Help - Search - Members - Calendar
Full Version: Book Club: Runner Havens
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4
Fortune
QUOTE (Demonseed Elite)
There appears to be some concern that in the process of using Seattle as an example of Sixth World monoculture, that it drew away from displaying what makes Seattle a unique setting. I think it's a worthwhile discussion, because the whole idea of monoculture really does eat away at what makes local places different.

Speculation, but maybe the point is that Seattle is unique in that it is actually one of the very few (if not only) Sixth World cities that is truly a monoculture, where pretty much every single variation of the world's cultural, racial, philosophical, or any other 'ial' aspect of society is present in some way, shape or form. Lots of cities, even metroplexes can lay claim to a wide cultural spectrum, but not too many other cities (if really any) can truly say that every aspect of society is represented.
Blade
I'm not sure if that's what people mean when they say they wanted "the feel" of the city, but personaly, my biggest complaint is that you have a lot of information about politics, gangs, and so on but except for a few paragraphs at the beginning you don't know what the city looks, smells, or feels like.
No pictures, no descriptions, nothing to let you know what does a 2070 street look like.

But to be fair, I haven't seen that in any previous books either.
Ancient History
Districts has some more info along those lines, though there wasn't really enough wordcount to address everything we would have liked.
Penta
...There are still unions in the 2070s?
Demonseed Elite
QUOTE (Penta)
...There are still unions in the 2070s?

Maybe, maybe not. If there aren't, chances are something has replaced them as an outlet for the blue-collar folks. Maybe policlubs, maybe even more bizarre and exotic gathering groups.
Ancient History
"fraternal organizations," p.101
Cain
QUOTE
I think a topic worth discussing on the Seattle section that has been mentioned here already is the push-and-pull between expressing a city's unique nature and the idea of global monoculture.

There appears to be some concern that in the process of using Seattle as an example of Sixth World monoculture, that it drew away from displaying what makes Seattle a unique setting. I think it's a worthwhile discussion, because the whole idea of monoculture really does eat away at what makes local places different.

The problem here is that no city is a global monoculture. Hong Kong, to use the closest example, is hardly part of a global monoculture-- the city stands out, and you get the feel of the city, from the smelliest dock to the height of corporate luxury. It doesn't take much to add the feel of a city. As I said before, simply *mentioning* the Space Needle in the opening pages would have done a lot for conveying the atmosphere. You don't need more than a passing sentence on it.

In a book about core settings, you want details on the city, not a monoculture stripped of any identifying markers. That bit could be better handled (and was, to a certain extent) in the Build-your-own-haven section.

The districts section, with the notable exception of the Ork Underground, is finally a glance into Seattle. However, it still tends towards: "This is an example of Blue-Collar hell, this is an example of a Barrens", etc. There's less focus on the city, and more focus on what the various parts of a general city are like. Also, it falls into the "list of runs" trap.

The Ork Underground is my pet peeve. There are lots of ways this could have been tied into a unique view of Seattle. Heck, the Ork Underground is supposed to be exclusive to Seattle. Instead, we get a dissertation on orcish culture. It's already been commented on how the Orxploitation writers also had a heavy influence in that section, so I don't need to say much about personal agendas.

QUOTE
Speculation, but maybe the point is that Seattle is unique in that it is actually one of the very few (if not only) Sixth World cities that is truly a monoculture, where pretty much every single variation of the world's cultural, racial, philosophical, or any other 'ial' aspect of society is present in some way, shape or form. Lots of cities, even metroplexes can lay claim to a wide cultural spectrum, but not too many other cities (if really any) can truly say that every aspect of society is represented.

That's not that much different than Seattle today. Except it's still a melting pot, and not a McCity. We can lay claim to having influences from just about everywhere in the globe. (We have a Nepalese restaurant on one of the busiest streets, for crying out loud!) By the monoculture I think DE is referring to, is the grinding, heavy, commercial hell that most 6th worlders live in. Which is fine and worthy material, but it doesn't belong in a book about core settings.
Ancient History
QUOTE (Cain)
The Ork Underground is my pet peeve. There are lots of ways this could have been tied into a unique view of Seattle. Heck, the Ork Underground is supposed to be exclusive to Seattle. Instead, we get a dissertation on orcish culture. It's already been commented on how the Orxploitation writers also had a heavy influence in that section, so I don't need to say much about personal agendas.

No, actually. The use of Or'zet can be blamed on having a couple Orxploitation lovers as writers, but I never said either of us wrote that particular section.

Re: Run-heavy -> It's a document by shadowrunners, for shadowrunners, in a book called Runner Havens. It focuses on things that interest shadowrunners. Foders it is not.
Cain
QUOTE
Re: Run-heavy -> It's a document by shadowrunners, for shadowrunners, in a book called Runner Havens. It focuses on things that interest shadowrunners. Foders it is not.

Never said it was. What I should clarify, however, is that it's not so much atmosphere as "Lists of kewl stuff you can do as runs in this type of environment." Which, again, belongs firmly in the Build-a-City section.

Anyways: Magic Spots, Body Alteration, Decker Spots, Getting the Gear: All these could be transplanted quite easily into another city, with minimal white-out. I couldn't help but notice the Cathode Glow, which IIRC is the one from "On the Run". That one still angers me, albeit for non-content reasons.

Targets: The ACHE. OK, that was funny wink.gif. And it did a nice job of tying in Seattle with backhistory and the material. The rest of the stuff is decent, but again, it's transplantable, and really amounts to a list of runs. The ACHE isn't.

To use HK again as an example, there isn't much in the way of generic run lists. There's discussion on targets, runs unique to HK, and so on and so forth.
Ancient History
Cain, I honestly can't figure you out. Some of those spots you glossed over have been characteristic to Seattle since first edition.
martindv
QUOTE (Demonseed Elite)
There appears to be some concern that in the process of using Seattle as an example of Sixth World monoculture, that it drew away from displaying what makes Seattle a unique setting. I think it's a worthwhile discussion, because the whole idea of monoculture really does eat away at what makes local places different.

I remember reading a sourcebook that mentions that Seattle is completely unlike any city in the mainland UCAS, and even unique among PacRim cities. I figure that seems, especially since the chapter is written as an intro for out-of-towners, kind of important to have mentioned.
Fortune
QUOTE (Cain)
That's not that much different than Seattle today. Except it's still a melting pot, and not a McCity. We can lay claim to having influences from just about everywhere in the globe. (We have a Nepalese restaurant on one of the busiest streets, for crying out loud!) By the monoculture I think DE is referring to, is the grinding, heavy, commercial hell that most 6th worlders live in. Which is fine and worthy material, but it doesn't belong in a book about core settings.

True, but my point is that maybe it is taken to the extreme in the Sixth World, to the point where Seattle is the only fully monocultural city, with (not necessarily equal) representatives from pretty much every world culture. If you look at Seattle in that light, as a truly unique cultural locale, the one place where 'runners actually find an abundance of work as opposed to what's available to the smaller 'runner communities in other cities.
Cain
QUOTE (Ancient History)
Cain, I honestly can't figure you out. Some of those spots you glossed over have been characteristic to Seattle since first edition.

Such as?

QUOTE
True, but my point is that maybe it is taken to the extreme in the Sixth World, to the point where Seattle is the only fully monocultural city, with (not necessarily equal) representatives from pretty much every world culture. If you look at Seattle in that light, as a truly unique cultural locale, the one place where 'runners actually find an abundance of work as opposed to what's available to the smaller 'runner communities in other cities.


That's still not a monoculture, at least as I understand the term. If anything, you've described a multicultural area.

When I hear the term "Monoculture", I picture the cyberpunk trope of nameless, faceless masses, cogs in a machine. They're fed the same, clothed the same, watch the same shows on TV, and generally get the same tranquilizing bread and circuses. AH described some of this with the ACHE, which I thought was ingenious, if a bit far-fetched.

Where shadowrunners thrive is beneath all that, under the global monoculture. In the seedy little places where culture and brotherhood still matter, is where you find the runners. Where a unique culture teems in the shadows, encompassing many different areas of life.

Seattle should have been presented as a unique city. Insteaad, it was used as the model for the McCulture. Which is fine; it just doesn't belong in a book about core settings. They could have beefed up the "Living on the Edge" section instead.
Caine Hazen
QUOTE (Cain)

That's not that much different than Seattle today. Except it's still a melting pot, and not a McCity. We can lay claim to having influences from just about everywhere in the globe. (We have a Nepalese restaurant on one of the busiest streets, for crying out loud!) By the monoculture I think DE is referring to, is the grinding, heavy, commercial hell that most 6th worlders live in. Which is fine and worthy material, but it doesn't belong in a book about core settings.

Seattle gave us Starbucks, and for that it should be THE McCity. That aside however, Seattle is the home to a multi-cultural bastion like all the West Coast cities are now, the thing that makes that unique is that all of the other cities in the 2070s are not that way anymore. Look at Portland, and San Fran, and <insert town name here>. The problem from that stance is that there is too much to write about. While I could say there was probably some better things to write up, there are also lots of older resources that haven't changed, thus I believe the writers needed to focus on what has, and not rehash.

2nd point... its Runner's Havens .. not core setting book #1. It looks at places where runners live and operate heavily. Just like the upcoming location books concentrate on fleshing out cities which live a different style from a runner's haven. As I see it, any of the upcoming settings books could be looked at as "core" settings with each of their 2 main city entries.
Simon May
Things specific to Seattle I would've liked to see tied in:

The Bridge Trolls: Seattle currently has statues of bridge trolls (at least one) under neath several bridges. Would the Sixth World have cause these to come slightly alive? Would they appear at power centers? They're perhaps one of my favorite, if slightly out of the way, features of Seattle.

The Library: Seattle currently has a great glass library which requires rock climbers to wash the windows. Though it's not going to be a necessarily important locale for runners unless they're looking for some common information, it's a point of civic pride. Even with the corporatization, I suspect it would be one landmark people would be up in arms to protect.

Mt. St. Helens: I know it's not actually in Seattle and may well be part of Salish Shide, but the eruption in the 90s was so key to the growth of geological societies in the area. I'm certain it'd still be adding flavor. Perhaps a geological society would be a location that runs may intersect with.
Ancient History
QUOTE (Cain)
QUOTE (Ancient History @ Oct 25 2007, 02:07 PM)
Cain, I honestly can't figure you out. Some of those spots you glossed over have been characteristic to Seattle since first edition.

Such as?

The Alabaster Maiden springs to mind immediately.

QUOTE
That's still not a monoculture, at least as I understand the term.  If anything, you've described a multicultural area. 

When I hear the term "Monoculture", I picture the cyberpunk trope of nameless, faceless masses, cogs in a machine.  They're fed the same, clothed the same, watch the same shows on TV, and generally get the same tranquilizing bread and circuses.  AH described some of this with the ACHE, which I thought was ingenious, if a bit far-fetched. 

Okay, we're looking at this from different perspective. The world monoculture is when you can go to almost anyplace and encounter the same experience-it's why hotels and airports look alike, being able to walk into a McDonalds from New York to Bangladesh that is immediately recognizable and familiar to anybody who's ever been to a McDonalds, it's when you boot up a random computer and see the familiar Windows logo and when you find most of the same stores in malls across America.

It's a death of multiculturalism from the angle that every aspect that really defines the culture has been dissected, analyzed, cleaned up and assimilated into a package deal for your enjoyment-not just in this one place, but across the globe. It's about walking into an identical StufferShack in any country in the Sixth World, washing down the same krillcake with the same SoyCaf in any McHughs from Hong Kong to London, seeing the same fashions in the same stores in malls from Paris to Constantinople. When I talk about monoculture, I'm literally talking about the aspects of life that are universally shared by practically the entire Sixth World (or at least those guys not poking sticks into mud and pretending the Matrix doesn't exist).

Airports, hotels, superhighways are superspaces; areas that are intermediate by design, never final destinations. They're designed to facilitate you from point A to point B with the minimum psychological damage and, Ghost willing, your luggage. They're soothing and bland and most of the time their idea of spicing things up is some art deco reject sculpture/mural/ode to massive industrial spaces. Hell, most big airports in the US have a bar copied directly from Cheers so people can get smashed in a friendly and familiar environment. That's monoculture.
Fortune
QUOTE (Cain)
That's still not a monoculture, at least as I understand the term. If anything, you've described a multicultural area.

Fair enough. You are quite right when you say that I am describing a 'multiculture'. I'm not too familiar with the concept of 'monoculture'.
Cain
QUOTE (Fortune)
QUOTE (Cain @ Oct 26 2007, 09:05 AM)
That's still not a monoculture, at least as I understand the term.  If anything, you've described a multicultural area.

Fair enough. You are quite right when you say that I am describing a 'multiculture'. I'm not too familiar with the concept of 'monoculture'.

AH did a better job of desscribing "Monoculture" than I did. It's not just one predominant culture, it's where the predominant culture has virtually stamped out any other of the cultures out there. A bad example of this is the USA and the Amerind tribes; there's lots of cultural knowledge that has been lost, for good.

AH: What you say is all fine and good, but it doesn't belong in a Core setting. Like Bull said, Seattle was designed to have the serial numbers filed off and transplanted to Minneapolis. That'd be great for something like NAGRL, which is still one of myy favorite books. But it doesn't fit into a core location book. From the very opening-- the McCity reference-- we're being prepared to accept a generic sprawl, instead of a living, breathing, city.

QUOTE
2nd point... its Runner's Havens .. not core setting book #1.


Ahem. From the back flap:

QUOTE
Runner Havens-- the first core setting book for Shadowrun, Fourth Edition-- introduces players to two of the world's premier shadowrunner sprawls: Seattle and Hong Kong.


Sorry, but it *is* a core setting book. And while it does an excellent job of introducing Hong Kong, it falls flat in introducing Seattle.
Ancient History
QUOTE (Cain @ Oct 26 2007, 01:19 AM)
Like Bull said, Seattle was designed to have the serial numbers filed off and transplanted to Minneapolis.

No, and I can say that because I helped write it and because you're misquoting Bull-again. Yes, you can file the serial numbers off, but it wasn't designed with that express purpose in mind. It was designed to give a go-to on Seattle, and that's what it does-how well you can choose to debate to your heart's content.
Adarael
QUOTE
(We have a Nepalese restaurant on one of the busiest streets, for crying out loud!)


Seriously? Where? Is this eastside, or downtown?
Cain
QUOTE (Ancient History @ Oct 25 2007, 06:24 PM)
QUOTE (Cain @ Oct 26 2007, 01:19 AM)
Like Bull said, Seattle was designed to have the serial numbers filed off and transplanted to Minneapolis.

No, and I can say that because I helped write it and because you're misquoting Bull-again. Yes, you can file the serial numbers off, but it wasn't designed with that express purpose in mind. It was designed to give a go-to on Seattle, and that's what it does-how well you can choose to debate to your heart's content.

I posted the quote on the first page of the thread, but I'll post it again With a highlight.
QUOTE ("Bull")

“One of the other ideas behind these books is that the cities are designed to be somewhat malleable... Hong Kong and Seattle are presented as two distinctly different, yet still similar, locales. But you could file off the serial numbers and transport the Seattle info to, say, Minneapolis, if you really wanted. And the smaller write ups give additional info for other locales to help you transplant them, as easily.�

I did not misquote him. I stated, almost exactly, what he said here. The locations were designed to be malleable, to have their serial numbers filed off and transported elsewhere. Or at least Seattle was.

That's great material for a Sprawl Sites type book, or a NAGRL. But not for a core setting book.
Ancient History
Malleable doesn't equal interchangeable in my book. You misquoted by taking what he said out of context. Heck, they were two different sentences
Cain
And what context is that?

Let's look at what Bull had to say in response:
QUOTE
Regardless, I think my general intention was as Demonseed said... Present a couple specific locales and give some very loose definition to a handful of others, all following the same theme. This would allow you to pretty readily "convert" whatever city you wanted to into a "core" setting for your game.

Shit, I've done that on a couple occasions pre-SR4. I've transplanted half of Seattle and a few bits of Chicago into Cleveland. Changed the Puget Sound and the surrounding ports to Lake Erie, drop Underworld 93, Dante's, and the other clubs mostly into The Flats, and go from there.

Personally I've always found all the "place books" to be little more than stuff to data mine anyways.


The problem here is that Hong Kong doesn't follow the same theme as Seattle. I think it was JWK who said he wanted to present Seattle as a punch-drunk boxer who had seen better days. That would have been wonderful! Instead, however, we're given a data mine in lieu of a core setting. And a data mine has its place, but not in a core setting.
fistandantilus4.0
QUOTE (Cain)
Like Bull said, Seattle was designed to have the serial numbers filed off and transplanted to Minneapolis.


If that was the intention, then why not leave it off as just saying "This was one stated intention, I don't like that." Instead we've got a thread that's focusing solely on the intention of the writing, rather than the actual content. Which as I understood it, was the purpose of this review. I'm all for dissenting statements, but really this is a matter of personal taste (understandbly for you and many others). You can't really say that something is wrong becuase it's not the way you like it. That's the tone I'm getting.
Ancient History
QUOTE ("Cain")
And what context is that?

You realize you're not supporting your point in the slightest? Shadowrun settings are meant to be dynamic. Gamemasters should have an easy time adapting them for their games, not just adapting their games to fit the given locations. Like Bull points out, you can file the serial numbers off, but that doesn't mean it was designed to be from the start-and he did not say as much.
Cain
Let's leave it at "designed to be malleable"-- I won't pull the dictionary argument on you, we all know that malleable means "easy to change".

Fisty: I'm not saying the content is bad (OK, I am saying *some* content is bad) but also where it belongs. If we had a chapter on cyborgs in the middle of Runner Havens, it'd be the same sort of thing. A great deal of the Seattle content would have gone a long way in describing a generic sprawl, the monoculture DE and AH is referring to. All of that's good material, but I'm arguing that it doesn't belong in a core setting book. The statement that it was designed to be so is just icing.
Demonseed Elite
We are getting off-topic again.

The impression I am getting is that Cain does not feel that much of the Seattle content is "Seattle" enough. I think that's a fair opinion, but I'm not sure there is much more that can be discussed on that topic.
Cain
There's still the question you posed about global monoculture and local cultures. In this case, rather than say Seattle was bland by design as to be easily converted into anywhere else, we discuss rather or not it was designed to show the North American corporate culture at the expense of local flavor. And rather or not that belongs in a Core Setting, let alone a book about core settings.
Ancient History
Of course, you could make the argument that the monocultural aspects of Seattle are part of its local flavor.

But this is really a lot of discussion for what amounts to one post in the beginning of the chapter.
Cain
QUOTE (Ancient History @ Oct 26 2007, 02:16 PM)
Of course, you could make the argument that the monocultural aspects of Seattle are part of its local flavor.

I don't think so. To quote someone who put it a lot better than I could:
QUOTE (Ancient History")

It's a death of multiculturalism from the angle that every aspect that really defines the culture has been dissected, analyzed, cleaned up and assimilated into a package deal for your enjoyment-not just in this one place, but across the globe. It's about walking into an identical StufferShack in any country in the Sixth World, washing down the same krillcake with the same SoyCaf in any McHughs from Hong Kong to London, seeing the same fashions in the same stores in malls from Paris to Constantinople. When I talk about monoculture, I'm literally talking about the aspects of life that are universally shared by practically the entire Sixth World (or at least those guys not poking sticks into mud and pretending the Matrix doesn't exist).


Monocultural aspects are what *strip* flavor from a city. No one goes to the airport to soak in the culture and diversity. It's the opposite of flavorful; it's insipid, bland. Now, discussions about the 6th world monoculture are certainly worthwhile, and it'd be a wonderful topic to explore. Just not in a core setting, where you want to learn what's unique and special about a place, not how it's just like everywhere else.
Ancient History
If it's characteristic of the place, it deserves mention. 'sides, it's clearly stated in the book that it isn't the whole sprawl that's like that. You're trying to make mountains out of molehills mate.
Cain
If it's a characteristic of everyplace, it's not worth mentioning at all. At least, not in a book about a unique place.

My argument is that the section was designed to show global monoculture (Ok, it's not, but that's a nice way of putting it) at the deliberate expense of local flavor. You can't tell me that this was the point of the whole book, because Hong Kong certainly doesn't fit this pattern.

When you compare the two sections, there can be no doubt. I could delete just about every single major place name from the Hong Kong writeup, and I'd still be able to turn to almost any page and know where we're talking about. The local flavor shines through, in bright Cantonese Neon signs. We're not given an example of the global monoculture. Even though, as you pointed out, it's there-- I *ate* at a McDonalds in China-- there's no wordcount wasted on the characteristics of everyplace.

Now, Seattle. If I used white-out on the major place names, you wouldn't know where we're talking about. Not until you get to the one sentence about the Space Needle and Pike Place Market would you be able to identify it. Now, supposing that this is because the goal was to show the urban monoculture-- the aspects of a city common to every city-- then you did a fine job. However, if you intended to show a living, breathing city, like Hong Kong, then it fell flat. I'm inclined to believe it's more the latter than the former, but I've been wrong before.
Cain
QUOTE (Adarael)
QUOTE
(We have a Nepalese restaurant on one of the busiest streets, for crying out loud!)


Seriously? Where? Is this eastside, or downtown?

Sorry I missed this one. U-Dist, on the Ave. There's a review Here.
Ancient History
QUOTE (Cain)
If it's a characteristic of everyplace, it's not worth mentioning at all. At least, not in a book about a unique place.

I disagree.

QUOTE
My argument is that the section was designed to show global monoculture (Ok, it's not, but that's a nice way of putting it) at the deliberate expense of local flavor.  You can't tell me that this was the point of the whole book, because Hong Kong certainly doesn't fit this pattern.

I have not and am not trying to say either of those things.
Cain
Then what are you saying? Silence is assent.
Ancient History
At bedrock, Seattle is a gateway for people and goods to pass through. That's its reason for being, that's the foundation of Seattle as a setting from the first edition on down. So part of Seattle's identity, it's local culture, is a nod to the global monoculture. It's something very basic, something most people would overlook-which is why it needs to be pointed out. Which is why I made the one comment that you've been kvetching about, which taken in context doesn't even apply to Seattle as a whole.

If we'd spent the entire chapter going on about how Seattle was the lowest common denominator of North American cities, that would be waste of space. We did not. One of the things you consistently gloss over is that the Seattle in Runner Havens is not the Seattle of today. There are different landmarks, different ethnic groups in prominence, and different establishments. You might not recognize the local flavor in Seattle, but that doesn't mean it isn't there-or that it was designed from the get-go as someplace for GMs to come in, file of the place names and turn into any other city.
Cain
QUOTE
At bedrock, Seattle is a gateway for people and goods to pass through. That's its reason for being, that's the foundation of Seattle as a setting from the first edition on down. So part of Seattle's identity, it's local culture, is a nod to the global monoculture. It's something very basic, something most people would overlook-which is why it needs to be pointed out.

So is Hong Kong, to an even greater extent. For almost a hundred years, it was *the* gateway between East and West. There was no need to do any of that there, and the chapter is all the stronger for it. Hong Kong has virtually nothing on the 6th world monoculture, yet manages to deliver the goods. Part of Hong Kong's identity, it's local culture, is a deep connection to globalism. And yet, there was no need to point it out.

QUOTE
If we'd spent the entire chapter going on about how Seattle was the lowest common denominator of North American cities, that would be waste of space. We did not. One of the things you consistently gloss over is that the Seattle in Runner Havens is not the Seattle of today. There are different landmarks, different ethnic groups in prominence, and different establishments. You might not recognize the local flavor in Seattle, but that doesn't mean it isn't there-or that it was designed from the get-go as someplace for GMs to come in, file of the place names and turn into any other city.

Then why is it, if I remove the major place names, I wouldn't be able to tell where you were talking about? The Seattle of the future may not be the Seattle of today, but it needs to still have recognizeable components. Otherwise, you may as well make up a city.

Again, to compare Runner Havens to itself, the Hong Kong chapter had no need to describe McDonalds. I can not "file the serial numbers off" and transport the Hong Kong material to Tokyo or Bangkok. It's easy to do this with the Seattle material.

Local flavor may exist, but the standard I'm judging Runner Havens with is... Runner Havens. I've had people say the book should have been called "New Hong Kong". In comparison to the previous chapter, Seattle has virtually no local flavor at all.
Ancient History
QUOTE
Then why is it, if I remove the major place names, I wouldn't be able to tell where you were talking about? The Seattle of the future may not be the Seattle of today, but it needs to still have recognizeable components. Otherwise, you may as well make up a city.

Because you're being deliberately obtuse?

QUOTE
I can not "file the serial numbers off" and transport the Hong Kong material to Tokyo or Bangkok.

Then I'll stop by your imagination's grave and leave flowers.

So far Cain, you haven't expressed much of an interest in discussion of the book, which is really the entire point of this thread. You've just been referring back to your review. You're welcome to your opinion, and I thank you for sharing it, but if you can't make at least an attempt to keep on topic, then please make your own thread bitching about what you think went wrong in Seattle-or resurrect an old one. I seem to recall you had some real admirers on the RPG.net concerning it as well.

Okay, I've been defensive about Seattle, and that's wrong of me because it's been doing nothing but encouraging you and keeping the thread derailed. I agree Jay did a terrific job with Hong Kong, and I know Seattle isn't perfect, but I haven't seen you come up with much support for any of your assertions concerning Seattle beyond your personal will that It Is Not So. There comes a point where you might want to consider how much of your argument is only valid for you.
Fortune
QUOTE (Cain)
So is Hong Kong, to an even greater extent. For almost a hundred years, it was *the* gateway between East and West. There was no need to do any of that there, and the chapter is all the stronger for it. Hong Kong has virtually nothing on the 6th world monoculture, yet manages to deliver the goods. Part of Hong Kong's identity, it's local culture, is a deep connection to globalism. And yet, there was no need to point it out.

I think that is the point (at least partly). While they are both 'Runner Havens' and both examples of a 'Gateway City', they are not alike. While Hong Kong has all the same multicultural aspects, it has somehow managed to keep their flavor or individuality somewhat vibrant. Seattle on the other hand has taken each of those same diverse aspects and homogenized them into one big commercial blandness.
Cain
I'll put up a challenge, then. How many people here can replace "Seattle" with "Boston" on the first two pages of the chapter, and have it make perfect sense?

My main arguments are as follows:
  • The Seattle chapter was designed to be easily changed ("malleable") into generic sprawls. Proof: Bull's quote.
  • There's some very good writing in the chapter, but it's far to easily portable into other cities. Proof: AH's solid writing ability, the white-out test.
  • There's some very bad writing in the chapter, in particular the Governor's race. Proof: Various PM's I've recieved both here and on RPG.net.
  • There are some good sections that do a good job of tying into SR Seattle history. Proof: the ACHE.
  • There's a ton of in-jokes, which actively alienate newer readers. Proof: Responses on RPG.net.

Some of my *opinions* are as follows:
  • Atmosphere was sacrified in favor of in-jokes.
  • The Seattle chapter was meant to be almost completely interchangeable with any other city in North America.
  • Despite some good writing, much of the chapter misses the point of a core setting.
Cain
QUOTE (Fortune @ Oct 26 2007, 05:42 PM)
QUOTE (Cain @ Oct 27 2007, 10:18 AM)
So is Hong Kong, to an even greater extent.  For almost a hundred years, it was *the* gateway between East and West.  There was no need to do any of that there, and the chapter is all the stronger for it.  Hong Kong has virtually nothing on the 6th world monoculture, yet manages to deliver the goods.  Part of Hong Kong's identity, it's local culture, is a deep connection to globalism.  And yet, there was no need to point it out.

I think that is the point (at least partly). While they are both 'Runner Havens' and both examples of a 'Gateway City', they are not alike. While Hong Kong has all the same multicultural aspects, it has somehow managed to keep their flavor or individuality somewhat vibrant. Seattle on the other hand has taken each of those same diverse aspects and homogenized them into one big commercial blandness.

A good point. But that does reinforce the idea that Seattle was designed to be bland, and not unique. If that was their intention, a two-tiered approach would have worked better: descriptions of life in the corporate machine, and life in the shadows.
JBlades
QUOTE (Cain)
My main arguments are as follows:
  • The Seattle chapter was designed to be easily changed ("malleable") into generic sprawls. Proof: Bull's quote.
  • There's some very good writing in the chapter, but it's far to easily portable into other cities. Proof: AH's solid writing ability, the white-out test.
  • There's some very bad writing in the chapter, in particular the Governor's race. Proof: Various PM's I've recieved both here and on RPG.net.
  • There are some good sections that do a good job of tying into SR Seattle history. Proof: the ACHE.
  • There's a ton of in-jokes, which actively alienate newer readers. Proof: Responses on RPG.net.
Some of my *opinions* are as follows:
  • Atmosphere was sacrified in favor of in-jokes.
  • The Seattle chapter was meant to be almost completely interchangeable with any other city in North America.
  • Despite some good writing, much of the chapter misses the point of a core setting.

I would agree that the Seattle chapter is designed to be easily portable, however I would ask you, Cain, why is that a bad thing?

We have two full books on Seattle as a city in the SR universe. The purpose of Runner Havens is to give people new to SR4 (everyone, relatively) and the SR universe in general (hopefully a large number for the sake of the future of the game) setting cities in which to base their game. The cities suggested are just that, suggestions. Helpful as it is to have the authors set up a believable picture of Seattle, it is far more useful by far in the effort of granting new players setting material to make said material adaptable to those players.

I love Seattle, I've visited it a few times and have some friends there. If my career gives me the opportunity to move there I would probably take it. That said, if I want to know more about Seattle many resources are available both online and at every major bookstore in the world. My sources for info on how to set up a city for Shadowrun are much more limited. I put forth to you, that perhaps spending page count in a game book on the later is more useful and practical than spending it on the former.
Cain
You're right, to a degree. Certainly, more material on the 6th world in general would be very appreciated, I think the "Living on the Edge" section was a good idea, if way too sparse for its job.

But when it comes down to it, you get a setting book for the setting. I didn't buy the Denver set so I could run a game in South Carolina. In a core setting book, I want core setting material, not easily portable stuff.

If they had released much of the information as a NAGRL or SOTA:64 book, then the material would have been excellent for its job. As it stands, though, it's not what you expect from a core setting. Stuff to design a core setting with, sure. But not core setting material.

Bottom line is, the material is a good thing in a book designed to teach you how to build a sprawl. It's a bad thing when it tries to replace a city.
Ancient History
QUOTE (Cain @ Oct 27 2007, 12:53 AM)
The Seattle chapter was designed to be easily changed ("malleable") into generic sprawls.  Proof: Bull's quote.

We've been over this; you're adding something ("into generic sprawls") to Bull's statement that wasn't there before. All love to Bull (really), you also should consider the primacy of the sources when a couple of the people that actually wrote the section have chimed in on taking his statements out of context.

I have to say, simply saying "Proof" doesn't make it proof. You need a more concrete example-or at the very least a logical argument that can be easily followed from first principles to last. For example, if you wanted to prove that substitution is so easy, you would post a section sans place names and present it as proof of interchangeability; then other people could examine it and agree or disagree with logical arguments or counterexamples.
martindv
Just because this is amusing as hell.

I excised the commentary, but left everything else intact, more or less.

QUOTE

EMERALD CITY
Posted by: Fatima
If you ask a _____ite, they’ll tell you that they have a star on the _____ flag. It’s pretty far away from the other ones and you can’t see it, but they swear it’s there. The _____ Metroplex is an island of _____ territory surrounded by hostile nations, and the only _____ port on the _____ Ocean. Four million _____ citizens live in the Metroplex, with up to a five hundred thousand transients visiting every day. Those are the official numbers, mind. Rough estimates place the actual population (including transients and a few species not yet regarded as sentient by the Metroplex Census Office) closer to six million.

BORING FACTOIDS
_____’s a little more cosmopolitan than your average sprawl, which is a major plus for people in our line of work. Any ethnicity, metatype, ’ware, or outfit blends right into with the pavement-pounding downtown hordes. You really have to make an effort to get anyone to raise an eyebrow at your appearance, even in the exclusive high-sec corp enclaves (where you can look weird as long as you also look rich). It’s also easy to plug into whatever subcultural niche you prefer here. There are dozens of little ethnic neighborhoods and specialty shops where you can find anything your individual quirks desire

Linguachips and translation programs are ubiquitous these days, but your average _____ite speaks at least two languages, even if they can’t write their name. The ones you’re most likely to encounter are English, Japanese, (a neighboring country's) dialects, Or’zet, Aztlaner Spanish, Russian, Korean, and Sperethiel.

The Man
Each _____ district (except for _____) is governed by a locally elected mayor. The Metroplex as a whole elects the governor and the Metroplex’s two senators and single representative; those last three serve on behalf of _____ in the _____ Congress. Relations between the Metroplex government and the various extraterritorial corporations that operate within the Metroplex are maintained by the United Corporate Council, which in turn answers to the Corporate Court. The current Metroplex Governor is _____, though he’s up for re-election this year, and faces stiff competition.

The _____ Federal government maintains offices in _____ to represent the interests of the country as a whole and to cover anything that might fall under Federal jurisdiction. Federal and _____ military presence has been increasing steadily in _____ since the recent Crash, perhaps in response to the growing Independent _____ movement.

Rain City
Since the _____ area around _____ counts as a temperate rainforest, it’s no surprise that _____ receives precipitation in excess of two hundred centimeters each year. Even when it’s not misty or drizzling, an unhealthy haze of smog keeps the city under an endless gray pallor. Being right on the ocean, though, there are times when the breeze comes in off _____ and you can almost breathe something  resembling air. Careful, though—the second the wind changes, you’ll get a lung full of ash from _____ or low-rad particulates from _____.

The Augmented Surface View
Visitors to _____ see a city of living crystal, with each building a massive polygon of multifaceted green gems lit from within. This is the much-hyped “Emerald City� AR overlay promoted by the _____ Tourist Board, broadcast via thousands of participating nodes and networks right to your commlink. Most of Downtown _____, especially the looming corporate skyscrapers, has adopted the green, glassy AR theme to “skin� over their drab exteriors of concrete and mirrored windows. The street level overlay is more colorful and varied in appearance, though green and crystalline elements are still dominant.

In the Deep End
_____’s virtual reality is pretty much like any other, though you’ll note the Emerald City design motif is standard here, too. The largest systems include Mitsuhama’s infamous Forbidden City host, the Aztechnology Pyramid, the NeoNET Constellation, and the translucent green apparition of the _____. Of course, no introduction to the _____ Matrix would be complete without mentioning _____Source, a popular public database and search engine.

Staying in Touch
Perhaps more than other sprawls, _____ites have wholeheartedly embraced social networking technologies. Just peek at the PANs of any pavement-slapping pedestrians, and you’ll see each and every one is linked up to at least one social networking service, if not half a dozen. If you scan your vicinity  for an interactive game partner, a fellow hobbyist, or a one-night stand, you’re sure to find one. _____ites are so heavily networked that spontaneous, unplanned (usually) flash mobs are common when word hits the airwaves about some celebrity sighting, short-term bargain deal, or similar media spectacle or draw.

The Scene
Once upon a time, _____ was known for _____ and a popular chain of _____. It’s got a lot more going on now, and interesting events always attract people who want to keep an eye on what’s new and hot. As a result, _____ 2070 is the eyes and ears of the _____. It’s inundated with fashionistas, glitterati, paparazzi, cool hunters, and anybody that wants to be “in the knowâ€? or cash in on the latest trends. These cultural parasites also draw an even lower life form: marketing agents. There’s no better place to kick-start a new viral advertising campaign, music style, or targeted meme than by seeding it through _____’s subcultural tapestry and watching it spread. _____ and _____ may be the hip places to watch, but you’d be surprised at how much originates from the Emerald City. _____ has a way of mutating new artistic talent and trends for its own purposes, however, so there’s  always even more that doesn’t escape into the corporate clutches.


I don't want to say either one of you is right, but it's pretty... bland.
Fortune
Well, I'd know it was talking pretty much specifically about (the Sixth World) Seattle. Not too many other cities fit the geographical description (including surroundings) and the accompanying AR fluff is just gravy.
Cain
I'm too lazy to type out an enitre section. Let's do two paragraphs, then.

QUOTE
Boston Ettiquette
Newbs and foreign runners need to know a few things about how the shadows are run in Boston.  Most of these are common sense, but you'd be surprised how many times an up-and-coming runner's career was cut painfully short by not following the same rules as everyone else.  On the other hand, guarantees are few in the sprawl-- you might stumble into a meet where the players do things according to their rules and anything I tell you might just land you in hot water.  The best advice I can offer you is that you research the situation aheaad of time, keep your cool, and use your best judgement.

Fixers
First rule of running in Boston: get a fixer.  In a town this crowded with talent, if you don't have a fixer working your rep, you're nobody.  Fortunately there are a lot of fixers out there looking for new teams to add to their stable, though you can be sure they'll only pass you small-time jobs until you prove you're a professional-- no matter what sort of rep you had in another city or how many references you have.  Pick your fixer carefully (if you have a choice, that is)-- they have reps too, and it's hard to be in this business without making some enemies.  Some are strictly small fry, but you can always work your way up the ladder. 


I could go on, but I think you get the point.
Cain
Couldn't sleep.
QUOTE
Bangor, ten years after. Coming back to my
far-off birthplace is a breath of fresh air in many
ways. Indeed, the oceanic wind that welcomed
me at the International Airport is
only the beginning. More than four
million souls call Bangor home, but only one can
call itself its Governor.

Pollsters, rallies, and AR spam; oh my! The
Heart of Maine is being bombarded by bombastic
bullshit. Election campaigns are kicking into high
gear and the anxiety is nearly visible. Customs gives
me the Look as I hand over my press accreditation.
It won’t be the last one the agent sees before E-Day.

I’m sipping something the caffeine bar claims
is real Amazonian coffee as I ride in a cab to the
Mayflower Park Hotel—it’s no Laubenstein Plaza,
but it’ll do. I like the retro atmosphere. Very 1990s.
The driver is in-the-flesh, not telepresent—an
ork named Fred.

/// Begin Audiovisual Transcript ///
Fred: Mayflower? Good family hotel. Big beds
and soundproof rooms—’cause a nightclub was
near it once.
Daniel Cregg: Once? You mean Sullivan’s closed?
Fred: (nods) The Crash. City’s been in agony
from it.
DC: (distracted) Hmm … city looks fine from here.
Fred: Downtown ain’t all of Bangor, hoss. The other districts are
helluva lot worse. I ain’t down-and-out yet, but my wife’s unemployed
and our kids got all this pressure to become gangers. All the
other kids in our street already joined one gang or another.
DC: Sorry to hear that. Can’t the police do anything about it?
Fred: The Star? <snorts> The buunda to the Star. They’re so busy
stomping orks they can’t even catch the Cutter.
DC: So you agree with Strouthers.
Fred: Yeah, but that useless halfer ain’t getting my vote again.
DC: So who’s your pick?
Fred: No real choice between Brackhaven and someone who
wants to jump into the abyss. Who knows, there might be something
soft at the bottom.
/// End Audiovisual Transcript ///

Fred pretty much summed up Bangor’s dilemma. All three
candidates promise the moon for Bangorites (they’d promise the
sun too, but locals don’t believe in anything they can’t see), but can
they deliver?

With the withdrawal of former Councilman Daniel
Reynolds (Technocrat) for personal reasons and Representative
Susan Riordan (Libertarian) over a financial scandal, the field has
narrowed to three main candidates. Given the high number of undecided
voters, the election can still go to any of them.

The Incumbent: Julius Strouthers
Julius Strouthers hasn’t had an easy tenure as Metroplex
Governor. Bangor’s sinking economy and rising unemployment
are just the tip of the iceberg. Add in endemic street violence, well publicized
corruption scandals involving some of his closest advisors,
increased hostility from the Native American Nations, and
frosty relations with President Colloton’s administration, and you
start to get the picture. Recent bouts of rage at Cabinet meetings
show the enormous stress the dwarf is dealing with.

The governor has been lashing out at Lone Star recently,
criticizing its lack of success in catching the “Mayan Cutter� serial
killer. Strouthers has entertained negotiations with Knight
Errant concerning the Metroplex Policing Contract, up for renewal
next year, as a tacit threat. Strouthers has also promised a
new solution to solve Bangor’s energy problems, but details have
been scarce.

Strouthers is fighting in earnest, though, and he won’t go
down without a fight. “Bangor is a community, built with the
hopes and actions of our forefathers, not divisiveness and mistrust,�
said Strouthers to an audience at a recent rally. “We’re
a strong city and with your help we can truly make Bangor the
jewel of the Northeast.�

The Frontrunner: Kenneth Brackhaven
Politicians are nothing if not adaptable, and Kenneth
Brackhaven is no exception. After his failed 2057 presidential
bid, Bangor’s golden son spent several years as a power behind
the scenes, endorsing many local candidates and the late
Governor Lindstrom’s failed presidential bid in 2064. With
Election Day nearing and one third of Bangor behind him,
those efforts might soon pay off.

/// Begin Transcript ///
“A simple look at the numbers shows that our city is dying.
Forty percent of ork teens who try a BTL end up joining
a gang. Five out of ten prostitutes are elves. Troll-related
violence in schools has nearly doubled. Filipino, Chinese, and
Aztlaner immigrants are stealing jobs from decent, hard working
Americans.
“And what has been the Governor’s reaction to these problems?
He wants to fire Bangor’s hard-working police! Clean up
starts at home, and Kenneth Brackhaven is the man for the job.�
Source: Arise Humanity! AR spam
/// End transcript ///

This candidate’s inability to grow in the polls is a major concern
of Brackhaven’s advisors. Brackhaven supporters blame unfavorable
media coverage, but outside experts speculate he has
reached his popularity roof.
“Kenneth Brackhaven is doing very well with the human electorate,�
said Brian Stanton, an analyst at the University of Maine,
“but I still have yet to see a metahuman voting for him. The problem
was less significant when he ran for President, but Bangor has
a much higher percentage of registered metahuman voters.�

Personally, I wonder at tension within the ranks. After joining
the Republican Party in 2069, Brackhaven rode a wave of former
Archconservative voters to vanquish Ellen Danquist in the
Metroplex primaries. Danquist had been personally nominated
by President Colloton, which puts Brackhaven at odds with the
powers-that-be in DC.

With the death of Karl Brackhaven,
his uncle and chairman of the Humanis
Policlub, in 2065, the only other remaining
Brackhaven is Karl’s granddaughter,
drug artist Tiffany Brackhaven. Tiffany’s
longstanding relationship with the Goblin
Rock star Crime Time would be a boon to
Brackhaven’s anti-metahuman image, but
one he’s chosen not to exploit.


I cut-and-pasted that from a pdf I acquired, and used Word's replace function for the most part. A few other location names were changed ("Emerald City" to "Heart of Maine") and a few cuts made, but it's over 99% original text. Now, if we saw this in a sourcebook on Maine, would anyone notice the difference?
Demonseed Elite
I do want to clarify a couple of things. No disrespect to Bull at all, but he wasn't a writer or developer on Runner Havens, to my knowledge. I know I was never, ever tasked with making my entry to Runner Havens a place that you could file the serial numbers off of and transport somewhere else. And I absolutely did not write it that way. A GM is free to take material from the Hong Kong entry and use it in Macao, Sydney, Indianapolis, or wherever they want. But it wasn't written for that purpose; it was written for Hong Kong. Whatever your feelings are, I would not put too much weight on Bull's comment, because it was not part of the official design philosophy.

Two, the "core settings" comment. The sprawl series, of which Runner Havens is the first, provides information on SR4's signature settings. Seattle and Hong Kong are not really the core settings; you could make the argument that Neo-Tokyo and Los Angeles will be just as much core settings. I know that plot material will focus on the signature sprawls and will not be limited to Seattle and Hong Kong. Seattle and Hong Kong will probably remain more "natural" settings, because they are runner havens. But if you run a more corporate-heavy campaign, Neo-Tokyo and Los Angeles will probably feel more natural for your group and feel more like core settings.

About the writing in Hong Kong and the whole monoculture discussion, I deliberately avoided mentioning too much monoculture in the Hong Kong write-up (there's a bit here and there about corporate fashion and Nu-You clinics). I didn't imagine it is a place with a heavy monoculture, even though it is a gateway city and very global. Since the goal of the writing piece is presenting Hong Kong, I weighed the writing towards pointing out the things that make Hong Kong unique. That comes down to writing economy and what I felt, as the writer, was more valuable to the reader.

Something else to note: Seattle comes with a special layer of difficulty for the writers. Nearly all the monoculture that has been presented in Shadowrun since 1989 has been presented through the lens of Seattle. Stuffer Shacks, DocWagon, even NERPS, are things that have all been linked to Seattle just because that was the Shadowrun setting in earlier editions.
Prime Mover
Wish I had more free time, missed alot of this Seatle discussion. The flavor seemed less then bright to me as well but for different reasons. The original Seatle book really set the tone for SR and alot of its flavor. IMO Both New Seatle and Seatle entry in Runners Havens were a product of not wanting to step on the pasts toes and trying to update without losing the "feel" of SR's home turf. This left me feeling like both were watered down out of a sense of respect not a lack of effort. So much has taken place in the last 20 years game time certainly Seatle has changed in feel and flavor but it's entry only scratches at that the surface of those changes. With a majority of the entry giving me a cut and paste feel.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012