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Stahlseele
more/bigger/better weapons tend to have that kind of effect yes *g*
bibliophile20
QUOTE (Glyph)
So basically you have put them in a situation where they are in big trouble, but have nothing else to lose. Their actions don't come as such a big surprise to me then. After all, if the bad guys are coming after you, you might as well go out with guns blazing, and take as many of them as possible down with you.

Also the team leader is playing a character that's a little on the... unstable side of things. Actually, what really kicked this little war into high gear was his old boss at NeoNET giving him a call and "suggesting" that he bring her in "because maybe we can see what's wrong with her"; as a direct result, the character is, as the player put it, in a "little happy crazy place right now" and is actively killing anyone that he deems a threat to the technomancer.

(and, to be quite honest, I was not expecting this reaction in the slightest; Ben is really channeling the happy, psychotic Reaper quite well)
Fortune
You weren't expecting this reaction after basically railroading him into this very situation? What did you expect him (them) tho do?
kzt
QUOTE (Ryu @ Jan 26 2008, 05:11 PM)
And does Arsenal change things here! Give them all the toys they want, and then it is indeed time for a new oyabun (And a new face/ID/place of living after that).

Who are they going to buy the toys from and who is going to sell to them? The yaks can exert a lot of pressure on people to "do the right thing" when the PCs approach them, if the huge reward isn't enough incentive itself.

Thing with a high availability are not "in stock" anywhere, someone has to get them so they can sell them to the PCs. "Sure, I can do that. What's your phone number? Give me a few days to get those and I'll call you to arrange a meeting". Followed by a phone call to the Yaks....
bibliophile20
QUOTE (Fortune)
You weren't expecting this reaction after basically railroading him into this very situation? What did you expect him (them) tho do?

Less psychosis, perhaps? Less "I'm going to pick a fight with a juggernaught and I don't care what happens" and more "I'll exert the minimum force needed to get away safe and sound"?
Ryu
The Seoulpa rings will activly help them. Their main goals are "kill yak, kill yak, make profit, kill yak"... and then your group does pick the great fight.

Keep in mind that Seoulpa rings have quite a bit of money, but low manpower.
toturi
QUOTE (bibliophile20)
QUOTE (Fortune @ Jan 26 2008, 08:07 PM)
You weren't expecting this reaction after basically railroading him into this very situation? What did you expect him (them) tho do?

Less psychosis, perhaps? Less "I'm going to pick a fight with a juggernaught and I don't care what happens" and more "I'll exert the minimum force needed to get away safe and sound"?

From the description of the events, it would have been "Well now, the good thing about hitting rock bottom is that there's no place to go but up!"
QUOTE
Who are they going to buy the toys from and who is going to sell to them? The yaks can exert a lot of pressure on people to "do the right thing" when the PCs approach them, if the huge reward isn't enough incentive itself.
Their enemies? Do the "right" thing? The right thing for the mafia and triads to do is supply the guns, ammo and get themselves a ringside seat!
kzt
It's all well and good for the Mafia to applaud the disaster, but for the honest illegal munitions dealer trying to make a crooked living, the very real threat that the Yaks are going to kill his kids first if he sells anything, plus the >$100K reward, tends to make it clear what the "right thing" to do is. If the capo wants to sell it to the PCs that's one thing, but that provides a target that the Yaks can go after. They know where the Mafia has it's businesses and where the leadership lives. So the don isn't going there. It's not good for business. Not that they might not help, but not blatantly.
Glyph
QUOTE (kzt)
honest illegal munitions dealer


biggrin.gif
toturi
Unless the yaks want to go to war with the mafia on top of this mess, the yaks won't do a thing to the mafia businesses. So the don is doing business. Besides, the yaks are busy under attack.

If the yak affliated won't sell to the runners, simple. Attack them instead and take the guns. The runners are at war with the yaks anyway. Show the yak affliated what it means not to sell to the runners. The yaks can't protect them anyway, the yaks themselves are under attack.
mfb
edit: double post.
mfb
why would the availability of new toys on the street change anything? it's not like the runners are going to be able to get their hands on anything the Yaks couldn't, especially given the fact that these particular yaks have enough pull to bum a cyberzombie off MCT.

regarding strategies, the PCs' contacts may be dead or in hiding, but there was more to what i suggested than just that. i mean, who cares if they're hiding in the Ork Underground? the Ork Underground depends on the black market to survive, and these Yaks--if they have as much money and power as the OP has suggested--can certainly apply some serious pressure from that quarter. all the Yaks need to do for information is squeeze a few of the ork junkies who buy Yak chips and drugs.

the point i'm trying to get across here is that an organized crime syndicate is not composed of mooks to be mowed down. it is comprised primarily of money and influence, and that's the crap that you need to watch out for if you go up against one. the mooks with guns are just icing on the cake--by the time they get to you, your life is already in ruins.

QUOTE (toturi)
Unless the yaks want to go to war with the mafia on top of this mess, the yaks won't do a thing to the mafia businesses. So the don is doing business. Besides, the yaks are busy under attack.

i don't think i'd paint in in black-and-white either way. a given mafia boss might be ready and willing to throw down on Yaks at the drop of a hat--he just hates him some Yaks. in a situation like that, the PCs would be wise to go to that particular mafia boss for help. another mafia boss might view taking on the Yaks as a distraction from his real goal, which is to make tons and tons of money. in that case, if the PCs went to that mafia boss for help, they might actually find the boss selling them out to the Yaks. in most cases, though, barring a mafia connection with a decent Loyalty rating, i don't think the mob would be particularly interested in getting into a scrap with the Yaks over some snot-nosed punk runners.
toturi
QUOTE (mfb)
QUOTE (toturi)
Unless the yaks want to go to war with the mafia on top of this mess, the yaks won't do a thing to the mafia businesses. So the don is doing business. Besides, the yaks are busy under attack.

i don't think i'd paint in in black-and-white either way. a given mafia boss might be ready and willing to throw down on Yaks at the drop of a hat--he just hates him some Yaks. in a situation like that, the PCs would be wise to go to that particular mafia boss for help. another mafia boss might view taking on the Yaks as a distraction from his real goal, which is to make tons and tons of money. in that case, if the PCs went to that mafia boss for help, they might actually find the boss selling them out to the Yaks. in most cases, though, barring a mafia connection with a decent Loyalty rating, i don't think the mob would be particularly interested in getting into a scrap with the Yaks over some snot-nosed punk runners.

Actually he'd sell that info to the yaks and sell arms and info on the yaks to the runners. Then he can step in and improve his market share.
bibliophile20
QUOTE (mfb @ Jan 26 2008, 10:46 PM)
why would the availability of new toys on the street change anything? it's not like the runners are going to be able to get their hands on anything the Yaks couldn't, especially given the fact that these particular yaks have enough pull to bum a cyberzombie off MCT.

regarding strategies, the PCs' contacts may be dead or in hiding, but there was more to what i suggested than just that. i mean, who cares if they're hiding in the Ork Underground? the Ork Underground depends on the black market to survive, and these Yaks--if they have as much money and power as the OP has suggested--can certainly apply some serious pressure from that quarter. all the Yaks need to do for information is squeeze a few of the ork junkies who buy Yak chips and drugs.


Well, the cyberzombie is going to come with some strings attached... not to mention that they'll be burning major favors to get him in.

And as for the Ork Underground, there are only three contacts down there, they're for the member of the team that the Yaks know the least about (as in, practically nil), and of them is a razorgirl with cybersuites that still bring her down to >1 Essence range, and another is an initated mage--easy prey they ain't. (and if I'm coming off as extremely defensive, I'm just trying to explain my reasoning)
bibliophile20
QUOTE (toturi)
Actually he'd sell that info to the yaks and sell arms and info on the yaks to the runners. Then he can step in and improve his market share.

Nice.

I like it.
mfb
that still leaves much softer targets. not everyone the PCs know or deal with on an everyday basis are going to be badasses. as i said, hit the places they sleep, hit the places they eat, hit people they know in passing. make it so that people--all kinds of people, not just their badass contacts--are afraid to be seen associating with the PCs.

hell, start going after the PCs' contacts' friends and family. how loyal is that razorgirl going to be to the PCs after the Yaks kidnap her son and FedEx her one of his ears? i'm telling you, the fact that these Yaks can borrow a cyberzombie is not why people should be afraid of them. the scary part about OC is how many people they know--and how many friends of yours they can find and hurt.
toturi
But you realise that if the yaks are busy hitting the runners' contacts' contacts, they won't be defending their turf. Which leaves the runners to menace their yakuza contacts because the yakuza can't protect them and along the way since the runners are gunning for the yaks anyway, they'd be able to interfere with the yakuza going out to hit their friends.

How loyal are the lower level yakuza going to feel if their families get slaughtered because the yakuza are out on business?
hyzmarca
Since the PC do intend to go Max Fucking Payne on the yakuza, I reading one of Wounded Ronin's treads on the subject.

http://forums.dumpshock.com/index.php?showtopic=20059

The thing is that, if the PCs are going Max Payne on the yaks, then the best option that the yaks have is to make a truce as quickly as is possible. Organized crime exists to make a profit. A full scale war with crazy revenge-driven vigalantes who have nothing left to lose is not profitable. If they prosecute a war against the PCs their loses will be far greater than any possible returns (which are limited to dead PCs).
mfb
QUOTE (toturi @ Jan 26 2008, 11:33 PM)
But you realise that if the yaks are busy hitting the runners' contacts' contacts, they won't be defending their turf. Which leaves the runners to menace their yakuza contacts because the yakuza can't protect them and along the way since the runners are gunning for the yaks anyway, they'd be able to interfere with the yakuza going out to hit their friends.

How loyal are the lower level yakuza going to feel if their families get slaughtered because the yakuza are out on business?

that's ridiculous, man. four or five runners with rapidly dwindling resources and a rapidly dwindling pool of contacts willing to be associated with them are not going to be able find a large enough number of Yak families that killing those families would significantly impact the morale of the Yaks, much less actually go about doing said killing. a few Yaks might get their feelings hurt, maybe, but by the time the runners have accomplished that much, there's going to be a smoking crater where the runners' buddy list used to be. hell, if the Yaks have that much money to spend, put out a hit on the runners. the runners will be too busy fighting off two-bit gangs to have any time left to try and hit the Yaks.

QUOTE (hyzmarca)
If they prosecute a war against the PCs their loses will be far greater than any possible returns (which are limited to dead PCs).

eh, maybe. if the runners are majorly well-known badasses, then maybe surrendering to them--which is how it will look--won't be a major loss of face. otherwise, though, it'll take a big chunk out of the Yaks' rep.
bibliophile20
QUOTE
If they prosecute a war against the PCs their loses will be far greater than any possible returns (which are limited to dead PCs).

Which is why the bounties have the "live capture" option being worth more than "dead" option; I figure having the captured runners equipped with some cranial bombs and a reminder that they had best pray that they are wrong about the Yakuza having no honor would be an interesting direction to take things.
toturi
4-5 runners hitting yakuza for their phat loot(arms, explosives, vehicles, etc) and then using that phat loot to get more phat loot and since the runners do not care how the phat loot is used, all the resources gained is plowed back into the anti-yak enterprise. Once the runners hit the yaks and made an example of a few 2-bit gangs, those 2 bit gangs will stay the hell out of the way of the runners. This is guerrilla warfare. Reload and refuel from the yakuzas. Grab the resources from the yaks, rip information out of the yaks to replace the resources and contacts that you lost. Hurt the information on other yakuza familes out of those families you are at and then use that info. If the runners can hit the yaks hard enough, and the runners aren't gunning for the gangers and are using the money they looted from the yak operations to fund their own bounties, those 2-bit gangs might actually hit those yakuza areas that are licking their wounds and other OC syndicates might just co-op these gangs to protect their turf from the yaks.
mfb
that'll work for about five minutes, before the Yaks get wise and set up a trap. it might last a bit longer if you use the utterly ridiculous ammo rules, because at least then the runners will be able to pick up any old clip from any old weapon and use it in their own. they won't have to worry about carrying around ten guns that each have three rounds left.
kzt
QUOTE (toturi)
If the yak affliated won't sell to the runners, simple. Attack them instead and take the guns. The runners are at war with the yaks anyway.

They don't actually have the guns sitting in their place waiting for the search warrant to show up. That would be pretty foolish. It's all somewhere else that can't be traced back to them. And for stuff with an availaiblity they normally need to deal with someone else to get them.

And it doesn't matter if the dealer is Yak affiliated or not, you get just as dead either way. And when the PCs are dead, the Yaks will still be gunning for anyone who helped them. Anyone in the business who has connections to get cool stuff is a known player, and the Yaks can keep an eye on someone like that for a few bucks to people. And hacking their phones so you know who they talk to is hardly impossible, etc.

And if all the PCs contacts are dead, who is going to introduce them? Are you going to deal with someone when everyone else who has dealt with him has ended up getting murdered? The PCs are radioactive. Nobody in their right mind wants to be near them, as you never know when a hit team is going fire a rocket into the room they are in.
kzt
The Yaks can't make a truce. They have been dishonored. It's a fight to the death.

The major Yaks are going to disappear ("go the the mattresses", as they said in The Godfather), as they know the PCs are dangerous. And they are not stupid. So when the PCs show up to take down the oyabun's house he's not there. It may well look like he is, but he won't be. An MCT combat team might well be there, well dug in with extensive surveillance and huge firepower on call, but he won't be.
toturi
No, guns? Simple, we cut you up piece by piece until you do. They are not here? Then Mr Yakuza-san(a yak and not just an affliate), tell us what we want to know. No? Your loyalty to the clan is impressive. But John has already gotten what we need. We shall leave you alive. They'd think you betray them.

The yaks keeping tabs? Waste of time, we are hitting the yaks. To make them finance our campaign of terror against themselves.

You are right, the PCs are radioactive, now the yaks are suffering from that radiation sickness. The more they play with the runners the sicker they'd get.

QUOTE
that'll work for about five minutes, before the Yaks get wise and set up a trap. it might last a bit longer if you use the utterly ridiculous ammo rules, because at least then the runners will be able to pick up any old clip from any old weapon and use it in their own. they won't have to worry about carrying around ten guns that each have three rounds left.

Yes, but which one they'd hit? I assume that there are more than 1 yakuza holdings around the city. Which one will the runners hit? The oyabun going into hiding is good. But as long as the yaks do not go against the runners directly, the runners have the initiative and the yaks are doing reprisal. If the runners manage to avoid the trap and hit another area/another yak's home, fear and mistrust starts to seep in. Who is the traitor?
JonathanC
It's not impossible to find Yakuza storehouses. They're rich, but they aren't corps. They don't keep their guns on some extra-territorial artificial island. It'll be some random warehouse on the pier or something. Grab a Yak, mindprobe/torture him, follow the signs. Or just take the guns from the cannon fodder they send after you.

Facing off against a city worth of Yakuza is extremely difficult, but not impossible. Well-optimized Shadowrunners are ridiculous when it comes to this kind of stuff. Overall, it sounds like this could be a very fun, "blaze of glory" campaign, but it also sounds like this isn't what the GM wants to happen.

If all you want is to demonstrate that honking off the Yaks isn't a good idea, well...anything you do accomplishes that. If their entire lives become consumed with fighting the Yakuza, dodging assassinations, and trying to save what's left of their friends, you've made the point. Realistically, nobody can, or would want to, live like that.

If you want to ram home that challenging the Yakuza is instant death, then don't bother playing through the scenario. Either you'll railroad them into death and annoy them, or they'll find some way to shoot their way out, forcing you to up the ante until they die in an impossible situation. Just tell them the campaign reached an end-point, give them an epilogue, and move on.
kzt
QUOTE (toturi)
The yaks keeping tabs? Waste of time, we are hitting the yaks. To make them finance our campaign of terror against themselves.

You show up, you question the guy, he agrees after a few minutes to lead you to where he keeps the guns, you go outside, get in your car and it gets hit by two AV missiles from the drone as you start up, then raked with machinegun fire from the three carloads of Yaks that comes screaming around the corner. That's why they keep an eye on places you are likely to go. So they can find you and kill you.
toturi
QUOTE (kzt)
QUOTE (toturi @ Jan 27 2008, 12:08 AM)
The yaks keeping tabs? Waste of time, we are hitting the yaks. To make them finance our campaign of terror against themselves.

You show up, you question the guy, he agrees after a few minutes to lead you to where he keeps the guns, you go outside, get in your car and it gets hit by two AV missiles from the drone as you start up, then raked with machinegun fire from the three carloads of Yaks that comes screaming around the corner. That's why they keep an eye on places you are likely to go. So they can find you and kill you.

What do you mean he agrees to lead us? No... we mindprobe him. Then we set up a counterambush for those yaks. We make it look like it was a inside job that betrayed them. There are so many places the runners are likely to go. Scout the target, snatch the target, mindprobe him, counterambush, mindprobe an ambusher, ambush the next bunch, raid the place they were protecting.

The places that the runners are likely to go are the places that the yakuza live. Can the yaks watch them all? Attack families of the yaks, when they are busy watching the places that the runners are likely to hit. Or hit one of those places first, so that the yaks are watching these locations, then hit them where they live, switch targets, mix it up, spread their manpower. Since they are watching for the runners, they won't have time to go harass the runners' contacts. The runners do not have many contacts left, from what I gather. So if they do, they'd get ambushed instead!
kzt
Whatever...
Critias
All I can say is, I'd have a blast playing in the game worlds of some of you guys, where 4-5 'runners can take on the Yaks and walk all over 'em. If that's your vision of the game setting, more power to ya, buddy. I guess in your campaign, I'd be the super-paranoid guy taking everything way too seriously.
Kingmaker
A tiny group of people with nothing to lose and a deathwish can be unbelievably dangerous and destructive.
Whipstitch
I dislike the idea that the Yaks are in any way infallible. They should likely win in this case, since the PCs essentially have no real resources to fall back on in terms of contacts, but I think the insta-gib approach people seem to be advocating is just as silly, especially since the Yakuza were already hunting the players to begin with; the players simply added more fuel to the fire.
knasser
QUOTE (Critias @ Jan 27 2008, 08:16 AM)
All I can say is, I'd have a blast playing in the game worlds of some of you guys, where 4-5 'runners can take on the Yaks and walk all over 'em.  If that's your vision of the game setting, more power to ya, buddy.  I guess in your campaign, I'd be the super-paranoid guy taking everything way too seriously.


Well I pretty much agree with Toturi's take on it as a whole. Four to five highly trained infiltrator-killer types could wipe out a local crime syndicate. What makes this unrealistic in the real world is the lack of such people who simply don't care about the cost to themselves combined with the slightly less significant but still important issue of knowing enough your local criminal organisations to target them.

Bibliophile's PC's are living in a slight bubble in that they seem not to have friends and families that they are concerned that this will affect. They are also willing to gamble their lives for the sake of vengeance. These are both very rare in the real world. But the capability is realistic. Given that they are already familiar with the underworld, they have a starting point for finding these people that most of us here would not.

Of course it's also plausible that the Yaks could track them down and assassinate them. In Shadowrun, like real life, you tend to have the ability to dish out more damage than you can take. The most likely result of this war is heavy losses on both sides, which is why I suggested setting up something of a compromise between wiping the party out and having them wipe out the Yaks. But I don't like rail-roading, so note that earlier I was only saying to hit the PCs with appropriate force that this is a likely outcome. The players are clearly enjoying having picked this fight, so I, as a GM, would give it to them. Send in the loaned cyberzombie or the heavily armed good squad. Let there be a enormous battle to end battles. Better, give the PCs the opportunity to make a really critical strike against the Yaks - a visiting higher-up sent in to resolve the situation. They can take their one shot to take him out, but the opposition is going to be fierce. Players get a resolution and the vast destruction they seem to crave. GM gets to take the gloves off a little (seeing as the players know what they're getting into and are choosing to do it anyway). And then you get to roll on with the campaign.

My two nuyen, anyway. Hope it's helpful,

-K.
mfb
QUOTE (knasser)
Well I pretty much agree with Toturi's take on it as a whole. Four to five highly trained infiltrator-killer types could wipe out a local crime syndicate. What makes this unrealistic in the real world is the lack of such people who simply don't care about the cost to themselves combined with the slightly less significant but still important issue of knowing enough your local criminal organisations to target them.

indeed. for that very reason, crime syndicates are virtually unknown in the real world. because anybody who even thinks about starting one knows that it'd only take four of five guys to shut them down permanently.

QUOTE (toturi)
Yes, but which one they'd hit? I assume that there are more than 1 yakuza holdings around the city. Which one will the runners hit? The oyabun going into hiding is good. But as long as the yaks do not go against the runners directly, the runners have the initiative and the yaks are doing reprisal. If the runners manage to avoid the trap and hit another area/another yak's home, fear and mistrust starts to seep in. Who is the traitor?

it doesn't matter what the runners hit first. the runners' general motives are easy to deduce, making it easy to deduce what they're going to hit eventually. and there won't be any fear or mistrust. what, some Yakuza goon is going to decide to sell out his clan to a pack of punkass runners?

the Yaks don't have to go against the runners directly. as i keep saying, they have influence. they can send hoods and gangs after the runners to keep them busy while the Yaks themselves make the runners' lives hell in other ways--financial, emotional, whatever. moreover, the runners can't hide. everybody on the street will know they can collect a fat reward for information on the runners' whereabouts.

you know what will happen as soon as word among the Yaks gets out that the runners are hitting Yak families and contacts? 1) the Yaks will get even angrier, and 2) they'll all call their families and contacts and tell them to go stay with Aunt Ruth in Alberta for a few days. whoosh, all of the sudden the runners have no targets, even if they could scrounge up the resources to do something about it. all the guys who are out doing other stuff get called in to guard the important stuff, along with extra muscle from gangs and even legitimate security companies. if the Yaks can afford to borrow a cyberzombie, they can afford to borrow a thousand extra guys for a week or so.
Stahlseele
QUOTE
Realistically, nobody can, or would want to, live like that.

ok, so maybe not realistically, but going Rambo is an Option especially if you are playing the mentally instable death-machine-samurai from hell that has been described as surprising the GM with setting this up to begin with *g*
Else there's the way of V(still not very realistic i'll give you that). . and then there's the very real RAF, the White Rose, and for a more recent Example Al Quaeda(*waves at Feds*). . that's the whole point of having terror cells, they are a tight knit with SOME contacts but nobody outside from the group really knowing about them being a group and about them having said contacts . .
toturi
How are all the Yakuza families going to leave? The runners' general motives may be easy to deduce but the specific targets are not. The runners control the timing of the release of the video, they can time the release with a big hit, perhaps starting with the oyabun.

Whatever leverage the yakuza have over the runners now seems minimal, otherwise the runners would not think that they have nothing to lose. If the yaks did not have the intention of making desperate men out of the runners, then they have severely miscalculated.

It doesn't matter that the yaks would not sell out. All the runners need to do is present the image of it being so, once it happens, the lower level gangs will start thinking that this is all a internal affair, a power grab by one of the oyabun's inner circle, doubt creeps in.

The yaks have to cut off logistical support for the runners. But the problem is that they cannot ensure total logistical isolation, I doubt even Ghostwalker can manage it in Denver. If they could, they would have just squashed the runners in the first place. The runners do not need to hide, all they need to do is stay hidden long enough to reload and rearm from pillaging their last strike, maybe rest up and then hit another target. By hitting the yak leaders/businesses, the yaks will shift manpower to guard these. Constantly shifting targets and targeting priorities the runners keep the yakuza on the defensive. By the time the yaks counterattack by cracking down on the runners' contacts and by offering bounties, it would be too late. By the time the locals get wise to the runners and start evacuating their families, the runners are going after other targets like rthe rest of the leadership. All this should be settled in 72 hours tops. Either the yakuza top leadership would have been gutted, the local yakuza infrastructure in shambles or the runners are dead, the runners may just end up dead but the point is that the runners already have nowhere to go anyway. The cyberzombie has to get here before it even can make a difference.
knasser

For inspiration on this topic, I'd watch the old but rather good film Payback with Mel Gibson. One man, getting increasingly pissed off with the syndicate ("Nobody calls them the Syndicate anymore..."). In fact, it's an excellent Shadowrun movie all round with Lucy Liu playing the roll of a PC, based on her actions and lifestyle. biggrin.gif

@MFB: Yes, four of five guys could take down a crime syndicate if by guys you mean "highly trained infiltrator-killers" and by crime syndicate you mean "local crime syndicate" as I actually wrote. The big issues are knowing who to target and the threat of reprisals. The difficulty of killing someone is a distant third. Given their backgrounds, the players seem to have a headstart on the first and given that they're player characters who don't actually need to care about loved ones or their future, they have dealt with the second. Which brings it down to the question of can a small team of trained and well-equipped assassins kill some people with moderately good security? And the answer is 'yes.'

Speed of action will be critical for the PCs. If they tarry too long, their opposition will go to ground and become much harder to find whilst in the meantime, with money and word on the street, sooner or later someone will find out where they are and tip off their enemies.

Shadowrun: Conserve ammo, never deal with a dragon and choose your enemies carefully. All three of which can be circumvented with Rule 0: Shoot First.
Demonseed Elite
I agree with mfb's earlier suggestion about the Yaks "burning" the runners, coming after their contacts, their families, and their friends. I also agree that depending on the campaign's power level, it is possible for determined runners to destroy a local syndicate. But this is where my evil GM nature comes in. If the players destroyed the local yakuza, I'd get immense enjoyment out of making the crime syndicate that fills the vacuum a much worse group of people. Now when the local residents are terrorized by this new crime syndicate, they have the runners to thank.
FriendoftheDork
QUOTE (Demonseed Elite)
I agree with mfb's earlier suggestion about the Yaks "burning" the runners, coming after their contacts, their families, and their friends. I also agree that depending on the campaign's power level, it is possible for determined runners to destroy a local syndicate. But this is where my evil GM nature comes in. If the players destroyed the local yakuza, I'd get immense enjoyment out of making the crime syndicate that fills the vacuum a much worse group of people. Now when the local residents are terrorized by this new crime syndicate, they have the runners to thank.

Good idea smile.gif= It would be especially fitting that the new syndicate would be in fact "honorless dogs", and that they supported the PCs. Then they start hearing rumors that these guys can't be trusted, that they rule out of fear alone, and that their members seem to think they can do anything to anyone else.

I'm thinking perhaps the Yori (no offense to any russian mafia here wink.gif ), as they don't seem to be the most honorable bunch.
bibliophile20
This whole debate has been incredibly entertaining and I have to say thank you to all of you for your advice and pointers. I'll be sure to keep you all updated on the situation as it progresses, and I'll start leaning on my players to get their campaign diaries updated.
Stahlseele
let them finish off that particular family of the yakuza . . then let another family take over the rest and have them make ammends to the runners because they took out their vile concurrents whom they hate because of the honor of their fathers . . and make it clear that they will leave the runners alone if the runners PROMISE to do the same . .
Kremlin KOA
TO all the Naysayers:

Try this link
One man, 3 Convicted kills, 10 strongly confirmed Kills and 18 other probable Kills.
This person caused a serious power vacuum in the Melbourne crime scene.

This man had no cyberware, no magic, no other rare and improbable abilities
Remember, your typical SR PC has significantly more combat prowess than most mob torpedos.

A group of Shadowrunners at the mid to top of their game could easily wreak 20-50 times as much damage
Stahlseele
so the punisher is based on a real story? O.o
Kremlin KOA
I wish

this guy was not as cool as frank Castle

or as the old joke jingle went
"C'mon down to Australia, you just might get yaself killed."
Critias
I guess the flaw I keep seeing with the "zomg Shadowrunners can take the Mafia on and win!" arguments is that in the games I've run, the games I've played in, and the games I'm familiar with, the crime syndicates have 'runner-class characters, too (and more of them, with more guns, who all have more skill points than you). Yes, you can take some of 'em. Heck, I can't think of how many games have started (or ended) that way. And yes, the 'average' syndicate thug isn't much of a match for a Shadowrunner-class of professional killer.

But that's just the mooks. They schleps they send out to do the shit jobs. The sweaty fat guys that "guard" the girls at the bunraku parlor, the greasy-haired bravos that only have to out-muscle everyday shopkeepers (so their muscle augmentation two and their mob ties are enough to get the job done, ninety percent of the time). Those guys? Sure, no problem. Though for the most part, even with a group of say a half dozen of those low-rent schmucks, I still commonly toss in at least one or two guys with starting archetype level stats, skills, and gear.

But even so, those guys aren't all the syndicates have, by a long shot. They wouldn't be as powerful as they are in the fluff, if that were the case. Just like many other of the villainous/violent groups in the setting-as-canon don't add up if you just go by the default NPC stats (there's no way street gangs would run the Sprawl after dark every night if they were as weak and shitty as they're often made out to be, for instance).

In order for the established power structure to not fall apart, it requires either a whole bunch of suspension of disbelief, a serious up-gunning of the Powers That Be (corporate security is tougher than just the low-end stats we see, as are gangs, as are syndicates, etc, etc), or ideally a good pinch of both.

So, yeah. Like I said. I'd love to play in some of the games where Shadowrunners can run rough-shod over organized crime syndicates. In the games I'm used to, you ambush a few, get lucky, and then lay low for six months (and pop out of hiding later with a new face and the Enemy Flaw anyways) somewhere in another syndicate's turf.

I'm sure it'd be a big confidence boost, or whatever, to roll in a game where Shadowrunners aren't that careful/paranoid/outgunned/whatever all the time. So if it works for your games, party on Garth. It's just not what I'm used to.
hyzmarca
Ichi the Killer has a good example of a small but powerful gang being taken down by a single skilled killer and his handler. In that movie, the gang is go intent on retrieving their leader (they don't know if he's dead or not because he body is removed) and the stolen money that they overreact, prompting the other yakuza gangs to sever ties with them, kicking them out of the larger organization.

A single brainwashed adept with razor blades on his shoes can take out an entire yakuza gang; he just needs to isolate the gang from the rest of the organization.
knasser

It is all too easy, as GM's, to be seduced by realism. Sometimes, we are even tempted into bleak hopelessness which pretends to be realism. We fall for the lures of balance, consistency and consequence. In short, there is a risk, and we have all been there, that we make our games reflect real life.

If this happens, it is always good to be reminded that the reason players choose to play in our worlds over their own real lives, is because, within our games, players sometimes get to blow things the fuck up.

And we should all remember that.
Stahlseele
i allways cringe when my GM's start to argue because of realism in a game with cybernetically enhanced magical dragons surfing the matrix . .
bibliophile20
QUOTE (Stahlseele)
i allways cringe when my GM's start to argue because of realism in a game with cybernetically enhanced magical dragons surfing the matrix . .

Oddly enough, usually it's my players that are making the realism arguments...
Stahlseele
yeah, we've got some of those nutcases too <.< . .
"you can't possibly have made that shot!"
"i rolled 2, count 'em in words TWO 20's . . hell yes i fucking made that shot!"
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