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Tarantula
QUOTE (Buster)
12) Does a mage have to expend services to make a spirit possess/de-possess a vessel?
A: No. See Street Magic pages 94-95, "Spirit Services".


QUOTE (Street Magic @ 95)
Physical  tasks  require  services  only  if  they  are  espe-
cially dangerous,  complicated, or  require  the  spirit’s powers
or paranatural abilities  to complete.


I'd consider possessing a mage who is going to channel you and go into combat to be dangerous. Thusly it would cost a service.
Buster
Updated #12 with specific passage.
Cain
Are the extrra stats provided by possession subject to the augmented attribute caps? Eg, if you've got all 6's in your physical stats, and are possessed by a force 8 spirit, do your stats cap out at 9?

Edit: Buster, that quote could go either way. Do you have something clearer?
FrankTrollman
Just like with Materialization the "service" is "use Movement on my truck" or "Use your powers all hamster style on these people during this combat", you don't spend a service to bring the spirit into the Material world and then another service to have it use physical powers or do a physical task.

-Frank
Buster
Well said, thanks Frank. I added that to #12.
Tarantula
Frank, what about my quote, where they require a service for a physical task for being dangerous? Telling a fire elemental to materialize isn't a big deal. Telling it to materialize in the ocean probably is.
Buster
I could see if you have the Spiritbane flaw (or have otherwise gone out of your way to piss off spirits) or if you have a habit of getting killed while possessed by spirits (because they would be disrupted if you got killed), then the spirit might refuse to possess you, but otherwise, I don't think they would have any justification for not doing their job.
Tarantula
I never said it would refuse to possess you. But the fact that it shares damage you take, I would say possession is a dangerous physical task and thusly, should cost you a service. (As well as not being mentioned in the examples of powers that don't take a service.)
Buster
Negotiation would be a perfect skill for those kinds of situations. I love the idea of using Social skills with spirits when bargaining for pacts. I've been looking for a way to use Social skills to supplement the Summoning and Binding skills. I updated #12 with that discussion.
Tarantula
I'd say summoning is your skill for negotiating services from a spirit. You can't summon a spirit, the negotiate with it for more services.
FrankTrollman
QUOTE (Tarantula)
I never said it would refuse to possess you. But the fact that it shares damage you take, I would say possession is a dangerous physical task and thusly, should cost you a service. (As well as not being mentioned in the examples of powers that don't take a service.)

Yeah, but it takes damage whenever it is attacked, regardless of whether it is possessing someone or not. Astral Form isn't a dangerous service just because it could be attacked while on the Astral Plane. Materialization or Possession aren't dangerous just because they could be attacked while on the physical.

Take a spirit into a combat, that will probably end up costing you a service. But just letting it walk around with your shoes on is a style choice.

-Frank
Buster
QUOTE (Tarantula @ Oct 15 2007, 12:50 PM)
I'd say summoning is your skill for negotiating services from a spirit.  You can't summon a spirit, the negotiate with it for more services.

Well, it isn't a matter of negotiating for more services, it's a matter of negotiating what is and is not a service.
Tarantula
If you can "negotiate" that what is is a service isn't one, you just effectively got one free service. It is negotiating for more services, and thats covered by the summoning/binding skills.
Buster
Then what are the Spirit Friend and Spiritbane qualities for? The rules are pretty clear that there's some leeway about what the spirit will and will not give you for their services (and how much they're willing to fight you over the terms). Granted, you may have to use the Summoning/Binding skill instead of Negotiation (I prefer Summoning/Binding instead of Negotation because the less BP I have to spend the better), but there's definitely room for negotiation for what does and does not cost a service.
Tarantula
They are for these.

Spirit Affinity, "In certain situations, they may be reluctant to attack the character, using a nonlethal power if forced to attack regardless."

Spirit Bane, "If ordered to attack a party that includes the character, these spirits will single the character out irst in an attempt to destroy him."

Affinity means that if you have affinity for fire spirits, and an enemy mage orders one to engulf you, it might choose to just accident you instead.

Bane means even if the mage tells his fire spirit to attack your parties mage, it'll go for you first anyway, just because it hates you.
venenum
QUOTE (Tarantula)
Bane means even if the mage tells his fire spirit to attack your parties mage, it'll go for you first anyway, just because it hates you.

The correct term is that it only wants to snuggle.
pbangarth
If entering a situation that may sometime in the future be dangerous requires the expenditure of a service, then simply being on standby in the Astral plane would also require a service, as the spirit could be attacked there in any number of ways.
Jaid
i would put it like this:

attack that guy over there: no service required for the possession or materialisation (just like "attack that group over there" doesn't require 1 service per target).

on the other hand, "possess me" (so that you can channel the spirit) i would consider a service, because you are giving it a specific requirement to use it's power.

but that's just my take on things.
Tarantula
Definately agree. Hows this. Ordering the use of a specific power for a reason takes a service. Whether thats guard me for 12 hours(even though it has to materialize/posses to use guard) or that be to merely materialize or possess me for 12 hours. Either one takes 1 service.
Buster
Way ahead of both of ya, I already put those exact suggestions in #12 about 4 hours before your posts. Great minds and all that.
Tarantula
QUOTE (Buster)
Way ahead of both of ya, I already put those exact suggestions in #12 about 4 hours before your posts. Great minds and all that.

You should ammend it to note that de-possess would not take a service. Re-possessing would cost one, as well as metaplanar shortcut through the ward would cost a service. Thusly, it would cost you 0 service to lose the spirit and walk through the ward. 1 service for metaplanar shortcut, and 1 for possession enhancement.
Buster
Added #13 and #14.
Buster
Added #10 a, b, and c.
DTFarstar
So, am I the only one who still disagrees with 10b? I really think APDS works, and that S&S and taser work without secondary effects. I'm a little iffy on whether I like the second part, but the way I read it I think that is the way it is supposed to work.

I don't want to start an argument, I'm just wondering if I am in the minority here.

Chris
Buster
I don't see how, the rules are very precise. But start another thread if you like.

Personally I'd like a houserule that says all spirits are allergic to electricity of certain frequencies and to lunargent or orichalcum, but that's also another thread.
Tarantula
QUOTE (Buster)
I don't see how, the rules are very precise. But start another thread if you like.

Personally I'd like a houserule that says all spirits are allergic to electricity of certain frequencies and to lunargent or orichalcum, but that's also another thread.

What I don't get, is fire spirits have severe allergy to water, and water spirits have severe allergy to fire. Why don't any other spirits have allergies to things?
DTFarstar
See I agree the rules are very precise, in fact I think the same thing you do, what the rules say seems so obvious to me, but we both think they say something different. I dunno. The way I read it is it defines normal as not magical(not weapon foci, spells, adept or critter powers) and since immunity gives you an armor rating = to twice its magic that is of the hardened variety, then hardened armor rules apply. Since Hardened armor mentions being effected by AP.... it seems to draw logically- to me mind you- that ItNW would be effected by AP as well.

However, apparently you guys read it differently than me. Would you mind posting your logic, Buster? I would much appreciate it.

Chris
Tarantula
DTFarstar, I fully agree with you that AP affects ItNW.
Jaid
QUOTE (DTFarstar)
So, am I the only one who still disagrees with 10b? I really think APDS works, and that S&S and taser work without secondary effects. I'm a little iffy on whether I like the second part, but the way I read it I think that is the way it is supposed to work.

I don't want to start an argument, I'm just wondering if I am in the minority here.

Chris

actually, now that i've seen it, i disagree with 10 in general.

for one thing, why would immunity to normal weapons stack? it's way more of a headache to have it stack, imo, because you have to decide on all the interactions. does a bullet slowed down by an armored jacket have a lesser chance of affecting a critter with immunity to normal weapons? what if we give them other forms of armor that are at the skin layer?

secondly, the rules don't really support immunity to normal weapons not being affected by AP modifiers at all. certainly, no normal weapon totally ignores the immunity per se (although sufficiently low immunity would be reduced to 0), but if it works just like hardened armor, then it should be affected like hardened armor. if i was running around in milspec armor, i think you'd be hard-pressed to find a GM who doesn't think it's affected by APDS.

that being said, *if* you're going to rule that way, you should make it clear that AP modifiers in the other direction also do not apply. thusly, sliverguns, shotguns, frag grenades, flechette rounds, and other similar weapons which have an AP penalty would be better against spirits, *if* you choose to use the rules Buster is proposing.

however, given this is supposed to be an FAQ, i think it should be made clear that the rulings found in #10 are not the way the rules work officially, but rather that it's simply one of several suggestions about how a ruling might be made.
Buster
INW does not give you real armor but an "armor rating" (not my quotes, the quotes are in the rule description) against certain forms of physical attack. It specifically says that it only affects non-magical weapons and ammo and it specifically lists what it means by what is magical. There is even a completely different power called "Hardened Armor" that does in fact work exactly as you guys describe. Immunity to Normal Weapons is not the same power as Hardened Armor. The rules couldn't be any clearer.
Jaid
immunity to normal weapons explicitly references the rules for hardened armor as being how they work, first of all.

and secondly, there is nothing in the description of immunity to normal weapons that says AP modifiers do not apply. if it is an armor rating, then those things which change armor ratings will change it.
ThreeGee
QUOTE
Immunity to Normal Weapons is not the same power as Hardened Armor. The rules couldn't be any clearer.


No it's not, it's slightly crappier because it only defends against non-magical effects.

That is the only difference.
Buster
From a fluff standpoint it makes no sense for AP armor or shock weapons to work on spirits either. Spirits are made from astral ectoplasm, "quicksilver and shadow" as the book says. Immunity to Normal Weapons represents their protoplasmic substance and otherworldly physiology, not a thick hide or set of platemail.

Correct me if I'm wrong, but don't shock weapons like tasers work by running an electric current through an living creature's nervous system, disrupting brain, nerve, and muscle function? Spirits are not living creatures nor do they have muscles or a nervous system.
DireRadiant
And lightning don't make big holes in the ground neither.
Tarantula
In which case, it makes no sense for spirits to use armor rules at all, they should've gotten a completely different set to establish that it isn't armor. Since they didn't, it is armor, and is treated as such.
Fortune
I think that if AP was not supposed to be applicable when damaging, or attempting to damage Spirits, this exception to the normal rules would have been specifically mentioned.
ThreeGee
Absolutely, fluff is just fluff.

Shadowrun's always been like that.
Tarantula
QUOTE (Fortune)
I think that if AP was not supposed to be applicable when damaging, or attempting to damage Spirits, this exception to the normal rules would have been specifically mentioned.

Seconded. Most definately.
FrankTrollman
:raises hand:

To the best of my knowledge, AP affects ItNW. That's the way it's written in the basic book, that's the way we discussed it working while writing the rules in Street Magic.

-Frank
Buster
I'm shocked that the intention all along was that spirits do in fact have plate armor. Sheesh, I was so happy that for once the RAW was completely in sync with the whole "quicksilver and shadow" amorphous form fluff. But it turns out that coherence was completely accidental.

I'll update the FAQ then. You guys better not be Mob Minding me. biggrin.gif
Tarantula
Actually, it wasn't in sync with that at all.
Buster
That's what I'm saying, it turns out that the rules and the fluff are in fact completely out of synch.

Updated the FAQ by the way.
DTFarstar
Sorry, Buster, please don't hate me. I really thought the majority sided on your side of the fence from the way I saw the thread that people were using a few days ago, I was just wondering what you guys were seeing that I wasn't. So... don't hate me.

I blame Frank!

Speaking of which, I just got my hardcopy of Street Magic and was reading it literally cover to cover when I noticed that Frank Trollman was actually credited, so my question must become "Is that your actualy name?" I always assumed it was just a nickname or something because you liked/hated/acted like a troll or something. Which it could be your pen name or something as well, but it would really be great if your name was actually Trollman.

Chris
darthmord
QUOTE (Jaid)
immunity to normal weapons explicitly references the rules for hardened armor as being how they work, first of all.

and secondly, there is nothing in the description of immunity to normal weapons that says AP modifiers do not apply. if it is an armor rating, then those things which change armor ratings will change it.

I think what Buster is driving at is that Immunity to Normal Weapons acts like Hardened Armor in how it works **BUT** is NOT armor.

As such, AP wouldn't have any effect. AP can't penetrate armor that doesn't exist. Yes, it's semantics but it does make a twisted sort of sense. ITNW is a form of damage mitigation towards Normal Weapons that isn't armor but works (mechanically) like it is.

This makes sense from the standpoint of damage resolution as we already have rules on how to handle armors and combat. So why not make it work like armor on the backend but on the front end, it's not armor?
Fortune
QUOTE (darthmord)
I think what Buster is driving at is that Immunity to Normal Weapons acts like Hardened Armor in how it works **BUT** is NOT armor.

I think you need to read Frank's post again. wink.gif

QUOTE (FrankTrollman)
:raises hand:

To the best of my knowledge, AP affects ItNW. That's the way it's written in the basic book, that's the way we discussed it working while writing the rules in Street Magic.

-Frank
DTFarstar
We aren't saying you can't, we are saying the intent and the rules as they are currently written and most obviously interpreted is that since it says it works like hardened armor, and hardened armor explicitly allows AP, then AP applies.

I'm not sure one way or the other how I like it. It gives mundanes more of a fighting chance vs. spirits, but it really doesn't make that much damned sense in the way the fluff describes spirits. Whether or not I like it though, the way it is written is important because I need to have a baseline for interaction between other players not in my group.

Chris
laughingowl
I can see Busters point, but all for 'simplicity' I would go with AP affect ItnW.

Hower it is much like dual-natured:

QUOTE
Dual-natured creatures have the ability to perceive and interact with the astral plane in the same way as characters using astral perception (see Astral Perception, p. 183.)


Many people will take that to mean that dual-natured creatures ARE astral percieving all the time. Which as written may not be right (and if keeping consitant with SR3 isnt).


They can interact and percieve (the astral) in the same way as a astral percieving mage.. however nothing says they also interact with the 'mundane' in the same way (penalties to mundane while astral percieving).



QUOTE
Immunity
Type: P • Action: Auto • Range: Self • Duration: Always
A critter with Immunity has an enhanced resistance to a certain type of attack or affliction. The critter gains an “Armor rating� equal to twice its Magic against that damage. This Immunity Armor is treated as “hardened� protection (see Hardened Armor above), meaning that if the Damage Value does not exceed the Armor, then the attack automatically does no damage.

Immunity to Age: Some beings possess immunity to aging.  These beings neither age nor suffer the effects of aging. 
Immunity to Normal Weapons: This immunity applies to all weapons that are not magical (weapon foci, spells, adept or critter powers). If the critter has the Allergy weakness, then the Immunity does not apply against non-magical attacks made using the allergen.



Note now where does it state the creature has armor or hardened armor. The critter has an 'Armor rating' equal to twice its Magic against that [iimmunity type] damage. This 'immunity armor' is treated as 'hardened protection', meaning that if the damage value does nto exceed the armor, then the attack automatically does no damage..


While I am open to both way, and personally thing spirits are powerful enough not to become too easy to kill, that the common interrepertation is fine (with me), but as written the critter does not have 'armor' and thus AP wouldn't necessarily apply...

It does have an 'Armor rating' that counts as 'hardened' protection, which is not a defined reference, though you are refered to to the 'hardened armo' power for reference, but that section never mentions AP modiferes.

Either way this is poor ambigious wording and could be taken either way.

immunity provides an armor rating, thus is armor... AP modifies armor, thus AP modifes immunity rating...

Immunity provides armor rating which is function like hardened armor, but is not 'armor' ... AP makes no mention of effecting 'immunity' .. thus AP has no effect on immunity...

Now if Immunity was simply worded as:

This provided '[Hardened] armor' equal to Magic*2 to the critter, against any attack that is not: magical, nor made of a substance the creature is vulnerable to.

There would be no debate.

However, when words 'like' , 'similiar', 'as if' come into play it implies that while similiar .. there is some difference, what exactly the difference is needs to be decided.

This is compounded with the use of similiar but not 'proper' terminology.

'Armor rating' is not 'Armor'
'Hardened' protection is not 'Hardened Armor'

Both sound similiar though, so was 'Armor' and 'Hardened Armor' meant, which would mean then to follow the full rules, or is using different terminology meant to help you understand the concept, but they intentionally do NOT use the previously defined words, to avoid giving (or taking) properties not intended.


RAW (haven't seen an errate that clarifies), it is ambigious and in the real of GM's domain.

Personally given the whole 'stream-line and simpfly approach' of SR4, I believe the intention is to allow AP to work, otherwise they need a while pile of new rules.
DTFarstar
QUOTE (SR4 pg. 288)
Th is
Immunity Armor is treated as “hardened� protection (see
Hardened Armor above), meaning that if the Damage Value
does not exceed the Armor, then the attack automatically
does no damage.


QUOTE (SR4 pg. 288)
Hardened Armor
Type: P • Action: Auto • Range: Self • Duration: Always
Hardened Armor is even tougher than normal armor.
If the modifi ed Damage Value of an attack does not exceed
the Armor rating (modifi ed by Armor Penetration), then it
bounces harmlessly off the critter; don’t even bother to make
a Damage Resistance Test. Otherwise, Hardened Armor provides
both Ballistic and Impact armor equal to its rating.


Even if you just reference the sentence from Hardened Armor that talks about stuff bouncing off if it doesn't penetrate, it still references AP working. Just saying, it doesn't seem very ambiguous to me.

Chris
Buster
QUOTE (Jaid)
who says the immunity to natural weapons stacks with anything?

Who says Immunity to Normal Weapons does NOT stack with normal armor?

Either INW is armor or it is not armor. You can't have it both ways.
Buster
QUOTE (laughingowl)
Immunity provides armor rating which is function like hardened armor, but is not 'armor' ... AP makes no mention of effecting 'immunity' .. thus AP has no effect on immunity...

Now if Immunity was simply worded as:

This provided '[Hardened] armor' equal to Magic*2 to the critter, against any attack that is not: magical, nor made of a substance the creature is vulnerable to.

There would be no debate.

However, when words 'like' , 'similiar', 'as if' come into play it implies that while similiar .. there is some difference, what exactly the difference is needs to be decided.

This is compounded with the use of similiar but not 'proper' terminology.

'Armor rating' is not 'Armor'
'Hardened' protection is not 'Hardened Armor'

Both sound similiar though, so was 'Armor' and 'Hardened Armor' meant, which would mean then to follow the full rules, or is using different terminology meant to help you understand the concept, but they intentionally do NOT use the previously defined words, to avoid giving (or taking) properties not intended.

I'm glad others saw the rules the same way I did. If Frank hadn't said the other interpretation was how the authors actually intended it since the beginning, I would never have believed it. After playing SR4 for 4 months now, I shouldn't be shocked at poor craftsmanship, but this takes the cake.
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