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Tarantula
Wards don't affect links. They affect spells cast through them. The spell goes from ritual to link. The link makes it affect the target. No spell through ward, no ward bonus.
Particle_Beam
Well, wards do affect links in terms of astral tracking.

As for the question concerning ritually cast spells going through wards or not, that's another issue.
hyzmarca
Well, if you want to get technical, LOS is just another type of link. By that logic, one could say that using line of sight to cast a spell on a target on the other side of a ward provides no bonuses to the defender.
Ranneko
QUOTE (Tarantula)
Wards don't affect links. They affect spells cast through them. The spell goes from ritual to link. The link makes it affect the target. No spell through ward, no ward bonus.

Nope, ritual goes to target through link, hence why it is a link, rather than a target.

Foci also work this way, hence when you cast a spell into a sustaining focus the target does not change, but you are casting it through the focus, so the focus can sustain it for you.
NightmareX
QUOTE (FrankTrollman)
It's a straw-man argument that I am making to openly mock people who don't agree with me.

Yes, it is a straw man argument - in fact, everything you have said since page 3 of this thread is a straw man argument, because you are simply too damn stubborn to admit that you are wrong.

Apparently everyone but Synner and Daemonseed Elite either missed or is ignoring it but, if you'll go back to page 3 (sixth post down) and read my big ass post explaining this idiocy from the view of canon - from 1st edition on I may add, as the mechanics did not change til 4th edition but even then Synner and Daemonseed Elite have agreed with the explanation I gave - you will see why you are wrong. Ritual magic is still a big gun if wards can defend against it - IF it's ritual magic on the scale of the Great Ghost Dance (y'know, that little blood magic soul-eating vortex of magical doom described in detail in Find Your Own Truth?). That's the little thing that prompted the Treaty of Denver - dozens of magicians, and hundreds of willing victims of the blood magic - not a measly handful of runner mages or a Ritual Team of Death. We are talking about two completely different scales of intensity here.

Normally I respect your creativity and intelligence, but taking this to the point of belittling people who disagree with you and who are backed up by the entire canon of the game is too damn far. You perhaps cannot stand to admit you are wrong - indeed this is looking like a repeat of the essence hole thread - but that's your problem not the rest of ours - so kindly keep your juvenile derision to yourself. mad.gif
toturi
QUOTE (Fortune)
QUOTE (Tarantula @ Aug 7 2007, 03:00 PM)
Yes od, but, if the sammy could ignore that he has to shoot the bullet through the wall (ritual sorcery) and instead could shoot the bullet at a picture of you, and have you be effected by it, the wall would be completely ineffectual.

No, because the link connecting the target and the picture must pass across the Ward at some point.

Is it explicitly stated that a Material link or an Symbolic/Sympathetic link actually creates a assensible astral link or some such to the subject?
odinson
QUOTE (Tarantula)
Yes od, but, if the sammy could ignore that he has to shoot the bullet through the wall (ritual sorcery) and instead could shoot the bullet at a picture of you, and have you be effected by it, the wall would be completely ineffectual.

Not quite. The link lets you target the person inside the wall. The equivalent for a sammy would be some x-ray vision that let him aim the gun at the guy in the steel box.
odinson
QUOTE (toturi)
QUOTE (Fortune @ Aug 7 2007, 01:04 PM)
QUOTE (Tarantula @ Aug 7 2007, 03:00 PM)
Yes od, but, if the sammy could ignore that he has to shoot the bullet through the wall (ritual sorcery) and instead could shoot the bullet at a picture of you, and have you be effected by it, the wall would be completely ineffectual.

No, because the link connecting the target and the picture must pass across the Ward at some point.

Is it explicitly stated that a Material link or an Symbolic/Sympathetic link actually creates a assensible astral link or some such to the subject?

It would have to in order for astral tracking to work wouldn't it?
NightmareX
QUOTE (toturi)
Is it explicitly stated that a Material link or an Symbolic/Sympathetic link actually creates a assensible astral link or some such to the subject?

Yes. SR4 page 175, as I quoted in my big ass post. Nothing in Street Magic changes that quote.
Ol' Scratch
Let's look at it this way.

You're standing near a ward. Your target is a mundane standing on both sides of the ward. Does the ward protect him if you decide to fry him with a Mana Bolt?

It's exactly the same situation here. The ritual/symbolic/sympathic link is effectively part of the target. Part of the target that's not on the other side of countless wards between the ritual team and the target's main body. Part of the target that's not being dwindled down to worthlessness by the numerous background counts between the ritual team and the target.

It's as if the target were right there in front of them. Because for all intents and purposes -- the target is.

The spell doesn't travel anywhere. That's why Line of Sight isn't an issue unless using a spotter (and all the same things about being between numerous wards and backgrounds apply with the spotter so it's a moot point). They cast it, the target is affected (or with a spotter; they cast it, the spell manifests within the spotter, and LoS from the spotter to the target is applied). They don't cast it and wait for it to travel to the target, who upon getting hit by the spell has 10,000+ bonus dice to resist it due to all the wards and background counts that had to be passed to get there.

I'm sorry, but thinking otherwise is simply stupid. Doubly so if you arbitrarily -- and it would be incredibly arbitrary, just like the GM getting to pick a random number to determine how many other wards and background counts had to be blasted through -- decide that only one ward "magically" blocks the spell.
Ranneko
QUOTE (Doctor Funkenstein @ Aug 7 2007, 07:13 PM)
Let's look at it this way.

You're standing near a ward.  Your target is a mundane standing on both sides of the ward.  Does the ward protect him if you decide to fry him with a Mana Bolt?

It's exactly the same situation here.  The ritual/symbolic/sympathic link is effectively part of the target.  Part of the target that's not on the other side of countless wards between the ritual team and the target's main body.  Part of the target that's not being dwindled down to worthlessness by the numerous background counts between the ritual team and the target.

It's as if the target were right there in front of them.  Because for all intents and purposes -- the target is.

The spell doesn't travel anywhere.  That's why Line of Sight isn't an issue unless using a spotter (and all the same things about being between numerous wards and backgrounds apply with the spotter so it's a moot point).  They cast it, the target is affected (or with a spotter; they cast it, the spell manifests within the spotter, and LoS from the spotter to the target is applied).  They don't cast it and wait for it to travel to the target, who upon getting hit by the spell has 10,000+ bonus dice to resist it due to all the wards and background counts that had to be passed to get there.

I'm sorry, but thinking otherwise is simply stupid.  Doubly so if you arbitrarily -- and it would be incredibly arbitrary, just like the GM getting to pick a random number to determine how many other wards and background counts had to be blasted through -- decide that only one ward "magically" blocks the spell.

It's called the path of least resistance Funk.

I.e. it won't go through what it doesn't have to, which means that you have a max of 2 wards between the ritual group and them, due to no nested wards.

And no, a symbolic/material/sympathetic link is not part of the target, tis a link to the target, one that allows you to bypass the need for line of sight, one that allows you to locate the target if didn't know their location, which is made more difficult if the target is behind a ward.
NightmareX
*rolls eyes and realizes he is talking to a brick wall*
Ol' Scratch
QUOTE (Ranneko @ Aug 7 2007, 02:17 AM)
It's called the path of least resistance Funk.

I.e. it won't go through what it doesn't have to, which means that you have a max of 2 wards between the ritual group and them, due to no nested wards.

See, completely arbitary. Now you're giving the spell an intelligence. One that let's it pick it's path. Which is something that spells expressly has none of -- intelligence. It can't make choices. It can't alter its trajectory. Choose to go around obstacles. No more than a Lightning Bolt can when you shoot it at someone.

And great job on both of you ignoring the first part of my previous post. <thumbs up> I mean if the guy is standing outside the ward and only part of him is inside, that astral connection to the part inside the ward makes him protected. At least according to the ridiculous notion you're trying to pass off here.

EDIT: Hey, even better! Now all any magicians have to do is buy a cheap Force 1 focus, bind it, and leave it at home inside their lodge. Voila! Instant spell defense thanks to the astral link behind the ward. Amirite? Or is this arbitrary silliness of yours only a one-way sort of deal and only limited to ritual sorcery?
toturi
QUOTE (NightmareX)
QUOTE (toturi @ Aug 7 2007, 02:04 AM)
Is it explicitly stated that a Material link or an Symbolic/Sympathetic link actually creates a assensible astral link or some such to the subject?

Yes. SR4 page 175, as I quoted in my big ass post. Nothing in Street Magic changes that quote.

And I am not disputing that the spotter has a link. I am asking if there is an explicit quote to say that the Material link and 2 "S" links have that link as well. Your quote cannot have been talking about Material Link as well as the 2 "S" links because those only came up in SM and not in SR4.
FrankTrollman
Astral links are not lines of force that go from point A to point B. You can astrally track point A to point B through a link, and you can track point B to point A through a link, but you cannot track from a point in between those two to either end.

And while I acknowledge Nightmare that in previous editions ritual spells went into the Astral plane and then walked from point A to point B (in first and second edition they could be fought in kung fu battle while doing so); in SR4 they don't do that. That's legacy rules thinking.

The rules in question were removed, and the reasoning that went with them should be cast aside.

-Frank
Blade
If I might intrude, I'm not well versed in the magic rules, but I'd just like to point out that magic following the path of least resistance doesn't give it any intelligence.
Electricity and water (for example) do it without being intelligent.

(That being said, I'm not supporting the fact that magic travels... but I'm not supporting the opposite either. I just don't care, it's magic: it has things it can and things it can't do and you just have to accept these.)
Ol' Scratch
QUOTE (Blade)
If I might intrude, I'm not well versed in the magic rules, but I'd just like to point out that magic following the path of least resistance doesn't give it any intelligence.
Electricity and water (for example) do it without being intelligent.

Then my Lightning Bolt better be able to "not really decide but totally does" not to go blasting through the door in its way and instead fly around the house looking for a way in.

And even water and electricity have rules and laws blocking their movements.
toturi
I know this thread is about Sympathetic/Symbolic links but no one has answered my question: does a ritual team with a spotter-leader inside the ward suffer from casting through the barrier?
Fortune
Well, I'm pretty satisfied with Synner's earlier ruling, and I hope he gets it into the FAQ (or even better some form of Errata) very soon.
Ol' Scratch
QUOTE (Synner)
Spells do not "travel" at all - directly or indirectly. Magic users focus mana into a spell effect - channelling it on the physical or astral planes and suffering Drain for it, "syncing" it with a target - and the effect simply manifests/comes into being at the point/aura/whatever chosen as a target.

And according to him, indirect combat spells don't have to worry about any obstacles either. Got a window in the way? No problem, your Lightning Bolts and Firebolts pass right through without trouble. Because, you know, they're not actually passing through even though they are.

He didn't even get that part right.
Blade
QUOTE (Doctor Funkenstein @ Aug 7 2007, 09:37 AM)
QUOTE (Blade @ Aug 7 2007, 02:35 AM)
If I might intrude, I'm not well versed in the magic rules, but I'd just like to point out that magic following the path of least resistance doesn't give it any intelligence.
Electricity and water (for example) do it without being intelligent.

Then my Lightning Bolt better be able to "not really decide but totally does" not to go blasting through the door in its way and instead fly around the house looking for a way in.

And even water and electricity have rules and laws blocking their movements.

Please note that I didn't saying that magic will act exactly like water or electricity.

I just said that magic could find the best way from the caster to the target without being intelligent just like electricity will find the best way on a board without being intelligent.

I feel like someone who just told "the Earth is spheric just like an orange" and had someone answer "then the Earth is orange and tasty!" indifferent.gif
NightmareX
QUOTE (Doctor Funkenstein)

And great job on both of you ignoring the first part of my previous post.  <thumbs up>

Oh, you mean like you and Frank are ignoring canon (and my explanation) on the matter?

QUOTE
See, completely arbitary. Now you're giving the spell an intelligence. One that let's it pick it's path. Which is something that spells expressly has none of -- intelligence. It can't make choices. It can't alter its trajectory. Choose to go around obstacles. No more than a Lightning Bolt can when you shoot it at someone.


Yes, I noted "path of least resistance" as my opinion (based on physics, and on the fact that canon has never mentioned a sending being impeded by every ward and background count between here and there). It is true that magic isn't intelligent, but then neither is water (which also flows according to the path of least resistance). Further, I think you are forgetting two things - 1) we are talking about a 3D environment not a 2D one, and 2) that a ritual sending could quite possibly be consciously guided out of dead ends or severe obstacles by the ritual leader (you may consider this second part an educated guess). Thus, IMO only wards/background count at the ritual site and at the target site would matter.

QUOTE
I mean if the guy is standing outside the ward and only part of him is inside, that astral connection to the part inside the ward makes him protected.  At least according to the ridiculous notion you're trying to pass off here.
But as to "dude in middle of ward" I would rule that since he's half in half out he gets +(ward's Force/2) die bonus to his resistance. Purely IMO as such a situation is not covered in canon.

However "dude in middle" has nothing to do with ritual sorcery vs wards. I already explained why that is the case since the mana inside the ward is being manipulated from outside the wards via the ritual link. How many times do I have to explain it?

QUOTE (Doctor Funkenstein)
EDIT:  Hey, even better!  Now all any magicians have to do is buy a cheap Force 1 focus, bind it, and leave it at home inside their lodge.  Voila!  Instant spell defense thanks to the astral link behind the ward.  Amirite?  Or is this arbitrary silliness of yours only a one-way sort of deal and only limited to ritual sorcery?

It's idiotic crap like this I was rolling my eyes at. Obviously that would not work since the ritual link is reinforced to a usable state during the ritual casting,

QUOTE (toturi)
And I am not disputing that the spotter has a link. I am asking if there is an explicit quote to say that the Material link and 2 "S" links have that link as well. Your quote cannot have been talking about Material Link as well as the 2 "S" links because those only came up in SM and not in SR4.

Not that I know of, no, but since the ritual link is formed to the target I would think it would not matter if a spotter or sympathetic link were used.

QUOTE (Doctor Funkenstein)
Then my Lightning Bolt better be able to "not really decide but totally does" not to go blasting through the door in its way and instead fly around the house looking for a way in.

You are mistaking the spell effect of a LOS cast spell for the ritual link of a ritually cast spell. The two are not the same.

QUOTE (toturi)
I know this thread is about Sympathetic/Symbolic links but no one has answered my question: does a ritual team with a spotter-leader inside the ward suffer from casting through the barrier?

Yes, it would. Because the link between the spotter and the ritual team is impeded by the ward.
NightmareX
QUOTE (FrankTrollman)
Astral links are not lines of force that go from point A to point B. You can astrally track point A to point B through a link, and you can track point B to point A through a link, but you cannot track from a point in between those two to either end.

Can you cite any proof of this? Or are you simply making it up? Because if a magical link is not a line of force (of some type or consistency) how then do you explain how astral tracking of such a link is accomplished?

QUOTE
And while I acknowledge Nightmare that in previous editions ritual spells went into the Astral plane and then walked from point A to point B (in first and second edition they could be fought in kung fu battle while doing so); in SR4 they don't do that. That's legacy rules thinking.

While I acknowledge that spells no longer move in astral space, considering that none of the fluff changed, the mechanics are virtually the same (with the exception of beating on spells), and the line developer and author of the wards section of Street Magic agree with that "legacy rules thinking" I'd say you position lacks any real support. Further, there is the issue of continuity to note, and as I stated nothing in setting occurred between 3rd and 4th edition to change how ritual sorcery would logically work.
Fortune
QUOTE (Doctor Funkenstein)
He didn't even get that part right.

I don't really care how he explains the magical mechanics involved. My main concern was his specific response to my question in regards to the interaction of Wards and Ritual Spellcasting.
NightmareX
QUOTE (Doctor Funkenstein)
And according to him, indirect combat spells don't have to worry about any obstacles either. Got a window in the way? No problem, your Lightning Bolts and Firebolts pass right through without trouble. Because, you know, they're not actually passing through even though they are.

He didn't even get that part right.

Again, I think you're confusing the effect with the spell. For indirect spells IMO they aren't necessarily the same thing.
Ol' Scratch
You're basing your "canon" arguments on multiple errors, piss poor logic, and mistakes made by a developer in his post.

Wards don't protect things inside them. They're barriers that stop things from going through them. From Synner's post -- which is wrong on so many levels -- you could be inside the barrier with the guy and he's still protected by it since wards apparently protect everything inside them. ohplease.gif And that was the basis of everything he had to say on the subject.

Again: It's just Wrong. Wrong, wrong wrong.
Fortune
I'm not sure why you are debating this so vehemently, considering Synner (I assume the author) has explained how he intended Wards to interact with Ritual Spellcasting (although he didn't do a great job of explaining the 'mechanics'), and has already indicated his intention to have this topic addressed and/or amended to reflect his viewpoint.

He's pretty much come out and stated that, by canon, Wards affect Ritual Spellcasting (the rest is fluff explanation). I don't see how you can argue that it works any other way according to canon. Now, if we are talking house rules, or magical theory, or whatever, I could understand it, but we are talking canon, and the dude that decides (I assume) has said just how it is.

I usually agree with your takes, both on strict (and not-so-strict) canon and on the Sixth World as a whole, but in this case I am just puzzled by your motivations.
Ol' Scratch
A mistake is a mistake no matter who says it, whether its a mistake in the rules, the intent, or an opinion.

The things that make Ritual Spellcasting "broken" have nothing to do with ignoring line of sight or bypassing wards and background counts. That's a perk of it and one of the main reasons it's worth wasting a bare minimum of 13 hours creating a symbolic link and using Ritual Spellcasting. The target still gets a Spell Resistance Test. They're still protected by other measures, such as Counterspelling or Magical Guard. That part of Ritual Spellcasting is A-Okay. Logically and philosophically, that's spot on with the entire point of Ritual Spellcasting.

What needs to be addressed is the ability to have the ritual team getting 100+ dice pools (as seen in the various threads on the subject that lead to this thread) and completely obliterating the target. A target that even if the ward did affect it, it wouldn't matter one iota due to the absolutely ridiculous size of the dice pool involved. That's the problem. Limits need to be placed on that aspect of Ritual Spellcasting; limits that allow Ritual Spellcasting to still be powerful, but not to the point where there's no way to defend against it all.

That kind of craziness is the domain of blood magic and sacrificial rituals like the Great Ghost Dance. Not a group of six guys in their parent's basement just barely getting a bloody nose due to Drain when it's over and done with.

If something needs to be changed about Ritual Spellcasting, it's that. That's the aspect that's broken. Not effectively having a piece of the target in your hand and spending 13+ hours casting a spell on him as if he were there with you -- which is precisely what Ritual Spellcasting is effectively supposed to be doing.
Fortune
QUOTE (Doctor Funkenstein)
Not effectively having a piece of the target in your hand and spending 13+ hours casting a spell on him as if he were there with you -- which is precisely what Ritual Spellcasting is effectively supposed to be doing.

And that where we disagree, I guess. I believe that it merely bypasses the need for direct LOS to the target (which is powerful enough). A link is still involved, and if the linked target is within a Ward, then he should gain that protection.

The '100-dice pool' problem is another matter entirely, and definitely one that I don't disagree with you about.
Vaevictis
... it's ritual spellcasting. 100+ dice pools are supposed to happen. It's fricking ritual magic.

And as far as "that craziness is the domain of blood magic and sacrificial rituals like the Great Ghost Dance"... are you really, seriously comparing the dropping a few hundred dice on someone to the Great Ghost Dance? Really?

One of the rituals lets you kill a person, or a few people if you use an AOE effect. The other one defeats the entire US military, causes volcanos to erupt, tornados to touch down and earthquakes to devastate entire cities, causes mana spikes that let horrors enter the world, accelerates the mana cycle in the vicinity by thousands of years, and basically changes the face of the world. They're not even close to being on the same order of magnitude.

And really, from a game balance point of view, it's not that bad. You drop a spell like that, and somebody's going to come looking for you. Maybe several of them. And they're going to be an order of magnitude more bad ass than you too. For any PC, it's the equivalent of signing one's own death warrant.
Ol' Scratch
What's the issue with the wards again then? They're meaningless against that sort of thing. It comes down to a philosophical problem, one where the issue that needs addressing is being completely and utterly clouded by a non-issue that will do nothing to thwart the actual problem but instead will open up countless real problems. Especially with the philosophy stated in Synner's original post on the subject!
Rotbart van Dainig
No.

Symbolic Linking imposes a penalty to the Ritual Spellcasting Test. If you got 100 dice, this penalty is meaningless.
But your Spell is still limited by Force, thus, your hit's will be Force only at best, no matter how many dice you have.

The Ward adds to the targets Spell Defense, so it always offers a higher chance of survival, as the Target has to resist Force Hits at best.
Vaevictis
I don't have a problem with ritual magic blowing through wards by force. I just don't think that ritual magic gets to bypass them altogether.

Ritual magic already has a huge advantage -- they can reach out and touch you anywhere from a totally secured location, on their terms. There's no need for them to have additional advantages.

That's the balance philosophy, from my point of view.

As for the rules themselves, I just don't see any support for the idea that they bypass wards. The idea that you cast a spell here and instantly the effect occurs there with nothing travelling inbetween is teleportation in my opinion. And as far as the spell travelling on the metaplanes or some crazy fourth dimension, that theory has no support in the literature; in fact, if you'll read the SR4 literature, it suggests (although it does not explicitly say) that magic (sorcery) must stay on the same plane it's cast on.
hyzmarca
QUOTE (Doctor Funkenstein)
You're basing your "canon" arguments on multiple errors, piss poor logic, and mistakes made by a developer in his post.

Wards don't protect things inside them. They're barriers that stop things from going through them. From Synner's post -- which is wrong on so many levels -- you could be inside the barrier with the guy and he's still protected by it since wards apparently protect everything inside them. ohplease.gif And that was the basis of everything he had to say on the subject.

Again: It's just Wrong. Wrong, wrong wrong.

That explanation isn't very far fetched considering th elimitations of wards. Fr example, they have a volume, rather than an area, and it is impossible to raise antehr ward without that volume or build two wards that intersect.
If they were simply walls then they would be constructed according to area, it would be necessary to construct multiple intersecting wards to protect against astral intrusions, and it would be possible to layer wards.

Of coruse, Synner explicitly stated that wards do not protect against spells cast within them.


NightmareX
QUOTE (Doctor Funkenstein)
You're basing your "canon" arguments on multiple errors, piss poor logic, and mistakes made by a developer in his post.

Really? I thought I was basing it on three previous editions of source material, plus 17 years of playing and reading this game and it's novels. I'm so very glad that you have the telepathic ability to know what I'm "really" basing my logic on, especially since you can't seem to be bothered to actually read my first substantial post in this thread. If you did, you'd see that I posted my take on the subject BEFORE Synner or Daemonseed did.

Perhaps you'll care to show me where my "wrong, wrong, wrong"ness is in detail rather than just shoving you fingers in your ears and going "LA LA LA I can't hear you, you're not me so you're WRONG" like so many fundamentalist religious fanatics do when debating on the internet. As Fortune said, paraphrased, I'm wondering what your issue is, since you are normally an individual whose opinion I respect.

QUOTE
Wards don't protect things inside them.  They're barriers that stop things from going through them.

If wards don't protect things inside them from outside forces what good are they? But as you already state, they stop things from going through. The ritual link (whether to the spotter or the target) has to go through the ward to affect the target - hence the possibility of countering the ritual (ie adding the ward's dice to the target's resistance). Again, QED.

QUOTE (Doctor Funkenstein)
What needs to be addressed is the ability to have the ritual team getting 100+ dice pools (as seen in the various threads on the subject that lead to this thread) and completely obliterating the target.  A target that even if the ward did affect it, it wouldn't matter one iota due to the absolutely ridiculous size of the dice pool involved.  That's the problem.  Limits need to be placed on that aspect of Ritual Spellcasting; limits that allow Ritual Spellcasting to still be powerful, but not to the point where there's no way to defend against it all.
.......
That kind of craziness is the domain of blood magic and sacrificial rituals like the Great Ghost Dance.  Not a group of six guys in their parent's basement just barely getting a bloody nose due to Drain when it's over and done with.

This I entirely agree with. I'm not sure why that is an issue in this thread though. All I am saying is that wards protect against ritual magic. I am not saying anything more or less than that (as that's what I thought this thread was about).
NightmareX
QUOTE (hyzmarca)
Of coruse, Synner explicitly stated that wards do not protect against spells cast within them.

Of course they wouldn't. Why would they?
Eleazar
QUOTE (NightmareX)
QUOTE (hyzmarca @ Aug 7 2007, 05:29 AM)
Of coruse, Synner explicitly stated that wards do not protect against spells cast within them.

Of course they wouldn't. Why would they?

So then, lets say the spell was being cast remotely inside the ward. Lets just say hypothetically that this was somehow possible. Would the ward protect against a spell that was remotely cast inside the ward? I would say no because "wards do not protect against spells cast within them."
Rotbart van Dainig
Either it's cast 'remotly', or 'inside'. Pick one.
Eleazar
QUOTE (Rotbart van Dainig @ Aug 7 2007, 06:53 AM)
Either it's cast 'remotly', or 'inside'. Pick one.

The mana is being manipulated remotely. The spell is actually forming and being cast inside the ward, remotely. The "point of origin" of the spell, so to speak, is inside the ward. Remember this is hypothetical.
NightmareX
QUOTE (Eleazar)
The mana is being manipulated remotely. The spell is actually forming and being cast inside the ward, remotely. The "point of origin" of the spell, so to speak, is inside the ward. Remember this is hypothetical.

This is what I stated, yes. In answer to your question (for the third time in this thread), yes the ward would protect against the spell because it would interfere with the ritual link necessary to remotely manipulate the mana in the first place.

I'm getting really tired of repeating myself.
Vaevictis
QUOTE (Eleazar)
So then, lets say the spell was being cast remotely inside the ward. Lets just say hypothetically that this was somehow possible. Would the ward protect against a spell that was remotely cast inside the ward? I would say no because "wards do not protect against spells cast within them."

If the origin of the spell and the origin of the effect are within the ward and have no cause to cross a warded boundary, then sure.

That said, your question is like saying, "If dogs were cats..." They're not.

Don't confuse the origin of the effect with the origin of the spell. They are not the same thing. The origin of the spell is the caster; the origin of the effect is the target.

There is no "remote" with respect to the origin of the spell. It is always the spellcaster.
Rotbart van Dainig
QUOTE (Eleazar)
QUOTE (Rotbart van Dainig @ Aug 7 2007, 06:53 AM)
Either it's cast 'remotly', or 'inside'. Pick one.

The mana is being manipulated remotely. The spell is actually forming and being cast inside the ward, remotely. The "point of origin" of the spell, so to speak, is inside the ward.

No.

The point of origin is the caster. Where is the caster?
Eleazar
In order for me to agree with you, some of the premises that you believe need to be proven or clarified.

Premise 1: The "point of origin" is at the ritual caster.
This then means the spell is actually forming at the ritual caster. The problem is, is that the spell has no way to travel to the links location. Ritual spells are not some sort of heat-seeking missile.

Premise 2: The ritual-link goes through the ward.
The problem with this, is that it would then mean there is some sort of physical path to the link. This would then mean if I was in the middle I would be able to track to point A or point B. But the only places there is anything in the astral is point A and point B. There is no inbetween. There is nothing linking point A and point B. The only way to know about point A is to observe point B and know it's signature. You then go to point A based upon this knowledge. Point A and point B are two separate dots on a grid, and there is no line drawn connecting them. If this was the case, I could go to any point on this line and find my way to point A or point B.

Premise 3: Ritual casting is not done remotely
The spell then has no way of arriving at point B. If it is not being done remotely, that means it is being done locally. So the spell is then forming at the location of the ritual. There is only two ways for it to get to point B. By teleportation or by physical travel. Teleportation is ruled outright. Physical travel would allow the middle man scenario. In fact, it would allow other mages to interrupt the spell as it traveled to point B. Astral security could be made so the "path of least resistance" would be between mages on 24/7 watch that dispel ritual spells that come through. Believing in this premise requires us to make assumptions and create fluff that is nonexistent in the SR4 rulebook.
Demonseed Elite
Jeez guys, slow down.

I'm the writer of the Wards section of Street Magic. Synner (aka Peter Taylor) was the lead developer for Street Magic. I can certainly tell you what I intended when working on the wards section, but I can't tell you what the final official ruling is. Rob and Peter decide on that stuff and make it official and can overrule me.

Intended: Wards protect against ritual magic, including ritual magic using material, sympathetic, and symbolic links.

When speaking of ritual magic, it is really the link that the ward is interfering with, not the formation of the spell itself (though these are technical details more than anything).

If you are using ritual magic with a spotter, and the spotter is outside the ward, the link is not being interfered with (it connects spotter to ritual team), but the spotter is going to have a rough time assessing the target through an opaque barrier. Note that it is not necessarily impossible: magical barriers impose a visibility penalty to astral perception equal to their Force (p. 185, SR4) assuming there are no other astral shadows in the way. If the ward is built along a room, the ward may not be totally opaque, but the walls of the room are anyway. Note that is also possible for a spotter to physically move through the ward, since spotters can physically travel to their target (p. 175, SR4). So a spotter could walk through a ward and then assense his target. However, at that point the ward will be impeding on the active link between the spotter and the ritual team (Ritual Targeting, p. 175, SR4) and will offer protection to the target.

If you are using ritual magic with a link instead of a spotter, the ward is impeding on that link, which is very active during ritual magic. Since the link is being impeded, the ward offers protection to the target. There is precedent for these links being impeded by wards, since wards add a penalty to Astral Tracking attempts (p. 184, SR4).

So you might ask, doesn't that mean spotters are doubly-screwed by a ward? In a word, yes. Of course, this is why links are sometimes used instead of spotters. Even Street Magic says so:

QUOTE (Street Magic @ p. 28)
This (a material link) is particularly useful when sending a spotter may be impossible or impractical (for example, when the spotter doesn't know where the target is, or when security measures prevent the spotter from getting into a position to assense the target.)


Of course, a spotter always has the option of knocking the ward down, then they can assense the target and spot for the ritual without any penalties. Not the most subtle of methods, but it's an option that using links lacks.

Now really, all of that above is niggling astral mechanics. The real point is this sentence from p. 185 of SR4: "Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool." Ritual magic, for all its fancy advantages, still boils down to someone casting a spell at a target. The spotter is not casting the spell. The linked object is not casting the spell. The ritual team is casting the spell and they are on the outside of the barrier casting it at someone inside the barrier. It's only when some of us metagaming theorists here pull out the astral mechanics that things start to get over-complicated, which is exactly the opposite of the intent of SR4. nyahnyah.gif
Dashifen
Okay guys, you're starting to get personal. I'm loving the debate because it is valuable, but there's a few of you who are starting to call each other names. Take a deep breath and let's continue working constructively.
Vaevictis
QUOTE (Eleazar)
Premise 1: The "point of origin" is at the ritual caster.
This then means the spell is actually forming at the ritual caster. The problem is, is that the spell has no way to travel to the links location. Ritual spells are not some sort of heat-seeking missile.


1. The mechanism is undefined, so for all you know, ritual spells are some sort of heat-seeking missile (in a way requiring no intelligence, of course, which can be satisfied by stuff like path of least resistance). They may not be. But the fact is, we don't really know.
2. Some kind of path has to be taken. You can't take an action at one point in space and cause an effect at another point without something traversing a path inbetween. Well, you could if teleportation was allowed. But it's not.

QUOTE (Eleazar)
Premise 2: The ritual-link goes through the ward.  The problem with this, is that it would then mean there is some sort of physical path to the link.


There is a physical path. If there's not, you've got teleportation going on, and teleportation is prohibited.

QUOTE (Eleazar)
This would then mean if I was in the middle I would be able to track to point A or point B. (...) If this was the case, I could go to any point on the line and find my way to point A or point B.


No, it wouldn't mean that. Having a path doesn't imply that you can detect or interact with it in any way. For all you know, the path only exists at the end of the ritual for a Planck time. Or, even if it lasts the whole ritual, it might not be measurable.

You just don't know because these things aren't defined.

QUOTE (Eleazar)
Premise 3: Ritual casting is not done remotely


Nobody is saying anything of the sort. They're saying that ritual spell casting, like other spells that cause an effect at a remote target, have the spell caster as the origin of the spell and the target as the origin of effect.

QUOTE (Eleazar)
(...) There is only two ways for it to get to point B. By teleportation or by physical travel. (...) Physical travel would allow the middle man scenario. In fact, it would allow other mages to interrupt the spell as it traveled to point B.


Even if you assume that mages could detect the spell, the rules plainly contradict your theory. Counterspelling requires line of sight to what is protected, not to the spell itself.
Buster
QUOTE (Demonseed Elite)
Jeez guys, slow down.

I'm the writer of the Wards section of Street Magic. Synner (aka Peter Taylor) was the lead developer for Street Magic. I can certainly tell you what I intended when working on the wards section, but I can't tell you what the final official ruling is. Rob and Peter decide on that stuff and make it official and can overrule me.

Intended: Wards protect against ritual magic, including ritual magic using material, sympathetic, and symbolic links.

When speaking of ritual magic, it is really the link that the ward is interfering with, not the formation of the spell itself (though these are technical details more than anything).

If you are using ritual magic with a spotter, and the spotter is outside the ward, the link is not being interfered with (it connects spotter to ritual team), but the spotter is going to have a rough time assessing the target through an opaque barrier. Note that it is not necessarily impossible: magical barriers impose a visibility penalty to astral perception equal to their Force (p. 185, SR4) assuming there are no other astral shadows in the way. If the ward is built along a room, the ward may not be totally opaque, but the walls of the room are anyway. Note that is also possible for a spotter to physically move through the ward, since spotters can physically travel to their target (p. 175, SR4). So a spotter could walk through a ward and then assense his target. However, at that point the ward will be impeding on the active link between the spotter and the ritual team (Ritual Targeting, p. 175, SR4) and will offer protection to the target.

If you are using ritual magic with a link instead of a spotter, the ward is impeding on that link, which is very active during ritual magic. Since the link is being impeded, the ward offers protection to the target. There is precedent for these links being impeded by wards, since wards add a penalty to Astral Tracking attempts (p. 184, SR4).

So you might ask, doesn't that mean spotters are doubly-screwed by a ward? In a word, yes. Of course, this is why links are sometimes used instead of spotters. Even Street Magic says so:

QUOTE (Street Magic @ p. 28)
This (a material link) is particularly useful when sending a spotter may be impossible or impractical (for example, when the spotter doesn't know where the target is, or when security measures prevent the spotter from getting into a position to assense the target.)


Of course, a spotter always has the option of knocking the ward down, then they can assense the target and spot for the ritual without any penalties. Not the most subtle of methods, but it's an option that using links lacks.

Now really, all of that above is niggling astral mechanics. The real point is this sentence from p. 185 of SR4: "Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool." Ritual magic, for all its fancy advantages, still boils down to someone casting a spell at a target. The spotter is not casting the spell. The linked object is not casting the spell. The ritual team is casting the spell and they are on the outside of the barrier casting it at someone inside the barrier. It's only when some of us metagaming theorists here pull out the astral mechanics that things start to get over-complicated, which is exactly the opposite of the intent of SR4. nyahnyah.gif

Awesome stuff, thanks! Any chance you'll be able to add this to the FAQ on the site? Uh, assuming the site ever comes back...
eidolon
QUOTE (Fortune)
He's pretty much come out and stated that, by canon, Wards affect Ritual Spellcasting (the rest is fluff explanation). I don't see how you can argue that it works any other way according to canon.


This is the crux of the "debate" when I look at it. Writer/developer says how it works by the rules = how it works by the rules. If I don't like something after that has been established, then I change it, but I don't make the mistake of trying to say that my way is how the author/developer intended it to work.

This is the problem when you start trying to make magic fluff "too realistic" and try to match it 100% with the game effect. The magic of Shadowrun isn't real, we have no reality to base argument and debate on, and the fluff is just a bunch of made up story to help set the tone of the game. The fluff might not be perfect, but all that matters in application is the game rules (whether canon or your own).
toturi
QUOTE (Demonseed Elite @ Aug 7 2007, 09:47 PM)
Jeez guys, slow down.

I'm the writer of the Wards section of Street Magic. Synner (aka Peter Taylor) was the lead developer for Street Magic. I can certainly tell you what I intended when working on the wards section, but I can't tell you what the final official ruling is. Rob and Peter decide on that stuff and make it official and can overrule me.

Intended: Wards protect against ritual magic, including ritual magic using material, sympathetic, and symbolic links.

When speaking of ritual magic, it is really the link that the ward is interfering with, not the formation of the spell itself (though these are technical details more than anything).

If you are using ritual magic with a spotter, and the spotter is outside the ward, the link is not being interfered with (it connects spotter to ritual team), but the spotter is going to have a rough time assessing the target through an opaque barrier. Note that it is not necessarily impossible: magical barriers impose a visibility penalty to astral perception equal to their Force (p. 185, SR4) assuming there are no other astral shadows in the way. If the ward is built along a room, the ward may not be totally opaque, but the walls of the room are anyway. Note that is also possible for a spotter to physically move through the ward, since spotters can physically travel to their target (p. 175, SR4). So a spotter could walk through a ward and then assense his target. However, at that point the ward will be impeding on the active link between the spotter and the ritual team (Ritual Targeting, p. 175, SR4) and will offer protection to the target.

If you are using ritual magic with a link instead of a spotter, the ward is impeding on that link, which is very active during ritual magic. Since the link is being impeded, the ward offers protection to the target. There is precedent for these links being impeded by wards, since wards add a penalty to Astral Tracking attempts (p. 184, SR4).

So you might ask, doesn't that mean spotters are doubly-screwed by a ward? In a word, yes. Of course, this is why links are sometimes used instead of spotters. Even Street Magic says so:

QUOTE (Street Magic @  p. 28)
This (a material link) is particularly useful when sending a spotter may be impossible or impractical (for example, when the spotter doesn't know where the target is, or when security measures prevent the spotter from getting into a position to assense the target.)


Of course, a spotter always has the option of knocking the ward down, then they can assense the target and spot for the ritual without any penalties. Not the most subtle of methods, but it's an option that using links lacks.

Now really, all of that above is niggling astral mechanics. The real point is this sentence from p. 185 of SR4: "Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool." Ritual magic, for all its fancy advantages, still boils down to someone casting a spell at a target. The spotter is not casting the spell. The linked object is not casting the spell. The ritual team is casting the spell and they are on the outside of the barrier casting it at someone inside the barrier. It's only when some of us metagaming theorists here pull out the astral mechanics that things start to get over-complicated, which is exactly the opposite of the intent of SR4. nyahnyah.gif

Since you wrote the Wards section then my question is this if the spotter is also the ritual team leader and he is inside the ward without knocking it down, is there anyway... at all that he does not suffer a penalty?

A further question: Who wrote the Ritual Spellcasting sections of SM and SR4 and did he intend for Ritual Spellcasting to bypass wards? Or is he keeping silent since it is useless as Synner is the grand high poobah and his word is law?
Particle_Beam
The spotter never is the team leader. He will always be at his ritual place performing ritual spellcasting, not wandering around.
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