QUOTE (Leofski @ May 19 2008, 01:19 AM)

I second fifty guys with AKs. Seriously, the rules on buying hits pretty much rule out using it for defense tests as I can think of few more stressful situations than being shot at, there are most certainly negative effects for failure and the level of success is both highly variable and important. I wouldn't allow it at my table but YMMV.
Yes, enough guys being able to attack him at the same time can take him down (I actually forgot to account for multiple attackers last time I worked the numbers). But the solider would have to be a fool to allow himself to be surrounded by 50 guys. And the solider is operating as part of a team, at least in pairs and most likely in 8 or 10 man units. With drones out in support, the chameleon coating on their armor, and 14 dice on their infiltration test it should be very hard to set up a 50 man ambush.
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Lets say we have a body exceptional and genetic op'ed human with body 8 in the suit rolling 29 to soak a minimum of 7. Any more than the base of 1 net hit or burst fire and you can't buy hits anyway, and with that many guys your suit of armor is more than feasibly going down in less than a pass. I doubt he has more 10 stun boxes so any unsaved boxes addup quickly.
Actually body 9 for 30 dice assuming normal ammo and an AK. And the Trauma Dampers and Platelet Factory take off another 2.
QUOTE (Kerberos @ May 19 2008, 01:21 AM)

Really any kind of narrow burst will do the trick if you have 30 people shooting or even near that many, and hits will happen because our super soldiers dodge pool will disappear. Assuming that they use smartguns, weapons skills with specialization and recoil compensation and the odds will be better still. Aiming the shots is a possibility too.
Yeah, its possible. But the solider really has to walk into an ambush to end up facing 30+ guys at a time and on his own.
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I'm not denying a super soldier could be effective, but he isn't impevious to small arms fire by any means.
Yeah, I messed up the numbers when doing my calculations (never had to deal with so many opponents at once before)
QUOTE (reepneep @ May 19 2008, 01:22 AM)

And that figure right there is exactly why your typical grunt will not be using this stuff. You could train and equip at least ten guys with pretty solid gear for just the price of Mr. Uber-Soldier's toys.
Most likely your ordinary soldier will have something like a tailored Armor Jacket and FFBA with a Helmet with some decent sensory enhancements and a built-in commlink, a good rifle like an Alpha or XM30 and an assortment of hand grenades. Specialists would carry other guns like LMGs or semi-auto Sniper Rifles, combat engineers would carry sensor and Electronic Warfare packages. Missing cyberware could be compensated for with autoinjectors and combat drugs.
Well if you can do some stuff with cloning then the cost per solider drops into the under 5 million a piece range. But even at 20 million a copy they are still worth it, especially in an urban environment.
Combat drugs aren't really that great an idea. Jazz is ok, Kamikaze is meh, and K-10 will kill your soldiers pretty much any time its used. K-10 gives your soldiers a chance but it really isn't worth it. Maybe Betameth for the increased reaction. Oxygenated Fluorocarbons are great but they cost 2K per week. Snuff is ok. Cram is alright as well.
So if your willing to addict your soldiers to Jazz, Cram, Betameth, and Snuff you get: +2 IP, +5 Reaction, +1 Intuition, and High Pain Resistance 1. If you really wanted to you could add in K and pick up the third IP and a few other nice things but when you crash it will be 12s unresisted, or enough to drop anyone with combat damage.
And none of that matters when Mr. Super Solider fires a Seven-7 grenade at your group.
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The kinds of people that might get equipment like this are special forces units like the Seals or SAS: departments with their own seperate budgets that don't have to worry about either standardizing equipment with the rest of the military or equipping hundreds of thousands of men.
Yes, well according to Corporate Shadowfiles the corps have at most 4,000 soldiers each. It's not hundreds of thousands of men. And if you assume cloning you can get it down to about 5 million a solider for all equipment and assuming a bought lifestyle.
QUOTE (JeffSz @ May 19 2008, 03:04 AM)

I think this descussion is often overlooking a simple tenet of real-world military spending: the lives of individual soldiers just aren't worth that much money. The militaries of 2070 would be more likely to spend all that money on R&D for more effective combat drones, or on more missiles / bigger guns. There's no shortage of human meat in overpopulated 2070, so I think most wars would be fought by lots of guys with lots of guns but very little armor, backed up by lots of drones with even more guns.
Massed troops in a 21st century war are the stupidest idea of all time. Bio weapons, Chemical Weapons, Nano weapons. All of them make anyone out of full on chem gear worthless.
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A million-nuyen soldier is too many eggs in one basket, especially when a tacnuke or a nice napalm carpet-bombing is likely to do as much damage in less time.
It costs 1.25 million to train and equip a US Marine.
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EDIT: the exception would be Special Operations Forces, which the military would equip extensively and expensively; remember though that SpecOps are NOT super-soldiers; they travel fast and light and strike like a scalpel. Lots of cyberware, lots of different ammo types, plenty of grenades and guns (SMG's, Assault Rifles, Sniper Rifles and a sidearm, grenade launchers under-barrel style)... but MillSpec armor that makes them look like Space Marines or RoboCop? No. Giant guns that fire ammunition that requires a truck to transport? No.
...
Mr. Supersolider travels faster, can operate in the field longer, and is generally a lot better than any Special Forces solider. Read the entry on Mil Spec armor, it is the standard for soldiers. As for weapons, the HK XM30 (Mr. Super Soldiers weapon of choice) can be switched to any one of those types with about 5 minutes work. But generally different people on the team fill different roles. As for different ammo types, half is ExEx and the other half is APDS. The gun holds a hundred rounds of each before reloading.
[ Spoiler ]
Light Military Armor: These suits of armor offer about
the same protection as full body security armor but do not tire
their wearer down as quickly, since they are made to be worn for
longer periods of time—for example, by military scouts operating
behind enemy lines. They also accept slightly more upgrades than
security armor, a fact that can mean the difference between life
and death.
Medium Military Armor: The medium milspec armor, also
called “heavy duty armor,� is the most common suit of military
full body armor, since it is sufficient for most missions but not as
expensive and encumbering as the assault armor.
Heavy Military Armor: This “assault armor� is issued to
troops who must fulfill missions where nothing but the highest
amount of personal protection and firepower can keep them
alive. It is heavy, encumbering, and slows its wearer down due to
its weight, but it also enables him to withstand terrible onslaughts
and can be equipped with a wide array of enhancements.
And yes, Mr. Super Solider can wear assault armor without any encumbrance.
QUOTE (Kerberos @ May 19 2008, 03:05 AM)

I don't think we're really disagreeing here, except possibly in the margins. I think that most soldier would be cybered though not to heavily.
It really depends on how much training a soldier costs. if it cost say 300.000 just to train a guy then 3 people with augmentation for 100.000 would certainly trumps 4 with no augmentation (and likely 3 and a half with slightly lighter augmentation). If training a guy cost only 50.000 then it might make sense to have most soldiers just rely on combat drugs when needed. The more expensive training is, the more cyber you would use.
Your better off with Skillwires and a data jack for most of the stuff. You load a copy of all the Activesofts into the datajack and then the solider justs picks which ones to use at any given time.