QUOTE (Glyph @ May 1 2008, 10:49 PM)
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samuelbeckett's melee build uses hardliner gloves to make his hands count as "weapons", so that he can use the two-weapon fighting style maneuver, which lets you use the rules for full defense to parry with the off hand to get full defense that doesn't cost an action. As I said in the first paragraph, it's a rules interpretation that not every GM would allow.
Still, if the GM nixed it, you could change it to dual-wielded Katars. Even making one of them a weapon focus with a personalized grip, it would still be a cheaper build overall. You would lose the insane DV, but roll more to hit, and be able to replace some of the unarmed damage-boosting adept powers with more combat sense.
Also: reading the rules, Hardliner Gloves are basically just brass knuckles, right? So weighted steel-toed boots should do the same thing, but for kicking?