QUOTE (Mugzy @ May 2 2008, 02:18 PM)
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(Disclaimer - working the character angle, not the "what can I stuff in most effectively" angle)
A 430 Build Point runner couldn't find a way to escape from a Bunraku Parlor? Not with the combat 'Ware or with the other skills she possesses? It really just doesn't seem to fit. I find it hard to believe that anyone who ever called themselves a "runner" would allow themselves to be taken hostage and dealt with so easily.
I dunno if you've looked the character over or not, or even looked the cyber/bio list over, but, well, actually, here is the stats without history:
http://blds.wikispaces.com/SweetheartQUOTE
An easy escape doesn't have to include kicking someone's ass. It could simply be lying your way out (easy with that Charisma / 'ware), running, hacking, even squirming out of bonds (elastic joints are good for something, right?).
She didnt have elastic joints when she was captured. Those were added in by the parlor, mostly so when she was manhandled, or beaten, or even had her arms locked behind her, it was a simple matter of re-socketing them, insteading of waiting for them to re-set.
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While I hate to harp on "realism" in a tabletop RPG, the character you've put together simply couldn't be held by this kind of thing against her will without a big ol' cranium bomb or some other, real threat. Simply being captured, and put in a cathouse; well, I'm pretty sure they don't keep her under armed guard all the time.
Putting her in a locked room, on a chain would be sufficient, I mean, her strength is 1, after all?
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Psychotropic style conditioning would work as well, but then the character wouldn't be much of a 'runner anymore. Plus, having that much ware would have made your character kind of Joan Rivers creepy, instead of this super cyber sex kitten you seem to be going for.
Where is the sex kitten part? Also, almost everything she has is bio-ware, not cyber, and she still has over 2 essence, so its less essence hole than many characters I see.
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Personally, the only cyber a mob boss would install on an enemy in one of mine is a set of Cement Shoes. Unless it's important for the character to be alive for some of this revenge thing, why didn't the Capo or what have you just have her whacked instead?
It amused him to have her sent up to a Bunraku Parlor. Maybe he was sick of whacking pretty girls, and wanted one to beat around instead? I am sure, if you want to tell stories of Mafia Don's whacking girls, I won't stop you.
This is kind of like asking why Arnold Schwarzenegger's character doesnt die in the first 6 minutes of the movie. Because then they'd have made a different movie?
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However, if you are dead set on this concept, you may want to develop it in a couple of ways:
1) Make the character's life valuable enough to justify these lengths - such as encrypted headware memory or something. Maybe a relationship to the mob boss's wife's side of the family or something where he COULDN'T just have them killed.
Her family will accept her being turned into a meat puppet and repeatedly raped and beaten, but not killed? Nice family.
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2) Give the character a real reason to stick around in a Bunraku Parlor. Even with P-fix chips and all, there is still inevitable downtime where they are expected to be resting in some way, and someone as capable as a 'runner would find a way to get out. Its not exactly a supermax prison. A Kink / Micro Bomb would be appropriate, as would maybe a hostage situation or something similar.
She's not in a Bunraku Parlor, note how the thread title is: "The Great Bunraku Parlor Escape" ie, she's out now.
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3) Ditch combat 'ware. If they had it before hand, it just makes them a risk, and more likely to get a lead injection. Trauma Damps and other things look good, but don't convey anything other than a twinky rationalization for the combat gear, when compared to relative cost.
Trauma Dampener was suggested in this thread, as something the parlor would install, to allow her to work more often. I didn't have it at all till it was suggested, and further, calling this character twinky is borderline retarded. Its possibly the worst combat character I have ever seen in my life.
Honestly, whats she do? She has 7 dice for automatics, 6 agility and 1 die of automatics, she has a 3 reaction and a 3 body. Her dodge is 1, and she has 1 initiative pass. If you shoot her, she has a grand total of 10 boxes of health, and beyond platelets to drop 1 box, and Trauma damp to shift a box to stun, whats she do other than lie on the ground and moan? She doesnt have any hand to hand combat skills, either. Further, she has spent money since her escape, and thats where the muscle toner comes from, for example, and thats about the extent of the "combat ware" IMO. If I was making a combat character, she'd have agility 8 and a customized cyberlimb for agility 11, and automatics 6(machine pistol). Hello 23 dice firearms. She doesnt.
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4) Give your character a BTL / Drug addiction, or some negative qualitites. Surely there is some kind of negative fallout with always being hooked to a p-fix. Isn't that a BTL in itself? Your GM hating those is his prerogative, but they do seem to leave out quite a bit in the game.
I feel like I'm repeating myself, but thats ok, the GM disallows negative qualities, so I have none.
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If you've done these, then cheers to you. All I see in the thread however is a listing of 'ware and such.
Well, I am still building the character, thats what the thread is for. Its not 'due' until next wednesday, so it seems reasonable to make it as well as possible for what I want it to do. I dont see any real reason to behave like its some kind of twinked out combat character, though, or accusing me of some sort of hidden agenda to make up excuses to get cool gear. I'm paying build points for all this stuff, and most of it isnt going to be helping me, for the most part.