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Shadow
You know, I have allways taken this skill at one degree or another. But I have never been in a situation where I got to use it.

Paranormal Animals [5]

08 03 05 02 11



HMHVV Hunter
I'm reminded of what one site called "Rule Zero:"

"Don't give the GM ideas."
HMHVV Hunter
QUOTE (moosegod)
Don't worry, I had already thought of it.

I mean, Invae. C'mon.

I dunno what Invae means.

What, should it be obvious?

I don't know Spanish.
moosegod
From the translation that you are fed, you determine that there are either Ant or Termite spirits.

And I had already thought of this.

This is the real fight, not those piddling little smugglers vegm.gif

That emoticon has never been more true.

EDIT: Invae= ED term for Bugs
HMHVV Hunter
Oh.

I don't play Earthdawn, so I dunno that.

Oh man this is gonna kick ass....smile.gif
Tanka
That's it. Somebody radio it to me so I can kill them all.

Oh, and get your hoops out of there.

I really, really hate Ant Spirits.

A lot.

Edit: *stabs moosegod*
moosegod
Kill them with what? Your incredable charm?
Tanka
No, with my... Uh... My... Uh...

Shut up!

I can still kill their meat bodies.

The only good bug is the one that's been blown up by my LMG.
moosegod
Since the thread needs it. vegm.gifvegm.gifvegm.gifvegm.gifvegm.gifvegm.gifvegm.gifvegm.gifvegm.gifvegm.gif
Shadow
Just to clarify, we actually haven't seen any bugs yet.

Moose:

Whats the results of my watcher running around?

Why did I roll a paranormal animals check?
moosegod
last question first- To determine that the smuggle was telling you that there were indeed bug spirits.

Your watcher... is still out.
Shadow
OK, I wasn't sure that is what you meant.
Shadow
Ok Spell Armor

Force: 3

4 Sorcery dice, 4 Spell Pool

05 07 03 09 05 10 08 04

There is now a Barrier 4 around Cub.

Drain: TN 5(M)

Willpower 6, Spell Pool 4

05 05 05 02 05 10 03 05 07 10

No drain. smile.gif

He now has a +1 to TN's for sustaining a spell. (Focused Concentration)
Digital Heroin
Little flashback to basic there. The always being in control of your weapon thing. Oi. Haven't handled a C7 since.
Ol' Scratch
By "till" did you mean "hill," Grey, or is that some kind of military jargon I'm not familiar with?
TinkerGnome
Damn, I hate having no time to post properly. Are we in the mana warp yet? If not, there's an Analyze Truth and possibly mind probe in that guy's future.
Grey
QUOTE (Doctor Funkenstein)
By "till" did you mean "hill," Grey, or is that some kind of military jargon I'm not familiar with?

Ain't typos a bitch? I'll fix it.
Grey
QUOTE (TinkerGnome)
Damn, I hate having no time to post properly. Are we in the mana warp yet? If not, there's an Analyze Truth and possibly mind probe in that guy's future.

Would Wolf know you have the Mind Probe spell?
Ol' Scratch
If not, I'm pretty sure he'd know the resident chemist has some gamma-scopolamine, though I doubt if he wants to wait an hour for it to kick in.
TinkerGnome
Given that we're a set team, and that it's so useful in this type of application, yes, I'm sure Wolf is aware of his spell array smile.gif
Grey
I thought so, but just wanted to make sure before posting.
Ol' Scratch
I'd like to make a Chemistry and Parabotany test to see if I spotted anything in the area that can be used to create an insecticide or similar agent that will be more effective against bugs should the need arise, including how much time it would take to prepare them if there is. Especially if I can use it to either replace or blend it in with my Splash Grenades (Neuro Stun X).

Chemistry: 22 9 7 5 5 4 4 3 2 2 1 1
Parabotany Complimentary: 13 8 5 4 4 1

I'll also prepare a hypospray with three doses of DMSO/Spirit Strength, just in case we need the extra firepower. I'd also like to make a Parazoology test to see what I know about bug spirits (defaulting to it if you don't think it's entirely appropriate; +2 TN).

Parazoology: 11 5 3 3 2 2
TinkerGnome
Casting mind probe (sorcery(spellcasting) 7, power focus 1, spell pool 4) force 5, TN is willpower:

02 05 03 05 01 05 04 01 04 01 01 14

1 1 1 1 2 3 4 4 5 5 5 14

Drain check vs. 2S (willpower 6, spell pool 2):

04 01 11 04 10 05 02 01

Looks like no drain.
Tanka
HVAR, check! Shotgun, check! Panther, check! Savalette, check! ATGM, in the T-bird. Barret, same. HMG, same. Packing no EX Ex this time, though. Explosives bad.

Oh, and, full armor stuffs. Like last time.

Note to self: Get Ares Squirt.
Ol' Scratch
Capsule rounds are more effective than Supersquirts in these cases. Squirts are only good if you need silence.
Tanka
This is true.

Anybody got capsule rounds? nyahnyah.gif
Ol' Scratch
Nope. But it's going to be easier to get Command to send a bucketload of that than a bunch of Squirts. smile.gif
Grey
I already thought of that. wink.gif
Ol' Scratch
I know, I was just clarifying the logic for Tanka. wink.gif
Grey
Whats funny is I was going to take a few points in the Knowledge Skill "Bug Spirits", but decided it wouldn't come up. silly.gif
moosegod
vegm.gif

Will post results of mindprobe shortly.
Tanka
Curse you, Grey, curse you! You shoud've just because. biggrin.gif
moosegod
Well, mindprobe results.

His team got the Sioux forces on their tail and got into a running gun fight, before falling back to here and holing up, hoping for a miracle.

Late two nights ago, the team rigger disappeared and their magic user died suddenly. The group fell back to the west wing of the building and holed up there. Bug spirts broke down their defenses and dragged off the rest of the group. He was outside trying to get the sentry guns working again when it happened. One of the flesh-form spirits tried to kill him, but he managed to fight it off.
Tanka
*shudder*

Did he mention what kind they were or could he only tell they were bugs?
moosegod
Only could tell they were bugs. Remember, you have it whittled down to ant or termites from his other information though.
Ol' Scratch
How about the Chemistry stuff above?
Shadow
I would like to make a paranormal animals check to see what I know about bugs.

04 01 07 04 05
Grey
What time is it, game time?
moosegod
Well, when you get back to base, Capt. Raging Bison has the infor presented in MitS for you.

So you know that and... not much else.
Ol' Scratch
<sighs>
moosegod
What?
You want me to change canon? eek.gif

EDIT: Sorry Dr. Funk. I tend to answer the first one I read. And you were second.

Anyways, they do have 3 Ares Supersquirts with full insecticide tanks. They also have twelve magazines of insecticide rounds.

Anyways, it is about 1700
Grey
I think he would like it if you'd answer his questions. You kinda keep skipping over him...

I'd also like an answer to my questions about gear that we'll be able to get.
Grey
Are we gunna be able to get Insecticide rounds, or just APDS?
Ol' Scratch
What would really be cool is if we could have insecticide "tracer rounds." Basically, being allowed to throw in an insecticide capsule round amidst the APDS. But somehow I don't think that'll work well. smile.gif

I never did get why there's an actual rule that says you can't mix ammo types in a clip. It should have just been a recommendation that stated the reason as being one of bookkeeping purposes. But I won't rant about that any further. biggrin.gif
Grey
QUOTE (Doctor Funkenstein)
I never did get why there's an actual rule that says you can't mix ammo types in a clip. It should have just been a recommendation that stated the reason as being one of bookkeeping purposes. But I won't rant about that any further. biggrin.gif

I sware I remember reading rules for doing that somewhere... I don't know if it was 3rd ed. Maybe it was Fields of Fire or something, I can't recall.
moosegod
Well, it don't apply in this.

You are just going to have to keep close track of ammo expenditures.
Grey
Thats fine, but I'd still like to know what we are getting. Do we have Insecticide rounds?
Shadow
Cub is going to sack out in the gunner chair of the T-bird for the night. So if you need him, that is where he will be.
moosegod
How many rounds do you want to put in the requisition, Grey?
Tanka
QUOTE (moosegod)
How many rounds do you want to put in the requisition, Grey?

Lots. grinbig.gif
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