QUOTE (Herald of Verjigorm @ Feb 26 2008, 10:44 AM)
Fine, so I misremembered the timestamp. As for the not-quite-explicit talk of support (and the whole thing of why only Azzies fought back), YotC page 62, much is in Shadowtalk, but some is official known setting history. Also see Pipeline's input on page 63. Actually, if you would just bother to read "Ghostwalker 1, Denver 0" to the end of the Ghost Stories section you will find a lot indicating pre-planning of some sort, which either means that a) he could chat with someone from the metaplane; b) Dunkie expected this behavior and set up the groundwork; or c) something else, and while I knew I had a third possible option when I starting writing point b, I lost it entirely since then.
You are using a source I that is being debated as silly to justify the silliness? The entire point is that tha whole section is not believable - at least to me.
In any game I have been in or heard about, the actions and reactions make very little sense. If a shadowrunner team decided to use the exact same illusions GW used, astral mages and/or spirits would be drawn to it and learn it was false in moments. In short, the SR team would not get away with it, but we are supposed to let GW get away with it why?
SR team engaging multiple targets while flying a Great Dragon Illusion in every game I have been in or heard about draws in combatants, but somehow GW gets them to supposedly sit back and reason things through. Why the big difference? TGIF? Casual Tuesday? Why?
QUOTE
I thought I read something more explicit, but I will cite Shadows of NA page 78, comment by Firelight until I find what I remembered. Toss in the "terribly loyal to Ghostwalker" bit in Psyche's comment on 75, and the character definition that Ghostwalker is the most potent conjurer of all great dragons, and you start to see a trend, but I still think there was a more explicit statement.
I'll go back then to growing your own loyal free spirits for defense. Governments and corporations can afford to buy karma for these spirits and have had decades to do so. Each of them should really have a Force 1000+ away doing what it likes in another metaplane until it is called in to bitch slap some uppity critter, then its committment done freed with a polite thank you.
QUOTE (Synner @ Feb 26 2008, 01:53 PM)
You do realize that flight took only a few seconds since it was Ghostwalker's astral form that came out of the Watergate rift.
Which makes
all that planning even sillier.
QUOTE (Synner @ Feb 26 2008, 06:52 PM)
What you seem to be missing the fact that the tactics I suggested for his first attack would have been the exact same tactics he could have used back in the Fourth Age if he wanted to terrorize a big Theran city. They're not particularly sophisticated or play off the weaknesses of any particular military technological advancement. They are simple misdirection and intelligent use of massive spirit support coupled with the fact that Ghostwalker will assume he is light-years of any magic or technology an individual metahuman magician can throw at him.
Ghostwalker's also got the intimidation factor going for him (Just suppose the Aztech pyramid had a full 10 trained security magicians on duty for some reason. GW commences his attack. The security chief sounds the alarm. He turns to his 10 security mages as plaster rains down and says, "Okay guys, there's a 120-foot great dragon out there that no one has ever seen attacking our pyramid. Preliminary intel from astral scouts suggest he has strong spirit support. Air and tactical support is on the way. A 20-man unit of Leopard Guards is gearing up downstairs. We're counting on the 10 of you to hold the line until everyone else gets here... in about 5 minutes. This is what you've trained for. Call up all your spirits and go out there kick some great dragon butt." And every single one of them craps his pants - the last time anyone fought a great dragon their city was leveled, now its up to you and your 9 buddies).
More sensible would be to make some phone calls around the world to other Aztechnology security forces demanding astral backup, or send watchers with the same message. A computer program could almost instantaneously make it a huge conference call. So in about 15 -30 seconds it isn't 10 security mages and their 40 spirits; it's 10,000 astral security mages and 40,000 spirits.
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After that first encounter with 21st century attack helicopters and fighter jets, Ghostwalker revises his tactics and starts his hit and run campaign, using even more misdirection and striking soft targets from surprise. It's not even his power level at play (well aside from the fact that he requires no additional weapons).
After the first encounter, everyone is going to be a bit more vigilant and prepared with dragon powered weapons and means of detection.
QUOTE
In fact the military would have as much chance of stopping him as they have of stopping a domestic terrorist suicide bomber blows himself up in a shopping mall.
Unless either of them or ther tactics glowed in the dark, which what spells, spirits and dual natured beings do on the astral. See them with spirits, mages, adepts using deepweed, or be alerted to astral entities with plants and animals sensive to magic astral presences. (And you know some yahoo is going to have some FABIII rigged up to hit a dragon. They had FABIII in the 4th world, right?)
QUOTE (Synner @ Feb 26 2008, 07:30 PM)
Disregarding for now the effectiveness of any such weapons and spells on a combat ready great dragon its good to know that in your world Azzie teocalis come equipped with rail guns and fiberoptic magevision systems - just in case.
Fiberoptic magevision - probably. If not, then the mage scope where they can cast spells without exposing themselves to LOS. In any game I have been a part of, Azzie facilities had as much fire power as they wanted. Usually, it was GM code for
do not go there.QUOTE (mfb @ Feb 26 2008, 08:19 PM)
sue me, i missed one post in 15 pages.
Must have me on
ignore, because I think one single person has even tried to counter my points. Especially the ones that are not facetious.
QUOTE (Kremlin KOA @ Feb 26 2008, 09:36 PM)
Here is a mechanical analysis of the possible ways GW could do this, using only abilities mentioned in shadowrun sourcebooks.
Firstly premises and assumptions:
1: All discussed abilities are used, even those that have not yet been given stats
2: Great forms may be more skilled in areas than lesser dragons
3: Ghostwalker, aka Icewing, is the foremost Summoner amongst Great Dragons. As such his conjuring group skill is 9 (I see that as a low figure for the greatest immortal summoner in the world, but it will do)
4: For the purpose of this exercise GW will be without any useful foci for his prep research (either he has no foci, or his foci are not useful for this task)
5: Assuming here GW has no additional magic stat, but that he has sevral initiate grades and metamagics.
Note: Fuchs if you disagree with 3 then please instead assume a force 3 power focus for GW, not unreasonable for a Great dragon, or for any initiate magician.
COurse of events
a: GW goes and gets his body (he can sense where it is) this takes a few minutes.
b: GW Notices big ass settlement nearby.
c: GW summons a force 9 Sage spirit with the knowledge skill "That town near where GW left hsi body" (ok it is the 'Denver' skill but GW doesn't know that yet)
d: GW rolls his dice pool of 21 and scores 7 hits. the spirit rolls its 9 dice and scores 3 hits GW has 4 net hits. GW also has 26 dice for drain and thus gets an average of 8-9 hits. thus insuring that drain almost never happens
e: GW channels the spirit and uses a service to gain access to its knowledge skill. He muses for 5 minutes or so on his newfound knowledge and then commits it to a dragon memory crystal (standard, not the great crystal of memory)
f: GW then summons a Sage spirit with "Denver Politics" as a knowledge skill, at force 9 (this means the spirit has a skill value of 9 in that skill at skill 7 you are the political science equivalent of Hawking or Einstein)
g: GW muses for another 5-10 munites then commits this all to a memory crystal.
h: GW summons 2 more spirits, once again at force 9, one by one of course. The first has knowledge skills in CAS, UCAS and Aztlan. The second has skills in Ute, Pueblo and Sioux Nations.
i: More memory crystal goodness.
j: GW looks at the accumulated knowledge and decides Aztlan is too close to the Horrors and needs to be bitch slapped. But hsi previous skill 'downloads' have told him that tactics have changed.
k: GW summons another spirit, this time at force 12 (risking a box or 2 of stun drain, oh well) This one has skills in Urban warfare tactics, Mechanized infantry and Tank tactics, Air combat tactics and Combined arms tactics.
l: GW spends an hour or so looking at the map of denver in his memory crystal, cross referencing it with the data on the various sectors and needed targets. He identifies likely tarets and makes his rolls on the tactical skills. He gets an average of 8 successes per skill roll and plans accordingly.
Please try this using rules prior to SR4, which GW/YotC operated under.
Now, instead of conjuring and needing 5/6s for a success, he needs 9s, 6 or 8 of them to not take drain summoning F9 spirits. F12, be ready to start using Karma Pool for re-rolls, because on average it takes 288 dice to get those 8 12s. Even with a spirit focus and power focus (remember focus addiction rules), GW is going to be using up Karma Pool. It might seem limitless, buta dozen here, a dozen there. When someone does drop an anvil on him and he wants to burn a point to invoke his dragon will (a power that was invented after this scenario, btw) all it takes is one person using their KP to counter it, so he needs to use another, etc.. Outnumbered as he should be (by about 50,000), there is a lot of KP to counter this unique dragon HOG.
Prior edition spirits did not get knowledge skills, so all this GW consulting is a moot tactic.
To sum things up, try exchanging a group of runners pulling the same stunts GW is supposed to be pulling, and the likely reponses and consequences. Then apply even the great dragon level of power in carrying the tactics out. I can't see how they succeed within the limits of the rules.