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Grey
Heh, I'll get to work on one too. Better yet, Doc, jump on AIM and you and I can work one out together. Work is way slow today and I need something to entertain me. biggrin.gif
HMHVV Hunter
That link to the map is broken.
Grey
Yeah, it doesn't work for me either. I've been having problems with GeoCities and linking directly to an image. You may want to whip up a quick html page that loads the jpg and link us to the page.
Ol' Scratch
You can't link directly to a graphic on Geocities, Moose. Just make a simply web page for it with nothing but <img src="picture.jpg"> in it, then link to that, and it'll work just fine.

Also, Grey, I'll get back to you in email about the Thunderbird later. And remind me to bitchslap you for sending it to Moose before we finished it. smile.gif It still has a lot of cleaning up to do, not to mention the fluff description and model name and whatnot. Honestly, man. biggrin.gif
Grey
Eek! newbie.gif

Sorry! I'm about to get off work, but I'll make a point to check my mail sometime tonight. I won't have my books with me though (I just leave those at work now).
Tanka
Can I assume the guns I choose have the stuff I need installed on them?

Savalette Guardian: Smartgun II (External), Silencer
Heckler & Koch HK227: Nothing
Ares HVAR: Smartgun II (External), Sound Supressor, Fore Grip, Gas Vent IV, Deluxe Gyro Mount, Folding Stock, Shock Pads, Under Barrel Weight
Mossberg SM-CMDT: Smartgun II (External)
Barret Model 121: Smartgun II (External)
Ares HV MP-LMG: Smartgun II (External), STS 6
Stoner-Ares M107 HMG: STS 6
Panther Assault Cannon: STS 6
ArmTech MGL-12: Grenade Link, STS 6
Great Dragon ATGM: STS 6

I'll do the rolls just in case. Remember I have a kit for each of the weapon types I own.

Savalette: 1, 2/3, 5
HVAR: 3, 4/2, 8/3, 3/4, 15/2, 4/4, 7/1, 3/9, 11
SM-CMDT: 2, 4
Barret: 1, 4
MP-LMG: 1, 1 (Karma!)/2, 9
M107: 3, 10
Panther: 1, 11
MGL-12: 1, 3/5, 13
ATGM: 1, 4

Each of the rolls is in accordance of what I listed. If they aren't needed and can be assumed I installed everything beforehand, alright, good. That means I didn't just nearly break my Light Machine Gun installing that Smartgun.
moosegod
Man, you work for the military.

If you can't do it, someone else can.

But you broke the LMG!

Just kidding.
Tanka
Don't do that to me! eek.gif
moosegod
Man, good thing you and I will probably never play in the same rl group.

I do that all of the time.
Tanka
You would so have been stabbed by me.
moosegod
You know how I get a wandering groups attention?

"You all die."

I remain dead serious until they cool off. I haven't had to kill anyone... yet... vegm.gif
Grey
Can you fix the link for the map? I don't want to post more until I've had a look at it.
moosegod
I did it.
Ol' Scratch
The Shiawase RC471 "Red Cloud" stealth t-bird is available for your judgement, Moosegod. Fluff description pending approval, and note that Grey helped out a bit with it. biggrin.gif
Grey
mad.gif A bit!?! I work and slave for you and you call it a bit!?! mad.gif

extinguish.gif wink.gif
moosegod
Looks good, statwise. I'll wait on the fluff before giving out karma.

After all, it's fluff that makes the game go 'round.
Grey
When Doctor Funk gets back, he and I will finish up with the fluff. I've got a few ideas to toss at him and I'm sure he'll have some too.
Ol' Scratch
I don't know when I'll be able to sit down and work on it, Grey. Feel free to scribble something up and email it my way, then we can hash it out from there. smile.gif
Grey
Sounds good, I'll spend some time today hashing out some ideas.
Tanka
Perception (to find a good sniping spot): 1, 3, 3, 4, 4, 8, 10, 17

Remember the Oblivious Flaw.

Anything you need me to roll to set up the other weapons?
moosegod
No roles for setting up the equipment, but I'm going to make a Stealth(Sneaking) and a Stealth(Hiding) roll for you, to determine wether the smugglers notice where you are.
HMHVV Hunter
I went back and added Wildheart's micro-transceiver. FOrgot about that, but Wildheart probably wouldn't have.

Last correction, I promise.
Shadow
Spirits summomed,

Praire Spirit F4, 4 services

Mountain Spirit F8, 2 services

Rock Gnome F4, 2 services

and 1 watcher F3, 6 hours

Drain, light.
moosegod
Jerk.

biggrin.gif
Grey
I'm going to do a couple rolls for setting up camp and whatnot. I don't know if any are nessisary, but it never hurts to have rolls done in case the GM needs them.

Military Theory knowledge check, setting up a solid command center: 02 04 10 01 09
Small Unit Tactics to setup good starting possitions: 04 02 09 05 11
Plus 4 more dice from the BattleTac: 03 04 01 08

Perception check, checking out the town: 10 16 05 01 04
Ol' Scratch
Laughing-Snow used his Knack to metamorph into a hawk and is doing some aerial recon around the site (see rolls below) in an erratic but counter-clockwise pattern high in the sky. When he's done, he'll look for a good spot to land, revert back to human form, and approach on foot (with his ruthenium polymers activated) for a closer look.

Aerial Visual Perception Test (+1 TN): 14, 5, 5, 4, 1, 1, 1
Aerial Astral Perception Test (+1 TN): 9, 7, 5, 4, 3, 3, 2

Note that he should have the equivalence of optical vision magnification as a hawk. The above target modifiers include the +2 modifier for sustaining and the -1 modifier for the Perceptive edge. If anyone with astral perception is looking to the heavens, his Masking should be covering both the knack's effect and his current dual-natured status.

If my Civil Engineering skill would come in useful as a Complimentary Skill for either test (for noticing any tell-tale signs of hidden construction or whatnot), just let me know. I also have 12 dice available for all Stealth tests. While in hawk form, he doesn't receive any radio or battletac input.
moosegod
Your Civil Engineering won't help you.

A single roll of 4 would tell you tha.
Grey
Sorry, I forgot to roll Stealth when for hiding while watching the camp.

Stealth (+1 for Enhanced Articulation) = 04 04 11 03 04
Add 12 to the test from the Ruthenium Polymers, so the current target to noice me is 23.
moosegod
I hate you so incredably much.

But high level games means the GM gets to play with high-level toys, too...
Grey
HMHVV Hunter, in your post about not having an order issued to you, if you reread my post, you'll see that I say, "The rest of you are with me".
Grey
QUOTE (moosegod)
I hate you so incredably much.

But high level games means the GM gets to play with high-level toys, too...

Of course it does. wink.gif

Damn this should be fun! biggrin.gif
moosegod
Only problem is going to be getting stuff that isn't too big...
HMHVV Hunter
Got it Grey; i changed my post.
Shadow
QUOTE (Shadow)
Spirits summomed,

Praire Spirit F4, 4 services

Mountain Spirit F8, 2 services

Rock Gnome F4, 2 services

and 1 watcher F3, 6 hours

Drain, light.

I forgot to put in the Force and services.
Shadow
QUOTE (moosegod)
Jerk.

biggrin.gif

Me? What did I do grinbig.gif
moosegod
F8? 2 services? Oh, I do hate you so very much.
wink.gif
Shadow
That's what cost me the wound, actually it damn near knocked me out. I figured I got +2 on mountain spirits so I should go for broke, soka?

Besides, that's the best I can do, I am not initiated or anything, all I have are spirits.
Ol' Scratch
If you don't have Invoking, how are you maintaining all those spirits? I thought standard shamans could only keep one nature spirit on tap with available services at a time even if a region counts as more than one domain. (SR3 p. 184, last paragraph under "Domains.")

Not trying to burst your bubble or anything, just genuinely curious if you had a way around that. smile.gif
moosegod
I was thinking that myself...
Grey
QUOTE (Doctor Funkenstein)
(SR3 p. 184, last paragraph under "Domains.")

Actually, its second to last.

QUOTE
A shaman can one be in one domain at a time, even if multiple possible domains exist in an area [like a forested mountain]


What I can't find is something that says how many spirits you can have conjured at one time. There has to be a rule somewhere that says you can't summon 100 force 4 spirits to your aid. All I could find was a rule that you can't summon a spirit with a force greater than twice your magic attribute.
Shadow
Uh, I thought you could have as many spirits equal to your charisma score... wait one while I look it up. It comes down to it, I will keep the Mountain spirit. I may have screwed up. Let me look.
Grey
You can have a number of spirits equal to Charisma, the force of a spirit cannot be greater than your Magic x 2.

The problem is that you summoned a Prairie Spirit and a Mountain Spirit. You can't be in two domains at once. Even if the land counts as both, you have to pick one.
Ol' Scratch
To be more correct, he could summon the Prairie Spirit and use a service (such as telling it perform recon or whatnot) and it will continue to provide that service even after he abandons any remaining services when he summons the Mountain Spirit. It just can't provide that same service "in the same domain," and the domain switches as soon as he summons the Mountain Spirit.
Grey
The final product is complete, check out the Shiawase RC471 "Red Cloud".

edit: changed link to read Shiawase.
moosegod
Looks good, but change FB to Shiawise- they hold the current contract on military vehicles(SoNA)- IIRC

Should I split the Karma award evenly or does one of you deserve more. Serious responses, only please.
Shadow
Ok then, I will fdrop the praire spirit then, I was thinking I could tell the spirit to await my call in the astral plane, and then switch domains and summon some more.

Actually can I just change the Praire spirit to a mountain spirit of the same force?

So that would be 2 mountins, a watcher and a rock gnome.
Ol' Scratch
Changes made as requested and let's go 50-50 with the Karma, Moose. smile.gif
moosegod
Ok. I'm going to go with 1 karma each.

Note I may be changing that. I'm not sure how I'm going to hand out reward karma.

Shadow- Your request is granted.
Tanka
Perception (Scanning the base): 1, 1, 2, 3, 3, 3, 3, 4 (Well... Frag...)
Perception (Noting gun/personnel placement): 1, 1, 1, 1, 2, 2, 3, 3

Frag! It's the day of sucky rolls! Frag, frag, frag!
HMHVV Hunter
I'm making a perception test to see if there's anything on the astral plane to note (Sorcerer's have astral perception, remember):

5 dice for this (5 is my character's intelligence):

2, 3, 5, 5, 7
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