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Herald of Verjigorm
The part in the book is a news report. Dragons get headlines. As all such in character description in the books, reality of the event is up to the game master.
Ryu
It´s not only experience with magic that is missing. Most real-world militaries lack experience taking on a mundane army of their own size and quality, up to and definitly including the US army. The whole precedent of the Anti-dragon taskforce was a written "you manage to engage the dragon on your terms". That is one of the key problems fighting a mage of a GDs caliber, one that can disguise as any metahuman at will.

Another key problem is to avoid contact with the wrong forces. Infantery does not like fighting force 10+ guardian spirits, helicopters hate weather control (regardless where that comes from), tanks hate 30-dice castings of POWERBALL. Vehicular weapons are nice and stand a chance, but there is the whole business with conceal, and an initiative of 24 base, + any sustained spells. Runners are much weaker than Great Dragons, and already better than the military. At least in my games, the military would s(p)end special forces against runners. Think of Ghostwalker as a double-digit initiate mystical adept special ised on conjuration, with several powers for free, on top of several way-beyond-superhuman attributes. The bloodmage Gestalt was already destroyed IMO, and Jaguar Guards are almost laughable - infantery is the wrong choice, no matter what.
Fuchs
Infantry with rifles was the wrong choice against tanks in WW1 too, so we developped tank destroyers, anti tank artillery, and flying tank busters, as well as some portable anti-tank weapons 20 years later.

SR military had 50 years, and have no clue still? Yeah, right.

Of all the countries, I'd expect Aztlan to have a rapid reaction force ready to astrally project to the location of such an attack, with their own army of bound (blodd) spirits.
DocTaotsu
Bah! Megacorps can't destroy the world? If anyone destroys the world my money's on the Mega's, more moving parts, run by people, etc etc. The number of megacentric bad days in the Sixth world are numerous and hilarious. Cermak blast anyone? Aztlan et al? Deus/Ren Arcology? Bad megas! Bad! Sit in the corner and think about what you've done.

I do really hate IE's though, I hate elves and pretentious forever elves just make me want to stab them with explosive knives. Still, I figure that if I'm ready to accept GD's flying around and telling everyone how the world works, I'm willing to deal with IE's running around... wearing... tight pants. Prancing, I'm convinced they prance...


Grinder
QUOTE (Fuchs @ Feb 22 2008, 02:17 PM) *
I think you have no idea how fast troops are mobilised - especially after the first dragon attack, and especially after decades of shadowrunners trying those exact tactics.


Didn't you get your own thread to discuss if and how fast a GD can be shot from the sky already?
Herald of Verjigorm
QUOTE (DocTaotsu @ Feb 22 2008, 08:54 AM) *
I'm willing to deal with IE's running around... wearing... tight pants. Prancing, I'm convinced they prance...

Don't forget the singing.
Fuchs
That was a mental exercise concerning rules - this is about internal consistency of security and military forces being unable to deal with magic attacks despite having had decades to get ready for them.

In short, I am asking for an answer as to why, after multiple examples of dragon attacks and runners running havoc, no military seemed to have mustered any force able to deal with a dragon.
Bull
QUOTE (Maelwys @ Feb 22 2008, 05:50 AM) *
Charcoalgrin would've been a better Dragon, fwiw.

How can you say that "he shook up Denver" then turn around and say that he didn't really effect things that much, getting only a new Mayor and the Azzies out? You say that it was a mediocre setting, and all that really changed was that now it has a Dragon. Isn't that simply justifying the "Its a Dragon so its cool!" complaint?

"It was boring...now its exactly the same, but it has a Dragon so its cool!"

Actually, thinking about it, Charcoalgrin would've been a much better Dragon to bring in for a variety of reasons.


Heya Mael, hows it been?

Anyways, what I mean was this: Ghostwalker shook up what had been a static mostly unused setting for what, 4 or 5 years? More by the time YotC actually saw print? He changed things, he allowed for some dynamic effects to happen to the city and any campaigns set there, but... At the end of the day, it can effect and not effect a campaign (and the entire gameworld of Shadowrun) as much, or as little, as you want.

The only real effect he had on an ongoing campaign was a shift in who controlled what, and the removal of one of the parties (Aztechnology). Other than a few weeks of chaos and a few months of adjusting, really, what effect does GW being in charge have on the average game? If the GM doesn't want to use GW, he can completely ignore it (After all, people ignore and modify major metaplot developments all the time), or if the GM would rather not ignore it, GW imply does the Mayoral thing and the PCs go about their business, and the two never cross. It's not like he has to be involved in every single thing that happens in Denver. And if the GM forces him on you, and you're not happy with it, well.. Maybe time to take the GM out for a talk and maybe a beating.

From a story perspective, he had a huge impact. From a practical perspective, he could have had a very minor impact.

And I will say this... THere was a lot of potential background stuff that could have been picked up and run with, and never was. It's been a while and my SR lore is rusty And my ED lore was rusty on it's best day, about a million years ago), but I remember the possiblity that the Spirit of Denver was involved heavily with GHostwalkers takeover. ICewing was Dollmaker, I believe? That has a lot to do with how he took over Denver. That, and his time on the Metaplanes. He had some sort of rapport with spirits.

As for Charcoalgrin, you could well be right. However, Icewing was specifically chosen because of his connection with Dunkelzahn. I don't remember a thing about Charcoalgrin, but that could have been more appropriate. I know Icewing was, I think, either Steve Kenson or Brian Schooner's suggestion.

<shurg> DUnno, I thought it made for a fun story myself. And to me, that's really all that matters in the end. Interesting stories.
Grinder
QUOTE (Fuchs @ Feb 22 2008, 03:00 PM) *
That was a mental exercise concerning rules - this is about internal consistency of security and military forces being unable to deal with magic attacks despite having had decades to get ready for them.

In short, I am asking for an answer as to why, after multiple examples of dragon attacks and runners running havoc, no military seemed to have mustered any force able to deal with a dragon.


Yeah. Whatever. ohplease.gif
Bull
QUOTE (Fuchs @ Feb 22 2008, 09:00 AM) *
That was a mental exercise concerning rules - this is about internal consistency of security and military forces being unable to deal with magic attacks despite having had decades to get ready for them.

In short, I am asking for an answer as to why, after multiple examples of dragon attacks and runners running havoc, no military seemed to have mustered any force able to deal with a dragon.


Two reasons, one in general, and one specific to Ghostwalker.

1) I'd say that by 2060 (and by default, 2070), in general they can handle regular dragons. Hell, we've seen more than a few get killed in SR Fiction over the years. However, Great Dragons are magnitudes of power above and beyond that. The stats in Dot6W? Pretty much for a fledgling Great Dragon, just come into his powers. No on in the SR world except other GD's really know what a GD can do. How the hell do you deal with something that can ignore high caliber weapons fire, and can shrug off most artillery fire? And mages are going to be even even worse shape against one, because anything powerful enough to even make a GD blink magically will likely kill a mortal.

2) Now, as for Ghostwalker, there's a couple things you're forgetting or ignoring. For one, he used guerilla warfare, hit and run tactics. If he doesn't stay put for more than a couple minutes at a time, the military ain't gonna catch him. And once he tosses down a force 20 illusion or improved invisibility, who's gonna find him?

And second, he wasn't alone. He had flocks of spirits, wyverns, and at least a few thunderbirds helping him out. And while the Wyverns and Tbirds are something the military can deal with, a few dozen spirits, undefined spirits at that (free? City? Sky? How big? Who knows) will tear a military unit apart, even if they have a few combat mages and spirits of their own. GD's can summon up BIG spirits, and Ghostwalker can summon up bigger spirits than normal. Hell, a half dozen spirits working the Accident power overtime alone...

Plus, this is the final nail here. And this was something never explicitly stated, but was something that was talked about. Ghostwalker had at least one of the fragments of the Spirit of Denver working with him. One of the working theories and ideas was that the SPirit of Denver was going to be Icewings lost love, but that one never really got very far.

And finally, I would point out that the fact is, everyone plays Shadowrun pretty differently, so just because an idea or concept doesn't jibe with you doesn't mean it's not valid. As I've said before, to paraphrase the SR Grimoires (And paraphrased from elsewhere): Ask a dozen Shadowrun Players what Shadowrun is, and you'll get back 13 different answers.
DocTaotsu
Metaplots: Take it, leave it, or wear it like a hat. I think that's a decent take home lesson.

And yes, Fuch did get an entire topic on this.

On military mobilization: I live in Okinawa. If you look at the top 3 reasons America cares about Okinawa you'll notice "Because North Korea might start some shit" at the very top (Sadly "Because the soba is really tasty doesn't make that list"). We've been here since World War II and occupy fully 50% of all the arable land on this island.

We're kinda a big deal.

Anyways, our sole job is to house marine units with a stated mission of stomping the crap out of North Korea in a stand up open land engagement. This massive open war thing is supposed to be our specialty, it's what half the tech we have is developed for. We have ships, heavy lift aircraft, air support, logistics etc to put upwards of 50k worth of people with guns anywhere in the Pacific Rim. We've spent nearly 40 years working on this doctrine, refining it as new technology has become available and selling it to Congress every damn year.

If North Korea invades South Korea tomorrow, North Korea will completely level Seol with traditional firepower before any boots touch the ground. I've been informed that strictly speaking, South Korea will have to fend for itself for about a week before we'll even be able to make a difference.

So yeah, the biggest baddest military in the world, working on a problem for 40 years, operating from an entire island devoted to kicking communist ass, fighting in a war it's designed to fight, still won't be able to save 11th largest city in the world from near total annihilation.

*shrugs*

60 years of technological development would probably significantly decrease response times to major threats. That said getting a sizable organic force together, coordinated, and mobile doesn't look like it's going to get any easier.

Now an army of cyborg ninja cyberzombies. That's a proposal that has merits. If you could overlook the giant black hole they generate in Astral space.

Runners, GD's, and starving people with bags full of gasoline and Styrofoam are probably always going to befuddle the big bad military. A standing army, unless it's composed of the above CNCz's, is a giant hammer and these groups of people are bee's with grenade launchers. Asymmetric warfare, ain't that a bitch.


But back to the original question. Ghostwalker exists to make people angry and start endless debates about whether my imaginary bag of stats and kick the crap out of another imaginary bag of stats.


But seriously. For those of you who hate GW, what should have the writers done with Denver?
Bull
And to wear the moderator hat for just a second, please try not to snipe at each other so much, pleaseandthankyou. You guys are fine thus far, but try and keep the thread relevant to the Original Post and a few posts are bordering on personal attacks.

Bull
Fuchs
QUOTE (Bull @ Feb 22 2008, 03:25 PM) *
1) I'd say that by 2060 (and by default, 2070), in general they can handle regular dragons. Hell, we've seen more than a few get killed in SR Fiction over the years. However, Great Dragons are magnitudes of power above and beyond that. The stats in Dot6W? Pretty much for a fledgling Great Dragon, just come into his powers. No on in the SR world except other GD's really know what a GD can do. How the hell do you deal with something that can ignore high caliber weapons fire, and can shrug off most artillery fire? And mages are going to be even even worse shape against one, because anything powerful enough to even make a GD blink magically will likely kill a mortal.


If people really see great dragons as able to shrug off artillery fire, then there's no point in arguing. As I said - dev pet protection.
Fuchs
QUOTE (DocTaotsu @ Feb 22 2008, 03:29 PM) *
60 years of technological development would probably significantly decrease response times to major threats. That said getting a sizable organic force together, coordinated, and mobile doesn't look like it's going to get any easier.


I would equate the task to stopping a single airplane or two, not an army. And I do not think that after 9/11, the US air force is unable to scramble enough forces to prevent the next such suicide attack.
Ophis
Can I just state on the matter of how come GW can do this when Runners can't. Any runner with magic in the twenty's can do this in my games. Of course he has better things to be doing but hey. Even with out magic that high they can still do it. Militarys and Megas are monolithic, when they stomp you they stomp you flat (and take your hat) but it's like trying to swat microbes. A dragon maight be closer to a gnat but still no easy target.

QUOTE (Fuchs)
I would equate the task to stopping a single airplane or two, not an army. And I do not think that after 9/11, the US air force is unable to scramble enough forces to prevent the next such suicide attack.


I doubt they would try to stop it once it's in progress. A shot down Jumbo Jet dropping onto New York would have been just as bad as it hitting a building, maybe worse. Any rapid and effective military way of dropping GW would have destroyed vast chunks of city, something no one wanted to do.
Dashifen
QUOTE (DocTaotsu @ Feb 22 2008, 08:29 AM) *
[...] Because the soba is really tasty doesn't make that list [...]


It makes my list wobble.gif

QUOTE (Ophis @ Feb 22 2008, 08:49 AM) *
Any rapid and effective military way of dropping GW would have destroyed vast chunks of city, something no one wanted to do.


Unless it was over someone else's portion of the city smokin.gif
Ophis
Nope, as no one wanted to start a war. If they did it would have been fine.
Zak
QUOTE (Dashifen @ Feb 22 2008, 08:52 AM) *
Unless it was over someone else's portion of the city smokin.gif


Which then in turn could have been blamed on the guys shooting down the dragon/airplane/whatever. Bad PR. Even worse when you are sitting on a powderkeg everyone waits for to explode, just doesn't dare to light the fuse.
DocTaotsu
The soba is really good... I just wish they knew how to put something in it besides fatty pieces of pork. I don't have a problem with pork it's just that... they put it everything. Oiy.

Hm... shooting down a dragon over someone else house, that's not a bad tactic wink.gif
Fuchs
Aztechnology has the best PR departement of the corps, according to the old corp sourcebook, so they could have spin-doctrored such a crash.
Synner
QUOTE (Fuchs @ Feb 22 2008, 02:31 PM) *
If people really see great dragons as able to shrug off artillery fire, then there's no point in arguing. As I said - dev pet protection.

I really didn't bother with the other thread, because the premise made the whole exercise pretty futile to me - ie. you'd first have to figure out how many cascading Anchored/Quickened/spirit sustained barrier/heal/reaction/Att buffing spells and how many unique metamagics and abilities (ie. spell matrixs, spirits using powers, astral shift, metamagics that allows it to borrow a spirit's powers, unique Ally abilities, etc) a great dragon could have accumulated over its 10+ thousand year existance.

Strictly speaking, assuming artillery fire (or any other type of big gun) could track and hit him in the first place (through any Quickened multi-sense Invisibility spell and massive spirit Concealment, and multisense illusions it might deploy in a direct military confrontation), and the shells could then punch through the multiple Quickened and Anchored area and personal physical barriers, and that they could cause damage against his battle-ready magic-buffed Hardened Armor and his immense magic-buffed Body, then he's only going to be hurt until one of his myriad (Anchored, Quickened, Spell matrixed, Unique Enhancement, whatever) magical heal spells kicks in and heals him (or he uses the Regeneration power from a Force 20 possession plant spirit he's summoned and Channeled or whatever).

It's an exercise in futility because ultimately individual GMs can make a great dragon as durable and powerful (or as weak) as they want. As a developer I have to pull out all the stops and assume it uses every trick the most min-maxed character on earth can think of (at a power/Force level higher than anything metahumanly possible), uses them all at once, and then also has its own unique set tricks of tricks to account for those 10k+ years of experience and dragon kinds' distinct understanding of Magic.
Bull
QUOTE (Synner @ Feb 22 2008, 10:25 AM) *
I really didn't bother with the other thread, because the premise made the whole exercise pretty irrelevant to me - ie. you'd first have to figure out how many cascading Anchored/Quickened/spirit sustained barrier/heal/reaction/Att buffing/ spells and how many unique metamagics and abilities (ie. spell matrixs, unlimited bound spirits, astral shift, metamagics that allows it to borrow a spirit's powers, etc) a great dragon could have accumulated over its 10+ thousand year existance.

Strictly speaking, assuming artillery fire (or any other type of big gun) could track and hit him in the first place (through any Quickened multi-sense Invisibility spell and massive spirit Concealment, and multisense illusions it might deploy in a direct military confrontation), and the shells could then punch through the multiple Quickened and Anchored area and personal physical barriers, and that they could cause damage against his battle-ready magic-buffed Hardened Armor and his immense magic-buffed Body, then he's only going to be hurt until one of his myriad (Anchored, Quickened, Spell matrixed, Unique Enhancement, whatever) magical heal spells kicks in and heals him (or he uses the Regeneration power from a Force 20 possession plant spirit he's summoned and Channeled or whatever).


Says the Assistant Dev refuting Dev Pet Protection. Did you get the 3 year warranty plan for your pet dragons, Peter? wink.gif

*grins and ducks*

In all seriousness though, this is exactly it. And even if you go strictly by the book, between their hardened armor and their body they're going to just laugh and grin while getting hit by tank rounds. And that's the low-stat, by the book Great Dragon. I imagine Lofwyr or Ghostalker have significantly higher stats. (This is 3rd ed here. We don;t really have any hard data on 4th ed GDs yet, nor do we have much in the way of stats for artillary weaponry). Throw in even a few "minor" spells, and they become that much harder to deal with. Add in that their intelligience and ability to plan ahead? I generally assume that any dragon you're shooting at isn't anything more than an illusion-distraction while the dragon plots his escape, revenge, and/or counter-attack.
DocTaotsu
I mean... magic aside, given their phenomenal dice pools and resources, couldn't they just dual wield gauss cannons? Do they opposable toes? Quad wield?
Ryu
The oldest dragon alive magically kicks the ass of a smallish army, which is limited in both size and equipment by the treaty of Denver, on top of that prepared to protect a border (and not even then able to stop smuggling). No special protection in sight. (IMO, at least that dragon is able to shrug of non-atomic artillery fire, and small atomic weapons will only warp its soul.)

Ghostwalker survives because of the same reason the PCC survives: Aztlan can not afford war. The CAS and PCC would bind its troops close to LA, while Amazonia takes the heartland of Aztlan and SK goes on a silent corporate war (his hatred is in the setting since Aztlan SB).

So GWs purpose was to reorganise Denver. Mission fulfilled. What now? In my campaign he will simply stay head-honcho of Denver, no harm done. I´m quite satisfied if the current "South" American situation stays for a while. There is a certain book I´d like to read before things move on.
swirler
QUOTE (Bull @ Feb 22 2008, 03:03 AM) *
For one, he shook up Denver, which I personally always thought was something of a mediocre setting, at best. As I recall when FASA closed down, they found a full pallet or three of Denver Boxed sets in their warehouse, and I think there was a reason for that. Of course, the only place-book I've ever thought was worthwhile was Bug City, and that was less a Location book than it was a Campaignh and Story Setting.

wow I have to disagree. I used to run a campaign in SR2 set in Denver simply because of how great the setting was. I mean you have access to all of the NA countries there. Border crossings, double dealings all in one convenient package and then the data haven. I do wish I had known what they were planning with GW coming there. I'd have loved to have built towards that. I also wish I'd had access to some of those pallets you mention. If for no other reason than to have all of the access cards since I only had one box and only got the two cards it had. UCAS and Souix Nation. Kinda funny, it was $25 for the whole boxed set. Times change.

QUOTE (Bull @ Feb 22 2008, 03:03 AM) *
<shrug> Ghostwalker is like a lot of things in the Shadowrun Universe. He's there, he's defined, but usually it's up to the GM and players to utilize him as they see fit. Using the same logic that applies to Ghostwalker, really, what purpose do 95% of the people, places, and things in SR really serve? It's a part of the setting, that's all.

that is basically the gist of what I was going for earlier. I want some things to evolve in the game but I don't want heavy handed excessive metaplot.
Fuchs
QUOTE (Synner @ Feb 22 2008, 04:25 PM) *
I really didn't bother with the other thread, because the premise made the whole exercise pretty futile to me - ie. you'd first have to figure out how many cascading Anchored/Quickened/spirit sustained barrier/heal/reaction/Att buffing spells and how many unique metamagics and abilities (ie. spell matrixs, spirits using powers, astral shift, metamagics that allows it to borrow a spirit's powers, unique Ally abilities, etc) a great dragon could have accumulated over its 10+ thousand year existance.

Strictly speaking, assuming artillery fire (or any other type of big gun) could track and hit him in the first place (through any Quickened multi-sense Invisibility spell and massive spirit Concealment, and multisense illusions it might deploy in a direct military confrontation), and the shells could then punch through the multiple Quickened and Anchored area and personal physical barriers, and that they could cause damage against his battle-ready magic-buffed Hardened Armor and his immense magic-buffed Body, then he's only going to be hurt until one of his myriad (Anchored, Quickened, Spell matrixed, Unique Enhancement, whatever) magical heal spells kicks in and heals him (or he uses the Regeneration power from a Force 20 possession plant spirit he's summoned and Channeled or whatever).

It's an exercise in futility because ultimately individual GMs can make a great dragon as durable and powerful (or as weak) as they want. As a developer I have to pull out all the stops and assume it uses every trick the most min-maxed character on earth can think of (at a power/Force level higher than anything metahumanly possible), uses them all at once, and then also has its own unique set tricks of tricks to account for those 10k+ years of experience and dragon kinds' distinct understanding of Magic.


And I assume that the military will have pulled out all stops during the last 40 years developping weapons to handle such threats. So, I'll meet your dragon, and raise it 40 decades of world-wide military research.

I simply don't see any dragon, or any magic they can deploy, as able to withstand the firepower a SR military unit can bring to bear. Once the matter of targetting the dragon has been solved - and I think that would have been solved decades ago, given the cyberware they have, and astral perception, which only requires to have a couple astrally perceiving people looking at the dragon, letting the system do the triangulation - there's not much the Dragon can do. Withstand the first shot? There comes the next, and the next, and then the next. Sometime real soon, the defenses collapse, edge runs out, and where once was a Dragon is now a piece of meat with holes the size of craters, rapidly falling down.

And his experience? Based upon a world that has gone, where metahumanity wielded weapons that do not even comapre to the weapons wielded in the early 20th century. It's like trying to tell people that a warrior from the roman empire would be very dangerous on a modern batltefield since he has 20 years of experience fighting with sword and bow.

In a world with nanoweapons, poison, bioweapons, taliored astral bacteria, and a mentality that embraces research and progress, and looks for ways to maximise efficiency of all components, Dragons can't rely on age old experience and magic, they'll end up dead sooner or later. Either they adapt, like Lowfyr, or they join the dinausaurs.

So, yes, it is an exercise in futility - on one side, we have dragon as dev pets, who are allowed all the advantages dragon fans can think of, and on the other side we have a metahumanity who is forced to act like the US military in Godzilla just so it doesn't rain on the dragon parade, all our own experiences, all the historical evidence of how conflicts drive development of weapons and tactics ignored.

Just so we can have Great Dragons play gods on the battlefield like some kiddie with an invulnerability hack in a FPS.

Sorry, I don't see it. Great Dragons can be formidable and daunting without cheap "invulnerability to damage, nyah nyah nyah" "powers".
DocTaotsu
QUOTE (swirler @ Feb 22 2008, 12:23 PM) *
that is basically the gist of what I was going for earlier. I want some things to evolve in the game but I don't want heavy handed excessive metaplot.


Hm... I think the whole wireless Matrix thing was an excellent tech evolution. What did you have in mind plot wise?
Bull
QUOTE (swirler @ Feb 22 2008, 11:23 AM) *
wow I have to disagree. I used to run a campaign in SR2 set in Denver simply because of how great the setting was. I mean you have access to all of the NA countries there. Border crossings, double dealings all in one convenient package and then the data haven. I do wish I had known what they were planning with GW coming there. I'd have loved to have built towards that. I also wish I'd had access to some of those pallets you mention. If for no other reason than to have all of the access cards since I only had one box and only got the two cards it had. UCAS and Souix Nation. Kinda funny, it was $25 for the whole boxed set. Times change.


This goes back to what I said about different game styles. At the end of the day though, the whole double-dealing, border crossing, smuggling and spying type of game isn't really hat we played back in the day. Our game was definitely a bit more 80's Action/Adventure (Someone once described that genre as ReaganPunk), heavy on the action and personal story development.

Don't get me wrong, there were some parts of the Denver stuff I did really like, and it was a decent presentation. I especially liked the multiple-choice style of dealing with the plot, so the GM could adapt the setting as he liked. But on the whole, I just wasn't a huge fan of setting books in general. I liked the Target Books a lot more, because they just gave me an overview. I always made up the little details on my own. And most of our games ended up moving (at least for a while) into our hometown of Cleveland anyways, so we just made up everything whole cloth.

Shadowrun has always been a great setting, and has survived because it's such a strong but flexible setting, accomodating a lot of different styles and themes and genres. I think if it was a more specific, rigid genre or game, it never would have survived FASA going under, if it survived that long.

Bull
Fuchs
QUOTE (Bull @ Feb 22 2008, 05:42 PM) *
Shadowrun has always been a great setting, and has survived because it's such a strong but flexible setting, accomodating a lot of different styles and themes and genres. I think if it was a more specific, rigid genre or game, it never would have survived FASA going under, if it survived that long.


Indeed. I just wish that Great Dragons would be just one power among many, not the official no-one-can-ever-hurt-them top dogs. Reading how they are supposed to be able to walk all over the military - and by extension, over anyone else not being a great dragon, no matter if megacorp or not - really makes the setting poorer, and more one-dimensional.

To the devs: What exactly can stop a dragon, apart from another dragon? The military can't, mages can't, blood mages can't, spirits can't. Science can't, and their magic is superiour to anyone else's.

So - can anyone tell me, from our dev posters, what exactly keeps dragons in check, apart from other dragons or the dragons without scales but pointy ears, aka Immortal Elves?
swirler
QUOTE (Bull @ Feb 22 2008, 10:42 AM) *
Shadowrun has always been a great setting, and has survived because it's such a strong but flexible setting, accomodating a lot of different styles and themes and genres. I think if it was a more specific, rigid genre or game, it never would have survived FASA going under, if it survived that long.

agreed
white wolf finally realized that excessive overdone metaplots weren't really good
unfortunately wotc is trying them for 4.0 *shakes head in disgust*

some meta = good,
lots = bad
Kagetenshi
QUOTE (DocTaotsu @ Feb 22 2008, 11:33 AM) *
Hm... I think the whole wireless Matrix thing was an excellent tech evolution.

*Weeps*

~J
Whipstitch
I more or less side with the "GW is superfluous" people. He was an unwelcome addition to a lot of the games my friends were involved in, although now that sufficient time has passed and pre-GW games have largely been put to bed, it'd be a lot easier to implement the changes he brought about without undue stress on campaigns and perhaps become a net benefit. But generally I just feel that NPCs like Ghostwalker are best introduced via the backdoor in settings that weren't particularly fleshed out rather than tossed into an established runner haunt like Denver. It's part of the reason why I'm trying to make the conscious decision as a GM to make my games either short arcs or the "jet setter" type where I cart players around to different cities for different "brands" of Shadowrun rather than just pigeonhole everything into a Denver or a Seattle. I'm not really vehement about the stubject one way or the other but I guess I just prefer my GDs off to the side minding their own business for the most part.
mfb
QUOTE (Fuchs)
And I assume that the military will have pulled out all stops during the last 40 years developping weapons to handle such threats. So, I'll meet your dragon, and raise it 40 decades of world-wide military research.

40 years of development by metahuman-level intelligence, versus tens of thousands of years of development by dragon-level intelligence--including further draconic development during the forty years the metahumans have had. i like realism as much as anybody--probably more than most. realistically? the dragons win.
Ryu
QUOTE (Fuchs @ Feb 22 2008, 05:52 PM) *
Indeed. I just wish that Great Dragons would be just one power among many, not the official no-one-can-ever-hurt-them top dogs. Reading how they are supposed to be able to walk all over the military - and by extension, over anyone else not being a great dragon, no matter if megacorp or not - really makes the setting poorer, and more one-dimensional.

To the devs: What exactly can stop a dragon, apart from another dragon? The military can't, mages can't, blood mages can't, spirits can't. Science can't, and their magic is superiour to anyone else's.

So - can anyone tell me, from our dev posters, what exactly keeps dragons in check, apart from other dragons or the dragons without scales but pointy ears, aka Immortal Elves?


Not a dev, but still answering. What stops you from making Great Dragons into one power amongst many? Or, more precisely, why don´t you see that they already are? The CAS pushed Aztlan out of Denver, with more than silent Pueblo support. SK has a rep based on Lofwyr as Ares is based on Damien Knight, but the dragon has actually eaten very few people. Tone their influence down. For all their capability, dragons take little interest in metahumans. Who cares if a few amongst thousands of rich, inhumane investors worldwide are dragons. Corps should fear the dreaded omega order, not GW on a personal vendetta. As I said, I like SRs Great Dragons, but they never come up in my game. A setting with corps=evil and superpowerful, citizens = corporate slaves, runners = fighting The Man is what I call one-dimensional. The fantasy elements help to change that.

(There are actually a few powers that can kill a GD, a rebuild Gestalt being one of them. The only thing stopping Aztlan from thor-hammering Denvers town hall while GW is in it is the war that act will cause. Plus anything they try is associated with considerable failure costs. Several humans with bootloads of enemies are alive for the same reason. If you are dead-set about controlling them, have it that the Black Lodge issued a warning about playing for power to all dragons, even Lofwyr (Who was reported to assign less priority to business lately, IIRC). Their primary-tier lodge should be able to deal with GW.)
swirler
well what was his name Hezlich? (I can't find it right now) got wiped out in the first book of the first trilogy. Im not saying it would alwasy happen that way. Just saying it can.
Kagetenshi
Haesslich. He wasn't a Great.

Edit: wait, I'm finding some sources that say he was. I could have sworn he wasn't, can someone confirm?

Edit^2: AH's GD+IE page doesn't have him listed.

~J
Synner
QUOTE (Fuchs @ Feb 22 2008, 04:52 PM) *
Indeed. I just wish that Great Dragons would be just one power among many, not the official no-one-can-ever-hurt-them top dogs. Reading how they are supposed to be able to walk all over the military - and by extension, over anyone else not being a great dragon, no matter if megacorp or not - really makes the setting poorer, and more one-dimensional.

Do not confuse dragons with the handful of Great Dragons out there. That said there's 7 billion of us against twenty something of them and most of them don't get along.

QUOTE
To the devs: What exactly can stop a dragon, apart from another dragon? The military can't, mages can't, blood mages can't, spirits can't. Science can't, and their magic is superiour to anyone else's.

You must have misread what I posted. At no point did I say a prepared military couldn't take out a great dragon.

I noted some of the ways Ghostwalker could have executed his takeover of Denver. A lot of fuss is being over something that should be obvious: Ghostwalker in Ghost Stories was playing for the cameras... He could have done everything he did without ever showing his snout. He did it in public to make a statement - and because he's that kind of guy. Great dragons don't go one on one with the military unless they've got a good reason and have stacked the deck in their favor.

I also noted that I considered your exercise futile (especifically playing off the premise that a prepared great dragon would face a modern military in a battlefield environment). I still believe it is, because no great dragon is that stupid - and the average great dragon is more intelligent and savvy than the most intelligent human being on Earth, and, with a few honorable exceptions, all the greats have several hundred years of fighting human forces, studying human psychology, and working on (or paying someone to work on) responses to those vaunted advances the military have been making for the last 60 years.

Modern militaries, most corporate armies, and some extremist groups, would be prefectly able to take down a great dragon (and its army of spirits) in a standing fight or if they were holding a hardened target. In those instances it is simply a question of pumping enough heavy firepower, spirits, spells, and distractions at it until its defenses collapse and its spirit backup is taken out. There's no doubt in my mind that in a standing battle, with control and knowledge of the field of battle, a prepared military would (eventually) win. Which in turn is why such a stand up fight is never going to happen.

In Amazonia the three great dragons had the help of free spirits and paracritters as well as thousands of metahuman allies. Tehran was only levelled because the Iranians had no significant magic to back them up.

Magically speaking, had the Blood Mage Gesalt not been caught unprepared by the attack, Ghostwalker would have been in for a serious fight. Were modern militaries willing to target a great dragon in a stand up fight with a significant cadre of combat magicians (let's say 40-50), their maxed out great form bound spirits, and backed by ritual magic sendings they'd also pose a significant challenge. The Black Lodge and Mystic Crusaders are other potential menaces with the resources and power to take on a GD (not without serious losses but them's the breaks).

More importantly though, a highly trained, exceptionally well equipped, high power black ops unit like a Firewatch team or a Wildcat unit stands a pretty good chance too.

If, on the other hand, a great dragon choses to involve itself in urban guerrilla warfare, employs hit-and-run and terror tactics, attacks mostly soft targets, and applies its superhuman intelligence to maximize surprise, seed chaos and misdirection while doing so - a modern military (national or corp) fighting in an urban environment (even if it is its homeground) is pretty much screwed.

QUOTE
So - can anyone tell me, from our dev posters, what exactly keeps dragons in check, apart from other dragons or the dragons without scales but pointy ears, aka Immortal Elves?

The fact that if modern metahumanity (or a portion thereof, such as a nation or major megacorp) were to percieve them as a threat and put the concerted effort into making their life miserable (targeting lairs, killing its allies, undermining it's powerbase) and/or eliminating them - the puny humans would (eventually) win (and the other GDs wouldn't help since they'd percieve anyone requiring help as a loser).
Bull
QUOTE (Kagetenshi @ Feb 22 2008, 01:27 PM) *
Haesslich. He wasn't a Great.

Edit: wait, I'm finding some sources that say he was. I could have sworn he wasn't, can someone confirm?

Edit^2: AH's GD+IE page doesn't have him listed.

~J


Haesslich was simply a feathered serpent (The weakest of the dragon races, at least physically) in the employ of corp, IIRC. Taken down by a minigun. If you gotta go, that's a decent way to do it.

Didn't work so well when I tried it on Perianwyr when we played through Mecurial though smile.gif

Lost my first tricked out, rigged out Bulldog and my first mini-gun because of that SOB. ork.gif

Bull
Bull
QUOTE (Fuchs @ Feb 22 2008, 11:52 AM) *
So - can anyone tell me, from our dev posters, what exactly keeps dragons in check, apart from other dragons or the dragons without scales but pointy ears, aka Immortal Elves?


As a side note, Synner is the only "Dev" (Developer, I'm assuming, unless there's some new street slang I'm unaware of wink.gif ) that actively reads and posts here. Adam has a whole closet full of hats at Catalyst, but I don;t believe any of them could be properly called a "Dev Hat". The rest of us that have been involved with Shadowrun were just freelance writers, at best smile.gif
Fuchs
QUOTE (mfb @ Feb 22 2008, 07:05 PM) *
40 years of development by metahuman-level intelligence, versus tens of thousands of years of development by dragon-level intelligence--including further draconic development during the forty years the metahumans have had. i like realism as much as anybody--probably more than most. realistically? the dragons win.


Uh... sure. A few million scientists vs. a dozen lizards. And most of the dragons are buisy staying alive and in power. Yeap. They'll out-research humanity. As they have done in the eons before, witness their towns and tech and all... what's that? They don't have such?

Gee, guess they are not really that godly as researchers then.
Fuchs
QUOTE (Synner @ Feb 22 2008, 07:34 PM) *
If, on the other hand, a great dragon choses to involve itself in urban guerrilla warfare, employs hit-and-run and terror tactics, attacks mostly soft targets, and applies its superhuman intelligence to maximize surprise, seed chaos and misdirection while doing so - a modern military (national or corp) fighting in an urban environment (even if it is its homeground) is pretty much screwed.


The fact that if modern metahumanity (or a portion thereof, such as a nation or major megacorp) were to percieve them as a threat and put the concerted effort into making their life miserable (targeting lairs, killing its allies, undermining it's powerbase) and/or eliminating them - the puny humans would (eventually) win (and the other GDs wouldn't help since they'd percieve anyone requiring help as a loser).


If the great dragon simply has to switch to guerilla warfare to become unbeatable by the military, the military can't beat a great dragon.

So, what is it? If a nation wants a great dragon dead, can they do it or can't they do it, no matter if the dragon goes gurellia?
mfb
research is not the only route to power, in SR.
Fuchs
QUOTE (mfb @ Feb 22 2008, 08:25 PM) *
research is not the only route to power, in SR.


No, But advancements in science have transformed the earth, and warfare, very, very throughly in the last 100 years. A dragon could have had 10'000 years of experience fighting romans, greeks, celts, arthurian knights, and would have no experience fighting airplanes, bombs, or nuclear weapons.

And, even a genius like a great dragon won't be able to match the pace of a team of scientists.

Dragons will end up out-researched in all instances, tech (which is a no brainer, no dragon developed tech), and eventually magic too, simply because a few million minds beat a dozen geniuses.

And just as handguns made sword training obsolete, some day - not too far away - dragon's magical advantages and knowledge will have been rendered obsolete by (meta)human research.
mfb
again, research is not the only route to power, in SR. it might not even be the best route to power, because magic--one of the most potent tools one can have in the pursuit of power--is ultimately a personal experience which cannot be recorded or directly transferred. the most you can do with someone else's magical research is maybe use it as a guide for your own magical development.

technology is a means, not an end. if the end goal is to be able to unleash massive destruction, or control/influence people, or protect yourself, technology is one means to that end. there are other means, and if a dragon can master one or more of those other means, he can largely mitigate his lack of knowledge in the realm of technology.
Fuchs
QUOTE (mfb @ Feb 22 2008, 08:50 PM) *
again, research is not the only route to power, in SR. it might not even be the best route to power, because magic--one of the most potent tools one can have in the pursuit of power--is ultimately a personal experience which cannot be recorded or directly transferred. the most you can do with someone else's magical research is maybe use it as a guide for your own magical development.

technology is a means, not an end. if the end goal is to be able to unleash massive destruction, or control/influence people, or protect yourself, technology is one means to that end. there are other means, and if a dragon can master one or more of those other means, he can largely mitigate his lack of knowledge in the realm of technology.


I think you underestimate research and modern science and especially modern scientific thinking. Your view about magic also runs counter to both canon, rules and lore - mages are able to use formulas to pass on new spells, and metamagic techniques. That's how Shadowrun handled magic, so I don't know why you would think humanity won't tackle magic research with the same zeal they tackled technology.

FlakJacket
QUOTE (Fuchs @ Feb 22 2008, 07:20 PM) *
Uh... sure. A few million scientists vs. a dozen lizards. And most of the dragons are busy staying alive and in power. Yeap. They'll out-research humanity. As they have done in the eons before, witness their towns and tech and all... what's that? They don't have such?

Because of course they're not going to take an interest in following programs that might threaten them or are actively trying to find ways to kill them. You know that's a job that would probably best be done by hiring freelance deniable assets that commit crimes for money. We could even give them a nifty name, something like say... shadowrunners. Yeah, I like that name, very catchy.
Ryu
@Fuchs: The key is to figure out why the GDs are still alive. Lack of experience could have killed Ghostwalker; the Gestalt was (fortunately for him) not something he hasn´t faced before. And he only has to learn what tech can do, not emulate it himself. (If SR5 offers dragon power armor, plus back-mounted Large Vehicular Gauss Cannons on top of extremity mounted lasers, I´m so joining your crusade...)
Fuchs
QUOTE (Ryu @ Feb 22 2008, 09:01 PM) *
@Fuchs: The key is to figure out why the GDs are still alive. Lack of experience could have killed Ghostwalker; the Gestalt was (fortunately for him) not something he hasn´t faced before. And he only has to learn what tech can do, not emulate it himself. (If SR5 offers dragon power armor, plus back-mounted Large Vehicular Gauss Cannons on top of extremity mounted lasers, I´m so joining your crusade...)


Well, I think GW is still alive because the devs want him to be alive, no matter what they have to ignore to achieve that.
swirler
QUOTE (Bull @ Feb 22 2008, 12:59 PM) *
Haesslich was simply a feathered serpent (The weakest of the dragon races, at least physically) in the employ of corp, IIRC. Taken down by a minigun. If you gotta go, that's a decent way to do it.

feathered serpent? I thought he was a western and the one that worked with that other mage chick, the assasin, was a feathered serpent. Hmm I'd like to see stats on some of the novel characters. Thatd be pretty cool
FlakJacket
QUOTE (Maelwys @ Feb 22 2008, 10:50 AM) *
Actually, thinking about it, Charcoalgrin would've been a much better Dragon to bring in for a variety of reasons.

Gods, Maels on the dumpshock forums? It must be snowing in Texas or something. smile.gif

That aside since I only know a little about the whole Earthdawn setting what was Charcoalgrin all about and why would she have been a better fit for taking over Denver? You've got me curious.
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