QUOTE (Cain @ Aug 27 2008, 10:19 PM)

Disinformation can also be spread via people. In fact, it's easier in some cases to convince a person or three of something than it is to convince the internet at large.
I work in website marketing. I can plant a viral marketing campaign onto the Internet and have web users convinced that whatever I want them to believe (so long as it's plausible) is true. However I can keep the truth in confidence to myself and a select group of people who could then be tapped by snoops for the truth. And I'm talking about real life.
QUOTE (Cain @ Aug 27 2008, 10:19 PM)

No, but according to the setting itself, it's sure as hell a good place to start looking. How would you even know someone is Bill Gates' shrink without doing a lot of legwork? Heck, you could find out who his shrink is online much faster than you could asking around; odds are that you don't have a contact who knows that sort of thing offhand.
You're complaining that hackers have too much power in information gathering in the game and when I offer you alternatives you complain about it being too much work for the runners. You're not even trying to meet me halfway on this or trying to think outside the box, you're just complaining. This thread is about compromise.
QUOTE (Cain @ Aug 27 2008, 10:19 PM)

Unless you're playing a Missions game, or On The Run, the published adventures. Frequently, there's a lot of information that's most easily discovered via matrix. In fact, in On The Run, you have to have a decker do some of the legwork, since it'll involve backtracking an email. In other words, if you're playing true to the setting, you have to leave certain clues online.
When a GM takes a pre-published adventure like
On The Run or a
Missions campaign and only uses what's presented, he's going to screw himself and his players. The adventure authors can't think of every possible thing a theoretical player could do. I had to do a lot of on-the-fly adjustments to move the players in the right direction when I did
On The Run including some trickery on my part. This is part of being a good GM.
QUOTE (Cain @ Aug 27 2008, 10:19 PM)

As you said, that'd take more time and money. Besides which, it's common practice to do a matrix search on your target before you stake them out. Just knowing certain things (like the neighborhood security rating) can give you a lot of help before you go in.
And I also said not every Shadowrun can be completed in an hour with a free Matrix check as the sole means of information gathering.
QUOTE (Cain @ Aug 27 2008, 10:19 PM)

See your own comment on Red Herrings, above.
I'm not going to jerk my players around unless it's part of my overall plan as GM. And there would be a point to it, I wouldn't do it to mess with their heads in a bad way.
QUOTE (Cain @ Aug 27 2008, 10:19 PM)

Yes, and much of that prep time is spent gathering information. Which is largely the province of the decker.
Or the face. Or the bounty hunter. Or the guy who happens to know someone who knows someone who works in the target corporation. The province of the hacker is data manipulation, information warfare, and the like not just to be the team's reference librarian.
QUOTE (Cain @ Aug 27 2008, 10:19 PM)

Although I may have confused an optional rule with the standard, the fact is that no GM should allow people to make unlimited Extended Test rolls. For one, it means that anybody can do anything, given enough time. Second, it rapidly becomes boring, as both real time and in-game time is wasted with a sequence of rolls.
Think seriously for a second about how much time it takes to roll dice. A minute at most. No, it doesn't mean anybody could do anything as a good GM would curb that once it became detrimental to the tone of the game. Sometimes decisions need to be made that are good for the game overall. Of course a bad dice roll can ruin things but c'est la vie. That's RPGing.
QUOTE (Cain @ Aug 27 2008, 10:19 PM)

Now, a lot of what you said amounts to: "It's up to the GM." The problem here is that if the GM is true to the setting, the first place you should look for information should always be on the matrix. What you're saying is that if the GM ignores large chunks of the setting, he can then create a balanced game for all players. That's exactly the problem!
As a GM I disagree and I doubt that I'm alone in this. The Matrix and real-life contacts are equally important in information gathering which is backed up by the very tone of the
Shadowrun setting. Rick Deckard did footwork in
Blade Runner along with data examination. So did Johnny Mnemonic and all the other cyberpunk film protagonists out there.
QUOTE (Cain @ Aug 27 2008, 10:19 PM)

Or let me put this to you: have you ever told the players that the meet is at a bar or restaurant? How many times have they done a quick matrix search on the meeting place? Smart runners do it all the time, just so they know how to dress. They don't run down contacts, they just look online. Some might go into a bit more detail: they might want to know who owns the place, what security is like, and so on and so forth. This helps forewarn them of any unpleasant surprises they might encounter. This is just something smart runners do: they check online right away.
It also takes two minutes to make a phone call to a contact. If there was no reasonable appropriate contact in the time needed then I'd allow a fudged Matrix test to keep the game moving. That's part of being a GM. Cheating to keep the game moving but not letting your players know as that would take away from their sense of accomplishment. I do it all the time and my players are happy but challenged when appropriate.
QUOTE (Cain @ Aug 27 2008, 10:19 PM)

The fact is, the best way to start looking for information is with an online search. Once you've got your general intel, you can then start narrowing down your possibilities, and then see if you have any contacts who might know something. You can't just go to all of your contacts with every question you have; in addition to the fact that most of them won't know anything, you'll probably annoy them with the pestering, and it'll end up costing you money. Besides which, people can be compromised much more quickly than a Data Search roll. Sure, a high-loyalty contact shouldn't be setting you up; but is the person he points you to as trustworthy? Also, don't you think someone might notice you rattling the shadows, looking for information? The matrix search is safer.
Now, once you've gathered your basic intel, then traditional legwork might be of help. If you know someone's connected to the Yakuza, going to an organized crime contact is going to be beneficial. But that assumes that you have an organized crime contact in the first place, *and* that you know the connection exists. To discover that connection in the first place would come as a result of a matrix search. And even once you've got your basic intel, that doesn't mean your time searching the matrix is over; there might be more clues, more information, and more confirmation waiting there. You also might want to start chasing down specific information; doing a comprehensive search means checking online as well as in the meat world.
When planning for a run, it's pretty typical to spend a lot of time doing legwork, then forming and discarding a lot of plans of attack, until you get the one you like. This means you need to get a lot of information, some of which will never be used. That in turn means you need to make a lot of Data Search rolls, which eats up time. And even then, what happens if the decker stumbles across something interesting, and decides to chase it down on his own? You've now got a solo game, while everyone else goes out for pizza.
What happens if a street samurai decides he wants to go on a personal revenge quest when the rest of the team is supposed to be involved in an extraction? A good GM would keep that player on task or say, "okay, you can do that but the rest of the team wants to do something else so you're going to need to sideline that for the time being because I can't run two adventures at once". I wouldn't allow a powerful hacker to go hog-wild at the expense of boredom for the rest of the players. You can't stick to the letter of the rules and ignore the spirit of the rules which allows for a fun time for all. If a GM running
On The Run or a
Missions story only sticks to what's printed rather than just using it as a guide and doesn't allow any wiggle room, well, he's a bad GM. Yes, he needs to do what the rules say but when the rules get in the way they need to be fudged around a bit until they can be put in play again. Hopefully a good GM is like a good judge and knows when it's appropriate to do this. It's got nothing to do with house rules or any of that nonsense, it's just good RPGing.