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Using the qualities in the main book as a base, if you want her to have PTSD but not be a full blown junkie, she wouldn't be chipped more then once a week. This would be equal to a mild addiction quality. You can throw a few exceptions into her back story, were the Capo made her work back to back shifts or a full week straight, but if she was chipped every day for four years she'd probably be in a grave and not running the shadows. As far as straight binge time, I'd imagine six weeks would be about the breaking point before serious addiction and brain chemistry change would set in. Not saying that she wouldn't be pretty retarded by this point, just that she wouldn't be completely retarded.
6 weeks doesnt help anyway, thats now breaking my suspension of disbelief. After all these things she's done, he lets her go 6 weeks later to hang with his mafia buddies? Not likely.
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Twenty build points aye?
Considering she was a runner before she was a slave some weapon skills may be appropriate or at the very least some points in unarmed combat. Someone on the team may have taken the time to teach her something about defending herself.
Some skill ideas.
(Self defense idea)
Unarmed Combat
Pistols (Maybe even specialize in tasers)
Dodge
Clubs (maybe specialized in batons)
Considering she was a runner before she was a slave some weapon skills may be appropriate or at the very least some points in unarmed combat. Someone on the team may have taken the time to teach her something about defending herself.
Some skill ideas.
(Self defense idea)
Unarmed Combat
Pistols (Maybe even specialize in tasers)
Dodge
Clubs (maybe specialized in batons)
No, she can't fight. At all.
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(Other ideas)
Electronics Skill Group or at least Computer and Hardware considering all her B & E skills and lock smithing skills, most locks in shadow run are electronic as you know and anyone who gives a shit about lock smithing should know how electronic locks work
Survival (Urban) may be appropriate depending (you didn't go much into depth about how she lived while she was a runner just mentioned that most of the work she did was in the Barrens)
Electronics Skill Group or at least Computer and Hardware considering all her B & E skills and lock smithing skills, most locks in shadow run are electronic as you know and anyone who gives a shit about lock smithing should know how electronic locks work
Survival (Urban) may be appropriate depending (you didn't go much into depth about how she lived while she was a runner just mentioned that most of the work she did was in the Barrens)
We have a dedicated hacker for computer locks, she's not a hacker. Her old team also had a hacker.
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You can raise her Edge and/or Strength.
Raising edge is one place to throw away some points, I guess. Can't raise str, attribs are at 210 right now, 215 is half of 430.
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You can look over the positive qualities again, will to live seems especially appropriate and home ground could work as well. High Pain tolerance might work too considering how much she's been beat up.
Except she doesnt have a high pain tolerance, she has a low pain tolerance. Will to live? maybe, I'll have to look that over.
Home ground?
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Finally your contacts could be looked at again. Your reporter contact could stand to have a bit more connection rating, at least a two possibly a three. Your fixer should have a bit more connection, even street level fixers tend to be a three. If he's just starting out I can see it being a two but otherwise three is the default for a street level fixer. You could flesh out some other people she might know, she probably met a whole slew of people that could serve as contacts while she 'worked' for the Capo.
She's been off in la-la land for x amount of time, why should she have a bunch of contacts? And why would a bunch of people that used her as a meat puppet be her friends, buddies, or contacts? I dont understand. I'll throw some points into the fixer, though.
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Then there's these people...
Not sure how these guys are working into the game but if they're not free contacts your GM is using as a plot device for the group then they'd be appropriate contacts for the character.
Not sure how these guys are working into the game but if they're not free contacts your GM is using as a plot device for the group then they'd be appropriate contacts for the character.
These guys are the team she's running with, so they don't qualify as contacts at all.
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*second edit* Also, I kinda didn't want to bring this up but 6 perception is pretty crazy. Remember perception is a skill, it's not an innate ability or talent, it's something you work at. FBI agents and other 'trained observers' probably sit at about a four. If you dig the ideas on were you could spend some other points you may want to consider toning her perception skill down a notch and investing some of those points into some of the stuff I mentioned.
I hear ya. We'd hate for her to do anything truly useful. I'm gonna drop the perception to 4, too, so that she's not so good at perceiving.