QUOTE (apple @ Jun 25 2008, 12:28 PM)
Could you please explain how the SOTA rules could discourage the player from powergaming?
Sure. The bookkeeping is a pain in the ass. Even if, as Dashfein (I think it was him) has pointed out, it's a small pain in the ass, it's still one more thing to keep track of. If that kind of micromanagement floats a player's boat, then by all means he can deal with it. But I think that, over all, it will make using cracked software suck to deal with.
QUOTE (apple @ Jun 25 2008, 12:28 PM)
Your point, that the hacker doesnt have the time to distribute his cracked patches/software to other people is not valid.
You're right. It's not. But, then again, that wasn't really the point I was getting at.
QUOTE (apple @ Jun 25 2008, 12:28 PM)
1) If he is cracking/patching it himself, he needs so much time he cannot run.
This makes it a pain in the ass.
QUOTE (apple @ Jun 25 2008, 12:28 PM)
2) If he is searching for cracked software/patches, he needs money and the player needs a lot of patience, when the GM is determining the result of 20+ rolls (or bought hits).
This also makes it a pain in the ass. Also, if you play with the rule that says you can only make a number of extended test rolls equal to your dice pool, unless you're a wicked awesome haxor, you're never going to make 20+ rolls. Me, I pretty much do away with extended tests in my game, because they're not fun, and I like to skip to the fun parts.
QUOTE (apple @ Jun 25 2008, 12:28 PM)
3) And he *must* search for cracked patches or program the patches for himself, otherwise, after some month, he will not be able to hack anything over a basic commlink without any defense. The problem/limitiation is not the distributation to other characters, it is the constrait to get patches for himself every month.
Yeah. That's kinda what I'm saying. Cracking programs makes more work for the hacker's player. Therefore, he's more likely to tell the other players to buy their own got-damn programs.