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Dashifen
QUOTE (Rotbart van Dainig)
QUOTE (Dashifen @ Jun 22 2007, 05:39 PM)
I categorically and emphatically disagree with this statement.

Disagree all you want - but that's intrinsic to the idea of a metaphor.

How so?
Demonseed Elite
My question is this: is there anywhere one can go to find a well-organized list of these Matrix rules concerns?
Rotbart van Dainig
QUOTE (Dashifen)
I don't understand how it's around the rules. It's specifically what the rules say: infinite potential connections, only System x 2 active (which I understand to be communicating) connections at once.

Because with the packet apporach, this turns 'infinite potential connections, only System x 2 active (which I understand to be communicating) connections at once' into 'near-infinite active connections through multiplexing'.
Serbitar
QUOTE (DaemonseedElite)

My question is this: is there anywhere one can go to find a well-organized list of these Matrix rules concerns?

Yes, in the matrix FAQ

I have a version with my own answeres here: http://forums.dumpshock.com/index.php?showtopic=15863
Rotbart van Dainig
QUOTE (Dashifen)
QUOTE (Rotbart van Dainig @ Jun 22 2007, 10:41 AM)
QUOTE (Dashifen @ Jun 22 2007, 05:39 PM)
I categorically and emphatically disagree with this statement.

Disagree all you want - but that's intrinsic to the idea of a metaphor.

How so?

Because, you know... metaphors are not real. nyahnyah.gif
adamu
QUOTE (Dashifen @ Jun 22 2007, 08:46 AM)

I disagree.  The grey areas are a quality of the system, not a detriment.  They allow the GM to be creative and to think about how best to react to the actions of a player.  It's no different than the grey areas in combat with respect to security a facility.  The devs knew they couldn't describe every possible contingency or system and since they wanted to move away from the generic security sheaf model of SR3, the only other way to do it is to provide the necessary framework for acting in the matrix along with the necessary software, gear, etc. and then to say to the GMs, which are assumed to be reasonably intelligent people, "You take it from here."

This argument sounds nice, but to me it is like a waiter in a restaurant bringing you a tray of ingredients and explaining - "Hey, we didn't want to lock you into any one culinary choice, so we thought we'd just let you create something on your own."

To which you reply, "Um, I can do that at home."

You say the gray areas "allow" the GM to improvise, to make wild, creative, free-ranging choices.

Well, all GMs can and should do that ANYWAY. That is a basic premise of RPGs - that the GM can do things the way he wants, fill in what the rules inevitably miss, add stuff to keep players on their toes, and on and on. That is "allowed" from page one.

We shell out money for a rules system because we are looking for a shortcut, a WORKING framework for the creativity.

We need this for two reasons:

(1) In a table-top RPG, everyone imagines things a different way. Everyone has a different idea of "how things work." A defined set of "rules" allows everyone to be on the same page with regard to what they can and cannot get away with. Like rule of law and property rights in a free economy, they give an incredibly complex system predictability, upon which people can then add their creativity in constructive, mutually recognizable ways.

(2) Most gamers do not have time to make this set of "rules" for themselves. Many may like to, but they have to go to work and make money or whatever. So like all successful civilizations, there is a division of labor in which we all pay a little of that money to a few of the best designers to do that work for us - and hopefully they really are the best designers.

Now, I appreciate that the new system can be sort of run like the way Ultraviolet systems were supposed to go - don't be so rigid and treat things like an allegory of the meat world. But (A) it's NOT the meat world or an ultraviolet host, and (B) we could already do that anyway if we were so inclined; we don't need anyone's permission.

As they stand now, the matrix rules do NOT meet EITHER of the above-mentioned criteria (1) or (2).

They do not provide a point (1) shortcut to a common point of reference for players and GMs, since besides being near-unintelligible, they are self-contradictory. No one will know what they are capable of as a hacker or TM without first having some LONG conversations with each individual GM. And the necessity of having those LONG conversations essentially invalidates point (2) in that instead of PLAYING, the GM is now spending an inordinate amount of time figuring out and ruling on how things work - something he paid good money not to have to spend his precious free time doing.

I have played Shadowrun pretty much religiously since, what, 1993? There have been ups and downs in the writing, both of fluff and rules. But always way more ups than downs, as far as I am concerned. I will absolutely continue to support this product.

But someone needs to admit that the current Matrix rules are a total joke - THE worst thing the game has ever put out. If you want proof, all you need to do is look at the sheer volume of rancor and controversy they have engendered. Someone needs to have the guts to admit they dropped the ball on this mess and start again from the ground up with the upcoming books - they need better organization, some playtesting by the kind of players that love to develop ingenious workarounds (as every shadowrunner should), and ANY examples of play would be a nice improvement.
Rotbart van Dainig
QUOTE (Demonseed Elite)
My question is this: is there anywhere one can go to find a well-organized list of these Matrix rules concerns?

Nowhere near complete, but given enough pain...

Perhaps it would be a good idea to start a sticky.
Serbitar
Adamu, very good points! Exactly what ive been thinking.
Demonseed Elite
QUOTE
But someone needs to admit that the current Matrix rules are a total joke - THE worst thing the game has ever put out. If you want proof, all you need to do is look at the sheer volume of rancor and controversy they have engendered.


That's never a good judge of proof, first of all. Because lumping all the feedback in together doesn't mean that all the feedback is addressing the same concerns. For an example, there are people who complain that the Matrix rules don't reflect reality enough. Fair enough, but there were conscious and required concessions made in that regard in order to streamline Matrix play for gameplay reasons.

You're never going to make everyone happy. And frankly, when you design a game (whether it's pen/paper or a video game), making everyone happy isn't a design goal.

Now if the feedback is about valid concerns that impede the design goals that were intended, that's worth keeping track to see if it can be corrected.

QUOTE
Someone needs to have the guts to admit they dropped the ball on this mess and start again from the ground up with the upcoming books


A complete rework from the ground up in a sourcebook is just not going to happen. Sorry.

But the reason I asked my above question about a clear list of the concerns is that with a list in hand, the writers and developers can go through and see what we can address in the future sourcebooks.
Rotbart van Dainig
QUOTE (Demonseed Elite)
A complete rework from the ground up in a sourcebook is just not going to happen.

It isn't even necessary.

There are some procedural kinks in the rules that can be corrected by changing a few sentences, which is well within the scope of an Errata.
Dashifen
QUOTE (Rotbart van Dainig)
QUOTE (Dashifen @ Jun 22 2007, 05:42 PM)
QUOTE (Rotbart van Dainig @ Jun 22 2007, 10:41 AM)
QUOTE (Dashifen @ Jun 22 2007, 05:39 PM)
I categorically and emphatically disagree with this statement.

Disagree all you want - but that's intrinsic to the idea of a metaphor.

How so?

Because, you know... metaphors are not real. nyahnyah.gif

Sure they are. There a real, valid representation of an unfamiliar concept in a familiar way. That concrete representation is the metaphor. I see no reason why this somehow implies omniscience with respect to Agents with a dog-brain Pilot.

Hell, I studied education at university, and it's a well known technique in Behaviorist theory to take the unfamiliar and make it familiar. If it's unfamiliar for a person to use multiplication (we're talking third graders here) then you teach them multiplication with the familiar arithmetic concept of repetative addition. In this case, the metaphor that you're using the represent the unfamiliar multiplication is the more familiar addition operations. Once day, the person because adept with multiplication and moves beyond this metaphor.

Within each metaphor there are rules which are defined by that metaphor's setting. All characters who act within the metaphor are subject to those rules. And, I don't see any reason why what is real within one metaphor has to be real within another one.
Dashifen
QUOTE (adamu)
This argument sounds nice, but to me it is like a waiter in a restaurant bringing you a tray of ingredients and explaining - "Hey, we didn't want to lock you into any one culinary choice, so we thought we'd just let you create something on your own." To which you reply, "Um, I can do that at home."


I'm not saying that at all. I'm saying that the developers made the wise decision to take things as a far as they thought they could to provide a set of basic, applicable rules to the majority of situations that a gamer would encounter. After that, they simply said your mileage may vary and leave it up to the GMs.

QUOTE
(1) *snip*

(2)  *snip*

As they stand now, the matrix rules do NOT meet EITHER of the above-mentioned criteria (1) or (2). 


I've found that they do. As I indicated above and in other threads, I've no problem with the current rules, nor have my probably between 15 and 25 different players over the two years since SR4 was released. Is this a statistically significant portion of the population playing SR4 as a whole, probably not, but it's significant to me.

I continue to maintain that nothing is contradictory in the matrix rules and that they are intelligible. I've had hacker characters from people who have very little knowledge of computers and they've been able to read, digest, query, and respond to these rules and create successful characters.
Rotbart van Dainig
QUOTE (Dashifen)
Sure they are.  There a real, valid representation of an unfamiliar concept in a familiar way.  That concrete representation is the metaphor.  I see no reason why this somehow implies omniscience with respect to Agents with a dog-brain Pilot.

Because the Agent is neither unfamiliar twith the concept, nor is the metaphor the concept - it expresses it.
The Metaphor exists for human users only and expresses the processes of program running on that machine. An Agent is a program running on a machine, and thus, it's creator has neither need nor incentive to make it use the metaphor - it can use the direct interfaces the metaphor is build upon.

QUOTE (Dashifen)
If it's unfamiliar for a person to use multiplication (we're talking third graders here) then you teach them multiplication with the familiar arithmetic concept of repetative addition.

That's a really bad example. Mostly because that's how digital calculations are done.
Rotbart van Dainig
QUOTE (Dashifen)
I've had hacker characters from people who have very little knowledge of computers and they've been able to read, digest, query, and respond to these rules and create successful characters.

Don't worry, such blissfull ignorance fades quickly after the first programming attempts and the hours spent at debugging. nyahnyah.gif
Dashifen
QUOTE (Rotbart van Dainig)
QUOTE (Dashifen @ Jun 22 2007, 05:41 PM)
I don't understand how it's around the rules.  It's specifically what the rules say:  infinite potential connections, only System x 2 active (which I understand to be communicating) connections at once.

Because with the packet apporach, this turns 'infinite potential connections, only System x 2 active (which I understand to be communicating) connections at once' into 'near-infinite active connections through multiplexing'.

I wasn't going to go this deep into my views on sub. lists, but I will now, I guess, since the short version wasn't clear.

I see the infinite subscription list as a list of devices that can request priority access to another device. We'll stick with the Sammie's PAN for now. All 'ware, gear, etc. that the Sammie has is in the subscription list for their commlink and, thus, any item within that list can request priority access to the commlink.

Note, I'm not implying the priority access is somehow a technical term for the game of Shadowrun. I use the word "priority" here to indicate that a device is indicating to the commlink that they would like to be added to the active devices in the subscription list which are limited to System x 2.

Now, I feel that any player can set a number of devices (up to System x 2) as having priority access by default. For example, the Sammie might want her smartgun to have a dedicated, active subscription at all times. Thus, it has active access to the commlink regardless of whether or not it's trying to send packets back and forth at that time. Plus, perhaps the Sammie is also a medic and subscribes the biomonitors of her three teammates at all times. Now she has 4 devices actively subscribed and she can actively subscript up to System x 2 - 4 more devices before she has to start playing around.

Yes, the cyberware like limbs or fingertip compartments or whatever that don't require this dedicated access can remain the subscription list but inactive. And, if there was at least 1 active slot left in the active list, then I'd allow any number of devices to potentially use that channel and then pass it along to another device that needs it without worrying about devilish details like transfer times, bandwidth, etc. because that's not a level of reality that I wish to represent in my games.

I will admit, most people in my games have had a System of at least 3 on their commlinks regardless of their archetypes. As a result, I've not had a major probably with subscription lists because people have generally only subscribed 2 or 3 devices by default to their commlink. The rest of the devices just send messages to it as necessary. This is also, incidentally, what facilitates the communication of teammate with teammate.

Dashifen
QUOTE (Rotbart van Dainig @ Jun 22 2007, 11:31 AM)
Because the Agent is neither unfamiliar twith the concept, nor is the metaphor the concept - it expresses it. The Metaphor exists for human users only and expresses the processes of program running on that machine. An Agent is a program running on a machine, and thus, it's creator has neither need nor incentive to make it use the metaphor - it can use the direct interfaces the metaphor is build upon.

But the agent is instructed by a person and the person requires the metaphor. Thus if the person is constrained by the metaphor, I see no reason to assume that the instructions (still constrained by the metaphor) can somehow free the Agent of the constraints of the metaphor. The Agent doesn't see the metaphor, but there's no way for the person not to be involved therein as it instructs the Agent.

When I program an application, I have to work within a specific language (or set of languages if I'm including compiled libraries, I suppose) and that language presents me with a metaphor, if you will, which constrains the way in which I communicate with my program (my Agent) through that language (the metaphor). If the metaphor somehow forbids an action then I cannot instruct my program to do that.
Rotbart van Dainig
QUOTE (Dashifen @ Jun 22 2007, 06:40 PM)
I wasn't going to go this deep into my views on sub. lists, but I will now, I guess, since the short version wasn't clear.

It was perfectly clear.
Unfortunately, my version obviously wasn't.

Take your approach.
Make those connections activate only for, say, a nano-second at a time - which, given near-infinite bandwidth is enough to transfer quite a lot.
Let everything cycle trough, based on priority.

Now you got a standard networking approach that, even with a limit of one connection at the same time can process near-infinite connections near-simultanously. The limits to that are: bandwidth, processing speed, memory and human stupidity. (After SR and Einstein, three of those are de facto infinite.)
Rotbart van Dainig
QUOTE (Dashifen @ Jun 22 2007, 06:44 PM)
But the agent is instructed by a person and the person requires the metaphor.  Thus if the person is constrained by the metaphor, I see no reason to assume that the instructions (still constrained by the metaphor) can somehow free the Agent of the constraints of the metaphor.  The Agent doesn't see the metaphor, but there's no way for the person not to be involved therein as it instructs the Agent.

That's what the test when giving orders is for. Then, the Agent acts unrestricted by the metaphor... just, sometimes, the metaphorical orders are so obscure that they are not intelligible to the Agent.
runefire32
QUOTE (Rotbart van Dainig)
QUOTE (Dashifen @ Jun 22 2007, 06:40 PM)
I wasn't going to go this deep into my views on sub. lists, but I will now, I guess, since the short version wasn't clear.

It was perfectly clear.
Unfortunately, my version obviously wasn't.

Take your approach.
Make those connections activate only for, say, a nano-second at a time - which, given near-infinite bandwidth is enough to transfer quite a lot.
Let everything cycle trough, based on priority.

Now you got a standard networking approach that, even with a limit of one connection at the same time can process near-infinite connections near-simultanously. The limits to that are: bandwidth, processing speed, memory and stupid programmer.

If you take someting that works well in a game system, thats designed to offload some of the overhead, and to make the game run smooth, and then apply it to the real world and seak to abuse it in every way shape and form, yeah it breaks.

Congrats.

QUOTE
That's what the test when giving orders is for. Then, the Agent acts unrestricted by the metaphor... just, sometimes, the metaphorical orders are so obscure that they are not intelligible to the Agent.


Do they? Sure. Are they still working within the metaphor at all times? Yes they are. Regardless of how you spin things the Agents actions will allways coincide with the metaphor of the topology of the node. So the metaphor for your stealth program, a wall, will block the agents 'sight' directly to you. But he, the agent, may 'see your shadow poking out', or maybe 'hear something' behind the wall and raise a alert. All of those actions are essentialy getting a success on the die roll but all play out in the realm of the metaphor.

You can not just seperate the metaphor from things. Its always there as long as a persona is there to percieve it. Actions with a persona present are always done in context of the metaphor. Allways. The metaphor is as real as the actions behind it.
Dashifen
QUOTE (Rotbart van Dainig @ Jun 22 2007, 11:46 AM)
Take your approach.
Make those connections activate only for, say, a nano-second at a time - which, given near-infinite bandwidth is enough to transfer quite a lot.
Let everything cycle trough, based on priority.

That's not what I'm saying. I'm saying that the character can dedicate an active channel to a device for as much time as they choose to do so. In other words, they can define top priority to a number of devices equal to System x 2. The other devices not given that priority do, as you say, compete in a round robin. This has forced players in my games to make sure that they have at least one subscription list index open at all times so that nigh-instant communication can take place between devices as necessary.

Yes, I agree that with a System of 3+ it becomes almost pointless to worry about subscription lists except for (a) the very meticulous player and (b) dedicated hacker/rigger type characters with Agents and Drones.

QUOTE
That's what the test when giving orders is for. Then, the Agent acts unrestricted by the metaphor... just, sometimes, the metaphorical orders are so obscure that they are not intelligible to the Agent.


I disagree. The whole concept of the matrix in Shadowrun breaks down if you assume that Agents are somehow omniscient. They're not. They're pilot programs with limited understanding and limited potential. They are limited in their understanding and potential based on the metaphor within which they're acting. In fact, it is the metaphor which gives rise, I feel, to these limitations.

You and others see the metaphor as window dressing so that the matrix isn't simply gambling (rolling dice) and, instead, has some attractive bits that you can use to try and spice up a matrix with respect to roleplaying, or at least that's what I think I'm understanding from you.

That's the understanding I disagree with. Metaphors are, for me, a specific virtual reality in which Agents and Hackers are constrained by the rules of the Metaphor. This is a basic interpretation of the nature of the game and I'm not willing to, nor do I see a need to, be flexible on this matter because the alternative that have been shown to me all seems to lead directly to an unintelligible mass of rules that don't make sense. What's the incentive for me to change and, for that matter, what's the incentive for you not to?

Yes, I'm being egocentric here, I don't mean to offend.
Aaron
QUOTE (WearzManySkins)
Ahh the olde I have no problem with the rules so no one can have a problem with rules view ehhh.

WRONG!!!

I'm sorry, but your argument is wrong. I never said that nobody else can have a problem with the rules just because I don't. My group uses the rules as written and does not have a problem with it; that's a fact. Yours does not; that's a fact, too. The two are not mutually exclusive, so there's no disagreement. It's like saying that the sign posts in my town are green and in yours they're yellow. We don't have to "agree to disagree" about that.
hobgoblin
wow did i stir a hornets nest.

my take on the connection thingy.

local devices: (smartlink, cyberware, that personal storage chip in your underpants), pan. as long as they are part of the pan they act as if they are part of the comlink node. no connection needed.

office node: does not support a persona and rarely does outgoing connections, ergo, infinite connections. just look at my original post where i point out that the subscriptions list is persona related not node related.

for everything else you need a subscription. but as that limits it to the nodes your persona is accessing at the moment, the drones and agents that your operating as a leashed dog, and maybe the connections to the rest of the team. if you need more then 12 connections to maintain that i wonder what your up to...
hobgoblin
as for the unhackable comlink running a army of ever vigilant IC, sounds like its cant be used for much else wink.gif
Rotbart van Dainig
QUOTE (runefire32)
If you take someting that works well in a game system, thats designed to offload some of the overhead, and to make the game run smooth, and then apply it to the real world and seak to abuse it in every way shape and form, yeah it breaks.

Actually, a sota computer system that allows 12 connections max is already broken by design.

QUOTE (runefire32)
You can not just seperate the metaphor from things.

Actually, that's perfectly possible and the basis of any sculpted system like online bars and the like - metaphor without any meaning, the equivalent of illusions. You even can exchange metaphors, that's what a reality filter does.
Moon-Hawk
Why is the connections rule there in the first place? As far as I can tell, the only real purpose is to limit the number of drones you can simultaneously control. Does it serve any other purpose? At all?
Rotbart van Dainig
QUOTE (Moon-Hawk)
Why is the connections rule there in the first place? As far as I can tell, the only real purpose is to limit the number of drones you can simultaneously control. Does it serve any other purpose? At all?

And Agents. That's the only real balancing issue AFAIS... the amount of Nodes your Persona an be 'active' in is not really a balancing issue, since it can only act in one at a time.

Unfortunately it limits devices on you PAN, communications, newsfeed, etc. - all that fluff stuff that makes a world of information buzz.
mfb
seems like it'd make more sense (balance-wise) for the connection limit to apply only to pilot programs. that is, you can be connected to an unlimited number of nodes, but only X number of pilots (be they agents, drones, or whatever else you can stick a pilot in).
Moon-Hawk
Right, agents too, duh. Thanks.
Kerris
My take on the metaphor debate:

The way the node functions affects the metaphor. The metaphor does not affect the way the node functions.

Changing the metaphor of a system is something that can be done on-the-fly, if I'm correct. One persona may view a system as a deserted street, while the next may view a node as a kid's treehouse, yet the node will still function in the same way. It's like changing the skin on WinAmp, or the theme on Firefox or phpBB. Same functionality, different look.
Rotbart van Dainig
QUOTE (Dashifen)
That's not what I'm saying.  I'm saying that the character can dedicate an active channel to a device for as much time as they choose to do so.  In other words, they can define top priority to a number of devices equal to System x 2.  The other devices not given that priority do, as you say, compete in a round robin.  This has forced players in my games to make sure that they have at least one subscription list index open at all times so that nigh-instant communication can take place between devices as necessary.

But that's house-ruling, and just the first step towards true multiplexing.

QUOTE (Dashifen)
Yes, I agree that with a System of 3+ it becomes almost pointless to worry about subscription lists except for (a) the very meticulous player and (b) dedicated hacker/rigger type characters with Agents and Drones.

And that is as it should be.
In SR3, neither as a GM nor player I had to worry about connection limits. Suddenly in SR4, I have to worry about network management on connection level... thats micro-management at it's worst.
It should just work - like it does today.

QUOTE (Dashifen)
The whole concept of the matrix in Shadowrun breaks down if you assume that Agents are somehow omniscient.

Nobody is talking about omniscent. They just are programs that try to do certain tasks - and whether they succeed is determined by tests. Not the metaphor - it just describes the results.
Rotbart van Dainig
QUOTE (mfb @ Jun 22 2007, 07:44 PM)
seems like it'd make more sense (balance-wise) for the connection limit to apply only to pilot programs. that is, you can be connected to an unlimited number of nodes, but only X number of pilots (be they agents, drones, or whatever else you can stick a pilot in).

That would work pretty well, indeed.

Add in unlimited connection in 'tortoise mode', i.e. accessing information (feeds, comcalls, slaved devices, etc.) on nodes without your persona, and the connection limit doesn't cut into fluff anymore.
runefire32
QUOTE
Actually, a sota computer system that allows 12 connections max is already broken by design.


It is? How many controlers will a xbox 360 recognize as being connected at any given point in time? Is the xbox 360 by design broken as it only supports 4 controllers?

But really his solution works quite well...if you know, use it as its intented and not try to loophole it like a munchkin.

QUOTE
Actually, that's perfectly possible and the basis of any sculpted system like online bars and the like - metaphor without any meaning, the equivalent of illusions. You even can exchange metaphors, that's what a reality filter does.


In neither of those instances are you seperating things from the metaphor. You're applying different metaphors certainly, but you are not seperating the actions from the metaphor. Swap as many metaphors as you want, but as long as you're there you're percieving everything in a metaphor and everything acts within the metaphor.

No one looks at the matrix without a metaphor. Be it the systems metaphor or not. Even way back when sculpted systems were rare there was still metaphor. SAN's looked a certain way. Datastores looked a certain way.

Heck, we're looking at a metaphor right now when we view this page. We're looking at the gui so to speak of the internet. None of this looks like this in the code. But when we view it it looks like this unless we purposefully seak out the code. Its -no- different in the matrix.
Moon-Hawk
QUOTE (runefire32)
No one looks at the matrix without a metaphor.

Agents do. IC does.
Blade
I don't say that the Matrix rules are perfect. I don't say that they are clear nor do I say they're well organized. I admit they need some personal interpretation from the GM to be used. I don't say it's a good thing.

What I say is that with these interpretations (and I'm saying interpretations not rewrites) you can get a ruleset that's still very close to what's written (a player won't be totally lost when he plays with another GM because he will roll the same thing for the same action), that's fair and consistant.
Of course, different GM will have a different take on it and won't play it the same way, but that's the case with unfamiliar things. It's the same with the astral world ("Can I hide from the patrolling spirit ? How ?) or with the 3rd ed Matrix. I've played with a lot of different GM and all of them had a different way to play these, even when using the same rules.

About using the metaphor in the case of evading the 4 patrolling ICEs, here is how I would consider it:
Sneaking past the ICEs can be inserting your data in a stream of data that's not checked by an ICE or making your data look like legitimate data ("Hello, I'm just a regular phone call"). Using the metaphor, you can see which data streams are watched by ICEs and see where to go to blend in with a specific kind of data. Your commlink can use walls or anything else to show it to you. If you decide to blend in with a data stream, your thoughts will automatically trigger the stealth programs that will alter your data packets to make them look like the data packet around you... And the metaphor will show you blending in with the data stream.
Rotbart van Dainig
QUOTE (runefire32)
QUOTE
Actually, a sota computer system that allows 12 connections max is already broken by design.
It is? How many controlers will a xbox 360 recognize as being connected at any given point in time? Is the xbox 360 by design broken as it only supports 4 controllers?

The XBox360 is not only broken by design, but also Defective by Design.
But we are talking about wireless connectors in the futures... what exactly is the pair limit on BlueTooth? 7? Wow. That means that the average bluetooth-enabled cell phone has a Response and System of 4!

QUOTE (runefire32)
But really his solution works quite well...if you know, use it as its intented and not try to loophole it like a munchkin.

..you truely managed to miss The Point.

QUOTE (runefire32)
In neither of those instances are you seperating things from the metaphor.  You're applying different metaphors certainly, but you are not seperating the actions from the metaphor.  Swap as many metaphors as you want, but as long as you're there you're percieving everything in a metaphor and everything acts within the metaphor.

No, that shows that what really happens is completly independant from the metaphor.

QUOTE (runefire32)
No one looks at the matrix without a metaphor.

That's a thesis you don't want to defend.

QUOTE (runefire32)
But when we view it it looks like this unless we purposefully seak out the code.  Its -no- different in the matrix.

Indeed. If we purposefully disable the metaphor, all programs still run - there just isn't a human interface anymore. That's all the mataphor is - a human interface. Programs don't need that, the communicate through specific bus interfaces.
Dashifen
Edit: moment had passed ... missed the fourth page.
Dashifen
QUOTE (Moon-Hawk)
QUOTE (runefire32 @ Jun 22 2007, 12:54 PM)
No one looks at the matrix without a metaphor.

Agents do. IC does.

How do you figure? I don't understand this assertion.
Dashifen
QUOTE (Rotbart van Dainig)
In SR3, neither as a GM nor player I had to worry about connection limits. Suddenly in SR4, I have to worry about network management on connection level... thats micro-management at it's worst. It should just work - like it does today.

Then why are you so bent out of shape about it?
runefire32
QUOTE
And that is as it should be.
In SR3, neither as a GM nor player I had to worry about connection limits. Suddenly in SR4, I have to worry about network management on connection level... thats micro-management at it's worst.
It should just work - like it does today.


I thought RCD's had limits. Maybe i'm wrong there.

And in sr4...theres only as much micro-management as you want. Do you want to worry about every last connection? Do you want to worry about if Johnny Samurai has to do a complex action to get the message from his underware that he should change them soon since he just soiled himself when he finds out his Johnson turns out to be Dunkhelzhan?

The long and short of it is, theres a limit, for reasons. Does it make sense for someone to be able to subscribe every single device within the range of his commlink?

"it should just work - like it does today." If you're talking about todays wireless technology? It prety much does. And people here have given you plenty of ways to, well within the rules, take alot of the micromanagement out of the game. Can these ways be abused? As you did to try to ruin his argument, yes. They can be.

But you're abusing them via micro-management...which you claim to not want in your game. So whats it going to be, micro-management, or no micro-management?
Rotbart van Dainig
QUOTE (Dashifen)
QUOTE (Rotbart van Dainig)
In SR3, neither as a GM nor player I had to worry about connection limits. Suddenly in SR4, I have to worry about network management on connection level... thats micro-management at it's worst. It should just work - like it does today.

Then why are you so bent out of shape about it?

Because I paid for rules expecting them to work.
Moon-Hawk
QUOTE (Dashifen)
QUOTE (Moon-Hawk @ Jun 22 2007, 12:58 PM)
QUOTE (runefire32 @ Jun 22 2007, 12:54 PM)
No one looks at the matrix without a metaphor.

Agents do. IC does.

How do you figure? I don't understand this assertion.

The metaphor exists solely for the benefit of the human user. The programs aren't bound by the user interface.
If your computer is analgous to a system in SR (a reasonable comparison, I feel) then the host's metaphor is like your desktop. It's got images, and windows, and a mouse pointer. If you want to access a file you use your mouse pointer to point to things, you open windows, etc. If your virus scanner (which could be analgous to IC, or Scan, or what have you) does not need to take control of a mouse pointer, or look in windows or icons. It bypasses the user interface (the metaphor) completely and deals directly with whatever files and processes it needs.

I'm sorry, I feel like I'm trying to explain something axiomatic, here. Can someone help?
Rotbart van Dainig
QUOTE (runefire32)
I thought RCD's had limits.  Maybe i'm wrong there.

You aren't. However, Decks emulating RCDs hadn't.

QUOTE (runefire32)
And in sr4...theres only as much micro-management as you want.  Do you want to worry about every last connection?

The rules make us worry.

QUOTE (runefire32)
The long and short of it is, theres a limit, for reasons.  Does it make sense for someone to be able to subscribe every single device within the range of his commlink?

Yes. That's what the wireless age is all about - senselessly being online, consuming everything at the same time.

QUOTE (runefire32)
And people here have given you plenty of ways to, well within the rules, take alot of the micromanagement out of the game.

Actually, no, the didn't. They presented some houserules.
Dashifen
QUOTE (Rotbart van Dainig)
QUOTE (Dashifen @ Jun 22 2007, 08:12 PM)
QUOTE (Rotbart van Dainig)
In SR3, neither as a GM nor player I had to worry about connection limits. Suddenly in SR4, I have to worry about network management on connection level... thats micro-management at it's worst. It should just work - like it does today.

Then why are you so bent out of shape about it?

Because I paid for rules expecting them to work.

And it does work. I feel I've illustrated exactly how it could work. If you don't accept that illustration as being possible (not necessarily correct, just possible) then I don't see how we can continue.

Rotbart van Dainig
QUOTE (Dashifen)
And it does work. I feel I've illustrated exactly how it could work. If you don't accept that illustration as being possible (not necessarily correct, just possible) then I don't see how we can continue.

..it's a houserule. I can make those up, too. In fact, I did.
But we are arguing about the RAW, and it's potential need for Errata - not about a houserule compilation.
Dashifen
QUOTE (Moon-Hawk)
The metaphor exists solely for the benefit of the human user. The programs aren't bound by the user interface.
If your computer is analgous to a system in SR (a reasonable comparison, I feel) then the host's metaphor is like your desktop. It's got images, and windows, and a mouse pointer. If you want to access a file you use your mouse pointer to point to things, you open windows, etc. If your virus scanner (which could be analgous to IC, or Scan, or what have you) does not need to take control of a mouse pointer, or look in windows or icons. It bypasses the user interface (the metaphor) completely and deals directly with whatever files and processes it needs.

I agree with your example, the virus scan does not need to move the mouse pointer to access files, etc.

However, I disagree that this example -- this metaphor -- is the way it works in Shadowrun. The way I understand and have used the rules is that the metaphor of the system directly impacts how the actions of programs or hackers within that system are resolved.
runefire32

The XBox 360 is for one not defective by design for only accepting 4 controlers. It may be defective by design for other reasons. But its not defective because it only will support 4 players per console.

QUOTE
But we are talking about wireless connectors in the futures... what exactly is the pair limit on BlueTooth? 7? Wow. That means that the average bluetooth-enabled cell phone has a Response and System of 4!


Once again we'll go back to the multitude of other things that have been put out there that you ignore or toss aside because they don't fit your world of "everything just works because thats the way it does in real life".

QUOTE
..you truely managed to miss The Point.


And what is as you put it 'The Point'. That theoreticaly someone could abuse the way he has things work? Or that you don't believe the way he has things work is in the spirit of the rules?

QUOTE
That's a thesis you don't want to defend.


Sure it is. Prove me wrong. When someone enters into the matrix, via AR or VR when does he see nothing but the 0's and 1's. And prove to me that his seeing those 0's and 1's is not a metaphor in and of itself.

QUOTE
Indeed. If we purposefully disable the metaphor, all programs still run - there just isn't a human interface anymore. That's all the mataphor is - a human interface. Programs don't need that, the communicate through specific bus interfaces.


Not entirely. A program doesn't know how to use a bus unless a programer tells it how. The programer tells it how through a programing language which is usualy a metaphor for machine language, which is a metaphor for the flow of electricity through circuits. Even the program itself exists in a metaphor so to speak.
Dashifen
QUOTE (Rotbart van Dainig)
QUOTE (Dashifen @ Jun 22 2007, 08:27 PM)
And it does work.  I feel I've illustrated exactly how it could work.  If you don't accept that illustration as being possible (not necessarily correct, just possible) then I don't see how we can continue.

..it's a houserule. I can make those up, too. In fact, I did.
But we are arguing about the RAW, and it's potential need for Errata - not about a houserule compilation.

It is not a house rule. It is explcitly stated on the RAW. I quoted it above. The subscription list has a nigh infinite amount of slots but only System x 2 slots can be actively subscribed at once. I understand the meaning of the phrase "active subscription" to man that one device is sending information to another device during some quantity of time. That information may simply be the fact that the devices are still there (that is a null operation, for lack of a better term ... perhaps a networking handshake would be better).

There's no houserules there. A hourerule would be: In my games, there is no such thing as a subscription list. Or, perhaps: In my games, one can actively subscribe System x 3 devices.

The basic rules of the game do not, and should not, describe the context of an active subscription's communications. The rules of the game, thus, allow me to interpret them as I have above. To use Moon-Hawk's Virus Scanner example, I as the user of my computer don't have to request that my virus scanner tell me about viruses only at certain times (though I probably could). Instead, my virus scanner analyzes files as I open, close, modify, and create them constantly looking for viruses. When it finds one, it shows me a dialog window that provides me options of what I want it to do. That presentation of the window is an active subscription. However, when it's done showing that window and waits for me to create an event by somehow interacting with said window, it is no longer actively subscribed because it isn't communicating. When I click the button, it is subscribed again and will accept my command and then, shortly there after, is no longer subscribed as it goes off to follow my instructions.

This is almost exactly how the RAW describes commanding drones and then unsubscribing them so they don't count against your limit on p. 238:

QUOTE
Alternately, a Rigger can choose to issue orders to a drone and then unsubscribe it and trust its dog brain to carry out the orders.


I trust the programming of my virus scanner to know what it means when I tell it to go "disinfect" an infected file. It will perform that action without me having to remain in constant, active communication with it.

Moon-Hawk
QUOTE (Dashifen)
QUOTE (Moon-Hawk @ Jun 22 2007, 01:21 PM)
The metaphor exists solely for the benefit of the human user.  The programs aren't bound by the user interface.
If your computer is analgous to a system in SR (a reasonable comparison, I feel) then the host's metaphor is like your desktop.  It's got images, and windows, and a mouse pointer.  If you want to access a file you use your mouse pointer to point to things, you open windows, etc.  If your virus scanner (which could be analgous to IC, or Scan, or what have you) does not need to take control of a mouse pointer, or look in windows or icons.  It bypasses the user interface (the metaphor) completely and deals directly with whatever files and processes it needs.

I agree with your example, the virus scan does not need to move the mouse pointer to access files, etc.

However, I disagree that this example -- this metaphor -- is the way it works in Shadowrun. The way I understand and have used the rules is that the metaphor of the system directly impacts how the actions of programs or hackers within that system are resolved.

Fair enough. At least we're understanding each other. I happen to disagree with your interpretation, but AFAIK there's nothing concrete for either of us to prove the other wrong.
I guess I personally feel like, since the metaphor of a system can be so easily changed (via Reality Filter), that it must not have any real bearing on the actual underlying system processes and is more like a simple skin or desktop theme. The Reality Filter program implies, to me, that it's more of a user interface than something that has direct impact on the system.
runefire32
QUOTE
In game terms, your persona maintains a subscription list
of nodes that you are accessing and that are allowed to establish
communication with you. Th e subscription list may be unlimited
in size, but the number of nodes, agents, or drones that
a persona may actively subscribe to (access) at any one time is
limited to the persona’s System x 2.


My subscription list is unlimited in size.

At any given point in time i can only be accessing my System x 2 nodes.

There is nothing in the book that says Dash's interpretation of how things work is false.

There is nothing in the book that says thats not how it works.
runefire32
QUOTE (Moon-Hawk)
Fair enough. At least we're understanding each other. I happen to disagree with your interpretation, but AFAIK there's nothing concrete for either of us to prove the other wrong.
I guess I personally feel like, since the metaphor of a system can be so easily changed (via Reality Filter), that it must not have any real bearing on the actual underlying system processes and is more like a simple skin or desktop theme. The Reality Filter program implies, to me, that it's more of a user interface than something that has direct impact on the system.

However atleast with Vista features are enabled or disabled based on which desktop theme you're running...
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