for the sake of argument, i am going to stat out the 1,000 kg bomb mentioned earlier. note that this is not the iron bomb in arsenal, it is a huge explosive device. it does unpleasant things to large areas.
now then, just to keep things nice and even, we'll assume that the bomb casing is 190 kg (this is probably high, but it keeps things even because we're using square roots). so, we'll assume 810 kg of rating 10 explosives for this bomb. that's 90P damage. given we have a casing that weighs 190 kg, i don't think it's unreasonable to treat this thing as using the fragmentation rules as if it had burst a barrier. this means we are looking at a radius of 90 meters, with the bomb still doing DV 30 at a range of 60 meters. 60 meters is not terribly precise. and 30P damage is a lot. even if they do get to add +5 to their armor. furthermore, with that large of an area it is imo not all that improbable to get some chunky salsa effect going (not that the already huge damage wasn't already causing chunky salsa mind you).
expensive? sure, that bomb is gonna cost you 810k
just for the explosives, never mind the guidance systems etc. but when we're talking about potentially destroying even one of your guys, dropping a 810k
bomb starts sounding kind of cost effective. if it hits a large group of them? well, let's just say nobody will even think twice about whether this bomb is worth 810k 
(note: i have this odd feeling 1,000 kg is not necessarily the bomb's actual weight, but then again it is my understanding that the weight of the explosives in the rulebook are quite ridiculous anyways).
now then, just to keep things nice and even, we'll assume that the bomb casing is 190 kg (this is probably high, but it keeps things even because we're using square roots). so, we'll assume 810 kg of rating 10 explosives for this bomb. that's 90P damage. given we have a casing that weighs 190 kg, i don't think it's unreasonable to treat this thing as using the fragmentation rules as if it had burst a barrier. this means we are looking at a radius of 90 meters, with the bomb still doing DV 30 at a range of 60 meters. 60 meters is not terribly precise. and 30P damage is a lot. even if they do get to add +5 to their armor. furthermore, with that large of an area it is imo not all that improbable to get some chunky salsa effect going (not that the already huge damage wasn't already causing chunky salsa mind you).
expensive? sure, that bomb is gonna cost you 810k



(note: i have this odd feeling 1,000 kg is not necessarily the bomb's actual weight, but then again it is my understanding that the weight of the explosives in the rulebook are quite ridiculous anyways).
Isn't the damage equal to square root(kg) * Rating? If so, that makes those 810kg cause 285P at ground zero (286P with one net hit


A 1000kg bomb actually weighs 1000kg, explosives, casing and all. It has to be labeled that way for calculating weight loads for the aircraft thats going to carry it. As for the percentage of weight thats casing I'm not positive, but I'm pretty sure it would be less than 20% for a bomb that size. A little 50kg one might get up to 20% but then they might just turn it into a dedicated fragmentation weapon specifically for use on infantry. For the sake of argument, 90/10 works fine.
The mighty Iron Bomb seems to have roughly 20kg of TNT in it and is just barely light enough to be carried by a roto-drone (If they can cart around an LMG + 250 rounds of ammo, they can carry 20kg). A military aircraft would be dropping these things by the dozen.
*EDIT* A quick brainstorm and search of wikipedia reveals that a suitcase nuke would do roughly 4,000P at the center of the blast. Gotta love dem nukes.
