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Ravor
QUOTE (Shadowrun Fourth Edition; pages 171-172)
A spell’s Force limits the number of hits (not net hits) that can be achieved on the Spellcasting Test. So if you cast a Force 3 spell and get 5 hits, only 3 of those hits count. Inother words, Force serves as a limiter effect on spells—the more oomph you put into the spell, the better you can succeed with it. This limitation does not apply to Edge dice that are used to boost a spell.
(boldfacing added)
Rotbart van Dainig
QUOTE (Buster)
But where does it say that the Edge hits can exceed the force hit limit, or any hit limit for that matter?

p. 172
Buster
Ah cool, thx.
toturi
QUOTE (Doctor Funkenstein)
It also requires "creative" use of the rules, ignoring the intent, and taking advantage of minor interpretative loopholes. Usually to the detriment of the spirit of the exercise it's being applied to as well.

It requires RAW use of the rules, strictly following the letter, and taking advantage of anything that you can lay your hands on. Usually not to the detriment of the spirit of the exercise unless it is biased.
Tarantula
QUOTE (Buster)
The autocannon is a vehicle mounted class weapon. They have maxed out perception bonuses, they'll see you if you aren't cloaked somehow.

The spirits were the ones that made the ward, that's how they know you breached it.

I assumed you were a team, if you want to try for a Chuck Norris, that's ok too.

Ok, Shape Metal might work but you'll need to win initiative and succeed versus threshold 16 (super high tech object resistance).

Fine, vehicle weapon mounts can only take up to a light machine gun. Maxxed perception eh? That means its rating 6, with a 6 clearsight autosoft, and rating 6 sensors. I would argue that a rat is "micro-drone" sized, but since it lists critter as a -3 modifier we'll go with that. So, the autocannons (what gun is it anyway, please, a name) dicepool is a 9. This is opposed by the rat mages infiltration + agility. I'm gonna ammend him to having a rating 1 allyspirit, to act as a permanent sustaining focus (so that he doesn't have to carry around all the foci as a rat). Either way, assuming even a base of 5 agility (not unlikely) and 4 infiltration, its now an even test. The mage can use edge (rerolling failures or for the exploding 6's) and probably succeed.

Even if the turret does see the rat, if it wants to shoot, now it needs to lock on. It attacks with its piloting + targeting soft. Assuming 6's this is 12. Oh, but the modifiers for noticing the thing apply to attacks on it too. So that drops it to a 9. And, since the rat is also invisible, the penalty is another -3 (same as ultrasound) Now its attacking with a 6 dicepool. Chances are 2 successes on that. All the mage needs to do is go full defense and he'll fairly easily dodge that. Or, have a deflect spell up. That'd work too.

Also, what about my alternate plan to just use shape earth to go underneath the bunker to the room where magoo is (using detect life or somesuch) and pop up in that room only. That neatly avoids the entire autocannon fiasco.
hyzmarca
QUOTE (Tarantula)
Fine, vehicle weapon mounts can only take up to a light machine gun.

I don't believe that this vehicle is aware of that limitation.

Autocannon.
kzt
QUOTE (Tarantula)
All the mage needs to do is go full defense and he'll fairly easily dodge that.  Or, have a deflect spell up.  That'd work too.

Also, what about my alternate plan to just use shape earth to go underneath the bunker to the room where magoo is (using detect life or somesuch) and pop up in that room only.  That neatly avoids the entire autocannon fiasco.

It's really an automatic grenade launcher, which is a lot like an autocannon, but it exists in 4th already biggrin.gif So everything in the hall gets turned into chunky salsa. wink.gif

And how exactly do you plan to cast a spell through the earth and the honking big ward?
KarmaInferno
I still think a conventional explosive earth-penetrating "earthquake" bomb is the way to go, like the T-12 I posted earlier.


-np
Buster
I can't find any stats for an autocannon, I must be thinking of SR2 or another game, so we'll say that the turrents are Heavy Machine Guns with APDS ammo and auto grenade launchers.

The turrets have radar so you'll have to sneak passed that. They're commanded to shoot anything on sight, so the rat costumes won't help.

Sneaking the ally spirit through the compound to the bunker would be tricky, the spirits and detection spells would spot it. I can think of only one way to do this. (Unless allies can take Aura Masking? (away from books right now))

Regarding using detection spells to find Mr. Magoo, he's behind a ward, so he'd get the ward bonus and Magical Guard power to resist the detection spell. Even when you get into the corridor, he's behind another ward, so you still can't detect him yet.
Tarantula
Ally spirit stays at home, and sustains the spells from there. What are the turrets exactly? Smart fireing platforms with HMGs on them? Fantastic. I explained how to get by the radar. Its an opposed test via sensor + clearsight vs infiltration + agility. Since its a critter/metahuman the turret gets -3. Since hes invisible (and radar uses ultrasound penalties) thats another -3. Total is -6 to the turret. The rats agility is 5, and infiltration will be a 4. Thats 9 vs 6 dice. Odds are very good the rat wins. Alternately, using shape earth to go down and around the compound, avoiding the turrets all together.

Regarding detection spells to find him, mana window works quite nicely, and spatial sense for knowing where to go with the shape earth spell. If you'd like, I'll work on stating him out sometime over this week.
Buster
Ah that's right, the spirit doesn't have to be close to sustain the spell. Ok your Ally stays home watching Three's Company while sustaining your spells.

As for the turrets, they're sitting right there staring down an empty hallway, they don't even blink. I don't think you can use stealth rolls in this case. Unless you have some way to make yourself invisible to radar, as soon as you peeked out of your rat hole, they'd see you and fire some shots at you.

If you tried burrowing directly under the building with your Shape Earth spell, the spirits would know you are there and would come down after you (remember they're tracking every living thing in the area using Detect Life). You'll either need to have a high Counterspelling to hide from the detection spells or have to fight off a few high force spirits while trying to sustain your Shape Earth spell. If one of the spirits popped your spell, the tunnel might cave in on you (although probably not since it's rat sized and you're probably hugging the foundation as a roof for your tunnel.
Tarantula
What exactly are the spirits orders?

Utilizing detect life, thats great, how do they know whats a guard, whats not, and so on. Besides, since this is in a residential area, it'd be easy to come in from below to begin with. Nearby sewers/water etc. Are their orders to attack everything they detect with detect life? Because I really hope theres no guards that venture outside the wards. And I also really hope theres absolutely not natural wildlife either. They'd be quite busy attacking and killing all the bugs, bettles, bees, worms, mice, squirrels, racoons, dogs, cats, etc in the area. Also, they'd have trouble getting to me through the earth, especially if I came in from the nearest underground tunnel.

Oh, and they can't pop the spell until they penetrate the masking.

As far as the turrets go, re-read your turret rules. Radar takes the same penalties for ultrasound (-3 for full darkness). If the rat is invisible, then the gun takes that -3 for only being able to use the radar sensor. Also, since the rat is a critter, the gun takes a -3 for trying to detect a critter with its sensors. Now, it has at most 6 dice left, and this is opposed by an infiltration + agility test by the character trying to hide from it.
(SR4, page 162 for all of this.)
Buster
I don't think radar is considered "sight", ultrasound isn't. Ultrasound is the classic invisibility-buster (no relation).

I already said in other posts that there are no sewer/gas/water pipes extending to or under the bunker.

The spirits have orders to kill anything big enough to be a shapechanged critter that tries to burrow under the bunker and to kill anything on the estate grounds that does not act like a normal critter (and yes they are smart and have the knowledge skills to know the difference).
toturi
Don't the runners get to make their preperations?
Buster
QUOTE (Tarantula)
As far as the turrets go, re-read your turret rules. Radar takes the same penalties for ultrasound (-3 for full darkness). If the rat is invisible, then the gun takes that -3 for only being able to use the radar sensor. Also, since the rat is a critter, the gun takes a -3 for trying to detect a critter with its sensors. Now, it has at most 6 dice left, and this is opposed by an infiltration + agility test by the character trying to hide from it.
(SR4, page 162 for all of this.)

Actually, you need to re-read the radar rules. See Augmentation p. 36.
Buster
QUOTE (toturi)
Don't the runners get to make their preperations?

No idea what you're talking about. Please read the first post all the way to the end (I suggest starting at the top).
toturi
QUOTE (Buster)
QUOTE (toturi @ Aug 7 2007, 09:55 PM)
Don't the runners get to make their preperations?

No idea what you're talking about. Please read the first post all the way to the end (I suggest starting at the top).

Runners have Divination. They already know that they will be contracted to kill Magoo since last week.
Buster
QUOTE (toturi)
Runners have Divination. They already know that they will be contracted to kill Magoo since last week.

LOL. Ok, when Mr. Magoo runs into his bunker to hide, Toturi is already waiting for him. A shot rings out and a pair of gigantic glasses clatter out into the street.
Tarantula
You're right, its not affected by invisibility. Its still an opposed test of its 12 -3(critter penalty) dice vs the rat mages agi + infiltration. Oh, and shadow would be able to get it down to -3 penalty for visibility (same as ultrasound in full darkness).
Buster
What's the score so far?
  • Rotbart got 1 kill with Bloodzilla.
  • Seraph Kast got 1 kill with his New and Improved Kamikaze Drones with magical and technomancer support.
  • Tarantula got 1 kill with his Ritual Team of Doom.
  • Toturi got 1 kill with his Preternaturally Proactive Professionalism.
Ravor was on the right track to a kill before he had to go back to work.

Tarantula is probably going to get another kill with his Gopher Team of Doom.

Lots of other great ideas and suggestions.

Who did I miss?
Tarantula
Woah woah woah. Kill anything not acting like a normal critter? Goodbye security team. They're not acting like critters, they're acting like metahumans! (Damn spirits being intelligent and not like agents.) embarrassed.gif

I didn't say to use the pipes to get to the bunker, but to use the closest one to start off underground. Tunneling from there over to the bunker with the various shape (various materials) spells. Also, hes not burrowing, the ground is merely moving out of his way, and back in the way.

Also, goodluck killing me once I'm in the ground. Pushing through is a 30minute interval test with meters being your threshold. So, seeing that the rat can move (hit) meters per combat turn. Considering to push through the earth is at base 15 minutes, the rat will be long hidden before the spirits catch up to him. In fact, the rat can probably tunnel in, kill magoo, and tunnel out, with the spirits in constant pursuit the whole time with no worries.
Buster
I'm not sure what security guards you're thinking of, but Mr. Magoo's security team would never be tunneling under the bunker. Only assassins would be tunneling under the bunker (and hapless animals that no one cares about).

While tunneling under the bunker, you're heading towards the bunker right? They start from the bunker and head towards you. You're going to collide eventually.
Tarantula
The earth is a dual natured barrier of undeterminable force. Thus, being underground puts me behind it for purposes of the detect life spell. If I walked up, saw the spirits, then tunneled, I'd agree with you, but, since I'm coming in from the nearest tunnel access, then I'd say you don't detect me due to the earth.

As far as the guards dieing... "kill anything on the estate grounds that does not act like a normal critter." No metahumans act like a critter unless they're using a con skill. Thus, the spirits would be too busy killing everyone on the grounds, including magoo. Death via his own fubared magical security, huzzah!
Buster
Obviously the spirits have orders to not kill Mr. Magoo or others based on certain criteria. In a different scenario where you had more time, you could simply assense Mr. Magoo when you got the chance, Mask your aura to match his, use Physical Mask and pwn the place.

I'm not sure about the earth blocking the detection spells. I couldn't find anything that says one way or the other. Were you able to find a page number?
Tarantula
114-115. Under "The living earth". "Pushing through the astral Earth is similar to pressing through an astral barrier (p. 186, SR4) except that the Earth is an exceptionally thick barrier and does not possess a singular Force rating." Emphasis mine.
Buster
Ok that'll work. We'll have backtrack a little because you wouldn't have been able to find Mr. Magoo either.

Assuming you used Mana Window on the outer ward and spotted the turrets before you stuck your head in so they could fire on you, you'd have to tunnel through the outer wall and push through the outer ward and cast Mana Window again and spot Mr. Magoo wandering around the inner sanctum.

You would go back down into your rat hole to burrow under the inner sanctum but the spirits would be on you because they know you pushed through the outer ward and would chase you through your tunnel. The tunnel collapsing behind you would work in your favor though because they'd have trouble following you. They're big so they can't fit in your little tunnel astrally and they don't have the spells to tunnel after you physically.

You should be able to tunnel underneath Mr. Magoo's inner sanctum and pop up right in the middle of it. You'd have to fight a bunch of high force spirits in there, but that's just dice rolling at that point.

I'd call this a kill. That's 2 kills for you Tarantula.
Buster
I realized that you could actually sneak passed the turrets if you had a Physical Mask spell to look like Mr. Magoo. Normally I would have all the agents/pilots/etc. demand a password/response sequence even if someone looks like the boss. But in Mr. Magoo's mental state, that would be suicide.
ED-209: "Second attempt: please state password."
Mr. Magoo: "Oh my."
ED-209: "Incorrect password, I am authorized to use deadly force."

Therefore I'd have to put possession spirits in the turrets to counter that approach so they could check his aura sig.

If I tweaked the bunker to include spirits that have Shape Earth spells, put possessing spirits in the turrets, and put an outer perimeter under the bunker (a real dungeon, ha!), I wonder if that would make your job substantially more difficult?
Spike
Can anyone tell me why a team of professional shadowrunners would have to go through all these contortions and extremes?

Seriously, a group of six professional runners, with a good mix of physical, magical and matrix support (assumption: TM's are not too likely due to karma limits) and some sharing shouldn't have to either send massive armies of drones, tonnes of explosives or be dedicated, single spell, ritual assassins/shape changing goons that only succeed if the target is a 1 body wimp.

Assuming that legwork on the entire complex turns up remarkably little information on the bunker itself (plausible due to time limits, though the presence/general location of the bunker should be a given with any real legwork.

No matter how paranoid Mr. Magoo is, his house/yard still needs servicing, and its unlikely, with his logic one, that in the short timeframe he has that he managed to cancel every scheduled service, be it landscaping or fixing a leaky roof, even food delivery. As security for the house itself will undoubtedly be actually MORE lax, now that everyone is focused on the bunker, most of the house security itself can be bypassed by the simple expedient of standard infiltration techniques. En route to the site (and for several hours prior to the actual infiltration) the matrix specialists (and backup presumably from the physical specialists, who by this point should be capable, if not really sterling, E-war specs themselves) should be snooping out the automated defences, working on an onion skin theory. Peel back one layer at a time, looking for everything. Ditto drone flybys with sensors to pick up power signatures that don't have corresponding wireless signals (as Mr. Magoo is old enough not to rely on purely wireless).

Once past the grounds infiltrate the house and neutralize on site security, cutting access to the outside and utterly sealing the bunker. More extreme, cut grid power to the house physically (power can't be wireless) and wait for backup generators to come online. Kill the backup generators with targeted drone 'warheads', or cut the hard lines from the generators. Expect that the bunker has it's own generators inside it as well, though we'll ignore the techical problems. Even if the bunker generators supply power to the house, those lines can be cut as well. In short order the house will be defenseless and unable to call for help. Note that jammers will be employed to limit chances of a stray call for help during the isolation phase itself, likewise attacks will be restricted to silenced weapons unless ineffective, while the mages and their host of spirits will deal with any security spirits that poke their heads outside the bunker.. this is ideal in that it weakens the forces that must be dealt with inside the bunker itself.

If possible, of course, any hard lines to and from the bunker would be found and cut as well, though the existance of such things would be a security breach that could be exploited. Thinking that an earth spirit could do recon on the underground site without having to breach any wards, and subsequently destroy any hard lines. Its location naturally isolates it from the wireless, as does the presence of heavy duty jamming.

Without security to stop the team, they would be able to, via sensors, spells/spirits and just physical looking be able to find the entry to the bunker. Assumption: Its trapped and protected. One mage and one matrix geek would spend the assault on overwatch from astra/matrix space for signs of defenders stirring. Drones would apply thermite to the doors/trip defenses. Presuming a shaft (elevator?) down to the bunker itself, also presumbed to be trapped, and that the bottom is sealed as solidly as the rest of the bunker. Cut any elevator cables, send flying drones down to look for defenses (automated guns, cameras, explosive devices, sensors (laser nets?)) and also apply thermite to bottom doors. Note that at this point the team will have a firm idea of where the ward ends (mind that the wards must be applied to physical structures, thus the walls are 'known'... one way or another).

At some point we would, of course, discover the hallways with sentry guns, presuppose they exist outside of entry shaft. Standard assault techniques at this point, plenty of grenades and attack drones. Since having two sets of sentry guns able to fire at each other idiotic, this limit how much clearing is necessary. However, any 'uncleared' sentry guns will have IFF transponders disabled to prevent security from endrunning us. Once inside the wards, the mages and their spirits are responsible for eliminating enemy mages/spirits primarily, which includes counterspelling their mundane counterpoints (note, physical specialists include spirit killing adepts, so if our intelligence suggests stronger mage security than this would be mandatory. Also, as Magoo's security is not primarily wireless, then the matrix specialists could double as, and would double as, lower ranked street sams in addition to being responsible for the drones. However, at a minimum, on team member would be fully technical (moderate to light augmentation and competence with guns/melee no more). Iballs and other drones would be used en masse to find the exact layout of the bunker, along with what ever defenses exist. As security will undoubtedly mobilize during the assualt phase the team would rely on defensive positions until they had drawn out all defenders they could, and had intell on the rest. They have time to spare, and as the bunker means they can now go 'weapons free' without worry of outside intervention, they are in good shape. Shaped charges would be used to cut a path to the target and bypass existing defenses, as well as a 'shock and awe' technique. Note that heavy equipment/explosives are feasable due to the nature of the initial intruision AND the fact that they have time to bring in additional equipment once the mansion is locked down.

Note: standard equipment includes assault rifles and shotguns, solid body armor (up to and including security armor), rebreathers/gas masks, a heavy supply of cheap, disposable drones, lots of grenades (including gas grenades). Assume rating 6 commlinks and programs (hacking and drone specific) on every character (even the non-hacking mages). Mages focus on astral support, particularly counterspelling and conjuring, rather than offensive, though they could be expected to handle that as well, for example, if the enemy mages drop, they could then attempt to kill Magoo themselves unopposed. Note: this is not exhaustive, I don't have the time nor energy to work up actual teams and actual equipment. Standard standbyes, like cyberware and sensory augs are assumed rather than explicit.

Magoo's edge doesn't really factor in, no attempt on him would be made until his various defenses were neutralized, per Assassination SOPs... kill the bodyguards first. These guys aren't snipers, they don't have the luxury of 'one shot, one kill' thinking. They can afford to be... in fact, they must be, thurough if they hope to succeed and survive to get paid.
imperialus
Here is what I would do... I'd make a face style physad with killing hands and moderate close combat skills. He would use a hacker contact to give him a rating 6 SIN and military ID that would portray him as a military consultant specializing in VIP protection. He would walk right up to the bunker, flash his ID and talk his way in claiming to be a representative of the military arriving in advance of a special forces team to extract Mr. Magoo. He is there to examine potential exit stratagies and determine how best to keep Mr Magoo safe. He'll spend an hour or two poking around the bunker acting like he belongs there until the guards have warmed up to him. He'll then ask to speak to Mr. Magoo and explain how he feels it is best to proceed. As soon as he's in range he snaps his neck.
Buster
QUOTE (Spike @ Aug 8 2007, 02:02 PM)
Can anyone tell me why a team of professional shadowrunners would have to go through all these contortions and extremes?

Because with a reckless charge against a fortified bunker, you get your ass handed to you. Anyone trying to charge across the grounds to the bunker would get torn apart by the swarms of high force spirits and popup gun turrets. Semper fi.

Also, since the bunker's generator is inside the bunker, cutting the power from outside doesn't do anything at all except warn them you're right outside and triggers a call to the local law enforcement authorities.
Rotbart van Dainig
So the answer is a bunker-busting warhead.
Steal one, bust the bunker.

What, a run stealing stuff from/infiltrating the military is too hard? Sure, but it's a lot easier than a run on a bunker protected by GM fiat.
Buster
QUOTE (imperialus)
Here is what I would do... I'd make a face style physad with killing hands and moderate close combat skills. He would use a hacker contact to give him a rating 6 SIN and military ID that would portray him as a military consultant specializing in VIP protection. He would walk right up to the bunker, flash his ID and talk his way in claiming to be a representative of the military arriving in advance of a special forces team to extract Mr. Magoo. He is there to examine potential exit stratagies and determine how best to keep Mr Magoo safe. He'll spend an hour or two poking around the bunker acting like he belongs there until the guards have warmed up to him. He'll then ask to speak to Mr. Magoo and explain how he feels it is best to proceed. As soon as he's in range he snaps his neck.

This might work if the estate wasn't on high alert. Anyone besides Mr. Magoo's allies approaching the gate get one warning shot.
Rotbart van Dainig
QUOTE (Buster)
Anyone besides Mr. Magoo's allies approaching the gate get one warning shot.

Good. Torture and kill one of Magoo's allies, take his place and kill Magoo.
Buster
QUOTE (Rotbart van Dainig @ Aug 8 2007, 06:10 PM)
So the answer is a bunker-busting warhead.
Steal one, bust the bunker.

What, a run stealing stuff from/infiltrating the military is too hard? Sure, but it's a lot easier than a run on a bunker protected by GM fiat.

Ok I'm sick of the rude comments and people who can't be bothered to read the thread or put any thought into their ideas but expect me to make extensive detailed responses to the same plan over and over. You come up with half-assed off-the-cuff remarks, try to pass them off as "plans" and if I actually put some thought into it and say it probably won't work because of various reasons, then you accuse me of "GM fiat".

Some of you guys were awesome, thanks for your input, I learned a lot!
Spike
Buster: I suspect that you didn't read much of my actual post. Reckless, at no point, figured into it.

If you disagree with some of my assumptions, that is your call, of course. You asked how I, as a Shadowrunner, would assault a highly paranoid old man in a deep underground bunker with 24 hours to do it in. I told you. I didn't make up some wonkey super borked methodology (ritual kill teams with only one spell....)

My apologies if I somehow missed one of the rules of the game was that however you did it could in no way resemble an actual shadowrun team doing an actual shadowrun, and could only be accomplished by breaking the ruleset.

It seems I wasted my time, rather than yours...
DTFarstar
For the most part, Buster, I've agreed with you on what would and wouldn't work and I've shaken my head at the naysayers and all those crying "GM Fiat", however, I feel I must respectfully disagree in reference to Spike's plan. While I think it has more of a Special Forces Black Assets Hit Squad feel to it than what I usually think of as shadowrunning, I can see this is what he thinks a wetwork squad would do and I think it would work. I mean, I realize this man is old, senile, and has near unlimited funds, but you never say what force or how many spirits. I mean, granted, given enough spirits, especially dragon quality force 10-15 spirits with paid off karma for the year and a day service, then yes it is impervious to him running it like he did, but for any realistic number there is a way around them. I haven't read the first post since right after you started this thread so forgive me if I did in fact miss something, but it seems like you are vehemently opposed to any sort of brute force options. I mean Frank had to step in to authenticate Bloodzilla and now this with Spike. I've played in runs where uber-military style completely thorough and ruthless tactics were used. They work, they work WELL. Unless there is an, what in my opinion would amount to ridiculous, amount of spirits of quite high forces then I see absolutely no reason this wouldn't work. Not to mention if there are enough spirits of a high enough force to completely defeat this no questions asked then I don't see how the Kamikaze Drones of Doom got through.

Anyway, very interesting thread, I like to see how you all think compared to me. Keep up the good work everyone.


Chris
Buster
QUOTE (Spike)
Buster: I suspect that you didn't read much of my actual post. Reckless, at no point, figured into it.
...
It seems I wasted my time, rather than yours...

No you definitely wasted my time more than yours. I read your entire rambling post and you just repeated what everyone else has already come up with, so I'm not going to explain it all line by line again. The only thing you added was cutting the power and I addressed that. You obviously can't be bothered wasting your time reading what I've already written, so I'm not going to waste any more my time repeating myself.
imperialus
QUOTE (Buster)
QUOTE (imperialus @ Aug 8 2007, 02:06 PM)
Here is what I would do... I'd make a face style physad with killing hands and moderate close combat skills.  He would use a hacker contact to give him a rating 6 SIN and military ID that would portray him as a military consultant specializing in VIP protection.  He would walk right up to the bunker, flash his ID and talk his way in claiming to be a representative of the military arriving in advance of a special forces team to extract Mr. Magoo.  He is there to examine potential exit stratagies and determine how best to keep Mr Magoo safe.  He'll spend an hour or two poking around the bunker acting like he belongs there until the guards have warmed up to him.  He'll then ask to speak to Mr. Magoo and explain how he feels it is best to proceed.  As soon as he's in range he snaps his neck.

This might work if the estate wasn't on high alert. Anyone besides Mr. Magoo's allies approaching the gate get one warning shot.

so he makes sure his comlink has a good signal rating then beams his ID over after the warning shot. It should be enough to at least get them talking since in the initial post you suggested that the military was indeed one of Mr. Magoo's allies so haveing a military representative show up wouldn't be out of the realm of possibilities. As soon as they are talking to him said face counts on his social skills to get in.

I'm not saying the plan's foolproof and if I were GMing it I'd require some significant fast-talking on the players part not just rolling 20+ dice in Con but I think it would be possible, especially if Mr. Magoo is expecting outside help.

If you want to really cover all your bases find out who Magoo's contact with the military is and have the teams hacker intercept any calls to him from the base and ok the Face's presence.
Buster
QUOTE (DTFarstar)
For the most part, Buster, I've agreed with you on what would and wouldn't work and I've shaken my head at the naysayers and all those crying "GM Fiat", however, I feel I must respectfully disagree in reference to Spike's plan. While I think it has more of a Special Forces Black Assets Hit Squad feel to it than what I usually think of as shadowrunning, I can see this is what he thinks a wetwork squad would do and I think it would work. I mean, I realize this man is old, senile, and has near unlimited funds, but you never say what force or how many spirits. I mean, granted, given enough spirits, especially dragon quality force 10-15 spirits with paid off karma for the year and a day service, then yes it is impervious to him running it like he did, but for any realistic number there is a way around them. I haven't read the first post since right after you started this thread so forgive me if I did in fact miss something, but it seems like you are vehemently opposed to any sort of brute force options. I mean Frank had to step in to authenticate Bloodzilla and now this with Spike. I've played in runs where uber-military style completely thorough and ruthless tactics were used. They work, they work WELL. Unless there is an, what in my opinion would amount to ridiculous, amount of spirits of quite high forces then I see absolutely no reason this wouldn't work. Not to mention if there are enough spirits of a high enough force to completely defeat this no questions asked then I don't see how the Kamikaze Drones of Doom got through.

Anyway, very interesting thread, I like to see how you all think compared to me. Keep up the good work everyone.


Chris

Excuse me, Frank never "stepped in", I've been extremely open with correcting any mistakes I have with the rules. Opinions are nice, but if I can't find a ruling, I ask for page numbers and links to FAQ/errata.

I even thank you guys when you find a page that proves me wrong, which is more than any of you have ever done on this thread. I've also taken the time to spawn several threads that erupted from discussions in this thread. Some of those threads are in the double digit page numbers and still climbing.

And by the way, Frank was countermanded by two other game developers in a thread I spawned from this thread.
Fortune
QUOTE (Buster)
And by the way, Frank was countermanded by two other game developers in a thread I spawned from this thread.

But not about Bloodzilla™.
Particle_Beam
Who will become Blood-Lactus, as soon as he finishes Earth. nyahnyah.gif
DTFarstar
Seriously Buster, I am really sorry if I offended you. If what I said came off as a personal attack of some sort I did not intend it that way. I truly meant it when I said this was an interesting thread and I honestly don't think that about most of the challenge threads. I realize you are probably tired of being yelled at, and I didn't mean to come off that way, as I mentioned in a thread I just posted on, I've had a very tiring day and am basically just stream of consciousness typing at this point. I just wanted to say that I really did think you were giving Spike's tactics the short shrift, which on looking back may be because you have heard most of them before I just thought his was formed in a much more complete manner and deserved true consideration, which you may have given it, it just did not appear that way to me. Anyway, I didn't mean Frank had to drop a colorated post or anything(Is he even a mod here?) I just thought it was him who dropped the finalized concept of Bloodzilla being RAW if silly and hopefully errata'd soon. If it was someone else, then credit to them. Just saying you were resistant to the idea, though if I didn't have such a firm background in "The Game That Must Not Be Named" and it's MANY loopholes for ultimate power, I would probably be resistant as well. I'm just used to breaking down grammar into it's most finite form and ignoring intent in the face of RAW (A habit I am happily breaking, but it is there nonetheless). So, to me the break in the rules there was relatively obvious, thinking about it more now I can see how someone who tries to play in a more balanced and realistic environment might interpret it differently. Again, not trying to step on anyone's toes just was trying to interject that I thought Spike really deserved careful consideration.


Sorry again,
Chris
Tarantula
Using masking to fool wards (remember, this is a super masking focused initiate) he won't set off any alerts. All he has to do is track the link from the ward to the mage who made it, and mask his aura to look like that mage. This is doubly effective if the mage also happened to summon the spirits, as now the spirits won't attack him (since spirits only have astral perception.) And he can waltz in through wards without worry.

Spirits aren't on alert, because I didn't set off an alarm on the ward. Show up in his sanctum, and cast a manabolt/whatever spell to kill him, and then retreat back into the earth. The spirits in the room either have to waste time materializing, or running over to the peep hole I make, then smashing through the material to get to me, by which point, magoo is dead, and my rat is away. Take a sidetrip through the earth (to keep the spirits busy) and by the time I'm away and home safe, the spirits don't have any shot in hell at catching me. Also, as I've said a few times, the turrets have major issues in actually spotting and hitting the rat. Therefore, I could easily have gone in through and ran into the turrets, avoided detection (most likely) or avoided getting hit (also very likely).

Regardless, that is another kill. I'd put up my troll adept bow slinger for frontal assault. Make sure he has the IPs to keep pwning spirits as they materialize, and he's all set. Get him a sam or two also, and a counterspeller or two, to avoid spirit powers owning him, and they'd be able to brute force it.
Moon-Hawk
QUOTE (Tarantula)
Using masking to fool wards (remember, this is a super masking focused initiate) he won't set off any alerts. All he has to do is track the link from the ward to the mage who made it, and mask his aura to look like that mage.

At this level of hyper-paranoia, I've gotta believe that the mage in question is behind the ward. You'd have to be able to spoof the ward to see his aura to be able to spoof the ward.
kzt
QUOTE (Moon-Hawk)

At this level of hyper-paranoia, I've gotta believe that the mage in question is behind the ward. You'd have to be able to spoof the ward to see his aura to be able to spoof the ward.

Or has wandered off to his home on another plane.
KarmaInferno
QUOTE (Buster @ Aug 8 2007, 11:34 PM)
QUOTE (Rotbart van Dainig @ Aug 8 2007, 06:10 PM)
So the answer is a bunker-busting warhead.
Steal one, bust the bunker.

What, a run stealing stuff from/infiltrating the military is too hard? Sure, but it's a lot easier than a run on a bunker protected by GM fiat.

Ok I'm sick of the rude comments and people who can't be bothered to read the thread or put any thought into their ideas but expect me to make extensive detailed responses to the same plan over and over. You come up with half-assed off-the-cuff remarks, try to pass them off as "plans" and if I actually put some thought into it and say it probably won't work because of various reasons, then you accuse me of "GM fiat".

Some of you guys were awesome, thanks for your input, I learned a lot!


Given the apparent impregnability of the bunker, I'd think about hijacking a bunker buster too.

In all seriousness, it does sound like a run against a military supply hanger might actually be easier to pull off.

Alternately, that million nuyen of explosives can be put into a cargo hauler and the whole plane slammed into the bunker at high speed.


-karma
Tarantula
Just need to see his aura, so thats where the mana window comes in. Manawindow, spot his aura, mask to it, and waltz in through the ward.
Buster
QUOTE (KarmaInferno)
Given the apparent impregnability of the bunker, I'd think about hijacking a bunker buster too.

In all seriousness, it does sound like a run against a military supply hanger might actually be easier to pull off.

Alternately, that million nuyen of explosives can be put into a cargo hauler and the whole plane slammed into the bunker at high speed.


-karma

Urge to kill rising...RISING...

Ok a shot of whiskey and I'm calm enough to politely answer this question with:

"This has already been covered over and over in this thread, please read previous posts." (<beep> this is a recording)
Buster
QUOTE (Tarantula @ Aug 8 2007, 09:18 PM)
Using masking to fool wards (remember, this is a super masking focused initiate) he won't set off any alerts.  All he has to do is track the link from the ward to the mage who made it, and mask his aura to look like that mage.  This is doubly effective if the mage also happened to summon the spirits, as now the spirits won't attack him (since spirits only have astral perception.)  And he can waltz in through wards without worry.

Spirits aren't on alert, because I didn't set off an alarm on the ward.  Show up in his sanctum, and cast a manabolt/whatever spell to kill him, and then retreat back into the earth.  The spirits in the room either have to waste time materializing, or running over to the peep hole I make, then smashing through the material to get to me, by which point, magoo is dead, and my rat is away.  Take a sidetrip through the earth (to keep the spirits busy) and by the time I'm away and home safe, the spirits don't have any shot in hell at catching me.  Also, as I've said a few times, the turrets have major issues in actually spotting and hitting the rat.  Therefore, I could easily have gone in through and ran into the turrets, avoided detection (most likely) or avoided getting hit (also very likely).

Regardless, that is another kill.  I'd put up my troll adept bow slinger for frontal assault.  Make sure he has the IPs to keep pwning spirits as they materialize, and he's all set.  Get him a sam or two also, and a counterspeller or two, to avoid spirit powers owning him, and they'd be able to brute force it.

I'll give you some additional information if you promise not to tell your characters:
The bunker is a nested ward with one ward surrounding the inner ward. The outer ward is the hallway that runs around the inner sanctum. The inner sanctum is just a square room in the middle of the bunker. The spirit that created the wards is inside the inner ward with Mr. Magoo.

Tarantula, when you spied through the outer ward with your Mana Window (we'll assume success even though it's a high rating ward you have a long time to sit there unopposed until you get a net success), you can see the outer hallway and the gun turrets at each of the 4 corners (8 turrets total) facing down the hallways.

Since the gun turrets are populated with Pilots, they never get bored, never look away, and there are two of them (one on each end of each hallway) staring straight down a barren hallway, so there is no chance of avoiding getting spotted by their radar and other senses unless you have some way to become completely invisible to them (in other words, infiltration skills can't be used there).

However, using Mana Window you can see everything in the outer hallway/ward and the turrets without tripping an alarm. You can't see into the inner ward without first breaching the outer ward, but you can use simple deduction to figure out that Mr. Magoo is in the inner sanctum.

You can burrow under the inner sanctum and pop up there. Since you're shielded by the earth, their detection spells can't see you until you try to punch through the foundation and ward of the inner sanctum.

If you can punch through both of those in one round, you can catch the spirit inside by surprise and geek Mr. Magoo with no effort and scurry back down your rat hole before the rest of the spirits can get in there and tear down after you.
Moon-Hawk
QUOTE (Buster @ Aug 9 2007, 03:05 PM)
The bunker is a nested ward with one ward surrounding the inner ward.

Not possible. No nesting of wards; rules are pretty clear on this.
Will get a page ref.....
edit: SM pg 124

note: This post is intended in a helpful tone. wink.gif
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