the initiative round? Lucky sees that the plan has changed, pepper punch doesn't seem like it'll cut it, so he'll try to draw his taser.
Reviewing your character sheet, I see a dose of pepper punch, but no delivery agent (grenade/canister, etc). That effectively means that you have a capsule.
Hugo Quick Draw: Reaction(4) + Pistols(4)
[1,5,5,5,4,5,4,6] = 5 hits; Success
Fire Defiance EX Shocker Taser: Reaction(4) + Pistols(4)
[4,6,3,1,6,6,3,4] = 3 hits
Let the rolls stand?
Thanee
May 18 2012, 01:29 PM
QUOTE (Redjack @ May 18 2012, 02:53 PM)

A successful attack with an elemental effect almost always requires a second resistance. That is at the heart of the resistance to stick-n-shock ammo by many GMs.
Uhh... I thought that the Electricity Resist was meant to be Nonconductive Armor Modification.
But now I see, that I just totally misread that post.

Oh, and since Lucky is already acting, Aeryn will delay to 12 (after Lucky).
Bye
Thanee
phlapjack77
May 18 2012, 01:53 PM
QUOTE (Redjack @ May 18 2012, 09:16 PM)

Reviewing your character sheet, I see a dose of pepper punch, but no delivery agent (grenade/canister, etc). That effectively means that you have a capsule.
Hugo Quick Draw: Reaction(4) + Pistols(4)
[1,5,5,5,4,5,4,6] = 5 hits; Success
Fire Defiance EX Shocker Taser: Reaction(4) + Pistols(4)
[4,6,3,1,6,6,3,4] = 3 hits
Let the rolls stand?
yeah, I recently realized that, how embarrassing.

The rolls look fine though
Redjack
May 18 2012, 02:52 PM
Guard Reaction: Reaction(4) + Group Edge(4)
[2,1,3,1,3,5,6,2] + Open 6
[6] = 3 hits.
PS: And for valiantly defending our facility against a team of well armed and prepared shadowrunners who had the drop on him, as well as capturing them, Officer Smith is hereby promoted to Watch Sergeant and awarded the service medal of honor from Acme Security.
Redjack
May 18 2012, 04:03 PM
Aeryn is next in line to get through the doorway, so Thanee is up.
Saytr
May 18 2012, 04:33 PM
Lol omg
Thanee
May 18 2012, 10:16 PM
Oh well... guess it's time to make some noise then.
Bye
Thanee
Thanee
May 18 2012, 10:26 PM
SA: Fire Weapon (Stick-n-Shock Ammo - Base DV 6S(e))
3 hitsFA: Call Shot (+4 DV)
SA: Fire Weapon (Stick-n-Shock Ammo - Base DV 10S(e))
5 hitsBye
Thanee
Thanee
May 19 2012, 07:43 AM
QUOTE (Redjack @ May 18 2012, 04:52 PM)

Guard Reaction: Reaction(4) + Group Edge(4)
[2,1,3,1,3,5,6,2] + Open 6
[6] = 3 hits.
BTW, you can do this in one roll...
Like here: 8d6.hits(5).open(6)
http://invisiblecastle.com/roller/view/3524461/Bye
Thanee
Redjack
May 19 2012, 10:33 AM
QUOTE (Thanee @ May 19 2012, 02:43 AM)

BTW, you can do this in one roll...
Like here: 8d6.hits(5).open(6)
http://invisiblecastle.com/roller/view/3524461/Bye
Thanee
Yea. I wasn't paying attention... I actually wrote that code for the Invisible Castle dude!!!

And its actually. 8d6.hitsopen(5,6)
Thanee
May 19 2012, 11:18 AM
QUOTE (Redjack @ May 19 2012, 12:33 PM)

Yea. I wasn't paying attention... I actually wrote that code for the Invisible Castle dude!!!

Heh!

QUOTE
And its actually. 8d6.hitsopen(5,6)
I guess both work then...
Bye
Thanee
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