Help - Search - Members - Calendar
Full Version: Symbolic Links: Any way to defend yourself?
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6
Tarantula
I understand that the ward bonus for resistance tests is if the mage casts the spell through the ward. The question, is that is sympathetic magic still casting "through" the ward, or is it merely affecting the target via the association between the target and the material/sympathetic/symbol.
Fortune
QUOTE (Tarantula)
And what constitutes casting a spell through a barrier?

Spellcaster(s) on one side of the Barrier and the target on the other.
Fortune
QUOTE (Tarantula)
The question, is that is sympathetic magic still casting "through" the ward, or is it merely affecting the target via the association between the target and the material/sympathetic/symbol.

According to both the author and the developer, it would still be counted as casting the Spell through the Ward.
Tarantula
Does that count for domed wards too? (A valid shape for a ward.) If the caster is casting through a door thats on the side of the ward? If the caster is casting from a trapdoor underneath it? Since you seem to be a proponent of the wards are a volume viewpoint. Does a "dome" shape have a sealed bottom? Or does it mostly rely on the earth barrier for protection.

What about if the spotter/leader gets through the ward before the spell casts. And, lastly, how about if the spotter/leader fools the ward via assensing the creator and using metamagic to match his aura?
Fortune
QUOTE (Tarantula)
Since you seem to be a proponent of the wards are a volume viewpoint.

Not me! You must have me mistaken for someone else.
kzt
QUOTE (Tarantula @ Aug 7 2007, 09:37 PM)
If the caster is casting from a trapdoor underneath it?  Since you seem to be a proponent of the wards are a volume viewpoint.  Does a "dome" shape have a sealed bottom?  Or does it mostly rely on the earth barrier for protection.

It's cubic meters and must be at least a meter thick, so it has a bottom.
toturi
QUOTE (Tarantula)
Also, as long as we're on the discussions of wards, can't the ritual team track the wards creator down via astral tracking following the link from the ward to the creator, assense the creator, and then use masking to fool the ward. Then cast the spell with absolutely no question of having no penalty at all? Also, one could use the astral window spell to see through a barrier the creator might be behind in order to assense him, since the mage merely needs to know the creators aura, not be able to cast on him. Then, beat the ward in the maskng test, and bada-boom, fried target.

That was the question I was asking DE("any way for the ritual team to cast with no penalties") and it has been the central idea of all those questions that I have been asking.
NightmareX
This will be my last post in this thread, as I tire of repeating myself. I will only be quoting partial posts herein to avoid such repetition. In retrospect, it seems I should have never gotten involved with to begin with, as the core issue is apparently not ritual sorcery vs wards but some one-upsmanship thing from the "kill a dragon" thread that I never read. It seems to me that argument is continuing simply for the sake of argument.

If I have offended anyone with my statements or any statements made in this post, please accept my apologies. They were largely born of frustration at what I perceive as the inexplicable argumentation over what I perceive as a very simple issue.

QUOTE (Eleazar)
Premise 1: The "point of origin" is at the ritual caster.
This then means the spell is actually forming at the ritual caster. The problem is, is that the spell has no way to travel to the links location. Ritual spells are not some sort of heat-seeking missile.

The point of origin of the spell is the ritual team. The point of origin of the effect is the target. The spell does not travel, but rather remotely creates the effect at the target via the link. A ritual spell is not a heat seeking missile but conceptually is close to a wire guided missile (link = wire).

As I understand it the flow of a ritual spell is as follows (-> representing a magical link or flow of energy):

Ritual team -> Ritual leader -> Spotter/sympathetic link -> Target

If any one of those flows/links are interrupted or blocked, the ritual becomes unstable (ie suffers a penalty or fails outright). Therefore, a ward around the target would look like this:

Ritual team -> Ritual leader -> Spotter/sympathetic link -> /Ward/ -> Target

QUOTE (FrankTrollman)
I understand that. The problem is that this intention appears to be based upon an understanding of Magic that is stuck in a previous edition's mentality and therefore completely inappropriate.....
Fundamentally, the niggling astral mechanics are the important stuff here. They don't work the way you're thinking about them working, and they haven't since 4th edition hit the shelves.

This is a issue of continuity Frank, as I stated. While yes, there are changes (spells stay on one plane) this is not a sufficient difference to imply that the entire structure of how ritual sorcery works in setting IMO. Please note that, while I gave my opinion that restricting spells solely to one plane was a mistake, I did not contest that this was now the case.

What I was trying to imply (but apparently failing to do so) was that, with this structure, the ritual link (forged of mana) would, staying on the same plane, be formed between the target and the ritual team. Logically, a ward would impede this because, as you said yourself, wards are dual natured (mana) barriers. Thus, the mana of the wards would logically interfere with the mana of the link. I think my point is clear now.

A note regarding continuity though. While yes the rules have changed, without a sufficient fluff change to back them there is logically no reason to think that applicable fluff reasoning should not apply. While it is all well and true to say the rules have changed, the continuity of the world has not. If one simply throws out rules that are not broken and that have significant effects on the way the setting works, ie by stating "wards don't work against ritual sorcery", one significantly changes the way the setting works. After a point, without setting-valid explanations for such changes, one is no longer playing Shadowrun but rather something that kinda looks a bit like Shadowrun (in this case Magicrun). This is precisely what they did with the Microsoft game, and this is why I am being so anal about continuity - I wish to see Shadowrun remain Shadowrun, rather than mutate into something else. I hope you understand my concerns, and I hope there are no hard feelings.

QUOTE (hyzmarca)
The problem is that that doesn't explain why you can't put a ward inside a warded area. The only way to reconsile this is to assume that the ward fills the space, rather than simply encloses it.

No, it does not. Personally, I think it is illogical that wards cannot be nested in the fashion you are talking about according to RAW. But that is a different issue.

QUOTE (odinson)
So if ritual spells don't have to travel to the astral why would the spotter need to asense the target? You need to be astrally active to do that.

Because you need to form a link to the target (in this case an LOS link). The spotter has to be projecting because his body serves to link him to the ritual team even while he is projecting. In the case of a spirit spotter, this link is provided by the spirit having magical link to one of the team members in the case of a spirit, ie owe services to the team member. If the link between the spotter and the ritual team is not present (ie by the spotter being physically removed from the ritual team - from their LOS if you want to get technical), then the ritual team has no link to the target and the ritual fails.

This is all IMO of course.

QUOTE (Tarantula)
Here's another reason to why sympathetic magic can bypass wards.  Its not listed on the sympathetic link modifiers table.  Therefore, wards don't affect sympathetic links.

Tarantella, this is pure rules lawyer nit picking, and is precisely what I was talking about in my first post in this thread. This is tantamount to stating that no where in the SR4 books does it state that being decapitated will kill will the average human, so as long as the decapitation victim has taken less damage than their Physical Damage Track + Overflow that they are still alive. It is illogical. For some things, common sense must prevail.

QUOTE (toturi)
That was the question I was asking DE("any way for the ritual team to cast with no penalties") and it has been the central idea of all those questions that I have been asking.

Obviously I'm not DE, but I would say yes, there is. If the team is using a spotter or material (not symbolic) link and the target is in the open (not protected by a mana barrier or counterspelling), then the ritual team can affect the target without penalty. Anything else, the ward still gets in the way of the ritual link.
Ol' Scratch
All I know is that if this silly take on how wards work becomes "canon," it's going to just be a nightmare. The same rational will be applying to spirits and conjuring as well (whether it be summoning, calling one you've already summoned, using the true name of a Free Spirit or whatever) -- if not, any and all of the arguments presented in this thread are instantly rendered null due to the "making shit up as you go along" clause.
toturi
QUOTE (NightmareX)
QUOTE (toturi)
That was the question I was asking DE("any way for the ritual team to cast with no penalties") and it has been the central idea of all those questions that I have been asking.

Obviously I'm not DE, but I would say yes, there is. If the team is using a spotter or material (not symbolic) link and the target is in the open (not protected by a mana barrier or counterspelling), then the ritual team can affect the target without penalty. Anything else, the ward still gets in the way of the ritual link.

My original question was: Since you wrote the Wards section then my question is this if the spotter is also the ritual team leader and he is inside the ward without knocking it down, is there anyway... at all that he does not suffer a penalty?

I will break down the question into sub parts:

1) Can a team leader go astral and act as the astral spotter? - since the book does not say no and there is no requirement for the leader to be physical in order to cast the spell.

2) If the team leader is inside the ward(via forcing in), does the spell suffer any casting through barrier penalties? - is the leader the primary caster of the spell and he is inside the ward, hence the spell originates from within the ward

3) If the spotter is inside the ward(via Masking), does the spell suffer any casting through barrier penalties? - does the link itself becomes Masked?

4) If the spotter is half in the ward and Masked, does the spell suffer any casting through barrier penalties? - spotter is Masked and the link does not pass through the ward itself

5) If the leader-spotter is half in the ward and Masked, does the spell suffer any casting through barrier penalties? - spotter is Masked and the link does not pass through the ward and the primary caster is now inside the ward as well.
toturi
QUOTE (NightmareX)
QUOTE (Tarantula)
Here's another reason to why sympathetic magic can bypass wards.  Its not listed on the sympathetic link modifiers table.  Therefore, wards don't affect sympathetic links.

Tarantella, this is pure rules lawyer nit picking, and is precisely what I was talking about in my first post in this thread. This is tantamount to stating that no where in the SR4 books does it state that being decapitated will kill will the average human, so as long as the decapitation victim has taken less damage than their Physical Damage Track + Overflow that they are still alive. It is illogical. For some things, common sense must prevail.

Then common sense would tell you that the only way you can be decaptitate someone is to deal more damage than their Physical Damage Track + Overflow. That is common sense. Common sense is tainted by personal bias and this is also why common sense isn't so common and why your common sense isn't my common sense.
NightmareX
QUOTE (NightmareX)
This will be my last post in this thread

I'm taking the bait and making one last exception to this, since people don't seem to have read the statement I just quoted.

Funkenstein, quit your drama queen crap. What I have explained has been canon for the entirety of the game and nothing blew up, and Synner and DS seem to agree that it is how things work now. You don't like it fine, houserule it - like I give a damn what you do in your game. But do not bloody sit there and whine about how "silly" it is or make up straw man arguments about such a ruling extending to conjuring or spirits (which it wouldn't because spirits can metaplanar shortcut in) without bloody explaining why it's "silly". And in case you haven't noticed, I clearly referenced existing canon throughout for the basic premise (ie wards good against ritual sorcery), and clearly labeled the parts that were my opinion.

Toturi, regarding your question, I don't know if a ritual leader can also be the spotter - I suspect not, but have no sources to back that up which is why I didn't comment. Regarding your sub questions 2-5, I would say yes, the ward would still interfere because part of the chain that makes up the ritual spellcasting (ie the ritual leader, spotter, or link to the target, varying per question) is still inside the ward. Of course, this is my opinion, and as I stated before I am not DE.

And regarding common sense, I bloody know that decapitation would only occur at damage > Physical Damage Track + Overflow. sarcastic.gif I made a purposefully idiotic example (if perhaps poor) to illustrate that not everything has to be explicitly stated in the rules if it can be figured out using common sense. But then Tarantula, because I would like to think he's intelligent to get that idea, likely already knows that - he's just coming up with lame arguments same as Funkenstein.

------
Mods: As you can see above, I tried to back out of this idiotic argument gracefully. If you have issue with anything stated in this post, I respectfully suggest you take it up with other parties as well.
hyzmarca
I don't know. I think that just the physical damage track would work, and then they can be saved if you stabilize them. In reality, decapitation isn't instant death; the decapitated person remains conscious and aware until passing out due to oxygen deprivation and blood loss. Reattaching a severed head is certainly possible, though difficult, and severed heads can survive in jars according to canon.
Tarantula
Nightmare, one of toturi's points was if the spotter was inside the ward via masking. I believe the most important part of this method is the sentence "If the intruding magician succeeds, the ward no longer inhibits them." SM, 124.

If the ward no longer inhibits the magician who successfully fooled it, and they're the spotter, why would it inhibit their ritual spell?

As far as the table issue. The tables are supposed to be for easy reference of the rules yes? Why then, wouldn't all the important modifiers to sympathetic magic (since it was introduced in SM) be included on its table in SM?
FrankTrollman
QUOTE (NightmareX)

What I was trying to imply (but apparently failing to do so) was that, with this structure, the ritual link (forged of mana) would, staying on the same plane, be formed between the target and the ritual team. Logically, a ward would impede this because, as you said yourself, wards are dual natured (mana) barriers. Thus, the mana of the wards would logically interfere with the mana of the link. I think my point is clear now.


You know I was going to just let this sit there since you supposedly left the conversation. But since you returned in order to insult the honorable Doktor Funkenstein, I guess it merits reply after all.

Your point is clear. It also clearly applies to physical objects and opaque barriers because those also interfere with mana passing through them. A Ward is a transparent barrier that it is difficult topush spells through. A ferrocrete wall is an opaque barrier that it is practically impossible to push spells through.

You're on the physical plane. You are targetting a target on the physical plane with your magic bolt of death. If you were uing normal spellcasting the spell would have difficulty pushing through a ward, and it wouldn't be able to go through the ferrocete at all.

---

So now we cast a spell ritually and we are able to bypass LOS and get around "security" that would make it difficult or impossible to cast a spell. What possible justification do you have for the mana barrier interfering and the ferrocrete not interfering? The ferrocrete is, from the standpoint of a physical spell, a stronger and more intractible barrier.

If a mana barrier stops my ritual spell, a steel plate stops it better - because on the physical plane a steel plate does everything a mana barrier does and more.

-Frank
Spike
Frank: I think you are mixing 'stops LOS' with 'Stops Spell'. I could be wrong, lord knows I don't write Shadowrun, and magic isn't my strongest topic regardless.

I do know that I wouldn't enjoy a Shadowrun world where your take on Wards and magic reigned supreme, for whatever that's worth.

The Steel Plate stops spells, as I understand it, because you can't see the target to, well, target him... right? The Ward, obviously, doesn't really block LOS at all; well except for from astral.

Now, again magic isn't my strong suit here, but a physical spell could be cast through a window with no problems, right? The window doesn't stop the spell at all. Just like you used to be able to use an optical, but not electric, targeting device, and apparently you can use fiber optics as 'mage goggles' if I read the Kill a Dragon thread correctly.

Now: Ritual Magic doesn't require LOS at all, targeting is done via link (and for the record, symbolic links are a crappy idea given the previous cannon... but thats just me. At best I would expect them to have a reduced capacity, not just a difficulty in forging the link. For that matter, I would suggest that creating a symbolic link should also be more difficult if the target is warded at the time the link is created... but what do I know, I just shoot stuff....). The mana generated by the ritual team still has to go from ritual team to target, even you seem to agree on that aspect, though you brought in this 'variable topography' whigajamig. What's to say that wards don't possess this same variably topography, we describe them as dual natured ('cause they are...) and barriers, because they perform that function... but nothing says that they can't extend this all the way into your 'variable topographic space'.

I don't have street magic handy, indeed I don't but in SR4 I saw not one word in Ritual SpellCasting that said that Ritual Spells 'ignore barriers' or even anything that so much as suggested it. Of course, that includes no information on links, symbolic or otherwise, so I'm somewhat hampered.
FrankTrollman
QUOTE (Spike)
The Steel Plate stops spells, as I understand it, because you can't see the target to, well, target him... right? The Ward, obviously, doesn't really block LOS at all; well except for from astral.

Now, again magic isn't my strong suit here, but a physical spell could be cast through a window with no problems, right? The window doesn't stop the spell at all. Just like you used to be able to use an optical, but not electric, targeting device, and apparently you can use fiber optics as 'mage goggles' if I read the Kill a Dragon thread correctly.


Actually if you cast a Cold Bolt or any other indirect combat spell, the steel plate stops it and the ward does not.

Most spells require literal line of sight. But many spells operate as ranged attacks - they literally just create something and throw it at the target.

Either one can be cast ritually. So the question is:
  1. An armored Window stops a Fire bolt but not a Mana bolt.
  2. A ward stops a Mana bolt but not a Fire bolt.
  3. A plasticrete wall stops both a Fire bolt and a Mana bolt.

So explain to me some justification why casting a spell through a material link should bounce off of number 2 and not off of numbers 1 or 3.

-Frank
odinson
QUOTE (FrankTrollman)


Either one can be cast ritually. So the question is:
  1. An armored Window stops a Fire bolt but not a Mana bolt.
  2. A ward stops a Mana bolt but not a Fire bolt.
  3. A plasticrete wall stops both a Fire bolt and a Mana bolt.
So explain to me some justification why casting a spell through a material link should bounce off of number 2 and not off of numbers 1 or 3.

-Frank

Why doesn't the ward block the fire bolt?
Demonseed Elite
Guys, I don't have enough time in the day to answer a thousand and one questions about wards. At some point, when it comes to all these various hypothetical situations you're citing, the GM should make the call based on the information he has and what he personally feels is right. We attempt to provide you with the tools to make these decisions, but authors and devs don't post here to make the decisions for you.

I'll answer a few questions quickly below before I need to get back to work.

Are you the person who wrote the SR4 core rules on wards and ritual magic? No, I am not. I wasn't involved in the writing of the core SR4 book at all, only in the playtesting. I'm unsure who wrote those rules and they may not read/post on this forum.

Why aren't ward effects on the sympathetic links modifier table? Probably because they don't only come into play with sympathetic links. Material links are also affected by wards and there isn't a material links modifier table. Also probably because the ward affects the test by modifying the target's resistance roll, not the caster's roll.

What if the spotter masks his way through the ward? I'd rule that the ward no longer interferes. The ward has been negated for the purposes of the spotter's astral link, just as well as if the spotter had attacked and brought down the ward.

What if a person is using shatter on a ward? Shatter is being cast on the ward, not on a target on the other side of the ward. The ward isn't there to protect itself, so it doesn't add bonuses to itself for the shatter spell.
Spike
I see that there is quite a bit that is not really ruled on in the MRB, and badly. Logically, and consistence-ally(neologism for the lose?), a Ward should bounce/slow any spell, though perhaps not a 'physical object moved by magic'...

Logically, because wards resist astral movement, and while the new rules don't make spells as astral objects explicitely anymore (or at all), this still follows logically that Astral Space is deeply connected to Mana/spells and vice versa. But I'm getting into vague mutterings.

We could, for the sake of arguement, point out what wards are meant to represent from various sources that presumably influenced shadowrun's magic rules: Wards/magic circles are imperious to spells unless overpowered; this makes sense as something used to 'sheild' a mage's work space from a technical standpoint (preventing stray mana fluctuations from tweaking that sensitive work) and a privacy/comfort aspect... you wouldn't want to leave yourself open to casual peeping, spying and such like, right? Of course, pulling 'inspiration sources' is weak, so I mention it merely in passing.

Consistancy accross editions is expected to be supported, and to my knowledge was whereever possible. While emphasis may have moved (astral objects... spells that is... are no longer a viable topic fer ex), that doesn't mean that fundamental shifts in things are now allowed to alter history (what wards can and can not stop...)


The problem here, aside from the fact that I don't have Street magic handy to compare, is that the MRB is not very explicit in the magic chapter. No rules for how things interact beyond a certain, surface level. I break it down:

1: Wards are dual natured barriers.

2: They stop astral intruders, rules follow.

3: Combat spells can be direct or indirect (and counter to standard logic, indirect spells must travel directly to the target, allowing for armor, say)

4: Not one mention is made of barriers under combat spells.

5: Dual natured barriers are not discussed seperately from normal barriers. Obviously there is a distinction, however. For all that a steel plate has an 'Astral Shadow' it is not, in fact, dual natured.


Obviously, 5 is the answer to your question of exception, but that is not in itself a complete arguement.

Presumably a direct combat spell, cast from the physical plane, does not worry itself about barriers (the armored window), but still requires LOS, yes?

A direct Combat Spell DOES worry about barriers, and still requires LOS.

These are not explicit, but implied from reading.

A ritual requires LOS (in the form of a spotter and presumably a material link of some sort counts), does not travel directly to the target (even if an indirect spell) thus bypasses barriers.


None of this, however, discusses the Astral barrier. An armored window or a steel plate do nothing to astral targeting except block LOS, you can stick your head right through them just fine and fire away. If magic were more like a gun, and you fired off spells strictly in astral space presumably they would push through the astral shadows just fine.

Now: The key point is that Astral Barriers ARE discussed. Wards are Dual Natured, which means that they are, in fact, astral barriers (this leads to further discussion).. and astral barriers, explicitly, stop spells. There isn't an exception listed, so a straight reading of that might suggest that even direct combat spells (the ones unaffected by barriers, inexplicitely) are still stopped by a Ward.

The interesting thing is that Wards, beind Dual Natured, instead of astral only, suggests, foolishly I know, that they should act as barriers to purely physical attacks as well.

Instead, we should interpret it that Wards are Dual Natured insamuch as they stop spells regardless if they are physcial or astral in nature. Thus Wards, like a steel plate, stop spells in the purely physcial sense (as I suggested they should earlier) and, in a superior display of protection, also stop spells in the Astral Sense, that would include direct spells and, yes, Ritual spells. I know I wandered quite a bit, but I am at work and checking references and typing around the job makes for unclear organization.

Now: You suggest two points that would arguably invalidate this.

1) variable topography: meaningless and unsupported by the rules. Wether or not characters interact with the spell enroute (even by detecting it) the spell still has to get to the target somehow. In the Rules the only routes are the physical plane and the Astral plane, and Wards are present in both equally (unlike Steel plates).

2) Holism: the symbol/link is also the target. Casting at a toe is the same as casting at the body, regardless if the toe is attached. Since no other rule in Shadowrun suggests that I can affect your damage track (or character) by attacking a severed part of him... even in magic (a fireball that torches the arm I left behind after that sword wielding maniac cut me up...) does nothing, why should ritual magic be different? I posit, accurately I assume: that links are used for TARGETING. That is the thing that lets you negate the need to see the target, allows you also to bypass ranges. This is why there are no rules (at least listed in the examples here) of a symbolic link (the weakest of all) that reduces the actual effective power of the spell: Its targeting. Note that a reduction in dice pools (if extant) is not the same as a reduction in power.

Of the two, holism is naturally harder to argue one way or the other. Made up travel space with no support from text or rules is a pretty silly arguement to make.

Holism requires that we get into discussion of links. Essentially, the real arguement here is that links replace, by their existance, the idea of a holistic aura that can be affected regardless of physical seperation. Links exist, in rules and setting alike, and are 'followed' from point A to B,though yes there is no clearly defined 'in between', which was part of your argument for Variable Topography. A lack of inbetween space, that is, the ability to stumble across the middle, does not an arguement make. I can't stumble across the middle of my route north following a compass either, that doesn't mean it doesn't exist. Yet I follow a compass to a defined end. So too with links. And so too with links, I must surmount any obstacles or barriers that exist in my path. In the case of a spell, that is an Astral Barrier.

A ward, for example.
FrankTrollman
QUOTE (odinson)
QUOTE (FrankTrollman @ Aug 8 2007, 11:47 AM)


Either one can be cast ritually. So the question is:

  1. An armored Window stops a Fire bolt but not a Mana bolt.
  2. A ward stops a Mana bolt but not a Fire bolt.
  3. A plasticrete wall stops both a Fire bolt and a Mana bolt.
So explain to me some justification why casting a spell through a material link should bounce off of number 2 and not off of numbers 1 or 3.

-Frank

Why doesn't the ward block the fire bolt?

Because it's resolved as a Ranged Attack and there is no Spell Resistance roll. Indirect Combat spells have a special rule where Counterspelling is allowed to add to Damage Resistance checks against them, but globally nothing else that would add to Spell Resistance does that.

It's actually the same reason game mechanically that wards as written don't kep out success-test spells like Levitate or Shadow. Although unlike those spells it is not an oversight on the part of the original authors. A Fire Bolt is actual fire and it doesn't get any less hot just because a mana barrier is in the way.

QUOTE (Spike)
A ritual requires LOS (in the form of a spotter and presumably a material link of some sort counts), does not travel directly to the target (even if an indirect spell) thus bypasses barriers.


Yes. Exactly.

QUOTE (Spike)
None of this, however, discusses the Astral barrier.


Holy crap. Yes it does. You just admitted that it bypassed barriers. An Astral Barrier is a barrier. So why are you still arguing?

Getting a spotter into place is extremely hard when the target is in a ward. And since that was (seemingly) directly adressed in the discussion of Material Links in Street Magic, I never once had to chide Demerzel on the contents of his Ritual Spellcastign writeup. Because what he actually wrote was (apparently unintentionally) completely in line with the way 4th edition magic works: namely that Wards don't do dick against purely physical effects, nor against spells which bypass them do to ignoring topography.

However, Demerzel is now telling us that what he intended all along was for Ritual Spellcasting to involve Grounding and a whole bunch of other concepts that are specifically forbidden in SR4. And if he had said any of that during the writing process I would have had to yell at him. A lot.

But what he actually wrote doesn't say any of that, which is why it hit print without argument from me or anyone else.

-Frank
Spike
It does in fact discuss wards. We agree that something can be a barrier to an effect without affecting LOS in the form of, for example, Armored glass.


Therefore barriers are not necessarily preventing TARGETING. This is not an inherent property in the barrier rules. Ritual spellcasting is just an alternate method of targeting.

However, Astral barriers do stop spells. Its right there on page 185.

So yes, a Ward does stop a fire bolt. Again, its on 185, a physical barrier stops spells on the physical plane, and a dual natured barrier counts as a physical barrier. Bing!

An Astral Barrier stops astral spells, and once again a Ward, being dual natured, counts as an astral barrier.

this leaves us with ritual magic, which you suggest is neither physical nor astral. However, nothing really supports this theory of yours except, apparently, your own belief that wards shouldn't stop them.

If a ward was ONLY an astral barrier it wouldn't stop the fire bolt, by the logic that the it is only a physical spell with no astral form (this is supported, yes). If it was only a physical barrier it wouldn't stop a 'Direct' spell... though the evidence is that an Astral barrier would (again, pg 185 on Astral Barriers).

But, unless I am profoundly out of touch, Shadowrun doesn't have a third plane of existance for magic. Even the metaplanes are explicitly astral. Thus a spell MUST exist on either the physical or astral plane, thus must cross either a physical or astral barrier to reach the target, presuming one exists.

EDIT::: To clarify, Frank, the quoted part was commenting about barriers to LOS. Poorly phrased, admittedly.
Jaid
wards don't act as physical barriers to spells, ever.

they give the target increased resistance dice, that is all.

as such, a dual natured ward does not stop a firebolt in any way, shape, or form. at most, you might be able to argue for it giving increased damage resistance dice (and i probably would include that; i personally favor wards affecting ritually cast spells, but i can't say that i've studied this out, and that certainly shouldn't be taken to mean that's what the rules do or don't say).

but one thing is for sure, there's no way i'm treating wards as physical barriers with respect to casting spells through them when there are already explicit rules that tell us how wards interact with spells being cast through them.
Spike
QUOTE (Jaid)
wards don't act as physical barriers to spells, ever.

they give the target increased resistance dice, that is all.

as such, a dual natured ward does not stop a firebolt in any way, shape, or form. at most, you might be able to argue for it giving increased damage resistance dice (and i probably would include that; i personally favor wards affecting ritually cast spells, but i can't say that i've studied this out, and that certainly shouldn't be taken to mean that's what the rules do or don't say).

but one thing is for sure, there's no way i'm treating wards as physical barriers with respect to casting spells through them when there are already explicit rules that tell us how wards interact with spells being cast through them.

Jaid:

Page 185 disagrees with you. Wards are dual natured mana barriers. That's the first line of the Wards entry per that page.

Mana barriers on the physical plane are invisible, but they act as a solid barrier to spells... that is the first line of the Mana Barriers entry at the bottom of 185.

Dual natured mana barriers affect both as noted.. from the top of 185.


Now, I might be pretty dumb when magic comes up, but I can read and put two and two together.

Fire bolt is a spell. A Mana barrier stops spells. A ward is a mana barrier. That means to fire bolt someone through a Ward means you have to penetrate the barrier.

Interestingly there is an exception clause for adept powers, critter powers and... no, wait, fire bolt isn't excepted....
Redjack
QUOTE (Jaid)
wards don't act as physical barriers to spells, ever.

That is contrary to the BBB.

QUOTE (BBB @ Page 185)
Mana barriers on the physical plane are invisible (except to astral perception), but they act as a solid barrier to spells, manifesting entities, spirits, and active foci. Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool..{snip}.. Dual-natured mana barriers are active on both planes simultaneously...{snip}...Wards are a temporary form of dual-natured mana barrier....


So to me it is clear that the barrier exists. Affects both planes and affects ritual magic.

EDIT: Apparently I'm not fast enough on the post.. biggrin.gif
Moon-Hawk
FWIW, my understanding of indirect spells is that (for example) firebolt doesn't blast your target with fire, so much as it makes a jet of fire in your hand, which you aim at your target and blast him. The important bit is that all the magic is happening in your hand and none of the magic is happening at the target or in between, that's all just fire.
But then why does counterspelling give extra dice for damage resistance? I don't know, because the fire is magic flavored? *handwave* astral signatures?

So that would be consistent with the "wards don't block indirect spells" camp.
All in all, I'm totally confused and can't wait for the official FAQ on this.
Spike
Redjack: That's cool, man. Its nice to know I'm not some lone nutter off his rocker when reading this stuff.


Moon-hawk: Really, the firebolt is a side show to the real debate: Does ritual magic somehow had wave away any need to consider the ward? Obviously, my stance is clear, as is FrankTrollman's.

kzt
QUOTE (Redjack)
So to me it is clear that the barrier exists. Affects both planes and affects ritual magic.

So explain why a ward doesn't do anything against direct magical attacks against object in wards. Say, the ward focus. The caster just needs to get 4 successes with powerball to make it go boom, and wards don't change the roll, they just "adds the Force of the barrier to its resistance dice pool" and non-living objects don't get a resistance roll.
Spike
QUOTE (kzt)
QUOTE (Redjack @ Aug 8 2007, 01:34 PM)
So to me it is clear that the barrier exists. Affects both planes and affects ritual magic.

So explain why a ward doesn't do anything against direct magical attacks against object in wards. Say, the ward focus. The caster just needs to get 4 successes with powerball to make it go boom, and wards don't change the roll, they just "adds the Force of the barrier to its resistance dice pool" and non-living objects don't get a resistance roll.

Actually, KZT, that is debateable as well. There are specific rules for a spell crossing a ward, period, right there with 'doing it against their will'. Its an opposed test between the Ward Rating and the Force x 2 of the spell, or else it's disrupted.

I know, I made ya turn the page to 186 to figure that out.

Now: Since the intital part of the paragraph suggest this is involuntary crossing, it could be interpreted that spells will not willingly cross a ward. Interpret that however you like.
kzt
QUOTE (Spike)
There are specific rules for a spell crossing a ward, period, right there with 'doing it against their will'. Its an opposed test between the Ward Rating and the Force x 2 of the spell, or else it's disrupted.

That would totally prevent any spell from crossing a ward without neutralizing the ward , which contradicts the preceding text. Why would the text talk about a bonus to a roll when you would either not have to make the roll, or never get the bonus because the spell attacking you is ignored by the ward?

The actual examples they use to illustrate this clearly show this set of rules was designed to deal with active spells being carried across a barrier by a person or object, not casting spells through it.
Spike
Well, KZT, since my original answer to your question was 'sloppy writing', it still holds.

Yes, the specific examples are not, per se, spells being cast. Indisputable. On the other hand the text just before the examples does say: Spells.

There are a couple of options given the way its written: One, you can assume the writers meant for it to apply to all test, thus you would add the force to the threshold, just as you do for tracking tests, or you could roll the dice for the barrier as a resistance test in addition to the threshold of an object that doesn't get a test.

You could go with my interpretation just now, which means the spell has to force its way through the barrier (despite, admittedly, being different than how a barrier works against spells cast on a person...)

Or you could just hand wave and rule that for some wacky reason a ward only protects people/critters, and do nothing for objects.

Now, my example may be somewhat weird and contradictory, but yours sounds just silly. The first one sounds best...
kzt
So you are choosing to ignore the main rule and choose just the little tiny bit part of the rules you want and claim that this in the general case. Well, have fun.
Fortune
I'm quite surprised that there has not been a single comment (let alone response) to Demonseed Elite's most recent post on the matter.
Adarael
I'd post more on the subjects DE raised, but I don't find his input to be controversial. That is to say, he and I think alike in this matter.

That said, I'm also kinda burned out on this discussion. I posted my input, and if people don't wanna play it that way or think I'm crazy for my opinions, they're welcome to do so.
Jaid
QUOTE (Redjack)
QUOTE (Jaid)
wards don't act as physical barriers to spells, ever.

That is contrary to the BBB.

QUOTE (BBB @ Page 185)
Mana barriers on the physical plane are invisible (except to astral perception), but they act as a solid barrier to spells, manifesting entities, spirits, and active foci. Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool..{snip}.. Dual-natured mana barriers are active on both planes simultaneously...{snip}...Wards are a temporary form of dual-natured mana barrier....


So to me it is clear that the barrier exists. Affects both planes and affects ritual magic.

EDIT: Apparently I'm not fast enough on the post.. biggrin.gif

let's look at that a little closer and see what this "solid barrier" does.

QUOTE
Mana barriers on the physical plane are invisible (except to astral perception), but they act as a solid barrier to spells, manifesting entities, spirits, and active foci. Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool...

not "the spell is stopped dead", not "the magician uses the rules for shooting through barriers" just a simple "the target gets bonus dice to it's resistance dice pool". that's not exactly solid. if i shoot a concrete wall with a holdout pistol, the bullet doesn't go through and hit someone behind it. but if i cast a force 1 spell through a force 100 barrier, the person still has to make a test to resist the spell. now, granted, he's pretty likely to make the test and completely resist the spell (unless it's coming from a force 10,000 blood spirit that spent a point of edge to add to it's dice pool) but a person behind a concrete wall being shot at with a BB gun never has to make any kind of test in the first place. *that* is a solid barrier. wards may be a solid barrier to manifesting entries, spirits, and active foci, and *sustained* spells, but they don't act as a solid barrier to spells being cast through them.
Spike
QUOTE (kzt)
So you are choosing to ignore the main rule and choose just the little tiny bit part of the rules you want and claim that this in the general case. Well, have fun.

How so? I quoted the rule and the three ways I saw of looking at it (including yours).

I'm not ignoring anything. I AM suggesting that the writer did not intend that an inanimate object, by not getting to actually test itself, doesn't actually benefit from the ward.

You seem to be suggesting that it was, in fact, the intent. Why? I have no idea. To me its evidentally a minor glitch in the system. Kudos to you for spotting it, and all that.

But it has no real relevance to the greater debate at hand, since a symbolic linked ritual death spell cast at some dude in a ward is still resisted, thus still uses the ward to resist it, if your comment is the only one up for debate (its not, I know, but I really don't want to get into legalese to sum up the state of the thread to date). If, for some reason, you have serious issues with people casting death spells through rituals involving symbolic links at inanimate objects, well, then what you said would be relevant.


Spike
QUOTE (Jaid)

QUOTE
Mana barriers on the physical plane are invisible (except to astral perception), but they act as a solid barrier to spells, manifesting entities, spirits, and active foci. Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool...

wards may be a solid barrier to manifesting entries, spirits, and active foci, and *sustained* spells, but they don't act as a solid barrier to spells being cast through them.

I took me a few reads to acutally parse your arguement, since the nature of how wards work, mechanically, wasn't much at issue.

The description, quoted by you, does not differentiate between sustained spells and other spells. For you to suggest that there is a significant difference to a ward strikes me as silly.

A spell is a spell. in fact the quoted text specifically references cast spells. NOT sustained Foci.

Allow me to BOLD the two relevant bits, since somehow you missed them...
Redjack
QUOTE (kzt @ Aug 8 2007, 04:10 PM)
QUOTE (Redjack @ Aug 8 2007, 01:34 PM)
So to me it is clear that the barrier exists. Affects both planes and affects ritual magic.

So explain why a ward doesn't do anything against direct magical attacks against object in wards. Say, the ward focus. The caster just needs to get 4 successes with powerball to make it go boom, and wards don't change the roll, they just "adds the Force of the barrier to its resistance dice pool" and non-living objects don't get a resistance roll.

See below for a partial rebuttal. Why don't non-living objects don't get a resistance roll? I didn't see that rule....
QUOTE (Jaid @ Aug 8 2007, 06:33 PM)
not "the spell is stopped dead", not "the magician uses the rules for shooting through barriers" just a simple "the target gets bonus dice to it's resistance dice pool". that's not exactly solid. if i shoot a concrete wall with a holdout pistol, the bullet doesn't go through and hit someone behind it

I'd like to respectfully refute both of these assertions with the same retort:
QUOTE (BBB @ Page 157)
If a character wants to shoot through a barrier to his a target behind it, add the barrier's Armor rating....

I feel that creates a level of consistency between magical and non-magical barriers and in the example of non-magical barriers, it also simply adds dice to the defender's resistance. If the modified DV is adequate a physical barrier does not stop a bullet either, but it is still solid...

kzt
QUOTE (Redjack)
Why don't non-living objects don't get a resistance roll? I didn't see that rule....

Under combat spells.

"Direct Combat spells cast against nonliving objects are treated as Success Tests; the caster much achieve enough hits to beat the item’s Object Resistance (see p. 174). Net hits increase damage as normal (the object does not get a resistance test)."

Astral Barriers just increase the number of dice used in a test that nonliving objects don't get to make. Hence, they don't do anything for them.

I don't write these rules. . . .
Jaid
QUOTE (Redjack)
QUOTE (BBB @ Page 157)
If a character wants to shoot through a barrier to his a target behind it, add the barrier's Armor rating....

I feel that creates a level of consistency between magical and non-magical barriers and in the example of non-magical barriers, it also simply adds dice to the defender's resistance. If the modified DV is adequate a physical barrier does not stop a bullet either, but it is still solid...

that isn't like normal barriers at all. if that was like normal barriers, you would have the option of putting a hole in the barrier, for example. if it was like a barrier, there would be an armor rating and a structure rating. but most importantly, if it was *actually* like a barrier, that would add to your ability to resist damage, not to dodge the bullet (figuratively speaking).

casting spells through a mana barrier has a different mechanic. an explictly different mechanic. it does not work like physical barriers at all, which give you bonus dice to resist damage based on the armor rating of the barrier, instead it gives you bonus dice to resist the spell entirely.

that does absolutely nothing to indirect spells, for one thing, and is a heck of a lot more like the opposed test portion of attacking (to see whether you hit) and not much like resisting the damage from a normal attack at all... which is what physical barriers add to.

unless of course perhaps you think that casting spells through mana barriers successfully actually leaves "spell holes" in the barrier (kind of like bullet holes, only shaped like spells... oh wait... spells don't have a shape... and they don't travel anywhere... and thus couldn't possibly put holes in anything, though their *effects* might).

when it comes to mana barriers and casting spells through them, a mana barrier is not even remotely similar to a physical barrier.
Particle_Beam
Wait a minute, does this means that wards are absolutely useless against indirect combat spells, and all other spells that don't belong to the direct combat spell category?

Oh boy, that's really a radical change in SR 4th edition...
Tarantula
I do like the interpretation Spike, and the creativity of it, but it is wrong.

The problem is that the spell isn't being "unintentionally forced into a situation where either they or the barrier must give." SR4, 186. Its being cast through the barrier, which is covered by the rules, "Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool." SR4, 185.

Thusly, the forcing through barriers rules don't apply, as it isn't unintentional.

Yes particle, unless there is a resistance test, wards do diddly.
darthmord
QUOTE (Particle_Beam)
Wait a minute, does this means that wards are absolutely useless against indirect combat spells, and all other spells that don't belong to the direct combat spell category?

Oh boy, that's really a radical change in SR 4th edition...

No, it's very clear on Page 185 of the BBB under the heading Mana Barriers that they act as a solid barrier to spells, manifesting entities, spirits, and active foci.

So it (the Mana Barrier or Ward) doesn't care if the spell is indirect combat or direct combat. All it cares about is whether or not a spell is being cast into/through it. In fact, I would interpret the wording (RAW) as also allowing the Ward to work against Ritual Spellcasting.

The wording is clear IMO. Mana Barriers / Wards (since they *ARE* a mana barrier) work to prevent / reduce the effect of the spell trying to affect the target/person within the Mana Barrier's area of effect. This would be because the Mana Barrier intersects the link path between the caster and the target.

This would also apply to Ritual Casting as the rules for that are (more or less) the same as regular casting. Someone has to have LOS with the target or some object link method to use in establishing "LOS". The resolution of Ritual Casting is still the same as normal casting. All Ritual Casting did was change how LOS was obtained and take longer to cast the spell.

Obviously, if you the caster were on the same side as the target, the Mana Barrier would not apply. Now it should still (IMO) apply even if a member of the ritual team was inside the ward because the ritual team is the spellcasting entity, not just one person of the team. Now if Masking were used to fool the ward into not working, more power to the ritual team.
Tarantula
Wards don't have an area of effect. They affect things crossing the area they occupy. Which surrounds an area. A ward cares if a spell is being cast through it, and thats it.

Sympathetic ritual casting doesn't use the link to obtain LOS. It uses the link to cast LOS. Yes, the resolution is the same, but if we were using a indirect combat spell, it would be the same as to argue the spell would pass through at the very least, the building the ritual team is located in, and the building the target is in. Since, according to you, it will pass through barriers. This means indirect combat spells are utterly useless when cast ritually (and goes back into the "what path they take" arguement). Alternately, you can say that they don't have to go through the buildings the caster and target are in, which also means they don't have to go through the astral barriers either. Why? Because if you exempt them from one barrier, you have to exempt them from all barriers. Because the rules don't state how to differentiate them.

You just said that if the spotter gets inside, it doesn't work, because the whole team is casting the spell, and then said that if someone masks to avoid the ward, the whole team casting the spell gets to ignore it. Which way? Only one? Or all of them? Or did you mean the entire team has to succeed in their masking attempts to avoid the ward? What happens if one fails? Or half? All but one?
Redjack
QUOTE (Jaid)
that isn't like normal barriers at all. if that was like normal barriers, you would have the option of putting a hole in the barrier.. {snip}.. when it comes to mana barriers and casting spells through them, a mana barrier is not even remotely similar to a physical barrier.

I have to disagree, I'm not implying to take it that far.... Instead I am implying that as it pushes through the barrier, that the barrier reseals... Same as if a character pushed through it..

I have to agree with darthmord. The rules are pretty clear that 'Mana Barriers that they act as a solid barrier to spells'....

QUOTE (BBB @ Page 185)
Mana barriers on the physical plane are invisible (except to astral perception), but they act as a solid barrier to spells,

I'm sorry but I don't know how to explain this any more clearly. To me the print is in no way vague so in the end if you continue to disagree, then we can only agree to disagree.
Particle_Beam
But then again, there is the sentence which follows the prior one, stating: "Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool." That's the sentence that causes so much problems, as it somehow invalidates the absoluteness of the former clause. indifferent.gif
Fortune
Yes, that is the sentence that needs to be addressed in some 'official' manner.
Particle_Beam
I dunno... Don't you all think that it would be the easiest to simply erase that sentence, and replace it with a new one in the next errata?
Jaid
what needs to be addressed in the sentence after that? that sentence has game rules defining what happens when you cast a spell through the ward.

presumably the previous sentence is referring to bringing spells through the ward.

but when you are casting spells through a ward, you aren't moving the spell through the ward. you either cast it on the other side, or you cast it on this side, it's a totally natural effect, and the effect passes through (the spell would have been blocked, but that's irrelevant because the spell is already gone, having created and directed it's effect).

now certainly, if you tried to pass a spell through the ward, the astral barrier rules for pressing through come into play. but when you cast a spell on a target that is behind a ward relative to you, you aren't moving the spell through the ward at all, unless you are sustaining a spell on something which passes through the ward.
Synner
Been kind of busy to visit this thread, and I actually still don't have the time right now to address the issue of mana barriers and wards in detail... but I want to start off by apologizing for the blunder in my previous post (page 3 of the thread) - most of it is correct, but please disregard the third paragraph (I was thinking of something else entirely) that is definitely not how spells work in SR4).

As soon as my workload clears up some I'll be back to walk through the issue of mana barriers in general and wards in particular.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012